{ "flow": { "oa_retrieved": 91374, "s2_retrieved": 161862, "oa_eligible_journal": 61982, "s2_eligible_journal": 48341, "overlap": 43810, "holo_retrieved": 46426, "holo_candidates": 5192, "holo_added": 3792, "combined": 70305, "no_abstract": 7813, "screened": 62492, "excluded": 10141, "included": 52351, "boost_records": 1774, "boost_included": 702, "exclusion_reasons": { "not_central": 5112, "metaphor": 453, "physics": 1624, "other_tech": 1830, "type": 979, "other": 143 } }, "categories": { "not_central": "Immersive technology is mentioned or used but is not the central focus (background, one of many technologies, a tool or stimulus in a study about something else, future work)", "metaphor": "Non-technical or metaphorical use of the terms (e.g., language 'immersion', 'virtual' meaning online/remote)", "physics": "Holography, optics, display materials or physics without an immersive display/user context", "other_tech": "The article is about a different technology (e.g., computer vision, edge computing, 3D printing, video conferencing, games as social phenomenon)", "type": "Not a research article (editorial, opinion, interview, commentary, erratum, website/product review)", "other": "Other / unclear — use only if none of the above fits" } }