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training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3210050581,10.2196/30082,2021,Journal of Medical Internet Research,VR;AR;MR;XR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2101387510,10.1364/oe.22.013484,2014,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3140843677,10.1080/10696679.2021.1891939,2021,The Journal of Marketing Theory and Practice,AR;VR,Marketing & business,Other,0.0,Immersive Presence and User Experience, W4212812504,10.3390/computers11020028,2022,Computers,AR;VR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2807541197,10.3390/ijerph15061204,2018,International Journal of Environmental Research and Public Health,VR;AR,Education & training;Architecture & urban,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2905860750,10.1177/0047287518818915,2018,Journal of Travel Research,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2950815206,10.1108/jhtt-04-2018-0030,2019,Journal of Hospitality and Tourism Technology,XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2311815372,10.1109/tvcg.2016.2543720,2016,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4200344160,10.1016/j.edurev.2021.100429,2021,Educational Research Review,VR;AR;MR;XR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2606883981,10.1108/jpmd-07-2016-0045,2017,Journal of Place Management and Development,AR;VR,Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W2166821106,10.1145/2480741.2480751,2013,ACM 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training,Other,13.0,Virtual Reality in Pedagogy and Teaching, W3036638150,10.1016/j.ijresmar.2020.04.004,2020,International Journal of Research in Marketing,VR;AR,Marketing & business,Review,0.0,Immersive Presence and User Experience, W2523053374,10.1111/jcc4.12173,2016,Journal of Computer-Mediated Communication,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4205817048,10.1016/j.media.2022.102361,2022,Medical Image Analysis,AR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2016170814,10.3389/fnhum.2014.00112,2014,Frontiers in Human Neuroscience,AR,Medicine & health;Psychology & neuroscience,Review,7.0,Augmented Reality for Learning and Education, W3204551889,10.1080/10447318.2021.1976509,2021,International Journal of Human-Computer Interaction,VR;Spatial audio,Education & training;Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, 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technical development,2.0,3D Modeling and Virtual Environment Design, W2786864001,10.1007/s10916-018-0900-2,2018,Journal of Medical Systems,VR;360° video,Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3082707521,10.1177/0036933020956317,2020,Scottish Medical Journal,VR;AR;MR;XR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2802936940,10.1212/wnl.0000000000005603,2018,Neurology,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2743627947,10.1007/s11263-018-1070-x,2018,International Journal of Computer Vision,AR;360° video,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4307593158,10.1016/j.chb.2022.107545,2022,Computers in Human Behavior,Other immersive,Marketing & business;Computing & technology (generic),Review,6.0,XR 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Design, W2890829085,10.1016/j.chb.2018.09.018,2018,Computers in Human Behavior,360° video,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2144227562,10.1037/a0033559,2013,Journal of Consulting and Clinical Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3138555087,10.1007/s12671-021-01612-w,2021,Mindfulness,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4221078466,10.1145/3491207,2022,ACM Computing Surveys,XR;VR;AR;Other immersive,Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, W4283824584,10.3390/app12136809,2022,Applied Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4391248986,10.1109/tlt.2024.3358859,2024,IEEE Transactions on Learning Technologies,Metaverse;XR,Education & training;Computing & 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business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3003543856,10.1061/(asce)co.1943-7862.0001844,2020,Journal of Construction Engineering and Management,AR;VR;MR,Engineering & manufacturing;Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W4294643390,10.1109/mnet.117.2200055,2022,IEEE Network,Metaverse;VR;XR,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2895212268,10.1097/brs.0000000000002876,2018,Spine,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4409590040,10.1016/j.nepr.2025.104376,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2507780441,10.1108/jhtt-09-2015-0036,2016,Journal of Hospitality and Tourism Technology,AR,Cultural 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training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2794311274,10.1109/tvcg.2018.2793679,2018,IEEE Transactions on Visualization and Computer Graphics,360° video;Telepresence;VR,Communication & social;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388408033,10.1038/s41598-023-46641-8,2023,Scientific Reports,Haptics,Medicine & health;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W2102241521,10.3109/09638288.2012.670029,2012,Disability and Rehabilitation,VR;Haptics,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W3048848010,10.1145/3386569.3392414,2020,ACM Transactions on Graphics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2051033444,10.1371/journal.pone.0111511,2014,PLoS ONE,VR,Psychology & 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health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W3165489904,10.1002/cpp.2622,2021,Clinical Psychology & Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2300220500,10.1371/journal.pone.0151487,2016,PLoS ONE,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2959888472,10.3389/fpsyg.2019.01758,2019,Frontiers in Psychology,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W2050988395,10.1016/j.autcon.2013.12.003,2014,Automation in Construction,AR,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4298185538,10.1016/j.auec.2022.08.002,2022,Australasian Emergency Care,Metaverse;VR;AR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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health;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2936479825,10.1080/02614367.2019.1604790,2019,Leisure Studies,AR;Other immersive,Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W2271442433,10.3171/2015.8.jns141563,2016,Journal of neurosurgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2980922928,10.12659/msm.916455,2019,Medical Science Monitor,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4321225868,10.1038/s41598-023-29537-5,2023,Scientific Reports,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3014736783,10.3389/fnhum.2020.00093,2020,Frontiers in Human Neuroscience,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3199832122,10.1002/mar.21600,2021,Psychology and 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Teaching, W2899301166,10.1080/02678292.2018.1540067,2018,Liquid Crystals,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2315723506,10.1177/0266666914535119,2014,Information Development,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2925098947,10.1080/13683500.2019.1586847,2019,Current Issues in Tourism,MR;AR;VR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2402942162,10.1080/15424065.2016.1175987,2016,Journal of Electronic Resources in Medical Libraries,AR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, W2963859656,10.1021/acs.jchemed.9b00036,2019,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3131526504,10.1177/0735633121994291,2021,Journal of Educational Computing Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2807956201,10.1016/j.aap.2018.06.003,2018,Accident Analysis & Prevention,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3013224375,10.20870/ijvr.2020.20.1.3183,2020,International Journal of Virtual Reality,VR,Computing & technology (generic);Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2567265246,10.1145/3022731,2017,ACM Transactions on Applied Perception,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321783916,10.1111/cgf.14738,2023,Computer Graphics Forum,VR,Computing & technology (generic);Education & training,Review,2.0,3D Modeling and Virtual Environment Design, 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neuroscience,Review,6.0,XR Technology Trends and Reviews, W2148863487,10.1371/journal.pone.0092804,2014,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2903428435,10.1186/s12984-018-0461-0,2018,Journal of NeuroEngineering and Rehabilitation,VR;XR,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, W3082306107,10.3390/educsci10090225,2020,Education Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4386702674,10.1109/tcomm.2023.3314892,2023,IEEE Transactions on Communications,AR;Metaverse,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3096048769,10.1108/jet-07-2020-0028,2020,Journal of Enabling Technologies,VR;Other immersive,Medicine & health;Education & training,Other,6.0,XR Technology Trends and Reviews, 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Learning Environments,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2000191594,10.1109/tnsre.2012.2218618,2012,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Other immersive,Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4386592795,10.1186/s13613-023-01176-z,2023,Annals of Intensive Care,VR;AR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W2592808546,10.3991/ijet.v12i02.6303,2017,International Journal of Emerging Technologies in Learning (iJET),VR;AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2148155189,10.1089/cyber.2012.1572,2013,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3048570398,10.1017/s1355617720000764,2020,Journal of the International Neuropsychological 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Automation,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4387387710,10.1016/j.compenvurbsys.2023.102044,2023,Computers Environment and Urban Systems,360° video,Cultural heritage & tourism;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4413809253,10.29333/ejmste/16830,2025,Eurasia Journal of Mathematics Science and Technology Education,AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2921935172,10.1186/s41205-019-0041-3,2019,3D Printing in Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4308299505,10.14742/ajet.7945,2022,Australasian Journal of Educational Technology,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3093822441,10.1002/14651858.cd010686.pub2,2020,Cochrane Database of Systematic Reviews,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3097841823,10.1002/adpr.202000049,2020,Advanced Photonics Research,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,Review,4.0,Holographic and Light-field Displays, W2922381875,10.3389/fpsyg.2019.00479,2019,Frontiers in Psychology,VR,Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W1811981181,10.1016/j.wneu.2015.08.053,2015,World Neurosurgery,AR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4392890217,10.2196/56056,2024,JMIR Mental Health,VR;AR;Other immersive,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2964042994,10.1093/ptj/pzz093,2019,Physical Therapy,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4311959687,10.3390/app122412600,2022,Applied Sciences,AR;Metaverse;XR,Computing & technology 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neuroscience,Review,0.0,Immersive Presence and User Experience, W4224279074,10.1016/j.tifs.2022.04.021,2022,Trends in Food Science & Technology,AR;MR,Other;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2909380077,10.1080/17483107.2018.1549276,2019,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Communication & social,Review,13.0,Virtual Reality in Pedagogy and Teaching, W1995458275,10.3389/fnhum.2014.00844,2014,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4386221847,10.1080/10447318.2023.2247614,2023,International Journal of Human-Computer Interaction,AR;VR,Computing & technology (generic);Other,Review,7.0,Augmented Reality for Learning and Education, W3022409549,10.1111/bjet.12954,2020,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2053493795,10.1089/cyber.2014.0198,2014,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4313121243,10.1109/mce.2022.3212570,2022,IEEE Consumer Electronics Magazine,Metaverse;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385416080,10.1186/s12938-023-01138-3,2023,BioMedical Engineering OnLine,VR;AR;XR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W2895407095,10.14742/ajet.4182,2018,Australasian Journal of Educational Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2979633827,10.1016/j.vrih.2019.07.002,2019,Virtual Reality & Intelligent Hardware,AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, 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immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2987748346,10.1177/0735633119884213,2019,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4283265884,10.1097/apo.0000000000000537,2022,Asia-Pacific Journal of Ophthalmology,Metaverse;AR;VR;MR;XR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2915776906,10.1016/j.socec.2019.02.007,2019,Journal of Behavioral and Experimental Economics,VR,Computing & technology (generic);Marketing & business,Review,0.0,Immersive Presence and User Experience, W2475209639,10.1108/itse-07-2015-0017,2016,Interactive Technology and Smart Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4220854884,10.1111/jcal.12661,2022,Journal of Computer Assisted Learning,AR,Education 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neuroscience,Review,1.0,VR Therapeutic Interventions, W3192551660,10.1109/access.2021.3103598,2021,IEEE Access,Haptics;VR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W2944228985,10.1016/j.nedt.2019.05.002,2019,Nurse Education Today,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4293811398,10.1109/tvcg.2022.3203102,2022,IEEE Transactions on Visualization and Computer Graphics,VR;Volumetric video;XR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3140581240,10.1016/j.jamda.2021.03.009,2021,Journal of the American Medical Directors Association,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, W2945744913,10.1002/tesq.507,2019,TESOL Quarterly,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, 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health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2778108005,10.1186/s12915-017-0463-6,2017,BMC Biology,MR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2901590377,10.1016/j.clineuro.2018.11.018,2018,Clinical Neurology and Neurosurgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2144506115,10.1364/ol.38.002035,2013,Optics Letters,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3120310190,10.1016/j.jnca.2020.102970,2021,Journal of Network and Computer Applications,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2953881450,10.1177/0735633119854035,2019,Journal of Educational Computing Research,AR;VR;MR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Environment Design, W2959639724,10.1146/annurev-vision-091718-014942,2019,Annual Review of Vision Science,VR;Spatial audio;Haptics,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3001714524,10.1002/jdd.12037,2020,Journal of Dental Education,VR;Haptics,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2902571304,10.1016/j.compind.2018.04.021,2018,Computers in Industry,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2019239008,10.3109/09638288.2011.583308,2011,Disability and Rehabilitation,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2112692900,10.1111/pme.12083,2013,Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4211117631,10.1177/20556683211072384,2022,Journal 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Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2951131556,10.1109/tip.2019.2921858,2019,IEEE Transactions on Image Processing,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4285728475,10.1038/s41467-022-31893-1,2022,Nature Communications,AR;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4365455014,10.1002/mar.21814,2023,Psychology and Marketing,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2801858138,10.1080/02614367.2018.1466905,2018,Leisure Studies,VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W2131312472,10.1115/1.4029750,2015,Journal of Computing and Information Science in Engineering,VR;Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4390511650,10.1021/acs.nanolett.3c04064,2024,Nano Letters,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3157680628,10.1007/s10055-021-00526-1,2021,Virtual Reality,360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3186811206,10.3390/educsci11080368,2021,Education Sciences,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2783095917,10.1080/10447318.2017.1393974,2017,International Journal of Human-Computer Interaction,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4223454838,10.3390/s22072792,2022,Sensors,AR,Computing & technology 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development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3026177720,10.1109/tvt.2020.2995877,2020,IEEE Transactions on Vehicular Technology,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2948073675,10.1186/s12984-019-0530-z,2019,Journal of NeuroEngineering and Rehabilitation,AR;MR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3018046676,10.1097/j.pain.0000000000001900,2020,Pain,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3186877093,10.1080/09658211.2021.1953535,2021,Memory,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2127270894,10.1109/tbme.2011.2132131,2011,IEEE Transactions on Biomedical Engineering,AR,Medicine & health,Experiment / user 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Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3039304847,10.1213/ane.0000000000005004,2020,Anesthesia & Analgesia,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4383427914,10.1109/tbc.2023.3277215,2023,IEEE Transactions on Broadcasting,VR;360° video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2038743786,10.3991/ijoe.v10i6.4030,2014,International Journal of Online and Biomedical Engineering (iJOE),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416146146,10.1186/s12909-025-08166-8,2025,BMC Medical Education,AR;MR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, W3122512374,10.1364/ol.413676,2021,Optics Letters,Holographic/light-field display;VR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4285011093,10.3991/ijim.v16i13.33187,2022,International Journal of Interactive Mobile Technologies (iJIM),Metaverse;VR;AR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3041649534,10.1109/tcsvt.2020.3007288,2020,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W2789289933,10.1097/gox.0000000000001708,2018,Plastic & Reconstructive Surgery Global Open,AR;Telepresence,Medicine & health,Other,5.0,Augmented Reality in Surgery, W2071582604,10.1109/mcg.2014.103,2014,IEEE Computer Graphics and Applications,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, 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Radiology and Surgery,MR;AR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4379179421,10.1108/tr-10-2022-0479,2023,Tourism Review,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4399978538,10.3390/diagnostics14131333,2024,Diagnostics,AR,Medicine & health;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2950642133,10.1016/j.apergo.2019.102879,2019,Applied Ergonomics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4407892312,10.1038/s41377-025-01761-w,2025,Light Science & Applications,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4226018141,10.23736/s2724-6051.22.04726-7,2022,Minerva Urology and 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VR, W4407626118,10.1080/07421222.2025.2452017,2025,Journal of Management Information Systems,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3101114935,10.1109/tnsre.2020.3038209,2020,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR;Haptics;Other immersive,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2752186906,10.1109/rbme.2017.2749527,2017,IEEE Reviews in Biomedical Engineering,VR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2233056570,10.1364/oe.23.026986,2015,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2606433942,10.1177/0735633117706109,2017,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented 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Clinical Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390081092,10.1016/j.im.2023.103910,2023,Information & Management,AR,Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, W2981164501,10.2196/15422,2019,JMIR Serious Games,360° video,Medicine & health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4385569494,10.1109/jiot.2023.3302159,2023,IEEE Internet of Things Journal,Metaverse;AR;VR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2993967054,10.1089/cyber.2019.0269,2019,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4318613159,10.1177/17562872231151853,2023,Therapeutic Advances in Urology,AR;Metaverse,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W2014868779,10.1016/j.compbiomed.2015.03.011,2015,Computers in Biology and Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4321488165,10.1109/tvcg.2023.3247114,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3111610620,10.1177/1475921720976986,2020,Structural Health Monitoring,AR;Other immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4224992772,10.1080/1475939x.2022.2033307,2022,Technology Pedagogy and Education,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3162810651,10.1016/j.chbr.2021.100093,2021,Computers in Human Behavior Reports,VR,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4378893538,10.1108/apjml-01-2023-0078,2023,Asia Pacific Journal of Marketing and Logistics,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405189002,10.3390/foods13233959,2024,Foods,VR;Metaverse,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews,"Metaverse governance, ethics, business" W2084652516,10.1109/tvcg.2011.274,2011,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3211575995,10.1177/17479541211051006,2021,International Journal of Sports Science & Coaching,XR;VR;AR;MR,Entertainment & games;Education & training,Review,7.0,Augmented Reality for Learning and Education, W4313361483,10.3390/fi15010020,2022,Future Internet,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3125882366,10.1002/aisy.202000168,2021,Advanced Intelligent Systems,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386634137,10.1038/s41598-023-42113-1,2023,Scientific Reports,VR,Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W2996368995,10.1145/3362101,2019,ACM Transactions on Multimedia Computing Communications and Applications,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4405070237,10.3390/higheredu3040064,2024,Trends in Higher Education,VR;AR;MR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4206184958,10.1007/s00508-021-01991-z,2022,Wiener klinische Wochenschrift,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4310356236,10.1108/apjml-10-2021-0786,2022,Asia Pacific Journal of Marketing and Logistics,360° video,Marketing & business;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213085983,10.1080/10494820.2022.2028856,2022,Interactive Learning Environments,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2804984817,10.1007/s10439-018-2055-1,2018,Annals of Biomedical Engineering,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3085335667,10.3390/app10186288,2020,Applied Sciences,VR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4366820245,10.1177/1357633x231166226,2023,Journal of Telemedicine and Telecare,Telepresence;AR;XR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W2775142743,10.1109/mce.2017.2715365,2017,IEEE 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Graphics,AR;Haptics,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4366771569,10.1057/s41599-023-01650-w,2023,Humanities and Social Sciences Communications,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3200634189,10.1080/15332861.2021.1975427,2021,Journal of Internet Commerce,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4392360682,10.3390/mti8030021,2024,Multimodal Technologies and Interaction,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2782432740,10.1016/j.jormas.2017.12.010,2018,Journal of Stomatology Oral and Maxillofacial Surgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2596958831,10.3389/fpsyt.2017.00026,2017,Frontiers in Psychiatry,VR;AR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W3015172820,10.3390/app10072352,2020,Applied Sciences,VR;AR,Cultural heritage & tourism;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2974349300,10.1371/journal.pone.0221803,2019,PLoS ONE,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3091186019,10.3390/jcm9103151,2020,Journal of Clinical Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3045646660,10.1089/cyber.2019.0665,2020,Cyberpsychology Behavior and Social Networking,360° video;VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4304588370,10.3390/ijerph192013038,2022,International Journal of Environmental Research and Public Health,Metaverse,Medicine & health;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and 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study,7.0,Augmented Reality for Learning and Education, W4321351891,10.1007/s10055-023-00768-1,2023,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3175000297,10.1001/jamanetworkopen.2021.12082,2021,JAMA Network Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387494289,10.1186/s12903-023-03410-3,2023,BMC Oral Health,Haptics;VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W3014979066,10.3390/su12072875,2020,Sustainability,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W2890584425,10.1016/j.future.2018.08.049,2018,Future Generation Computer Systems,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2765665642,10.1162/pres_a_00284,2017,PRESENCE Virtual and Augmented 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Agriculture,VR,Engineering & manufacturing;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2943039562,10.1063/1.5092590,2019,The Journal of Chemical Physics,VR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3044415918,10.1097/acm.0000000000003615,2020,Academic Medicine,VR,Medicine & health;Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2968959226,10.1108/mip-11-2018-0537,2019,Marketing Intelligence & Planning,VR,Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W2341870471,10.1080/14703297.2015.1108856,2015,Innovations in Education and Teaching International,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3015963672,10.1111/ipd.12648,2020,International Journal of Paediatric Dentistry,VR,Education & training;Medicine & health,Survey 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Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2921771267,10.1080/10494820.2019.1587469,2019,Interactive Learning Environments,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2981089880,10.1016/j.array.2019.100010,2019,Array,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390790688,10.1016/j.cexr.2024.100051,2024,Computers & Education X Reality,Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4385491604,10.3390/app13158915,2023,Applied Sciences,Metaverse;VR;XR,Engineering & manufacturing;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W1510516129,10.3389/fnagi.2015.00088,2015,Frontiers in Aging Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2966846405,10.14198/jhse.2020.153.06,2019,Journal of Human Sport and Exercise,VR;360° video,Entertainment & games,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2331393066,10.1097/phm.0b013e3182389fae,2011,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2682901878,10.1111/jcal.12199,2017,Journal of Computer Assisted Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3007529783,10.3390/s20041204,2020,Sensors,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313189542,10.2196/41297,2022,JMIR Serious Games,MR;AR;VR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4392763676,10.1186/s40359-024-01636-6,2024,BMC Psychology,Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2071562776,10.1007/s00534-012-0504-z,2012,Journal of Hepato-Biliary-Pancreatic Sciences,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3083159569,10.1108/sjme-01-2020-0013,2020,Spanish Journal of Marketing - ESIC,VR,Education & training;Marketing & business,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3160035995,10.3390/ijerph18105290,2021,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2839867530,10.1371/journal.pone.0200306,2018,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2996647092,10.1111/bjet.12893,2019,British Journal of Educational Technology,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Visualization and Computer Graphics,AR;MR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393987457,10.1080/1528008x.2024.2338774,2024,Journal of Quality Assurance in Hospitality & Tourism,VR;AR,Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, W4409186314,10.1007/s10055-025-01136-x,2025,Virtual Reality,VR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3006270940,10.1109/tvcg.2020.2973441,2020,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3027218273,10.1177/0013916520916259,2020,Environment and Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4310462606,10.2196/41234,2022,JMIR Serious 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4328097134,10.1108/jrim-09-2022-0268,2023,Journal of Research in Interactive Marketing,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403980385,10.5860/crl.85.7.1006,2024,College & Research Libraries,VR;AR;Metaverse,Education & training;Communication & social,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4394672446,10.1109/tvcg.2024.3403885,2024,IEEE Transactions on Visualization and Computer Graphics,360° video;VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4406789371,10.1057/s41599-025-04380-3,2025,Humanities and Social Sciences Communications,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2953733990,10.3389/fsurg.2019.00038,2019,Frontiers in Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4318038622,10.1109/thms.2023.3235250,2023,IEEE Transactions on Human-Machine Systems,VR;AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2004050468,10.1080/20932685.2014.926129,2014,Journal of Global Fashion Marketing,VR;AR,Marketing & business,Other,0.0,Immersive Presence and User Experience, W2995595772,10.2196/14910,2019,Journal of Medical Internet Research,AR;MR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4390204075,10.1109/comst.2023.3347172,2023,IEEE Communications Surveys & Tutorials,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2922181242,10.1038/s41598-018-37237-8,2019,Scientific Reports,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4213067167,10.1109/taffc.2022.3149162,2022,IEEE Transactions on Affective Computing,360° video,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2888104824,10.1080/13683500.2018.1514370,2018,Current Issues in Tourism,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2979532689,10.3389/fneur.2019.01061,2019,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3134586965,10.1093/jcde/qwab010,2021,Journal of Computational Design and Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2083176184,10.1109/tlt.2014.2307297,2014,IEEE Transactions on Learning Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning 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business" W3093610045,10.1136/bmjsem-2020-000943,2020,BMJ Open Sport & Exercise Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2899130903,10.1109/tvcg.2018.2868532,2018,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2917180815,10.3390/su11041167,2019,Sustainability,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2592948501,10.1177/0269215517694677,2017,Clinical Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4250455705,10.12720/jait.12.4.302-310,2021,Journal of Advances in Information Technology,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3155186541,10.1177/00222429211014902,2021,Journal of Marketing,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3177199282,10.3389/fneur.2021.700211,2021,Frontiers in Neurology,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4304693729,10.1186/s40309-022-00208-4,2022,European Journal of Futures Research,Metaverse;VR,Communication & social;Psychology & neuroscience,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2884316046,10.1016/j.janxdis.2018.07.003,2018,Journal of Anxiety Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2064841972,10.1080/10447318.2014.994193,2015,International Journal of Human-Computer Interaction,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4214659283,10.1109/mcom.001.2100225,2022,IEEE Communications Magazine,AR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge 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business,System / technical development,7.0,Augmented Reality for Learning and Education, W2920333039,10.1155/2019/8547928,2019,Advances in Civil Engineering,AR,Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2892270157,10.3389/frobt.2018.00106,2018,Frontiers in Robotics and AI,AR;MR,Engineering & manufacturing;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2801410021,10.3389/fpsyg.2018.00854,2018,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3043507687,10.1002/jsid.947,2020,Journal of the Society for Information Display,AR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2001703021,10.1089/cyber.2011.0003,2011,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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neuroscience;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W2946820128,10.1016/j.actaastro.2019.05.025,2019,Acta Astronautica,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4298004269,10.3390/technologies10050104,2022,Technologies,Metaverse;AR;VR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2910033007,10.1080/10400435.2018.1553079,2019,Assistive Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2973956140,10.1080/07421656.2019.1659662,2019,Art Therapy,VR,Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W4282928327,10.3390/app12126030,2022,Applied Sciences,XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4405993221,10.3390/su17010280,2025,Sustainability,Metaverse;AR;VR;XR,Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2109404731,10.3233/ves-120462,2012,Journal of Vestibular Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4224285633,10.1080/10941665.2022.2061363,2022,Asia Pacific Journal of Tourism Research,360° video;VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2969799170,10.34133/2019/9273723,2019,Research,Holographic/light-field display;AR;XR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3112248899,10.1080/10494820.2020.1855209,2020,Interactive Learning Environments,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4211188694,10.3390/su14031840,2022,Sustainability,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, 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development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4311329469,10.3389/frvir.2022.943696,2022,Frontiers in Virtual Reality,XR;MR;VR;AR,Computing & technology (generic);Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W2412696866,10.3233/rnn-150626,2016,Restorative Neurology and Neuroscience,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4226336031,10.1109/access.2022.3165657,2022,IEEE Access,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W2997001757,10.1021/acs.jchemed.8b00691,2019,Journal of Chemical Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4324086334,10.1108/ci-05-2022-0131,2023,Construction Innovation,XR;VR;AR;MR,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, 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development,10.0,Visual and Cognitive Performance in VR, W2913633394,10.1089/jpm.2018.0527,2019,Journal of Palliative Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2302108082,10.1109/tvcg.2016.2518134,2016,IEEE Transactions on Visualization and Computer Graphics,Spatial audio;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3206985716,10.3390/en14206642,2021,Energies,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2897431653,10.1080/15578771.2018.1525445,2018,International Journal of Construction Education and Research,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2797055962,10.3233/nre-172355,2018,Neurorehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Networking,VR;Metaverse,Entertainment & games;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2283510631,10.1186/s12903-016-0186-z,2016,BMC Oral Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3093925535,10.1109/tbc.2020.3028329,2020,IEEE Transactions on Broadcasting,360° video,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4388486514,10.1109/access.2023.3331218,2023,IEEE Access,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4379468443,10.3389/fspor.2023.1171262,2023,Frontiers in Sports and Active Living,360° video;VR,Education & training;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2140279161,10.1111/bjet.12228,2014,British Journal of Educational Technology,AR,Education & training;Psychology & neuroscience,Experiment / 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training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2907040985,10.1089/cyber.2018.0261,2018,Cyberpsychology Behavior and Social Networking,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2953568774,10.1016/j.procir.2019.03.208,2019,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4389296292,10.26599/tst.2023.9010052,2023,Tsinghua Science & Technology,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3174175525,10.1109/tvcg.2021.3091686,2021,IEEE Transactions on Visualization and Computer Graphics,MR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2922196645,10.3390/su11061605,2019,Sustainability,VR,Education & 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training,Review,8.0,VR Simulation for Medical Skills Training, W3156961125,10.1038/s41467-021-22570-w,2021,Nature Communications,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3094477516,10.1007/s11042-020-10088-0,2020,Multimedia Tools and Applications,360° video,Computing & technology (generic);Entertainment & games,Review,6.0,XR Technology Trends and Reviews, W2346670995,10.4103/2153-3539.181766,2016,Journal of Pathology Informatics,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3044115803,10.3390/app10155058,2020,Applied Sciences,VR;Spatial audio,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2102822626,10.3109/17483107.2014.979330,2014,Disability and Rehabilitation Assistive Technology,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Sciences,VR;AR;XR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2898351579,10.1177/0891988718807973,2018,Journal of Geriatric Psychiatry and Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3086732732,10.1016/j.aap.2020.105760,2020,Accident Analysis & Prevention,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W1932433406,10.1007/s10606-015-9235-4,2015,Computer Supported Cooperative Work (CSCW),AR,Military & defense;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2612193997,10.1186/s12966-017-0516-9,2017,International Journal of Behavioral Nutrition and Physical Activity,AR,Medicine & health;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4285319490,10.2196/35802,2022,JMIR Serious Games,VR,Medicine & health,Review,0.0,Immersive Presence and User Experience, W3002353862,10.1080/00220973.2020.1712313,2020,The Journal of Experimental Education,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386776258,10.1016/j.eclinm.2023.102220,2023,EClinicalMedicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4304112915,10.3758/s13428-022-01983-5,2022,Behavior Research Methods,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393201706,10.3390/mi15040442,2024,Micromachines,AR,Transport & aviation;Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W2885603777,10.1186/s42358-018-0013-0,2018,Revista Brasileira de Reumatologia,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, 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Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3217564779,10.1007/s42489-021-00091-2,2021,KN - Journal of Cartography and Geographic Information,AR,Computing & technology (generic);Transport & aviation,Review,7.0,Augmented Reality for Learning and Education, W4283323424,10.3390/educsci12070428,2022,Education Sciences,XR;VR;AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4396927155,10.1145/3665243,2024,ACM Computing Surveys,VR;Other immersive,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4313595551,10.3389/fpsyg.2022.1087508,2023,Frontiers in Psychology,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3008960615,10.1515/eng-2020-0022,2020,Open Engineering,VR;AR;Spatial audio;Other immersive,Engineering & manufacturing;Transport & aviation,Review,2.0,3D Modeling and Virtual Environment Design, W3005811651,10.64152/10125/44706,2020,Language learning & technology,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W2977984479,10.3390/s19194308,2019,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3087422867,10.1109/tvcg.2020.3023566,2020,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3110981750,10.1504/ijmlo.2021.111597,2020,International Journal of Mobile Learning and Organisation,AR;VR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4302027350,10.1007/s10055-022-00706-7,2022,Virtual Reality,AR;VR;Haptics,Transport & aviation;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2165343799,10.1016/j.jamcollsurg.2013.02.012,2013,Journal of the American College of Surgeons,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4322503631,10.3390/act12030104,2023,Actuators,Haptics,Computing & technology (generic);Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W2548469050,10.1080/09638288.2016.1224935,2016,Disability and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4321498935,10.1080/02642069.2023.2178644,2023,Service Industries Journal,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4298002001,10.1080/10447318.2022.2124359,2022,International Journal of Human-Computer Interaction,AR;MR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, 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immersive,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4386119779,10.3390/app13179596,2023,Applied Sciences,AR;VR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3047025746,10.1364/oe.399359,2020,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4281477614,10.3390/jtaer17020036,2022,Journal of theoretical and applied electronic commerce research,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2103781432,10.1093/schbul/sbu125,2014,Schizophrenia Bulletin,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2336810955,10.2147/ndt.s97809,2016,Neuropsychiatric Disease and Treatment,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality 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Design, W4220787106,10.1002/cae.22504,2022,Computer Applications in Engineering Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3182736869,10.1007/s10639-021-10625-w,2021,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3033158908,10.1007/s10055-020-00449-3,2020,Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3121579906,10.1016/j.gaitpost.2021.01.020,2021,Gait & Posture,VR;Haptics,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2273366941,10.1007/s00167-016-4022-4,2016,Knee Surgery Sports Traumatology Arthroscopy,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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Edge Systems for VR,Edge computing and low-latency networks W3107948792,10.1016/j.surg.2020.09.040,2020,Surgery,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4393238136,10.1016/j.techsoc.2024.102540,2024,Technology in Society,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2606492495,10.1016/j.aott.2017.03.008,2017,Acta Orthopaedica et Traumatologica Turcica,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4224935960,10.3390/s22093302,2022,Sensors,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386569973,10.1108/ecam-04-2023-0327,2023,Engineering Construction & Architectural Management,AR;VR,Architecture & urban;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4389951156,10.1038/s41598-023-49876-7,2023,Scientific 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business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4388456900,10.3389/fdgth.2023.1239435,2023,Frontiers in Digital Health,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W3095940868,10.1109/tlt.2020.3033766,2020,IEEE Transactions on Learning Technologies,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4392292901,10.1080/2331186x.2024.2319441,2024,Cogent Education,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2912899552,10.1089/cyber.2018.0028,2019,Cyberpsychology Behavior and Social Networking,AR;Spatial audio,Medicine & health;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4362615067,10.3390/electronics12071719,2023,Electronics,AR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4312528728,10.47852/bonviewaia2202354,2022,Artificial Intelligence and Applications,AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W2140896282,10.5535/arm.2014.38.4.485,2014,Annals of Rehabilitation Medicine,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3092598188,10.1016/j.jbmt.2020.10.006,2020,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1981929944,10.1007/s10509-013-1499-x,2013,Astrophysics and Space Science,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404505782,10.1007/s10639-024-13156-2,2024,Education and Information 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Technology,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2998061460,10.1108/lht-08-2019-0166,2020,Library Hi Tech,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2561307216,10.1364/ome.7.000195,2016,Optical Materials Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3157952424,10.1016/j.jretconser.2021.102581,2021,Journal of Retailing and Consumer Services,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2154366881,10.7863/ultra.33.8.1499,2014,Journal of Ultrasound in Medicine,VR;AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W3073116533,10.1109/toh.2020.3017548,2020,IEEE Transactions 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training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3106696413,10.1108/sasbe-08-2020-0124,2020,Smart and Sustainable Built Environment,AR,Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W3094289467,10.3390/mti4040075,2020,Multimodal Technologies and Interaction,VR,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W2985482068,10.1016/j.smr.2019.10.003,2019,Sport Management Review,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2923224069,10.3332/ecancer.2019.910,2019,ecancermedicalscience,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2754842106,10.1109/tlt.2017.2750673,2017,IEEE Transactions on Learning Technologies,AR;MR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Technik/Biomedical Engineering,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3200153183,10.3390/informatics8030060,2021,Informatics,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2797549391,10.1109/mcg.2018.021951630,2018,IEEE Computer Graphics and Applications,VR;AR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2339233748,10.1007/s00167-016-4114-1,2016,Knee Surgery Sports Traumatology Arthroscopy,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3156454046,10.3389/feduc.2021.623745,2021,Frontiers in Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4311993295,10.1177/00472875221141879,2022,Journal of Travel Research,VR,Marketing & business;Entertainment & games,Experiment / user 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health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4383503645,10.1109/access.2023.3292335,2023,IEEE Access,360° video;VR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W2896315738,10.1017/dmp.2018.58,2018,Disaster Medicine and Public Health Preparedness,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4402679430,10.1002/jcu.23840,2024,Journal of Clinical Ultrasound,VR;AR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3002123030,10.1080/15568318.2020.1718252,2020,International Journal of Sustainable Transportation,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3159647608,10.3390/app11093988,2021,Applied Sciences,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User 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health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3085294580,10.3390/healthcare8030335,2020,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3191048060,10.1016/j.jds.2021.06.022,2021,Journal of Dental Sciences,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2540919038,10.1016/j.wneu.2016.08.124,2016,World Neurosurgery,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3014381164,10.1109/tbc.2020.2977546,2020,IEEE Transactions on Broadcasting,360° video;Spatial audio;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411146529,10.1061/jcemd4.coeng-15981,2025,Journal of Construction Engineering and Management,VR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2555445561,10.1016/j.neuroimage.2016.11.009,2016,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4317931949,10.3390/electronics12030583,2023,Electronics,VR;Metaverse,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3014230644,10.1111/bjet.12936,2020,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3021060989,10.2196/17098,2020,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3047154986,10.1097/opx.0000000000001551,2020,Optometry and Vision Science,VR;Other immersive,Medicine & health,System / technical 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Patients, W2970922006,10.3390/su11174717,2019,Sustainability,AR;VR,Marketing & business;Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W4206996381,10.3389/frvir.2021.672556,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2946744473,10.1080/0092623x.2019.1623357,2019,Journal of Sex & Marital Therapy,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3049246838,10.3390/ijerph17165950,2020,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3128753197,10.1186/s13049-021-00836-y,2021,Scandinavian Journal of Trauma Resuscitation and Emergency Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2796284699,10.1109/mce.2018.2797658,2018,IEEE Consumer Electronics Magazine,AR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2989137629,10.1186/s40634-019-0212-6,2019,Journal of Experimental Orthopaedics,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2486192844,10.1371/journal.pone.0159185,2016,PLoS ONE,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386999088,10.1016/j.chb.2023.107963,2023,Computers in Human Behavior,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395449773,10.1021/acsphotonics.4c00402,2024,ACS Photonics,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3109289316,10.1089/jpm.2020.0403,2020,Journal of Palliative Medicine,VR;360° video,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3206003967,10.2196/30653,2021,JMIR Serious Games,MR;Haptics,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4200583469,10.3389/fneur.2021.791366,2021,Frontiers in Neurology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4383371111,10.1037/str0000300,2023,International Journal of Stress Management,VR;360° video,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4407801077,10.1109/tvcg.2025.3549547,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2188670656,10.3390/philosophies1010073,2015,Philosophies,VR,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W2959304440,10.1089/g4h.2019.0045,2019,Games for Health Journal,VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3045717758,10.1016/j.autcon.2020.103367,2020,Automation in Construction,VR,Engineering & manufacturing;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2202816468,10.2106/jbjs.n.00747,2015,Journal of Bone and Joint Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3089958661,10.3390/ijerph17197208,2020,International Journal of Environmental Research and Public Health,AR;Other immersive,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3022345209,10.1016/j.tibtech.2020.05.005,2020,Trends in biotechnology,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2924324045,10.1017/s1352465819000225,2019,Behavioural and Cognitive Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3010483584,10.1080/15502724.2020.1726183,2020,LEUKOS The Journal of the Illuminating Engineering Society of North America,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402643491,10.1016/j.apmrv.2024.09.004,2024,Asia Pacific Management Review,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2781895688,10.29333/ejmste/81811,2018,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4327744573,10.1007/s10055-023-00783-2,2023,Virtual Reality,Metaverse,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2995497531,10.3390/educsci10010004,2019,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2938596274,10.1186/s40691-018-0166-9,2019,Fashion and Textiles,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3183446920,10.1002/adfm.202104105,2021,Advanced Functional Materials,AR;Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W1601918634,10.1155/2015/523250,2015,Neural Plasticity,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4210675918,10.1007/s10055-022-00632-8,2022,Virtual Reality,MR;XR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for 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Education, W2966282799,10.1186/s13018-019-1303-x,2019,Journal of Orthopaedic Surgery and Research,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4210905747,10.1021/acs.jchemed.1c01040,2022,Journal of Chemical Education,VR,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3166658703,10.2196/26520,2021,JMIR Serious Games,XR;Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W3118377062,10.25304/rlt.v29.2572,2021,Research in Learning Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392174833,10.5812/asjsm-139704,2023,Asian Journal of Sports Medicine,VR;AR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W2981166458,10.1007/s11596-019-2093-4,2019,Current Medical Science,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, 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study,7.0,Augmented Reality for Learning and Education, W3036347932,10.1177/0163443720932498,2020,Media Culture & Society,VR,Other;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4410820995,10.1007/s11423-025-10519-5,2025,Educational Technology Research and Development,VR;XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3011300995,10.1371/journal.pone.0228461,2020,PLoS ONE,VR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3137556369,10.3991/ijim.v15i05.19037,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4306938569,10.3390/app122010620,2022,Applied Sciences,AR,Architecture & urban;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3041465064,10.2196/14178,2020,Journal 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health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2809268745,10.2196/jmir.9596,2018,Journal of Medical Internet Research,360° video,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W3212712716,10.1007/s10055-021-00602-6,2021,Virtual Reality,XR;Metaverse;Other immersive,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3035017754,10.1016/j.procir.2020.05.027,2020,Procedia CIRP,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W1990103805,10.1109/tvcg.2015.2408612,2015,IEEE Transactions on Visualization and Computer Graphics,AR;Telepresence,Military & defense;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4413846468,10.1177/13548565251372796,2025,Convergence The International Journal of 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technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2960158873,10.1016/j.ijmedinf.2019.06.016,2019,International Journal of Medical Informatics,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2807040985,10.3390/app8060952,2018,Applied Sciences,VR,Architecture & urban;Marketing & business,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3104711241,10.1109/tmc.2020.3038710,2020,IEEE Transactions on Mobile Computing,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W3097410914,10.1038/s41598-020-75947-0,2020,Scientific Reports,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4392003839,10.1038/s41598-024-53840-4,2024,Scientific Reports,VR;AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2800588435,10.1002/jsid.659,2018,Journal of the Society for Information Display,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2955171512,10.1111/ejn.14499,2019,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2941939626,10.1109/access.2019.2912949,2019,IEEE Access,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3121469302,10.1016/j.cmpb.2021.105952,2021,Computer Methods and Programs in Biomedicine,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3128675358,10.3389/fpsyg.2021.584943,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4391965708,10.1145/3648353,2024,ACM Computing 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video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4323852232,10.3390/s23062987,2023,Sensors,VR;AR,Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, W4322770693,10.57019/jmv.1238344,2023,Journal of Metaverse,Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3082867864,10.1016/j.euf.2020.08.004,2020,European Urology Focus,AR;MR;Spatial audio,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4200314654,10.3389/feduc.2021.700760,2021,Frontiers in Education,AR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4361006597,10.3390/buildings13040872,2023,Buildings,MR,Engineering & manufacturing;Architecture & urban,Survey / questionnaire,6.0,XR Technology Trends and Reviews, 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business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4392741362,10.1111/ijcs.13040,2024,International Journal of Consumer Studies,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3168118830,10.1111/ipd.12851,2021,International Journal of Paediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2598819220,10.1038/s41598-017-00492-2,2017,Scientific Reports,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3158774170,10.1016/j.nedt.2021.104944,2021,Nurse Education Today,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3047921478,10.5603/cj.a2020.0102,2020,Cardiology Journal,Holographic/light-field 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Networking,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3165727273,10.3390/s21113678,2021,Sensors,360° video;VR;AR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2575681135,10.3389/fneur.2017.00005,2017,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410086493,10.1109/access.2025.3566698,2025,IEEE Access,XR;VR,Computing & technology (generic);Education & training,Review,6.0,XR Technology Trends and Reviews, W4290546516,10.3389/fresc.2022.887740,2022,Frontiers in Rehabilitation Sciences,VR;Haptics,Medicine & health;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4378716928,10.1109/access.2023.3281303,2023,IEEE Access,Metaverse;VR;AR;XR,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and 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social,Qualitative,7.0,Augmented Reality for Learning and Education, W4309721444,10.3390/ijerph192215272,2022,International Journal of Environmental Research and Public Health,XR;VR;AR;MR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4311633639,10.1111/bjet.13293,2022,British Journal of Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4205739474,10.3389/fpsyt.2021.791123,2022,Frontiers in Psychiatry,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W3128929179,10.1007/s12178-021-09699-3,2021,Current Reviews in Musculoskeletal Medicine,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4249282583,10.25304/rlt.v26.2131,2018,Research in Learning Technology,MR;XR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2036712268,10.1080/03043797.2012.721743,2012,European Journal of Engineering Education,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3184487695,10.29333/ejmste/11069,2021,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2911424512,10.1007/s10803-018-3861-x,2019,Journal of Autism and Developmental Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3027731548,10.1186/s12886-020-01471-4,2020,BMC Ophthalmology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400664115,10.1016/j.hest.2024.07.003,2024,Brain Hemorrhages,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4391383818,10.1016/j.autcon.2023.105248,2024,Automation in Construction,Metaverse;XR,Architecture & 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health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2990468350,10.1097/gox.0000000000002510,2019,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4200297363,10.1109/toh.2021.3138590,2021,IEEE Transactions on Haptics,VR;Haptics;Telepresence,Engineering & manufacturing;Military & defense,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2543480965,10.1080/15578771.2016.1240117,2016,International Journal of Construction Education and Research,AR;360° video,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4312950207,10.1016/j.ifacol.2022.09.408,2022,IFAC-PapersOnLine,AR,Engineering & manufacturing;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4221022595,10.1108/ijrdm-10-2021-0493,2022,International Journal of Retail & Distribution Management,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3027672271,10.1016/j.intmar.2020.04.001,2020,Journal of Interactive Marketing,AR;VR;MR,Marketing & business;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W2050349027,10.1155/2015/946034,2015,Mathematical Problems in Engineering,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2784608266,10.1364/oe.26.002349,2018,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4399886643,10.1016/j.device.2024.100365,2024,Device,Haptics;VR;AR;Metaverse,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W2567085828,10.12973/eurasia.2017.00623a,2016,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training;Medicine & health,System / technical 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health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2311620059,10.20870/ijvr.2012.11.3.2845,2012,International Journal of Virtual Reality,AR;VR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4387775270,10.1049/cim2.12085,2023,IET Collaborative Intelligent Manufacturing,AR;Telepresence;VR,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4319081729,10.1016/j.cexr.2023.100010,2023,Computers & Education X Reality,VR;Metaverse,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410220285,10.1016/j.cexr.2025.100097,2025,Computers & Education X Reality,VR;AR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Learning and Education, W2045784410,10.3109/02699052.2012.698359,2012,Brain Injury,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W1956538804,10.3233/tad-2012-0344,2012,Technology and Disability,AR;VR,Medicine & health;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1976617541,10.1016/j.jvcir.2013.02.011,2013,Journal of Visual Communication and Image Representation,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2231998619,10.1108/f-04-2014-0040,2016,Facilities,AR,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2252634231,10.1089/cyber.2015.0235,2016,Cyberpsychology Behavior and Social Networking,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2802063900,10.1111/bjop.12302,2018,British Journal of Psychology,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3127763004,10.1364/oe.419595,2021,Optics Express,VR;Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3165174668,10.1007/s11548-021-02408-y,2021,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2944138162,10.1016/j.ijmedinf.2019.05.004,2019,International Journal of Medical Informatics,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2917073920,10.3390/mti3010009,2019,Multimodal Technologies and Interaction,VR,Architecture & urban;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3090566042,10.1002/aisy.202000126,2020,Advanced Intelligent Systems,Holographic/light-field display;Other immersive;Haptics,Entertainment & games;Education & training,System / technical development,4.0,Holographic and Light-field Displays, W3011347218,10.1364/oe.390199,2020,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3087718106,10.1109/tvcg.2020.3023605,2020,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics;Spatial audio,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3122460218,10.3390/app11062476,2021,Applied Sciences,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2773770888,10.1109/mce.2017.2755338,2017,IEEE Consumer Electronics Magazine,VR;AR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W3005243065,10.1109/mcse.2020.2971188,2020,Computing in Science & Engineering,VR;AR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3116150329,10.3390/ijerph18010140,2020,International Journal of Environmental Research and Public Health,MR;XR;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3206747089,10.1080/10494820.2021.1961810,2021,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2802208257,10.1007/s11548-018-1761-3,2018,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3183911562,10.1186/s40691-021-00261-w,2021,Fashion and Textiles,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2610417264,10.3390/s17051037,2017,Sensors,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2914663521,10.3233/ves-180647,2019,Journal of Vestibular Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4319983930,10.54517/m.v3i2.2154,2022,Metaverse,Metaverse;VR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2898148536,10.1111/pan.13535,2018,Pediatric Anesthesia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3214019248,10.3389/fpsyt.2021.739742,2021,Frontiers in Psychiatry,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,1.0,VR Therapeutic Interventions, W3003240043,10.3390/app10030915,2020,Applied Sciences,VR,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4377240180,10.3390/s23104963,2023,Sensors,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2807351292,10.1177/1553350618773666,2018,Surgical Innovation,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4206533560,10.36680/j.itcon.2022.003,2022,Journal of Information Technology in Construction,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2802989912,10.2147/amep.s160704,2018,Advances in Medical Education and Practice,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3125546619,10.1186/s40537-020-00401-x,2021,Journal Of Big Data,VR;360° video,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3216118875,10.1109/access.2021.3131525,2021,IEEE Access,VR;Haptics,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2369640443,10.1080/15596893.2016.1142815,2016,Museums & Social Issues,AR,Education & training;Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W4408972794,10.1007/s11547-025-02001-2,2025,La radiologia medica,XR;VR;AR;MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W3161670757,10.1109/mwc.001.2000303,2021,IEEE Wireless Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4313334056,10.1016/j.hcc.2022.100088,2022,High-Confidence Computing,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse 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Reality in Pedagogy and Teaching, W4296617597,10.1080/10447318.2022.2122114,2022,International Journal of Human-Computer Interaction,AR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W3043268325,10.1080/23808985.2020.1792790,2020,Annals of the International Communication Association,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3080181210,10.1111/bjet.13022,2020,British Journal of Educational Technology,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3035576205,10.1016/j.apergo.2020.103175,2020,Applied Ergonomics,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3171842760,10.3389/frvir.2021.681482,2021,Frontiers in Virtual Reality,VR,Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W2986364680,10.1016/j.daach.2019.e00127,2019,Digital Applications in Archaeology and Cultural Heritage,MR;AR;XR;Holographic/light-field display,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3087790546,10.3390/nu12092899,2020,Nutrients,XR;VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4318261963,10.1089/cyber.2022.0087,2023,Cyberpsychology Behavior and Social Networking,AR;Metaverse,Marketing & business;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4309650900,10.1145/3565978,2022,Communications of the ACM,VR;AR;Holographic/light-field display,Cultural heritage & tourism,Other,2.0,3D Modeling and Virtual Environment Design, W4311533625,10.3390/info13120566,2022,Information,AR;Haptics,Computing & technology 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health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4225143955,10.1016/j.autcon.2022.104272,2022,Automation in Construction,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2792362227,10.1109/tvcg.2018.2794073,2018,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392297175,10.3389/frvir.2023.1334795,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W2792138502,10.1002/bsl.2332,2018,Behavioral Sciences & the Law,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4313488637,10.1002/nop2.1571,2023,Nursing Open,VR,Education & training,Qualitative,13.0,Virtual Reality in 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training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2991064100,10.1038/s41598-019-53971-z,2019,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3016396664,10.3389/fpsyg.2020.00683,2020,Frontiers in Psychology,VR,Military & defense;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3192220744,10.3390/computers10080099,2021,Computers,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3168080386,10.1016/j.procir.2021.05.021,2021,Procedia CIRP,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2970223591,10.3991/ijet.v14i16.10663,2019,International Journal of Emerging Technologies in Learning (iJET),AR,Education & training;Cultural heritage & 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Engineering,AR,Engineering & manufacturing;Other,Review,7.0,Augmented Reality for Learning and Education, W2920177800,10.1186/s13063-018-3165-7,2019,Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4323365418,10.3991/ijet.v18i05.35501,2023,International Journal of Emerging Technologies in Learning (iJET),Metaverse;AR;VR;XR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3015055137,10.1016/j.jvcir.2020.102802,2020,Journal of Visual Communication and Image Representation,VR;AR;MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2966220107,10.3389/fpsyg.2019.01851,2019,Frontiers in Psychology,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3033892994,10.2196/17571,2020,Journal of Medical Internet 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for Learning and Education, W4386374797,10.1016/j.media.2023.102943,2023,Medical Image Analysis,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2902904687,10.1108/ir-06-2018-0120,2018,Industrial Robot the international journal of robotics research and application,MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3096449031,10.1080/09602011.2020.1831935,2020,Neuropsychological Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4214715937,10.3390/soc12020036,2022,Societies,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4402599697,10.3390/foods13182948,2024,Foods,AR;Other immersive,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3143110345,10.1021/acs.jchemed.0c01283,2021,Journal of Chemical Education,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4367673942,10.1016/j.compedu.2023.104815,2023,Computers & Education,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3188503707,10.3390/app11156932,2021,Applied Sciences,Haptics;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3153997969,10.1097/aco.0000000000000983,2021,Current Opinion in Anaesthesiology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3212545095,10.1002/ase.2155,2021,Anatomical Sciences Education,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W3211019663,10.1007/s00402-021-04204-4,2021,Archives of Orthopaedic and Trauma Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality 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Digital Economics,Metaverse;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385666879,10.1086/726691,2023,Crime and Justice,VR,Other;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3164358123,10.1002/cpp.2616,2021,Clinical Psychology & Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2959878520,10.3389/fnhum.2019.00262,2019,Frontiers in Human Neuroscience,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3205508925,10.1038/s41598-021-99864-y,2021,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2016800059,10.1080/13825585.2012.706247,2012,Aging Neuropsychology and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance 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Technology,AR;Telepresence,Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2907275069,10.1371/journal.pone.0209704,2018,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2134166415,10.1002/jhbp.25,2013,Journal of Hepato-Biliary-Pancreatic Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3090394251,10.1109/tvcg.2020.3023637,2020,IEEE Transactions on Visualization and Computer Graphics,AR;Spatial audio,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4406447674,10.4018/ijcallt.367601,2025,International Journal of Computer-Assisted Language Learning and Teaching,VR;AR,Education & training;Entertainment & games,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4403475278,10.5498/wjp.v14.i10.1521,2024,World Journal of Psychiatry,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR 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study,7.0,Augmented Reality for Learning and Education, W3137004463,10.3390/su13063333,2021,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W1949354954,10.1590/s1516-31802011000600001,2011,Sao Paulo Medical Journal,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4221072734,10.3390/su14063629,2022,Sustainability,Metaverse,Communication & social;Other,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2147284098,10.3389/fnhum.2011.00176,2011,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W2809634898,10.1080/10447318.2018.1484054,2018,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2023074138,10.1179/2045772313y.0000000130,2013,Journal of Spinal Cord Medicine,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4327601310,10.3390/su15065257,2023,Sustainability,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4390707404,10.1186/s40537-024-00877-x,2024,Journal Of Big Data,Metaverse;VR;AR;MR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4320919549,10.3390/su15043507,2023,Sustainability,XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4386303371,10.3390/electronics12173663,2023,Electronics,XR;VR;AR,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, 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Education, W2883433048,10.1080/10494820.2018.1504308,2018,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2945511230,10.1097/sih.0000000000000370,2019,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313521866,10.1186/s12891-022-06062-6,2023,BMC Musculoskeletal Disorders,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3015294072,10.3390/s20082181,2020,Sensors,MR;Telepresence;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3135210337,10.21037/jtd-20-2197,2021,Journal of Thoracic Disease,VR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in 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business,Experiment / user study,0.0,Immersive Presence and User Experience, W4390582899,10.1007/s11916-023-01205-3,2024,Current Pain and Headache Reports,VR;Metaverse;Haptics;Spatial audio,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4200057733,10.3390/systems10010003,2021,Systems,AR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2965580818,10.1515/icom-2018-0033,2019,i-com,AR;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403111870,10.1007/s10648-024-09956-0,2024,Educational Psychology Review,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3105378224,10.1002/jsid.981,2020,Journal of the Society for Information Display,AR;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field 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Reality for Learning and Education, W4393046486,10.1108/ijchm-05-2023-0744,2024,International Journal of Contemporary Hospitality Management,VR;360° video,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4403640496,10.1038/s41598-024-75596-7,2024,Scientific Reports,AR;MR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4294068716,10.1109/jiot.2022.3203417,2022,IEEE Internet of Things Journal,Haptics;VR;AR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399998640,10.3390/electronics13132491,2024,Electronics,Metaverse;VR;AR,Entertainment & games;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2883338477,10.18559/ebr.2018.3.4,2018,Economics and Business Review/˜The œPoznań University of Economics Review,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4296324287,10.1007/s11042-022-13680-8,2022,Multimedia Tools and Applications,VR;AR;XR,Entertainment & games;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, W2791926381,10.1002/cae.21912,2018,Computer Applications in Engineering Education,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4394577113,10.1007/s11916-024-01246-2,2024,Current Pain and Headache Reports,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3094150745,10.1007/s11548-020-02276-y,2020,International Journal of Computer Assisted Radiology and Surgery,VR;Telepresence,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3120060124,10.1016/j.micpro.2021.103980,2021,Microprocessors and 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neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W3092078493,10.1016/j.jbi.2020.103590,2020,Journal of Biomedical Informatics,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2128861926,10.1115/1.4028588,2014,Journal of Computing and Information Science in Engineering,VR;Haptics,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3126505543,10.1016/j.ridd.2021.103885,2021,Research in Developmental Disabilities,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3178321780,10.1097/md.0000000000026657,2021,Medicine,VR;AR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4297238968,10.1002/cae.22571,2022,Computer Applications in Engineering Education,XR;VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2912020718,10.1007/s10055-019-00378-w,2019,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2279054607,10.3233/nre-161302,2016,Neurorehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3008569640,10.1108/qmr-11-2017-0142,2020,Qualitative Market Research An International Journal,AR,Marketing & business;Entertainment & games,Qualitative,7.0,Augmented Reality for Learning and Education, W4383503562,10.1109/tvcg.2023.3293405,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3149231674,10.3390/ijerph18073597,2021,International Journal of Environmental Research and Public Health,Telepresence,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, W3153707216,10.4995/eurocall.2021.12809,2021,The EuroCALL Review,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4221098881,10.1108/lhtn-03-2022-0037,2022,Library Hi Tech News,Metaverse,Communication & social;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3132893185,10.3389/fpsyg.2021.640115,2021,Frontiers in Psychology,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2964302121,10.1364/oe.27.021999,2019,Optics Express,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2944953156,10.1109/access.2019.2917291,2019,IEEE Access,AR;VR;360° video;XR,Computing & technology (generic),Review,9.0,Networking 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simulation for medical training W4392101436,10.3390/electronics13050866,2024,Electronics,XR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4285810133,10.1016/j.jsurg.2022.06.008,2022,Journal of surgical education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2125401397,10.1097/rli.0b013e31827b9f86,2013,Investigative Radiology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2611394156,10.1523/eneuro.0369-16.2017,2017,eNeuro,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3016464599,10.1016/j.psychres.2020.112974,2020,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4213234407,10.1109/tvcg.2022.3150514,2022,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Psychology & neuroscience;Computing & technology 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development,5.0,Augmented Reality in Surgery, W2170448101,10.1016/s1697-2600(14)70032-8,2013,International Journal of Clinical and Health Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3087914720,10.3390/s20195457,2020,Sensors,AR;MR;VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3092221600,10.1186/s40561-020-00137-4,2020,Smart Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W1916290333,10.1111/pme.12755,2015,Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4319601631,10.3390/s23041838,2023,Sensors,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4220758950,10.3389/frvir.2022.855895,2022,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & 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Education, W4401153291,10.1108/ijchm-10-2023-1590,2024,International Journal of Contemporary Hospitality Management,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W3088838888,10.3389/fpsyt.2020.563319,2020,Frontiers in Psychiatry,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4281625841,10.3390/info13060278,2022,Information,XR,Marketing & business;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4292267091,10.3991/ijet.v17i15.31781,2022,International Journal of Emerging Technologies in Learning (iJET),VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2345344779,10.1016/j.chb.2015.08.029,2015,Computers in Human Behavior,VR,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, 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Education, W2745266879,10.1049/htl.2017.0066,2017,Healthcare Technology Letters,MR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3081222499,10.3389/frvir.2020.00008,2020,Frontiers in Virtual Reality,AR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3024804478,10.3389/fpsyg.2020.00956,2020,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4408860238,10.1109/twc.2025.3551938,2025,IEEE Transactions on Wireless Communications,VR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4311666190,10.1186/s12984-022-01101-8,2022,Journal of NeuroEngineering and Rehabilitation,VR;AR;Haptics,Medicine & health;Education & training,Experiment / user 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Learning and Education, W3137136398,10.1371/journal.pone.0248225,2021,PLoS ONE,VR;Spatial audio;Haptics,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4391581890,10.20867/thm.30.1.6,2024,Tourism and hospitality management,VR;AR,Marketing & business;Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, W4220906376,10.3390/jcm11061670,2022,Journal of Clinical Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3111046928,10.1111/flan.12494,2020,Foreign Language Annals,VR;360° video,Education & training;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4281556006,10.46328/ijtes.385,2022,International Journal of Technology in Education and Science,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning 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Signal Processing,AR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2954774199,10.1177/0735633119855609,2019,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4306165511,10.1080/10447318.2022.2120845,2022,International Journal of Human-Computer Interaction,AR;VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4230854009,10.1155/2012/921982,2012,Applied Bionics and Biomechanics,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2936291601,10.3389/fbuil.2019.00050,2019,Frontiers in Built Environment,AR,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4247837848,10.1021/acs.jchemed.1c00654,2021,Journal of Chemical Education,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2052808648,10.1111/j.1467-8659.2011.02066.x,2011,Computer Graphics Forum,AR;Holographic/light-field display,Engineering & manufacturing;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4381785837,10.1109/tvcg.2023.3288869,2023,IEEE Transactions on Visualization and Computer Graphics,AR;VR;XR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, W3181326292,10.1016/j.jeem.2021.102509,2021,Journal of Environmental Economics and Management,VR,Marketing & business;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3134151033,10.1080/13527266.2021.1897648,2021,Journal of Marketing Communications,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4226070532,10.1109/tbc.2022.3154612,2022,IEEE Transactions on Broadcasting,Volumetric video;360° video,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3087721184,10.1177/1096348020957067,2020,Journal of Hospitality & Tourism Research,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2994047000,10.3389/fmed.2019.00287,2019,Frontiers in Medicine,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4221084877,10.3390/app12062972,2022,Applied Sciences,MR;XR;Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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display;AR;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3120239390,10.1016/j.apergo.2021.103355,2021,Applied Ergonomics,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4298004392,10.1007/s41252-022-00287-1,2022,Advances in Neurodevelopmental Disorders,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions, W4294068621,10.1109/tvcg.2022.3203104,2022,IEEE Transactions on Visualization and Computer Graphics,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3193509328,10.1111/gec3.12590,2021,Geography Compass,VR,Other;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W2988230775,10.1080/09647775.2019.1683880,2019,Museum Management and Curatorship,AR,Cultural heritage & tourism;Education & training,Qualitative,6.0,XR Technology Trends and 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Learning and Education, W3141824303,10.3389/fonc.2021.663236,2021,Frontiers in Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2937833319,10.3991/ijim.v13i04.10522,2019,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2068052231,10.1080/15228835.2011.639509,2011,Journal of Technology in Human Services,Telepresence;Haptics,Medicine & health;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W1937787334,10.1002/ejp.559,2014,European Journal of Pain,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2980458971,10.1002/pro.3752,2019,Protein Science,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2074949713,10.3109/02699052.2014.888593,2014,Brain 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Reality for Learning and Education, W4295008790,10.1007/s10346-022-01948-x,2022,Landslides,VR,Engineering & manufacturing;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2079513237,10.1109/taslp.2015.2460459,2015,IEEE/ACM Transactions on Audio Speech and Language Processing,AR;Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4283650134,10.1016/j.apergo.2022.103825,2022,Applied Ergonomics,VR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394937214,10.1002/jtr.2646,2024,International Journal of Tourism Research,VR,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W3204339523,10.2196/29987,2021,JMIR Serious Games,VR,Medicine & health;Entertainment & games,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, 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study,0.0,Immersive Presence and User Experience, W4381251459,10.3390/mca28030077,2023,Mathematical and Computational Applications,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4289869450,10.46451/ijts.2022.03.05,2022,International Journal of TESOL Studies,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4292261731,10.1109/access.2022.3199371,2022,IEEE Access,XR;VR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W3123694149,10.1080/14613808.2021.1879035,2021,Music Education Research,VR,Education & training;Entertainment & games,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2981110094,10.1088/1741-2552/ab4d99,2019,Journal of Neural Engineering,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2956025006,10.1167/tvst.8.4.2,2019,Translational Vision Science & Technology,Haptics;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3097503540,10.3390/su12219262,2020,Sustainability,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4391682696,10.3389/frvir.2024.1288824,2024,Frontiers in Virtual Reality,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3107010246,10.1016/j.athoracsur.2020.10.037,2020,The Annals of Thoracic Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3088483714,10.3389/fpsyg.2020.573673,2020,Frontiers in Psychology,VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4396956479,10.1364/ol.519519,2024,Optics Letters,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4387340093,10.3389/fpsyg.2023.1234905,2023,Frontiers in Psychology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4297520082,10.1097/phm.0000000000002096,2022,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3004675307,10.12700/aph.17.2.2020.2.14,2020,Acta Polytechnica Hungarica,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2990734033,10.4018/ijcallt.2020010103,2019,International Journal of Computer-Assisted Language Learning and Teaching,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2793074801,10.1080/17483107.2018.1447608,2018,Disability and Rehabilitation Assistive Technology,VR;Haptics,Medicine & health,Qualitative,12.0,Virtual Reality 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and Futures",Metaverse in education and learning W2037327406,10.1016/j.parkreldis.2013.06.002,2013,Parkinsonism & Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385432575,10.2196/47114,2023,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3198415426,10.1080/23311908.2021.1968991,2021,Cogent Psychology,360° video;VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3093376603,10.1080/07370024.2020.1788945,2020,Human-Computer Interaction,VR;Telepresence,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W2770289674,10.1038/s41598-017-16161-3,2017,Scientific Reports,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2801778672,10.1109/tvcg.2019.2899231,2019,IEEE Transactions on Visualization and Computer Graphics,Telepresence;Volumetric video;Other immersive,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407801268,10.1109/tvcg.2025.3549555,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2793210522,10.1016/j.medici.2018.02.002,2017,Medicina,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W2990895213,10.3390/su11236677,2019,Sustainability,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3118011963,10.1016/j.ifacol.2020.11.032,2020,IFAC-PapersOnLine,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4383460233,10.1108/itp-01-2023-0100,2023,Information Technology and People,MR;XR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2773445099,10.1038/s41598-017-18183-3,2017,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402289208,10.1016/j.aei.2024.102798,2024,Advanced Engineering Informatics,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W2915708894,10.1177/1461444819829873,2019,New Media & Society,VR;Other immersive,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3163952552,10.1186/s13063-021-05540-x,2021,Trials,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390745010,10.2147/jmdh.s435986,2024,Journal of Multidisciplinary Healthcare,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3036376394,10.1016/j.jpain.2020.06.002,2020,Journal of Pain,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,5.0,Augmented Reality in Surgery, W1914734912,10.1002/rcs.1681,2015,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3157706889,10.1108/ecam-09-2020-0685,2021,Engineering Construction & Architectural Management,VR,Architecture & urban;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W1981394604,10.1155/2012/598739,2012,Advances in Human-Computer Interaction,Haptics,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2567901552,10.1016/j.procir.2016.11.024,2016,Procedia CIRP,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, 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study,12.0,Virtual Reality Rehabilitation for Patients, W4394911955,10.3390/electronics13081549,2024,Electronics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4295847246,10.1111/jcal.12741,2022,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4210929958,10.3389/frvir.2022.781830,2022,Frontiers in Virtual Reality,VR;MR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W2940441644,10.3991/ijet.v14i07.9946,2019,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2051990536,10.1080/03069885.2013.852159,2013,British Journal of Guidance and Counselling,VR,Medicine & health;Psychology & neuroscience,Experiment / user 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development,7.0,Augmented Reality for Learning and Education, W3013646290,10.1097/sla.0000000000003794,2020,Annals of Surgery,MR;Holographic/light-field display;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4293084330,10.1007/s11276-022-03000-1,2022,Wireless Networks,Metaverse;360° video;VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4389526753,10.1002/cb.2296,2023,Journal of Consumer Behaviour,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4366771162,10.3390/bioengineering10040501,2023,Bioengineering,AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4289861101,10.3390/su14159580,2022,Sustainability,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3092574188,10.1111/jcal.12494,2020,Journal of Computer Assisted Learning,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3161779054,10.1177/14614448211012794,2021,New Media & Society,VR,Education & training;Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4388455273,10.1038/s41598-023-46494-1,2023,Scientific Reports,VR;Metaverse,Communication & social;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2902173113,10.1016/j.aej.2018.10.003,2018,Alexandria Engineering Journal,VR,Architecture & urban;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2774612147,10.5312/wjo.v8.i12.891,2017,World Journal of Orthopedics,AR,Medicine & 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immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4296397831,10.1016/j.infsof.2022.107064,2022,Information and Software Technology,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2965239662,10.1080/0144929x.2019.1641228,2019,Behaviour and Information Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4309858751,10.1002/cae.22585,2022,Computer Applications in Engineering Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4391107760,10.1111/flan.12748,2024,Foreign Language Annals,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4281687531,10.1080/09544828.2022.2078660,2022,Journal of Engineering Design,VR,Marketing & business;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4283644310,10.3390/ijerph19137878,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2732426007,10.3390/sym9070113,2017,Symmetry,AR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3027168426,10.1007/s11042-022-13365-2,2022,Multimedia Tools and Applications,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2936959560,10.54055/ejtr.v21i.355,2019,European Journal of Tourism Research,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4309556431,10.1080/14763141.2022.2146528,2022,Sports Biomechanics,VR,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive 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Metallurgy,MR,Engineering & manufacturing;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4396575828,10.1021/acsaom.4c00033,2024,ACS Applied Optical Materials,AR;VR;Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W3165426739,10.1089/eco.2020.0044,2021,Ecopsychology,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W2940510212,10.1109/tlt.2019.2912371,2019,IEEE Transactions on Learning Technologies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2998429194,10.3390/sym12010053,2019,Symmetry,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4327998034,10.1016/j.ssci.2023.106141,2023,Safety Science,VR;XR,Architecture & urban;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, 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video;VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3017497821,10.1186/s12909-020-02030-7,2020,BMC Medical Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3182624353,10.2148/benv.47.2.223,2021,Built Environment,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4383223523,10.1002/mar.21863,2023,Psychology and Marketing,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3126406259,10.1093/bioinformatics/btab052,2021,Bioinformatics,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3047906208,10.3390/app10165438,2020,Applied Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4223430845,10.1038/s41598-022-09680-1,2022,Scientific Reports,AR;Holographic/light-field display;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3042726768,10.3390/jcm9072258,2020,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401037001,10.4103/jfmpc.jfmpc_368_24,2024,Journal of Family Medicine and Primary Care,AR;VR;MR;XR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4221136528,10.1177/15459683221081430,2022,Neurorehabilitation and neural repair,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2788231582,10.3991/ijet.v13i02.7847,2018,International 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development,7.0,Augmented Reality for Learning and Education, W2998100592,10.3390/robotics9010003,2020,Robotics,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4224993674,10.1088/1741-2552/ac6ae5,2022,Journal of Neural Engineering,AR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3210558832,10.1177/00336882211044860,2021,RELC Journal,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2851336928,10.1109/access.2018.2854922,2018,IEEE Access,VR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3032068728,10.1089/cyber.2019.0287,2020,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Other,Review,1.0,VR Therapeutic Interventions, W4389804657,10.1016/j.compedu.2023.104976,2023,Computers 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training,Qualitative,7.0,Augmented Reality for Learning and Education, W4316661186,10.1109/tsmc.2022.3233588,2023,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Engineering & manufacturing;Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3014927470,10.36680/j.itcon.2020.014,2020,Journal of Information Technology in Construction,VR,Architecture & urban;Engineering & manufacturing,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4386476106,10.3390/s23187698,2023,Sensors,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4205511643,10.1080/15980316.2021.2018058,2021,Journal of Information Display,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3093431929,10.1089/g4h.2020.0086,2020,Games for Health 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technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4389964805,10.1016/j.socec.2023.102154,2023,Journal of Behavioral and Experimental Economics,VR;Other immersive;XR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4401442586,10.1016/j.ecns.2024.101593,2024,Clinical Simulation in Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4415014542,10.4236/jcc.2025.1310001,2025,Journal of Computer and Communications,VR;Metaverse;XR,Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures", W4384497698,10.1007/s40692-023-00287-7,2023,Journal of Computers in Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2309668152,10.4108/icst.pervasivehealth.2015.260242,2015,EAI Endorsed Transactions on Pervasive Health and Technology,Haptics;Other immersive,Medicine & health,Experiment / user study,14.0,Haptic Interaction 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Psychology,VR,Entertainment & games;Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W3209581270,10.1016/j.chbr.2021.100146,2021,Computers in Human Behavior Reports,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3030838513,10.1111/bjhp.12445,2020,British Journal of Health Psychology,VR;Spatial audio,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3041138074,10.1111/nyas.14420,2020,Annals of the New York Academy of Sciences,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2121930063,10.1093/schbul/sbr061,2011,Schizophrenia Bulletin,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3034552839,10.3389/fpsyg.2020.01252,2020,Frontiers in Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User 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development,5.0,Augmented Reality in Surgery, W3112592353,10.3390/s20247157,2020,Sensors,AR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W1538997998,10.1111/add.12082,2012,Addiction,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2884304041,10.1145/3230648,2018,ACM Transactions on Applied Perception,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2972726857,10.1001/jamapediatrics.2019.3000,2019,Archives of Pediatrics and Adolescent Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3143119022,10.1007/s10055-021-00500-x,2021,Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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training W1999994213,10.1080/13540602.2011.538503,2011,Teachers and Teaching,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4328050990,10.1146/annurev-vision-111022-123758,2023,Annual Review of Vision Science,AR,Computing & technology (generic);Psychology & neuroscience,Review,7.0,Augmented Reality for Learning and Education, W4206180373,10.1177/19375867211067539,2022,HERD Health Environments Research & Design Journal,VR;Other immersive,Architecture & urban;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3114699449,10.1080/00224499.2020.1856316,2020,The Journal of Sex Research,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3178049345,10.1080/00140139.2021.1957158,2021,Ergonomics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W2010852973,10.1080/10447318.2014.927283,2014,International Journal of Human-Computer Interaction,AR;Haptics,Communication & social;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3203153928,10.3390/en14196046,2021,Energies,VR,Architecture & urban;Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3087360951,10.1016/j.clgc.2020.09.005,2020,Clinical Genitourinary Cancer,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3029310104,10.1016/j.jht.2020.04.001,2020,Journal of Hand Therapy,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3096084597,10.1109/tpds.2020.3035044,2020,IEEE Transactions on Parallel and Distributed Systems,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge 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games,Experiment / user study,0.0,Immersive Presence and User Experience, W3135091916,10.3389/frvir.2021.641650,2021,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3185818450,10.3390/healthcare9080947,2021,Healthcare,MR;Haptics,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2906085145,10.1109/lra.2018.2888628,2018,IEEE Robotics and Automation Letters,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3170638811,10.1108/ecam-02-2021-0124,2021,Engineering Construction & Architectural Management,AR;MR,Architecture & urban;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4211064170,10.30935/cedtech/11734,2022,Contemporary Educational Technology,AR,Education & training,Experiment / user 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display;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4315928779,10.1227/neu.0000000000002199,2022,Neurosurgery,AR,Education & training;Medicine & health,Review,5.0,Augmented Reality in Surgery, W3102492396,10.1186/s12984-020-00783-2,2020,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389981210,10.1002/jee.20568,2023,Journal of Engineering Education,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3034563162,10.1080/10400435.2020.1772900,2020,Assistive Technology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2970565557,10.1016/j.pnucene.2019.103127,2019,Progress in Nuclear Energy,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual 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health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4388632379,10.1080/0907676x.2023.2268122,2023,Perspectives,360° video;XR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4283789815,10.1111/1745-5871.12551,2022,Geographical Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2955454301,10.1089/jpm.2019.0207,2019,Journal of Palliative Medicine,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4296425586,10.1002/hsr2.816,2022,Health Science Reports,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4407810585,10.3389/frvir.2025.1411425,2025,Frontiers in Virtual Reality,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2062724176,10.3389/fpsyg.2014.01280,2014,Frontiers in Psychology,VR;Other immersive,Education & training;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2946118657,10.3390/app9102115,2019,Applied Sciences,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4309768770,10.1016/j.ijgfs.2022.100626,2022,International Journal of Gastronomy and Food Science,VR,Psychology & neuroscience;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4319440094,10.3390/su15042924,2023,Sustainability,VR;Metaverse,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4205101946,10.1177/20556683211072385,2022,Journal of Rehabilitation and Assistive Technologies Engineering,Telepresence,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, W3048798283,10.2196/20249,2020,JMIR Nursing,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4313437279,10.3145/epi.2023.ene.02,2023,El Profesional de la Informacion,Metaverse;VR;AR;MR,Marketing & business;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3102910231,10.1016/j.crbeha.2020.100003,2020,Current Research in Behavioral Sciences,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3216961389,10.3390/app112311280,2021,Applied Sciences,MR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4362672182,10.1080/17538947.2023.2197261,2023,International Journal of Digital Earth,VR,Transport & aviation;Computing & technology 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development,7.0,Augmented Reality for Learning and Education, W3004511097,10.3390/s20030858,2020,Sensors,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3006015863,10.1109/tvcg.2020.2973056,2020,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2902292460,10.4018/ijcallt.2018100104,2018,International Journal of Computer-Assisted Language Learning and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4280603319,10.1108/jet-03-2022-0025,2022,Journal of Enabling Technologies,XR,Computing & technology (generic);Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4404312705,10.1007/s44163-024-00190-9,2024,Discover Artificial Intelligence,XR;VR,Computing & technology 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video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4301372145,10.1186/s12904-022-01058-4,2022,BMC Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4376642191,10.1002/jdd.13240,2023,Journal of Dental Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4283163326,10.1061/(asce)co.1943-7862.0002337,2022,Journal of Construction Engineering and Management,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2216991299,10.1016/j.procir.2015.08.067,2015,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3038572942,10.12659/msm.924982,2020,Medical Science Monitor,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3123270788,10.1080/0144929x.2021.1876767,2021,Behaviour and Information Technology,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4293534981,10.1108/lhtn-06-2022-0082,2022,Library Hi Tech News,AR,Education & training;Other,Review,7.0,Augmented Reality for Learning and Education, W3175554006,10.1108/ils-10-2020-0233,2021,Information and Learning Sciences,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3006187628,10.1002/jcc.26172,2020,Journal of Computational Chemistry,VR;AR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2983509304,10.1145/3375458,2020,ACM Transactions on Internet Technology,AR,Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, 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training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3170633068,10.1155/2021/2446413,2021,Mathematical Problems in Engineering,VR;Spatial audio,Entertainment & games;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3175608434,10.1016/j.apergo.2021.103510,2021,Applied Ergonomics,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396898429,10.3390/su16104007,2024,Sustainability,AR;XR;Other immersive,Cultural heritage & tourism;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3214743798,10.3390/computers10120163,2021,Computers,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3004992434,10.1097/gox.0000000000002626,2020,Plastic & Reconstructive Surgery Global Open,AR;Holographic/light-field display,Medicine & health,System / 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VR, W3159518114,10.1145/3446790,2021,ACM Transactions on Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4400108379,10.1016/j.rcns.2024.06.005,2024,Resilient Cities and Structures,MR;Holographic/light-field display,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4200363642,10.1111/jcal.12630,2021,Journal of Computer Assisted Learning,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W1878327311,10.3109/17483107.2015.1027293,2015,Disability and Rehabilitation Assistive Technology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3176626649,10.7759/cureus.15856,2021,Cureus,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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Sciences,Metaverse;AR;MR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3044136778,10.1111/bjet.13003,2020,British Journal of Educational Technology,VR,Marketing & business;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3116625396,10.1016/j.vrih.2020.05.006,2020,Virtual Reality & Intelligent Hardware,AR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2893392684,10.1097/sap.0000000000001594,2018,Annals of Plastic Surgery,AR;VR;MR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4307169042,10.1145/3568311,2022,ACM Transactions on Applied Perception,VR;AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W2996768357,10.1109/tvcg.2019.2963190,2019,IEEE Transactions on Visualization 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technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4298000306,10.3389/frvir.2022.903021,2022,Frontiers in Virtual Reality,VR,Education & training;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2414330408,10.1007/s00221-016-4689-2,2016,Experimental Brain Research,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4311717484,10.1007/s10055-022-00719-2,2022,Virtual Reality,VR,Psychology & neuroscience;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W3137764743,10.1002/lary.29529,2021,The Laryngoscope,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2767563103,10.1177/1553350617739425,2017,Surgical Innovation,AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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Simulation for Medical Skills Training, W2995349056,10.1016/j.rasd.2019.101498,2019,Research in Autism,VR,Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3081218017,10.37074/jalt.2020.3.2.10,2020,Journal of Applied Learning & Teaching,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4321488104,10.1109/tvcg.2023.3247098,2023,IEEE Transactions on Visualization and Computer Graphics,VR;AR;XR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3090289740,10.1016/j.jormas.2020.09.009,2020,Journal of Stomatology Oral and Maxillofacial Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2900792485,10.1145/3267340,2018,ACM Transactions on Accessible Computing,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, 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W4393353172,10.3390/educsci14040365,2024,Education Sciences,XR;VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4221089815,10.1145/3524020,2022,ACM Transactions on Privacy and Security,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4214727690,10.1007/s10639-022-10933-9,2022,Education and Information Technologies,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4407640055,10.1080/07421222.2025.2455770,2025,Journal of Management Information Systems,Metaverse;VR;AR;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3093877194,10.1097/prs.0000000000007293,2020,Plastic & Reconstructive Surgery,AR;Telepresence,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, 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Radiological Protection,VR,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3181242778,10.3389/fncom.2021.684423,2021,Frontiers in Computational Neuroscience,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4384819998,10.1213/ane.0000000000006611,2023,Anesthesia & Analgesia,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409446816,10.3390/jcm14082718,2025,Journal of Clinical Medicine,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4213433509,10.1109/lra.2022.3154019,2022,IEEE Robotics and Automation Letters,MR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2893608200,10.5093/psed2018a18,2018,Psicologí a 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governance, ethics, business" W2898837950,10.1177/2473974x18804492,2018,OTO Open,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2069621278,10.1109/jssc.2014.2352303,2014,IEEE Journal of Solid-State Circuits,AR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4210257506,10.3390/jpm12020218,2022,Journal of Personalized Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W3164778798,10.3389/frvir.2021.657638,2021,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3158568664,10.1371/journal.pone.0250558,2021,PLoS ONE,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, 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video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404059011,10.3390/virtualworlds3040026,2024,Virtual Worlds,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220774962,10.1080/10410236.2022.2040170,2022,Health Communication,VR;Telepresence,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4214648729,10.3389/frvir.2022.788820,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W2800053871,10.1097/htr.0000000000000412,2018,Journal of Head Trauma Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2771272176,10.1002/brb3.891,2017,Brain and Behavior,Haptics;VR;AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, 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Informatics,VR;Other immersive,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3032941280,10.3389/fpsyg.2020.00858,2020,Frontiers in Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W1572566617,10.3233/thc-130769,2014,Technology and Health Care,VR;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4390187455,10.1109/jsac.2023.3345403,2023,IEEE Journal on Selected Areas in Communications,Metaverse;VR;AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3163954128,10.1177/17470218211024826,2021,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4312212244,10.1177/20552076221143948,2022,Digital 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Networking,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4293062950,10.17645/up.v7i2.5193,2022,Urban Planning,Metaverse;AR,Architecture & urban,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393146824,10.3390/app14072747,2024,Applied Sciences,VR;XR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2767552815,10.3390/s17112567,2017,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2488677123,10.1002/oti.1437,2016,Occupational Therapy International,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2739789928,10.1049/htl.2017.0070,2017,Healthcare Technology Letters,AR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3169029007,10.1016/j.chbr.2021.100101,2021,Computers 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health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4362455547,10.1097/ajp.0000000000001110,2023,Clinical Journal of Pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4382897245,10.1108/intr-08-2022-0600,2023,Internet Research,Metaverse;XR;VR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4404789812,10.1016/j.procir.2024.10.167,2024,Procedia CIRP,VR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4200130393,10.14743/apem2021.4.410,2021,Advances in Production Engineering & Management,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2009550365,10.1097/sih.0b013e3182611844,2012,Simulation in Healthcare The Journal of the Society for 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immersive,Medicine & health;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4382699836,10.1080/10447318.2023.2227835,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3134306853,10.1007/s41347-021-00195-6,2021,Journal of Technology in Behavioral Science,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2279234281,10.1155/2016/6397828,2016,BioMed Research International,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390044310,10.1109/jsac.2023.3345397,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2148024967,10.1016/j.ophtha.2015.02.010,2015,Ophthalmology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1608167060,10.1111/j.1365-2559.2012.04323.x,2012,Histopathology,VR,Medicine & health;Computing & technology (generic),Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413852752,10.1186/s12909-025-07536-6,2025,BMC Medical Education,AR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2962675048,10.1002/eat.23136,2019,International Journal of Eating Disorders,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2981091917,10.3389/fmars.2019.00644,2019,Frontiers in Marine Science,VR,Computing & technology (generic);Other,Review,2.0,3D Modeling and Virtual Environment Design, W3033745775,10.1109/tii.2020.2999924,2020,IEEE Transactions on Industrial Informatics,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2579904706,10.1109/tvcg.2017.2657239,2017,IEEE Transactions on Visualization and Computer Graphics,VR;Telepresence,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4389195328,10.1016/j.jsurg.2023.11.012,2023,Journal of surgical education,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3094847906,10.1080/21681163.2020.1835556,2020,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2922379216,10.1080/10494820.2019.1587636,2019,Interactive Learning Environments,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Psychology,VR,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4306641776,10.1089/g4h.2022.0086,2022,Games for Health Journal,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4311803282,10.1177/01410768221144763,2022,Journal of the Royal Society of Medicine,Metaverse;VR;AR;MR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2748124676,10.3390/ijgi6090261,2017,ISPRS International Journal of Geo-Information,VR;360° video,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2804623977,10.1080/17452759.2018.1474082,2018,Virtual and Physical Prototyping,VR;AR,Engineering & manufacturing;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2954087811,10.1177/0735633119854023,2019,Journal of Educational Computing 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social;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W2912674493,10.3389/fpsyg.2019.00132,2019,Frontiers in Psychology,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W4210586004,10.1002/adpr.202100362,2022,Advanced Photonics Research,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3080756567,10.1016/j.advengsoft.2020.102902,2020,Advances in Engineering Software,AR;MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2980933823,,2019,網際網路技術學刊,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2805227461,10.1108/jeim-01-2018-0023,2018,Journal of Enterprise Information Management,AR,Computing & technology (generic);Marketing & business,Other,7.0,Augmented Reality for Learning and Education, 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technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W3128000515,10.3390/medicina57020130,2021,Medicina,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3100614308,10.1080/10494820.2020.1841799,2020,Interactive Learning Environments,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4206705974,10.3390/mti6010006,2022,Multimodal Technologies and Interaction,VR;Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4304162916,10.1109/jas.2022.106022,2022,IEEE/CAA Journal of Automatica Sinica,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390960155,10.3390/computers13010024,2024,Computers,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3194308176,10.1016/j.jamda.2021.07.026,2021,Journal of the American Medical Directors Association,360° video;VR,Medicine & health;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W3109626345,10.1016/j.jsr.2020.11.002,2020,Journal of Safety Research,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3049208962,10.1186/s12904-020-00634-w,2020,BMC Palliative Care,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4396771991,10.1016/j.ssaho.2024.100926,2024,Social Sciences & Humanities Open,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2899666156,10.4258/hir.2018.24.4.394,2018,Healthcare Informatics Research,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3212705829,10.1002/ejp.1882,2021,European Journal of Pain,VR;Spatial audio,Medicine & 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health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414112354,10.3390/soc15090251,2025,Societies,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3006446870,10.3727/152599521x16106577965152,2021,Event Management,VR,Entertainment & games;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2609951630,10.3991/ijim.v11i3.6469,2017,International Journal of Interactive Mobile Technologies (iJIM),AR;VR,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, W3212931749,10.2196/29579,2021,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3179347412,10.1093/ndt/gfab213,2021,Nephrology Dialysis Transplantation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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display;XR;Metaverse,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4390743576,10.2196/48900,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2604027156,10.1016/j.brat.2017.03.014,2017,Behaviour Research and Therapy,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2898438707,10.1080/03772063.2018.1532822,2018,IETE Journal of Research,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4309786407,10.3390/su142215359,2022,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200466926,10.1080/10494820.2021.2012808,2021,Interactive Learning Environments,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, 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Interaction,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402292533,10.1016/j.heliyon.2024.e37581,2024,Heliyon,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2980597650,10.4018/ijdet.2020010102,2019,International Journal of Distance Education Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4200084325,10.1145/3478513.3480481,2021,ACM Transactions on Graphics,Holographic/light-field display;VR,Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386065459,10.1109/access.2023.3307639,2023,IEEE Access,XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3008270685,10.3389/fdgth.2020.00001,2020,Frontiers in Digital Health,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3200260095,10.1089/cyber.2021.0090,2021,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4396937621,10.1093/jcr/ucad072,2024,Journal of Consumer Research,Metaverse,Marketing & business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400612796,10.1016/j.techfore.2024.123571,2024,Technological Forecasting and Social Change,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4303946576,10.3390/healthcare10101981,2022,Healthcare,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2996185326,10.3171/2019.10.spine19969,2019,Journal of Neurosurgery Spine,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4322760811,10.1007/s13347-023-00613-y,2023,Philosophy & Technology,Metaverse,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3108970792,10.3389/fpsyg.2020.595788,2020,Frontiers in Psychology,VR,Psychology & neuroscience;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W2984259385,10.3389/frobt.2019.00106,2019,Frontiers in Robotics and AI,AR;VR;MR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W3034146528,10.1097/rmr.0000000000000248,2020,Topics in Magnetic Resonance Imaging,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4312173749,10.3390/educsci13010010,2022,Education Sciences,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387887108,10.1109/access.2023.3326717,2023,IEEE Access,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4381612076,10.1162/pres_a_00387,2022,PRESENCE Virtual and Augmented Reality,VR;Metaverse;XR,Communication & social;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4390736927,10.1109/mnet.2024.3351882,2024,IEEE Network,Metaverse;AR;VR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3013961585,10.1002/capr.12311,2020,Counselling and Psychotherapy Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414200708,10.1007/s10055-025-01226-w,2025,Virtual Reality,AR,Computing & technology (generic);Transport & aviation,Review,7.0,Augmented Reality for Learning and Education, W4387101242,10.1364/oe.503493,2023,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3156747869,10.36680/j.itcon.2021.008,2021,Journal of Information Technology in Construction,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3041520838,10.1109/lpt.2020.3008215,2020,IEEE Photonics Technology Letters,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2098563007,10.1007/s10055-014-0258-9,2014,Virtual Reality,360° video,Computing & technology (generic);Architecture & urban,Other,2.0,3D Modeling and Virtual Environment Design, W4283588342,10.3390/s22134762,2022,Sensors,VR,Psychology & neuroscience;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3080074711,10.1186/s12984-020-00743-w,2020,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2786597303,10.3390/info9020029,2018,Information,MR;AR;XR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4402196033,10.17645/mac.8423,2024,Media and Communication,VR,Communication & social;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W2885811470,10.3171/2018.2.jns172327,2018,Journal of neurosurgery,VR,Medicine & health;Computing & technology (generic),System / technical development,8.0,VR Simulation for Medical Skills Training, W2911712485,10.3389/fpsyg.2019.00250,2019,Frontiers in Psychology,VR;Spatial audio,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399809606,10.3390/medicina60061000,2024,Medicina,VR,Medicine & health;Entertainment & games,Review,12.0,Virtual Reality Rehabilitation for Patients, W3042815400,10.3390/ijgi9070445,2020,ISPRS International Journal of Geo-Information,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4380611411,10.1177/09722629221147124,2023,Vision The Journal of Business Perspective,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2886610829,10.1097/mao.0000000000001922,2018,Otology & Neurotology,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3092835736,10.1088/1361-6498/abc14b,2020,Journal of Radiological Protection,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3168566453,10.1080/0144929x.2021.1928286,2021,Behaviour and Information Technology,AR,Entertainment & games;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2802850833,10.12659/msm.906451,2018,Medical Science Monitor,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3113159123,10.3390/jmse8121014,2020,Journal of Marine Science and Engineering,AR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4283799268,10.1080/14606925.2022.2082128,2022,The Design Journal,VR,Engineering & manufacturing;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4390667259,10.1108/ijqrm-10-2023-0314,2024,International Journal of Quality & Reliability Management,AR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3036476134,10.3991/ijim.v14i09.13035,2020,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4315475867,10.3991/ijim.v17i01.35211,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4402645793,10.3390/virtualworlds3030021,2024,Virtual Worlds,VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2525986624,10.1080/17483107.2016.1230152,2016,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4283460876,10.1080/10494820.2022.2091606,2022,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402900769,10.1186/s12909-024-05998-8,2024,BMC Medical Education,AR;Haptics,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3040465778,10.1016/j.wneu.2020.06.219,2020,World Neurosurgery,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4376867005,10.1007/s11423-023-10238-9,2023,Educational Technology Research and Development,Metaverse;VR;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4400652731,10.7759/cureus.64573,2024,Cureus,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3213410574,10.3390/electronics10222818,2021,Electronics,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4320485929,10.1364/ol.481085,2023,Optics Letters,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4387219841,10.1111/bjet.13393,2023,British Journal of Educational Technology,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2160145690,10.3991/ijep.v2i2.2083,2012,International Journal of Engineering Pedagogy (iJEP),Metaverse;MR;XR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410325845,10.3390/app15105419,2025,Applied Sciences,Haptics;VR,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2947242243,10.33225/jbse/19.18.450,2019,Journal of Baltic Science Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4302194725,10.1111/bjet.13197,2022,British Journal of Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4366210097,10.3389/feduc.2023.1177429,2023,Frontiers in Education,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3134450515,10.3390/app11052055,2021,Applied Sciences,AR,Cultural heritage & tourism;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4385153784,10.1109/access.2023.3297873,2023,IEEE Access,Metaverse;VR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4200344860,10.1080/10494820.2021.2012810,2021,Interactive Learning Environments,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2928146167,10.1109/tnsre.2019.2908817,2019,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Other immersive,Engineering & manufacturing;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2950183020,10.1364/oe.27.018169,2019,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4389922611,10.1038/s41746-023-00978-6,2023,npj Digital Medicine,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392405846,10.1109/tvcg.2024.3372044,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W3129847531,10.1080/24721840.2021.1881403,2021,The International Journal of Aerospace Psychology,AR,Education & training;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4220993985,10.1016/j.srhc.2022.100720,2022,Sexual & Reproductive Healthcare,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3192963075,10.3171/2021.5.focus21184,2021,Neurosurgical FOCUS,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4214934885,10.1108/apjml-06-2021-0402,2022,Asia Pacific Journal of Marketing and Logistics,VR,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4388672619,10.1097/mou.0000000000001145,2023,Current Opinion in Urology,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4323030755,10.1016/j.heliyon.2023.e14181,2023,Heliyon,AR,Transport & aviation;Military & defense,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2464027850,10.5897/err2015.2525,2015,Educational Research and Reviews,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4210357126,10.1097/sih.0000000000000637,2022,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4387729932,10.1109/lra.2023.3325784,2023,IEEE Robotics and Automation Letters,MR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386408828,10.1007/s10639-023-12169-7,2023,Education and Information Technologies,XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4380680735,10.3389/fpsyg.2023.1176697,2023,Frontiers in Psychology,VR;Spatial audio;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3043340095,10.1016/j.concog.2020.102958,2020,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3133547262,10.3389/frvir.2021.625548,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4200219574,10.3390/sports9120167,2021,Sports,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W2736283428,10.1007/s00773-017-0469-3,2017,Journal of Marine Science and Technology,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3020778897,10.23736/s0390-5616.20.04945-0,2020,Journal of Neurosurgical Sciences,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3217605597,10.3390/jpm11121260,2021,Journal of Personalized Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2893750215,10.5213/inj.1836210.105,2018,International Neurourology Journal,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W3161952518,10.3390/drones5020036,2021,Drones,VR;AR,Other;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3202072187,10.1109/access.2021.3118105,2021,IEEE Access,XR;VR;AR,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W2904322965,10.1097/md.0000000000013559,2018,Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2566439460,10.1080/10447318.2016.1265783,2016,International Journal of Human-Computer Interaction,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2938788395,10.1007/s12008-019-00565-8,2019,International Journal on Interactive Design and Manufacturing (IJIDeM),VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4389344809,10.3389/fmed.2023.1285142,2023,Frontiers in Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3123887664,10.1080/10447318.2020.1870819,2021,International Journal of Human-Computer Interaction,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4394932996,10.3390/app14083426,2024,Applied Sciences,Metaverse;XR;VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W2553775536,10.3349/ymj.2017.58.1.139,2016,Yonsei Medical Journal,Haptics;Telepresence,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2981735362,10.1016/j.cognition.2019.104107,2019,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2774545277,10.1080/09602011.2017.1409640,2017,Neuropsychological Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3028187303,10.1016/j.appet.2020.104741,2020,Appetite,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4200407683,10.1016/j.xops.2021.100105,2021,Ophthalmology Science,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4290771931,10.2196/35008,2022,JMIR Serious Games,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2771809455,10.1213/ane.0000000000002572,2017,Anesthesia & Analgesia,MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2137833100,10.1117/1.3554376,2011,Optical Engineering,Holographic/light-field display;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3205976824,10.1109/tg.2021.3119521,2021,IEEE Transactions on Games,VR,Entertainment & games;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W3110553665,10.2147/jpr.s275312,2020,Journal of Pain Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3101028006,10.3390/ijerph17228417,2020,International Journal of Environmental Research and Public Health,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414101887,10.1080/10447318.2025.2524487,2025,International Journal of Human-Computer Interaction,VR;XR;Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4395004250,10.1080/13504622.2024.2342942,2024,Environmental Education Research,VR,Psychology & neuroscience;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4384339182,10.1007/s40692-023-00288-6,2023,Journal of Computers in Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2908839547,10.1145/3308755.3308757,2019,GetMobile Mobile Computing and Communications,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4294549834,10.1111/bjet.13268,2022,British Journal of Educational Technology,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4368370468,10.1016/j.ijhcs.2023.103067,2023,International Journal of Human-Computer Studies,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4286696757,10.1016/j.techfore.2022.121891,2022,Technological Forecasting and Social Change,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4388653582,10.3390/jcm12227091,2023,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3093098787,10.3389/frvir.2020.00009,2020,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3005018151,10.1109/tcsvt.2020.2971357,2020,IEEE Transactions on Circuits and Systems for Video Technology,360° video;VR;Spatial audio,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392814341,10.3389/frvir.2024.1343872,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3185977538,10.3389/frvir.2021.694660,2021,Frontiers in Virtual Reality,VR,Entertainment & games;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4224302524,10.3389/fpsyg.2022.842847,2022,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4320920858,10.3390/s23042168,2023,Sensors,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3068205541,10.1177/2165079920934000,2020,Workplace Health & Safety,VR,Medicine & health;Transport & aviation,Experiment / user study,1.0,VR Therapeutic Interventions, W2905441870,10.1016/j.jvs.2018.10.047,2018,Journal of Vascular Surgery,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4389219306,10.1016/j.socscimed.2023.116483,2023,Social Science & Medicine,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2755126148,10.3390/w9090699,2017,Water,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W3180685381,10.2196/29182,2021,JMIR 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Behavioral and Brain Sciences,VR,Communication & social;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4296677322,10.1016/j.nedt.2022.105573,2022,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4280623943,10.3991/ijoe.v18i06.30069,2022,International Journal of Online and Biomedical Engineering (iJOE),AR;VR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4362588120,10.1007/s10639-023-11747-z,2023,Education and Information Technologies,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4323036024,10.4018/ijmbl.318667,2023,International Journal of Mobile and Blended Learning,AR;Other immersive,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3171962142,10.1002/cav.2020,2021,Computer 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study,12.0,Virtual Reality Rehabilitation for Patients, W4392000919,10.1108/pr-04-2023-0300,2024,Personnel Review,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4229025833,10.3389/fpain.2022.840921,2022,Frontiers in Pain Research,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2757223242,10.2495/sdp-v13-n3-418-424,2018,International Journal of Sustainable Development and Planning,AR,Other;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4200070215,10.1155/2021/7980383,2021,Mathematical Problems in Engineering,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408281405,10.1109/tvcg.2025.3549563,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2886865072,10.1109/tvt.2018.2864893,2018,IEEE Transactions on Vehicular Technology,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4376138569,10.3390/electronics12102173,2023,Electronics,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3109731549,10.3390/su122310044,2020,Sustainability,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4293030520,10.1111/bjet.13264,2022,British Journal of Educational Technology,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402633823,10.1016/j.heliyon.2024.e38073,2024,Heliyon,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4220775927,10.1007/s00464-022-09158-1,2022,Surgical Endoscopy,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4383751256,10.1109/tnse.2023.3292570,2023,IEEE Transactions on Network Science and Engineering,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2143812034,10.3233/isu-2011-0625,2011,Information Services & Use,AR,Entertainment & games;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4226119107,10.1080/16506073.2022.2053882,2022,Cognitive Behaviour Therapy,VR;360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2895736123,10.1111/pan.13505,2018,Pediatric Anesthesia,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391431454,10.3390/electronics13030600,2024,Electronics,VR,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W3211886979,10.1162/pres_a_00343,2019,PRESENCE Virtual and Augmented Reality,AR,Transport & aviation,Review,7.0,Augmented Reality for Learning and Education, W2906743438,10.3390/info10010012,2018,Information,AR,Computing & technology (generic);Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W3126659326,10.1016/j.amjoto.2021.102942,2021,American Journal of Otolaryngology,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3205075456,10.1080/00913367.2021.1973622,2021,Journal of Advertising,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3165426204,10.1007/s12144-021-01841-1,2021,Current Psychology,360° video;VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4400694650,10.1108/ijoa-02-2024-4300,2024,International journal of organizational analysis,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3196270625,10.1136/bmjopen-2020-048506,2021,BMJ Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2586307316,10.3390/ijgi6020041,2017,ISPRS International Journal of Geo-Information,AR,Other;Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, W4310364779,10.3389/frvir.2022.995090,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2128989424,10.3389/fpsyg.2015.00681,2015,Frontiers in Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4283156984,10.1007/s00371-022-02521-2,2022,The Visual Computer,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413757616,10.3390/diagnostics15172174,2025,Diagnostics,VR;AR;MR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283276866,10.3390/heritage5030069,2022,Heritage,VR;AR;MR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4280619612,10.2196/36707,2022,JMIR Serious Games,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4390291105,10.1016/j.apergo.2023.104213,2023,Applied Ergonomics,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392206030,10.9781/ijimai.2024.02.007,2024,International Journal of Interactive Multimedia and Artificial Intelligence,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4383872281,10.1002/mp.16598,2023,Medical Physics,AR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2291662546,10.1097/imi.0000000000000235,2016,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2999337757,10.1080/23279095.2019.1708364,2020,Applied Neuropsychology Adult,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2258684435,10.3390/medicina49010001,2013,Medicina,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4388779115,10.1108/jsm-01-2023-0021,2023,Journal of Services Marketing,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W1646782769,10.1080/17452759.2012.721605,2012,Virtual and Physical Prototyping,MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2408588119,10.1109/taslp.2016.2570945,2016,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3095646242,10.21037/qims-20-597,2021,Quantitative Imaging in Medicine and Surgery,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2741249124,10.1080/23311916.2017.1359955,2017,Cogent 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Environment Design, W2996459132,10.1016/j.cola.2019.100937,2019,Journal of Computer Languages,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2221715405,10.1080/10494820.2015.1040421,2015,Interactive Learning Environments,VR,Education & training;Psychology & neuroscience,Qualitative,2.0,3D Modeling and Virtual Environment Design, W3083742879,10.3390/app10176124,2020,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4382726291,10.1109/tlt.2023.3290814,2023,IEEE Transactions on Learning Technologies,Metaverse;VR;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4321764156,10.1016/j.jdent.2023.104455,2023,Journal of Dentistry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2898222558,10.1109/mmul.2018.2873843,2018,IEEE 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manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2091434475,10.1109/mc.2014.190,2014,Computer,VR,Psychology & neuroscience;Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4376114765,10.1080/15230406.2023.2194032,2023,Cartography and Geographic Information Science,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3158125754,10.1558/cj.41136,2021,CALICO Journal,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4378882542,10.1098/rsos.221239,2023,Royal Society Open Science,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3131953611,10.1109/jsen.2021.3059636,2021,IEEE Sensors Journal,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W2980603758,10.1109/tvcg.2019.2947504,2019,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3000464538,10.1515/ehs-2014-0055,2015,Energy Harvesting and Systems,Haptics;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4365446431,10.1136/jnnp-2022-330207,2023,Journal of Neurology Neurosurgery & Psychiatry,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3117991366,10.2340/16501977-2786,2020,Journal of Rehabilitation Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W3038918686,10.3390/s20133771,2020,Sensors,AR;Haptics;Other immersive,Medicine & health,Experiment / user study,6.0,XR 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games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2918739891,10.3390/jcm8030309,2019,Journal of Clinical Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3112089176,10.1061/(asce)cp.1943-5487.0000953,2020,Journal of Computing in Civil Engineering,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409709595,10.1186/s13018-025-05705-3,2025,Journal of Orthopaedic Surgery and Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4381546609,10.1080/23311975.2023.2222499,2023,Cogent Business & Management,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3134612797,10.1155/2021/5525560,2021,Mathematical Problems in Engineering,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403076628,10.2196/53348,2024,Journal of Medical Internet Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3005481039,10.5005/jp-journals-10005-1640,2019,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3091786866,10.3390/act9040102,2020,Actuators,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2337476572,10.1371/journal.pone.0140158,2015,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3160777929,10.4018/ijgcms.2021040102,2021,International Journal of Gaming and Computer-Mediated Simulations,VR,Entertainment & games;Education & training,Other,2.0,3D Modeling and Virtual Environment Design, W2050409435,10.1080/09544828.2015.1030372,2015,Journal of Engineering Design,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3202364028,10.3390/app11199071,2021,Applied Sciences,VR;Telepresence,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4395027925,10.1109/access.2024.3392838,2024,IEEE Access,Metaverse;XR;Spatial audio;Other immersive,Education & training;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2553025990,10.1111/bju.13710,2016,British Journal of Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3048775825,10.1007/s11042-022-12176-9,2022,Multimedia Tools and Applications,VR;360° video,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2745147920,10.1109/tetc.2017.2737983,2017,IEEE Transactions on Emerging Topics in Computing,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3128511280,10.1136/bmjspcare-2020-002327,2021,BMJ Supportive & Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4394939130,10.1109/ojcs.2024.3389462,2024,IEEE Open Journal of the Computer Society,Metaverse;XR;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4379883085,10.1111/jcal.12839,2023,Journal of Computer Assisted Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3121605902,10.1038/s41598-021-82154-y,2021,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2595525550,10.1177/1057083717697962,2017,Journal of Music Teacher 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Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4233576055,10.5334/tohm.192,2014,Tremor and Other Hyperkinetic Movements,VR;AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4223435052,10.1364/ol.455348,2022,Optics Letters,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2931106293,10.1080/00219266.2019.1600571,2019,Journal of Biological Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3186256719,10.1186/s40634-021-00374-7,2021,Journal of Experimental Orthopaedics,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4381853208,10.1177/00472875231183163,2023,Journal of Travel Research,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3215055554,10.3389/frvir.2021.733076,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4415204283,10.3390/app152011048,2025,Applied Sciences,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2887255763,10.1002/rcs.1953,2018,International Journal of Medical Robotics and Computer Assisted Surgery,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,8.0,VR Simulation for Medical Skills Training, W4386893131,10.1016/j.jenvp.2023.102137,2023,Journal of Environmental Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2090017676,10.1109/toh.2014.2359007,2014,IEEE Transactions on Haptics,Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2808172271,10.1364/oe.26.016063,2018,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4317632530,10.1111/jade.12449,2023,International Journal of Art & Design Education,Metaverse;XR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2558443878,10.3991/ijet.v11i11.6246,2016,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3041532907,10.1089/cyber.2020.0339,2020,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4312184342,10.1007/s40670-022-01701-y,2022,Medical Science Educator,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Learning and Education, W4327587430,10.1038/s41598-023-31477-z,2023,Scientific Reports,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4397011503,10.1017/s0958344024000156,2024,ReCALL,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2772513968,10.1093/jpepsy/jsx147,2017,Journal of Pediatric Psychology,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4283462395,10.1186/s13756-022-01127-6,2022,Antimicrobial Resistance and Infection Control,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2596458844,10.1123/japa.2015-0271,2017,Journal of Aging and Physical Activity,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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W4387609477,10.1007/s11042-023-16918-1,2023,Multimedia Tools and Applications,VR;Spatial audio;Haptics;Other immersive,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2800502926,10.1016/j.entcom.2018.04.002,2018,Entertainment Computing,MR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4377027728,10.1007/s40692-023-00273-z,2023,Journal of Computers in Education,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2801970760,10.1109/access.2018.2829194,2018,IEEE Access,VR;XR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2158082642,10.1177/0269215514566997,2015,Clinical Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3036118919,10.1016/j.beth.2020.06.003,2020,Behavior Therapy,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4302307294,10.1364/oe.468823,2022,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2574575829,10.1186/s12888-016-1181-2,2017,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3112454698,10.1177/2042753020980103,2020,E-Learning and Digital Media,VR;360° video;XR,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399671268,10.1111/ijcs.13069,2024,International Journal of Consumer Studies,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2895219450,10.12948/issn14531305/22.3.2018.01,2018,Informatica Economica,AR,Architecture & urban;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W3094391141,10.1155/2020/6243085,2020,Discrete Dynamics in Nature and Society,VR;Other immersive,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2802286499,10.3390/su10051362,2018,Sustainability,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402898366,10.1016/j.clindermatol.2024.09.023,2024,Clinics in Dermatology,VR;AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4394880928,10.1145/3659945,2024,ACM Computing Surveys,XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2027938317,10.4018/jwltt.2012010102,2012,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training;Architecture & urban,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400118107,10.1111/cid.13357,2024,Clinical Implant Dentistry and Related Research,MR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4303980500,10.3389/fpsyg.2022.1003497,2022,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2895546832,10.12948/issn14531305/22.3.2018.02,2018,Informatica Economica,VR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3016146479,10.1016/j.ajem.2020.04.009,2020,The American Journal of Emergency Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3194389045,10.1109/thms.2021.3102520,2021,IEEE Transactions on Human-Machine Systems,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3164160934,10.2196/26623,2021,Journal of Medical Internet Research,VR,Medicine & health;Other,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404480749,10.1002/cb.2419,2024,Journal of Consumer Behaviour,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2283507412,10.21307/ijssis-2017-693,2014,International Journal on Smart Sensing and Intelligent Systems,AR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3034558999,10.2196/18244,2020,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401393285,10.1108/jstpm-04-2024-0136,2024,Journal of Science and Technology Policy Management,AR,Cultural heritage & tourism;Marketing & business,Review,7.0,Augmented Reality for Learning and Education, W3028749051,10.4103/ijo.ijo_1524_19,2020,Indian Journal of Ophthalmology,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2964799282,10.1002/jsid.832,2019,Journal of the Society for Information Display,AR;Holographic/light-field display,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2088766138,10.15837/ijccc.2012.5.1339,2014,International Journal of Computers Communications & Control,VR;Holographic/light-field display;360° video,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4291466020,10.3390/joitmc8030142,2022,Journal of Open Innovation Technology Market and 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health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2902356073,10.3389/fsurg.2018.00073,2018,Frontiers in Surgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2107216361,10.7205/milmed-d-11-00221,2012,Military Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4378527711,10.3390/mti7060056,2023,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4390483469,10.2196/52186,2024,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3149363086,10.1007/s10916-021-01735-6,2021,Journal of Medical Systems,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4323075917,10.1007/s42979-023-01675-7,2023,SN Computer Science,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2905006850,10.1186/s41039-018-0088-6,2018,Research and Practice in Technology Enhanced Learning,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4205702052,10.1109/jbhi.2021.3139575,2021,IEEE Journal of Biomedical and Health Informatics,AR,Medicine & health;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3011760302,10.70725/668671umjvdu,2020,International journal on e-learning,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4382723070,10.1108/mip-03-2023-0112,2023,Marketing Intelligence & Planning,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4316097074,10.1007/s10055-023-00747-6,2023,Virtual Reality,VR,Medicine & health,Experiment / user 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health;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3137672488,10.3390/app11062656,2021,Applied Sciences,AR,Engineering & manufacturing;Transport & aviation,Qualitative,7.0,Augmented Reality for Learning and Education, W3096537891,10.1016/j.neuropsychologia.2020.107665,2020,Neuropsychologia,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3192309878,10.1177/15910199211035304,2021,Interventional Neuroradiology,AR;Telepresence,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4321488151,10.1109/tvcg.2023.3247041,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4234281012,10.4018/ijdet.2018100104,2018,International Journal of Distance Education Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4291744039,10.3390/educsci12080555,2022,Education Sciences,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4327566778,10.1371/journal.pone.0280390,2023,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4392405731,10.1109/tvcg.2024.3372122,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3001436632,10.1364/oe.27.026738,2019,Optics Express,Holographic/light-field display;360° video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400349804,10.3390/mti8070058,2024,Multimodal Technologies and Interaction,VR;AR;MR;XR,Education & training;Cultural heritage & tourism,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4281387317,10.1111/bjet.13237,2022,British Journal of Educational Technology,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3202076048,10.3390/su131910812,2021,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2811306538,10.1002/cae.22017,2018,Computer Applications in Engineering Education,VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3035359734,10.1186/s43046-020-00041-5,2020,Journal of the Egyptian National Cancer Institute,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2615128920,10.1097/sap.0000000000001078,2017,Annals of Plastic Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3130825715,10.3390/su13042183,2021,Sustainability,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3014752560,10.1044/2020_aja-19-00004,2020,American Journal of Audiology,VR;Spatial audio,Psychology & neuroscience;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4402843948,10.1002/hsr2.70100,2024,Health Science Reports,Metaverse;AR;VR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2918363702,10.1177/1539449219829862,2019,OTJR Occupational Therapy Journal of Research,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4381251523,10.1109/ojcoms.2023.3286473,2023,IEEE Open Journal of the Communications Society,XR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3133085341,10.1007/s10606-021-09393-5,2021,Computer Supported Cooperative Work (CSCW),AR;MR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2770401754,10.3389/fneur.2017.00635,2017,Frontiers in Neurology,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3174889172,10.3390/jcm10132972,2021,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2340283922,10.2298/tsci150927043t,2016,Thermal Science,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3037494710,10.2196/14920,2020,JMIR Serious Games,VR,Education & training,Qualitative,0.0,Immersive Presence and User Experience, W3162416311,10.2217/fca-2020-0225,2021,Future Cardiology,VR,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4392294900,10.1002/jtr.2635,2024,International Journal of Tourism Research,Metaverse,Entertainment & games;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4224231545,10.1364/oe.456824,2022,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W3109586198,10.4236/jsea.2020.1311021,2020,Journal of Software Engineering and Applications,VR,Medicine & health;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3124314463,10.1109/mcg.2021.3055685,2021,IEEE Computer Graphics and Applications,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2884272565,10.1080/15213269.2018.1492939,2018,Media Psychology,Haptics;VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402241578,10.3390/smartcities7050096,2024,Smart Cities,Metaverse;VR;AR,Architecture & urban;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206372010,10.1186/s12883-021-02547-4,2022,BMC Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399142708,10.1016/j.bushor.2024.05.007,2024,Business Horizons,Metaverse;VR,Marketing & business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W3007378486,10.1016/j.ctim.2020.102356,2020,Complementary Therapies in Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4321488194,10.1109/tvcg.2023.3247094,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Computing & technology (generic);Other,Experiment / user study,0.0,Immersive Presence and User Experience, W3041795404,10.2196/18313,2020,JMIR Serious Games,VR;Spatial audio,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4285495221,10.1038/s41598-022-16270-8,2022,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3046978361,10.1177/0194599820942215,2020,Otolaryngology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4376108166,10.1097/js9.0000000000000464,2023,International Journal of Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4391876765,10.1109/access.2024.3366527,2024,IEEE Access,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4280589384,10.3390/educsci12050345,2022,Education Sciences,MR;XR,Transport & aviation;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W3020472367,10.1002/brb3.1571,2020,Brain and Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4226407564,10.1080/10494820.2022.2057547,2022,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390488772,10.1109/jsac.2023.3345394,2024,IEEE Journal on Selected Areas in Communications,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3204279414,10.1145/3469033,2021,ACM Transactions on Sensor Networks,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4385976096,10.1109/tmm.2023.3306596,2023,IEEE 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Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4391269909,10.3171/2023.10.jns23516,2024,Journal of neurosurgery,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2932647401,10.15694/mep.2019.000077.1,2019,MedEdPublish,VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4206935169,10.1016/j.media.2022.102365,2022,Medical Image Analysis,AR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2885907015,10.1109/lra.2018.2863381,2018,IEEE Robotics and Automation Letters,AR;Haptics,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2078161588,10.1155/2014/703792,2014,BioMed Research International,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, 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Behavior Reports,360° video,Communication & social;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3108666529,10.3991/ijet.v15i22.16387,2020,International Journal of Emerging Technologies in Learning (iJET),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403771857,10.1002/adom.202402504,2024,Advanced Optical Materials,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4376504056,10.1007/s10639-023-11826-1,2023,Education and Information Technologies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4291942152,10.1002/rcs.2450,2022,International Journal of Medical Robotics and Computer Assisted Surgery,AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4316687837,10.1016/j.apergo.2022.103953,2023,Applied Ergonomics,VR;360° video,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4205976528,10.4240/wjgs.v14.i1.36,2022,World Journal of Gastrointestinal Surgery,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2784507484,10.1167/tvst.7.1.10,2018,Translational Vision Science & Technology,VR;360° video,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400961563,10.1016/j.techfore.2024.123605,2024,Technological Forecasting and Social Change,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385852329,10.1016/j.heliyon.2023.e19190,2023,Heliyon,Metaverse,Marketing & business;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2965089932,10.1111/ajag.12713,2019,Australasian Journal on Ageing,Telepresence;Other immersive,Medicine 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health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4308582383,10.1016/j.nedt.2022.105629,2022,Nurse Education Today,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3187076439,10.3390/brainsci11081032,2021,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391098877,10.3390/jcm13020611,2024,Journal of Clinical Medicine,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4393058234,10.1016/j.gaitpost.2024.03.009,2024,Gait & Posture,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4392110362,10.1111/jcal.12959,2024,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2955671072,10.1002/mp.13645,2019,Medical Physics,MR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3003755764,10.2196/17425,2020,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392745484,10.1109/access.2024.3376753,2024,IEEE Access,Haptics,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2986555949,10.1080/03634523.2019.1684535,2019,Communication Education,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220995071,10.1016/j.pmn.2022.03.004,2022,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2888473307,10.1016/j.wneu.2018.08.082,2018,World 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Research,VR;XR;Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2997944526,10.3390/technologies8010004,2019,Technologies,MR;XR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4292478883,10.1186/s40814-022-01150-9,2022,Pilot and Feasibility Studies,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W344774660,10.1016/j.procir.2015.02.092,2015,Procedia CIRP,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386137859,10.3389/fresc.2023.1241020,2023,Frontiers in Rehabilitation Sciences,Metaverse;VR,Medicine & health;Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Journal of Emerging Technologies in Learning (iJET),VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407150693,10.1364/oe.551943,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4390075021,10.1109/jsac.2023.3345393,2023,IEEE Journal on Selected Areas in Communications,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4205149136,10.1109/tim.2022.3141168,2022,IEEE Transactions on Instrumentation and Measurement,Haptics;Other immersive,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3038554922,10.1021/acs.jchemed.0c00323,2020,Journal of Chemical Education,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4410346064,10.3390/s25103080,2025,Sensors,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W1756267446,10.1162/pres_a_00215,2015,PRESENCE Virtual and Augmented Reality,VR,Marketing & business;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W3211945130,10.1109/access.2021.3128786,2021,IEEE Access,Spatial audio,Cultural heritage & tourism;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3110407270,10.1016/j.displa.2020.101985,2020,Displays,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391262738,10.3390/app14031038,2024,Applied Sciences,VR;Metaverse;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, 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Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4225417151,10.1109/tvcg.2022.3169980,2022,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3035271488,10.3390/app10114049,2020,Applied Sciences,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4310873126,10.1109/jas.2022.106103,2022,IEEE/CAA Journal of Automatica Sinica,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W2969868352,10.4018/ijmbl.2019100105,2019,International Journal of Mobile and Blended Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2892683396,10.1108/ils-07-2018-0069,2018,Information and Learning Sciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3095876428,10.2147/prbm.s268039,2020,Psychology Research and Behavior Management,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2753700642,10.1109/access.2017.2743746,2017,IEEE Access,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4391359253,10.1108/tr-10-2023-0750,2024,Tourism Review,Metaverse;VR;AR,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3037318235,10.3389/fcomp.2020.00023,2020,Frontiers in Computer Science,VR;360° video,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4288038678,10.1089/g4h.2021.0227,2022,Games for Health Journal,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR 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training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W3130863210,10.1016/j.beproc.2021.104369,2021,Behavioural Processes,360° video,Cultural heritage & tourism;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2996862439,10.3390/app10010369,2020,Applied Sciences,360° video;Telepresence,Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR, W4307706946,10.3389/feduc.2022.1032108,2022,Frontiers in Education,VR,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2613162064,10.1177/0278364917707024,2017,The International Journal of Robotics Research,AR;Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3083577302,10.1017/s0033291720003098,2020,Psychological Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3005865771,10.3390/app10041196,2020,Applied Sciences,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2887628532,10.1097/nnr.0000000000000303,2018,Nursing Research,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W2939091214,10.1155/2019/5021914,2019,BioMed Research International,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3185953662,10.1109/access.2021.3096915,2021,IEEE Access,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392883944,10.1016/j.heliyon.2024.e27973,2024,Heliyon,AR,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4392986078,10.1021/acs.jchemed.3c01045,2024,Journal of Chemical Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3178589878,10.1145/3439953,2021,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4283458619,10.1111/papr.13144,2022,Pain Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3011177227,10.5555/2478535.2478597,2013,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4393042374,10.1108/mip-04-2023-0180,2024,Marketing Intelligence & Planning,AR,Marketing & business,Review,7.0,Augmented Reality for Learning and Education, W4406011942,10.1364/prj.543925,2025,Photonics Research,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4393859822,10.1016/j.giq.2024.101931,2024,Government Information 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training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3048460293,10.2196/19002,2020,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3191759637,10.1177/21582440211040076,2021,SAGE Open,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2075147451,10.1109/tce.2012.6170063,2012,IEEE Transactions on Consumer Electronics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3193909965,10.1177/1461444821993131,2021,New Media & Society,VR,Medicine & health;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4284973164,10.1080/2331186x.2022.2082082,2022,Cogent Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3133658387,10.1109/access.2021.3062037,2021,IEEE 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technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4226055414,10.1016/j.procir.2022.02.162,2022,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3112248611,10.3390/ijgi9120750,2020,ISPRS International Journal of Geo-Information,VR;360° video,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4381989138,10.5582/bst.2023.01086,2023,BioScience Trends,AR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3011597550,10.3991/ijet.v15i05.11890,2020,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4295646140,10.1016/j.nedt.2022.105550,2022,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR 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Graphics,MR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W1988669952,10.1016/j.procir.2012.07.019,2012,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3011859666,10.3389/fpsyg.2020.00251,2020,Frontiers in Psychology,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2947210807,10.14707/ajbr.180051,2018,Asian Journal of Business Research,AR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4388540496,10.3390/bioengineering10111302,2023,Bioengineering,VR;Haptics;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392663787,10.1038/s41598-024-56615-z,2024,Scientific Reports,VR,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, 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Reviews, W2947788451,10.5430/jct.v8n2p43,2019,Journal of Curriculum and Teaching,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4213440056,10.1177/20539517211063689,2022,Big Data & Society,MR,Computing & technology (generic);Other,Qualitative,6.0,XR Technology Trends and Reviews, W4409337539,10.3390/virtualworlds4020014,2025,Virtual Worlds,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4224223596,10.3390/electronics11091315,2022,Electronics,AR;Other immersive,Entertainment & games;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4308527046,10.3390/app122211308,2022,Applied Sciences,AR;VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2416993618,10.1080/15378020.2016.1185872,2016,Journal of Foodservice Business Research,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4294953470,10.1002/lary.30364,2022,The Laryngoscope,MR;AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4285387668,10.3389/fnhum.2022.908050,2022,Frontiers in Human Neuroscience,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3092409760,10.1016/j.appet.2020.104988,2020,Appetite,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4391262715,10.3390/app14031050,2024,Applied Sciences,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2890248368,10.3233/ica-180586,2018,Integrated Computer-Aided Engineering,VR;Other immersive,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, 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Pedagogy and Teaching,VR for teaching and learning W3150452672,10.2196/27640,2021,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3082679912,10.1177/0264619620935935,2020,British Journal of Visual Impairment,Spatial audio,Entertainment & games,Experiment / user study,6.0,XR Technology Trends and Reviews, W4388142219,10.1371/journal.pone.0291355,2023,PLoS ONE,VR;Metaverse,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W1689773658,10.1155/2015/271231,2015,Advances in Human-Computer Interaction,AR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2547483972,10.15394/ijaaa.2016.1144,2016,International Journal of Aviation Aeronautics and Aerospace,AR,Transport & aviation;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4365801804,10.1109/mvt.2023.3263330,2023,IEEE Vehicular Technology Magazine,Metaverse;XR,Transport & aviation;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4306156537,10.3389/frvir.2022.912078,2022,Frontiers in Virtual Reality,MR;XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4411801342,10.3390/info16070556,2025,Information,VR;Haptics;Other immersive,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220899034,10.1109/mm.2022.3161018,2022,IEEE Micro,XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2903735516,10.5755/j01.itc.47.4.21602,2018,Information Technology And Control,Metaverse,Medicine & health,Qualitative,7.0,Augmented Reality for Learning and 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study,7.0,Augmented Reality for Learning and Education, W4393680329,10.1108/ijchm-09-2023-1370,2024,International Journal of Contemporary Hospitality Management,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3191838529,10.3171/2021.5.focus21185,2021,Neurosurgical FOCUS,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3136671245,10.3389/frvir.2021.618381,2021,Frontiers in Virtual Reality,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3156864854,10.3389/fpsyg.2021.631186,2021,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390821838,10.1145/3640008,2024,ACM Transactions on Human-Robot Interaction,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Reality,MR;AR;XR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403977042,10.1109/access.2024.3489233,2024,IEEE Access,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410381706,10.3389/fneur.2025.1576959,2025,Frontiers in Neurology,MR;Holographic/light-field display,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392847800,10.1167/tvst.13.3.10,2024,Translational Vision Science & Technology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3165756516,10.1016/j.caeo.2021.100032,2021,Computers and Education Open,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387319311,10.1109/mnet.2023.3317320,2023,IEEE Network,Metaverse;Other immersive,Transport & aviation,System / technical development,11.0,"Metaverse 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business,System / technical development,3.0,AR Registration and Pose Tracking, W3206552727,10.3389/frvir.2021.722321,2021,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3090040381,10.3390/s20195658,2020,Sensors,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3132773975,10.3390/s21041537,2021,Sensors,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4285024303,10.1177/00048674221110779,2022,Australian & New Zealand Journal of Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3161849858,10.1186/s13613-021-00866-w,2021,Annals of Intensive Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Management,AR;VR,Marketing & business;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W2970929925,10.5115/acb.18.213,2019,Anatomy & Cell Biology,VR;Holographic/light-field display,Education & training;Medicine & health,Review,5.0,Augmented Reality in Surgery, W4317802174,10.1186/s12911-023-02108-4,2023,BMC Medical Informatics and Decision Making,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4377104159,10.3390/app13106170,2023,Applied Sciences,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4311330051,10.3389/fpsyt.2022.1007396,2022,Frontiers in Psychiatry,VR;360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4385673318,10.2196/42117,2023,JMIR Serious Games,Telepresence,Education & training;Medicine & health,Qualitative,7.0,Augmented Reality for Learning and Education, W3080913128,10.1016/j.vrih.2020.07.001,2020,Virtual Reality & Intelligent Hardware,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3188168751,10.3390/educsci11080405,2021,Education Sciences,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4281476684,10.3390/su14116441,2022,Sustainability,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4366347127,10.3390/bs13040336,2023,Behavioral Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3163777983,10.1016/j.chbr.2021.100111,2021,Computers in Human Behavior Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387250639,10.1109/tvcg.2023.3320258,2023,IEEE Transactions on Visualization and Computer Graphics,MR;AR;VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W1480505009,10.1002/erv.1155,2011,European Eating Disorders Review,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4386700040,10.3389/frvir.2023.1242544,2023,Frontiers in Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3093844085,10.2196/21576,2020,JMIR mhealth and uhealth,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3163745171,10.2196/26040,2021,JMIR Pediatrics and Parenting,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4281886168,10.1016/j.ecns.2022.04.010,2022,Clinical Simulation in Nursing,VR;XR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3217615667,10.3389/fpsyg.2021.742445,2021,Frontiers in Psychology,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3090699162,10.1177/0361198120953146,2020,Transportation Research Record Journal of the Transportation Research Board,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399399445,10.1109/access.2024.3409449,2024,IEEE Access,Haptics;XR;Telepresence,Computing & technology (generic);Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W2567355801,10.1002/14651858.cd012090.pub2,2018,Cochrane Database of Systematic Reviews,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4392018790,10.1016/j.ssci.2024.106467,2024,Safety Science,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410859229,10.3390/educsci15060678,2025,Education Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3046408734,10.1016/j.ress.2020.107149,2020,Reliability Engineering & System Safety,AR,Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W3191573649,10.3390/ijerph18158188,2021,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4200063236,10.1016/j.ijnss.2021.12.007,2021,International Journal of Nursing Sciences,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2565388646,10.1017/sjp.2016.96,2016,The Spanish Journal of Psychology,VR,Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3197257692,10.7717/peerj-cs.704,2021,PeerJ Computer Science,AR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408957271,10.1002/ase.70027,2025,Anatomical Sciences Education,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4391753877,10.1145/3647996,2024,Journal on Computing and Cultural Heritage,360° video;VR,Cultural heritage & tourism;Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4400795609,10.3389/frvir.2024.1396280,2024,Frontiers in Virtual Reality,XR,Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4386892373,10.1007/s40558-023-00268-7,2023,Information Technology & Tourism,Metaverse,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2551962603,10.1186/s12883-016-0740-y,2016,BMC Neurology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4384024634,10.1177/08850666231185721,2023,Journal of Intensive Care Medicine,XR;VR;AR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4210902737,10.1080/03054985.2022.2034610,2022,Oxford Review of Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W2904657185,10.13005/bpj/1588,2018,Biomedical & Pharmacology Journal,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4200153023,10.1002/ett.4430,2021,Transactions on Emerging Telecommunications Technologies,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4205792654,10.1016/j.conctc.2022.100895,2022,Contemporary Clinical Trials Communications,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2986511294,10.1016/j.ifacol.2019.10.045,2019,IFAC-PapersOnLine,AR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2746695018,10.1007/s00464-017-5802-8,2017,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2044330353,10.3389/fpsyg.2014.00471,2014,Frontiers in Psychology,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2888468864,10.1145/3232678,2018,ACM Transactions on Multimedia Computing Communications and Applications,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3183746270,10.3390/mti5080041,2021,Multimodal Technologies and Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4206947770,10.1080/23307706.2022.2026260,2022,Journal of Control and Decision,AR;VR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3217474335,10.1002/ase.2157,2021,Anatomical Sciences Education,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4292371742,10.3389/fsurg.2022.966118,2022,Frontiers in Surgery,AR;Haptics;Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4406628717,10.3390/su17020728,2025,Sustainability,AR;VR,Marketing & business;Entertainment & games,Review,7.0,Augmented Reality for Learning and Education, W4366282163,10.3390/app13085043,2023,Applied Sciences,VR,Transport & aviation,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2922683909,10.23736/s0393-2249.18.03143-0,2018,Minerva Urology and Nephrology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4385186708,10.1002/ca.24098,2023,Clinical Anatomy,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4386584743,10.1016/j.psychres.2023.115477,2023,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2809567853,10.1364/oe.26.017459,2018,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4293373977,10.1016/j.cmpb.2022.107077,2022,Computer Methods and Programs in Biomedicine,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W4381785666,10.1109/mce.2023.3289034,2023,IEEE Consumer Electronics Magazine,Metaverse;VR;AR;XR,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2804393437,10.3390/computers7020034,2018,Computers,VR;Other immersive,Entertainment & games,Review,10.0,Visual and Cognitive Performance in VR, W4379798281,10.1007/s10055-023-00807-x,2023,Virtual Reality,VR,Education & training;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3173888076,10.1016/j.aei.2021.101351,2021,Advanced Engineering Informatics,VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3084151038,10.1017/s0963180120000328,2020,Cambridge Quarterly of Healthcare Ethics,VR,Medicine & health;Other,Review,1.0,VR Therapeutic Interventions, W4220971217,10.1152/jn.00283.2021,2022,Journal of Neurophysiology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2921056286,10.64152/10125/44652,2018,Language learning & technology,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4399129738,10.3390/asi7030045,2024,Applied System Innovation,XR;Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2471379797,10.1109/thms.2016.2573830,2016,IEEE Transactions on Human-Machine Systems,VR;AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W3163463763,10.1080/10447318.2021.1917865,2021,International Journal of Human-Computer Interaction,AR,Military & defense;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2977321882,10.1002/bmb.21307,2019,Biochemistry and Molecular Biology Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3198072185,10.3390/ijgi10090593,2021,ISPRS International Journal of Geo-Information,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4296558786,10.1109/mitp.2022.3174744,2022,IT Professional,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3015810103,10.3991/ijoe.v16i04.11923,2020,International Journal of Online and Biomedical Engineering (iJOE),VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4306762023,10.1177/15554120221131724,2022,Games and Culture,VR,Cultural heritage & tourism;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3009328449,10.1080/13645706.2020.1727524,2020,Minimally Invasive Therapy & Allied Technologies,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4313299899,10.1016/j.asej.2022.102098,2022,Ain Shams Engineering Journal,VR;360° video,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414602105,10.1038/s41467-025-63644-3,2025,Nature Communications,Haptics;Other immersive,Entertainment & games;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3169549959,10.1016/j.procir.2021.05.016,2021,Procedia CIRP,MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3034824266,10.1344/thj.2020.2.1,2020,Tourism & Heritage Journal,360° video;VR,Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W2953944466,10.1016/j.ifacol.2019.08.104,2019,IFAC-PapersOnLine,VR,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W1993226650,10.1308/003588411x56598,2011,Annals of The Royal College of Surgeons of England,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4212985046,10.1109/tvcg.2022.3150507,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2807880351,10.3390/ijgi7060215,2018,ISPRS International Journal of Geo-Information,VR;360° video,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4319878694,10.1016/j.jenvman.2023.117480,2023,Journal of Environmental Management,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4411534782,10.1038/s41591-025-03724-5,2025,Nature Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3211141594,10.1371/journal.pone.0258103,2021,PLoS ONE,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3167939066,10.1186/s12909-021-02771-z,2021,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2755953084,10.1371/journal.pone.0184682,2017,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2915309710,10.3389/fpsyt.2019.00083,2019,Frontiers in Psychiatry,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4386408803,10.2147/amep.s395087,2023,Advances in Medical Education and Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313438438,10.3991/ijim.v16i24.34501,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4220925404,10.3390/ijerph19063381,2022,International Journal of Environmental Research and Public Health,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4223963282,10.3389/fsurg.2022.804029,2022,Frontiers in Surgery,MR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2474316222,10.5535/arm.2016.40.3.420,2016,Annals of Rehabilitation Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3083750645,10.1002/lary.29098,2020,The Laryngoscope,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,5.0,Augmented Reality in Surgery, W4387369437,10.57019/jmv.1294970,2023,Journal of Metaverse,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4378782128,10.1159/000530932,2023,Psychotherapy and Psychosomatics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3161552460,10.1186/s12984-021-00849-9,2021,Journal of NeuroEngineering and Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3087755656,10.1109/tvcg.2020.3023604,2020,IEEE Transactions on Visualization and Computer Graphics,VR;AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406803415,10.1002/admt.202401525,2025,Advanced Materials Technologies,Haptics;XR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2531708603,10.1097/nne.0000000000000329,2016,Nurse Educator,Telepresence,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4280535502,10.1038/s41598-022-11373-8,2022,Scientific Reports,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4319303120,10.1109/tcss.2022.3220420,2023,IEEE Transactions on Computational Social Systems,Metaverse,Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4309700911,10.3389/fpubh.2022.1040018,2022,Frontiers in Public Health,XR;AR;VR,Education & training;Medicine & health,Other,13.0,Virtual Reality in Pedagogy and Teaching, W2985630884,10.3390/mti3040073,2019,Multimodal Technologies and Interaction,AR;Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4285496050,10.3390/ijerph19148551,2022,International Journal of Environmental Research and Public Health,VR;AR;Metaverse,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3132636300,10.2196/20916,2021,JMIR Serious Games,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2112091017,10.2522/ptj.20130581,2014,Physical Therapy,MR;XR,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4384787898,10.17705/1cais.05238,2023,Communications of the Association for Information Systems,VR,Communication & social;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W2621111856,10.1515/rehab-2015-0056,2016,Advances in Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2944116436,10.3390/s19092183,2019,Sensors,MR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4210384340,10.1017/s1478951521002017,2022,Palliative & Supportive Care,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4328053358,10.1016/j.jobe.2023.106280,2023,Journal of Building Engineering,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4214587332,10.1016/j.aucc.2022.01.009,2022,Australian Critical Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2806491467,10.1364/boe.9.002825,2018,Biomedical Optics Express,VR;Volumetric video;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4399042464,10.3390/app14114564,2024,Applied Sciences,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W2535414846,10.1109/tvcg.2016.2617325,2016,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3212296378,10.1016/j.aej.2021.11.022,2021,Alexandria Engineering Journal,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4200273768,10.3390/ijerph182312805,2021,International Journal of Environmental Research and Public Health,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404418162,10.1108/jhtt-09-2023-0261,2024,Journal of Hospitality and Tourism Technology,AR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2948569235,10.5847/wjem.j.1920-8642.2019.03.003,2019,World Journal of Emergency Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4220965134,10.1177/08258597221086767,2022,Journal of Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3089473027,10.3390/informatics7040040,2020,Informatics,MR;AR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4283795378,10.1007/s10639-022-11190-6,2022,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4306247204,10.1186/s40691-022-00312-w,2022,Fashion and Textiles,VR;Haptics,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3039396129,10.1109/access.2020.3006440,2020,IEEE Access,Other immersive;Haptics,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4308620783,10.1007/s10639-022-11367-z,2022,Education and Information Technologies,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3213354315,10.1016/j.arth.2021.11.004,2021,The Journal of Arthroplasty,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2605052174,10.31616/asj.2018.12.5.927,2018,Asian Spine Journal,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4284964340,10.3389/frvir.2022.754627,2022,Frontiers in Virtual Reality,AR;XR,Military & defense;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389317701,10.1109/tbc.2023.3332019,2023,IEEE Transactions on Broadcasting,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4401499106,10.1080/09523987.2024.2389348,2024,Educational Media International,VR,Education & training;Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3042560235,10.1109/tvcg.2020.3009003,2020,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4383878450,10.3390/jtaer18030063,2023,Journal of theoretical and applied electronic commerce research,VR;Metaverse,Marketing & business;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4309737135,10.3390/app122211804,2022,Applied Sciences,MR;Metaverse;AR;XR,Transport & aviation;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2972887126,10.1007/s11548-019-02066-1,2019,International Journal of Computer Assisted Radiology and Surgery,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4386735495,10.1108/k-03-2023-0459,2023,Kybernetes,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4206612559,10.3389/frvir.2021.751735,2022,Frontiers in Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3186131264,10.1109/tip.2021.3099741,2021,IEEE Transactions on Image Processing,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4316660849,10.1109/mitp.2022.3222711,2022,IT Professional,Metaverse;XR,Education & training,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4401715660,10.1080/10615806.2024.2392195,2024,Anxiety Stress & Coping,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W2139233881,10.1017/s135246581300088x,2013,Behavioural and Cognitive Psychotherapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4310234852,10.1111/jcal.12763,2022,Journal of Computer Assisted Learning,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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(generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4210482239,10.14569/ijacsa.2022.0130194,2022,International Journal of Advanced Computer Science and Applications,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2225958063,10.1364/ol.41.000297,2016,Optics Letters,AR;Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W1616361429,10.1080/17452759.2012.682332,2012,Virtual and Physical Prototyping,AR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400111823,10.1109/tcomm.2024.3420708,2024,IEEE Transactions on Communications,AR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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Industry,MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4405142070,10.1016/j.bj.2024.100822,2024,Biomedical Journal,XR;AR;VR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W3096300795,10.1177/2633105520967930,2020,Neuroscience Insights,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2903967892,10.2196/12456,2018,JMIR Formative Research,VR;360° video,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4210313366,10.1109/jbhi.2022.3147847,2022,IEEE Journal of Biomedical and Health Informatics,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3128572228,10.3390/ijerph18031297,2021,International Journal of Environmental Research and Public Health,VR,Education & training;Psychology & 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manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4393232293,10.1007/s10462-024-10735-0,2024,Artificial Intelligence Review,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4386813044,10.1016/j.ijhcs.2023.103150,2023,International Journal of Human-Computer Studies,VR;360° video,Entertainment & games;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3047573841,10.1080/17483107.2020.1800111,2020,Disability and Rehabilitation Assistive Technology,AR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4291001985,10.3389/fmed.2022.904566,2022,Frontiers in Medicine,Metaverse;VR;Telepresence,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404443973,10.1002/ijc.35258,2024,International Journal of Cancer,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain 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health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3121024604,10.32604/csse.2021.014301,2021,Computer Systems Science and Engineering,AR;VR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2938504345,10.5937/fmet1902253r,2019,FME Transaction,AR,Entertainment & games;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4385847674,10.1016/j.apergo.2023.104112,2023,Applied Ergonomics,AR;Holographic/light-field display,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4286462596,10.3390/app12147309,2022,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2026535351,10.1159/000337530,2012,Urologia Internationalis,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392519280,10.1007/s00779-024-01792-x,2024,Personal and Ubiquitous Computing,AR;MR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4200190986,10.1080/15623599.2021.2017542,2021,International Journal of Construction Management,AR,Engineering & manufacturing;Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4390704957,10.3390/brainsci14010072,2024,Brain Sciences,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W4408920037,10.3390/mi16040383,2025,Micromachines,VR;AR;Haptics,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W2009635930,10.1371/journal.pone.0109622,2014,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387074661,10.1109/tvcg.2023.3320209,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4380357723,10.1109/access.2023.3285398,2023,IEEE Access,Other immersive;VR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2782319668,10.3390/app8010043,2018,Applied Sciences,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4289857163,10.1016/j.schres.2022.07.013,2022,Schizophrenia Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2590916263,10.1080/2331186x.2017.1287392,2017,Cogent Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4389914290,10.1108/intr-03-2022-0178,2023,Internet Research,Metaverse,Entertainment & games;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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W4404526731,10.3390/s24227363,2024,Sensors,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3205459814,10.1007/s10639-021-10746-2,2021,Education and Information Technologies,AR;MR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3048038165,10.1016/j.procir.2020.01.082,2020,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4210487034,10.3389/fonc.2021.754943,2022,Frontiers in Oncology,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4320488768,10.1016/j.aei.2023.101903,2023,Advanced Engineering Informatics,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W1990575986,10.1177/1523422314532125,2014,Advances in Developing Human Resources,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4385819869,10.1109/jstsp.2023.3304846,2023,IEEE Journal of Selected Topics in Signal Processing,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4321094910,10.1080/23311886.2023.2175429,2023,Cogent Social Sciences,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392814357,10.3389/fsurg.2024.1287218,2024,Frontiers in Surgery,MR;AR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4205793037,10.14569/ijacsa.2021.0121279,2021,International Journal of Advanced Computer Science and Applications,AR;VR,Education & training;Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W2999548676,10.2147/jpr.s220160,2020,Journal of Pain Research,AR;VR,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4289860703,10.1007/s11042-022-13555-y,2022,Multimedia Tools and Applications,AR;MR;XR,Computing & technology (generic);Education & training,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3207905363,10.2196/31020,2021,JMIR Serious Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401810043,10.1038/s41746-024-01206-5,2024,npj Digital Medicine,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4405558865,10.3389/fpsyt.2024.1480788,2024,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3151124338,10.14245/ns.2040574.287,2021,Neurospine,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4283364960,10.1177/20552076221107887,2022,Digital Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2907407389,10.1186/s40537-018-0158-z,2018,Journal Of Big Data,VR;Spatial audio;Other immersive,Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4313372315,10.1007/s10055-022-00736-1,2022,Virtual Reality,VR,Marketing & business;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2021855332,10.3389/fnbeh.2014.00157,2014,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390736744,10.1177/19322968231222022,2024,Journal of Diabetes Science and Technology,VR;AR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions, W4392947633,10.1016/j.elerap.2024.101381,2024,Electronic Commerce Research and 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Reality for Learning and Education, W2124468906,10.1177/0018720814523067,2014,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311847540,10.3389/fpsyg.2022.1063659,2022,Frontiers in Psychology,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2954614599,10.1016/j.procir.2019.03.203,2019,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4322625713,10.1016/j.vrih.2022.07.007,2023,Virtual Reality & Intelligent Hardware,Metaverse;VR,Medicine & health;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W2072742892,10.1115/1.4003381,2011,Journal of Dynamic Systems Measurement and Control,Telepresence;Haptics,Computing & technology (generic);Engineering & manufacturing,System 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display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3152936132,10.1109/toh.2021.3072615,2021,IEEE Transactions on Haptics,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4210862371,10.3389/fpsyg.2021.767363,2022,Frontiers in Psychology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3165129897,10.1007/s11934-021-01052-y,2021,Current Urology Reports,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4280631606,10.3390/mti6050038,2022,Multimodal Technologies and Interaction,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3015763660,10.1177/0162643420916879,2020,Journal of Special Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and 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learning W4225789380,10.3390/businesses2020010,2022,Businesses,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3013840906,10.1098/rsos.191523,2020,Royal Society Open Science,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4224289782,10.3390/ijerph19095056,2022,International Journal of Environmental Research and Public Health,360° video,Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4394872270,10.1038/s41598-024-59539-w,2024,Scientific Reports,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2895824610,10.1038/s41598-018-34105-3,2018,Scientific Reports,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4400313853,10.2196/48787,2024,Journal of Medical Internet 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ethics, business" W3206473125,10.1038/s41598-021-99763-2,2021,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3010804760,10.1371/journal.pone.0230042,2020,PLoS ONE,VR;Haptics;Other immersive,Entertainment & games;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4312399768,10.1109/tmc.2022.3232543,2022,IEEE Transactions on Mobile Computing,AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4295899845,10.1111/eje.12854,2022,European Journal Of Dental Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3010399916,10.1108/ir-01-2020-0017,2020,Industrial Robot the international journal of robotics research and application,AR;Haptics;Telepresence,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W2290833415,10.1016/j.parkreldis.2016.02.022,2016,Parkinsonism & Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4303418673,10.1016/j.ultrasmedbio.2022.08.012,2022,Ultrasound in Medicine & Biology,VR;XR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4320557155,10.25304/rlt.v31.2855,2023,Research in Learning Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3092550554,10.3390/healthcare8040391,2020,Healthcare,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4312854774,10.1109/tsmc.2022.3226755,2022,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3211390321,10.3390/buildings11110546,2021,Buildings,VR,Architecture & urban,Review,2.0,3D Modeling and Virtual Environment Design, W4381189249,10.1109/tlt.2023.3286612,2023,IEEE Transactions on Learning Technologies,XR;VR;AR;MR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4394011473,10.1007/s10055-024-00968-3,2024,Virtual Reality,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3194057474,10.33225/jbse/21.20.558,2021,Journal of Baltic Science Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414853582,10.3390/heritage8100421,2025,Heritage,AR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W2776827574,10.1371/journal.pone.0190360,2017,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2296644858,10.1109/rita.2016.2518460,2016,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4389128600,10.1177/15533506231217620,2023,Surgical Innovation,MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3093407674,10.3390/electronics9101676,2020,Electronics,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2900611135,10.1016/j.procir.2018.09.067,2018,Procedia CIRP,AR;Other immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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Construction & Architectural Management,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4212903475,10.3390/ijerph19052533,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W2890179738,10.1109/tvcg.2018.2871044,2018,IEEE Transactions on Visualization and Computer Graphics,AR;MR;Spatial audio,Entertainment & games;Cultural heritage & tourism,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3093441760,10.1016/j.acap.2020.10.010,2020,Academic Pediatrics,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4306932365,10.1016/j.jpurol.2022.10.023,2022,Journal of Pediatric Urology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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VR, W3189484808,10.3758/s13414-021-02344-8,2021,Attention Perception & Psychophysics,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3013313805,10.1109/access.2020.2982972,2020,IEEE Access,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387169475,10.29245/2578-2959/2023/2.1281,2023,JOURNAL OF MENTAL HEALTH AND CLINICAL PSYCHOLOGY,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2615465810,10.1080/10447318.2017.1331535,2017,International Journal of Human-Computer Interaction,VR,Entertainment & games;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2347047292,10.2522/ptj.20150271,2016,Physical Therapy,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4210335488,10.1016/j.anl.2022.01.012,2022,Auris Nasus Larynx,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4376126144,10.1016/j.jcbs.2023.05.004,2023,Journal of Contextual Behavioral Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3131043530,10.1093/ptj/pzab071,2021,Physical Therapy,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4290997360,10.3389/fresc.2022.864990,2022,Frontiers in Rehabilitation Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4387821838,10.1007/s13272-023-00688-5,2023,CEAS Aeronautical Journal,XR,Transport & aviation,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4312159349,10.1016/j.ejon.2022.102261,2022,European Journal of Oncology Nursing,XR;VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W2157629302,10.1186/1471-2458-11-654,2011,BMC Public Health,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3094217498,10.1007/s10055-020-00478-y,2020,Virtual Reality,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2138616125,10.1049/iet-spr.2013.0015,2013,IET Signal Processing,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3047739654,10.2196/17808,2020,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4313128348,10.2196/40541,2022,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4226164626,10.3389/frvir.2022.831026,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4385574903,10.1371/journal.pone.0289079,2023,PLoS ONE,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W3012701762,10.1111/cxo.13057,2020,Clinical and Experimental Optometry,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3094353963,10.1007/s13272-022-00578-2,2022,CEAS Aeronautical Journal,AR;Haptics,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4296480484,10.1016/j.ijdrr.2022.103283,2022,International Journal of Disaster Risk Reduction,VR,Education & training;Military & defense,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4309074592,10.1016/j.profnurs.2022.10.003,2022,Journal of Professional Nursing,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W1970070629,10.2147/opth.s58614,2014,Clinical ophthalmology,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4392359828,10.1016/j.psychres.2024.115834,2024,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2911127193,10.1016/j.jbtep.2019.01.001,2019,Journal of Behavior Therapy and Experimental Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409141107,10.1007/s10956-025-10218-z,2025,Journal of Science Education and Technology,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3004565645,10.12700/aph.17.2.2020.2.3,2020,Acta Polytechnica Hungarica,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3043450119,10.18053/jctres.05.2020s4.008,2020,Journal of Clinical and Translational Research,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4309462009,10.3390/foods11223646,2022,Foods,AR,Marketing & business;Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W3136688266,10.3390/electronics10060715,2021,Electronics,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3215193005,10.1016/j.bspc.2021.103371,2021,Biomedical Signal Processing and Control,VR;Volumetric video;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4220981180,10.1002/jdd.12915,2022,Journal of Dental Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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Sciences,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2537823449,10.1117/1.jei.26.1.011004,2016,Journal of Electronic Imaging,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4403285664,10.1016/j.ijedro.2024.100389,2024,International Journal of Educational Research Open,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2018990093,10.1177/1553350615579729,2015,Surgical Innovation,VR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W3112904861,10.11607/ijp.6835,2020,The International Journal of Prosthodontics,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4311622246,10.3389/frobt.2022.1006921,2022,Frontiers in Robotics 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study,0.0,Immersive Presence and User Experience, W4308868366,10.3389/fpubh.2022.1042618,2022,Frontiers in Public Health,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2792530287,10.3390/en11030599,2018,Energies,AR;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4410096484,10.1007/s11412-025-09446-7,2025,International Journal of Computer-Supported Collaborative Learning,VR;360° video,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3039205543,10.18053/jctres.05.202003.002,2020,Journal of Clinical and Translational Research,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4211167902,10.1016/j.apergo.2022.103713,2022,Applied Ergonomics,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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study,0.0,Immersive Presence and User Experience, W4313364500,10.21014/actaimeko.v11i4.1397,2022,ACTA IMEKO,AR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2997642585,10.3390/info11010025,2019,Information,AR;VR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4224287465,10.1186/s41205-022-00137-9,2022,3D Printing in Medicine,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4385606974,10.1145/3613450,2023,ACM Transactions on Applied Perception,VR;AR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4214616886,10.1016/j.jds.2022.02.011,2022,Journal of Dental Sciences,VR;Spatial audio,Architecture & urban;Entertainment & games,Review,8.0,VR Simulation for Medical Skills Training, 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health,Experiment / user study,5.0,Augmented Reality in Surgery, W3193872619,10.2196/30590,2021,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4282934040,10.2196/32955,2022,JMIR Research Protocols,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386836167,10.1108/lhtn-08-2023-0147,2023,Library Hi Tech News,Metaverse;XR;Other immersive,Education & training;Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386712707,10.1177/00178969231198955,2023,Health Education Journal,XR;VR;AR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4297152293,10.3390/buildings12101523,2022,Buildings,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3216109045,10.1016/j.rehab.2021.101609,2022,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388731556,10.1080/20932685.2023.2269952,2023,Journal of Global Fashion Marketing,Metaverse;VR,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4210367173,10.1080/15389588.2021.2023738,2022,Traffic Injury Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3131593825,10.1109/access.2021.3059978,2021,IEEE Access,AR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2981711012,10.1002/cpe.5526,2019,Concurrency and Computation Practice and Experience,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4323051572,10.30935/ojcmt/13018,2023,Online Journal of Communication and Media Technologies,AR,Education & training;Other,Review,7.0,Augmented Reality for Learning and Education, W4390694749,10.1089/cyber.2022.0376,2024,Cyberpsychology Behavior and Social Networking,Metaverse;VR;AR,Communication & social;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2853199411,10.1167/tvst.7.4.2,2018,Translational Vision Science & Technology,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4320495846,10.3389/frvir.2023.973083,2023,Frontiers in Virtual Reality,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2460198672,10.4236/ce.2016.79134,2016,Creative Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3159948078,10.1016/j.rcim.2021.102178,2021,Robotics and Computer-Integrated Manufacturing,AR;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2900246948,10.7717/peerj.5847,2018,PeerJ,MR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3178948280,10.2196/23683,2021,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2971367552,10.1109/tvcg.2018.2859987,2018,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4377091739,10.3390/educsci13050517,2023,Education Sciences,AR,Education & training,Review,7.0,Augmented Reality 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business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4392438511,10.1108/apjml-09-2023-0911,2024,Asia Pacific Journal of Marketing and Logistics,Metaverse;XR,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3119569394,10.1007/s11042-020-10267-z,2021,Multimedia Tools and Applications,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3215616611,10.3390/app112211053,2021,Applied Sciences,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3047207138,10.1021/acs.jchemed.0c00469,2020,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3105722768,10.1302/1863-2548.14.200090,2020,Journal of Children s Orthopaedics,VR,Medicine & health,Experiment / user study,1.0,VR 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Therapeutic Interventions, W2972110765,10.1080/10941665.2019.1653949,2019,Asia Pacific Journal of Tourism Research,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4310773525,10.2196/40056,2022,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3023867454,10.1080/03055698.2020.1754767,2020,Educational Studies,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2901127193,10.1089/cyber.2018.0340,2018,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4322576438,10.1109/tvcg.2023.3247073,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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Governance, Ethics and Futures",Metaverse in education and learning W4388873099,10.1109/mwc.012.2300077,2023,IEEE Wireless Communications,Metaverse;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3027161798,10.1016/j.metip.2020.100029,2020,Methods in Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4224100346,10.1080/10447318.2022.2045070,2022,International Journal of Human-Computer Interaction,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W1481176001,10.1111/j.1365-2591.2012.02018.x,2012,International Endodontic Journal,VR;Volumetric video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4381716353,10.1111/jan.15743,2023,Journal of Advanced Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2011652302,10.3402/ejpt.v6.25608,2015,European Journal of Psychotraumatology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4214520788,10.1080/08856257.2022.2045816,2022,European Journal of Special Needs Education,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400111475,10.1109/access.2024.3420732,2024,IEEE Access,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401226245,10.1186/s12984-024-01422-w,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2767361667,10.1109/jbhi.2017.2770214,2017,IEEE Journal of Biomedical and Health Informatics,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4388838004,10.1109/mce.2023.3334494,2023,IEEE Consumer Electronics Magazine,Metaverse,Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4283069266,10.1016/j.iotcps.2022.06.002,2022,Internet of Things and Cyber-Physical Systems,VR,Medicine & health;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4385690850,10.1016/j.future.2023.08.001,2023,Future Generation Computer Systems,VR,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4281617661,10.3991/ijim.v16i11.29717,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4287921504,10.36680/j.itcon.2022.035,2022,Journal of Information Technology in Construction,VR,Education & training;Architecture & urban,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3033212379,10.1177/1747021820937020,2020,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2946123271,10.1177/1937586719851266,2019,HERD Health Environments Research & Design Journal,VR,Architecture & urban;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience,VR simulation for medical training W4220727672,10.1186/s13643-022-01924-5,2022,Systematic Reviews,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3182836156,10.1097/md.0000000000026394,2021,Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2944007830,10.3390/computers8020037,2019,Computers,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3112351014,10.3390/s20247168,2020,Sensors,VR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4229372303,10.1080/09638288.2022.2069293,2022,Disability and Rehabilitation,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W3014200484,10.1017/atsip.2020.12,2020,APSIPA Transactions on Signal and Information Processing,Volumetric video;360° video;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4406626888,10.1108/jsma-05-2023-0101,2025,Journal of strategy and management,AR,Marketing & business,Review,7.0,Augmented Reality for Learning and Education, W4292582379,10.3390/educsci12080572,2022,Education Sciences,VR;360° video,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417214342,10.1186/s12909-025-08420-z,2025,BMC 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Interventions,VR simulation for medical training W4389565387,10.3389/frobt.2023.1291199,2023,Frontiers in Robotics and AI,Metaverse,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2970979717,10.1136/bmjopen-2019-031606,2019,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4306978091,10.1016/j.jormas.2022.10.017,2022,Journal of Stomatology Oral and Maxillofacial Surgery,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2998321313,10.5606/tftrd.2019.2388,2019,Turkish Journal of Physical Medicine and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388094660,10.3390/virtualworlds2040020,2023,Virtual Worlds,VR;AR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W3172894093,10.3390/su13116144,2021,Sustainability,MR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2912582711,10.1007/s10846-019-00988-1,2019,Journal of Intelligent & Robotic Systems,VR;Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4327521462,10.1109/tlt.2023.3257511,2023,IEEE Transactions on Learning Technologies,Metaverse,Education & training,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4410428100,10.1109/tmc.2025.3571186,2025,IEEE Transactions on Mobile Computing,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4401084529,10.1186/s40902-024-00440-x,2024,Maxillofacial Plastic and Reconstructive Surgery,MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2617589012,10.3390/robotics6020013,2017,Robotics,AR;Spatial audio,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4322621142,10.1108/k-10-2022-1432,2023,Kybernetes,Metaverse,Communication & social;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390196359,10.3390/systems12010007,2023,Systems,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4367181533,10.3390/mti7050045,2023,Multimodal Technologies and Interaction,Holographic/light-field display,Computing & technology (generic);Entertainment & games,Review,4.0,Holographic and Light-field Displays, W4322100785,10.1108/intr-07-2022-0526,2023,Internet Research,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse 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Design, W4392354560,10.3390/s24051609,2024,Sensors,AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2725499701,10.1117/1.oe.56.6.063107,2017,Optical Engineering,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W1763509470,10.1186/1470-7330-15-s1-o8,2015,Cancer Imaging,AR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4360826803,10.1007/s10055-023-00782-3,2023,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2284492077,10.1016/j.procir.2015.10.013,2016,Procedia CIRP,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4280625624,10.3389/fpsyt.2022.880331,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & 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manufacturing;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4321242946,10.3390/app13042587,2023,Applied Sciences,MR;AR;Haptics,Medicine & health;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4319065762,10.1016/j.apergo.2023.103982,2023,Applied Ergonomics,AR;Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4210727447,10.1016/j.ijcard.2022.01.054,2022,International Journal of Cardiology,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3007844185,10.1109/lra.2020.3015191,2020,IEEE Robotics and Automation Letters,VR;Telepresence;360° video,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4289517089,10.3389/fnhum.2022.916227,2022,Frontiers in Human Neuroscience,VR;Haptics,Medicine & health;Psychology & neuroscience,System / technical 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study,12.0,Virtual Reality Rehabilitation for Patients, W4387971720,10.3390/su152115358,2023,Sustainability,AR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W2259362260,10.7759/cureus.486,2016,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4362454523,10.1177/03080226231165644,2023,British Journal of Occupational Therapy,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409641001,10.1109/tlt.2025.3555649,2025,IEEE Transactions on Learning Technologies,XR;AR;VR,Education & training;Medicine & health,Qualitative,7.0,Augmented Reality for Learning and Education,VR simulation for medical training W3007556826,10.1371/journal.pone.0229320,2020,PLoS ONE,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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VR, W4394877795,10.1007/s10639-024-12664-5,2024,Education and Information Technologies,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3210216280,10.1186/s41205-021-00125-5,2021,3D Printing in Medicine,AR;VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4391972988,10.1016/j.heliyon.2024.e26255,2024,Heliyon,AR;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W2775801809,10.1038/s41598-017-17562-0,2017,Scientific Reports,VR;Other immersive,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2914616574,10.1186/s13063-019-3198-6,2019,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4200021639,10.1109/mcg.2021.3115015,2021,IEEE Computer Graphics and 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video;VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W4386352348,10.1007/s12553-023-00775-x,2023,Health and Technology,XR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4411749218,10.1177/10554181251355423,2025,Technology and Disability,AR;VR;MR,Education & training;Other,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2917643089,10.1089/cyber.2019.29140.mdw,2019,Cyberpsychology Behavior and Social Networking,AR,Medicine & health,Other,7.0,Augmented Reality for Learning and Education, W2955116091,10.3390/app9132584,2019,Applied Sciences,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3195146583,10.1177/20416695211034538,2021,i-Perception,VR;Other immersive,Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4224470042,10.1016/j.cmpb.2022.106831,2022,Computer Methods and Programs in Biomedicine,VR;Haptics;Spatial audio,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4381431346,10.1108/intr-08-2022-0669,2023,Internet Research,VR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4296991856,10.3390/computers11100143,2022,Computers,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2082954935,10.1097/npt.0b013e3182566f3f,2012,Neurology Report,VR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4382777303,10.1038/s41598-023-36128-x,2023,Scientific Reports,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4288802075,10.1038/s41598-022-17183-2,2022,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401105640,10.3390/diagnostics14151647,2024,Diagnostics,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3211948525,10.1364/oe.444141,2021,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3154781225,10.3390/s21092931,2021,Sensors,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4327747716,10.2147/jpr.s400955,2023,Journal of Pain Research,AR;Spatial audio,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4320508573,10.30958/aje.10-2-10,2022,Athens Journal of Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3159743838,10.1115/1.4051054,2021,Journal of Computing and Information Science in Engineering,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4308585171,10.7759/cureus.31232,2022,Cureus,Metaverse,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3087570472,10.3390/jcm9093018,2020,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4206803731,10.14742/ajet.7338,2022,Australasian Journal of Educational Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4283010982,10.3390/jcm11123464,2022,Journal of Clinical Medicine,AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3122438929,10.1007/s00381-021-05049-3,2021,Child s Nervous System,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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W4311011541,10.3390/s22239294,2022,Sensors,Metaverse,Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures", W3154966974,10.3390/sym13040687,2021,Symmetry,VR;XR,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3041776536,10.1093/eurheartj/ehaa518,2020,European Heart Journal,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2806945420,10.3390/robotics7020026,2018,Robotics,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408216066,10.1016/j.cpr.2025.102566,2025,Clinical Psychology Review,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391065848,10.1016/j.csbj.2024.01.004,2024,Computational and Structural Biotechnology Journal,Telepresence,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, 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W3045409276,10.1109/tvcg.2020.3011468,2020,IEEE Transactions on Visualization and Computer Graphics,Volumetric video;VR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W3124634170,10.1364/oe.418329,2021,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4362467855,10.1002/jsid.1200,2023,Journal of the Society for Information Display,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2982892418,10.1142/s2424905x19420017,2019,Journal of Medical Robotics Research,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4295073726,10.1016/j.wneu.2022.08.143,2022,World Neurosurgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4386026009,10.1109/lsens.2023.3307068,2023,IEEE Sensors Letters,Haptics;Other immersive,Medicine & health;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4395051977,10.1016/j.eswa.2024.124099,2024,Expert Systems with Applications,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220959655,10.3991/ijet.v17i05.28613,2022,International Journal of Emerging Technologies in Learning (iJET),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2766295578,10.1080/17445760.2017.1390090,2017,International Journal of Parallel Emergent and Distributed Systems,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4398217625,10.3389/fgstr.2024.1345466,2024,Frontiers in Gastroenterology,AR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W2941727466,10.1186/s13640-019-0446-3,2019,EURASIP Journal on Image and Video Processing,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4320492871,10.1177/13548565231156495,2023,Convergence The International Journal of Research into New Media Technologies,AR,Entertainment & games;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W4281643910,10.3390/computers11060092,2022,Computers,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2795728988,10.1093/ptj/pzy047,2018,Physical Therapy,MR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401975697,10.1111/bjet.13513,2024,British Journal of Educational Technology,VR;360° video,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning 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W2733122385,10.17083/ijsg.v4i2.154,2017,International Journal of Serious Games,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407097924,10.3390/technologies13020062,2025,Technologies,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2804967107,10.1016/j.ptsp.2018.05.017,2018,Physical Therapy in Sport,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3107158234,10.1080/24735132.2020.1848976,2020,Design for Health,VR,Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W4388139077,10.1111/eje.12968,2023,European Journal Of Dental Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4402352146,10.1109/tvcg.2024.3456152,2024,IEEE Transactions on Visualization and Computer Graphics,AR;MR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4376109641,10.1080/09647775.2023.2209841,2023,Museum Management and Curatorship,Metaverse;VR;AR,Marketing & business;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4309830345,10.1080/10494820.2022.2147958,2022,Interactive Learning Environments,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2143956322,10.3233/wor-2012-0453-2288,2012,Work,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402692181,10.1108/ejm-05-2022-0402,2024,European Journal of Marketing,AR,Marketing & business;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3151672734,10.1364/josaa.420395,2021,Journal of the Optical Society of America A,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented 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Learning and Education, W3045913662,10.2196/20797,2020,JMIR Serious Games,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4210736672,10.3389/fpsyt.2022.792663,2022,Frontiers in Psychiatry,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4205338596,10.3390/ijerph19010464,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4394938739,10.1109/tvcg.2024.3390680,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3118869148,10.1080/14626268.2020.1868535,2021,Digital Creativity,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4317877835,10.1109/access.2023.3235871,2023,IEEE 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manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2978357954,10.1016/j.jbiomech.2019.109379,2019,Journal of Biomechanics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367680215,10.1080/10494820.2023.2207197,2023,Interactive Learning Environments,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2567382360,10.1155/2016/6210508,2016,Stroke Research and Treatment,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3080887902,10.3390/app10175915,2020,Applied Sciences,AR;Other immersive,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4395452895,10.1007/s00701-024-06072-4,2024,Acta Neurochirurgica,XR;VR;AR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, 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manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385549260,10.1016/j.frl.2023.104299,2023,Finance research letters,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4313236921,10.1177/00187208221145264,2022,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4380786605,10.1016/j.techfore.2023.122681,2023,Technological Forecasting and Social Change,Metaverse,Transport & aviation,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4323924913,10.1007/s10758-023-09643-z,2023,Technology Knowledge and Learning,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3196865135,10.1108/itse-05-2021-0084,2021,Interactive Technology and Smart Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3112692461,10.1108/wje-09-2020-0410,2020,World Journal of Engineering,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4323048090,10.1186/s12909-023-04122-6,2023,BMC Medical Education,MR;XR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4213082652,10.1097/ta.0000000000003569,2022,"The Journal of Trauma: Injury, Infection, and Critical Care",VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4288430943,10.3390/electronics11152367,2022,Electronics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2395429148,10.1080/10669817.2016.1176726,2016,Journal of Manual & Manipulative Therapy,AR,Medicine & health,Experiment / user study,5.0,Augmented 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games,Qualitative,0.0,Immersive Presence and User Experience, W2011020046,10.1002/brb3.304,2014,Brain and Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3194645816,10.3390/jimaging7080151,2021,Journal of Imaging,VR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4376851254,10.1109/tlt.2023.3276760,2023,IEEE Transactions on Learning Technologies,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4362692003,10.1097/ajp.0000000000001114,2023,Clinical Journal of Pain,VR;Other immersive,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2993682673,10.36680/j.itcon.2019.031,2019,Journal of Information Technology in Construction,VR,Architecture & urban;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual 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technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4285134179,10.22599/bioj.257,2022,British and Irish Orthoptic Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4304165889,10.3389/frvir.2022.935449,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2409005924,10.3760/cma.j.issn.0366-6999.20121669,2013,Chinese Medical Journal,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3003933938,10.3390/ijgi9020075,2020,ISPRS International Journal of Geo-Information,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4236920616,10.1590/s0103-05822014000400016,2014,Revista Paulista de Pediatria,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4220742919,10.1016/j.anr.2022.03.002,2022,Asian Nursing Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4281700095,10.3390/educsci12060377,2022,Education Sciences,VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392884747,10.1080/13683500.2024.2330675,2024,Current Issues in Tourism,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387393135,10.1097/md.0000000000035067,2023,Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392061643,10.1109/taffc.2024.3368703,2024,IEEE Transactions on Affective 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audio,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2142299801,10.1111/j.1447-0594.2012.00848.x,2012,Geriatrics and gerontology international/Geriatrics & gerontology international,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400216416,10.1016/j.entcom.2024.100756,2024,Entertainment Computing,AR,Education & training;Medicine & health,Qualitative,7.0,Augmented Reality for Learning and Education, W2990318597,10.1016/j.chb.2019.106212,2019,Computers in Human Behavior,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4211079576,10.1109/tvcg.2022.3150522,2022,IEEE Transactions on Visualization and Computer Graphics,VR;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4399288251,10.3390/ijerph21060713,2024,International 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Forum,VR;Haptics,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401022846,10.3390/jcm13154368,2024,Journal of Clinical Medicine,AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4412085314,10.3390/bs15070917,2025,Behavioral Sciences,VR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4283834568,10.1109/tnsre.2022.3188184,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W3022035647,10.1016/j.aap.2020.105565,2020,Accident Analysis & Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408206416,10.3389/fcomp.2025.1470038,2025,Frontiers in Computer Science,AR;VR,Computing & technology (generic);Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4406260150,10.1109/tlt.2025.3526863,2025,IEEE Transactions on Learning Technologies,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3044364676,10.1080/03043797.2020.1795085,2020,European Journal of Engineering Education,VR,Education & training;Architecture & urban,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W2899024077,10.1016/j.janxdis.2018.10.006,2018,Journal of Anxiety Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3085929613,10.1016/j.aap.2020.105793,2020,Accident Analysis & Prevention,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3039047346,10.1109/access.2020.3006280,2020,IEEE Access,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W1512186404,10.1080/09602011.2015.1045910,2015,Neuropsychological Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3045997513,10.3897/jucs.2020.050,2020,JUCS - Journal of Universal Computer Science,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2577796789,10.1152/jn.00630.2016,2017,Journal of Neurophysiology,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W3040689483,10.5032/jae.2020.01092,2020,Journal of Agricultural Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2919323012,10.3233/ves-190650,2019,Journal of Vestibular Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user 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questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2925454831,10.1145/3313902,2019,ACM Transactions on Applied Perception,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4224311709,10.2196/30196,2022,JMIR Serious Games,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4287980701,10.1007/s12283-022-00378-1,2022,Sports Engineering,VR,Entertainment & games;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4379520753,10.1080/19368623.2023.2222029,2023,Journal of Hospitality Marketing & Management,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2169752986,10.1259/bjr/47436030,2012,British Journal of Radiology,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2969308055,10.1080/10447318.2019.1655905,2019,International Journal of Human-Computer Interaction,VR;Spatial audio,Education & training;Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, W4393866092,10.1049/htl2.12077,2024,Healthcare Technology Letters,MR;AR;Haptics,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2930293709,10.1109/mcg.2018.2884272,2019,IEEE Computer Graphics and Applications,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W4387058710,10.1177/03128962231199356,2023,Australian Journal of Management,AR,Communication & social;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4322630570,10.1002/adsr.202200054,2023,Advanced Sensor Research,Metaverse;Other immersive,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W4387639041,10.3390/app132011295,2023,Applied Sciences,AR;XR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4229364252,10.1080/17538947.2022.2061619,2022,International Journal of Digital Earth,XR,Architecture & urban;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4400723187,10.1186/s13102-024-00945-y,2024,BMC Sports Science Medicine and Rehabilitation,VR,Medicine & health;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2341960731,10.1109/tie.2016.2557309,2016,IEEE Transactions on Industrial Electronics,Telepresence;VR,Engineering & manufacturing;Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4377221200,10.1097/ajp.0000000000001134,2023,Clinical Journal of Pain,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4288038132,10.3390/children9081114,2022,Children,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396960758,10.1038/s44184-024-00069-8,2024,npj Mental Health Research,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W3003093999,10.3390/app10030771,2020,Applied Sciences,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4385603007,10.3390/app13158991,2023,Applied Sciences,VR,Cultural heritage & tourism,Review,2.0,3D Modeling and Virtual Environment Design, W3121604098,10.30958/aje.8-1-2,2020,Athens Journal of Education,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4386408369,10.1016/j.eururo.2023.07.015,2023,European Urology,Metaverse;VR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4387010869,10.1109/toh.2023.3319034,2023,IEEE 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Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3202174683,10.1002/cae.22462,2021,Computer Applications in Engineering Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399154304,10.1109/tcsvt.2024.3407685,2024,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4281293672,10.1108/ci-04-2022-0075,2022,Construction Innovation,XR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2205130980,10.1177/2158244015609964,2015,SAGE Open,VR,Psychology & neuroscience;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2961393054,10.3390/diagnostics9030071,2019,Diagnostics,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401338286,10.3390/fi16080279,2024,Future Internet,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3022721962,10.1002/nme.6385,2020,International Journal for Numerical Methods in Engineering,AR;MR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388859524,10.3390/app132312557,2023,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4313350218,10.1109/jsac.2022.3221993,2022,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3089199946,10.1136/bmjopen-2020-036853,2020,BMJ Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4393344095,10.1002/widm.1538,2024,Wiley Interdisciplinary Reviews Data Mining and Knowledge Discovery,Metaverse;VR,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2896123415,10.2196/10902,2018,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4366833113,10.1080/10447318.2023.2201558,2023,International Journal of Human-Computer Interaction,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2970627338,10.1109/access.2019.2937937,2019,IEEE Access,VR;Haptics,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2139894346,10.1148/radiol.12112640,2012,Radiology,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4206079044,10.1145/3490495,2022,ACM Transactions on Computer-Human Interaction,XR;MR;Other immersive,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4283575380,10.3390/mti6070049,2022,Multimodal Technologies and Interaction,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4308639399,10.1007/s00330-022-09220-5,2022,European Radiology,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4403203343,10.1177/15533506241290412,2024,Surgical Innovation,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W7116933171,10.1080/15313220.2025.2607355,2025,Journal of Teaching in Travel & Tourism,AR;VR,Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4318823046,10.1016/j.asej.2023.102184,2023,Ain Shams Engineering Journal,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4309786689,10.3390/app122211740,2022,Applied Sciences,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386108366,10.1109/toh.2023.3307872,2023,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4289261390,10.1016/j.xinn.2022.100293,2022,The Innovation,Metaverse;XR;VR;AR;Spatial audio;Holographic/light-field display,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396706684,10.1007/s11191-024-00518-y,2024,Science & Education,AR;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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W4402614751,10.1108/intr-10-2023-0911,2024,Internet Research,AR,Marketing & business;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4405314037,10.1016/j.compbiomed.2024.109536,2024,Computers in Biology and Medicine,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4402988123,10.1080/10447318.2024.2405784,2024,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2799891965,10.1186/s12984-018-0367-x,2018,Journal of NeuroEngineering and Rehabilitation,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3095317527,10.34190/ejel.20.18.3.002,2020,The Electronic Journal of e-Learning,360° video;VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4318594342,10.1016/j.cpcardiol.2023.101628,2023,Current Problems in Cardiology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4229334611,10.3390/app12094740,2022,Applied Sciences,MR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386699471,10.57019/jmv.1310768,2023,Journal of Metaverse,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4388284731,10.1109/mvt.2023.3323757,2023,IEEE Vehicular Technology Magazine,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3139982586,10.1002/jdd.12598,2021,Journal of Dental Education,VR,Education & training;Medicine & health,Experiment / user 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neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2965199978,10.1016/j.bjorl.2019.06.015,2019,Brazilian Journal of Otorhinolaryngology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2967819835,10.3390/app9163370,2019,Applied Sciences,MR;Holographic/light-field display;AR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1979936193,10.1371/journal.pone.0112228,2014,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3177238739,10.1109/tvcg.2021.3091485,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378554405,10.1108/jmd-01-2023-0006,2023,Journal of Management Development,Metaverse;VR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402731085,10.1080/13683500.2024.2406412,2024,Current Issues in Tourism,VR;360° video,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3216410363,10.1002/nop2.1145,2021,Nursing Open,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4210413336,10.1155/2022/7399995,2022,Neural Plasticity,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367186558,10.1016/j.scijus.2023.04.009,2023,Science & Justice,AR,Medicine & health;Other,Review,7.0,Augmented Reality for Learning and Education, W3081771115,10.1021/acs.jchemed.0c00481,2020,Journal of Chemical Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4385496059,10.1007/s13755-023-00238-7,2023,Health Information Science and Systems,MR;AR;VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4353032416,10.1186/s12909-023-04173-9,2023,BMC Medical Education,MR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4364359220,10.1038/s41598-023-32139-w,2023,Scientific Reports,VR,Architecture & urban,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390405534,10.3390/children11010041,2023,Children,VR,Education & training;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4321597142,10.1186/s40561-023-00233-1,2023,Smart Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393867120,10.3389/fcvm.2024.1356361,2024,Frontiers in Cardiovascular Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training 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Education, W3163443212,10.1109/tcds.2021.3080588,2021,IEEE Transactions on Cognitive and Developmental Systems,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2791630976,10.1159/000485940,2018,Visceral Medicine,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4220729333,10.3390/s22072629,2022,Sensors,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3154241905,10.1080/17508975.2021.1911776,2021,Intelligent Buildings International,AR,Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W3114202434,10.32604/csse.2021.014258,2020,Computer Systems Science and Engineering,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4395699791,10.1016/j.ssci.2024.106547,2024,Safety Science,VR,Engineering & manufacturing;Transport & aviation,System / technical development,,, W4387691866,10.23736/s1973-9087.23.07954-6,2023,European Journal of Physical and Rehabilitation Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3206762071,10.1007/s10802-021-00879-w,2021,Research on Child and Adolescent Psychopathology,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2515737148,,2016,Qwerty,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3132204982,10.1108/ecam-04-2020-0235,2021,Engineering Construction & Architectural Management,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2807402864,10.1186/s12938-018-0500-x,2018,BioMedical Engineering OnLine,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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W4388462263,10.1002/cb.2280,2023,Journal of Consumer Behaviour,AR,Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3157864365,10.3390/children8050368,2021,Children,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4220738096,10.1080/10494820.2022.2042313,2022,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406988606,10.3389/frvir.2025.1451273,2025,Frontiers in Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4366822392,10.1097/prs.0000000000010592,2023,Plastic & Reconstructive Surgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, 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Skills Training, W2960733698,10.3390/su11143894,2019,Sustainability,360° video;VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3175174263,10.1080/09613218.2021.1899798,2021,Building Research & Information,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395464158,10.1002/jsid.1283,2024,Journal of the Society for Information Display,AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386847958,10.3390/bioengineering10091094,2023,Bioengineering,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4379230376,10.3390/electronics12112497,2023,Electronics,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4386796242,10.1111/eje.12946,2023,European Journal Of Dental Education,VR;Haptics;AR,Education & training;Medicine & health,System 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health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3108092031,10.3389/fcomm.2020.580965,2020,Frontiers in Communication,VR;Other immersive,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3184380546,10.1177/00031348211032204,2021,The American Surgeon,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4321365915,10.1080/23311886.2023.2180145,2023,Cogent Social Sciences,VR,Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4396753389,10.1109/tim.2024.3398108,2024,IEEE Transactions on Instrumentation and Measurement,AR;MR;Telepresence,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4392878368,10.1007/s10055-024-00973-6,2024,Virtual Reality,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391879124,10.3390/medicina60020335,2024,Medicina,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4413183841,10.64152/10125/73596,2024,Language learning & technology,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4377291886,10.3390/educsci13050528,2023,Education Sciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2394692913,10.1177/0165025415616198,2015,International Journal of Behavioral Development,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409345141,10.3389/fpubh.2025.1463494,2025,Frontiers in Public Health,Metaverse;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392350071,10.1016/j.ecoinf.2024.102550,2024,Ecological Informatics,AR,Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W3001255312,10.1089/end.2019.0541,2020,Journal of Endourology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4285255823,10.1109/lra.2022.3151569,2022,IEEE Robotics and Automation Letters,VR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4313524918,10.1109/thms.2022.3232133,2023,IEEE Transactions on Human-Machine Systems,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406399771,10.3389/fnbeh.2024.1441615,2025,Frontiers in Behavioral Neuroscience,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3004949119,10.1016/j.gaitpost.2020.01.031,2020,Gait & Posture,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321033171,10.1159/000528319,2023,Respiration,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3127744924,10.12659/msm.930182,2020,Medical Science Monitor,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2070570624,10.1155/2012/521521,2012,Advances in Human-Computer Interaction,VR;Other immersive,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3193574811,10.3389/frvir.2021.716318,2021,Frontiers in Virtual Reality,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4206429925,10.3390/app12010350,2021,Applied Sciences,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3118748214,10.1016/j.ecns.2020.10.003,2021,Clinical Simulation in Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4366202500,10.1109/access.2023.3268008,2023,IEEE Access,360° video;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4321085244,10.3389/frvir.2023.1058790,2023,Frontiers in Virtual Reality,VR,Engineering & manufacturing;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4408441864,10.1109/tvcg.2025.3549878,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR;Telepresence,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4225711378,10.1016/j.procir.2022.02.159,2022,Procedia CIRP,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3048064683,10.1097/opx.0000000000001541,2020,Optometry and Vision Science,VR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378347601,10.3345/cep.2022.00731,2023,Korean Journal of Pediatrics,VR;AR;MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4311677375,10.1002/ase.2241,2022,Anatomical Sciences Education,AR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2889304068,10.1016/j.jsurg.2018.08.001,2018,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4382403344,10.3390/app13137614,2023,Applied Sciences,AR,Engineering & manufacturing;Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, 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Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4281389985,10.3390/app12105278,2022,Applied Sciences,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4388830916,10.1080/10447318.2023.2279416,2023,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4313886931,10.1016/j.procs.2022.12.137,2023,Procedia Computer Science,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4206361412,10.1093/teamat/hrab011,2021,Teaching Mathematics and its Applications An International Journal of the IMA,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3152555758,10.3389/frvir.2021.620503,2021,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience;Architecture & urban,Experiment / user 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health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3082450105,10.1109/tnsre.2020.3021200,2020,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4210247283,10.3390/s22031159,2022,Sensors,MR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4327737990,10.1111/jcal.12805,2023,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4376223585,10.1016/j.jobe.2023.106778,2023,Journal of Building Engineering,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4310230628,10.3390/mti6120105,2022,Multimodal Technologies and Interaction,AR,Communication & social;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W3002360505,10.1109/tnsre.2020.2968869,2020,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400173032,10.1016/j.compchemeng.2024.108784,2024,Computers & Chemical Engineering,AR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2560081517,10.3389/fnbot.2016.00020,2016,Frontiers in Neurorobotics,VR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W3002272455,10.1145/3361524,2020,ACM Transactions on Computer-Human Interaction,AR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4225991540,10.1016/j.procir.2022.02.051,2022,Procedia CIRP,MR;AR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4318715408,10.1108/ir-11-2022-0289,2023,Industrial Robot the 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health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4392405553,10.1109/tvcg.2024.3372069,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games,Review,0.0,Immersive Presence and User Experience, W2989934653,10.25115/psye.v11i3.2270,2019,Psychology Society & Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2916762674,10.1177/1747021819835808,2019,Quarterly Journal of Experimental Psychology,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409269083,10.3390/bs15040468,2025,Behavioral Sciences,VR;AR;MR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4292708354,10.3389/fpsyg.2022.754732,2022,Frontiers in Psychology,VR,Education & training;Entertainment & games,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4297790360,10.1061/(asce)cp.1943-5487.0001038,2022,Journal of Computing in Civil Engineering,AR;MR;Other immersive,Military & defense;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4322761164,10.1007/s10055-023-00766-3,2023,Virtual Reality,VR,Computing & technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388945243,10.3390/brainsci13121621,2023,Brain Sciences,VR,Psychology & neuroscience,Review,2.0,3D Modeling and Virtual Environment Design, W3087855203,10.1186/s12909-020-02217-y,2020,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3010504507,10.6017/ital.v39i1.11723,2020,Information Technology and Libraries,AR;VR;MR;XR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3074329074,10.1016/j.procir.2020.03.096,2020,Procedia CIRP,MR;XR;AR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4387623724,10.1109/tim.2023.3322995,2023,IEEE Transactions on Instrumentation and Measurement,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4390577827,10.1109/lra.2024.3349809,2024,IEEE Robotics and Automation Letters,MR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2996396401,10.1080/02640414.2019.1706872,2019,Journal of Sports Sciences,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2145242303,10.1017/s1041610214002300,2014,International Psychogeriatrics,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic 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Gaming,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410933425,10.1002/adfm.202507884,2025,Advanced Functional Materials,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3135297538,10.1177/0735633121999851,2021,Journal of Educational Computing Research,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386460083,10.1002/dac.5612,2023,International Journal of Communication Systems,Metaverse;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388626023,10.1016/j.nepr.2023.103837,2023,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3016040665,10.2196/17147,2020,JMIR Human Factors,MR;AR,Medicine & health,Qualitative,7.0,Augmented Reality for Learning and Education, W4313891175,10.3390/buildings13010155,2023,Buildings,XR;AR;VR;MR,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W4382775058,10.21014/actaimeko.v12i2.1457,2023,ACTA IMEKO,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2963079658,10.3390/app9142933,2019,Applied Sciences,AR;Haptics;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2292945263,10.14569/ijacsa.2016.070215,2016,International Journal of Advanced Computer Science and Applications,AR;MR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, 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(generic),System / technical development,3.0,AR Registration and Pose Tracking, W4212874505,10.1080/1743873x.2022.2036165,2022,Journal of Heritage Tourism,AR,Cultural heritage & tourism,Other,7.0,Augmented Reality for Learning and Education, W4206001796,10.1145/3487563,2022,ACM Transactions on Applied Perception,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2804262898,10.3991/ijoe.v14i05.7788,2018,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4398153064,10.28945/5284,2024,Journal of Information Technology Education Innovations in Practice,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4388456530,10.3389/frvir.2023.1153145,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment 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aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4315647716,10.3390/electronics12020356,2023,Electronics,VR;Haptics,Medicine & health;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2999544211,10.3390/su12020645,2020,Sustainability,VR;Telepresence;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4281260355,10.1007/s42489-022-00108-4,2022,KN - Journal of Cartography and Geographic Information,MR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4399295665,10.3389/fpsyt.2024.1383547,2024,Frontiers in Psychiatry,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3149485753,10.1111/exsy.12700,2021,Expert Systems,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4282982731,10.3390/app12126071,2022,Applied Sciences,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2742696806,10.5408/17-255.1,2017,Journal of Geoscience Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3082284989,10.1016/j.jth.2020.100921,2020,Journal of Transport & Health,VR;360° video,Transport & aviation;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402322106,10.3389/frvir.2024.1432907,2024,Frontiers in Virtual Reality,Metaverse;VR;XR,Computing & technology (generic);Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4323572178,10.1061/jaeied.aeeng-1533,2023,Journal of Architectural Engineering,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2949899942,10.1162/pres_e_00323,2018,PRESENCE Virtual and Augmented Reality,AR;VR,Transport & aviation;Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W3178561603,10.3390/s21144825,2021,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4220764719,10.1016/j.apergo.2022.103746,2022,Applied Ergonomics,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404840478,10.2196/56790,2024,Journal of Medical Internet Research,XR;VR;AR;MR,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4321352009,10.1007/s11548-022-02819-5,2023,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, 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technical development,2.0,3D Modeling and Virtual Environment Design, W2902519479,10.25304/rlt.v26.2150,2018,Research in Learning Technology,VR;MR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4400251941,10.1007/s42438-024-00492-2,2024,Postdigital Science and Education,VR;360° video,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3217069213,10.3991/ijet.v16i22.22987,2021,International Journal of Emerging Technologies in Learning (iJET),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4399297899,10.1108/jpbm-09-2023-4706,2024,Journal of Product & Brand Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3217636027,10.3389/fpsyg.2021.759268,2021,Frontiers in Psychology,VR,Marketing & business;Entertainment & games,Other,0.0,Immersive Presence and User Experience, W4391006773,10.1016/j.dsm.2024.01.002,2024,Data Science and Management,Metaverse;AR;VR;MR,Entertainment & games;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396976447,10.1038/s41598-024-61514-4,2024,Scientific Reports,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4280634284,10.18280/isi.270208,2022,Ingénierie des systèmes d information,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4210516315,10.3390/architecture2010003,2022,Architecture,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4288074700,10.1111/aas.14120,2022,Acta Anaesthesiologica Scandinavica,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain 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technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4382679707,10.1080/07370024.2023.2218355,2023,Human-Computer Interaction,MR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3134123410,10.1007/s11548-021-02341-0,2021,International Journal of Computer Assisted Radiology and Surgery,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3202965360,10.1002/adfm.202170293,2021,Advanced Functional Materials,MR;Haptics;Other immersive,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W3090666707,10.1109/thms.2020.3016082,2020,IEEE Transactions on Human-Machine Systems,AR;Holographic/light-field display;XR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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study,5.0,Augmented Reality in Surgery, W2971824763,10.1186/s12888-019-2250-0,2019,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4286005655,10.3390/app12147283,2022,Applied Sciences,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4384519324,10.1109/mce.2023.3296222,2023,IEEE Consumer Electronics Magazine,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3126841179,10.3390/app11031310,2021,Applied Sciences,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3134239726,10.3390/app11052315,2021,Applied Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399110499,10.1109/access.2024.3406494,2024,IEEE Access,AR,Education & training,System / technical development,7.0,Augmented 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Futures","Metaverse governance, ethics, business" W4381304086,10.1109/jsac.2023.3280988,2023,IEEE Journal on Selected Areas in Communications,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4285741160,10.3389/fnbeh.2022.827673,2022,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2508534950,10.1155/2016/7075464,2016,BioMed Research International,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3120222854,10.3389/fnagi.2020.604670,2021,Frontiers in Aging Neuroscience,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4380630452,10.3991/ijep.v13i4.38165,2023,International Journal of Engineering Pedagogy (iJEP),AR,Education & training,Review,7.0,Augmented Reality for Learning and 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health;Other,System / technical development,6.0,XR Technology Trends and Reviews, W2526798603,10.1080/17483107.2016.1229048,2016,Disability and Rehabilitation Assistive Technology,VR;Telepresence,Medicine & health;Military & defense,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4236223639,10.5815/ijitcs.2019.03.05,2019,International Journal of Information Technology and Computer Science,360° video;Telepresence,Communication & social;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2493102296,10.1162/pres_e_00247,2016,PRESENCE Virtual and Augmented Reality,VR;AR,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4324370101,10.1016/j.displa.2023.102417,2023,Displays,Haptics;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4214934732,10.1007/s10803-022-05447-9,2022,Journal of Autism and Developmental 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video;VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4298004785,10.14245/ns.2244134.067,2022,Neurospine,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2911233793,10.1089/cyber.2018.0377,2019,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2610474897,10.1089/cyber.2016.0399,2017,Cyberpsychology Behavior and Social Networking,Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4226126770,10.1109/tpc.2022.3155920,2022,IEEE Transactions on Professional Communication,AR,Education & training;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3193333920,10.1080/0144929x.2021.1960606,2021,Behaviour and Information 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Reality,360° video;VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391036023,10.1016/j.invent.2024.100713,2024,Internet Interventions,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4401155956,10.1080/10941665.2024.2383218,2024,Asia Pacific Journal of Tourism Research,AR,Cultural heritage & tourism;Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395046078,10.1007/s11042-024-19238-0,2024,Multimedia Tools and Applications,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2342071986,10.3390/app6040117,2016,Applied Sciences,Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408042904,10.1007/s10055-025-01118-z,2025,Virtual Reality,MR;VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2929067463,10.1111/camh.12326,2019,Child and Adolescent Mental Health,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4221053012,10.1155/2022/2903124,2022,Wireless Communications and Mobile Computing,AR;VR,Psychology & neuroscience;Entertainment & games,Other,7.0,Augmented Reality for Learning and Education, W4320919630,10.3390/app13042460,2023,Applied Sciences,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4323652095,10.1024/0301-1526/a001062,2023,VASA,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2946326547,10.1016/j.jsurg.2019.05.004,2019,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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Processing,AR;VR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4383648087,10.1016/j.procir.2023.03.089,2023,Procedia CIRP,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2926705812,10.1097/pcc.0000000000001917,2019,Pediatric Critical Care Medicine,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4309511020,10.1001/jamapediatrics.2022.4426,2022,Archives of Pediatrics and Adolescent Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3151863153,10.24018/ejece.2021.5.2.303,2021,European Journal of Electrical Engineering and Computer Science,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4384916670,10.1109/access.2023.3296882,2023,IEEE Access,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4392639140,10.1097/j.pain.0000000000003198,2024,Pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4377013005,10.1007/s00371-023-02829-7,2023,The Visual Computer,AR;MR,Psychology & neuroscience;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3193326351,10.3390/fi13080214,2021,Future Internet,MR;Holographic/light-field display;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2050623565,10.7863/ultra.34.1.29,2014,Journal of Ultrasound in Medicine,VR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4392939676,10.1109/tcsvt.2024.3378352,2024,IEEE Transactions on Circuits and Systems for Video Technology,VR;360° video,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence 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teaching and learning W4386319351,10.1016/j.jmgm.2023.108606,2023,Journal of Molecular Graphics and Modelling,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3131608613,10.3389/frvir.2020.582169,2021,Frontiers in Virtual Reality,VR;AR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200277147,10.3390/s22010063,2021,Sensors,AR,Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, W4386995836,10.3390/app131910618,2023,Applied Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396916730,10.1080/13683500.2024.2349694,2024,Current Issues in Tourism,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3200907334,10.1145/3440868,2021,Communications of the ACM,VR;XR,Computing & technology (generic);Marketing & business,Other,0.0,Immersive Presence and User Experience, W4387132220,10.3390/electronics12194073,2023,Electronics,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3196829196,10.4236/jcc.2021.99001,2021,Journal of Computer and Communications,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4220919742,10.3390/healthcare10040646,2022,Healthcare,AR;MR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4306247800,10.1177/20552076221131141,2022,Digital Health,VR;AR;MR;XR,Entertainment & games;Other,Review,6.0,XR Technology Trends and Reviews, W3207686450,10.1086/712421,2021,The Journal of Law and Economics,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, 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for VR, W4200004071,10.1108/bepam-03-2021-0054,2021,Built Environment Project and Asset Management,VR;AR,Architecture & urban;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3006139662,10.1109/lra.2020.2972793,2020,IEEE Robotics and Automation Letters,Haptics;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3017889253,10.3233/rnn-190974,2020,Restorative Neurology and Neuroscience,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4290992079,10.1007/s11042-022-13410-0,2022,Multimedia Tools and Applications,VR;Telepresence,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2845994979,10.12948/issn14531305/22.2.2018.06,2018,Informatica Economica,AR,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4390064700,10.1016/j.parkreldis.2023.105970,2023,Parkinsonism & Related Disorders,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3112317324,10.1109/access.2020.3043783,2020,IEEE Access,MR,Communication & social,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4360619318,10.3389/fped.2023.1133456,2023,Frontiers in Pediatrics,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3136704951,10.1002/ase.2074,2021,Anatomical Sciences Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4405285130,10.1080/1528008x.2024.2440010,2024,Journal of Quality Assurance in Hospitality & Tourism,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, 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Materials,VR,Architecture & urban;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2554179076,10.58459/rptel.2011.625-42,2011,Research and Practice in Technology Enhanced Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3119706043,10.1016/j.jormas.2021.01.005,2021,Journal of Stomatology Oral and Maxillofacial Surgery,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2189112340,10.3233/thc-151039,2015,Technology and Health Care,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3163460414,10.36680/j.itcon.2021.016,2021,Journal of Information Technology in Construction,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4283706248,10.1038/s41598-022-14747-0,2022,Scientific 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technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4320709284,10.2174/1573396319666230214103103,2023,Current Pediatric Reviews,VR;AR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4391982535,10.1108/et-02-2023-0051,2024,Education + Training,VR;Other immersive,Education & training;Engineering & manufacturing,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4283701447,10.1016/j.amepre.2022.05.003,2022,American Journal of Preventive Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4288453076,10.1037/tmb0000076,2022,Technology Mind and Behavior,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3191556403,10.1007/s11548-021-02470-6,2021,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3108021837,10.1089/end.2020.0674,2020,Journal of Endourology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4410243599,10.1007/s10055-025-01156-7,2025,Virtual Reality,VR;360° video,Communication & social;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4392771873,10.1080/13683500.2024.2322694,2024,Current Issues in Tourism,Metaverse,Cultural heritage & tourism,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281726339,10.1016/j.appet.2022.106122,2022,Appetite,360° video,Marketing & business,Experiment / user study,6.0,XR Technology Trends and Reviews, W3194413150,10.1109/tvcg.2021.3106476,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology 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study,1.0,VR Therapeutic Interventions, W4395030281,10.1007/s00170-024-13639-z,2024,The International Journal of Advanced Manufacturing Technology,VR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3185626999,10.3390/s21155083,2021,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4390908069,10.1109/toh.2024.3354268,2024,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2761871091,10.1016/j.brat.2017.09.012,2017,Behaviour Research and Therapy,VR,Psychology & neuroscience;Medicine & health,Other,1.0,VR Therapeutic Interventions, W3126186173,10.1038/s41746-021-00387-7,2021,npj Digital Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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W4321459707,10.1186/s12955-023-02097-y,2023,Health and Quality of Life Outcomes,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3014239236,10.3390/info11040195,2020,Information,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3045041762,10.1097/sih.0000000000000489,2020,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2765095559,10.1109/tla.2017.8071250,2017,IEEE Latin America Transactions,AR;VR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2964038024,10.1364/oe.27.022198,2019,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4388225020,10.3389/fneur.2023.1269014,2023,Frontiers in Neurology,AR;VR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3146099472,10.4995/var.2021.14880,2021,Virtual Archaeology Review,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4295549048,10.3390/app12189110,2022,Applied Sciences,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W2911913303,10.1109/jeds.2019.2899646,2019,IEEE Journal of the Electron Devices Society,VR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4322732597,10.1007/s10055-023-00752-9,2023,Virtual Reality,VR,Psychology & neuroscience;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4226029828,10.1109/tlt.2022.3157065,2022,IEEE Transactions on Learning Technologies,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3088462409,10.3233/jifs-189343,2020,Journal of Intelligent & Fuzzy Systems,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4303454057,10.1089/g4h.2022.0048,2022,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3159156023,10.1093/pm/pnab162,2021,Pain Medicine,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2967548099,10.1097/prs.0000000000006191,2019,Plastic & Reconstructive Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4400219328,10.1108/ijchm-07-2023-0999,2024,International Journal of Contemporary Hospitality Management,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4415427299,10.1038/s41598-025-20833-w,2025,Scientific Reports,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4364361752,10.3389/frvir.2023.1067932,2023,Frontiers in Virtual Reality,MR;AR;XR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3032959044,10.1089/g4h.2019.0036,2020,Games for Health Journal,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4394723347,10.3389/fbioe.2024.1376000,2024,Frontiers in Bioengineering and Biotechnology,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4210415489,10.1109/access.2022.3147726,2022,IEEE Access,XR,Medicine & health;Psychology & neuroscience,Review,6.0,XR 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learning W4396901405,10.1080/10941665.2024.2350401,2024,Asia Pacific Journal of Tourism Research,Metaverse;XR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4401466292,10.1007/s44223-024-00067-y,2024,Architectural Intelligence,AR;XR,Architecture & urban;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W2576185128,10.1049/el.2016.3048,2017,Electronics Letters,VR,Computing & technology (generic);Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4394850279,10.3389/fbloc.2024.1359130,2024,Frontiers in Blockchain,Metaverse;XR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406595545,10.2196/64576,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2793631896,10.1111/psyg.12301,2018,Psychogeriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2981646556,10.1080/00038628.2019.1675138,2019,Architectural Science Review,VR;AR;MR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3177225640,10.1007/s10055-021-00547-w,2021,Virtual Reality,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2484082268,10.1115/1.4033867,2016,Journal of Medical Devices,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3193852231,10.9781/ijimai.2021.07.003,2021,International Journal of Interactive Multimedia and Artificial Intelligence,MR;AR;XR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4377862041,10.1038/s41598-023-35669-5,2023,Scientific Reports,360° video;Other immersive,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402207702,10.3390/educsci14090963,2024,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4377707864,10.1109/toh.2023.3279267,2023,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic);Psychology & neuroscience,Review,14.0,Haptic Interaction and Tactile Feedback, W2912165330,10.3390/info10020062,2019,Information,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4210612362,10.1155/2022/7207585,2022,Wireless Communications and Mobile Computing,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4288518347,10.1097/nne.0000000000001269,2022,Nurse Educator,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W3018253906,10.1037/tra0000567,2020,Psychological Trauma Theory Research Practice and Policy,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386020593,10.1111/bjet.13376,2023,British Journal of Educational Technology,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396877637,10.1109/tem.2024.3400401,2024,IEEE Transactions on Engineering Management,Metaverse;VR;AR,Medicine & health;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4382813366,10.3390/buildings13071665,2023,Buildings,VR,Engineering & manufacturing;Architecture & urban,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W3015399882,10.1093/jcde/qwaa040,2020,Journal of Computational Design and Engineering,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, 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video;VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387872121,10.1109/tmc.2023.3326893,2023,IEEE Transactions on Mobile Computing,XR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4379802238,10.3390/su15129153,2023,Sustainability,Metaverse,Cultural heritage & tourism;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4377014259,10.1007/s41686-023-00077-5,2023,Journal of Formative Design in Learning,VR;XR,Education & training;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4316465042,10.3390/s23021026,2023,Sensors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366280064,10.1111/ijcs.12945,2023,International Journal of Consumer Studies,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4391170517,10.3390/bs14020082,2024,Behavioral Sciences,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4399681545,10.3390/educsci14060635,2024,Education Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2133679963,10.1260/1478-0771.10.2.205,2012,International Journal of Architectural Computing,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3033034532,10.1167/tvst.9.7.1,2020,Translational Vision Science & Technology,VR,Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training, W2896897619,10.1089/cyber.2017.0656,2018,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4308435295,10.3389/fpsyg.2022.993162,2022,Frontiers in Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2795641107,10.3389/fnagi.2018.00088,2018,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4244271687,10.31616/asj.2019.0013,2019,Asian Spine Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4225114803,10.1002/brb3.2600,2022,Brain and Behavior,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3011617012,10.1063/1.5142849,2020,Chaos An Interdisciplinary Journal of Nonlinear Science,MR;Telepresence,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR, W4391604487,10.57019/jmv.1344489,2024,Journal of Metaverse,Metaverse;XR;AR;MR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3007475940,10.1097/sih.0000000000000414,2020,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4322758691,10.1097/corr.0000000000002602,2023,Clinical Orthopaedics and Related Research,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399553447,10.1016/j.rmed.2024.107696,2024,Respiratory Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2981517960,10.20870/ijvr.2018.18.1.2900,2018,International Journal of Virtual Reality,VR,Entertainment & games;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4292999309,10.3390/jcm11174956,2022,Journal of Clinical Medicine,VR;360° video,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2317376429,10.4293/jsls.2014.00258,2014,JSLS Journal of the Society of Laparoscopic & Robotic Surgeons,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3136771694,10.1016/j.apergo.2021.103400,2021,Applied Ergonomics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3082821138,10.1002/brb3.1814,2020,Brain and Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4365149752,10.1098/rsos.221622,2023,Royal Society Open Science,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389948362,10.1002/cav.2224,2023,Computer Animation and Virtual Worlds,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3208145391,10.1177/07419325211054209,2021,Remedial and Special Education,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4323065217,10.1109/tvcg.2023.3247084,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Transport & aviation;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3095924504,10.1177/2042753020926948,2020,E-Learning and Digital Media,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391168544,10.3390/foods13030375,2024,Foods,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2981103929,10.3390/su11205720,2019,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406150095,10.1080/00140139.2024.2447866,2025,Ergonomics,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402415944,10.1080/24699322.2024.2357164,2024,Computer Assisted Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4205609376,10.1016/j.drugalcdep.2021.109246,2021,Drug and Alcohol Dependence,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387408431,10.3390/electronics12194151,2023,Electronics,VR;Telepresence,Engineering & manufacturing;Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4387935838,10.24215/16666038.23.e09,2023,Journal of Computer Science and Technology,VR;Haptics,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2011659288,10.1177/1049731511428617,2011,Research on Social Work Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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Experience, W4318220126,10.3926/jotse.1661,2023,Journal of Technology and Science Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4295789424,10.1109/access.2022.3206600,2022,IEEE Access,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W2782590631,10.3389/fbioe.2017.00085,2018,Frontiers in Bioengineering and Biotechnology,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3210931027,10.3390/mti5110066,2021,Multimodal Technologies and Interaction,VR;AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3065112747,10.1186/s13677-020-00190-x,2020,Journal of Cloud Computing Advances Systems and Applications,MR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3047084809,10.1002/cae.22306,2020,Computer Applications in Engineering Education,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413326065,10.3390/educsci15081066,2025,Education Sciences,XR,Education & training,Review,6.0,XR Technology Trends and Reviews, W3194343603,10.1155/2021/3176309,2021,Wireless Communications and Mobile Computing,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385174996,10.1080/21548455.2023.2238871,2023,International Journal of Science Education Part B,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4213127221,10.37188/lam.2022.012,2022,Light Advanced Manufacturing,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4366525620,10.1016/j.jad.2023.04.043,2023,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4288453064,10.1037/tmb0000082,2022,Technology Mind and Behavior,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391335588,10.3390/jimaging10020036,2024,Journal of Imaging,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3094255995,10.1097/aud.0000000000000961,2020,Ear and Hearing,AR;Spatial audio,Medicine & health;Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W2513078555,10.3390/sym8090093,2016,Symmetry,VR,Entertainment & games;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4394573919,10.1002/ase.2419,2024,Anatomical Sciences Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4312797920,10.1016/j.ifacol.2022.09.483,2022,IFAC-PapersOnLine,AR;Telepresence,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4385782525,10.1016/j.displa.2023.102512,2023,Displays,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4385604048,10.1186/s12903-023-03261-y,2023,BMC Oral Health,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4210443649,10.3389/fpsyt.2021.733584,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4400886551,10.2196/62842,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386607227,10.1108/tg-03-2023-0036,2023,Transforming Government People Process and Policy,Metaverse,Computing & technology (generic);Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2769651220,10.3389/fpsyg.2017.02019,2017,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3097150505,10.18178/ijiet.2020.10.8.1423,2020,International Journal of Information and Education Technology,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4389245595,10.3390/mti7120111,2023,Multimodal Technologies and Interaction,VR;Metaverse,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3163270099,10.1109/access.2021.3080286,2021,IEEE Access,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399323037,10.3390/app14114881,2024,Applied Sciences,AR;Spatial audio;Other immersive,Communication & social;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4229022953,10.1097/cin.0000000000000916,2022,CIN Computers Informatics Nursing,VR,Education & training;Computing & technology (generic),Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4318594926,10.1080/09588221.2023.2173612,2023,Computer Assisted Language Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4320709577,10.1080/00325481.2023.2180953,2023,Postgraduate Medicine,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3207323840,10.1109/jiot.2021.3105100,2021,IEEE Internet of Things Journal,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4200265337,10.3390/computers11010004,2021,Computers,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4386952192,10.1109/jstsp.2023.3312914,2023,IEEE Journal of Selected Topics in Signal Processing,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4220948051,10.1111/iwj.13785,2022,International Wound Journal,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391810566,10.3390/digital4010010,2024,Digital,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2972593896,10.1002/ett.3746,2019,Transactions on Emerging Telecommunications Technologies,360° video;VR;Other immersive,Computing & technology (generic);Marketing & business,Other,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4385247483,10.3390/app13148544,2023,Applied Sciences,Metaverse;XR;VR;AR,Cultural heritage & tourism,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390745857,10.1038/s41598-024-51190-9,2024,Scientific Reports,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4224227324,10.1080/17483107.2022.2063423,2022,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3047691686,10.3390/su12166440,2020,Sustainability,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4224937170,10.3389/fnrgo.2022.883962,2022,Frontiers in Neuroergonomics,VR;Haptics;Spatial audio,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4361797646,10.1016/j.cexr.2023.100016,2023,Computers & Education X Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Contemporary Hospitality Management,Metaverse;AR;XR,Cultural heritage & tourism;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4213259903,10.1016/j.oraloncology.2022.105775,2022,Oral Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3174579096,10.21873/invivo.12477,2021,In Vivo,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3185331354,10.1109/lra.2021.3094502,2021,IEEE Robotics and Automation Letters,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4319988660,10.1109/mmul.2022.3232892,2023,IEEE Multimedia,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4400101800,10.5213/inj.2448042.021,2024,International Neurourology Journal,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3203780418,10.3390/educsci11100597,2021,Education Sciences,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W2078118412,10.1371/journal.pone.0067651,2013,PLoS ONE,VR;Spatial audio;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285400395,10.1344/der.2022.41.249-267,2022,Digital Education Review,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2782867148,10.7763/ijcte.2017.v9.1184,2017,International Journal of Computer Theory and Engineering,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4323668387,10.3390/jcm12062142,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3000269281,10.1109/mc.2019.2951981,2020,Computer,AR,Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W3080767672,10.1016/j.fsidi.2020.301011,2020,Forensic Science International Digital Investigation,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2778848746,10.1007/s12652-017-0654-6,2017,Journal of Ambient Intelligence and Humanized Computing,AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4391404521,10.37433/aad.v5i2.353,2024,Advancements in Agricultural Development,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2803034103,10.1007/s12193-018-0264-4,2018,Journal on Multimodal User Interfaces,Haptics;Spatial audio;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4417498009,10.1038/s41598-025-32244-y,2025,Scientific Reports,XR;Other immersive,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4396642313,10.1038/s41598-024-60942-6,2024,Scientific Reports,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2126675686,10.1109/tmm.2011.2168197,2011,IEEE Transactions on Multimedia,Spatial audio;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4321608015,10.1109/tvcg.2023.3247459,2023,IEEE Transactions on Visualization and Computer Graphics,AR;MR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4387462871,10.1016/j.mfglet.2023.08.068,2023,Manufacturing Letters,AR;Holographic/light-field display,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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business;Entertainment & games,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4220810725,10.3946/kjme.2022.220,2022,Korean journal of medical education,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385984879,10.3390/info14080465,2023,Information,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4285181834,10.14569/ijacsa.2022.01306101,2022,International Journal of Advanced Computer Science and Applications,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4407923848,10.1016/j.urology.2025.02.033,2025,Urology,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3025478518,10.1080/21622965.2020.1760103,2020,Applied Neuropsychology Child,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403977173,10.3390/s24217063,2024,Sensors,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3152803023,10.3389/fnins.2021.622095,2021,Frontiers in Neuroscience,360° video;VR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W3105398468,10.2196/19580,2020,JMIR Serious Games,VR;Spatial audio,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385370976,10.1061/jcemd4.coeng-13433,2023,Journal of Construction Engineering and Management,VR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4404860256,10.3390/educsci14121309,2024,Education Sciences,XR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W3142629576,10.1007/s10055-021-00516-3,2021,Virtual Reality,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4393281993,10.1016/j.media.2024.103161,2024,Medical Image Analysis,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4379534822,10.1167/tvst.12.6.2,2023,Translational Vision Science & Technology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385661536,10.1007/s00586-023-07826-x,2023,European Spine Journal,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4368408200,10.1061/jccee5.cpeng-5140,2023,Journal of Computing in Civil Engineering,360° video,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4408345066,10.1001/jamasurg.2024.5494,2025,JAMA Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4401038491,10.3389/frvir.2024.1353941,2024,Frontiers in Virtual Reality,AR;VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4353018170,10.4235/agmr.23.0016,2023,Annals of Geriatric Medicine and Research,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3126911718,10.3389/fmed.2020.629086,2021,Frontiers in Medicine,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, W3094966647,10.3390/ijerph17218051,2020,International Journal of Environmental Research and Public Health,VR;360° video,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4213055659,10.2196/29473,2022,JMIR Cardio,VR;360° video,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4224248480,10.3390/jcm11092300,2022,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2950821271,10.1111/eip.12831,2019,Early Intervention in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387216062,10.1108/intr-08-2022-0647,2023,Internet Research,Metaverse,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281735092,10.3389/fnhum.2022.868074,2022,Frontiers in Human Neuroscience,MR;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390886241,10.1080/20932685.2023.2293290,2024,Journal of Global Fashion Marketing,Metaverse;AR;VR,Marketing & business;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4229335705,10.3390/educsci12050329,2022,Education Sciences,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4394972461,10.1177/10468781241248821,2024,Simulation & Gaming,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3185013535,10.3389/fbioe.2021.678006,2021,Frontiers in Bioengineering and Biotechnology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2933084710,10.1177/1550147719840173,2019,International Journal of Distributed Sensor Networks,AR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3107448470,10.1080/09544828.2020.1851662,2020,Journal of Engineering Design,MR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4289878123,10.1145/3551641,2022,ACM Transactions on Multimedia Computing Communications and Applications,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2790867257,10.2341/17-083-c,2018,Operative Dentistry,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4306924322,10.1007/s10639-022-11364-2,2022,Education and Information Technologies,XR;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4376871648,10.1007/s10916-023-01959-8,2023,Journal of Medical Systems,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4313594572,10.1016/j.cag.2022.12.006,2022,Computers & Graphics,MR;VR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4205362792,10.29333/ejmste/11485,2022,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4386928642,10.1080/0144929x.2023.2258231,2023,Behaviour and Information Technology,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409482976,10.1080/1750984x.2025.2484727,2025,International Review of Sport and Exercise Psychology,VR,Psychology & neuroscience;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4417197439,10.1080/15252019.2025.2589445,2025,Journal of Interactive Advertising,VR;XR;Metaverse,Marketing & business;Communication & social,Other,0.0,Immersive Presence and User Experience, W3127808283,10.1016/j.foodcont.2021.107940,2021,Food Control,AR;Telepresence,Medicine & health;Other,Experiment / user study,5.0,Augmented Reality in Surgery, W4360615087,10.3390/app13074078,2023,Applied Sciences,MR;Holographic/light-field display;VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3046724029,10.1109/access.2020.3013016,2020,IEEE Access,AR;MR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3204988824,10.4018/ijesma.289632,2021,International Journal of E-Services and Mobile Applications,AR,Marketing & business;Other,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2808369699,10.3389/fpsyg.2018.01085,2018,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321347808,10.1145/3636970,2024,ACM Journal on Computing and Sustainable Societies,AR,Cultural heritage & tourism;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3177203488,10.1007/s10055-021-00540-3,2021,Virtual Reality,360° video;VR,Communication & social;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4313506324,10.1109/tip.2022.3203210,2022,IEEE Transactions on Image Processing,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4225365585,10.1109/tlt.2022.3166556,2022,IEEE Transactions on Learning Technologies,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2765866205,10.1117/1.jei.26.5.053029,2017,Journal of Electronic Imaging,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4224245140,10.1177/13548565221086406,2022,Convergence The International Journal of Research into New Media Technologies,VR,Psychology & neuroscience;Other,Qualitative,0.0,Immersive Presence and User Experience, W4312329922,10.1109/tg.2022.3213127,2022,IEEE Transactions on Games,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400608346,10.1007/s10639-024-12892-9,2024,Education and Information Technologies,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W3211040516,10.3390/ijerph182111250,2021,International Journal of Environmental Research and Public Health,VR,Architecture & urban;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4383750286,10.18178/ijiet.2023.13.7.1904,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2031349298,10.4028/www.scientific.net/amm.475-476.1230,2013,Applied Mechanics and Materials,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3045248820,10.1364/ol.399623,2020,Optics Letters,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404826880,10.1016/j.jretconser.2024.104156,2024,Journal of Retailing and Consumer Services,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4377221419,10.3389/fpsyg.2023.1134242,2023,Frontiers in Psychology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3193978766,10.1080/00140139.2021.1917668,2021,Ergonomics,AR;VR,Military & defense;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391817740,10.1080/10447318.2024.2313274,2024,International Journal of Human-Computer Interaction,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4381952729,10.1016/j.psychsport.2023.102477,2023,Psychology of sport and exercise,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3159741640,10.3390/brainsci11050555,2021,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4295067338,10.1177/07356331221121284,2022,Journal of Educational Computing Research,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2802234876,10.12928/telkomnika.v16i4.7759,2018,TELKOMNIKA (Telecommunication Computing Electronics and Control),AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4313312299,10.2196/40400,2022,JMIR Human Factors,VR,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3144670268,10.1109/tg.2021.3068426,2021,IEEE Transactions on Games,AR,Entertainment & games;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3081957812,10.1155/2020/8341034,2020,Journal of Aging Research,AR;VR,Architecture & urban;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400082610,10.3390/jmse12071084,2024,Journal of Marine Science and Engineering,MR;AR;VR;360° video,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2908327333,10.3390/s19030641,2019,Sensors,Haptics;Telepresence,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401219869,10.5815/ijcnis.2024.04.08,2024,International Journal of Computer Network and Information Security,AR;VR,Computing & technology (generic);Other,System / technical development,7.0,Augmented Reality for Learning and Education, W2069208494,10.3109/13645706.2014.903853,2014,Minimally Invasive Therapy & Allied Technologies,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4211170171,10.3390/s22041307,2022,Sensors,VR,Medicine & health;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2996238953,10.1177/1550147719894533,2019,International Journal of Distributed Sensor Networks,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W3138343641,10.7861/fhj.2020-0146,2021,Future Healthcare Journal,MR;Holographic/light-field display,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4223541841,10.1007/s11042-022-12864-6,2022,Multimedia Tools and Applications,AR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4391697107,10.1109/jiot.2024.3364247,2024,IEEE Internet of Things Journal,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3139275041,10.1016/j.jormas.2021.03.009,2021,Journal of Stomatology Oral and Maxillofacial Surgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411603896,10.1007/s10916-025-02217-9,2025,Journal of Medical Systems,VR;AR;MR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4319963666,10.3390/ijgi12020061,2023,ISPRS International Journal of Geo-Information,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W2945254530,10.1093/tbm/ibz068,2019,Translational Behavioral Medicine,VR,Medicine & health;Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W4391820733,10.3390/fi16020060,2024,Future Internet,Metaverse;AR;VR;XR,Computing & technology (generic);Architecture & urban,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407770659,10.2196/69021,2025,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4321766776,10.1016/j.cexr.2023.100011,2023,Computers & Education X Reality,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395011962,10.1038/s41598-024-59278-y,2024,Scientific Reports,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408130594,10.1061/jaeied.aeeng-1755,2025,Journal of Architectural Engineering,AR;MR,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W1548869642,10.1002/jcu.22207,2014,Journal of Clinical Ultrasound,VR;Holographic/light-field display,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3106851432,10.1016/j.vrih.2020.09.001,2020,Virtual Reality & Intelligent Hardware,VR;Haptics,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2767823552,10.1177/1729881417716365,2017,International Journal of Advanced Robotic Systems,Haptics;Telepresence,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4286533559,10.2196/37228,2022,JMIR Serious Games,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4401809381,10.1186/s12903-024-04704-w,2024,BMC Oral Health,VR;Haptics,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3196191760,10.1016/j.ejrad.2021.109925,2021,European Journal of Radiology,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Futures","Metaverse governance, ethics, business" W4400516405,10.1080/13683500.2024.2372652,2024,Current Issues in Tourism,Metaverse;AR;XR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4398222604,10.1038/s41598-024-62338-y,2024,Scientific Reports,AR,Psychology & neuroscience;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4361274488,10.3390/brainsci13040578,2023,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3035537690,10.3389/fpsyg.2020.01262,2020,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4392405448,10.1109/tce.2024.3372506,2024,IEEE Transactions on Consumer Electronics,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse 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development,12.0,Virtual Reality Rehabilitation for Patients, W2903846907,10.1364/oe.26.034142,2018,Optics Express,VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2168217435,10.1109/tvcg.2013.39,2013,IEEE Transactions on Visualization and Computer Graphics,MR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2793214544,10.1080/17483107.2018.1429501,2018,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3111580486,10.1109/tem.2020.3038461,2020,IEEE Transactions on Engineering Management,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4213178370,10.1109/tbme.2022.3150952,2022,IEEE Transactions on Biomedical Engineering,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4283642855,10.1177/07356331221111203,2022,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3142700667,10.1037/ppm0000315,2021,Psychology of Popular Media,VR,Psychology & neuroscience;Other,Qualitative,0.0,Immersive Presence and User Experience, W3045934380,10.2196/17576,2020,JMIR Serious Games,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3198788893,10.1016/j.aap.2021.106387,2021,Accident Analysis & Prevention,VR;Other immersive,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392900233,10.1016/j.gerinurse.2024.02.032,2024,Geriatric Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, 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Rehabilitation for Patients, W4213186494,10.1080/17483107.2022.2039307,2022,Disability and Rehabilitation Assistive Technology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385731893,10.1109/jstsp.2023.3304117,2023,IEEE Journal of Selected Topics in Signal Processing,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4388823256,10.3390/electronics12224715,2023,Electronics,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4391648487,10.3389/fpubh.2024.1324004,2024,Frontiers in Public Health,VR,Medicine & health;Education & training,Other,0.0,Immersive Presence and User Experience, W3127909988,10.1109/lwc.2021.3057114,2021,IEEE Wireless Communications Letters,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4389080278,10.3390/su152316394,2023,Sustainability,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3135863609,10.3390/ijerph18052501,2021,International Journal of Environmental Research and Public Health,360° video;VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2803118655,10.1016/j.procir.2018.02.020,2018,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4290772858,10.1097/md.0000000000029212,2022,Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4389626440,10.3991/ijim.v17i23.45941,2023,International Journal of Interactive Mobile Technologies (iJIM),VR,Cultural heritage & tourism;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4365513935,10.1364/boe.485776,2023,Biomedical Optics Express,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4391262656,10.1186/s12909-024-05057-2,2024,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404061305,10.2196/56235,2024,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3111607709,10.3233/jifs-189501,2020,Journal of Intelligent & Fuzzy Systems,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3199774498,10.1098/rsos.210537,2021,Royal Society Open Science,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4399268667,10.1177/18479790241257118,2024,International Journal of Engineering Business Management,Metaverse;XR,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402564166,10.1016/j.ijcci.2024.100681,2024,International Journal of Child-Computer Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4312187892,10.3390/mti7010002,2022,Multimodal Technologies and Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2901293612,10.1080/13607863.2018.1509297,2018,Aging & Mental Health,Telepresence,Medicine & health;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W2118965926,10.1162/pres_a_00151,2013,PRESENCE Virtual and Augmented Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3127253582,10.1186/s12984-021-00885-5,2021,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387415015,10.1109/tlt.2023.3322660,2023,IEEE Transactions on Learning Technologies,XR;AR;MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4405460398,10.3991/ijim.v18i24.50793,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3021882377,10.7759/cureus.8020,2020,Cureus,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3112325539,10.1177/2055668320964121,2020,Journal of Rehabilitation and Assistive Technologies Engineering,AR,Medicine & health;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4388020482,10.1016/j.eswa.2023.122275,2023,Expert Systems with Applications,VR,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4300002963,10.1080/10494820.2022.2127779,2022,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2899082782,10.1177/1470785318767287,2018,International Journal of Market Research,VR;360° video,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4296793708,10.3390/brainsci12091231,2022,Brain Sciences,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410905172,10.3389/frvir.2025.1595326,2025,Frontiers in Virtual Reality,VR;Telepresence,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4399862843,10.3390/buildings14061865,2024,Buildings,XR;VR;AR;MR,Architecture & urban;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W1877082210,10.1002/lary.24708,2014,The Laryngoscope,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2797468722,10.17265/2332-7839/2018.01.003,2018,Journal of Sports Science,VR,Education & training,System / technical development,1.0,VR Therapeutic Interventions, W4385874653,10.5815/ijmecs.2023.04.01,2023,International Journal of Modern Education and Computer Science,XR;MR;AR,Education & training;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4362664351,10.1162/pres_a_00374,2022,PRESENCE Virtual and Augmented Reality,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4293812119,10.1109/tvcg.2022.3203105,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4377289816,10.3390/vision7020042,2023,Vision,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3040731914,10.1177/1747021820943757,2020,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396773981,10.1108/jhti-11-2023-0835,2024,Journal of Hospitality and Tourism Insights,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4294219326,10.3389/fbioe.2022.917486,2022,Frontiers in Bioengineering and Biotechnology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3097024167,10.2147/ndt.s276203,2020,Neuropsychiatric Disease and Treatment,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401388439,10.3390/machines12080540,2024,Machines,AR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3023885049,10.3390/jcm9051355,2020,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404160559,10.1007/s11528-024-01014-4,2024,TechTrends,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3166396809,10.1177/17506980211010697,2021,Memory Studies,XR;AR;VR,Cultural heritage & tourism;Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W3177600520,10.1016/j.acra.2021.05.024,2021,Academic Radiology,VR,Education & training;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR simulation for medical training W4390598800,10.18870/hlrc.v13i2.1430,2023,Higher Learning Research Communications,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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Education, W4385075327,10.1080/10641734.2023.2218420,2023,Journal of Current Issues & Research in Advertising,Metaverse,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4323317857,10.3390/ijerph20054609,2023,International Journal of Environmental Research and Public Health,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4206122612,10.3389/fonc.2021.804748,2022,Frontiers in Oncology,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4296117825,10.1145/3560818,2022,ACM Transactions on Applied Perception,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318148725,10.1109/jiot.2023.3240099,2023,IEEE Internet of Things Journal,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403449779,10.1145/3700881,2024,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3034296496,10.1109/mnano.2020.2994802,2020,IEEE Nanotechnology Magazine,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4323352440,10.1080/15391523.2023.2186988,2023,Journal of Research on Technology in Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4392144005,10.1038/s41598-024-55073-x,2024,Scientific Reports,VR;360° video,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3197910768,10.1108/ecam-11-2020-0955,2021,Engineering Construction & Architectural Management,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4307777311,10.1177/02676591221137480,2022,Perfusion,XR;VR;AR;MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4393046702,10.1364/oe.520430,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2065458416,10.2147/opth.s69970,2015,Clinical ophthalmology,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4323980552,10.1080/10494820.2023.2184389,2023,Interactive Learning Environments,360° video;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4361984629,10.1109/tlt.2023.3263587,2023,IEEE Transactions on Learning Technologies,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2529889570,10.1007/s11554-016-0640-9,2016,Journal of Real-Time Image Processing,AR;Other immersive,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4396594228,10.20867/thm.30.2.10,2024,Tourism and hospitality management,VR,Cultural heritage & tourism;Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W2012350510,10.1177/1524838014521501,2014,Trauma Violence & Abuse,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4387672277,10.1007/s10055-023-00863-3,2023,Virtual Reality,AR,Computing & technology (generic);Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401397845,10.1089/g4h.2023.0240,2024,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3096759521,10.1007/s10055-020-00484-0,2020,Virtual Reality,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning 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W4206655329,10.1080/17510694.2021.2017634,2022,Creative Industries Journal,VR;Haptics,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4387420733,10.1111/opo.13229,2023,Ophthalmic and Physiological Optics,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393995610,10.1007/s10643-024-01659-z,2024,Early Childhood Education Journal,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3088430686,10.1016/j.procir.2020.04.012,2020,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391229789,10.3390/bioengineering11020115,2024,Bioengineering,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408366571,10.3390/jcm14061903,2025,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411035952,10.3389/frobt.2025.1567955,2025,Frontiers in Robotics and AI,Haptics,Medicine & health;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W3089122205,10.1016/j.procir.2020.03.039,2020,Procedia CIRP,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4386030415,10.3390/brainsci13081222,2023,Brain Sciences,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3214108135,10.1007/s10055-021-00584-5,2021,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4295136282,10.1053/j.jvca.2022.09.004,2022,Journal of Cardiothoracic and Vascular Anesthesia,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3042963463,10.1098/rsos.200622,2020,Royal Society Open Science,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3214722354,10.1007/s10055-021-00605-3,2021,Virtual Reality,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4379376899,10.1080/17483107.2023.2219699,2023,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3189146977,10.1109/tvcg.2021.3101854,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4379877419,10.1007/s10956-023-10051-2,2023,Journal of Science Education and Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391052462,10.1007/s12671-024-02306-9,2024,Mindfulness,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399367245,10.3390/mti8060048,2024,Multimodal Technologies and Interaction,Metaverse;Other immersive,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387528723,10.1117/1.jom.3.4.041208,2023,Journal of Optical Microsystems,VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4319750996,10.1016/j.jhsa.2023.01.004,2023,The Journal Of Hand Surgery,VR;AR;Telepresence,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2994256840,10.1016/j.ajur.2019.11.005,2019,Asian journal of urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4319997999,10.1016/j.injury.2023.01.030,2023,Injury,VR,Medicine & health;Computing & technology (generic),Survey / 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technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4381429594,10.3991/ijim.v17i12.36951,2023,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409846220,10.1177/21582440251330012,2025,SAGE Open,Other immersive,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4206736166,10.3390/jimaging8010007,2022,Journal of Imaging,MR;Haptics;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4292581156,10.1109/tem.2022.3195813,2022,IEEE Transactions on Engineering Management,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design,VR simulation for medical training 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W4380027803,10.1080/10447318.2023.2219966,2023,International Journal of Human-Computer Interaction,AR;Holographic/light-field display;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2980745098,10.1504/ijmlo.2020.10024690,2019,International Journal of Mobile Learning and Organisation,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3195512094,10.3390/app11136109,2021,Applied Sciences,XR;Other immersive,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4281571646,10.46328/ijtes.348,2022,International Journal of Technology in Education and Science,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391791330,10.1109/tvt.2024.3365476,2024,IEEE Transactions on Vehicular Technology,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3135551080,10.3390/app11052335,2021,Applied Sciences,MR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4410242157,10.3390/mti9050043,2025,Multimodal Technologies and Interaction,MR;XR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4327979778,10.1007/s00170-023-11198-3,2023,The International Journal of Advanced Manufacturing Technology,MR;Telepresence;XR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3138022415,10.1016/j.neulet.2021.135814,2021,Neuroscience Letters,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4295678593,10.3389/fnagi.2022.980093,2022,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387133493,10.3390/app131910785,2023,Applied Sciences,Metaverse;VR,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W3040505298,10.3390/brainsci10070414,2020,Brain Sciences,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4200486965,10.1007/s10862-021-09943-7,2021,Journal of Psychopathology and Behavioral Assessment,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408284991,10.1007/s41347-025-00499-x,2025,Journal of Technology in Behavioral Science,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2083586140,10.1109/tvcg.2013.260,2014,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386068442,10.1038/s41598-023-40455-4,2023,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2885162182,10.1155/2018/6412318,2018,Rehabilitation Research and Practice,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4392783886,10.1007/s11628-024-00553-3,2024,Service Business,Metaverse,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401122536,10.3390/electronics13152998,2024,Electronics,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4387068077,10.1109/tvcg.2023.3319563,2023,IEEE Transactions on Visualization and Computer Graphics,MR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367548850,10.1080/08164622.2023.2188176,2023,Clinical and Experimental Optometry,AR,Medicine & health;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W3126467778,10.1177/1553350620987978,2021,Surgical Innovation,Holographic/light-field display;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2922255263,10.3390/ijerph16050865,2019,International Journal of Environmental Research and Public Health,VR,Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3080452629,10.1177/0018720820943710,2020,Human Factors The Journal of the Human Factors and Ergonomics Society,AR,Engineering & manufacturing;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386474559,10.1016/j.compag.2023.108194,2023,Computers and Electronics in Agriculture,AR,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4398208092,10.3390/fi16060182,2024,Future Internet,VR;360° video,Psychology & neuroscience;Architecture & urban,Review,0.0,Immersive Presence and User Experience, W4366827914,10.1108/jamr-01-2023-0023,2023,Journal of Advances in Management Research,AR,Cultural heritage & tourism;Marketing & business,Review,7.0,Augmented Reality for Learning and Education, W4392397401,10.1109/tits.2024.3366777,2024,IEEE Transactions on Intelligent Transportation Systems,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412569644,10.1007/s10055-025-01198-x,2025,Virtual Reality,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3086857494,10.1111/medu.14314,2020,Medical Education,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3182586552,10.3390/app11146448,2021,Applied Sciences,AR;360° video,Entertainment & games;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4220889009,10.1038/s41598-022-08226-9,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2958213072,10.1177/1527476419857696,2019,Television & New Media,MR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4392852167,10.1080/10447318.2024.2327180,2024,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4393964810,10.1108/itse-10-2023-0194,2024,Interactive Technology and Smart Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3033936829,10.1186/s13638-020-01690-9,2020,EURASIP Journal on Wireless Communications and Networking,VR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3036817289,10.1080/01292986.2020.1781218,2020,Asian Journal of Communication,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4384822584,10.1080/10447318.2023.2234117,2023,International Journal of Human-Computer Interaction,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391248733,10.1109/access.2024.3358843,2024,IEEE Access,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3016809464,10.1038/s41598-020-63839-2,2020,Scientific Reports,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4399739149,10.1186/s12909-024-05645-2,2024,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2886952698,10.1177/0885066618791952,2018,Journal of Intensive Care Medicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2607235801,10.5152/dir.2017.16323,2017,Diagnostic and Interventional Radiology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2031296414,10.1016/j.procir.2012.07.033,2012,Procedia CIRP,AR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3158992940,10.1145/3457877,2021,interactions,XR;Other immersive,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4391092782,10.1109/msec.2023.3333988,2024,IEEE Security & Privacy,AR;Metaverse,Communication & social;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W4392510043,10.1007/s10209-024-01101-6,2024,Universal Access in the Information Society,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3035418923,10.1177/0361198120921850,2020,Transportation Research Record Journal of the Transportation Research Board,VR;Spatial audio,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2964112231,10.1109/lra.2019.2929989,2019,IEEE Robotics and Automation Letters,AR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408902466,10.70725/532779nssvre,2021,The Journal of Technology and Teacher Education,360° video,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4365807623,10.1109/jsen.2023.3265997,2023,IEEE Sensors Journal,AR;Spatial audio,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W3111294207,10.3390/brainsci10120963,2020,Brain Sciences,VR;Holographic/light-field display,Medicine & health;Architecture & urban,Experiment / user study,5.0,Augmented Reality in Surgery, W4309686673,10.3991/ijoe.v18i14.35099,2022,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4303710154,10.3390/jimaging8100273,2022,Journal of Imaging,AR;MR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4392942950,10.1097/nne.0000000000001635,2024,Nurse Educator,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3038817187,10.1002/bmb.21396,2020,Biochemistry and Molecular Biology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3133285904,10.1007/s10916-020-01700-9,2021,Journal of Medical Systems,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2968481043,10.3928/00485713-20190716-02,2019,Psychiatric Annals,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2964745038,10.3390/app9153078,2019,Applied Sciences,AR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3090211013,10.1016/j.cmpb.2020.105779,2020,Computer Methods and Programs in Biomedicine,AR;Holographic/light-field display;XR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4200286632,10.3389/fpsyg.2021.806424,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4200224865,10.3389/frvir.2021.741138,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4200567253,10.3390/mti5120082,2021,Multimodal Technologies and Interaction,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4285386474,10.1080/02699052.2022.2096258,2022,Brain Injury,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388125331,10.1038/s41598-023-46103-1,2023,Scientific Reports,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4229082891,10.3390/cancers14092302,2022,Cancers,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4394695490,10.1002/cb.2336,2024,Journal of Consumer Behaviour,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3128791912,10.1016/j.beth.2021.01.005,2021,Behavior Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4377102826,10.1108/intr-08-2022-0618,2023,Internet Research,Metaverse;XR,Entertainment & games;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386714019,10.1007/s11002-023-09702-6,2023,Marketing Letters,VR,Education & training;Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4322744805,10.3389/fpsyt.2023.1088896,2023,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2990738878,10.36680/j.itcon.2019.026,2019,Journal of Information Technology in Construction,VR,Engineering & manufacturing,Qualitative,2.0,3D Modeling and Virtual Environment Design, W2799737034,10.1016/j.entcom.2018.04.006,2018,Entertainment Computing,AR,Entertainment & games;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400450562,10.1016/j.ijhcs.2024.103327,2024,International Journal of Human-Computer Studies,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W3093137921,10.3991/ijim.v14i17.16649,2020,International Journal of Interactive Mobile Technologies (iJIM),AR;MR,Cultural heritage & tourism;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4280495855,10.1016/j.jad.2022.05.033,2022,Journal of Affective Disorders,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4378190866,10.1016/j.radi.2023.05.009,2023,Radiography,VR,Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4210259809,10.1176/appi.neuropsych.21100244,2022,Journal of Neuropsychiatry,XR;VR;AR;MR,Medicine & health,Review,0.0,Immersive Presence and User Experience, W4414382955,10.3390/electronics14183743,2025,Electronics,360° video;VR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4320492896,10.3389/frvir.2023.1055930,2023,Frontiers in Virtual Reality,AR,Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W2946163597,10.5194/gc-3-1-2020,2020,Geoscience Communication,VR;360° video,Cultural heritage & tourism;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W3175091330,10.3389/fnagi.2021.607219,2021,Frontiers in Aging Neuroscience,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3205197991,10.3390/bdcc5040054,2021,Big Data and Cognitive Computing,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2534680552,10.1109/thms.2016.2611821,2016,IEEE Transactions on Human-Machine Systems,AR;MR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4285141724,10.1109/tim.2022.3181305,2022,IEEE Transactions on Instrumentation and Measurement,AR;MR;VR,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3048280832,10.4258/hir.2020.26.3.238,2020,Healthcare Informatics Research,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4213167641,10.3390/ijerph19042390,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4408170545,10.3390/jcm14061783,2025,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2905217370,10.1177/0047239518817545,2018,Journal of Educational Technology Systems,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408041053,10.3389/frvir.2025.1503015,2025,Frontiers in Virtual Reality,Metaverse;XR,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390740667,10.1145/3639933,2024,Journal on Computing and Cultural Heritage,XR;AR;VR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385246711,10.3390/life13081618,2023,Life,VR;Haptics,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389814851,10.1136/bmjopen-2023-076285,2023,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, 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development,6.0,XR Technology Trends and Reviews, W4385483105,10.3390/mi14081553,2023,Micromachines,Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403883541,10.1186/s12984-024-01492-w,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4387362447,10.1371/journal.pone.0285331,2023,PLoS ONE,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388796142,10.1038/s41598-023-47427-8,2023,Scientific Reports,AR;Holographic/light-field display,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4303986067,10.1016/j.ijnurstu.2022.104378,2022,International Journal of Nursing Studies,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4224442073,10.1186/s41039-022-00191-1,2022,Research and Practice in Technology Enhanced 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W4405482809,10.3389/frvir.2024.1463189,2024,Frontiers in Virtual Reality,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4283079697,10.3389/feduc.2022.918125,2022,Frontiers in Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4384523644,10.1038/s41598-023-38499-7,2023,Scientific Reports,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4283010693,10.3389/frvir.2022.819597,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4312159847,10.1016/j.cmpb.2022.107323,2022,Computer Methods and Programs in Biomedicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4381548500,10.1364/oe.489639,2023,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4378836595,10.1080/14766825.2023.2213679,2023,Journal of Tourism and Cultural Change,AR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4379382887,10.1177/13548565231169723,2023,Convergence The International Journal of Research into New Media Technologies,XR;Spatial audio,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4311622274,10.1002/cav.2129,2022,Computer Animation and Virtual Worlds,MR;360° video,Computing & technology (generic);Military & defense,System / technical development,3.0,AR Registration and Pose Tracking, W4400592546,10.1080/10447318.2024.2374091,2024,International Journal of Human-Computer Interaction,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2913828868,10.1109/taes.2018.2885642,2019,IEEE Transactions on Aerospace and Electronic Systems,VR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3006678369,10.1002/bmb.21335,2020,Biochemistry and Molecular Biology Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4280556019,10.1016/j.caeai.2022.100078,2022,Computers and Education Artificial Intelligence,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4415016782,10.1016/j.atech.2025.101521,2025,Smart Agricultural Technology,XR;MR;AR;VR,Engineering & manufacturing;Other,Review,6.0,XR Technology Trends and Reviews, W1801190705,10.1155/2015/812348,2015,Rehabilitation Research and Practice,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4313435199,10.3389/fpsyg.2022.1049972,2022,Frontiers in Psychology,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3071370208,10.1002/emp2.12214,2020,Journal of the American College of Emergency Physicians Open,360° video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4317914854,10.3991/ijim.v17i02.36869,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4309214959,10.3389/fnins.2022.1033155,2022,Frontiers in Neuroscience,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4407948459,10.1109/lra.2025.3546109,2025,IEEE Robotics and Automation Letters,AR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4390990244,10.1016/j.trpro.2024.01.034,2024,Transportation research procedia,AR,Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4310482418,10.3389/frvir.2022.981400,2022,Frontiers in Virtual Reality,VR;Other immersive,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3082819936,10.1016/j.neulet.2020.135333,2020,Neuroscience Letters,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3198848013,10.1007/s10055-021-00575-6,2021,Virtual Reality,VR;Other immersive,Computing & technology (generic);Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4386141935,10.3390/s23177371,2023,Sensors,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3100190675,10.1089/cyber.2020.0055,2020,Cyberpsychology Behavior and Social Networking,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392375591,10.3390/bios14030131,2024,Biosensors,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4386119813,10.3390/blockchains1010003,2023,Blockchains,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3014364409,10.1080/17483107.2020.1749891,2020,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2809987872,10.4018/ijea.2018070103,2018,International Journal of E-Adoption,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4409123762,10.1186/s41077-025-00343-5,2025,Advances in Simulation,VR;AR;MR,Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3201235521,10.2196/22942,2021,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3151295629,10.5114/aoms/134635,2021,Archives of Medical Science,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1975679557,10.5875/ausmt.v1i1.102,2011,International Journal of Automation and Smart Technology,AR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3022947484,10.1097/brs.0000000000003518,2020,Spine,AR,Medicine & health;Engineering & manufacturing,Other,5.0,Augmented Reality in Surgery, W4311261532,10.1061/jcemd4.coeng-12818,2022,Journal of Construction Engineering and Management,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388638109,10.3390/diagnostics13223437,2023,Diagnostics,VR;Metaverse;Spatial audio,Computing & technology (generic);Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W1566232966,,2013,The Journal of Interactive Learning Research,Haptics,Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4280588666,10.1016/j.apjon.2022.100079,2022,Asia-Pacific Journal of Oncology Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4221063659,10.3390/jpm12030450,2022,Journal of Personalized Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W3012121860,10.1371/journal.pone.0230518,2020,PLoS ONE,AR,Transport & aviation;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W7115018998,10.1016/j.cexr.2025.100127,2025,Computers & Education X Reality,XR;VR;AR;MR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4388820019,10.1109/maes.2023.3335006,2023,IEEE Aerospace and Electronic Systems Magazine,AR;Telepresence,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4205103031,10.3389/fphot.2021.825610,2022,Frontiers in Photonics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4388047113,10.1108/lhtn-10-2023-0187,2023,Library Hi Tech News,Metaverse,Computing & technology (generic);Education & training,Review,11.0,"Metaverse 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study,8.0,VR Simulation for Medical Skills Training, W4205697643,10.1109/mra.2021.3136789,2022,IEEE Robotics & Automation Magazine,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3007203212,10.25304/rlt.v28.2331,2020,Research in Learning Technology,MR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3023381202,10.3389/fpsyt.2020.00322,2020,Frontiers in Psychiatry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4377015987,10.1016/j.amjsurg.2023.05.014,2023,The American Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2042881355,10.1145/2629485,2014,Journal on Computing and Cultural Heritage,AR;VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396658104,10.1007/s44322-024-00009-6,2024,Journal of New Approaches in Educational Research,Metaverse;VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4403776449,10.1177/20552076241272604,2024,Digital Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4307946112,10.3390/ijerph192114192,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4309830226,10.2196/39932,2022,JMIR Serious Games,VR,Medicine & health;Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4323356317,10.1080/0144929x.2023.2186145,2023,Behaviour and Information Technology,VR,Communication & social;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4382681159,10.1108/apjml-11-2022-0920,2023,Asia Pacific Journal of Marketing and Logistics,VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4402351306,10.1109/tvcg.2024.3456210,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3175959438,10.1186/s12984-021-00896-2,2021,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2224546247,10.1007/s10111-015-0353-z,2015,Cognition Technology & Work,AR;Telepresence,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4393202011,10.3390/jmse12040550,2024,Journal of Marine Science and Engineering,AR;XR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W2141461591,10.1075/is.15.2.16kri,2014,Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems,Telepresence;Other immersive,Communication & social;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4380786497,10.1080/10903127.2023.2224876,2023,Prehospital Emergency Care,AR;MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4379659737,10.1109/jiot.2023.3283335,2023,IEEE Internet of Things Journal,Metaverse;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4200517908,10.1364/oe.446077,2021,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4386800855,10.1177/20438869231202712,2023,Journal of Information Technology Teaching Cases,AR;VR,Marketing & business,Other,7.0,Augmented Reality for Learning and Education, W1532682100,10.1109/jstsp.2015.2447112,2015,IEEE Journal of Selected Topics in Signal Processing,Spatial audio,Entertainment & games;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3004786094,10.3991/ijim.v14i02.11726,2020,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4401322998,10.3390/app14156813,2024,Applied Sciences,AR;VR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2909746260,10.1111/bjet.12738,2019,British Journal of Educational Technology,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396925259,10.1108/apjml-03-2024-0395,2024,Asia Pacific Journal of Marketing and Logistics,Metaverse;XR,Marketing & business;Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4293239606,10.1080/23311916.2022.2061321,2022,Cogent Engineering,AR,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4409524814,10.1016/j.tsc.2025.101846,2025,Thinking Skills and Creativity,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4246888226,10.7160/aol.2015.070403,2015,Agris on-line Papers in Economics and Informatics,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4289538029,10.20867/thm.28.2.3,2022,Tourism and hospitality management,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2886825376,10.1515/icom-2018-0025,2018,i-com,MR;VR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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development,7.0,Augmented Reality for Learning and Education, W4401507755,10.1109/mnet.2024.3442210,2024,IEEE Network,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W2981622167,10.1097/pr9.0000000000000790,2019,PAIN Reports,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2781038306,10.1002/rcs.1885,2017,International Journal of Medical Robotics and Computer Assisted Surgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2037252887,10.1162/pres_a_00118,2012,PRESENCE Virtual and Augmented Reality,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4410006359,10.3390/healthcare13091034,2025,Healthcare,VR;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3127403223,10.1371/journal.pone.0246398,2021,PLoS ONE,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4290097682,10.4018/joeuc.297626,2022,Journal of Organizational and End User Computing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4297548555,10.1049/smc2.12042,2022,IET Smart Cities,VR;XR;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4321769504,10.1016/j.nedt.2023.105760,2023,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400040085,10.2196/57093,2024,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4391004002,10.1002/ase.2372,2024,Anatomical Sciences Education,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3159956809,10.3390/s21093145,2021,Sensors,VR;Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404868723,10.1080/10447318.2024.2431757,2024,International Journal of Human-Computer Interaction,AR,Computing & technology (generic);Transport & aviation,Review,7.0,Augmented Reality for Learning and Education, W4318159582,10.1186/s12966-023-01410-8,2023,International Journal of Behavioral Nutrition and Physical Activity,VR,Marketing & business;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3002022364,10.3390/app10030780,2020,Applied Sciences,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, 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Presence and User Experience, W4310012373,10.1016/j.stlm.2022.100090,2022,Annals of 3D Printed Medicine,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3203511278,10.1109/tvcg.2021.3116673,2021,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics;Spatial audio,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409286668,10.1186/s13584-025-00681-9,2025,Israel Journal of Health Policy Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3113469387,10.1136/bmjopen-2020-040295,2020,BMJ Open,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4296764579,10.1111/bjet.13278,2022,British Journal of Educational Technology,VR,Education & training;Computing 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Robotics,VR;Telepresence,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3096978876,10.1097/tgr.0000000000000285,2020,Topics in Geriatric Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401710413,10.1177/19375867241271434,2024,HERD Health Environments Research & Design Journal,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390442266,10.1016/j.destud.2023.101237,2023,Design Studies,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4409957786,10.3389/fspor.2025.1497161,2025,Frontiers in Sports and Active Living,VR,Entertainment & games;Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4398271176,10.3389/feduc.2024.1359692,2024,Frontiers in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Governance, Ethics and Futures", W2610576134,10.1080/17445302.2017.1293762,2017,Ships and Offshore Structures,VR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2979568429,10.3390/brainsci9100274,2019,Brain Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2973012542,10.5152/tud.2019.19133,2019,Urology Research and Practice,VR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4389298808,10.1016/j.chb.2023.108073,2023,Computers in Human Behavior,VR,Psychology & neuroscience;Communication & social,Review,0.0,Immersive Presence and User Experience, W3083220364,10.1016/j.janxdis.2020.102298,2020,Journal of Anxiety Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3120167507,10.3389/fneur.2020.577713,2021,Frontiers in Neurology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385615211,10.1002/cb.2226,2023,Journal of Consumer Behaviour,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4403686946,10.1002/cb.2420,2024,Journal of Consumer Behaviour,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W1603542534,10.3991/ijoe.v9is8.3383,2013,International Journal of Online and Biomedical Engineering (iJOE),VR;Spatial audio,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4293547492,10.3389/fpsyg.2022.927688,2022,Frontiers in Psychology,360° video;VR,Architecture & urban;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2885071738,10.1162/pres_a_00309,2017,PRESENCE Virtual and Augmented Reality,VR;360° video,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386209938,10.1001/jamanetworkopen.2023.30338,2023,JAMA Network Open,MR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4389571387,10.1007/s10639-023-12349-5,2023,Education and Information Technologies,AR;VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4402354588,10.1097/j.pain.0000000000003384,2024,Pain,XR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Design, W4407395176,10.7759/cureus.78910,2025,Cureus,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4396691422,10.1016/j.bjps.2024.05.001,2024,Journal of Plastic Reconstructive & Aesthetic Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3094201973,10.1111/jan.14607,2020,Journal of Advanced Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4379232469,10.1007/s00170-023-11313-4,2023,The International Journal of Advanced Manufacturing Technology,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387383244,10.1080/10548408.2023.2263766,2023,Journal of Travel & Tourism Marketing,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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technical development,0.0,Immersive Presence and User Experience, W4396854781,10.1080/21520704.2024.2352864,2024,Journal of Sport Psychology in Action,VR,Education & training;Entertainment & games,Other,13.0,Virtual Reality in Pedagogy and Teaching, W3037975180,10.1016/j.neuropsychologia.2020.107540,2020,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321595610,10.3389/fpubh.2023.1115393,2023,Frontiers in Public Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3158207457,10.3390/adolescents1020011,2021,Adolescents,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4403924911,10.1186/s12909-024-06245-w,2024,BMC Medical Education,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2572812245,10.1177/1550147716657266,2016,International Journal of Distributed Sensor Networks,AR,Marketing & business;Communication & social,System / technical development,7.0,Augmented Reality for Learning and Education, W2949057474,10.1109/access.2019.2920950,2019,IEEE Access,AR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4311597181,10.1080/00330124.2022.2134151,2022,The Professional Geographer,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386936186,10.1097/gox.0000000000005282,2023,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2901889700,10.1080/17460441.2018.1546286,2018,Expert Opinion on Drug Discovery,VR,Computing & technology (generic);Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2809946346,10.3389/fpsyg.2018.01223,2018,Frontiers in Psychology,Telepresence;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4385737327,10.1016/j.ajur.2023.08.001,2023,Asian journal of urology,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4396561970,10.1186/s12909-024-05423-0,2024,BMC Medical Education,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4213432356,10.18502/jovr.v17i1.10168,2022,Journal of Ophthalmic and Vision Research,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402407848,10.1145/3695254,2024,ACM Transactions on Applied Perception,360° video,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3096445795,10.3390/app10217509,2020,Applied Sciences,VR,Other;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4387937854,10.3390/app132111655,2023,Applied Sciences,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403782133,10.1002/lpor.202401240,2024,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic);Architecture & urban,System / technical development,4.0,Holographic and Light-field Displays, W2899102293,10.1186/s13640-018-0357-8,2018,EURASIP Journal on Image and Video Processing,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4382814134,10.3390/surgeries4030033,2023,Surgeries,Metaverse;Volumetric video;Other immersive,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4225908031,10.1016/j.dcan.2022.04.019,2022,Digital Communications and Networks,AR;VR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4402571414,10.1016/j.compag.2024.109444,2024,Computers and Electronics in Agriculture,VR;Telepresence,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3016835339,10.1049/iet-cvi.2019.0786,2020,IET Computer Vision,Volumetric video,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3026208375,10.1080/02607476.2020.1766833,2020,Journal of Education for Teaching International Research and Pedagogy,360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2801799901,10.1162/pres_a_00297,2017,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392467356,10.1108/ria-08-2023-0103,2024,Robotic Intelligence and Automation,VR;Other immersive,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3214209182,10.3390/jpm11111214,2021,Journal of Personalized Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413183487,10.64152/10125/73491,2022,Language learning & technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4293827470,10.1080/08956308.2022.2093081,2022,Research-Technology Management,AR,Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W4316661200,10.1109/mic.2022.3212085,2022,IEEE Internet Computing,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2324531903,10.1109/tvcg.2016.2518133,2016,IEEE Transactions on Visualization 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aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2518831105,10.1515/icom-2016-0020,2016,i-com,AR;Haptics,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392907692,10.1016/j.displa.2024.102683,2024,Displays,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387026785,10.1016/j.jenvp.2023.102107,2023,Journal of Environmental Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3157828456,10.3390/ijgi10050296,2021,ISPRS International Journal of Geo-Information,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4281673857,10.3390/rs14112680,2022,Remote Sensing,MR;XR;AR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4406676560,10.1145/3713075,2025,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2081104213,10.1145/2348816.2348826,2012,ACM Transactions on Multimedia Computing Communications and Applications,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4322733545,10.1080/0144929x.2023.2184181,2023,Behaviour and Information Technology,Holographic/light-field display;AR,Computing & technology (generic);Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2997082295,10.1515/rem-2018-0011,2018,Research on Education and Media,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning 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training,Review,7.0,Augmented Reality for Learning and Education, W4229008275,10.1371/journal.pone.0268191,2022,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4405716454,10.1111/jcal.13099,2024,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2996305155,10.3991/ijim.v13i12.9270,2019,International Journal of Interactive Mobile Technologies (iJIM),AR;Haptics;Other immersive,Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2592155085,10.1097/md.0000000000005954,2017,Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4311043585,10.1002/eng2.12602,2022,Engineering Reports,AR;Holographic/light-field display,Engineering & manufacturing;Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W4280491511,10.1001/jamanetworkopen.2022.12964,2022,JAMA Network Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385858000,10.1097/hnp.0000000000000616,2023,Holistic Nursing Practice,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408126031,10.1109/access.2025.3547159,2025,IEEE Access,Haptics;VR,Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4391974134,10.1177/15330338241229368,2024,Technology in Cancer Research & Treatment,AR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4318698443,10.1007/s10055-023-00754-7,2023,Virtual Reality,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4385708574,10.3991/ijim.v17i15.40171,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Cultural heritage & tourism;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4380681495,10.1080/10447318.2023.2221599,2023,International Journal of Human-Computer Interaction,MR;Holographic/light-field display;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4224927321,10.1364/oe.458651,2022,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4381486992,10.1016/j.bja.2023.05.022,2023,British Journal of Anaesthesia,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3165130018,10.1111/jan.14895,2021,Journal of Advanced Nursing,VR,Medicine & health;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3198737053,10.1371/journal.pone.0256489,2021,PLoS ONE,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404417677,10.3390/app142210541,2024,Applied Sciences,VR,Computing & technology (generic);Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4396954299,10.1007/s10055-024-01012-0,2024,Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386453604,10.1109/tnsre.2023.3312336,2023,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406903267,10.1145/3715135,2025,ACM Transactions on Multimedia Computing Communications and Applications,360° video;VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2014593794,10.1162/pres_a_00209,2014,PRESENCE Virtual and Augmented Reality,VR;Spatial audio;Telepresence,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2999174152,10.3390/ijgi9010053,2020,ISPRS International Journal of Geo-Information,AR;360° video,Architecture & urban;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W1966363558,10.1017/s1352465813000088,2013,Behavioural and Cognitive Psychotherapy,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4323556838,10.3390/jimaging9030063,2023,Journal of Imaging,AR;XR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4316464884,10.3390/ijerph20021578,2023,International Journal of Environmental Research and Public Health,Metaverse;XR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408522880,10.1002/advs.202416961,2025,Advanced Science,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2991765348,10.3390/s19245408,2019,Sensors,VR;Other immersive,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W2911012616,10.1364/oe.27.000543,2019,Optics Express,Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W4385612401,10.57019/jmv.1317562,2023,Journal of Metaverse,VR;Metaverse,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388186795,10.3390/educsci13111080,2023,Education Sciences,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4212779255,10.1109/tvcg.2022.3150473,2022,IEEE Transactions on Visualization and Computer Graphics,Telepresence;360° video;VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3167563429,10.1007/s41347-021-00214-6,2021,Journal of Technology in Behavioral Science,VR,Medicine & health;Computing & technology (generic),Review,1.0,VR Therapeutic Interventions, W3186938984,10.1097/01.nep.0000000000000860,2021,Nursing Education Perspectives,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387460748,10.1145/3626238,2023,ACM Transactions on Applied Perception,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391345802,10.1016/j.cct.2024.107463,2024,Contemporary Clinical Trials,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3181420552,10.14569/ijacsa.2021.0120672,2021,International Journal of Advanced Computer Science and Applications,AR;VR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4385154248,10.1109/access.2023.3297882,2023,IEEE Access,AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387038159,10.3758/s13428-023-02201-6,2023,Behavior Research Methods,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3090629715,10.3389/fnbeh.2020.569899,2020,Frontiers in Behavioral Neuroscience,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2410054251,10.1097/cin.0000000000000153,2015,CIN Computers Informatics Nursing,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4385227357,10.2196/45458,2023,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3199700879,10.1080/14992027.2021.1978568,2021,International Journal of Audiology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4378228175,10.3390/jcm12113645,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4372198625,10.1016/j.pec.2023.107789,2023,Patient Education and Counseling,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4390044356,10.1109/jsac.2023.3345388,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2033757645,10.1162/pres_a_00110,2012,PRESENCE Virtual and Augmented Reality,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2575230428,10.1016/j.ifacol.2016.12.191,2016,IFAC-PapersOnLine,VR,Education & training;Transport & aviation,System / technical development,8.0,VR Simulation for Medical Skills Training, W4283751995,10.1016/j.msard.2022.104004,2022,Multiple Sclerosis and Related Disorders,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4280646063,10.3390/math10101718,2022,Mathematics,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4368276049,10.14569/ijacsa.2023.0140428,2023,International Journal of Advanced Computer Science and Applications,AR,Entertainment & games;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4386714996,10.3390/iot4030018,2023,IoT,Metaverse;XR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393217152,10.1016/j.jclepro.2024.141883,2024,Journal of Cleaner Production,MR;XR,Engineering & manufacturing;Architecture & urban,Other,6.0,XR Technology Trends and Reviews, W4414597711,10.1080/23311886.2025.2556480,2025,Cogent Social Sciences,VR;Telepresence,Entertainment & games;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2786836270,10.1109/tla.2018.8291482,2018,IEEE Latin America Transactions,AR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407398410,10.1007/s10055-024-01097-7,2025,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400684524,10.1007/s11575-024-00550-8,2024,Management International Review,Metaverse,Marketing & business;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4380986775,10.1016/j.cvdhj.2023.06.003,2023,Cardiovascular Digital Health Journal,MR;XR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2565297141,10.1016/j.ifacol.2016.11.168,2016,IFAC-PapersOnLine,AR;VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4288039416,10.1007/s40279-022-01735-7,2022,Sports Medicine,VR,Education & training;Military & defense,Other,13.0,Virtual Reality in Pedagogy and Teaching, W3159614176,10.1097/phm.0000000000001779,2021,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4366368400,10.1080/01612840.2023.2190051,2023,Issues in Mental Health Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4382240137,10.1111/cgf.14837,2023,Computer Graphics Forum,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2942145894,10.3390/app9081710,2019,Applied Sciences,Telepresence;Haptics;VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3047076986,10.3389/fpsyt.2020.00669,2020,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4405656363,10.1016/j.dcan.2024.12.003,2024,Digital Communications and Networks,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407254040,10.1007/s43621-025-00877-8,2025,Discover Sustainability,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4327895862,10.1080/15389588.2023.2186735,2023,Traffic Injury Prevention,AR;Spatial audio,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391305574,10.1109/jas.2023.123993,2024,IEEE/CAA Journal of Automatica Sinica,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4366088379,10.1093/ehjdh/ztad026,2023,European Heart Journal - Digital Health,VR;Other immersive,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4396890122,10.3390/brainsci14050490,2024,Brain Sciences,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4290720788,10.1590/1516-3180.2021.0606.r2.27122021,2022,Sao Paulo Medical Journal,AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4392169080,10.1186/s13677-024-00616-w,2024,Journal of Cloud Computing Advances Systems and Applications,AR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4395478486,10.1002/jsid.1286,2024,Journal of the Society for Information Display,AR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4285207516,10.1109/access.2022.3175869,2022,IEEE Access,AR;MR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3097656505,10.1364/oe.411141,2020,Optics Express,Holographic/light-field display;Volumetric video;AR,Entertainment & games;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3104253748,10.2196/18482,2020,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401390725,10.1016/j.jik.2024.100535,2024,Journal of Innovation & Knowledge,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2753551733,10.3389/fnins.2017.00491,2017,Frontiers in Neuroscience,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2606618799,10.3233/ais-170435,2017,Journal of Ambient Intelligence and Smart Environments,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3170084157,10.14569/ijacsa.2021.0120520,2021,International Journal of Advanced Computer Science and Applications,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2329777379,10.1088/1741-2560/13/3/036002,2016,Journal of Neural Engineering,VR,Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3135226219,10.3390/joitmc7010078,2021,Journal of Open Innovation Technology Market and Complexity,Telepresence,Education & training;Communication & social,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W3047176654,10.1177/1046878120944567,2020,Simulation & Gaming,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1912015816,10.1089/g4h.2014.0003,2014,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408812258,10.1108/mip-07-2024-0519,2025,Marketing Intelligence & Planning,VR;AR,Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W4406095436,10.1080/01612840.2024.2429712,2025,Issues in Mental Health Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4376870735,10.1109/mcg.2023.3248400,2023,IEEE Computer Graphics and Applications,VR,Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4320728016,10.3390/heritage6020103,2023,Heritage,Metaverse;Other immersive,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4200337662,10.1371/journal.pone.0261378,2021,PLoS ONE,VR,Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4416266246,10.1016/j.ssaho.2025.102192,2025,Social Sciences & Humanities Open,Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W3152703478,10.1016/j.ifacol.2020.12.1468,2020,IFAC-PapersOnLine,VR;Telepresence,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407098059,10.1109/tlt.2025.3537802,2025,IEEE Transactions on Learning Technologies,Metaverse;AR;VR;XR;Other immersive,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367186998,10.5435/jaaos-d-23-00023,2023,Journal of the American Academy of Orthopaedic Surgeons,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W7116699434,10.3390/jcm15010046,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2040214662,10.1109/tla.2014.6716491,2014,IEEE Latin America Transactions,AR,Military & defense,System / technical development,7.0,Augmented Reality for Learning and Education, W4386335785,10.1080/23299460.2023.2243121,2023,Journal of Responsible Innovation,Metaverse,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402384300,10.1007/s44322-024-00015-8,2024,Journal of New Approaches in Educational Research,AR,Education & training;Entertainment & games,Other,6.0,XR Technology Trends and Reviews, W2142856900,10.1115/1.4026463,2014,Journal of Mechanical Design,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4323043403,10.3390/info14030163,2023,Information,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3096979305,10.1109/mmul.2020.3035444,2020,IEEE Multimedia,360° video;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,9.0,Networking and Edge Systems for VR, W4410061917,10.1038/s41598-025-00039-w,2025,Scientific Reports,Metaverse;VR,Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4385984374,10.1007/s10055-023-00832-w,2023,Virtual Reality,VR;XR;Other immersive,Communication & social;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4388731658,10.1080/20932685.2023.2268609,2023,Journal of Global Fashion Marketing,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2742625679,10.1002/eat.22768,2017,International Journal of Eating Disorders,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3134065811,10.2147/opth.s292527,2021,Clinical ophthalmology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3179011501,10.3390/s21134574,2021,Sensors,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4211197447,10.1108/lhtn-01-2022-0003,2022,Library Hi Tech News,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4295239304,10.1108/itse-04-2022-0045,2022,Interactive Technology and Smart Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4382278348,10.3390/mti7070064,2023,Multimodal Technologies and Interaction,AR,Cultural heritage & tourism;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2941888282,10.1080/10899995.2019.1583786,2019,Journal of Geoscience Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2948103524,10.1108/jepp-03-2019-0018,2020,Journal of Entrepreneurship and Public Policy,XR,Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, W4293679784,10.1016/j.surg.2022.06.034,2022,Surgery,MR;VR;Telepresence;Holographic/light-field display,Medicine & health;Military & defense,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3216915043,10.1016/j.compbiomed.2021.105091,2021,Computers in Biology and Medicine,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4392234407,10.1007/s10055-024-00959-4,2024,Virtual Reality,AR,Medicine & health;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3185134517,10.3390/technologies9030053,2021,Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3024964881,10.1002/cncy.22272,2020,Cancer Cytopathology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386032780,10.3991/ijim.v17i16.42377,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4309004461,10.3390/healthcare10112261,2022,Healthcare,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406885685,10.2196/58108,2025,Journal of Medical Internet Research,AR;VR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3213854360,10.1109/toh.2021.3126017,2021,IEEE Transactions on Haptics,Haptics,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4385790334,10.1016/j.scs.2023.104847,2023,Sustainable Cities and Society,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408399365,10.1109/access.2025.3550891,2025,IEEE Access,XR,Other;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2755337621,10.1080/13574809.2017.1369873,2017,Journal of Urban Design,AR;Other immersive,Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387070777,10.1108/ijtc-04-2023-0062,2023,International Journal of Tourism Cities,Metaverse,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4360984989,10.3389/fnins.2023.1143006,2023,Frontiers in Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2999793510,10.3390/app10020527,2020,Applied Sciences,AR;360° video,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2299577141,10.1007/s11042-015-2954-1,2015,Multimedia Tools and Applications,AR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2950103776,10.1016/j.jflm.2019.06.005,2019,Journal of Forensic and Legal Medicine,VR,Cultural heritage & tourism;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403556884,10.1016/j.tourman.2024.105072,2024,Tourism Management,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4311720168,10.3390/bios12121134,2022,Biosensors,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2990082994,10.3389/fnsys.2019.00076,2019,Frontiers in Systems Neuroscience,AR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409076695,10.1109/access.2025.3556938,2025,IEEE Access,XR;AR;MR;VR,Cultural heritage & tourism;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3183521115,10.1186/s12984-021-00920-5,2021,Journal of NeuroEngineering and Rehabilitation,AR;Holographic/light-field display,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391074197,10.1016/j.foodres.2024.114019,2024,Food Research International,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2976683959,10.1108/ijilt-02-2019-0026,2019,International Journal of Information and Learning Technology,MR;AR;XR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4389428161,10.1038/s41746-023-00972-y,2023,npj Digital Medicine,XR,Medicine & health,Other,6.0,XR Technology Trends and Reviews, W4401387679,10.3390/jcm13164615,2024,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4366828890,10.3390/s23094201,2023,Sensors,Metaverse;Haptics;XR,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3037571052,10.1080/23268743.2020.1777894,2020,Porn Studies,VR;Haptics,Entertainment & games;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4387455272,10.1016/j.mfglet.2023.08.058,2023,Manufacturing Letters,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4361276589,10.3390/fi15040131,2023,Future Internet,Metaverse;XR;AR;MR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4308253517,10.1097/nne.0000000000001318,2022,Nurse Educator,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391646743,10.31341/jios.47.1.8,2023,Journal of information and organizational sciences,Metaverse;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4293275730,10.1007/s00521-022-07608-4,2022,Neural Computing and Applications,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390646352,10.1016/j.cpcardiol.2024.102380,2024,Current Problems in Cardiology,VR;AR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W3214100524,10.1007/s42489-021-00092-1,2021,KN - Journal of Cartography and Geographic Information,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4323871544,10.1016/j.ssci.2023.106125,2023,Safety Science,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4390639229,10.1007/s10055-023-00904-x,2024,Virtual Reality,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411242128,10.1002/cb.70000,2025,Journal of Consumer Behaviour,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4309321909,10.1177/15554120221139218,2022,Games and Culture,Metaverse,Computing & technology (generic);Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391170174,10.1186/s12882-024-03461-w,2024,BMC Nephrology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3092740153,10.5555/3151666.3151696,2016,Computer Graphics Forum,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4385878097,10.1364/oe.500731,2023,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2972691300,10.1080/0144929x.2019.1660805,2019,Behaviour and Information Technology,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4367051894,10.3390/mti7050043,2023,Multimodal Technologies and Interaction,XR;VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4317908127,10.3389/fpubh.2023.1089423,2023,Frontiers in Public Health,VR;360° video,Architecture & urban;Cultural heritage & tourism,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392984830,10.1080/10494820.2024.2331151,2024,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4291653577,10.1109/tnsre.2022.3198933,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2150821050,10.1177/1354856513514333,2014,Convergence The International Journal of Research into New Media Technologies,AR,Entertainment & games;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W4403835084,10.3390/app14219855,2024,Applied Sciences,AR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,7.0,Augmented Reality for Learning and Education, W2966316931,10.1016/j.neuroscience.2019.07.043,2019,Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3034217477,10.1016/j.cja.2020.06.003,2020,Chinese Journal of Aeronautics,VR,Transport & aviation;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2921359652,10.3390/jcm8030371,2019,Journal of Clinical Medicine,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2990558188,10.3390/info10120373,2019,Information,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410466772,10.1038/s41598-025-02090-z,2025,Scientific Reports,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2955969869,10.1016/j.procir.2019.04.016,2019,Procedia CIRP,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2530228555,10.1080/23311983.2016.1241171,2016,Cogent Arts and Humanities,AR;XR,Education & training;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4281262355,10.3390/app12105241,2022,Applied Sciences,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4387904350,10.1080/14724049.2023.2273751,2023,Journal of Ecotourism,AR;VR,Cultural heritage & tourism;Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W2998668028,10.1109/jstsp.2019.2963000,2019,IEEE Journal of Selected Topics in Signal Processing,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4385421810,10.3390/su151511704,2023,Sustainability,Metaverse,Computing & technology (generic);Other,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4384072169,10.1186/s40708-023-00192-w,2023,Brain Informatics,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402760098,10.3390/su16188261,2024,Sustainability,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4386523198,10.1038/s41598-023-40546-2,2023,Scientific Reports,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3118245483,10.3390/app11010347,2020,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4280518372,10.3390/s22103796,2022,Sensors,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2891268917,10.1080/09638288.2018.1485183,2018,Disability and Rehabilitation,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387188136,10.1145/3625367,2023,Journal on Computing and Cultural Heritage,VR;Other immersive,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4390229078,10.1080/17483107.2023.2295946,2023,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388075137,10.1109/tnsm.2023.3328770,2023,IEEE Transactions on Network and Service 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technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4378213152,10.1038/s41598-023-35369-0,2023,Scientific Reports,VR;360° video,Entertainment & games;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4408302660,10.1080/14783363.2025.2477169,2025,Total Quality Management & Business Excellence,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4296639360,10.3390/jpm12101560,2022,Journal of Personalized Medicine,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4368617785,10.1016/j.vrih.2022.07.004,2023,Virtual Reality & Intelligent Hardware,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4394842328,10.4103/digm.digm_26_22,2022,Digital Medicine,XR;VR;AR;Metaverse,Medicine & health,Review,2.0,3D Modeling and Virtual Environment Design, W4321377558,10.3390/app13042649,2023,Applied Sciences,VR;Haptics,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3095913354,10.1177/0003489420970217,2020,Annals of Otology Rhinology & Laryngology,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2982258339,10.1007/s11042-021-10899-9,2021,Multimedia Tools and Applications,VR;Other immersive,Communication & social;Other,Review,2.0,3D Modeling and Virtual Environment Design, W2033097500,10.1155/2014/904985,2014,BioMed Research International,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3188463548,10.1016/j.wneu.2021.07.099,2021,World Neurosurgery,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4400230284,10.1109/tvt.2024.3422179,2024,IEEE Transactions on Vehicular Technology,AR;XR;Metaverse,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4381989240,10.1016/j.wnsx.2023.100226,2023,World Neurosurgery X,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W2883228460,10.1016/j.gaitpost.2018.07.175,2018,Gait & Posture,VR,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3088975280,10.1016/j.echo.2020.06.018,2020,Journal of the American Society of Echocardiography,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4200166485,10.1016/j.appet.2021.105901,2021,Appetite,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3138953955,10.3389/frvir.2021.602087,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4294958069,10.1080/17483107.2022.2120103,2022,Disability and Rehabilitation Assistive Technology,AR,Medicine & health;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4206460768,10.3389/frvir.2021.675004,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4401954965,10.1080/10447318.2024.2392967,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3124478236,10.1109/mra.2020.3044906,2021,IEEE Robotics & Automation Magazine,Telepresence,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W3205547440,10.3390/app11199341,2021,Applied Sciences,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3167034215,10.3389/fpsyg.2021.641393,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392595286,10.1016/j.soncn.2024.151615,2024,Seminars in Oncology Nursing,VR;Haptics,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403844194,10.1038/s41598-024-76944-3,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4294068664,10.1109/tvcg.2022.3203086,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4309847920,10.3390/foods11233780,2022,Foods,MR;XR,Entertainment & games;Marketing & business,Experiment / user study,0.0,Immersive 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training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4292411045,10.1155/2022/8783355,2022,Wireless Communications and Mobile Computing,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406614019,10.1007/s44196-024-00729-9,2025,International Journal of Computational Intelligence Systems,VR;Other immersive;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3087533847,10.3390/informatics7030036,2020,Informatics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409206253,10.1038/s41746-025-01553-x,2025,npj Digital Medicine,VR;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389369122,10.1080/20473869.2023.2277604,2023,International Journal of Developmental Disabilities,VR;AR,Medicine & health;Psychology & neuroscience,Review,7.0,Augmented Reality for Learning and Education, W4399701187,10.1016/j.jad.2024.06.031,2024,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392879624,10.1177/20427530241239981,2024,E-Learning and Digital Media,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390840543,10.1002/tesq.3300,2024,TESOL Quarterly,Metaverse;Other immersive,Education & training;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4403981864,10.1002/mar.22144,2024,Psychology and Marketing,VR,Marketing & business;Entertainment & games,Other,0.0,Immersive Presence and User Experience, W2981657307,10.3389/fnhum.2019.00365,2019,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Care Explorations,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4402288004,10.1097/brs.0000000000005147,2024,Spine,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4312791792,10.1016/j.ifacol.2022.09.480,2022,IFAC-PapersOnLine,AR;MR,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4360898417,10.1109/lra.2023.3261701,2023,IEEE Robotics and Automation Letters,MR;AR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2923243596,10.1093/milmed/usy286,2019,Military Medicine,VR,Medicine & health;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4391616339,10.3390/jpm14020187,2024,Journal of Personalized Medicine,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2951521953,10.1016/j.psyneuen.2019.06.012,2019,Psychoneuroendocrinology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401475903,10.1002/jtr.2730,2024,International Journal of Tourism Research,VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W2893566130,10.2298/fuee1804585t,2018,Facta universitatis - series Electronics and Energetics,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4400420141,10.1108/jeim-10-2023-0559,2024,Journal of Enterprise Information Management,Metaverse,Medicine & health;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2981832620,10.3390/brainsci9110295,2019,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2549759946,10.1016/j.jtumed.2016.10.015,2016,Journal of Taibah University Medical Sciences,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4315881488,10.1002/ijgo.14670,2023,International Journal of Gynecology & Obstetrics,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399871469,10.3390/bioengineering11060622,2024,Bioengineering,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4318482323,10.3390/fi15020053,2023,Future Internet,Metaverse;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4289830254,10.1016/j.pmn.2022.07.001,2022,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2944663582,10.1007/s00167-019-05526-y,2019,Knee Surgery Sports Traumatology Arthroscopy,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400487859,10.1109/tmc.2024.3426046,2024,IEEE Transactions on Mobile Computing,VR;Metaverse,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4318477015,10.3390/app13031760,2023,Applied Sciences,MR;AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4390659370,10.1109/tce.2024.3351441,2024,IEEE Transactions on Consumer Electronics,Metaverse;VR;Telepresence;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4399729984,10.3390/wevj15060264,2024,World Electric Vehicle Journal,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2998838763,10.1371/journal.pone.0227312,2020,PLoS ONE,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388428321,10.2196/47807,2023,JMIR Serious Games,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3184210864,10.1037/tmb0000038,2021,Technology Mind and Behavior,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4206725923,10.3390/jcdd9020031,2022,Journal of Cardiovascular Development and Disease,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2954622558,10.3390/jcm8070925,2019,Journal of Clinical Medicine,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4414640928,10.17705/1thci.00228,2025,AIS Transactions on Human-Computer Interaction,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3162605652,10.3390/s21103325,2021,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2946834208,10.1142/s0219649219500205,2019,Journal of Information & Knowledge Management,VR,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4200082671,10.1080/10496491.2021.1987958,2021,Journal of Promotion Management,VR,Cultural heritage & tourism;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2007561991,10.1117/1.oe.52.2.027206,2013,Optical Engineering,AR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4402773441,10.1002/lary.31791,2024,The Laryngoscope,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4210341933,10.3389/ffutr.2022.810698,2022,Frontiers in Future Transportation,AR;VR;Holographic/light-field display;Other immersive,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4407390710,10.1109/access.2025.3540944,2025,IEEE Access,Metaverse;XR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4298150144,10.21014/acta_imeko.v11i3.1273,2022,ACTA IMEKO,AR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4282927477,10.1109/tvcg.2022.3179766,2022,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, W2932447425,10.18178/ijiet.2019.9.3.1201,2019,International Journal of Information 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health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2756266020,10.1002/jsid.600,2017,Journal of the Society for Information Display,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3100497857,10.3389/frvir.2020.588217,2020,Frontiers in Virtual Reality,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2984197987,10.3991/ijim.v13i03.10226,2019,International Journal of Interactive Mobile Technologies (iJIM),AR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4280562791,10.1186/s41239-022-00329-7,2022,International Journal of Educational Technology in Higher Education,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401172455,10.1111/bjet.13512,2024,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387731144,10.1128/jmbe.00100-23,2023,Journal of Microbiology and Biology Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4390965167,10.1007/s10484-023-09611-4,2024,Applied Psychophysiology and Biofeedback,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3025276928,10.3390/technologies8020023,2020,Technologies,MR;AR;Haptics;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4285300317,10.1016/j.procir.2022.05.088,2022,Procedia CIRP,AR;Spatial audio;Other immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2154013129,10.1089/tmj.2010.0119,2011,Telemedicine Journal and e-Health,Telepresence;Other immersive,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4385856702,10.1016/j.jenvp.2023.102105,2023,Journal of Environmental Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3014084171,10.15694/mep.2020.000051.1,2020,MedEdPublish,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4394994976,10.1109/tvcg.2024.3391877,2024,IEEE Transactions on Visualization and Computer Graphics,Haptics;MR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3041676962,10.3390/ijgi9070433,2020,ISPRS International Journal of Geo-Information,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4382238164,10.3390/educsci13050477,2023,Education Sciences,VR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4297380708,10.1080/10447318.2022.2121041,2022,International Journal of Human-Computer Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386814141,10.2196/45821,2023,Journal of Medical Internet Research,XR;Metaverse;VR;AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4406526504,10.3390/math13020290,2025,Mathematics,XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4297899741,10.3389/frvir.2022.952637,2022,Frontiers in Virtual Reality,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2060390820,10.1310/tsr1904-277,2012,Topics in Stroke Rehabilitation,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, 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user study,10.0,Visual and Cognitive Performance in VR, W4386408320,10.1016/j.mfglet.2023.08.141,2023,Manufacturing Letters,MR;360° video;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1799502867,10.3109/17483107.2015.1089328,2015,Disability and Rehabilitation Assistive Technology,AR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W2946606213,10.1097/aud.0000000000000736,2019,Ear and Hearing,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387936975,10.1038/s41598-023-45772-2,2023,Scientific Reports,AR;MR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W3086341249,10.1080/10630732.2020.1802214,2020,Journal of Urban Technology,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4225385007,10.1108/itse-10-2021-0193,2022,Interactive Technology and Smart Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3199903108,10.1007/s10055-021-00576-5,2021,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2892721271,10.7556/jaoa.2018.146,2018,Journal of Osteopathic Medicine,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4214879993,10.1145/3508501,2022,ACM Transactions on Accessible Computing,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4304183773,10.3389/fphys.2022.932425,2022,Frontiers in Physiology,VR,Medicine & health;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385977124,10.1016/j.pedn.2023.08.014,2023,Journal of Pediatric Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic 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(generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4383648188,10.1016/j.procir.2023.03.116,2023,Procedia CIRP,Metaverse;VR,Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4389191046,10.1080/15502724.2023.2279517,2023,LEUKOS The Journal of the Illuminating Engineering Society of North America,VR;360° video,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3179178018,10.3389/fmed.2021.698855,2021,Frontiers in Medicine,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4386304451,10.3389/frvir.2023.1240778,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401616989,10.1038/s41598-024-69116-w,2024,Scientific Reports,MR;VR;AR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387735274,10.57019/jmv.1318774,2023,Journal of Metaverse,Metaverse;XR,Medicine & health;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411389163,10.3389/frvir.2025.1588181,2025,Frontiers in Virtual Reality,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3023512896,10.1109/mce.2020.2993086,2020,IEEE Consumer Electronics Magazine,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4224235825,10.3390/app12083728,2022,Applied Sciences,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1461714209,10.1089/tmj.2014.0043,2014,Telemedicine Journal and e-Health,Telepresence;Other immersive,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4381309753,10.1097/js9.0000000000000536,2023,International Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4410591300,10.1109/jiot.2025.3535812,2025,IEEE Internet of Things Journal,Volumetric video;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W2982577371,10.9781/ijimai.2019.10.004,2019,International Journal of Interactive Multimedia and Artificial Intelligence,VR;Haptics;Other immersive,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4321488169,10.1109/tvcg.2023.3247060,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3035443530,10.1186/s40359-020-00429-x,2020,BMC Psychology,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3012476815,10.1109/tbme.2020.2979535,2020,IEEE Transactions on Biomedical Engineering,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3033241510,10.2196/17799,2020,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3130718409,10.1177/1729881420978544,2021,International Journal of Advanced Robotic Systems,Telepresence;MR;XR,Military & defense;Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4388205711,10.3389/fpsyg.2023.1157469,2023,Frontiers in Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3211812129,10.1007/s10055-022-00671-1,2022,Virtual Reality,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391454512,10.1109/access.2024.3361320,2024,IEEE Access,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4401198975,10.1016/j.digbus.2024.100086,2024,Digital Business,Metaverse;XR,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367172457,10.1186/s12877-023-03970-7,2023,BMC Geriatrics,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2608711878,10.1016/j.schres.2017.04.029,2017,Schizophrenia Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3126848293,10.1016/j.arthro.2021.01.046,2021,Arthroscopy The Journal of Arthroscopic and Related Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4387385754,10.1109/tits.2023.3311817,2023,IEEE Transactions on Intelligent Transportation Systems,AR;VR;Telepresence;XR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3089380593,10.1002/rcs.2176,2020,International Journal of Medical Robotics and Computer Assisted Surgery,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W3160527311,10.1007/s10257-021-00529-0,2021,Information Systems and e-Business Management,AR,Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4392242313,10.1145/3643649,2024,interactions,Telepresence;MR;XR,Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, W2964093441,10.23736/s1973-9087.18.05368-6,2019,European Journal of Physical and Rehabilitation Medicine,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3166734513,10.1016/j.invent.2021.100407,2021,Internet Interventions,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2008939804,10.1016/j.visres.2013.04.012,2013,Vision Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388684290,10.3389/frvir.2023.1294482,2023,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4318542701,10.1089/g4h.2022.0168,2023,Games for Health Journal,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W3041090675,10.2196/17822,2020,JMIR Rehabilitation and Assistive Technologies,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403909530,10.1016/j.nepr.2024.104182,2024,Nurse Education in Practice,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410841518,10.1001/jamaoto.2025.1128,2025,JAMA Otolaryngology–Head & Neck Surgery,Holographic/light-field display;VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2557086594,10.1109/mcs.2016.2602090,2016,IEEE Control Systems,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3129105717,10.1021/acs.jchemed.0c01268,2021,Journal of Chemical Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403631900,10.1080/08874417.2024.2416452,2024,Journal of Computer Information Systems,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3112385224,10.1002/dac.4705,2020,International Journal of Communication Systems,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416594590,10.3390/ijgi14120455,2025,ISPRS International Journal of Geo-Information,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4381741815,10.3390/educsci13070638,2023,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3039658272,10.1080/14626268.2020.1783321,2020,Digital Creativity,VR;Spatial audio,Architecture & urban;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W4285116024,10.1109/tsc.2022.3190375,2022,IEEE Transactions on Services Computing,AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3201561560,10.1016/j.measen.2021.100305,2021,Measurement Sensors,AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4376851166,10.1109/tlt.2023.3276574,2023,IEEE Transactions on Learning Technologies,Metaverse;XR;Other immersive,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4376611477,10.3390/land12051068,2023,Land,AR;VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3023239811,10.3390/app10093188,2020,Applied Sciences,Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4408591469,10.3390/brainsci15030321,2025,Brain Sciences,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396933898,10.1108/ijchm-10-2023-1585,2024,International Journal of Contemporary Hospitality Management,Metaverse,Marketing & business;Other,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2961411415,10.1080/20473869.2019.1602350,2019,International Journal of Developmental Disabilities,VR;Haptics,Education & training;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399357151,10.1186/s12877-024-05115-w,2024,BMC Geriatrics,VR,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4380358861,10.3926/jotse.1813,2023,Journal of Technology and Science Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400805135,10.1038/s41598-024-67435-6,2024,Scientific Reports,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2807256911,10.1002/aet2.10113,2018,AEM Education and Training,VR,Education & training;Other,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4308586646,10.1080/07853890.2022.2140451,2022,Annals of Medicine,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410500830,10.1080/10447318.2025.2504185,2025,International Journal of Human-Computer Interaction,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3045131640,10.1007/s00464-020-07818-8,2020,Surgical Endoscopy,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4283757777,10.1007/s41133-022-00057-7,2022,Augmented Human Research,AR,Marketing & business;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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User Interfaces,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4292616035,10.1111/bju.15877,2022,British Journal of Urology,AR,Medicine & health;Education & training,Other,5.0,Augmented Reality in Surgery, W3024749286,10.7307/ptt.v32i3.3444,2020,PROMET - Traffic&Transportation,360° video,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387694304,10.1136/spcare-2023-004502,2023,BMJ Supportive & Palliative Care,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396838905,10.1016/j.cexr.2024.100064,2024,Computers & Education X Reality,VR,Education & training,Review,0.0,Immersive Presence and User Experience, W4376630973,10.3390/s23094529,2023,Sensors,VR;XR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality 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study,7.0,Augmented Reality for Learning and Education, W4285226050,10.1109/thms.2022.3179954,2022,IEEE Transactions on Human-Machine Systems,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312095800,10.1038/s41598-022-26326-4,2022,Scientific Reports,Metaverse;VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4306720352,10.2196/42332,2022,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4307155702,10.1016/j.artd.2022.09.015,2022,Arthroplasty Today,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405721044,10.3390/s24248188,2024,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Skills Training, W4387452082,10.2196/52022,2023,JMIR Serious Games,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W3039340670,10.3390/jcm9072065,2020,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4406892095,10.1038/s41598-025-88135-9,2025,Scientific Reports,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2939031086,10.1093/eurheartj/ehz127,2019,European Heart Journal,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2888261000,10.1016/j.procir.2018.01.036,2018,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4406946688,10.1109/ojcs.2025.3536082,2025,IEEE Open Journal of the Computer Society,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410308243,10.3390/electronics14101964,2025,Electronics,VR;Haptics,Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4399389172,10.3390/app14114935,2024,Applied Sciences,VR;Haptics;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2054220368,10.1016/j.procir.2014.10.011,2014,Procedia CIRP,VR,Marketing & business,Experiment / user study,6.0,XR Technology Trends and Reviews, W4214884645,10.3390/ijerph19052985,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390948656,10.1186/s12957-023-03288-z,2024,World Journal of Surgical Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality 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games,Review,14.0,Haptic Interaction and Tactile Feedback, W4399258696,10.1016/j.bios.2024.116432,2024,Biosensors and Bioelectronics,Haptics;Other immersive,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4296820809,10.1016/j.mfglet.2022.09.003,2022,Manufacturing Letters,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4313328516,10.32604/cmc.2023.035218,2022,"Computers, materials & continua/Computers, materials & continua (Print)",Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4298000217,10.3389/feduc.2022.937074,2022,Frontiers in Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4386629024,10.3390/jcm12185932,2023,Journal of Clinical Medicine,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4403259486,10.1016/j.ssci.2024.106693,2024,Safety Science,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3186794927,10.1108/ils-12-2020-0254,2021,Information and Learning Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2190416616,10.1190/int-2014-0252.1,2015,Interpretation,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4321501252,10.2196/46398,2023,JMIR Serious Games,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2081654419,10.4028/www.scientific.net/amm.666.388,2014,Applied Mechanics and Materials,VR;Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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Design, W4224862601,10.3389/fpsyg.2022.850896,2022,Frontiers in Psychology,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4317931689,10.1080/10447318.2022.2163650,2023,International Journal of Human-Computer Interaction,AR;Haptics,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390044321,10.1109/jsac.2023.3345420,2023,IEEE Journal on Selected Areas in Communications,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4396906938,10.1016/j.apnr.2024.151800,2024,Applied Nursing Research,VR;360° video,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4390790114,10.3389/fped.2024.1334221,2024,Frontiers in Pediatrics,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR 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manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4323041838,10.1186/s12984-023-01145-4,2023,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2043242586,10.1016/j.jcrs.2011.05.048,2011,Journal of Cataract & Refractive Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4205750869,10.1111/eje.12767,2022,European Journal Of Dental Education,Haptics;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2980186973,10.4103/jips.jips_324_19,2019,The Journal of Indian Prosthodontic Society,AR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, W2898478111,10.4236/jsea.2018.1110030,2018,Journal of Software Engineering and Applications,VR,Education & training;Entertainment & games,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3024199357,10.30935/scimath/9542,2020,European Journal of Science and Mathematics Education,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384156365,10.1016/j.iotcps.2023.07.002,2023,Internet of Things and Cyber-Physical Systems,AR,Cultural heritage & tourism;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400583037,10.3390/educsci14070760,2024,Education Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2169036848,10.1111/j.1467-8659.2012.03114.x,2012,Computer Graphics Forum,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2796066815,10.1093/milmed/usx138,2018,Military Medicine,VR,Medicine & health;Military & defense,System / technical development,8.0,VR Simulation for Medical Skills Training, W4320489410,10.1080/10447318.2023.2175161,2023,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389305252,10.2196/49237,2023,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4317934425,10.3390/asi6010018,2023,Applied System Innovation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4200582235,10.1108/idd-04-2021-0051,2021,Information Discovery and Delivery,VR,Medicine & health;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W2615714000,10.1080/17452759.2017.1310050,2017,Virtual and Physical Prototyping,AR,Medicine & health;Education & training,System / technical 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training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training W4318820224,10.1016/j.aap.2023.106987,2023,Accident Analysis & Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4324116424,10.1109/tvcg.2023.3255991,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3002538198,10.1080/10749357.2020.1716531,2020,Topics in Stroke Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3040389742,10.1108/ir-04-2020-0074,2020,Industrial Robot the international journal of robotics research and application,VR;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Surgery,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4285799192,10.1186/s41077-022-00217-0,2022,Advances in Simulation,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4390665155,10.3389/fbioe.2023.1334771,2024,Frontiers in Bioengineering and Biotechnology,XR;VR;AR;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W4391843415,10.1186/s12909-024-05133-7,2024,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410613957,10.1109/tnse.2025.3572454,2025,IEEE Transactions on Network Science and Engineering,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4225265309,10.1080/0144929x.2022.2060860,2022,Behaviour and Information Technology,Haptics;Other immersive,Education & training;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4306399184,10.1111/jar.13042,2022,Journal of Applied Research in Intellectual Disabilities,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4390665724,10.3389/frvir.2023.1244096,2024,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389319237,10.1109/msec.2023.3331649,2023,IEEE Security & Privacy,MR;XR;Metaverse,Computing & technology (generic);Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4360824188,10.1007/s10055-023-00767-2,2023,Virtual Reality,VR;360° video,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4409371763,10.3390/app15084205,2025,Applied Sciences,VR;AR,Education & training;Architecture & urban,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387798323,10.2196/48093,2023,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387025029,10.1080/02615479.2023.2258136,2023,Social Work Education,VR,Education & training;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4313890985,10.3389/fpubh.2022.903933,2023,Frontiers in Public Health,AR,Education & training;Medicine & health,Qualitative,7.0,Augmented Reality for Learning and Education, W4410791767,10.3389/frvir.2025.1530770,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, 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Behavior,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4285793668,10.3389/feduc.2022.874406,2022,Frontiers in Education,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4385278338,10.3390/app13158573,2023,Applied Sciences,Metaverse;VR,Communication & social;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404242590,10.1145/3703917,2024,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4396935597,10.1002/cb.2353,2024,Journal of Consumer Behaviour,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4322764239,10.1162/pres_a_00371,2022,PRESENCE Virtual 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Education,VR,Education & training;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385429752,10.3991/ijet.v18i14.39871,2023,International Journal of Emerging Technologies in Learning (iJET),XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3111934264,10.2196/25291,2020,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4372298594,10.1016/j.jsurg.2023.04.005,2023,Journal of surgical education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4301186350,10.1097/rct.0000000000001381,2022,Journal of Computer Assisted Tomography,AR;VR;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4320802156,10.1109/mis.2022.3221844,2022,IEEE Intelligent Systems,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387730235,10.1177/14705958231208297,2023,International Journal of Cross Cultural Management,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4210618384,10.1080/10496491.2021.2015511,2022,Journal of Promotion Management,360° video,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4389995566,10.3390/educsci14010006,2023,Education Sciences,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400775122,10.3390/photonics11070669,2024,Photonics,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2910775293,,2017,Australian Journal of Emergency Management,VR,Other;Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4310472864,10.3390/computers11120172,2022,Computers,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4317104601,10.3389/feduc.2022.1035003,2023,Frontiers in Education,MR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4322500828,10.3390/buildings13030625,2023,Buildings,XR;AR;VR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3126377749,10.1002/cav.1989,2021,Computer Animation and Virtual Worlds,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384563792,10.1016/j.visinf.2023.07.002,2023,Visual Informatics,AR,Architecture & urban;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3134606747,10.1109/jbhi.2021.3064308,2021,IEEE Journal of Biomedical and Health Informatics,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4308885485,10.1037/tmb0000087,2022,Technology Mind and Behavior,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3083673415,10.1097/brs.0000000000003669,2020,Spine,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4390413808,10.1016/j.chbr.2023.100366,2023,Computers in Human Behavior Reports,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2912248624,10.1126/science.aaw6747,2019,Science,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and 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training,Qualitative,7.0,Augmented Reality for Learning and Education, W4405993584,10.3390/s25010215,2025,Sensors,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2030859470,10.1017/s1352465813000830,2013,Behavioural and Cognitive Psychotherapy,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4360943390,10.1016/j.displa.2023.102430,2023,Displays,Holographic/light-field display;Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3089491149,10.3390/children7110194,2020,Children,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3088750960,10.1590/0103-6513.20190088,2020,Production,VR;AR,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4315853575,10.3390/educsci13010084,2023,Education Sciences,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4323316632,10.1108/ci-08-2022-0196,2023,Construction Innovation,AR,Architecture & urban;Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4407419789,10.3389/frvir.2025.1515937,2025,Frontiers in Virtual Reality,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2981081622,10.1111/coa.13460,2019,Clinical Otolaryngology,AR;Telepresence,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4281832059,10.3390/app12125862,2022,Applied Sciences,VR;Telepresence;Other immersive,Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4283216745,10.1177/08862605221106130,2022,Journal of Interpersonal Violence,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence 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Behavior,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4403977690,10.1016/j.arrct.2024.100378,2024,Archives of Rehabilitation Research and Clinical Translation,VR,Medicine & health,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4296793432,10.1038/s41598-022-20154-2,2022,Scientific Reports,AR;Telepresence,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3086634479,10.1145/3414685.3417773,2020,ACM Transactions on Graphics,VR;360° video,Entertainment & games;Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, W4402884451,10.1016/j.trc.2024.104867,2024,Transportation Research Part C Emerging Technologies,AR;VR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408281111,10.1109/tvcg.2025.3549549,2025,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4320085765,10.1016/j.optlaseng.2023.107527,2023,Optics and Lasers in Engineering,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4319758722,10.3390/app13042186,2023,Applied Sciences,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3097854417,10.18178/ijiet.2020.10.8.1431,2020,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3002540386,10.3390/s20030690,2020,Sensors,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4392960540,10.1016/j.iswa.2024.200362,2024,Intelligent Systems with Applications,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388288154,10.3390/electronics12214524,2023,Electronics,AR;XR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4220797359,10.1002/trc2.12230,2022,Alzheimer s & Dementia Translational Research & Clinical Interventions,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4385679281,10.1108/lhtn-06-2023-0094,2023,Library Hi Tech News,Metaverse,Communication & social;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406936125,10.3389/fpsyg.2025.1514117,2025,Frontiers in Psychology,AR,Education & training;Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4293155133,10.1061/(asce)ei.2643-9115.0000069,2022,Journal of Civil Engineering Education,AR,Architecture & urban,Experiment / user study,7.0,Augmented Reality 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questionnaire,5.0,Augmented Reality in Surgery, W2763014329,10.1016/j.entcom.2017.10.001,2017,Entertainment Computing,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W3197689139,10.3390/electronics10172170,2021,Electronics,XR;AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4224285841,10.1186/s12886-022-02393-z,2022,BMC Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388543724,10.1109/mvt.2023.3327514,2023,IEEE Vehicular Technology Magazine,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3212116881,10.1117/1.oe.60.11.115103,2021,Optical Engineering,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4206557211,10.5121/ijcsit.2021.13603,2021,International Journal of Computer Science and Information Technology,VR;AR;MR;XR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W2973213097,10.2106/jbjs.18.00928,2019,Journal of Bone and Joint Surgery,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2050987519,10.4028/www.scientific.net/amr.1018.39,2014,Advanced materials research,AR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4220952187,10.3389/frvir.2022.782023,2022,Frontiers in Virtual Reality,VR;AR,Psychology & neuroscience;Other,Review,0.0,Immersive Presence and User Experience, W4396239715,10.24294/jipd.v8i5.3856,2024,Journal of Infrastructure Policy and Development,AR,Marketing & business;Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W3034067170,10.1177/1729881420925293,2020,International Journal of Advanced Robotic Systems,VR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3016288568,10.1002/jsid.904,2020,Journal of the Society for Information Display,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4200181797,10.1088/1741-2552/ac4593,2021,Journal of Neural Engineering,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4309737637,10.4018/ijopcd.314153,2022,International Journal of Online Pedagogy and Course Design,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390533472,10.1007/s10055-023-00902-z,2024,Virtual Reality,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4288081268,10.3390/s22155602,2022,Sensors,VR;Haptics;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3022754860,10.3390/brainsci10050259,2020,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3159763717,10.3390/app11093915,2021,Applied Sciences,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4377290355,10.3390/healthcare11101498,2023,Healthcare,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281958864,10.1186/s13063-022-06337-2,2022,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3162661904,10.3390/app11093811,2021,Applied Sciences,XR;VR;AR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4391609719,10.3389/fcomp.2024.1334027,2024,Frontiers in Computer Science,Metaverse;XR,Medicine & health,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W3098730796,10.1371/journal.pone.0242416,2020,PLoS ONE,VR,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4200238000,10.18178/ijiet.2022.12.2.1596,2021,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405926159,10.1007/s00464-024-11459-6,2024,Surgical Endoscopy,Haptics;VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4382893951,10.1111/psyp.14378,2023,Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390075244,10.1109/jsac.2023.3345395,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4409833105,10.1002/adom.202500612,2025,Advanced Optical Materials,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4390918458,10.1186/s13037-023-00385-6,2024,Patient Safety in Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2936150966,10.30935/cet.554501,2019,Contemporary Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402949712,10.1186/s12984-024-01457-z,2024,Journal of NeuroEngineering and Rehabilitation,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396736419,10.1016/j.isatra.2024.05.003,2024,ISA Transactions,Telepresence;Haptics;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406357807,10.1515/icom-2024-0019,2025,i-com,AR;VR;MR;Metaverse,Computing & technology (generic);Other,Review,0.0,Immersive Presence and User Experience, W4210719935,10.4266/acc.2021.00843,2022,Acute and Critical Care,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4322007698,10.1093/forestry/cpad007,2023,Forestry An International Journal of Forest Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4402075690,10.1108/ijwbr-04-2024-0019,2024,International Journal of Wine Business Research,VR;360° video,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4402253875,10.1007/s12170-024-00744-7,2024,Current Cardiovascular Risk Reports,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4393163949,10.3390/su16072665,2024,Sustainability,VR,Architecture & urban;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4221022156,10.1177/20556683211070994,2022,Journal of Rehabilitation and Assistive Technologies Engineering,VR,Medicine & health;Other,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4412753669,10.1007/s10055-025-01172-7,2025,Virtual Reality,AR,Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W4386490597,10.1108/sbm-09-2022-0083,2023,Sport Business and Management An International Journal,VR,Education & training;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4387011057,10.7759/cureus.45943,2023,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3107307590,10.1145/3414685.3417802,2020,ACM Transactions on Graphics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4224051773,10.1080/13527258.2022.2064897,2022,International Journal of Heritage Studies,VR,Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W3085529916,10.1177/2055207620950929,2020,Digital Health,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4200472955,10.1177/13591045211056920,2021,Clinical Child Psychology and Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2044187899,10.4018/jaci.2011040102,2011,International Journal of Ambient Computing and Intelligence,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, 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neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4392373743,10.1007/s10055-024-00981-6,2024,Virtual Reality,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4391824282,10.1080/07853890.2024.2311846,2024,Annals of Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3022445644,10.1109/tie.2020.2992001,2020,IEEE Transactions on Industrial Electronics,VR;Other immersive,Engineering & manufacturing;Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399273718,10.1016/j.archger.2024.105505,2024,Archives of Gerontology and Geriatrics,VR,Medicine & health;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4383557599,10.3991/ijet.v18i13.41201,2023,International Journal of Emerging Technologies in Learning (iJET),VR;XR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3210065722,10.4102/sajp.v77i2.1579,2021,South African Journal of Physiotherapy,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2808441032,10.1109/mce.2018.2816218,2018,IEEE Consumer Electronics Magazine,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4394812108,10.1080/09298215.2024.2339244,2023,Journal of New Music Research,MR;XR;Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4406237087,10.1007/s11423-025-10446-5,2025,Educational Technology Research and Development,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4396577684,10.1080/2331186x.2024.2343527,2024,Cogent Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, 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Reality in Surgery, W2886546948,10.1007/s10439-018-02113-z,2018,Annals of Biomedical Engineering,VR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389884253,10.3390/buildings13123128,2023,Buildings,VR,Education & training;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388422682,10.1108/imds-05-2023-0336,2023,Industrial Management & Data Systems,VR,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4391547852,10.1109/mwc.019.2200605,2024,IEEE Wireless Communications,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406348212,10.2196/64780,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414189159,10.3389/frvir.2025.1620905,2025,Frontiers in Virtual Reality,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4398247524,10.1186/s40561-024-00304-x,2024,Smart Learning Environments,AR;VR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393132487,10.16910/jemr.17.3.2,2024,Journal of Eye Movement Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394566291,10.3390/app14073132,2024,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4281964919,10.3390/app12115607,2022,Applied Sciences,XR,Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, W4399245359,10.1016/j.wneu.2024.05.151,2024,World Neurosurgery,VR;AR,Medicine & health,Review,5.0,Augmented 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health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3206319786,10.1109/access.2021.3118842,2021,IEEE Access,MR;AR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3185619983,10.1016/j.radi.2021.07.008,2021,Radiography,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407736624,10.1109/access.2025.3543496,2025,IEEE Access,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3081018458,10.1109/access.2020.3019503,2020,IEEE Access,VR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3134682592,10.3390/app11052417,2021,Applied Sciences,MR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, 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health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412918630,10.3390/app15158268,2025,Applied Sciences,Metaverse;VR;AR;XR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4385275643,10.1108/intr-08-2022-0690,2023,Internet Research,Metaverse,Communication & social;Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4316041209,10.1038/s41531-022-00441-5,2023,npj Parkinson s Disease,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3038679736,10.5815/ijcnis.2019.06.05,2019,International Journal of Computer Network and Information Security,AR,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4285404704,10.1097/gox.0000000000004426,2022,Plastic & Reconstructive Surgery 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training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4407702162,10.3390/computers14020075,2025,Computers,AR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3136536167,10.1007/s00268-021-06082-8,2021,World Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1999434408,10.3402/rlt.v1i1.9463,2011,Research in Learning Technology,VR,Computing & technology (generic);Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4360609280,10.1371/journal.pone.0282698,2023,PLoS ONE,XR;VR;AR;MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4402739903,10.1016/j.techfore.2024.123759,2024,Technological Forecasting and Social Change,Metaverse;XR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408657189,10.3390/app15063405,2025,Applied Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3157912045,10.3390/en14092589,2021,Energies,VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4295548153,10.1111/jcal.12742,2022,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3035750743,10.2196/19752,2020,Journal of Medical Internet Research,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406156274,10.2196/58086,2025,Journal of Medical Internet Research,XR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4284967970,10.1016/j.rasd.2022.102003,2022,Research in Autism,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4200345399,10.1007/s00464-021-08906-z,2021,Surgical Endoscopy,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400047240,10.3390/healthcare12131266,2024,Healthcare,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4412580643,10.1080/1369118x.2025.2535426,2025,Information Communication & Society,XR;VR;AR;MR,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W4292373365,10.1002/gps.5799,2022,International Journal of Geriatric Psychiatry,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2157902806,10.1108/ijicc-10-2013-0044,2014,International Journal of Intelligent Computing and Cybernetics,Telepresence;Other immersive,Communication & social;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4377691501,10.1002/cav.2171,2023,Computer Animation and Virtual Worlds,AR;MR;Other immersive,Cultural heritage & tourism;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W2793768553,10.1080/09593985.2018.1431344,2018,Physiotherapy Theory and Practice,VR;Spatial audio,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4399727429,10.1016/j.jclinane.2024.111535,2024,Journal of Clinical Anesthesia,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4380881451,10.1089/g4h.2022.0193,2023,Games for Health Journal,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4319836325,10.1080/13614568.2022.2150324,2022,New Review of Hypermedia and Multimedia,AR,Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4366990423,10.3390/su15097132,2023,Sustainability,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4313829035,10.1080/0144929x.2022.2163693,2023,Behaviour and Information Technology,AR,Engineering & manufacturing;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4389819826,10.3390/jcm12247681,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3104445928,10.1016/j.neuroimage.2020.117578,2020,NeuroImage,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200421725,10.1177/00187208211054894,2021,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Education & training;Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, W4319747612,10.56297/bkam1691/dfxc4759,2023,Teaching English With Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4384023625,10.1016/j.ijrobp.2023.06.275,2023,International Journal of Radiation Oncology*Biology*Physics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4309609831,10.3389/fnhum.2022.1024910,2022,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4205517179,10.1016/j.eats.2021.10.008,2022,Arthroscopy Techniques,AR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4312124120,10.3390/ijerph192416569,2022,International Journal of Environmental Research and Public Health,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4384698222,10.1080/10447318.2023.2231281,2023,International Journal of Human-Computer Interaction,AR;MR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4408504377,10.2196/63961,2025,Journal of Medical Internet Research,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4308623134,10.1371/journal.pone.0276985,2022,PLoS ONE,VR;Other immersive,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4280522591,10.3390/ijerph19105821,2022,International Journal of Environmental Research and Public Health,VR;Haptics,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4411069045,10.1080/0020739x.2025.2502398,2025,International Journal of Mathematical Education in Science and Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4310059357,10.1017/s0033291722003531,2022,Psychological Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4310872445,10.1109/jas.2022.106115,2022,IEEE/CAA Journal of Automatica Sinica,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3193327246,10.1109/tvcg.2021.3105606,2021,IEEE Transactions on Visualization and Computer Graphics,VR;MR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4206954891,10.1155/2022/4824152,2022,Occupational Therapy International,VR,Entertainment & games;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4360818580,10.1061/jccee5.cpeng-5169,2023,Journal of Computing in Civil Engineering,MR;XR,Education & training;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4385364797,10.3390/s23156697,2023,Sensors,MR;Haptics;Telepresence,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4206203844,10.1016/j.amsu.2022.103241,2022,Annals of Medicine and Surgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4362664365,10.1162/pres_a_00376,2021,PRESENCE Virtual and Augmented Reality,AR,Entertainment & games;Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W4313270889,10.1371/journal.pone.0278970,2022,PLoS ONE,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401206401,10.1213/ane.0000000000007051,2024,Anesthesia & Analgesia,VR;AR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety 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Patients, W4388430249,10.1109/access.2023.3330689,2023,IEEE Access,VR;AR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4400324547,10.3389/frvir.2024.1332874,2024,Frontiers in Virtual Reality,VR;Telepresence,Medicine & health;Computing & technology (generic),Survey / questionnaire,1.0,VR Therapeutic Interventions, W4409257692,10.1109/twc.2025.3554361,2025,IEEE Transactions on Wireless Communications,AR;Metaverse,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2345837086,10.3233/jvr-160802,2016,Journal of Vocational Rehabilitation,VR,Other;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4321604878,10.1002/jsid.1194,2023,Journal of the Society for Information Display,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4385324696,10.1177/02692155231187858,2023,Clinical Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4410605512,10.1108/idd-11-2024-0188,2025,Information Discovery and Delivery,Metaverse,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4390586241,10.1007/s11042-023-17973-4,2024,Multimedia Tools and Applications,VR;Other immersive,Education & training;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392412352,10.2196/52326,2024,JMIR Mental Health,XR;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3047730751,10.1016/j.procir.2020.02.135,2020,Procedia CIRP,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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training W4319839545,10.1080/10494820.2022.2160468,2023,Interactive Learning Environments,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4376288694,10.1051/sands/2023009,2023,Security and Safety,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387516148,10.1111/inm.13240,2023,International Journal of Mental Health Nursing,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4394763117,10.3390/electronics13081453,2024,Electronics,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321786524,10.3390/jimaging9030056,2023,Journal of Imaging,AR;MR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4365998545,10.1115/1.4062328,2023,Journal of Computing and Information Science in Engineering,XR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4405575473,10.3390/su162411135,2024,Sustainability,VR;Other immersive,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4226474524,10.32604/cmc.2022.027943,2022,"Computers, materials & continua/Computers, materials & continua (Print)",Metaverse;Other immersive,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3135673358,10.1109/access.2021.3062364,2021,IEEE Access,VR;AR;Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4223543153,10.1016/j.ecns.2022.02.009,2022,Clinical Simulation in Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR 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manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4377692686,10.1109/access.2023.3279269,2023,IEEE Access,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410715150,10.1007/s44163-025-00325-6,2025,Discover Artificial Intelligence,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2526666069,10.5213/inj.1620edi005,2016,International Neurourology Journal,VR;AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4327915637,10.1089/cyber.2022.0246,2023,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2527057378,10.1002/rcs.1771,2016,International Journal of Medical Robotics and Computer Assisted Surgery,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4402529728,10.1111/mice.13337,2024,Computer-Aided Civil and Infrastructure Engineering,VR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3202420138,10.2196/28037,2021,Journal of Medical Internet Research,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2792702573,10.1016/j.bbr.2018.03.022,2018,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393973026,10.1109/tvcg.2024.3385637,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401979208,10.1364/prj.539490,2024,Photonics Research,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & 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learning W4392673217,10.1038/s41598-024-55797-w,2024,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3034163976,10.3233/nre-203014,2020,Neurorehabilitation,VR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4387028484,10.1017/dsj.2023.27,2023,Design Science,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4308263013,10.1177/15589447221130093,2022,Hand,VR;AR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386523837,10.3389/fneur.2023.1069381,2023,Frontiers in Neurology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3041425868,10.3390/jcm9072211,2020,Journal of Clinical Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, 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development,5.0,Augmented Reality in Surgery, W4386051406,10.3389/fnagi.2023.1169683,2023,Frontiers in Aging Neuroscience,XR;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413844288,10.1038/s41598-025-15628-y,2025,Scientific Reports,VR;Spatial audio,Cultural heritage & tourism;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4410842592,10.1016/j.chbr.2025.100712,2025,Computers in Human Behavior Reports,Metaverse;VR;AR,Psychology & neuroscience;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409763132,10.1109/comst.2025.3563919,2025,IEEE Communications Surveys & Tutorials,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4307436759,10.3390/s22218249,2022,Sensors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4321784293,10.1007/s11042-023-14561-4,2023,Multimedia Tools and Applications,AR;Other immersive,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2914053777,10.1109/tvcg.2019.2898742,2019,IEEE Transactions on Visualization and Computer Graphics,VR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3165186192,10.1080/10447318.2021.1925437,2021,International Journal of Human-Computer Interaction,AR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4410246478,10.1016/j.chbah.2025.100157,2025,Computers in Human Behavior Artificial Humans,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, 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health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390129438,10.1016/j.wneu.2023.12.108,2023,World Neurosurgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4292183265,10.1177/14614448221108108,2022,New Media & Society,VR;Telepresence,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2802786083,10.1002/cae.21957,2018,Computer Applications in Engineering Education,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3196660104,10.1080/15213269.2021.1968439,2021,Media Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4225384876,10.1089/cyber.2021.0193,2022,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4211089754,10.3390/rs14030791,2022,Remote Sensing,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3137139212,10.1108/jea-10-2020-0219,2021,Journal of Educational Administration,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312203562,10.1080/21681163.2022.2156394,2022,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4403317114,10.1002/mar.22140,2024,Psychology and Marketing,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386098949,10.3390/ijerph20176630,2023,International Journal of Environmental Research and Public Health,XR;VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4385779620,10.1016/j.cexr.2023.100036,2023,Computers & Education X Reality,XR;VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4400589573,10.1108/ijchm-09-2023-1510,2024,International Journal of Contemporary Hospitality Management,VR,Marketing & business;Other,Qualitative,0.0,Immersive Presence and User Experience, W4392961805,10.1016/j.cpcardiol.2024.102532,2024,Current Problems in Cardiology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2952686900,10.1109/thms.2019.2919735,2019,IEEE Transactions on Human-Machine Systems,Haptics;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389894794,10.3390/app132413322,2023,Applied Sciences,VR;AR;Other immersive,Psychology & neuroscience;Education & training,System / technical development,0.0,Immersive Presence and User Experience, W4409111621,10.3390/ijerph22040535,2025,International Journal of Environmental Research and Public Health,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391094296,10.1109/jiot.2024.3357133,2024,IEEE Internet of Things Journal,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4392917401,10.1111/jdv.19960,2024,Journal of the European Academy of Dermatology and Venereology,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4393314275,10.1049/htl2.12079,2024,Healthcare Technology Letters,MR;Telepresence;AR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4386245396,10.1145/3617684,2023,ACM Transactions on Applied Perception,AR;Holographic/light-field display,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386933940,10.3390/photonics10091062,2023,Photonics,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2561115355,10.1109/jssc.2015.2463074,2015,IEEE Journal of Solid-State Circuits,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2529649358,10.1115/1.4034881,2016,Journal of Medical Devices,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3173616299,10.3390/healthcare9070814,2021,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412980932,10.1016/j.caeo.2025.100277,2025,Computers and Education Open,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4392405624,10.1109/tvcg.2024.3372095,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4411186459,10.1108/jeim-09-2024-0500,2025,Journal of Enterprise Information Management,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4302009468,10.1364/oe.473150,2022,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4319438391,10.18502/ijph.v52i2.11890,2023,Iranian Journal of Public Health,VR,Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for teaching and learning W2602569441,,2014,Journal of Evidence-Based Psychotherapies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3015641589,10.1155/2020/4104712,2020,Parkinson s Disease,AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4212929913,10.1155/2022/1139475,2022,Human Behavior and Emerging Technologies,MR;Other immersive,Entertainment & games;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W4323565786,10.3390/math11061286,2023,Mathematics,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2948145837,10.3724/sp.j.2096-5796.2019.0006,2019,Virtual Reality & Intelligent Hardware,VR,Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, W4296059597,10.1177/00938548221124128,2022,Criminal Justice and Behavior,VR,Education & training;Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399457811,10.1016/j.jjimei.2024.100258,2024,International Journal of Information Management Data Insights,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387415151,10.1109/mnet.2023.3321517,2023,IEEE Network,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4388605006,10.1186/s12909-023-04851-8,2023,BMC Medical Education,360° video;VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4206260661,10.1080/01443615.2021.1995855,2022,Journal of Obstetrics and Gynaecology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390881795,10.3390/a17010035,2024,Algorithms,VR,Medicine & health;Engineering 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anxiety management W4392958414,10.3390/jmse12030505,2024,Journal of Marine Science and Engineering,AR,Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W3162413916,10.3390/electronics10091114,2021,Electronics,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318428674,10.3926/jotse.1800,2023,Journal of Technology and Science Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2981161403,10.1111/ejn.14601,2019,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2942038338,10.1080/14626268.2019.1608264,2019,Digital Creativity,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2608909763,10.1145/3067822,2017,ACM Transactions on Computer-Human Interaction,VR;Spatial audio,Computing 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Tactile Feedback, W4221067224,10.12688/f1000research.72948.2,2022,F1000Research,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4281252418,10.3389/fpsyg.2022.901438,2022,Frontiers in Psychology,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3097538008,10.2340/16501977-2763,2020,Journal of Rehabilitation Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3165242305,10.1108/sasbe-09-2020-0135,2021,Smart and Sustainable Built Environment,VR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4221092660,10.3390/su14063213,2022,Sustainability,VR,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4211091728,10.3991/ijim.v16i03.28961,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2918220201,,2019,Journal of Information Technology in Construction,AR,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390905886,10.1109/tvcg.2024.3354256,2024,IEEE Transactions on Visualization and Computer Graphics,MR;Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W3133811224,10.1080/14703297.2021.1899034,2021,Innovations in Education and Teaching International,AR;VR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392166223,10.1080/23311975.2024.2316890,2024,Cogent Business & Management,VR,Education & training;Marketing & business,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3194633467,10.1177/1461444821993122,2021,New Media & Society,VR,Communication & social;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4386408459,10.1093/jpepsy/jsad058,2023,Journal of Pediatric Psychology,VR,Transport & aviation;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4401419458,10.1364/oe.533404,2024,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4412545553,10.1007/s11701-025-02559-z,2025,Journal of Robotic Surgery,XR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4367627600,10.3390/buildings13051204,2023,Buildings,VR;MR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400406287,10.3758/s13414-024-02917-3,2024,Attention Perception & Psychophysics,VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4387542116,10.17645/mac.v11i4.7016,2023,Media and Communication,AR,Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W3130294221,10.1111/1758-5899.12907,2021,Global Policy,XR,Marketing & business;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W4411536795,10.1080/00048402.2025.2515848,2025,Australasian Journal of Philosophy,VR,Psychology & neuroscience;Other,Qualitative,0.0,Immersive Presence and User Experience, W3088092766,10.1038/s41598-020-72587-2,2020,Scientific Reports,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2999802406,10.12700/aph.16.6.2019.6.14,2019,Acta Polytechnica Hungarica,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3139020997,10.1027/0269-8803/a000278,2021,Journal of Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4221037335,10.3758/s13428-022-01831-6,2022,Behavior Research Methods,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4319922491,10.3390/mti7020019,2023,Multimodal Technologies and Interaction,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392921583,10.1080/10494820.2024.2327042,2024,Interactive Learning Environments,AR;Haptics,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386369586,10.3390/kidneydial3030026,2023,Kidney and Dialysis,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3128751033,10.3389/fdgth.2020.576076,2021,Frontiers in Digital Health,VR;Telepresence;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews, W3199240265,10.3389/frobt.2021.730433,2021,Frontiers in Robotics and AI,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4409762105,10.1109/access.2025.3564137,2025,IEEE Access,MR;Metaverse,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4362636834,10.3991/ijim.v17i07.37211,2023,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4404565349,10.1097/prs.0000000000011863,2024,Plastic & Reconstructive Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3157045255,10.1061/(asce)ei.2643-9115.0000046,2021,Journal of Civil Engineering Education,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401582304,10.3390/agriengineering6030164,2024,AgriEngineering,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4393029336,10.1016/j.cmpb.2024.108142,2024,Computer Methods and Programs in Biomedicine,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W3108185584,10.1016/j.neuropsychologia.2020.107692,2020,Neuropsychologia,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3132085650,10.3389/fpsyg.2021.543586,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3191583005,10.3390/electronics10161889,2021,Electronics,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4303685935,10.3390/ijerph191912474,2022,International Journal of Environmental Research and Public Health,Spatial audio;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4384067488,10.1002/sd.2663,2023,Sustainable Development,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408953204,10.1177/20552076251331304,2025,Digital Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4292979936,10.1109/access.2022.3200744,2022,IEEE Access,AR;Spatial audio,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367625863,10.3390/mti7050047,2023,Multimodal Technologies and Interaction,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4302307178,10.3389/frvir.2022.854333,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W3034596384,10.3390/rs12111900,2020,Remote Sensing,VR;Other immersive,Cultural heritage & tourism;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391870702,10.1016/j.pnucene.2024.105104,2024,Progress in Nuclear Energy,VR,Engineering & manufacturing;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3207968681,10.1111/jan.15065,2021,Journal of Advanced Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400599752,10.1016/j.bja.2024.06.005,2024,British Journal of Anaesthesia,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4228997933,10.1024/2673-8627/a000021,2022,European Journal of Psychology Open,VR,Entertainment & games;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4296884646,10.7575/aiac.ijels.v.10n.2p.110,2022,International Journal of Education and Literacy Studies,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4388513254,10.1080/10494820.2023.2277746,2023,Interactive Learning Environments,VR;Telepresence,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4310597093,10.1111/nicc.12868,2022,Nursing in Critical Care,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4388906194,10.1080/17453054.2023.2280611,2023,Journal of Visual Communication in Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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W3043415306,10.21134/rpcna.2020.07.2.2,2020,Revista de Psicología Clínica con Niños y Adolescentes,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4387335678,10.3389/fmed.2023.1268659,2023,Frontiers in Medicine,VR;360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390859322,10.1007/s10055-023-00896-8,2024,Virtual Reality,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4312078416,10.3991/ijet.v17i24.35655,2022,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414552456,10.3389/feduc.2025.1628004,2025,Frontiers in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning 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development,2.0,3D Modeling and Virtual Environment Design, W3210037452,10.26451/abc.08.04.09.2021,2021,Animal Behavior and Cognition,VR,Cultural heritage & tourism;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391741559,10.1109/tlt.2024.3364908,2024,IEEE Transactions on Learning Technologies,Metaverse;VR;AR,Education & training,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4282555720,10.3390/su14127010,2022,Sustainability,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2904160147,10.18383/j.tom.2018.00053,2018,Tomography,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3162178122,10.1037/cdp0000460,2021,Cultural Diversity & Ethnic Minority Psychology,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4321790408,10.1145/3585387,2023,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;AR;VR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400323559,10.1145/3675806,2024,Games Research and Practice,MR,Entertainment & games;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4377088599,10.1093/iwc/iwad034,2023,Interacting with Computers,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387729588,10.1111/scd.12932,2023,Special Care in Dentistry,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4221044400,10.7759/cureus.23096,2022,Cureus,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4220657218,10.1017/s1478951522000268,2022,Palliative & Supportive Care,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4281611080,10.3390/electronics11111730,2022,Electronics,Haptics;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3209349540,10.3390/s21217158,2021,Sensors,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4387451541,10.3390/app131911097,2023,Applied Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400577696,10.3390/educsci14070764,2024,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3095923504,10.1080/16522354.2020.1839172,2020,Journal of Media Business Studies,XR;VR;AR;MR,Computing & technology (generic);Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, 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questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3136404888,10.1089/cyber.2020.0223,2021,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4385201772,10.7759/cureus.42346,2023,Cureus,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3119801402,10.1177/2473974x20975020,2021,OTO Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389080597,10.3390/su152316377,2023,Sustainability,VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4393986205,10.1186/s12911-024-02495-2,2024,BMC Medical Informatics and Decision Making,Metaverse;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2966144030,10.3390/app9153124,2019,Applied Sciences,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4366990725,10.3991/ijet.v18i08.37825,2023,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386316342,10.3389/fpsyg.2023.941373,2023,Frontiers in Psychology,XR;Metaverse;AR;VR,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3118995904,10.1093/iwcomp/iwaa025,2021,Interacting with Computers,AR;360° video,Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4319161126,10.3389/frvir.2023.1070739,2023,Frontiers in Virtual Reality,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4386281442,10.3727/152599523x16907613842183,2023,Event Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4312582385,10.1109/tlt.2022.3214854,2022,IEEE Transactions on Learning Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2977499084,10.1364/oe.27.029594,2019,Optics Express,VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3202617036,10.3390/s21196515,2021,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392360938,10.1038/s41598-024-55162-x,2024,Scientific Reports,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3213234827,10.3390/en14227632,2021,Energies,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2975188233,10.17705/1thci.00118,2019,AIS Transactions on Human-Computer Interaction,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387393076,10.1002/jdd.13380,2023,Journal of Dental Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4214508877,10.1109/jbhi.2022.3154759,2022,IEEE Journal of Biomedical and Health Informatics,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2275845378,10.20870/ijvr.2011.10.2.2813,2011,International Journal of Virtual Reality,MR;VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386759836,10.1016/j.bushor.2023.09.002,2023,Business Horizons,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391482388,10.1016/j.jobe.2024.108647,2024,Journal of Building Engineering,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3190652965,10.1109/tvt.2021.3102844,2021,IEEE Transactions on Vehicular Technology,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W2017065151,10.2478/s13537-012-0022-8,2012,Open Computer Science,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4395084489,10.1016/j.psyneuen.2024.107061,2024,Psychoneuroendocrinology,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, 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study,13.0,Virtual Reality in Pedagogy and Teaching, W4384833961,10.1093/iwc/iwad041,2023,Interacting with Computers,VR;Haptics,Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401750576,10.1109/tvcg.2024.3448203,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W4311717771,10.1108/ci-07-2022-0168,2022,Construction Innovation,AR;360° video,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403483275,10.1038/s41598-024-75172-z,2024,Scientific Reports,Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4413279007,10.3390/app15169067,2025,Applied Sciences,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3095525395,10.1364/oe.405203,2020,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4214570556,10.1136/tsaco-2021-000826,2022,Trauma Surgery & Acute Care Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392367204,10.1007/s12008-024-01750-0,2024,International Journal on Interactive Design and Manufacturing (IJIDeM),Metaverse,Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures", W4387694174,10.3390/electronics12204283,2023,Electronics,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399548839,10.1002/spe.3356,2024,Software Practice and Experience,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Chemical Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2767489676,10.1109/tmm.2017.2771396,2017,IEEE Transactions on Multimedia,Telepresence;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399508182,10.1002/cae.22772,2024,Computer Applications in Engineering Education,Metaverse;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3042290847,10.1016/j.future.2020.07.014,2020,Future Generation Computer Systems,MR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4404996835,10.1038/s41598-024-80778-4,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3213116112,10.1177/20501579211052227,2021,Mobile Media & Communication,AR,Communication & social;Entertainment & games,Qualitative,7.0,Augmented Reality for Learning and Education, W4317746173,10.1186/s12909-023-04029-2,2023,BMC Medical Education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4389509518,10.1002/ett.4912,2023,Transactions on Emerging Telecommunications Technologies,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3033950260,10.1053/j.jfas.2020.03.011,2020,The Journal of Foot & Ankle Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4402924054,10.1186/s12245-024-00721-2,2024,International Journal of Emergency Medicine,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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& Advanced Surgical Techniques,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391628949,10.1016/j.jacadv.2024.100839,2024,JACC Advances,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4312116850,10.3390/ijerph20010210,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4206506574,10.30919/es8d592,2021,Engineered Science,AR,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396748073,10.1002/mar.22009,2024,Psychology and Marketing,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4366782621,10.17559/tv-20221111061245,2023,Tehnicki vjesnik - Technical Gazette,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399053929,10.1080/10447318.2024.2351719,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2794979072,10.21014/acta_imeko.v7i1.528,2018,ACTA IMEKO,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3056952721,10.1016/j.jocn.2020.08.018,2020,Journal of Clinical Neuroscience,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3010807974,10.3233/thc-191700,2020,Technology and Health Care,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4295514196,10.1186/s12877-022-03431-7,2022,BMC Geriatrics,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, 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technical development,3.0,AR Registration and Pose Tracking, W4388116110,10.1145/3631588.3631592,2023,GetMobile Mobile Computing and Communications,XR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W4366447435,10.1109/access.2023.3268528,2023,IEEE Access,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384697370,10.1115/1.4062970,2023,Journal of Computing and Information Science in Engineering,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3202284701,10.1088/1741-2552/ac2c9e,2021,Journal of Neural Engineering,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4322397466,10.1186/s42162-023-00258-3,2023,Energy Informatics,Metaverse;XR,Computing & technology (generic);Other,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4296006433,10.7759/cureus.29099,2022,Cureus,VR;AR;MR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4400398605,10.1504/ijmlo.2024.139657,2024,International Journal of Mobile Learning and Organisation,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402742704,10.1109/access.2024.3465833,2024,IEEE Access,AR;XR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4366088519,10.1177/01626434231170593,2023,Journal of Special Education Technology,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388462311,10.1080/10447318.2023.2276524,2023,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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development,12.0,Virtual Reality Rehabilitation for Patients, W3131164942,10.1155/2021/8810991,2021,International Journal of Computer Games Technology,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4398200357,10.1016/j.ejon.2024.102621,2024,European Journal of Oncology Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3038189266,10.1089/cyber.2020.0010,2020,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4385498211,10.3389/frvir.2023.1194019,2023,Frontiers in Virtual Reality,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392405764,10.1109/tvcg.2024.3372034,2024,IEEE Transactions on Visualization and Computer Graphics,MR,Computing & technology (generic);Education & training,Experiment / user 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study,0.0,Immersive Presence and User Experience, W4407284840,10.1108/jrim-07-2024-0326,2025,Journal of Research in Interactive Marketing,Metaverse;XR,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3190678206,10.3171/2021.5.focus21236,2021,Neurosurgical FOCUS,VR;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4313576663,10.1002/smr.2531,2023,Journal of Software Evolution and Process,Metaverse;XR,Education & training;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408112819,10.1145/3721292,2025,ACM Transactions on Multimedia Computing Communications and Applications,XR;Spatial audio;360° video,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W4412544724,10.3389/femer.2025.1630167,2025,Frontiers in Disaster and Emergency 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Review,VR;Haptics,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400188159,10.1109/access.2024.3421660,2024,IEEE Access,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3165323217,10.1111/eje.12699,2021,European Journal Of Dental Education,VR;Haptics,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3012795351,10.1186/s41205-020-00059-4,2020,3D Printing in Medicine,AR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3027658810,10.3390/electronics9050836,2020,Electronics,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W1977043472,10.1310/tsr1803-212,2011,Topics in Stroke Rehabilitation,MR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2028910475,10.1109/tvcg.2015.2407403,2015,IEEE Transactions on Visualization and Computer Graphics,Telepresence,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3210371748,10.21014/acta_imeko.v10i3.1038,2021,ACTA IMEKO,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3044637367,10.1007/s00266-020-01872-2,2020,Aesthetic Plastic Surgery,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2791478391,10.3390/s18010261,2018,Sensors,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4376872543,10.1111/apa.16847,2023,Acta Paediatrica,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4395075838,10.1080/10494820.2024.2344056,2024,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387736251,10.1089/cyber.2023.0210,2023,Cyberpsychology Behavior and Social Networking,VR;Telepresence,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4309364370,10.1021/acs.jcim.2c01274,2022,Journal of Chemical Information and Modeling,VR;Haptics,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4225492949,10.1016/j.procir.2022.02.181,2022,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388830471,10.1080/10447318.2023.2276526,2023,International Journal of Human-Computer Interaction,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385246379,10.1016/j.firesaf.2023.103882,2023,Fire Safety Journal,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3124122917,10.3389/frvir.2020.603189,2021,Frontiers in Virtual Reality,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4281395462,10.3389/frvir.2022.712375,2022,Frontiers in Virtual Reality,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401543857,10.1108/jwl-03-2024-0064,2024,Journal of Workplace Learning,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4294953654,10.1002/wps.21024,2022,World Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401926178,10.3390/buildings14092655,2024,Buildings,VR,Architecture & urban;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4378085037,10.46328/ijemst.3282,2023,International Journal of Education in Mathematics Science and Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4390044392,10.1109/jsac.2023.3345432,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206108383,10.1007/s11277-021-09419-7,2022,Wireless Personal Communications,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W1968986300,10.1162/pres_a_00125,2012,PRESENCE Virtual and Augmented Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2776683293,10.1152/jn.00825.2017,2018,Journal of Neurophysiology,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4321499818,10.3390/ijerph20053814,2023,International Journal of Environmental Research and Public Health,AR;Other immersive,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3191248601,10.1080/00140139.2021.1965222,2021,Ergonomics,VR,Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, W4391647065,10.3390/s24041099,2024,Sensors,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W2410999812,10.1016/j.procir.2016.11.053,2016,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4317952491,10.1080/14626268.2023.2166080,2023,Digital Creativity,VR,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4296849610,10.1097/sap.0000000000003280,2022,Annals of Plastic Surgery,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2074697973,10.6017/ital.v33i4.5638,2014,Information Technology and Libraries,AR,Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4318832221,10.14569/ijacsa.2023.0140191,2023,International Journal of Advanced Computer Science and Applications,AR;VR;MR,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W4408904241,10.1007/s10055-025-01124-1,2025,Virtual Reality,AR;MR,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2897221030,10.1117/1.oe.57.10.105101,2018,Optical Engineering,VR;AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4385429758,10.3991/ijet.v18i14.38385,2023,International Journal of Emerging Technologies in Learning (iJET),AR;XR;Metaverse,Education & training;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W3134568763,10.1155/2021/6657670,2021,Mathematical Problems in Engineering,VR,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4409971939,10.1080/19368623.2025.2496912,2025,Journal of Hospitality Marketing & Management,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3176572840,10.3390/app11135956,2021,Applied Sciences,VR;Other immersive,Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4405897497,10.1038/s41598-024-82945-z,2024,Scientific Reports,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4388530464,10.3390/bioengineering10111297,2023,Bioengineering,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4212945154,10.1108/jchmsd-06-2021-0110,2022,Journal of Cultural Heritage Management and Sustainable Development,AR,Cultural heritage & tourism;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4396214959,10.1109/access.2024.3394713,2024,IEEE Access,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401683911,10.1002/jso.27790,2024,Journal of Surgical Oncology,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2618799598,10.4995/var.2017.5962,2017,Virtual Archaeology Review,VR,Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W3158328835,10.1007/s40496-021-00293-7,2021,Current Oral Health Reports,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4391172443,10.3389/fnhum.2023.1301891,2024,Frontiers in Human Neuroscience,VR,Entertainment & games;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3183485132,10.3390/designs5030046,2021,Designs,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4322506292,10.1108/ils-09-2022-0106,2023,Information and Learning Sciences,Telepresence,Education & training,Review,6.0,XR Technology Trends and Reviews, W4280586843,10.3389/fpsyg.2022.787483,2022,Frontiers in Psychology,VR;Telepresence,Medicine & health;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4405810653,10.3390/su17010079,2024,Sustainability,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2902745938,10.1515/cti-2018-0002,2018,Chemistry Teacher International,AR,Education & 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Engineering,VR;AR;Telepresence,Transport & aviation;Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4408912385,10.1186/s10033-025-01210-0,2025,Chinese Journal of Mechanical Engineering,Metaverse;VR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4404258283,10.1007/s00464-024-11387-5,2024,Surgical Endoscopy,AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4386119452,10.1364/oe.499595,2023,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4399495454,10.3390/computers13060148,2024,Computers,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4313418547,10.1080/10447318.2022.2160537,2022,International Journal of Human-Computer Interaction,AR;Haptics,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404825148,10.1017/aer.2024.113,2024,The Aeronautical Journal,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2342655498,10.1117/1.oe.55.4.043110,2016,Optical Engineering,AR,Engineering & manufacturing;Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W3197387936,10.3390/app11178064,2021,Applied Sciences,VR,Education & training;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4380148727,10.1016/j.wneu.2023.06.014,2023,World Neurosurgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3065550625,10.3389/fneur.2020.00814,2020,Frontiers in Neurology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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W4389735686,10.1016/j.pmn.2023.11.009,2023,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386022260,10.1007/s10055-023-00846-4,2023,Virtual Reality,Haptics;VR,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405676004,10.1016/j.nedt.2024.106553,2024,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4401109174,10.1109/tcst.2024.3430128,2024,IEEE Transactions on Control Systems Technology,MR;XR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3107458806,10.1109/tnsre.2020.3039829,2020,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Robotics,VR;AR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2896182651,10.1007/s10055-019-00399-5,2019,Virtual Reality,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3120804386,10.3389/fneur.2020.618330,2021,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3070885212,10.3934/jimo.2020137,2020,Journal of Industrial and Management Optimization,Haptics;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4405441285,10.1109/toh.2024.3518496,2024,IEEE Transactions on Haptics,Haptics,Entertainment & games;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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User Experience, W2329638358,10.12785/amis/091l12,2014,Applied Mathematics & Information Sciences,AR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4403087436,10.1080/10872981.2024.2412398,2024,Medical Education Online,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408222608,10.1109/tvcg.2025.3549186,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387304017,10.1007/s11042-023-17177-w,2023,Multimedia Tools and Applications,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4282967731,10.1155/2022/8479040,2022,Wireless Communications and Mobile Computing,VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400642807,10.3390/info15070410,2024,Information,VR;Other immersive,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4391930952,10.33902/jpr.202423825,2024,Journal of Pedagogical Research,AR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4405631292,10.1162/pres_a_00441,2024,PRESENCE Virtual and Augmented Reality,Telepresence,Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W2789594733,10.1136/postgradmedj-2017-135351,2018,Postgraduate Medical Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4396883065,10.1055/s-0044-1782193,2024,European Journal of Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404981214,10.1111/jcal.13095,2024,Journal of Computer Assisted Learning,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4365152787,10.30935/ojcmt/13195,2023,Online Journal of Communication and Media Technologies,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4382072665,10.1177/01634437231182001,2023,Media Culture & Society,Metaverse,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386541362,10.3390/healthcare11182490,2023,Healthcare,Metaverse,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386813705,10.1016/j.nedt.2023.105974,2023,Nurse Education Today,Metaverse;VR;Telepresence,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403795368,10.1002/cb.2417,2024,Journal of Consumer Behaviour,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4285739839,10.3389/fnhum.2022.909112,2022,Frontiers in Human Neuroscience,VR;Haptics;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3176427087,10.3991/ijim.v15i12.21579,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4367175193,10.1109/tnsre.2023.3271139,2023,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3163978528,10.21061/jte.v32i2.a.3,2021,Journal of Technology Education,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384785330,10.1515/eng-2022-0476,2023,Open Engineering,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3166854082,10.1109/tvcg.2021.3089096,2021,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3147479366,10.1111/coa.13760,2021,Clinical Otolaryngology,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4361205126,10.1145/3589231,2023,Journal on Computing and Cultural Heritage,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400423533,10.1080/10447318.2024.2372151,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4394015364,10.12785/ijcds/1501113,2024,International Journal of Computing and Digital Systems,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4382630767,10.2196/47391,2023,Journal of Medical Internet Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390062605,10.1371/journal.pone.0294914,2023,PLoS ONE,MR;VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408243654,10.1002/cre2.70110,2025,Clinical and Experimental Dental Research,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4210509694,10.3991/ijim.v16i02.27317,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Cultural heritage & tourism;Computing & technology 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neuroscience,Review,0.0,Immersive Presence and User Experience, W3201003530,10.1108/jarhe-09-2020-0302,2021,Journal of Applied Research in Higher Education,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3217138520,10.3390/s21237870,2021,Sensors,MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W7117724692,10.1108/dlo-07-2025-0275,2025,Development in Learning Organizations An International Journal,Metaverse;XR;VR;AR,Communication & social;Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4283460104,10.1007/s00270-022-03195-y,2022,CardioVascular and Interventional Radiology,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4403778939,10.1038/s41598-024-76132-3,2024,Scientific Reports,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4387744447,10.3390/app132011415,2023,Applied Sciences,VR,Transport & aviation;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4292361545,10.1186/s43042-022-00258-0,2022,Egyptian Journal of Medical Human Genetics,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3159730279,10.1111/psyg.12705,2021,Psychogeriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393324891,10.1016/j.cexr.2024.100062,2024,Computers & Education X Reality,XR;VR;AR;MR,Communication & social;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2908156014,10.1371/journal.pone.0207191,2019,PLoS ONE,AR;Other immersive,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, 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technical development,7.0,Augmented Reality for Learning and Education, W4399997154,10.1007/s10055-024-01018-8,2024,Virtual Reality,MR;AR;XR,Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405333603,10.1007/s10055-024-01080-2,2024,Virtual Reality,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2888266854,10.1049/htl.2018.5063,2018,Healthcare Technology Letters,AR,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4200175190,10.1097/mao.0000000000003441,2021,Otology & Neurotology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1991265652,10.1080/10447318.2011.552059,2011,International Journal of Human-Computer Interaction,AR;Holographic/light-field display,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4382699412,10.3390/s23136024,2023,Sensors,AR,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3018434037,10.1080/00219266.2020.1757487,2020,Journal of Biological Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389478005,10.3390/robotics12060168,2023,Robotics,VR,Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W2796925231,10.3390/sym10040109,2018,Symmetry,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4386303332,10.3390/electronics12173651,2023,Electronics,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Edge computing and low-latency networks W4221091617,10.1177/00938548221081447,2022,Criminal Justice 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VR, W4408281333,10.1109/tvcg.2025.3549163,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Metaverse,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3123294955,10.1016/j.cag.2021.01.005,2021,Computers & Graphics,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4390474297,10.3171/2023.10.focus23647,2023,Neurosurgical FOCUS,XR;VR;AR;MR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4285589769,10.3389/fpsyt.2022.952828,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3174975315,10.1186/s40814-021-00865-5,2021,Pilot and Feasibility Studies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4396977676,10.1136/rapm-2024-105352,2024,Regional Anesthesia & Pain Medicine,XR;VR;AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3184504431,10.1039/d1cp02507d,2021,Physical Chemistry Chemical Physics,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W3080929846,10.3389/fneur.2020.00876,2020,Frontiers in Neurology,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W4320032697,10.1186/s41205-022-00164-6,2023,3D Printing in Medicine,VR;Volumetric video;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400275873,10.1371/journal.pone.0305864,2024,PLoS ONE,VR,Psychology & neuroscience;Medicine 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W4410520564,10.3390/app15105690,2025,Applied Sciences,XR,Engineering & manufacturing;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4288468822,10.18178/ijiet.2022.12.9.1706,2022,International Journal of Information and Education Technology,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2954490605,10.3389/frobt.2019.00061,2019,Frontiers in Robotics and AI,VR;Spatial audio,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3111865863,10.3389/frvir.2020.553492,2020,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4321444110,10.1080/15230406.2023.2176928,2023,Cartography and Geographic Information Science,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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business" W4213140739,10.1038/s41598-022-06778-4,2022,Scientific Reports,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4290587126,10.3390/j5030023,2022,J — Multidisciplinary Scientific Journal,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4281392720,10.1080/23299460.2022.2076986,2022,Journal of Responsible Innovation,VR,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4399341299,10.12998/wjcc.v12.i17.2939,2024,World Journal of Clinical Cases,Metaverse;VR;AR,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3170910671,10.2196/26942,2021,JMIR Biomedical Engineering,VR,Medicine & health;Computing & technology (generic),System / technical development,1.0,VR Therapeutic Interventions, 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Surgery, W2912384111,10.1109/jetcas.2019.2897220,2019,IEEE Journal on Emerging and Selected Topics in Circuits and Systems,360° video;Telepresence;VR,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402623966,10.1016/j.cag.2024.104090,2024,Computers & Graphics,MR;VR;Other immersive,Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4310243186,10.1111/jcal.12760,2022,Journal of Computer Assisted Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388900955,10.1038/s41598-023-47764-8,2023,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386499017,10.1038/s41598-023-40623-6,2023,Scientific Reports,MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407926636,10.1038/s41598-025-91342-z,2025,Scientific Reports,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3195769592,10.3390/s21175751,2021,Sensors,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3011108937,10.1109/rita.2020.2979167,2020,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3207573245,10.3390/healthcare9101390,2021,Healthcare,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2954098074,10.1002/rcs.2025,2019,International Journal of Medical Robotics and Computer Assisted Surgery,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3162819959,10.1109/jiot.2021.3080709,2021,IEEE Internet of Things Journal,AR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4321484225,10.1109/mmul.2023.3246528,2023,IEEE Multimedia,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W1829875163,10.1242/jeb.125138,2015,Journal of Experimental Biology,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393013187,10.3389/frvir.2024.1369794,2024,Frontiers in Virtual Reality,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4363673161,10.15627/jd.2023.4,2023,Journal of Daylighting,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392616017,10.3389/fpsyg.2024.1360260,2024,Frontiers in Psychology,XR;Metaverse,Marketing & business;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411250205,10.1108/ijchm-01-2025-0126,2025,International Journal of Contemporary Hospitality Management,Metaverse;XR,Education & training;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4318824655,10.1364/oe.485547,2023,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W4408142667,10.1097/acm.0000000000006012,2025,Academic Medicine,AR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3186421960,10.1080/09593985.2021.1941458,2021,Physiotherapy Theory and Practice,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4406258590,10.1109/msmc.2024.3368201,2025,IEEE Systems Man and Cybernetics Magazine,Metaverse;VR;AR;XR;MR,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3015228425,10.3991/ijoe.v16i04.12095,2020,International Journal of Online and Biomedical Engineering (iJOE),AR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W2047083614,10.1371/journal.pone.0125279,2015,PLoS ONE,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4404520211,10.1109/tro.2024.3502215,2024,IEEE Transactions on Robotics,AR;Haptics;Telepresence,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2998190657,10.1177/2633105519896803,2019,Neuroscience Insights,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407839720,10.1007/s10606-025-09510-8,2025,Computer Supported Cooperative Work (CSCW),AR,Architecture & urban;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385455905,10.3846/ijspm.2023.19516,2023,International Journal of Strategic Property Management,Metaverse;AR;XR,Engineering & manufacturing;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3177538085,10.3389/frvir.2021.681585,2021,Frontiers in Virtual Reality,AR;MR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393906149,10.1109/toh.2024.3384482,2024,IEEE Transactions on Haptics,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4206144401,10.1002/rcs.2366,2022,International Journal of Medical Robotics and Computer Assisted Surgery,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4398250149,10.1109/jiot.2024.3404559,2024,IEEE Internet of Things Journal,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4387610350,10.1016/j.fsidi.2023.301608,2023,Forensic Science International Digital Investigation,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412429180,10.1016/j.image.2025.117376,2025,Signal Processing Image Communication,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W2982213824,10.1109/thms.2019.2944384,2019,IEEE Transactions on Human-Machine Systems,AR;Haptics,Transport & aviation;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4306408225,10.1016/j.chb.2022.107533,2022,Computers in Human Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4389180384,10.2196/51318,2023,JMIR Mental Health,AR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4413169897,10.1007/s00170-025-16236-w,2025,The International Journal of Advanced Manufacturing Technology,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4210934000,10.1109/tmc.2022.3149543,2022,IEEE Transactions on Mobile Computing,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2993610354,10.1080/13614568.2019.1694594,2019,New Review of Hypermedia and Multimedia,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4414794370,10.1038/s41598-025-17855-9,2025,Scientific Reports,XR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4389792033,10.1049/enc2.12104,2023,Energy Conversion and Economics,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4220683503,10.1007/s11042-021-11760-9,2022,Multimedia Tools and Applications,VR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4387118769,10.1364/oe.502617,2023,Optics Express,AR;Holographic/light-field display;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2799737205,10.1016/j.cct.2018.04.006,2018,Contemporary Clinical Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4387250108,10.1109/tvcg.2023.3321088,2023,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4312784590,10.1109/mce.2022.3229180,2022,IEEE Consumer Electronics Magazine,Metaverse,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410823912,10.3390/brainsci15060582,2025,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4385351410,10.1016/j.jds.2023.07.019,2023,Journal of Dental Sciences,AR;Other immersive,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3081963014,10.2147/jpr.s238766,2020,Journal of Pain Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396999958,10.1371/journal.pone.0303553,2024,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2969373358,10.3389/fpubh.2019.00255,2019,Frontiers in Public Health,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4406274484,10.1016/j.ecns.2024.101682,2025,Clinical Simulation in Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training 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training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3179227625,10.1002/ase.2119,2021,Anatomical Sciences Education,AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2982187690,10.1080/00219266.2019.1682639,2019,Journal of Biological Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4390353339,10.2196/48649,2023,JMIR Mental Health,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3204279419,10.3390/app11198932,2021,Applied Sciences,VR;Telepresence,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2811422036,10.7195/ri14.v16i2.1174,2018,Revista ICONO14,VR;AR,Computing & technology (generic);Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4399467570,10.1186/s12942-024-00375-6,2024,International Journal of Health Geographics,VR,Transport & aviation;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4251496070,10.1155/2011/765172,2011,Applied Bionics and Biomechanics,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3097645440,10.1016/j.jbmt.2020.10.015,2020,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2111513018,10.1109/taslp.2015.2434272,2015,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1623263202,10.1186/s12894-015-0051-4,2015,BMC Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3162399677,10.2196/23835,2021,JMIR Serious Games,VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions, W4406066371,10.1113/jp287421,2025,The Journal of Physiology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2418379795,10.1615/intjinnovonlineedu.2016015326,2017,International journal on innovations in online education,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3194660074,10.3389/fpsyt.2021.704174,2021,Frontiers in Psychiatry,VR;AR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4312195431,10.3390/ijerph192416980,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W1634908326,10.3233/nre-141134,2014,Neurorehabilitation,VR;Haptics;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3082315246,10.34293/education.v8i4.3300,2020,Shanlax International Journal of Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387564284,10.1016/j.appet.2023.107052,2023,Appetite,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4396903674,10.3390/su16104092,2024,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400463752,10.1186/s12912-024-02110-9,2024,BMC Nursing,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2884875150,10.1117/1.jei.27.4.043017,2018,Journal of Electronic Imaging,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3197542181,10.1007/s10055-021-00568-5,2021,Virtual Reality,VR,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4213455182,10.1177/13548565211072342,2022,Convergence The International Journal of Research into New Media Technologies,VR,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4410256557,10.1016/j.jretai.2025.04.007,2025,Journal of Retailing,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4391881316,10.1186/s12877-024-04767-y,2024,BMC Geriatrics,VR,Medicine & health;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4223927995,10.1080/15614263.2022.2065991,2022,Police Practice and Research,VR,Military & defense,Experiment / user study,0.0,Immersive Presence and User Experience,VR simulation for medical training W4402618443,10.1016/j.dss.2024.114337,2024,Decision Support Systems,Metaverse,Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3027056281,10.1080/17483107.2020.1765422,2020,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3187239243,10.1080/15391523.2021.1950083,2021,Journal of Research on Technology in Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387142181,10.12968/hmed.2022.0360,2023,British Journal of Hospital Medicine,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2031915522,10.4028/www.scientific.net/amm.318.83,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3089642072,10.1177/1747021820969148,2020,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409472409,10.1016/j.clinme.2025.100315,2025,Clinical Medicine,Metaverse,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4398169660,10.3390/mti8060042,2024,Multimodal Technologies and Interaction,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4409245747,10.7759/cureus.81893,2025,Cureus,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4289687540,10.1016/j.humov.2022.102977,2022,Human Movement Science,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2963449629,10.1109/lra.2019.2931267,2019,IEEE Robotics and Automation Letters,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2340203112,10.1177/016146811411600205,2014,Teachers College Record The Voice of Scholarship in Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396514866,10.3390/app14093769,2024,Applied Sciences,Metaverse;VR,Cultural heritage & tourism;Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4388453276,10.1089/g4h.2023.0052,2023,Games for Health Journal,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4366991679,10.3390/aerospace10050394,2023,Aerospace,VR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2891991001,10.21595/jve.2014.15317,2015,Journal of Vibroengineering,Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4319840248,10.1080/10494820.2023.2165509,2023,Interactive Learning Environments,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406481175,10.1111/os.14295,2025,Orthopaedic Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399292584,10.1080/10447318.2024.2358577,2024,International Journal of Human-Computer Interaction,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408277915,10.3390/app15062949,2025,Applied Sciences,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3201645002,10.1109/tcsvt.2021.3113056,2021,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4408892795,10.1007/s10055-025-01127-y,2025,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3087975125,10.1089/end.2020.0445,2020,Journal of Endourology,VR;Haptics;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3127859040,10.1371/journal.pone.0245976,2021,PLoS ONE,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401843635,10.28991/esj-2024-08-04-025,2024,Emerging Science Journal,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3174366429,10.1248/bpb.b21-00052,2021,Biological and Pharmaceutical Bulletin,VR;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4282822895,10.1080/03098265.2022.2087215,2022,Journal of Geography in Higher Education,AR;MR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386707432,10.1016/j.jclinane.2023.111257,2023,Journal of Clinical Anesthesia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391360907,10.1038/s41598-024-51892-0,2024,Scientific Reports,Spatial audio;VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407452365,10.1057/s41599-025-04528-1,2025,Humanities and Social Sciences Communications,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399883211,10.1108/jwl-01-2024-0008,2024,Journal of Workplace Learning,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220926246,10.1371/journal.pone.0255554,2022,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415995080,10.31083/ap47536,2025,ALPHA PSYCHIATRY,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4366826393,10.1080/10447318.2023.2204270,2023,International Journal of Human-Computer Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409442831,10.1145/3729538,2025,ACM Transactions on Human-Robot Interaction,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402983443,10.1162/jocn_a_02249,2024,Journal of Cognitive Neuroscience,VR;Spatial audio,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404413004,10.2196/55066,2024,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2711269114,10.1523/eneuro.0101-17.2017,2017,eNeuro,Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4387304960,10.3389/frvir.2023.1261093,2023,Frontiers in Virtual Reality,VR;Spatial audio;Haptics;Other immersive,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408727941,10.1186/s12903-025-05812-x,2025,BMC Oral Health,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4407819777,10.1186/s12984-025-01558-3,2025,Journal of NeuroEngineering and Rehabilitation,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404499698,10.1007/s10055-024-01067-z,2024,Virtual Reality,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409308106,10.1177/07356331251333522,2025,Journal of Educational Computing Research,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409430495,10.1108/ijoa-02-2024-4287,2025,International journal of organizational analysis,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3170128898,10.3390/app11115067,2021,Applied Sciences,Other immersive,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4321770496,10.1109/tbcas.2023.3249045,2023,IEEE Transactions on Biomedical Circuits and Systems,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W2921863986,10.1016/s2214-109x(19)30112-3,2019,The Lancet Global Health,VR;360° video;Holographic/light-field display,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4390717349,10.1016/j.gerinurse.2023.12.008,2024,Geriatric Nursing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391235382,10.1109/toh.2024.3358188,2024,IEEE Transactions on Haptics,Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3180821870,10.3390/app11146339,2021,Applied Sciences,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388983867,10.1109/jiot.2023.3336393,2023,IEEE Internet of Things Journal,XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2967411830,10.2147/amep.s199323,2019,Advances in Medical Education and Practice,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4385329929,10.1007/s00405-023-08143-1,2023,European Archives of Oto-Rhino-Laryngology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4391537568,10.3389/fpsyt.2024.1280935,2024,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2788218542,10.12965/jer.1835168.584,2018,Journal of Exercise Rehabilitation,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4323817400,10.1016/j.mhp.2023.200265,2023,Mental Health & Prevention,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4402462062,10.1186/s41077-024-00309-z,2024,Advances in Simulation,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2041999346,10.4028/www.scientific.net/amm.308.171,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4200446511,10.3390/educsci11120816,2021,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4394603727,10.3991/ijim.v18i07.48067,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395470951,10.1109/toh.2024.3392473,2024,IEEE Transactions on Haptics,Haptics,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4382728029,10.1108/el-11-2022-0257,2023,The Electronic Library,XR;VR;AR;MR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4404307212,10.1109/ojcs.2024.3497335,2024,IEEE Open Journal of the Computer Society,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389003458,10.1016/j.wneu.2023.11.110,2023,World Neurosurgery,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3043725321,10.1371/journal.pone.0235792,2020,PLoS ONE,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4312217007,10.25304/rlt.v30.2803,2022,Research in Learning Technology,MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4407172401,10.1016/j.teln.2025.01.012,2025,Teaching and learning in nursing,XR;VR;MR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2810170965,10.18178/ijiet.2018.8.10.1131,2018,International Journal of Information and Education Technology,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4296691852,10.1080/0144929x.2022.2127375,2022,Behaviour and Information Technology,VR,Education & training;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4386222802,10.3390/healthcare11172399,2023,Healthcare,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4396675602,10.1007/s11548-024-03143-w,2024,International Journal of Computer Assisted Radiology and Surgery,VR;Volumetric video;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4291910534,10.1109/access.2022.3198984,2022,IEEE Access,MR;Telepresence,Engineering & manufacturing;Military & defense,System / technical development,9.0,Networking and Edge Systems for VR, W4402171643,10.1108/apjba-02-2024-0043,2024,Asia-Pacific Journal of Business Administration,Metaverse,Engineering & manufacturing;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408399766,10.1109/tvcg.2025.3549884,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4398147704,10.1016/j.chb.2024.108309,2024,Computers in Human Behavior,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413020371,10.1016/j.compmedimag.2025.102616,2025,Computerized Medical Imaging and Graphics,AR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4388002565,10.1016/j.cag.2023.10.021,2023,Computers & Graphics,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3139001570,10.3389/fneur.2021.623200,2021,Frontiers in Neurology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388609186,10.1016/j.archger.2023.105277,2023,Archives of Gerontology and Geriatrics,AR;Other immersive,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409903586,10.1186/s12961-025-01332-w,2025,Health Research Policy and Systems,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W3117522867,10.3233/jifs-189554,2020,Journal of Intelligent & Fuzzy Systems,VR;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4387415063,10.1109/mnet.2023.3321539,2023,IEEE Network,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390964633,10.1007/s11701-024-01819-8,2024,Journal of Robotic Surgery,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412713423,10.1109/access.2025.3590291,2025,IEEE Access,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4394852688,10.1016/j.compbiomed.2024.108453,2024,Computers in Biology and Medicine,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W1972743196,10.1145/2808208,2015,ACM Transactions on Multimedia Computing Communications and Applications,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2324764432,10.1089/tmj.2014.0038,2014,Telemedicine Journal and e-Health,Telepresence,Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399516407,10.1111/bjet.13493,2024,British Journal of Educational Technology,Metaverse;VR;AR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4200518529,10.3390/jimaging7120274,2021,Journal of Imaging,MR;Holographic/light-field display;VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4327701990,10.1089/cyber.2022.0243,2023,Cyberpsychology Behavior and Social Networking,VR;360° video,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403997967,10.1016/j.jretconser.2024.104144,2024,Journal of Retailing and Consumer Services,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408159919,10.11124/jbies-24-00245,2025,JBI Evidence Synthesis,Other immersive,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2948089605,10.1109/access.2019.2920443,2019,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2048474826,10.1080/09084282.2013.796554,2013,Applied Neuropsychology Adult,VR,Military & defense;Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399425847,10.1109/access.2024.3410845,2024,IEEE Access,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404391567,10.3390/systems12110493,2024,Systems,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4281255493,10.1016/j.chbr.2022.100205,2022,Computers in Human Behavior Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4401576587,10.3390/children11080986,2024,Children,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399552550,10.2196/58818,2024,Asian/Pacific Island Nursing Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401235397,10.1186/s43251-024-00132-6,2024,Advances in Bridge Engineering,XR;AR;VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392401490,10.1080/10407413.2024.2322992,2024,Ecological Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4410549048,10.2147/opth.s517974,2025,Clinical ophthalmology,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4385078258,10.18280/isi.280311,2023,Ingénierie des systèmes d information,VR;AR,Computing & technology (generic);Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403256626,10.1016/j.trf.2024.10.003,2024,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4200243524,10.1080/21681163.2021.2009378,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,MR;AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4225371918,10.2196/32322,2022,JMIR Aging,Telepresence,Medicine & health;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W3108401701,10.3897/jucs.2020.051,2020,JUCS - Journal of Universal Computer Science,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4395081727,10.1002/jsid.1288,2024,Journal of the Society for Information Display,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4315498288,10.3389/fneur.2022.1054346,2023,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4306353759,10.1080/10494820.2022.2132034,2022,Interactive Learning Environments,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4310773731,10.1177/08465371221142515,2022,Canadian Association of Radiologists Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387869027,10.3389/frvir.2023.1250823,2023,Frontiers in Virtual Reality,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4293716259,10.1111/jcal.12731,2022,Journal of Computer Assisted Learning,VR,Education & training;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4406143751,10.1080/03098265.2025.2449883,2025,Journal of Geography in Higher Education,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407576569,10.7759/cureus.79011,2025,Cureus,VR;AR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2797489380,10.3390/mti2020014,2018,Multimodal Technologies and Interaction,VR;Spatial audio,Marketing & business;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4410050627,10.1007/s10055-025-01159-4,2025,Virtual Reality,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3120038836,10.1016/j.micpro.2021.103908,2021,Microprocessors and Microsystems,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389478921,10.1097/phm.0000000000002374,2023,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3047228297,10.3390/app10155344,2020,Applied Sciences,MR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4312883707,10.1109/thms.2022.3227935,2022,IEEE Transactions on Human-Machine Systems,Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390511595,10.1371/journal.pone.0295817,2024,PLoS ONE,MR;VR;AR;XR;Spatial audio,Computing & technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4377097296,10.1080/10494820.2023.2214182,2023,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401553988,10.1016/j.cexr.2024.100077,2024,Computers & Education X Reality,XR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4411471161,10.3390/buildings15132158,2025,Buildings,XR,Architecture & urban;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387350596,10.1109/access.2023.3321650,2023,IEEE Access,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4298119091,10.1002/batt.202200369,2022,Batteries & Supercaps,MR;VR,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3153105785,10.1021/acs.jchemed.0c01317,2021,Journal of Chemical Education,AR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407626513,10.1080/07421222.2025.2452018,2025,Journal of Management Information Systems,Metaverse;XR,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4365452603,10.3390/brainsci13040653,2023,Brain Sciences,AR;Holographic/light-field display,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4404230156,10.1038/s41467-024-54109-0,2024,Nature Communications,Holographic/light-field display;AR,Computing & technology (generic);Other,System / technical development,4.0,Holographic and Light-field Displays, W4384929410,10.3390/app13148392,2023,Applied Sciences,XR;VR,Architecture & urban;Computing & technology (generic),Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design, W4310154816,10.1007/s10639-022-11434-5,2022,Education and Information Technologies,360° video;VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4311350131,10.1007/s11740-022-01175-2,2022,Production Engineering,MR;XR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3160975557,10.3390/vision5020022,2021,Vision,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387299733,10.1109/tvcg.2023.3320259,2023,IEEE Transactions on Visualization and Computer Graphics,VR;360° video,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3208926357,10.1016/j.jds.2021.10.016,2021,Journal of Dental Sciences,VR;Haptics,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4402758172,10.3390/mti8090083,2024,Multimodal Technologies and Interaction,XR;AR;VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4210829119,10.3390/s22031262,2022,Sensors,AR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4394844436,10.1007/s10055-024-00987-0,2024,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391096360,10.1109/mitp.2023.3335901,2023,IT Professional,AR,Military & defense;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2990666174,10.1080/17483107.2019.1688400,2019,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4310957937,10.2196/40727,2022,JMIR Serious Games,MR;XR,Medicine & health;Military & defense,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3016926854,10.1093/iwcomp/iwaa002,2020,Interacting with Computers,VR;Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408378664,10.3389/feduc.2025.1448483,2025,Frontiers in Education,360° video,Computing & technology (generic);Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3110684167,10.1145/3419986,2020,ACM Transactions on Applied Perception,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2724412677,10.3390/challe8020015,2017,Challenges,VR,Computing & technology (generic);Other,Other,0.0,Immersive Presence and User Experience, W4388878450,10.1109/jtehm.2023.3335608,2023,IEEE Journal of Translational Engineering in Health and Medicine,MR;AR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3204522475,10.3390/app11199090,2021,Applied Sciences,AR,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4402023678,10.1016/j.chb.2024.108427,2024,Computers in Human Behavior,VR,Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3044577062,10.1080/1046560x.2020.1778248,2020,Journal of Science Teacher Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385445016,10.1364/oe.494745,2023,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2071344875,10.1016/j.procir.2014.03.132,2014,Procedia CIRP,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4399867907,10.1049/ccs2.12109,2024,Cognitive Computation and Systems,AR;MR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4392694135,10.1109/tvcg.2024.3372063,2024,IEEE Transactions on Visualization and Computer Graphics,MR;XR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388760266,10.1186/s13102-023-00770-9,2023,BMC Sports Science Medicine and Rehabilitation,AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4391401168,10.1080/27706710.2024.2305962,2024,Brain-Apparatus Communication A Journal of Bacomics,AR;Metaverse,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2538993031,10.1007/s11760-016-0984-4,2016,Signal Image and Video Processing,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4387907821,10.1021/acs.jchemed.3c00511,2023,Journal of Chemical Education,VR;AR;MR;XR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4288885841,10.1016/j.displa.2022.102272,2022,Displays,Haptics;AR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4281391555,10.3390/app12105261,2022,Applied Sciences,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3159579596,10.1007/s10055-021-00509-2,2021,Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3008952028,10.3389/fbioe.2020.00076,2020,Frontiers in Bioengineering and Biotechnology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3042680459,10.1097/j.jcrs.0000000000000323,2020,Journal of Cataract & Refractive Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3162497294,10.1089/big.2020.0282,2021,Big Data,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR, W4385350432,10.3233/jifs-231383,2023,Journal of Intelligent & Fuzzy Systems,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391946041,10.1109/access.2024.3367014,2024,IEEE Access,Metaverse;VR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389236048,10.4018/ijcac.334364,2023,International Journal of Cloud Applications and Computing,Metaverse,Computing & technology (generic);Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409461524,10.3390/jzbg6020024,2025,Journal of Zoological and Botanical Gardens,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4323526905,10.1177/20556683231161574,2023,Journal of Rehabilitation and Assistive Technologies Engineering,VR;360° video;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389878978,10.1016/j.comppsych.2023.152447,2023,Comprehensive Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3196665160,10.3991/ijim.v15i17.22071,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4399019500,10.1080/07853890.2024.2356637,2024,Annals of Medicine,Metaverse;XR,Education & training;Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4220993119,10.1016/j.physbeh.2022.113779,2022,Physiology & Behavior,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2317713234,10.1097/sle.0b013e3182a2f05f,2014,Surgical Laparoscopy Endoscopy & Percutaneous Techniques,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4406711024,10.1177/22143602241311194,2025,Journal of Neuromuscular Diseases,VR;Haptics,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4387387535,10.1108/el-05-2023-0107,2023,The Electronic Library,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402605290,10.1080/10447318.2024.2400817,2024,International Journal of Human-Computer Interaction,AR;Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389986275,10.1089/cyber.2023.29303.editorial,2023,Cyberpsychology Behavior and Social Networking,Metaverse,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400833891,10.7717/peerj-cs.2150,2024,PeerJ Computer Science,VR,Computing & technology (generic);Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4387937687,10.3390/s23218698,2023,Sensors,AR;XR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking,Edge computing and low-latency networks W4399175155,10.3390/app14114708,2024,Applied Sciences,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392197671,10.1111/bjet.13446,2024,British Journal of Educational Technology,360° video;XR,Education & training;Communication & social,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4313654902,10.1016/j.apergo.2022.103957,2023,Applied Ergonomics,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4285793927,10.1515/icom-2022-0019,2022,i-com,MR;VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4366989154,10.1108/lhtn-02-2023-0019,2023,Library Hi Tech News,Metaverse;XR,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385798598,10.1002/lary.30967,2023,The Laryngoscope,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408299864,10.1007/s10758-025-09822-0,2025,Technology Knowledge and Learning,VR;Other immersive,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400345763,10.1111/radm.12706,2024,R and D Management,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3204471407,10.3389/frvir.2022.719506,2022,Frontiers in Virtual Reality,VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401486639,10.1016/j.pec.2024.108394,2024,Patient Education and Counseling,VR;360° video,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4380324622,10.1080/10447318.2023.2217608,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4410630545,10.3390/info16060430,2025,Information,XR;VR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4295754157,10.1186/s13063-022-06683-1,2022,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2332826079,10.1109/jsyst.2015.2410533,2015,IEEE Systems Journal,VR;Telepresence;360° video,Computing & technology (generic);Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404716141,10.1080/10528008.2024.2432402,2024,Marketing Education Review,VR,Education & training;Marketing & business,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4409957674,10.1007/s10055-025-01150-z,2025,Virtual Reality,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4283640056,10.1177/19375867221108505,2022,HERD Health Environments Research & Design Journal,VR,Architecture & urban;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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in Pedagogy and Teaching,Metaverse in education and learning W4318220158,10.3926/jotse.1714,2023,Journal of Technology and Science Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392447624,10.1162/pres_a_00409,2023,PRESENCE Virtual and Augmented Reality,VR;360° video,Entertainment & games;Communication & social,Review,0.0,Immersive Presence and User Experience, W3165817031,10.1111/bcp.14922,2021,British Journal of Clinical Pharmacology,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4400812118,10.1016/j.jse.2024.05.039,2024,Journal of Shoulder and Elbow Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4205272238,10.53759/181x/jcns202101020,2021,Journal of Computing and Natural Science,VR;AR;MR;XR,Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4406560229,10.1002/jclp.23771,2025,Journal of Clinical Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4385368948,10.1007/s10055-023-00837-5,2023,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4307842987,10.4103/ijo.ijo_1593_22,2022,Indian Journal of Ophthalmology,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2979969989,10.1371/journal.pone.0223108,2019,PLoS ONE,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4285222494,10.14569/ijacsa.2022.01306106,2022,International Journal of Advanced Computer Science and Applications,VR,Transport & aviation;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W1981467272,10.1177/1932296814557326,2014,Journal of Diabetes Science and Technology,VR,Medicine & health;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2328373783,10.1037/a0028745,2012,Psychology of Addictive Behaviors,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2997298786,10.2478/rem-2019-0005,2019,Research on Education and Media,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386221586,10.1080/10447318.2023.2247585,2023,International Journal of Human-Computer Interaction,VR,Education & training;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training W4200081714,10.1155/2021/7264230,2021,Education Research International,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411859504,10.1016/j.cexr.2025.100105,2025,Computers & Education X Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3008530360,10.3390/s20051244,2020,Sensors,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386968783,10.1016/j.soncn.2023.151503,2023,Seminars in Oncology Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400033834,10.1109/tnsm.2024.3419151,2024,IEEE Transactions on Network and Service Management,Metaverse,Computing & technology (generic);Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4384039486,10.3390/s23146304,2023,Sensors,MR;Holographic/light-field display;AR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4319602692,10.1177/11795727231151636,2023,Advances in Rehabilitation Science and Practice,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2883948440,10.1097/prs.0000000000004762,2018,Plastic & Reconstructive Surgery,MR;AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4385417130,10.46743/2160-3715/2023.6140,2023,The Qualitative Report,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4384120278,10.1016/j.ajo.2023.06.028,2023,American Journal of Ophthalmology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401668444,10.1108/whatt-07-2024-0156,2024,Worldwide Hospitality and Tourism Themes,AR,Marketing & business;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4387935290,10.1080/02713683.2023.2275531,2023,Current Eye Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4415203122,10.1016/j.jsr.2025.10.011,2025,Journal of Safety Research,AR,Engineering & manufacturing;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2982343123,10.46328/ijtes.v4i2.45,2020,International Journal of Technology in Education and Science,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387115313,10.1002/nop2.2001,2023,Nursing Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386290533,10.2196/46964,2023,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3144043238,10.1007/s10055-021-00521-6,2021,Virtual Reality,VR;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400409409,10.3390/s24134417,2024,Sensors,VR;Other immersive,Transport & aviation,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3112757292,10.1089/g4h.2019.0133,2020,Games for Health Journal,AR;VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W2980695856,10.1007/s10055-019-00406-9,2019,Virtual Reality,VR;Haptics,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4317617467,10.3390/app13031384,2023,Applied Sciences,MR;XR;Metaverse,Marketing & business;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4283807045,10.1002/anr3.12175,2022,Anaesthesia Reports,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3198960169,10.1109/access.2021.3112345,2021,IEEE Access,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4317423581,10.3390/app13031307,2023,Applied Sciences,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3049202517,10.17815/cd.2020.93,2020,Collective Dynamics,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388430220,10.1093/police/paad069,2023,Policing A Journal of Policy and Practice,VR,Education & training;Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, W4292833736,10.3389/frvir.2022.904720,2022,Frontiers in Virtual Reality,VR;Spatial audio;Telepresence,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3113586984,10.3390/s21010237,2021,Sensors,VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4403835742,10.3390/jcm13216435,2024,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4303433053,10.1097/gox.0000000000004567,2022,Plastic & Reconstructive Surgery Global Open,MR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4210716347,10.3390/ijerph19031442,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4377693723,10.1097/prs.0000000000010705,2023,Plastic & Reconstructive Surgery,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4394936698,10.5032/jae.v65i1.165,2024,Journal of Agricultural Education,VR;AR;MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400231496,10.1080/08874417.2024.2367523,2024,Journal of Computer Information Systems,VR;AR;XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2783605365,10.1177/0308022617743459,2018,British Journal of Occupational Therapy,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392731436,10.1186/s44247-024-00061-4,2024,BMC Digital Health,VR;AR;MR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4384524119,10.1007/s10639-023-11923-1,2023,Education and Information Technologies,VR,Education & training;Other,Qualitative,0.0,Immersive Presence and User Experience,VR for teaching and learning W4382790687,10.3389/frvir.2023.1207397,2023,Frontiers in Virtual Reality,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2030408976,10.1061/(asce)cf.1943-5509.0000272,2011,Journal of Performance of Constructed Facilities,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W3127659049,10.1136/bmjopen-2020-046030,2021,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4297825291,10.3390/educsci12080536,2022,Education Sciences,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4367179188,10.3389/fpsyg.2022.788608,2023,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4385828593,10.1007/s40820-023-01176-5,2023,Nano-Micro Letters,Metaverse;Other immersive;AR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2950827571,10.1364/oe.27.018210,2019,Optics Express,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2901823663,10.1371/journal.pone.0207516,2018,PLoS ONE,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2341510021,10.1177/1478077116638922,2016,International Journal of Architectural Computing,Other immersive,Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W4283766379,10.1007/s00371-022-02565-4,2022,The Visual Computer,VR;Spatial audio,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387914826,10.1109/mnet.001.2200593,2023,IEEE Network,AR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391506055,10.1016/j.comcom.2024.08.001,2024,Computer Communications,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4399606049,10.3390/asi7030050,2024,Applied System Innovation,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4284964607,10.5624/isd.20210256,2022,Imaging Science in Dentistry,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4285585633,10.1016/j.jocn.2022.07.005,2022,Journal of Clinical Neuroscience,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4280592632,10.1080/1612197x.2022.2057570,2022,International Journal of Sport and Exercise Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391708057,10.1016/j.chiabu.2024.106677,2024,Child Abuse & Neglect,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4390474195,10.3171/2023.10.focus23611,2023,Neurosurgical FOCUS,MR;360° video,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W3160692712,10.3389/fpsyg.2021.606761,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4282927937,10.3233/thc-212821,2022,Technology and Health Care,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391130774,10.3390/app14020933,2024,Applied Sciences,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313649563,10.3389/fsurg.2022.1084365,2023,Frontiers in Surgery,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2231906518,10.1089/cyber.2015.0226,2016,Cyberpsychology Behavior and Social Networking,Haptics;VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4311362305,10.1080/0144929x.2022.2152367,2022,Behaviour and Information Technology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385278320,10.3390/s23156667,2023,Sensors,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396642265,10.1007/s10606-024-09498-7,2024,Computer Supported Cooperative Work (CSCW),VR;Metaverse,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W2908115098,10.1109/access.2018.2888700,2018,IEEE Access,VR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4280583450,10.2196/35224,2022,JMIR Aging,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4307887890,10.1177/03611981221130346,2022,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3165596862,10.3390/s21113787,2021,Sensors,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312087283,10.1002/alz.062055,2022,Alzheimer s & Dementia,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3181237121,10.1089/end.2020.1037,2021,Journal of Endourology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2976041572,10.1177/0194599819878699,2019,Otolaryngology,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392769295,10.1016/j.jsps.2024.102028,2024,Saudi Pharmaceutical Journal,360° video;XR;VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4226048212,10.1155/2022/9847749,2022,Mathematical Problems in Engineering,VR,Cultural heritage & tourism;Marketing & business,Other,6.0,XR Technology Trends and Reviews, W4293009363,10.3390/buildings12091296,2022,Buildings,VR;MR,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4383907189,10.1177/23259671231184399,2023,Orthopaedic Journal of Sports Medicine,MR;AR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4389747808,10.1109/tvcg.2023.3340770,2023,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387643343,10.1016/j.janxdis.2023.102790,2023,Journal of Anxiety Disorders,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4385550385,10.1080/10494820.2023.2240860,2023,Interactive Learning Environments,Metaverse;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402642509,10.3390/nursrep14030182,2024,Nursing Reports,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386944663,10.1177/13591045231204082,2023,Clinical Child Psychology and Psychiatry,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4309210223,10.3991/ijet.v17i21.34257,2022,International Journal of Emerging Technologies in Learning (iJET),VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4415350072,10.1016/j.jamda.2025.105941,2025,Journal of the American Medical Directors Association,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4206495197,10.1080/03004279.2021.2025131,2022,Education 3-13,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4408902572,10.70725/164279zjkiny,2021,The Journal of Technology and Teacher Education,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3164558830,10.3390/jcm10112241,2021,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4401232861,10.1108/idd-06-2023-0053,2024,Information Discovery and Delivery,AR;MR,Entertainment & games,Review,7.0,Augmented Reality for Learning and Education, W4408358179,10.1109/tvcg.2025.3549575,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2938119298,10.2196/13633,2019,JMIR Formative Research,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4280488451,10.3390/jpm12050829,2022,Journal of Personalized Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4384827567,10.3390/app13148315,2023,Applied Sciences,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3003937248,10.1016/j.jarmac.2019.12.008,2020,Journal of Applied Research in Memory and Cognition,VR,Psychology & neuroscience;Military & defense,Experiment / user study,0.0,Immersive Presence and User Experience, W4386056295,10.1016/j.jvoice.2023.07.016,2023,Journal of Voice,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4401063219,10.1007/s12283-024-00469-1,2024,Sports Engineering,VR,Education & training;Entertainment & games,Review,13.0,Virtual Reality in Pedagogy and Teaching, 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health,System / technical development,5.0,Augmented Reality in Surgery, W4392386187,10.34133/research.0342,2024,Research,Metaverse;Other immersive,Computing & technology (generic);Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3206445629,10.3390/electronics10202521,2021,Electronics,MR;AR;VR,Transport & aviation;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4310910158,10.1016/j.heliyon.2022.e12115,2022,Heliyon,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4403179531,10.1044/2024_aja-24-00056,2024,American Journal of Audiology,AR;VR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4392911121,10.1109/jetcas.2024.3377096,2024,IEEE Journal on Emerging and Selected Topics in Circuits and Systems,360° video,Computing & technology 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study,1.0,VR Therapeutic Interventions,VR simulation for medical training W3126113527,10.1080/1463922x.2020.1870052,2021,Theoretical Issues in Ergonomics Science,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4309003876,10.3390/s22228746,2022,Sensors,Telepresence,Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, W4404058825,10.1016/j.jik.2024.100617,2024,Journal of Innovation & Knowledge,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407381839,10.1002/mar.22191,2025,Psychology and Marketing,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3007361066,10.1002/spe.2814,2020,Software Practice and Experience,VR,Entertainment & games;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391597734,10.1016/j.glohj.2024.02.006,2024,Global Health Journal,Metaverse;XR;Other immersive,Medicine & health,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4282959320,10.3390/s22124499,2022,Sensors,VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2972161654,10.3390/app9183692,2019,Applied Sciences,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4393308588,10.3390/jcm13071992,2024,Journal of Clinical Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2806154479,10.3390/laws7020023,2018,Laws,AR,Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4366773680,10.1007/s10055-023-00785-0,2023,Virtual Reality,MR;VR;AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4390283501,10.4236/ce.2023.1413175,2023,Creative Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4308935359,10.3389/frvir.2022.1044021,2022,Frontiers in Virtual Reality,MR;XR;AR,Entertainment & games;Cultural heritage & tourism,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393934132,10.1016/j.chb.2024.108223,2024,Computers in Human Behavior,Metaverse,Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3089778574,10.1038/s41598-020-73250-6,2020,Scientific Reports,AR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2004024909,10.1109/tla.2015.7069096,2015,IEEE Latin America Transactions,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4385196468,10.1109/jbhi.2023.3298092,2023,IEEE Journal of Biomedical and Health Informatics,Metaverse;XR,Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR,"Metaverse governance, ethics, business" W2932848760,10.3233/bmr-181376,2019,Journal of Back and Musculoskeletal Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388264673,10.24215/16666038.23.e08,2023,Journal of Computer Science and Technology,VR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W3125030719,10.1037/tra0000997,2021,Psychological Trauma Theory Research Practice and Policy,VR,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4409217943,10.2196/71951,2025,Journal of Medical Internet Research,AR,Computing & technology (generic);Communication & social,Review,6.0,XR Technology Trends and Reviews, W4388077216,10.1080/13683500.2023.2273913,2023,Current Issues in Tourism,AR,Marketing & business;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2915910623,10.1038/s41598-019-39311-1,2019,Scientific Reports,AR,Psychology & neuroscience;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403789463,10.1016/j.techfore.2024.123838,2024,Technological Forecasting and Social Change,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4280625278,10.3389/frvir.2022.766336,2022,Frontiers in Virtual Reality,MR;Telepresence;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392126454,10.1016/j.pec.2024.108226,2024,Patient Education and Counseling,AR;Haptics,Medicine & health;Education & training,Experiment 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development,4.0,Holographic and Light-field Displays, W2947876972,10.1080/14606925.2019.1594977,2019,The Design Journal,Haptics,Engineering & manufacturing;Other,Qualitative,14.0,Haptic Interaction and Tactile Feedback, W4310379606,10.1177/15533506221142960,2022,Surgical Innovation,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4405996983,10.29333/ejmste/15796,2025,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410438955,10.3390/app15105589,2025,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400071487,10.1109/tcsvt.2024.3419910,2024,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, 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Cognitive Performance in VR, W4392921703,10.1007/s10055-024-00971-8,2024,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3158981912,10.3390/curroncol28030163,2021,Current Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4416226854,10.3390/s25226934,2025,Sensors,MR;Haptics;XR,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3045163896,10.1093/jcde/qwaa056,2020,Journal of Computational Design and Engineering,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4389420491,10.3389/frvir.2023.1291078,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4399791712,10.1002/anr3.12305,2024,Anaesthesia Reports,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413946162,10.1016/j.mfglet.2025.06.174,2025,Manufacturing Letters,XR;VR;AR;MR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W3193915947,10.1109/tvcg.2021.3106434,2021,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4220912312,10.3390/app12062969,2022,Applied Sciences,AR;Spatial audio,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2564393638,10.7763/ijcte.2016.v8.1088,2015,International Journal of Computer Theory and Engineering,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402249356,10.3389/frvir.2024.1452486,2024,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406610989,10.1109/tvcg.2025.3531763,2025,IEEE Transactions on Visualization and Computer Graphics,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4401578542,10.3390/virtualworlds3030017,2024,Virtual Worlds,MR,Architecture & urban;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4391017966,10.1021/acs.jchemed.3c00925,2024,Journal of Chemical Education,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2388328314,10.3991/ijep.v6i2.5560,2016,International Journal of Engineering Pedagogy (iJEP),AR,Education & training;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4327846152,10.1002/ohn.325,2023,Otolaryngology,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4387319109,10.1109/tvcg.2023.3320223,2023,IEEE Transactions on Visualization and Computer Graphics,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3124873242,10.1017/s0890060420000529,2021,Artificial intelligence for engineering design analysis and manufacturing,VR,Education & training;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4402884204,10.3390/computers13100246,2024,Computers,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3135203863,10.1364/oe.420375,2021,Optics Express,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4389232948,10.1109/access.2023.3338627,2023,IEEE Access,Metaverse;XR,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2771041881,10.1177/1527476417741199,2017,Television & New Media,VR,Medicine & health;Military & defense,Qualitative,1.0,VR Therapeutic Interventions, W4386453473,10.1109/lra.2023.3312031,2023,IEEE Robotics and Automation Letters,AR;Telepresence,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4296709241,10.11591/ijece.v12i6.pp6602-6613,2022,International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering,AR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4394979426,10.1177/13684302241237747,2024,Group Processes & Intergroup Relations,VR;Metaverse,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4291164722,10.3389/fnhum.2022.945953,2022,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W191234095,10.18848/1832-3669/cgp/v09i04/56407,2014,The International Journal of Technology Knowledge and Society,AR,Education & training;Cultural heritage & tourism,Other,7.0,Augmented Reality for Learning and Education, W2183119730,10.3233/wor-2012-0441-2187,2012,Work,AR,Military & defense;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4322496001,10.1177/11297298231156006,2023,The Journal of Vascular Access,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4411957631,10.1016/j.cie.2025.111363,2025,Computers & Industrial Engineering,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4392741161,10.1007/s13384-024-00695-3,2024,The Australian Educational Researcher,VR;Haptics,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3152788628,10.1002/cae.22418,2021,Computer Applications in Engineering Education,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412104255,10.3390/bioengineering12070745,2025,Bioengineering,VR;AR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4289878489,10.1145/3554921,2022,ACM Transactions on Applied Perception,AR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4309744840,10.3389/frvir.2022.1021932,2022,Frontiers in Virtual Reality,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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W4280549182,10.1177/15501329221097591,2022,International Journal of Distributed Sensor Networks,VR;Other immersive,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4322008049,10.1145/3585425,2023,Journal on Computing and Cultural Heritage,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4387706433,10.3390/mti7100098,2023,Multimodal Technologies and Interaction,AR;VR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4376644520,10.3390/app13106082,2023,Applied Sciences,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400412470,10.1145/3676557,2024,ACM Transactions on Applied Perception,VR;Spatial audio,Entertainment & games;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4406870992,10.1007/s10055-024-01096-8,2025,Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4391367952,10.2196/51558,2024,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4318951416,10.1080/15710882.2022.2162547,2023,CoDesign,VR,Architecture & urban;Education & training;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4398247215,10.1016/j.cirp.2024.04.001,2024,CIRP Annals,AR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390112691,10.1007/s00402-023-05167-4,2023,Archives of Orthopaedic and Trauma Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4400037084,10.3390/asi7040055,2024,Applied System Innovation,XR;VR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4311624383,10.1080/21681163.2022.2152372,2022,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4394862759,10.1109/access.2024.3390042,2024,IEEE Access,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4229441687,10.1364/oe.455433,2022,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2391340664,10.1162/pres_r_00244,2016,PRESENCE Virtual and Augmented Reality,AR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4235757944,10.3174/ajnr.a6587,2020,American Journal of Neuroradiology,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4387264774,10.3390/app131910915,2023,Applied Sciences,VR,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2512710992,10.1080/09500693.2016.1228128,2016,International Journal of Science Education,Telepresence,Education & training;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4402692631,10.1108/ijchm-08-2023-1209,2024,International Journal of Contemporary Hospitality Management,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391508903,10.1007/s10209-023-01084-w,2024,Universal Access in the Information Society,AR,Computing & technology (generic);Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4308568361,10.16910/jemr.15.3.2,2022,Journal of Eye Movement Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2562271605,10.1109/tla.2016.7786370,2016,IEEE Latin America Transactions,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4409488568,10.1007/s44322-025-00034-z,2025,Journal of New Approaches in Educational Research,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4313357530,10.1002/cae.22598,2022,Computer Applications in Engineering Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404526245,10.1145/3687969,2024,ACM Transactions on Graphics,AR;Spatial audio,Computing & technology (generic);Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4394689531,10.3390/s24082407,2024,Sensors,AR;Haptics,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4401651453,10.1108/sjme-07-2023-0203,2024,Spanish Journal of Marketing - ESIC,VR,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4391033096,10.1108/heswbl-06-2023-0156,2024,Higher Education Skills and Work-based Learning,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405880264,10.1108/ejim-05-2024-0557,2024,European Journal of Innovation Management,Metaverse,Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4387415411,10.1109/mnet.2023.3320660,2023,IEEE Network,Metaverse;Other immersive,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3106231440,10.1109/tvcg.2020.3037360,2020,IEEE Transactions on Visualization and Computer Graphics,Telepresence;Volumetric video;Holographic/light-field display,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4320018429,10.1109/mcg.2023.3244036,2023,IEEE Computer Graphics and Applications,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3205821068,10.1590/1517-8692202127062021_0034,2021,Revista Brasileira de Medicina do Esporte,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390583945,10.3389/feduc.2023.1293571,2024,Frontiers in Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4409958019,10.1002/cae.70041,2025,Computer Applications in Engineering Education,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2794555343,10.1002/jsid.636,2018,Journal of the Society for Information Display,VR;360° video;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4386699302,10.1080/07399332.2023.2257627,2023,Health Care For Women International,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4220818517,10.1155/2022/4900890,2022,Mathematical Problems in Engineering,VR,Medicine & health,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410302366,10.1038/s41698-025-00899-5,2025,npj Precision Oncology,AR;Spatial audio,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W3112018930,10.30773/pi.2020.0311,2020,Psychiatry Investigation,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2794981606,10.1186/s12938-018-0433-4,2018,BioMedical Engineering OnLine,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4387335349,10.1038/s41598-023-43523-x,2023,Scientific Reports,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4298004980,10.3390/su141912154,2022,Sustainability,AR,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4390344793,10.1049/htl2.12071,2023,Healthcare Technology Letters,AR,Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, W4399992670,10.1016/j.jmathb.2024.101175,2024,The Journal of Mathematical Behavior,AR;Holographic/light-field display,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2952845628,10.17559/tv-20181015160248,2019,Tehnicki vjesnik - Technical Gazette,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4226134721,10.1080/13683500.2022.2056002,2022,Current Issues in Tourism,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4390097260,10.1109/jsac.2023.3345430,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4410308608,10.1108/jhti-07-2024-0726,2025,Journal of Hospitality and Tourism Insights,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4396510034,10.1364/oe.524983,2024,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4400514004,10.3389/fmed.2024.1403423,2024,Frontiers in Medicine,AR;VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4205726153,10.1177/15533506211068928,2022,Surgical Innovation,Holographic/light-field display;VR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4312327246,10.2196/36325,2022,JMIR Aging,VR,Medicine & health;Psychology & neuroscience,Other,12.0,Virtual Reality Rehabilitation for Patients, W2940022938,10.1016/j.gmod.2019.101027,2019,Graphical Models,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4390343677,10.3390/jpm14010037,2023,Journal of Personalized Medicine,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4381470155,10.2196/44538,2023,Journal of Medical Internet Research,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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(generic),System / technical development,3.0,AR Registration and Pose Tracking, W3129483149,10.1515/libri-2019-0147,2021,Libri,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403837676,10.3390/fi16110393,2024,Future Internet,VR;AR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388579690,10.1109/tnsm.2023.3331755,2023,IEEE Transactions on Network and Service Management,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2803141347,10.1097/01.blo.0000533634.13092.36,2018,Clinical Orthopaedics and Related Research,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4292300776,10.3389/frvir.2022.927258,2022,Frontiers in Virtual Reality,AR,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3159653208,10.1016/j.ijhcs.2021.102662,2021,International Journal of Human-Computer Studies,AR;Spatial audio,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388866766,10.1080/08039488.2023.2279643,2023,Nordic Journal of Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4312066778,10.1177/20552076221143242,2022,Digital Health,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4285306623,10.1109/thms.2022.3168437,2022,IEEE Transactions on Human-Machine Systems,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3036513236,10.3389/frobt.2020.00072,2020,Frontiers in Robotics and AI,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4401222683,10.7903/ijecs.2310,2024,International Journal of Electronic Commerce Studies,AR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4390095970,10.1016/j.apergo.2023.104206,2023,Applied Ergonomics,VR;Haptics,Transport & aviation;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4400554493,10.1016/j.aap.2024.107715,2024,Accident Analysis & Prevention,VR;Other immersive,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392370554,10.1007/s10796-024-10479-w,2024,Information Systems Frontiers,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4383066930,10.1080/0144929x.2023.2232049,2023,Behaviour and Information Technology,VR,Psychology & neuroscience;Education & training,Review,1.0,VR Therapeutic Interventions, W4200298773,10.1115/1.4053149,2021,Journal of Computing and Information Science in Engineering,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4393434177,10.1007/s10055-024-00990-5,2024,Virtual Reality,VR,Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4401328696,10.1016/j.nedt.2024.106329,2024,Nurse Education Today,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408202010,10.3390/fi17030115,2025,Future Internet,AR,Architecture & urban;Communication & social,System / technical development,7.0,Augmented Reality for Learning and Education, W4385454477,10.3390/robotics12040111,2023,Robotics,Telepresence,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4387219922,10.1111/bjet.13397,2023,British Journal of Educational Technology,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408559899,10.1016/j.trpro.2025.02.007,2025,Transportation research procedia,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4283592112,10.3390/su14137754,2022,Sustainability,VR,Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W3112678200,10.1061/ajrua6.0001112,2020,ASCE-ASME Journal of Risk and Uncertainty in Engineering Systems Part A Civil Engineering,VR,Architecture & urban;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410412266,10.3390/machines13050414,2025,Machines,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3183216402,10.3390/geriatrics6030072,2021,Geriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2888242423,10.1111/pace.13479,2018,Pacing and Clinical Electrophysiology,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2889015637,10.3991/ijac.v11i1.9228,2018,International Journal of Advanced Corporate Learning (iJAC),AR;MR;Holographic/light-field display,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4408212007,10.1016/j.ijhcs.2025.103488,2025,International Journal of Human-Computer Studies,VR;Metaverse,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4322503561,10.3390/electronics12051134,2023,Electronics,VR;360° video;Spatial audio,Communication & social;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2146227929,10.3389/fnhum.2014.00198,2014,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4281783327,10.1002/cav.2082,2022,Computer Animation and Virtual Worlds,Holographic/light-field display;MR;AR;XR,Education & training;Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403896474,10.1016/j.xops.2024.100639,2024,Ophthalmology Science,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3048514281,10.2147/orr.s252274,2020,Orthopedic Research and Reviews,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392405576,10.1109/tvcg.2024.3372054,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4400933781,10.1038/s41598-024-65532-0,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4225990612,10.3389/frvir.2022.765959,2022,Frontiers in Virtual Reality,MR;XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4387987037,10.1109/access.2023.3328232,2023,IEEE Access,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2086876697,10.4028/www.scientific.net/amr.628.330,2012,Advanced materials research,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4360605310,10.1109/mcg.2023.3239676,2023,IEEE Computer Graphics and Applications,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W2898899655,10.3390/technologies7010002,2018,Technologies,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W3115124318,10.3233/jifs-189572,2020,Journal of Intelligent & Fuzzy Systems,VR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4405632793,10.1109/emr.2024.3520858,2024,IEEE Engineering Management Review,AR;VR;Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4223496306,10.1002/rcs.2401,2022,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4317910366,10.1108/jedt-10-2022-0512,2023,Journal of Engineering Design and Technology,AR,Engineering & manufacturing;Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W2884040888,10.1080/1059924x.2018.1470051,2018,Journal of Agromedicine,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W2955926123,10.1016/j.procir.2019.03.259,2019,Procedia CIRP,AR;MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4382751354,10.3389/feduc.2023.1180266,2023,Frontiers in Education,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4393267553,10.1177/23743735241241146,2024,Journal of Patient Experience,AR;XR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401498972,10.58459/rptel.2025.20023,2024,Research and Practice in Technology Enhanced Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402922785,10.3390/mi15101198,2024,Micromachines,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3082132076,10.3390/info11090425,2020,Information,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4283574319,10.1107/s2059798322005654,2022,Acta Crystallographica Section D Structural Biology,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4384156005,10.1111/chso.12776,2023,Children & Society,Telepresence;Other immersive,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W2808673129,10.3389/frobt.2018.00080,2018,Frontiers in Robotics and AI,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4213375824,10.3390/ijerph19042276,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402993726,10.3390/healthcare12191947,2024,Healthcare,VR;Haptics,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399593726,10.1007/s12008-024-01931-x,2024,International Journal on Interactive Design and Manufacturing (IJIDeM),AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4393866785,10.3389/fbuil.2024.1320175,2024,Frontiers in Built Environment,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4388911813,10.3390/machines11121041,2023,Machines,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4404728932,10.1080/00220671.2024.2431681,2024,The Journal of Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412990610,10.1186/s41235-025-00650-5,2025,Cognitive Research Principles and Implications,Holographic/light-field display;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200483201,10.1016/j.wneu.2021.11.133,2021,World Neurosurgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4399126019,10.1109/jbhi.2024.3406684,2024,IEEE Journal of Biomedical and Health Informatics,AR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4388142922,10.2196/52157,2023,JMIR Formative Research,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4407151727,10.1016/j.ssci.2025.106802,2025,Safety Science,AR,Engineering & manufacturing;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4283066032,10.1177/20494637221109108,2022,British Journal of Pain,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399608439,10.3390/electronics13122306,2024,Electronics,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408979439,10.1007/s10055-025-01131-2,2025,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2791927876,10.1109/tlt.2018.2808491,2018,IEEE Transactions on Learning Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2980906153,10.1108/lhtn-08-2019-0057,2019,Library Hi Tech News,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W2885488700,10.14569/ijacsa.2018.090736,2018,International Journal of Advanced Computer Science and Applications,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4376959223,10.1093/cercor/bhad156,2023,Cerebral Cortex,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400205321,10.1530/eor-23-0197,2024,EFORT Open Reviews,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3138284317,10.2196/16536,2021,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4214952429,10.1145/3487606,2022,ACM Transactions on Accessible Computing,VR;Haptics,Psychology & neuroscience;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3045334288,10.1109/tvcg.2020.3010247,2020,IEEE Transactions on Visualization and Computer Graphics,MR;AR;VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391986195,10.1109/tmc.2024.3367750,2024,IEEE Transactions on Mobile Computing,Volumetric video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4391848684,10.1016/j.amjmed.2024.02.002,2024,The American Journal of Medicine,360° video;VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4220973274,10.3389/fnbeh.2022.802711,2022,Frontiers in Behavioral Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4308958276,10.1308/rcsann.2022.0125,2022,Annals of The Royal College of Surgeons of England,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4386042011,10.1016/j.amjcard.2023.07.130,2023,The American Journal of Cardiology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2939150584,10.1162/pres_a_00314,2018,PRESENCE Virtual and Augmented Reality,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4403968921,10.3390/jcm13216567,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4366826351,10.3390/computation11050085,2023,Computation,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3161643619,10.1016/j.cpr.2021.102039,2021,Clinical Psychology Review,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W2959703751,10.1002/cae.22133,2019,Computer Applications in Engineering Education,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2161950858,10.1002/rcs.1513,2013,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3151577265,10.21315/eimj2021.13.1.8,2021,Education in Medicine Journal,XR;VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4388001754,10.28991/esj-2023-sied2-016,2023,Emerging Science Journal,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3147502053,10.1002/micr.30735,2021,Microsurgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3217345591,10.1080/00222895.2021.2006595,2021,Journal of Motor Behavior,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312713719,10.1109/access.2022.3219861,2022,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2752879127,10.4103/jpi.jpi_13_17,2017,Journal of Pathology Informatics,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4283361971,10.1177/03611981221103591,2022,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378174220,10.1155/2023/5080699,2023,Stroke Research and Treatment,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2888583010,10.1002/brb3.1084,2018,Brain and Behavior,AR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3165397175,10.7759/cureus.15237,2021,Cureus,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4214559481,10.1016/j.clinimag.2022.02.013,2022,Clinical Imaging,AR;Spatial audio,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3186826888,10.2196/27298,2021,Journal of Medical Internet Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390474154,10.3171/2023.10.focus23615,2023,Neurosurgical FOCUS,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2050751230,10.7763/ijiet.2013.v3.248,2013,International Journal of Information and Education Technology,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4381597500,10.1038/s41598-023-37267-x,2023,Scientific Reports,VR;Spatial audio;Telepresence,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2944581292,10.1002/cae.7,2019,Computer Applications in Engineering Education,Spatial audio,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4379794808,10.3390/electronics12122569,2023,Electronics,XR;AR;VR;Spatial audio,Architecture & urban;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2791751065,10.1162/pres_a_00291,2017,PRESENCE Virtual and Augmented Reality,MR;AR;VR,Entertainment & games;Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4391751661,10.1016/j.heliyon.2024.e25722,2024,Heliyon,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3153349341,10.3389/frvir.2021.599274,2021,Frontiers in Virtual Reality,VR,Engineering & manufacturing;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386590431,10.1007/s00213-023-06462-z,2023,Psychopharmacology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402641469,10.1021/acs.jchemed.4c00540,2024,Journal of Chemical Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4383813090,10.1016/j.nepr.2023.103715,2023,Nurse Education in Practice,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4311050717,10.3390/jcm11237134,2022,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4404020323,10.1007/s10055-024-01058-0,2024,Virtual Reality,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4392499360,10.3390/jcm13051513,2024,Journal of Clinical Medicine,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W2790432591,10.1016/j.jogoh.2018.02.005,2018,Journal of Gynecology Obstetrics and Human Reproduction,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411464194,10.1111/jnu.70028,2025,Journal of Nursing Scholarship,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388423518,10.2196/46368,2023,Journal of Medical Internet Research,VR;Other immersive,Military & defense;Medicine & health,Other,1.0,VR Therapeutic Interventions, W4410594914,10.1007/s00170-025-15755-w,2025,The International Journal of Advanced Manufacturing Technology,AR;XR,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4400930563,10.1080/17434440.2024.2382233,2024,Expert Review of Medical Devices,Metaverse;XR;VR,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4313413206,10.3390/su15010446,2022,Sustainability,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4312095923,10.57019/jmv.1120470,2022,Journal of Metaverse,Metaverse;XR,Computing & technology (generic);Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407677612,10.1108/sasbe-08-2024-0303,2025,Smart and Sustainable Built Environment,VR,Architecture & urban;Engineering & manufacturing,Review,0.0,Immersive Presence and User Experience, W4320022297,10.2196/40044,2023,Journal of Medical Internet Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4225159576,10.1142/s0219877022410012,2022,International Journal of Innovation and Technology Management,AR;Other immersive,Cultural heritage & tourism;Entertainment & games,Review,7.0,Augmented Reality for Learning and Education, W4407258546,10.1002/cav.70009,2025,Computer Animation and Virtual Worlds,AR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4387502550,10.1080/23311886.2023.2266253,2023,Cogent Social Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4319158773,10.3390/su15032725,2023,Sustainability,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4211166040,10.3389/frvir.2021.724020,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4391341842,10.1109/access.2024.3359708,2024,IEEE Access,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410153123,10.1109/access.2025.3567622,2025,IEEE Access,Metaverse;VR;AR,Marketing & business;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403922488,10.1111/nyas.15249,2024,Annals of the New York Academy of Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281396372,10.11591/ijece.v12i4.pp3620-3631,2022,International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4288205421,10.3390/pharmacy10040072,2022,Pharmacy,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403263714,10.1177/14780771241286605,2024,International Journal of Architectural Computing,AR;Holographic/light-field display,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4311478775,10.3390/app122412797,2022,Applied Sciences,MR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388827007,10.1080/08856257.2023.2282247,2023,European Journal of Special Needs Education,AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417414984,10.1061/jaeied.aeeng-2120,2025,Journal of Architectural Engineering,AR;Haptics,Engineering & manufacturing;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4307942680,10.3390/su142114129,2022,Sustainability,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4393357092,10.3390/electronics13071313,2024,Electronics,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4400188343,10.1109/jiot.2024.3418034,2024,IEEE Internet of Things Journal,XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures", W2765126277,10.1017/s1352465817000674,2017,Behavioural and Cognitive Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403296060,10.3390/info15100624,2024,Information,Metaverse;VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3165231018,10.1017/s0144686x21000994,2021,Ageing and Society,VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4405110961,10.3389/fnhum.2024.1467697,2024,Frontiers in Human Neuroscience,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399081970,10.3390/buildings14061560,2024,Buildings,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4283711007,10.3390/jcm11133762,2022,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3139086693,10.3390/healthcare9030348,2021,Healthcare,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2403277015,10.3760/cma.j.issn.0366-6999.20121646,2013,Chinese Medical Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4401534276,10.3390/mti8080072,2024,Multimodal Technologies and Interaction,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4234968947,10.1504/ijmlo.2021.116506,2021,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405696888,10.3390/app142412029,2024,Applied Sciences,AR;Haptics;Other immersive,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4389920450,10.1016/j.cub.2023.11.045,2023,Current Biology,AR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394908901,10.12688/openreseurope.17283.1,2024,Open Research Europe,XR;VR;AR;Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures", W4390572500,10.1007/s10055-023-00898-6,2024,Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392658139,10.3390/educsci14030291,2024,Education Sciences,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3040822578,10.3390/brainsci10070446,2020,Brain Sciences,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405718225,10.1109/toh.2024.3521418,2024,IEEE Transactions on Haptics,VR;Haptics,Entertainment & games;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4396954395,10.1080/1743873x.2024.2351852,2024,Journal of Heritage Tourism,MR;XR,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2768410888,10.1142/s1793962318400019,2017,Advances in Complex Systems,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4408609782,10.1109/tse.2025.3553283,2025,IEEE Transactions on Software Engineering,VR;Metaverse,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4412167242,10.1007/s00464-025-11985-x,2025,Surgical Endoscopy,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1974933402,10.1007/s00268-013-2175-6,2013,World Journal of Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4401289182,10.1186/s12887-024-04952-3,2024,BMC Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389567968,10.1177/15569845231217072,2023,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,XR;VR;Metaverse,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4284680320,10.1016/j.apergo.2022.103843,2022,Applied Ergonomics,VR,Transport & aviation,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4406489272,10.3390/app15020870,2025,Applied Sciences,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393003888,10.4108/eetsis.5481,2024,ICST Transactions on Scalable Information Systems,AR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, W4391640429,10.1109/tii.2024.3357205,2024,IEEE Transactions on Industrial Informatics,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4383874767,10.1093/jamiaopen/ooad050,2023,JAMIA Open,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392365185,10.1177/01626434241236738,2024,Journal of Special Education Technology,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388656375,10.1007/s00586-023-08011-w,2023,European Spine Journal,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3097358171,10.1080/21681163.2020.1835547,2020,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W3068200278,10.1515/icom-2020-0006,2020,i-com,VR,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4394953405,10.1186/s12909-024-05429-8,2024,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391692758,10.1093/intqhc/mzae008,2024,International Journal for Quality in Health Care,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392193100,10.3991/ijoe.v20i03.46101,2024,International Journal of Online and Biomedical Engineering (iJOE),AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4402488063,10.3390/app14188209,2024,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409332155,10.1111/iej.14236,2025,International Endodontic Journal,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4309623240,10.1080/10494820.2022.2146140,2022,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4379882636,10.1080/09654313.2023.2221323,2023,European Planning Studies,Metaverse;XR,Computing & technology (generic);Architecture & urban,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4311411302,10.1364/oe.478267,2022,Optics Express,Holographic/light-field display;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4386030476,10.3390/children10081409,2023,Children,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410933208,10.1186/s12984-025-01641-9,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405004266,10.1080/10494820.2024.2428361,2024,Interactive Learning Environments,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4386825529,10.1109/tbme.2023.3316290,2023,IEEE Transactions on Biomedical Engineering,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4212969709,10.3390/su14042319,2022,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4294120448,10.1080/2326263x.2022.2114225,2022,Brain-Computer Interfaces,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3121041847,10.1002/isd2.12169,2021,The Electronic Journal of Information Systems in Developing Countries,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388485001,10.1002/sd.2818,2023,Sustainable Development,XR;VR;AR;MR,Architecture & urban;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4323532957,10.1002/ijgo.14684,2023,International Journal of Gynecology & Obstetrics,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4214830795,10.1111/1742-6723.13945,2022,Emergency Medicine Australasia,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401024122,10.1016/j.aucc.2024.06.004,2024,Australian Critical Care,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400608590,10.1002/cb.2377,2024,Journal of Consumer Behaviour,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409240842,10.1080/10941665.2025.2486036,2025,Asia Pacific Journal of Tourism Research,XR;Metaverse;VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4401274859,10.1016/j.jenvp.2024.102386,2024,Journal of Environmental Psychology,AR,Communication & social;Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W1589716252,10.1155/2015/194629,2015,Parkinson s Disease,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2997898942,10.3389/frobt.2019.00142,2020,Frontiers in Robotics and AI,VR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390666622,10.1016/j.heliyon.2024.e24124,2024,Heliyon,AR,Cultural heritage & tourism;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4392781744,10.3389/frvir.2024.1417066,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4317042696,10.1007/s10055-023-00750-x,2023,Virtual Reality,VR;Haptics,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4322501347,10.3390/ijerph20054178,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406564045,10.1016/j.sctalk.2025.100421,2025,Science Talks,Spatial audio;Telepresence;AR,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4391392767,10.1007/s11042-023-18058-y,2024,Multimedia Tools and Applications,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3084659835,10.3389/frvir.2020.00013,2020,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4395074710,10.1007/s10055-024-00984-3,2024,Virtual Reality,AR;Holographic/light-field display,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W3170478623,10.3389/fpsyg.2021.674171,2021,Frontiers in Psychology,VR,Cultural heritage & tourism;Other,Qualitative,2.0,3D Modeling and Virtual Environment Design, W2085229110,10.1080/13506285.2013.840348,2013,Visual Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387966359,10.1109/tvcg.2023.3327402,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2989252144,10.1109/mmul.2019.2948334,2019,IEEE Multimedia,Holographic/light-field display;AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W3164672549,10.2196/24081,2021,Journal of Medical Internet Research,Holographic/light-field display;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399125180,10.1371/journal.pone.0299883,2024,PLoS ONE,360° video;VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W3134248837,10.1093/ageing/afab040,2021,Age and Ageing,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2083353989,10.1117/1.3615646,2011,Optical Engineering,Holographic/light-field display;Volumetric video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4372270896,10.54501/jots.v1i5.109,2023,Journal of Online Trust and Safety,Metaverse;XR,Communication & social;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4376636289,10.1177/07356331231176022,2023,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4311856751,10.3390/medicina58121805,2022,Medicina,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1937044104,10.1155/2015/913408,2015,Mathematical Problems in Engineering,AR;VR,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4391785724,10.1002/cae.22720,2024,Computer Applications in Engineering Education,XR;VR;AR,Engineering & manufacturing;Education & training,Review,6.0,XR Technology Trends and Reviews, W4200353356,10.1016/j.gaitpost.2021.12.013,2021,Gait & Posture,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3113399277,10.1002/adfm.202007428,2020,Advanced Functional Materials,Haptics;VR;AR,Computing & technology (generic);Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W3200826874,10.2196/28315,2021,JMIR Formative Research,360° video;VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3208456499,10.1080/10872981.2021.1996923,2021,Medical Education Online,MR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407043860,10.1108/k-11-2024-3057,2025,Kybernetes,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402759509,10.1016/j.compind.2024.104188,2024,Computers in Industry,XR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2808176413,10.1371/journal.pone.0198759,2018,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3173969968,10.1111/coin.12449,2021,Computational Intelligence,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4319439634,10.3390/math11040831,2023,Mathematics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390916491,10.1111/jnp.12361,2024,Journal of Neuropsychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4317567137,10.1097/gox.0000000000004773,2023,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4392667192,10.1109/mnet.2024.3375522,2024,IEEE Network,Metaverse;Haptics;Telepresence,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391446008,10.1007/s11042-023-17980-5,2024,Multimedia Tools and Applications,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3172738402,10.3389/frvir.2021.672245,2021,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3178899228,10.3390/electronics10141652,2021,Electronics,VR;Haptics,Education & training;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4225413874,10.3389/fpsyt.2022.891719,2022,Frontiers in Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393115801,10.1002/ase.2389,2024,Anatomical Sciences Education,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405893295,10.1016/j.caeai.2024.100347,2024,Computers and Education Artificial Intelligence,Metaverse;VR,Education & training;Marketing & business,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4321165956,10.1371/journal.pone.0282030,2023,PLoS ONE,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406028230,10.1109/access.2025.3525630,2025,IEEE Access,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4393363007,10.1108/jarhe-06-2023-0266,2024,Journal of Applied Research in Higher Education,VR,Architecture & urban;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3150163502,10.1097/ta.0000000000003086,2021,"The Journal of Trauma: Injury, Infection, and Critical Care",XR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4280640960,10.3389/fphys.2022.803185,2022,Frontiers in Physiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4297549221,10.3389/fpsyg.2022.1008981,2022,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410737286,10.1016/j.compbiomed.2025.110310,2025,Computers in Biology and Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2070496540,10.1371/journal.pone.0019877,2011,PLoS ONE,Haptics;VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4403784844,10.1038/s41598-024-76405-x,2024,Scientific Reports,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3130628046,10.2196/22008,2021,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3177107811,10.1002/jts.22690,2021,Journal of Traumatic Stress,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409908817,10.1371/journal.pone.0320225,2025,PLoS ONE,VR;MR,Entertainment & games;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4398180760,10.3389/frobt.2024.1355205,2024,Frontiers in Robotics and AI,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389955075,10.3233/nre-230066,2023,Neurorehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4319985272,10.3389/fbioe.2023.1136368,2023,Frontiers in Bioengineering and Biotechnology,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4224257681,10.1080/10447318.2022.2062548,2022,International Journal of Human-Computer Interaction,AR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2936043164,10.3390/mti3020024,2019,Multimodal Technologies and Interaction,VR;Telepresence,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4323844552,10.3390/asi6020038,2023,Applied System Innovation,VR;AR,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4409386424,10.1016/j.optlaseng.2025.108994,2025,Optics and Lasers in Engineering,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4318542891,10.1167/tvst.12.1.28,2023,Translational Vision Science & Technology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402334249,10.17705/2msqe.00079,2023,MIS Quarterly Executive,Metaverse,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410919447,10.1177/21582440251339936,2025,SAGE Open,AR,Cultural heritage & tourism;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4390430420,10.1111/jcal.12937,2023,Journal of Computer Assisted Learning,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399680355,10.3390/electronics13122324,2024,Electronics,VR,Entertainment & games;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4385683572,10.1097/ms9.0000000000000986,2023,Annals of Medicine and Surgery,AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399502906,10.1080/17524032.2024.2361270,2024,Environmental Communication,VR,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4388233713,10.3390/virtualworlds2040021,2023,Virtual Worlds,XR;VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4400653884,10.20867/thm.30.4.1,2024,Tourism and hospitality management,Metaverse,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4381611332,10.1016/j.ijcard.2023.131130,2023,International Journal of Cardiology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3195712417,10.1177/1329878x211018476,2021,Media International Australia,VR;360° video,Entertainment & games;Communication & social,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4392457657,10.1080/10494820.2024.2324326,2024,Interactive Learning Environments,Metaverse;XR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4404210569,10.1038/s41746-024-01314-2,2024,npj Digital Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4404723584,10.1177/09718907241286338,2024,Paradigm A Management Research Journal,AR;Telepresence,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2618165866,10.1016/j.compeleceng.2017.04.030,2017,Computers & Electrical Engineering,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404301626,10.3389/frobt.2024.1495445,2024,Frontiers in Robotics and AI,VR;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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Virtual Environment Design, W3110238296,10.1080/09523987.2020.1848509,2020,Educational Media International,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W1582037079,10.1080/21693277.2014.943430,2014,Production & Manufacturing Research,AR,Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4417306466,10.1080/10572317.2025.2594293,2025,The International Information & Library Review,Metaverse;XR,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410695324,10.1007/s44217-025-00543-1,2025,Discover Education,VR;AR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3093058350,10.1007/s00418-020-01924-3,2020,Histochemistry and Cell Biology,VR,Medicine & health;Cultural heritage & tourism,System / technical development,5.0,Augmented Reality in Surgery, W4392368523,10.1016/j.heliyon.2024.e27340,2024,Heliyon,XR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4403094461,10.1109/tmrb.2024.3472844,2024,IEEE Transactions on Medical Robotics and Bionics,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2065110670,10.1016/j.nicl.2014.08.006,2014,NeuroImage Clinical,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387868789,10.37074/jalt.2023.6.2.35,2023,Journal of Applied Learning & Teaching,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408124816,10.1007/s43621-025-00913-7,2025,Discover Sustainability,VR;Metaverse,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2527036015,10.1016/j.lmot.2016.09.005,2016,Learning and 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development,7.0,Augmented Reality for Learning and Education, W4310951134,10.5606/tftrd.2022.9081,2022,Turkish Journal of Physical Medicine and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4368232900,10.1109/jsyst.2023.3266842,2023,IEEE Systems Journal,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4414685402,10.3390/urbansci9100404,2025,Urban Science,VR;MR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3027287104,10.5114/areh.2020.94735,2020,Advances in Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4396953576,10.1016/j.hcc.2024.100234,2024,High-Confidence Computing,VR;Spatial audio;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391690672,10.3389/fspor.2024.1349521,2024,Frontiers in Sports and Active Living,VR,Medicine & health;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2917406747,10.3390/s19040939,2019,Sensors,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4400659053,10.1364/oe.531215,2024,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4377294450,10.3389/frsip.2023.1139897,2023,Frontiers in Signal Processing,XR;VR;AR;Volumetric video;Telepresence,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401346073,10.3389/fnhum.2024.1448584,2024,Frontiers in Human Neuroscience,AR;Other immersive,Engineering & manufacturing;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4225130257,10.1097/cin.0000000000000856,2022,CIN Computers Informatics Nursing,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4391928683,10.1080/10447318.2024.2310921,2024,International Journal of Human-Computer Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392822781,10.1109/lra.2024.3375266,2024,IEEE Robotics and Automation Letters,VR;AR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4224231327,10.1007/s10143-022-01784-6,2022,Neurosurgical Review,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4394961958,10.1080/20421338.2024.2326791,2024,African Journal of Science Technology Innovation and Development,AR;VR,Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4413038647,10.3390/app15158725,2025,Applied Sciences,VR;AR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4390878459,10.3390/s24020528,2024,Sensors,MR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2904059183,10.1007/s40864-018-0096-2,2018,Urban Rail Transit,VR;Other immersive,Architecture & urban;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4400487800,10.1109/ojcoms.2024.3426098,2024,IEEE Open Journal of the Communications Society,Metaverse;XR;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2133008288,10.1590/s1677-5538.ibju.2013.05.14,2013,International braz j urol,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2955430317,10.1016/j.humov.2019.06.009,2019,Human Movement Science,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406850154,10.3389/frvir.2025.1488926,2025,Frontiers in Virtual Reality,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3036571082,10.1080/10255842.2020.1812850,2020,Computer Methods in Biomechanics & Biomedical Engineering,VR;Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile 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technical development,10.0,Visual and Cognitive Performance in VR, W4407190022,10.1007/s10639-025-13383-1,2025,Education and Information Technologies,XR;AR;VR;Metaverse,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2345594515,10.1080/17470218.2016.1187181,2016,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2316757918,10.4293/108680811x13125733356477,2011,JSLS Journal of the Society of Laparoscopic & Robotic Surgeons,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4282591019,10.3389/fdgth.2022.884047,2022,Frontiers in Digital Health,VR;Other immersive,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2954713725,10.14569/ijacsa.2019.0100643,2019,International Journal of Advanced Computer Science and Applications,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2982911409,10.1080/00393541.2019.1665401,2019,Studies in Art Education,VR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4405388649,10.1093/ejcts/ezae440,2024,European Journal of Cardio-Thoracic Surgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4399069078,10.1186/s12909-024-05574-0,2024,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409777549,10.1007/s10055-025-01145-w,2025,Virtual Reality,AR;VR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4398231559,10.1016/j.jmsy.2024.05.016,2024,Journal of Manufacturing Systems,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W3200317168,10.2196/29956,2021,JMIR Serious Games,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4404699054,10.3390/computers13120307,2024,Computers,AR;VR,Engineering & manufacturing;Education & training,Review,7.0,Augmented Reality for Learning and Education, W2922061857,10.1016/j.wneu.2019.03.059,2019,World Neurosurgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4213380842,10.1177/02692155221080546,2022,Clinical Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390700545,10.1177/13678779231224799,2024,International Journal of Cultural Studies,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4380446251,10.1089/cyber.2022.0240,2023,Cyberpsychology Behavior and Social Networking,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391748546,10.1080/10494820.2024.2315125,2024,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388996661,10.1016/j.procs.2023.10.602,2023,Procedia Computer Science,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220877120,10.1155/2022/7766617,2022,Wireless Communications and Mobile Computing,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404373428,10.1007/s10484-024-09677-8,2024,Applied Psychophysiology and 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of Vestibular Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2996932479,10.3390/mti4010001,2020,Multimodal Technologies and Interaction,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4284693864,10.1364/oe.460756,2022,Optics Express,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2334371274,10.1055/s-0031-1273731,2011,min - Minimally Invasive Neurosurgery,VR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2918041215,10.1016/j.ijnaoe.2019.02.010,2019,International Journal of Naval Architecture and Ocean Engineering,VR;Haptics;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Interaction,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4408350113,10.2196/69003,2025,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4401507876,10.1109/mcom.001.2300804,2024,IEEE Communications Magazine,XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403518701,10.1177/21582440241290933,2024,SAGE Open,VR,Cultural heritage & tourism;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W3164210685,10.3390/s21113728,2021,Sensors,VR,Entertainment & games;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4206393577,10.1007/s00170-021-08292-9,2022,The International Journal of Advanced Manufacturing Technology,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4407605927,10.1515/nanoph-2024-0734,2025,Nanophotonics,AR;VR;Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W3108474169,10.1080/10447318.2020.1848163,2020,International Journal of Human-Computer Interaction,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408297297,10.1108/apjml-07-2024-1008,2025,Asia Pacific Journal of Marketing and Logistics,VR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W1893689618,10.1002/ajp.22195,2013,American Journal of Primatology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3195376821,10.3389/frvir.2021.712378,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4319084018,10.3390/ijerph20032727,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4210358505,10.3390/dermato2010001,2022,Dermato,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3209077417,10.3390/app11136146,2021,Applied Sciences,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3012134537,10.1016/j.pmcj.2020.101148,2020,Pervasive and Mobile Computing,AR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3123431897,10.1016/j.foot.2021.101778,2021,The Foot,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4378782517,10.1162/jocn_a_02011,2023,Journal of Cognitive Neuroscience,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive 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Applications,VR,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4200207763,10.3390/app112311510,2021,Applied Sciences,VR,Transport & aviation;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2551148366,10.1175/bams-d-15-00259.1,2016,Bulletin of the American Meteorological Society,MR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401790867,10.1111/jir.13177,2024,Journal of Intellectual Disability Research,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4388895798,10.1038/s41598-023-47876-1,2023,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W426715932,10.20965/ijat.2015.p0283,2015,International Journal of Automation Technology,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4211010878,10.21037/jtd-21-1285,2022,Journal of Thoracic Disease,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386834446,10.1186/s12909-023-04659-6,2023,BMC Medical Education,MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4317436606,10.1136/rapm-2022-104068,2023,Regional Anesthesia & Pain Medicine,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3126500620,10.31083/j.ceog.2021.01.2116,2021,Clinical and Experimental Obstetrics & Gynecology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2095102110,10.4028/www.scientific.net/amr.998-999.1270,2014,Advanced materials research,VR,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392200370,10.1007/s10055-023-00916-7,2024,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4283703098,10.1186/s12882-022-02859-8,2022,BMC Nephrology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4225115390,10.3389/frvir.2022.672537,2022,Frontiers in Virtual Reality,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4389961146,10.1109/access.2023.3344817,2023,IEEE Access,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3207338882,10.1109/jphot.2021.3121266,2021,IEEE photonics journal,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, 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business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399142244,10.1002/cav.2233,2024,Computer Animation and Virtual Worlds,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4412450286,10.1016/j.jcrc.2025.155164,2025,Journal of Critical Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3119979044,10.1002/14651858.cd013834,2021,Cochrane Database of Systematic Reviews,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4309930782,10.3390/app122312009,2022,Applied Sciences,MR;XR;Other immersive,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4361217888,10.3389/fpsyg.2023.1050892,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user 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(generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3029177133,10.1108/rmj-09-2019-0054,2020,Records Management Journal,VR,Other;Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, W3042044931,10.1109/tcsvt.2020.3007620,2020,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4366550128,10.30773/pi.2022.0337,2023,Psychiatry Investigation,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3089586240,10.3389/fneur.2020.566731,2020,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4287577633,10.31585/jbba-5-2-(2)2022,2022,The Journal of British Blockchain Association,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388765155,10.3390/su152216062,2023,Sustainability,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3104665542,10.1108/ijilt-06-2020-0108,2020,International Journal of Information and Learning Technology,MR;AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2011066215,10.4028/www.scientific.net/amm.162.352,2012,Applied Mechanics and Materials,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4280626489,10.3389/frvir.2022.845489,2022,Frontiers in Virtual Reality,VR,Communication & social;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4289549887,10.1117/1.jei.32.1.011208,2022,Journal of Electronic Imaging,VR;AR,Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W183041164,10.1176/appi.psychotherapy.2012.66.2.151,2012,American Journal of Psychotherapy,VR,Psychology & neuroscience;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4205102167,10.1111/trf.16799,2022,Transfusion,360° video;VR,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404245081,10.1080/1034912x.2024.2427603,2024,International Journal of Disability Development and Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2404656165,10.5408/15-118.1,2016,Journal of Geoscience Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4291123505,10.3389/fneur.2022.964454,2022,Frontiers in Neurology,VR;AR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4224067154,10.21240/mpaed/47/2022.04.14.x,2022,MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4320919468,10.3390/app13042462,2023,Applied Sciences,Telepresence;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2890264308,10.3390/s19051003,2019,Sensors,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390703663,10.3389/frvir.2023.1308133,2024,Frontiers in Virtual Reality,MR;AR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409767172,10.3390/s25092696,2025,Sensors,MR;AR;XR,Engineering & manufacturing;Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W2077832782,10.1080/17538947.2014.947339,2014,International Journal of Digital Earth,VR;XR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2897518544,10.1080/2153599x.2018.1526207,2018,Religion Brain & Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4400721380,10.1016/j.profnurs.2024.07.005,2024,Journal of Professional Nursing,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4317820252,10.3389/fpsyt.2023.1084255,2023,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4200087949,10.1109/tvcg.2021.3136214,2021,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2142546536,10.1080/00405000.2012.753698,2013,Journal of the Textile Institute,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411177504,10.1016/j.jdent.2025.105905,2025,Journal of Dentistry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4319600684,10.3390/educsci13020177,2023,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413169118,10.1080/13683500.2025.2542526,2025,Current Issues in Tourism,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3003628501,10.28991/esj-2020-01204,2020,Emerging Science Journal,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4387428405,10.1016/j.pedn.2023.10.002,2023,Journal of Pediatric Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400355384,10.1167/tvst.13.7.6,2024,Translational Vision Science & Technology,VR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4308923885,10.1016/j.jsps.2022.11.002,2022,Saudi Pharmaceutical Journal,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2808436254,10.1155/2018/2716134,2018,BioMed Research International,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385220314,10.1007/s10055-023-00834-8,2023,Virtual Reality,MR;AR;XR,Medicine & health;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W3149164294,10.1371/journal.pone.0249403,2021,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4376288695,10.1051/sands/2023010,2023,Security and Safety,Metaverse;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2912889489,10.1109/access.2019.2893919,2019,IEEE Access,VR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4319318567,10.3390/ijerph20042811,2023,International Journal of Environmental Research and Public Health,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402015166,10.1061/jcemd4.coeng-14684,2024,Journal of Construction Engineering and Management,AR;Haptics,Architecture & urban;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3021851264,10.1186/s12984-020-00689-z,2020,Journal of NeuroEngineering and Rehabilitation,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409882531,10.1371/journal.pdig.0000777,2025,PLOS Digital Health,AR;MR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4405807955,10.1016/j.joitmc.2024.100461,2024,Journal of Open Innovation Technology Market and Complexity,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4224313723,10.1080/24735132.2022.2062151,2022,Design for Health,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4391344906,10.3390/s24030896,2024,Sensors,MR;Holographic/light-field display;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4327700026,10.3390/technologies11020043,2023,Technologies,VR;Telepresence;Other immersive,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, W4409686486,10.3390/app15094600,2025,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3105168397,10.1021/acs.jcim.0c00221,2020,Journal of Chemical Information and Modeling,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3196131216,10.5194/gh-76-369-2021,2021,Geographica Helvetica,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400355317,10.1136/bmjno-2023-000622,2024,BMJ Neurology Open,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4383187383,10.1111/ijn.13176,2023,International Journal of Nursing Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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video;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2074832480,10.1089/end.2012.0183,2012,Journal of Endourology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413134043,10.3390/educsci15080992,2025,Education Sciences,VR;XR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3135941241,10.1089/cyber.2020.0560,2021,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3035793627,10.3233/jad-200154,2020,Journal of Alzheimer s Disease,Telepresence,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4411428734,10.1007/s44217-025-00628-x,2025,Discover Education,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4220984651,10.15184/aqy.2022.12,2022,Antiquity,VR;Haptics,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3139111876,10.3233/jifs-189836,2021,Journal of Intelligent & Fuzzy Systems,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2573285389,10.1155/2017/9569178,2017,Rehabilitation Research and Practice,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4285732173,10.3390/nursrep12030052,2022,Nursing Reports,360° video,Education & training;Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR simulation for medical training W3183483161,10.1089/lap.2020.0423,2021,Journal of Laparoendoscopic & Advanced Surgical Techniques,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4394698571,10.1109/tce.2024.3386932,2024,IEEE Transactions on Consumer Electronics,Metaverse;VR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402534277,10.1145/3696109,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;VR;AR;MR;XR;Haptics,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409249626,10.1371/journal.pone.0318688,2025,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4412032655,10.1093/elt/ccaf025,2025,ELT Journal,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W1904709748,10.3389/fpsyg.2015.01103,2015,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3139117878,10.3390/a14030093,2021,Algorithms,VR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3173244023,10.4103/ipj.ipj_33_19,2021,Industrial Psychiatry Journal,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4281290326,10.1016/j.jdent.2022.103987,2022,Journal of Dentistry,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385977000,10.1016/j.gerinurse.2023.07.019,2023,Geriatric Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408324465,10.1109/tvcg.2025.3549577,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4399259981,10.14569/ijacsa.2024.0150527,2024,International Journal of Advanced Computer Science and Applications,AR;Metaverse,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W1804585330,10.3233/tad-2012-0341,2012,Technology and Disability,VR,Architecture & urban;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3215424062,10.1115/1.4053075,2021,Journal of Computing and Information Science in Engineering,VR;Haptics;Spatial audio,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406068914,10.1002/msc.70041,2025,Musculoskeletal Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4210510312,10.1123/jsr.2021-0197,2022,Journal of Sport Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2898406323,10.20870/ijvr.2018.18.2.2904,2018,International Journal of Virtual Reality,VR;MR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3037254861,10.1080/23268743.2020.1777895,2020,Porn Studies,VR,Entertainment & games;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4391905123,10.1093/cercor/bhad547,2023,Cerebral Cortex,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387250494,10.1109/mm.2023.3321249,2023,IEEE Micro,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2981305707,10.3390/mti3040069,2019,Multimodal Technologies and Interaction,Telepresence;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4321091619,10.3390/ijerph20043502,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405921948,10.1038/s41398-024-03217-y,2024,Translational Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4316041474,10.3389/feduc.2022.1046461,2023,Frontiers in Education,Telepresence,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4383709908,10.1002/pri.2037,2023,Physiotherapy Research International,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2769123483,10.1038/s41598-017-17131-5,2017,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3135464892,10.1002/da.23141,2021,Depression and Anxiety,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4310989968,10.3390/bs12120482,2022,Behavioral Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2765105776,10.1109/tla.2017.8071251,2017,IEEE Latin America Transactions,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2507407209,10.1016/j.procir.2016.04.115,2016,Procedia CIRP,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4366386417,10.1109/tem.2023.3243530,2023,IEEE Transactions on Engineering Management,VR,Education & training;Other,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4402549352,10.1186/s12886-024-03580-w,2024,BMC Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406864265,10.1097/js9.0000000000002231,2025,International Journal of Surgery,AR;VR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3081331762,10.1016/j.cct.2020.106122,2020,Contemporary Clinical Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2995892982,10.1109/access.2019.2960409,2019,IEEE Access,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4399322309,10.2196/53999,2024,JMIR Serious Games,VR,Medicine & health;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4391748576,10.1108/dlp-05-2023-0041,2024,Digital Library Perspectives,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3032928241,10.14569/ijacsa.2020.0110566,2020,International Journal of Advanced Computer Science and Applications,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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immersive,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4412492840,10.1111/ger.70007,2025,Gerodontology,VR;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4382315016,10.1093/jcde/qwad041,2023,Journal of Computational Design and Engineering,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3206819128,10.1016/j.jamcollsurg.2021.09.011,2021,Journal of the American College of Surgeons,MR;XR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4304182905,10.3390/su141912720,2022,Sustainability,AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4397011040,10.3390/cancers16101913,2024,Cancers,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for 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urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2531629370,10.18646/2056.23.15-011,2015,International Journal Of Management and Applied Research,AR;VR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4388230920,10.3390/s23218905,2023,Sensors,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4306156570,10.3389/frvir.2022.941225,2022,Frontiers in Virtual Reality,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4213184660,10.1080/15502724.2021.1999257,2022,LEUKOS The Journal of the Illuminating Engineering Society of North America,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4404869965,10.3389/fpsyg.2024.1473520,2024,Frontiers in Psychology,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4387250059,10.1109/tvcg.2023.3320257,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4376643649,10.4258/hir.2023.29.2.161,2023,Healthcare Informatics Research,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387461420,10.3390/medicina59101791,2023,Medicina,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2894915662,10.1186/s13550-018-0446-9,2018,EJNMMI Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4412108015,10.1016/j.est.2025.117565,2025,Journal of Energy Storage,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W3190378831,10.1186/s13102-021-00314-z,2021,BMC Sports Science Medicine and Rehabilitation,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4298005871,10.3389/fpsyg.2022.895196,2022,Frontiers in Psychology,VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions, W4401854915,10.7759/cureus.67633,2024,Cureus,XR;VR;AR;MR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4389206202,10.1080/14719037.2023.2288262,2023,Public Management Review,VR,Medicine & health;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W2515099378,10.1109/tla.2016.7555275,2016,IEEE Latin America Transactions,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design,VR for teaching and learning 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& technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4384037956,10.1016/j.mex.2023.102279,2023,MethodsX,VR;Haptics;Spatial audio,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3009342445,10.1016/j.future.2020.02.078,2020,Future Generation Computer Systems,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4307986437,10.3389/fpsyt.2022.1011620,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4410791913,10.1080/10496491.2025.2508886,2025,Journal of Promotion Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4294068528,10.1109/tvcg.2022.3203112,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2898269344,10.3758/s13428-018-1116-6,2018,Behavior Research Methods,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4210971333,10.1155/2022/4439681,2022,BioMed Research International,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407405927,10.3390/technologies13020076,2025,Technologies,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3113305110,10.2196/18473,2020,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4401553004,10.1007/s11042-024-19861-x,2024,Multimedia Tools and Applications,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3161244614,10.4102/sajp.v77i1.1516,2021,South African Journal of Physiotherapy,VR;Haptics,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414521177,10.1016/j.artmed.2025.103270,2025,Artificial Intelligence in Medicine,XR;VR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4394936685,10.5032/jae.v65i1.2468,2024,Journal of Agricultural Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4397010131,10.1111/1440-1630.12957,2024,Australian Occupational Therapy Journal,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2767315665,10.2166/wst.2017.567,2017,Water Science & Technology,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4205279861,10.3389/fpain.2021.800258,2022,Frontiers in Pain Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4400302895,10.3389/frvir.2024.1412297,2024,Frontiers in Virtual Reality,VR;Spatial audio;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3015085109,10.3390/app10072381,2020,Applied Sciences,AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4287958777,10.3991/ijoe.v18i10.32845,2022,International Journal of Online and Biomedical Engineering (iJOE),AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4366347015,10.1002/cae.22631,2023,Computer Applications in Engineering Education,VR,Architecture & urban;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4319759106,10.3390/ijerph20043012,2023,International Journal of Environmental Research and Public Health,Telepresence,Medicine & health;Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4312139913,10.3390/electronics11244152,2022,Electronics,VR;Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4211147173,10.1177/17470218221082491,2022,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4388406068,10.1109/mcg.2023.3315761,2023,IEEE Computer Graphics and Applications,VR;Telepresence,Communication & social,System / technical development,0.0,Immersive Presence and User Experience, W4386918827,10.1109/tlt.2023.3317945,2023,IEEE Transactions on Learning Technologies,Metaverse;MR;XR,Education & training;Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4225843848,10.1109/access.2022.3163845,2022,IEEE Access,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4324095009,10.3390/jcm12062185,2023,Journal of Clinical Medicine,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4389543249,10.3390/electronics12244958,2023,Electronics,AR;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4396932380,10.1364/oe.525709,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4407416847,10.3390/su17041508,2025,Sustainability,AR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W4293187528,10.1007/s40489-022-00320-y,2022,Review Journal of Autism and Developmental Disorders,XR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4410086742,10.1109/access.2025.3566958,2025,IEEE 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Development,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4312600953,10.4018/ijmbl.315020,2022,International Journal of Mobile and Blended Learning,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4400412900,10.3390/buildings14072089,2024,Buildings,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4402401741,10.1109/tvcg.2024.3456162,2024,IEEE Transactions on Visualization and Computer Graphics,AR;MR;XR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4321596659,10.3390/jcm12051785,2023,Journal of Clinical Medicine,MR;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4389682519,10.1017/mem.2023.9,2023,Memory Mind & Media,VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W4388873062,10.1109/mwc.014.2300095,2023,IEEE Wireless Communications,AR;Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4396892864,10.3390/mti8050041,2024,Multimodal Technologies and Interaction,AR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, W4415344045,10.1007/s40751-025-00187-8,2025,Digital Experiences in Mathematics Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4392405735,10.1109/tvcg.2024.3372040,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Spatial audio,Transport & aviation;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4312440774,10.1109/tsmc.2022.3228849,2022,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2515890609,10.4018/ijwp.2015040103,2015,International Journal of Web Portals,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4205546235,10.1080/10496491.2021.2015517,2022,Journal of Promotion Management,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4386026327,10.1186/s40463-023-00642-9,2023,Journal of Otolaryngology - Head and Neck Surgery,VR,Medicine & health;Education & training,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4400904467,10.1109/tnsre.2024.3432661,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;AR;XR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality 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Experience, W3081543325,10.17650/2712-7672-2020-1-1-30-46,2020,Consortium Psychiatricum,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4400409725,10.1523/eneuro.0112-24.2024,2024,eNeuro,VR,Psychology & neuroscience;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412710502,10.1016/j.nedt.2025.106838,2025,Nurse Education Today,XR;AR;VR,Education & training;Medicine & health,Other,6.0,XR Technology Trends and Reviews, W4313403889,10.1007/s12599-022-00779-3,2022,Business & Information Systems Engineering,AR,Engineering & manufacturing;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4391955976,10.1177/15533506241233674,2024,Surgical Innovation,Metaverse;Telepresence,Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures", W3155715668,10.1016/j.ifacol.2020.12.2733,2020,IFAC-PapersOnLine,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, 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W4392172275,10.1177/15589250231206502,2024,Journal of Engineered Fibers and Fabrics,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4327944084,10.3390/virtualworlds2010005,2023,Virtual Worlds,VR;AR;MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3138563648,10.3390/electronics10060702,2021,Electronics,AR,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410295606,10.1109/tvcg.2025.3569398,2025,IEEE Transactions on Visualization and Computer Graphics,XR;VR;AR,Communication & social;Education & training,Review,7.0,Augmented Reality for Learning and Education, W4379055959,10.3390/mti7060058,2023,Multimodal Technologies and Interaction,AR,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W3188589000,10.12688/openreseurope.13715.1,2021,Open Research Europe,AR,Military & defense,System / technical development,7.0,Augmented Reality for Learning and Education, W4408738354,10.1016/j.cities.2025.105879,2025,Cities,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4310943836,10.2196/39966,2022,JMIR Serious Games,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392693605,10.1109/ojsp.2024.3376297,2024,IEEE Open Journal of Signal Processing,Spatial audio;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4393281598,10.1097/js9.0000000000001371,2024,International Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403453497,10.1016/j.actpsy.2024.104517,2024,Acta Psychologica,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4380854002,10.1371/journal.pone.0287099,2023,PLoS ONE,AR,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4360863132,10.3390/su15075692,2023,Sustainability,Telepresence,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4367336709,10.1016/j.cexr.2023.100021,2023,Computers & Education X Reality,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386559072,10.1002/ett.4856,2023,Transactions on Emerging Telecommunications Technologies,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4388430644,10.1109/tcds.2023.3329807,2023,IEEE Transactions on Cognitive and Developmental Systems,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4328104918,10.3991/ijim.v17i06.37793,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3020295372,10.1038/s41598-020-63820-z,2020,Scientific Reports,AR,Psychology & neuroscience;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414876143,10.3390/info16100859,2025,Information,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4205377733,10.1007/s10055-021-00617-z,2022,Virtual Reality,AR;XR,Entertainment & games;Architecture & urban,Experiment / user study,9.0,Networking and Edge Systems for VR, W4389894054,10.1186/s12888-023-05426-z,2023,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4283837271,10.21037/qims-21-1144,2022,Quantitative Imaging in Medicine and Surgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4391221965,10.17705/1cais.05402,2024,Communications of the Association for Information Systems,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4380085166,10.3389/fpsyt.2023.1191601,2023,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367843746,10.1038/s41598-023-33523-2,2023,Scientific Reports,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400171618,10.1080/08164622.2024.2366366,2024,Clinical and Experimental Optometry,XR;VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4402620185,10.1186/s41205-024-00235-w,2024,3D Printing in Medicine,Holographic/light-field display;AR;VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4401937790,10.1186/s12912-024-02254-8,2024,BMC Nursing,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W1157068552,10.4018/ijthi.2015100103,2015,International Journal of Technology and Human Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3015844953,10.20870/ijvr.2020.20.1.3186,2020,International Journal of Virtual Reality,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4313595703,10.1002/cam4.5583,2023,Cancer Medicine,MR;VR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4408520405,10.1109/access.2025.3551656,2025,IEEE Access,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4404076616,10.1108/jeim-04-2024-0195,2024,Journal of Enterprise Information Management,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3206609456,10.1016/j.procir.2021.10.036,2021,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4405804848,10.7759/cureus.76428,2024,Cureus,AR;MR;VR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2900850485,10.1080/10494820.2018.1545672,2018,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),System / technical development,1.0,VR Therapeutic Interventions, W4308970284,10.3390/s22228756,2022,Sensors,AR;MR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4387459834,10.3390/biomimetics8060479,2023,Biomimetics,MR;AR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4296717764,10.2196/40705,2022,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408557356,10.1177/15910199241304851,2025,Interventional Neuroradiology,Haptics,Medicine & health;Engineering & manufacturing,Qualitative,14.0,Haptic Interaction and Tactile Feedback, W4406113634,10.3389/frvir.2024.1502802,2025,Frontiers in Virtual Reality,VR;Spatial audio,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3179443910,10.14569/ijacsa.2021.0120674,2021,International Journal of Advanced Computer Science and Applications,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4304183707,10.3390/su141912869,2022,Sustainability,AR,Architecture & urban;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4313646995,10.3390/mi14010147,2023,Micromachines,Holographic/light-field display;AR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4408184419,10.1371/journal.pone.0315313,2025,PLoS ONE,XR;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4408157905,10.1038/s41598-025-92533-4,2025,Scientific Reports,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4307710753,10.1364/oe.473078,2022,Optics Express,Holographic/light-field display;360° video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4313438271,10.3991/ijim.v16i24.34709,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4388694867,10.3390/computers12110236,2023,Computers,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417339740,10.1145/3785137,2025,ACM Transactions on Multimedia Computing Communications and Applications,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4392169592,10.1089/cyber.2023.0403,2024,Cyberpsychology Behavior and Social Networking,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389485986,10.1049/htl2.12062,2023,Healthcare Technology Letters,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4365935937,10.2196/40219,2023,JMIR Pediatrics and Parenting,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4377019765,10.3390/photonics10050590,2023,Photonics,AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4297982195,10.1155/2022/7921550,2022,Journal of Sensors,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4399154594,10.1109/tmtt.2024.3403838,2024,IEEE Transactions on Microwave Theory and Techniques,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4405811882,10.1109/tlt.2024.3520413,2024,IEEE Transactions on Learning Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4399554870,10.1016/j.chbah.2025.100172,2025,Computers in Human Behavior Artificial Humans,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4413038318,10.1080/1369118x.2025.2543935,2025,Information Communication & Society,VR;Metaverse,Communication & social;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4405552468,10.1002/cpp.70020,2024,Clinical Psychology & Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2020623783,10.1515/bmt-2012-4084,2012,Biomedizinische Technik/Biomedical Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4293092037,10.1504/ijcaet.2022.125048,2022,International Journal of Computer Aided Engineering and Technology,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410280602,10.3389/frvir.2025.1520655,2025,Frontiers in Virtual Reality,Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3081949411,10.2196/20620,2020,JMIR Research Protocols,VR;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400145929,10.2196/53683,2024,JMIR Serious Games,VR;Haptics;Spatial audio,Military & defense;Education & training;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W3163979132,10.1111/1477-9552.12443,2021,Journal of Agricultural Economics,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4379985891,10.4108/airo.v2i1.3392,2023,EAI Endorsed Transactions on AI and Robotics,VR,Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W2808154607,10.1111/tgis.12345,2018,Transactions in GIS,AR,Computing & technology (generic);Communication & social,Other,7.0,Augmented Reality for Learning and Education, W4309014752,10.1177/03611981221131311,2022,Transportation Research Record Journal of the Transportation Research Board,AR,Engineering & manufacturing;Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W2549980964,10.9781/ijimai.2016.424,2016,International Journal of Interactive Multimedia and Artificial Intelligence,AR,Computing & technology (generic);Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, W4408404038,10.1145/3723169,2025,Journal on Computing and Cultural Heritage,Metaverse;AR;VR;XR,Cultural heritage & tourism;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3175074214,10.1080/15980316.2021.1941339,2021,Journal of Information Display,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389923869,10.1109/access.2023.3343846,2023,IEEE Access,VR;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391796211,10.1108/fs-04-2023-0069,2024,foresight,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3017333289,10.1364/ol.393550,2020,Optics Letters,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2136404388,10.1002/j.1532-2149.2014.483.x,2014,European Journal of Pain,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4409028677,10.3390/app15073819,2025,Applied Sciences,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401646217,10.1016/j.culher.2024.07.007,2024,Journal of Cultural Heritage,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4281398132,10.1007/s11042-022-13168-5,2022,Multimedia Tools and Applications,AR,Marketing & business;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386816256,10.1016/j.jsurg.2023.08.012,2023,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407860193,10.1108/tr-06-2024-0540,2025,Tourism Review,Metaverse;Haptics;Spatial audio,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4390044323,10.1109/jsac.2023.3345416,2023,IEEE Journal on Selected Areas in Communications,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403923266,10.1371/journal.pone.0307683,2024,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367310763,10.3390/mti7050046,2023,Multimodal Technologies and Interaction,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4385832618,10.3389/frvir.2023.1221651,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4388564905,10.1097/sih.0000000000000755,2023,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;Metaverse;Other immersive,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4400242348,10.1007/s10798-024-09918-1,2024,International Journal of Technology and Design Education,Metaverse,Architecture & urban,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3168676076,10.1007/s12630-021-02039-6,2021,Canadian Journal of Anesthesia/Journal canadien d anesthésie,Telepresence;Spatial audio,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W4296138154,10.1080/10494820.2022.2118788,2022,Interactive Learning Environments,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4389284881,10.1016/j.cpcardiol.2023.102231,2023,Current Problems in Cardiology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4281761703,10.1080/0951192x.2022.2078513,2022,International Journal of Computer Integrated Manufacturing,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4407163282,10.1016/j.jbusres.2025.115219,2025,Journal of Business Research,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404884925,10.1016/j.ijhcs.2024.103413,2024,International Journal of Human-Computer Studies,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4383341288,10.3389/fpubh.2023.1170645,2023,Frontiers in Public Health,VR,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4294991933,10.1089/g4h.2021.0223,2022,Games for Health Journal,VR;360° video,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3089866673,10.1364/optica.406004,2020,Optica,Holographic/light-field display;VR;AR,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4286493428,10.1103/physrevphyseducres.18.023101,2022,Physical Review Physics Education Research,MR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406852514,10.1016/j.nepr.2025.104272,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2892944917,10.1080/01942638.2018.1505801,2018,Physical & Occupational Therapy In Pediatrics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4313277452,10.1044/2022_ajslp-22-00077,2022,American Journal of Speech-Language Pathology,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4366292940,10.1080/10494820.2023.2200811,2023,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414245555,10.1108/jhtt-10-2024-0701,2025,Journal of Hospitality and Tourism Technology,Other immersive;AR;VR,Cultural heritage & tourism;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4213115395,10.1109/mra.2022.3141972,2022,IEEE Robotics & Automation Magazine,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4288757796,10.1108/jet-05-2022-0038,2022,Journal of Enabling Technologies,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W4387478153,10.1016/j.jbtep.2023.101915,2023,Journal of Behavior Therapy and Experimental Psychiatry,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392382470,10.3390/solar4010006,2024,Solar,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4205765642,10.1111/jcal.12638,2022,Journal of Computer Assisted Learning,VR;Haptics,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401548634,10.1080/00219266.2024.2386250,2024,Journal of Biological Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412101733,10.1038/s41598-025-99608-2,2025,Scientific Reports,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W3091770751,10.1080/19317611.2020.1825028,2020,International Journal of Sexual Health,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3188914121,10.3171/2021.5.focus21202,2021,Neurosurgical FOCUS,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386957628,10.3389/fpsyg.2023.1196964,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2965234210,10.3390/ijgi8080339,2019,ISPRS International Journal of Geo-Information,VR;AR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4367369501,10.1177/10711007231162816,2023,Foot & Ankle International,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2936208852,10.1108/el-06-2018-0128,2019,The Electronic Library,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4285730381,10.3389/frvir.2022.925794,2022,Frontiers in Virtual Reality,VR;Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403096771,10.1016/j.jenvp.2024.102446,2024,Journal of Environmental Psychology,VR;Spatial audio,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411990043,10.1016/j.nepr.2025.104462,2025,Nurse Education in Practice,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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(generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400857357,10.1177/10946705241266971,2024,Journal of Service Research,VR,Marketing & business,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4391985570,10.1136/spcare-2024-004815,2024,BMJ Supportive & Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413480848,10.3390/brainsci15090910,2025,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4313061413,10.1109/tvcg.2022.3228171,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411504474,10.30574/wjaets.2023.9.2.0219,2023,World Journal of Advanced Engineering Technology and Sciences,VR;Metaverse,Marketing & business;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4392966960,10.3389/fmed.2024.1371075,2024,Frontiers in Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3167678421,10.1111/bjet.13118,2021,British Journal of Educational Technology,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3188703246,10.3171/2021.5.focus20756,2021,Neurosurgical FOCUS,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2022458921,10.4018/jvple.2011010101,2011,International Journal of Virtual and Personal Learning Environments,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389514165,10.1016/j.cmpb.2023.107970,2023,Computer Methods and Programs in Biomedicine,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4391693356,10.3390/s24041161,2024,Sensors,AR,Medicine & health;Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4386396561,10.3389/fcvm.2023.1188571,2023,Frontiers in Cardiovascular Medicine,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4406531770,10.2196/69205,2025,JMIR Rehabilitation and Assistive Technologies,AR;XR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4394830188,10.2196/53165,2024,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4220881912,10.1371/journal.pone.0264850,2022,PLoS ONE,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2247325957,10.1515/acss-2015-0004,2015,Applied Computer Systems,VR;AR,Computing & technology (generic);Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4414771903,10.1177/02663821251384877,2025,Business Information Review,VR;AR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W2563608739,10.5755/j01.eie.22.6.17228,2016,Elektronika ir Elektrotechnika,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4327741053,10.3390/children10030574,2023,Children,MR;Metaverse;XR,Medicine & health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4392130966,10.1016/j.jsurg.2024.01.004,2024,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4385774174,10.1049/cim2.12079,2023,IET Collaborative Intelligent Manufacturing,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3007419820,10.1186/s13063-019-4001-4,2020,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4200609168,10.1016/j.gaitpost.2021.12.008,2021,Gait & Posture,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390044335,10.1109/jsac.2023.3345427,2023,IEEE Journal on Selected Areas in Communications,Metaverse;VR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4288708390,10.1109/tvcg.2022.3195111,2022,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4289654555,10.1109/jas.2022.105764,2022,IEEE/CAA Journal of Automatica Sinica,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3048410589,10.1186/s13063-020-04650-2,2020,Trials,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4206835499,10.1364/optcon.445068,2022,Optics Continuum,AR;Holographic/light-field display,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4389684464,10.1111/jjns.12573,2023,Japan Journal of Nursing Science,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4396844880,10.26803/ijlter.23.4.11,2024,International Journal of Learning Teaching and Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4229457920,10.3991/ijet.v17i09.30939,2022,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4281939696,10.1080/01691864.2022.2076569,2022,Advanced Robotics,MR;Haptics;Other immersive,Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3087099055,10.1002/ijop.12713,2020,International Journal of Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4395049354,10.1007/s44217-024-00123-9,2024,Discover Education,VR,Architecture & urban;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387672774,10.3390/brainsci13101461,2023,Brain Sciences,VR,Medicine & health,Review,0.0,Immersive Presence and User Experience, W4409717765,10.1111/jcal.70041,2025,Journal of Computer Assisted Learning,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409886636,10.1007/s11423-025-10502-0,2025,Educational Technology Research and Development,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403402151,10.3390/computers13100262,2024,Computers,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3193644298,10.1111/jcal.12601,2021,Journal of Computer Assisted Learning,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4318778359,10.3390/ijerph20032592,2023,International Journal of Environmental Research and Public Health,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4377023472,10.1002/cav.2184,2023,Computer Animation and Virtual Worlds,VR,Psychology & neuroscience;Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W2030816052,10.12928/telkomnika.v9i1.684,2011,TELKOMNIKA (Telecommunication Computing Electronics and Control),AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4390533627,10.1109/tvcg.2024.3349428,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390704530,10.1089/cyber.2022.0400,2024,Cyberpsychology Behavior and Social Networking,Metaverse;VR,Psychology & neuroscience;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408089892,10.1080/10447318.2025.2470293,2025,International Journal of Human-Computer Interaction,VR;AR,Cultural heritage & tourism;Marketing & business,System / technical development,0.0,Immersive Presence and User Experience, W4376643516,10.1186/s12912-023-01323-8,2023,BMC Nursing,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403605962,10.3390/info15100632,2024,Information,Metaverse,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399594166,10.1016/j.midw.2024.104064,2024,Midwifery,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2985189441,10.1016/j.sopen.2019.08.003,2019,Surgery Open Science,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313731611,10.1108/f-04-2022-0064,2023,Facilities,AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387421060,10.1111/ajag.13248,2023,Australasian Journal on Ageing,VR,Medicine & health;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4310036701,10.3390/app122312027,2022,Applied Sciences,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3107328021,10.1080/08824096.2020.1806811,2020,Communication Research Reports,360° video;VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4390745957,10.1109/jsac.2023.3345426,2024,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4281983702,10.3390/buildings12060790,2022,Buildings,VR,Architecture & urban;Medicine & health,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4292475719,10.1186/s12984-022-01068-6,2022,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4226213420,10.1080/15428052.2022.2060889,2022,Journal of Culinary Science & Technology,AR,Cultural heritage & tourism;Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4283213296,10.3389/fneur.2022.895055,2022,Frontiers in Neurology,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3109834506,10.1016/j.micpro.2020.103562,2020,Microprocessors and Microsystems,AR;VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396515404,10.1007/s10072-024-07543-3,2024,Neurological Sciences,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402919543,10.3390/s24196269,2024,Sensors,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4410303632,10.3390/machines13050398,2025,Machines,Haptics,Other;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4396672624,10.1108/ijchm-08-2023-1294,2024,International Journal of Contemporary Hospitality Management,Metaverse,Marketing & business;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392785505,10.1186/s40494-024-01145-0,2024,Heritage Science,VR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3081065925,10.1089/cyber.2019.0761,2020,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4391111311,10.1186/s12984-024-01303-2,2024,Journal of NeuroEngineering and Rehabilitation,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406335943,10.1039/d4dd00330f,2025,Digital Discovery,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4226246546,10.14254/2071-789x.2022/15-1/13,2022,Economics & Sociology,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4386398029,10.1080/23311975.2023.2246745,2023,Cogent Business & Management,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3177220535,10.1080/10494820.2021.1940215,2021,Interactive Learning Environments,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4403670889,10.3349/ymj.2024.0002,2024,Yonsei Medical Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3153650009,10.1145/3450269,2021,ACM Transactions on Social Computing,VR,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3134094139,10.1007/s12650-021-00746-2,2021,Journal of Visualization,VR;Other immersive,Computing & technology (generic);Other,System / technical development,6.0,XR Technology Trends and Reviews, W2250126050,10.4028/www.scientific.net/amm.820.9,2016,Applied Mechanics and Materials,MR;XR,Architecture & urban;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W2938979810,10.1364/oe.27.011571,2019,Optics Express,Holographic/light-field display,Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4391787734,10.1016/j.pec.2024.108179,2024,Patient Education and Counseling,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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training W4401413307,10.1111/ijn.13284,2024,International Journal of Nursing Practice,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399881871,10.1109/tvcg.2024.3417343,2024,IEEE Transactions on Visualization and Computer Graphics,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405630508,10.1007/s11548-024-03308-7,2024,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4281684306,10.1007/s10055-022-00655-1,2022,Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4390474316,10.3171/2023.10.focus23477,2023,Neurosurgical FOCUS,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409217332,10.2196/63854,2025,JMIR Pediatrics 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study,5.0,Augmented Reality in Surgery, W4391384352,10.3390/electronics13030571,2024,Electronics,MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4361010021,10.1108/lhtn-03-2023-0035,2023,Library Hi Tech News,Telepresence;Other immersive,Communication & social;Other,Review,6.0,XR Technology Trends and Reviews, W2907906847,10.1186/s12052-019-0101-6,2019,Evolution Education and Outreach,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408281432,10.1109/tvcg.2025.3549891,2025,IEEE Transactions on Visualization and Computer Graphics,VR;AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4381570140,10.1364/oe.491473,2023,Optics Express,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4400381121,10.1016/j.jpra.2024.06.015,2024,JPRAS Open,VR;Haptics,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4408442342,10.1016/j.optlastec.2025.112794,2025,Optics & Laser Technology,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4385689601,10.1097/gox.0000000000005185,2023,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4382345268,10.1080/16506073.2023.2229017,2023,Cognitive Behaviour Therapy,VR,Medicine & health;Computing & technology (generic),Review,1.0,VR Therapeutic Interventions, W4386251136,10.3390/su151712969,2023,Sustainability,VR,Architecture & urban;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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W4405723398,10.1080/10447318.2024.2440976,2024,International Journal of Human-Computer Interaction,AR;Holographic/light-field display,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406354431,10.1109/jtehm.2025.3529748,2025,IEEE Journal of Translational Engineering in Health and Medicine,VR;MR;XR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392560352,10.1007/s10956-024-10103-1,2024,Journal of Science Education and Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406803791,10.2196/62803,2025,JMIR Medical Education,Other immersive,Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4383481737,10.1097/jsa.0000000000000367,2023,Sports Medicine and Arthroscopy Review,VR,Medicine 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Futures",Metaverse in education and learning W3198220080,10.3233/idt-200216,2021,Intelligent Decision Technologies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401659646,10.1016/j.apnr.2024.151841,2024,Applied Nursing Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3047409475,10.3928/01484834-20200723-08,2020,Journal of Nursing Education,VR;Other immersive,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3132618067,10.3934/steme.2021004,2021,STEM Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388996664,10.1016/j.procs.2023.10.596,2023,Procedia Computer Science,VR;Haptics;Other immersive,Military & defense,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4382465930,10.1002/pits.22991,2023,Psychology in the Schools,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401323612,10.1016/j.cexr.2024.100075,2024,Computers & Education X Reality,VR;Haptics,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200329687,10.3390/heritage4040256,2021,Heritage,AR,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4406739086,10.3390/ijerph22020151,2025,International Journal of Environmental Research and Public Health,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3033307711,10.3102/0013189x20932461,2020,Educational Researcher,Telepresence,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4409536312,10.1002/wjs.12594,2025,World Journal of Surgery,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2995729699,10.1080/09588221.2019.1690527,2019,Computer Assisted Language Learning,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4280621857,10.55177/tc734125,2022,Technical Communication: Journal of the Society for Technical Communication,XR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4313546254,10.1002/jdd.13166,2023,Journal of Dental Education,AR;VR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4402552842,10.30935/cedtech/15160,2024,Contemporary Educational Technology,AR;Other immersive,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4367549317,10.1007/s10639-023-11844-z,2023,Education and Information Technologies,Metaverse;XR,Education & training;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4380082666,10.3390/virtualworlds2020011,2023,Virtual Worlds,VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4290879636,10.1155/2022/9144951,2022,Wireless Communications and Mobile Computing,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4379469910,10.2196/45799,2023,JMIR Aging,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4309446740,10.1142/s0219877023500189,2022,International Journal of Innovation and Technology Management,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4400122529,10.3389/fpsyg.2024.1305477,2024,Frontiers in Psychology,360° video;VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4408248092,10.1016/j.cmpb.2025.108714,2025,Computer Methods and Programs in Biomedicine,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408902488,10.70725/751729ndojri,2021,The Journal of Technology and Teacher Education,360° video;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4394872455,10.1007/s00371-024-03339-w,2024,The Visual Computer,XR;360° video;VR,Education & training;Military & defense,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4396747332,10.1038/s41598-024-61070-x,2024,Scientific Reports,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413481006,10.3390/app15179270,2025,Applied Sciences,VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4296137682,10.3390/brainsci12091211,2022,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403390368,10.1109/tits.2024.3473740,2024,IEEE Transactions on Intelligent Transportation Systems,MR;XR,Transport & aviation,Review,6.0,XR Technology Trends and Reviews, W4410197808,10.1111/jcal.70055,2025,Journal of Computer Assisted Learning,XR;VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4390879823,10.3390/foods13020264,2024,Foods,VR;360° video,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4296012302,10.3389/fbinf.2022.997082,2022,Frontiers in Bioinformatics,VR;AR,Medicine & health;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4386442578,10.1186/s12909-023-04625-2,2023,BMC Medical Education,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4365395714,10.2196/45100,2023,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3013843733,10.1177/2050157919899696,2020,Mobile Media & Communication,AR,Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W3119618320,10.1111/ijn.12906,2021,International Journal of Nursing Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3180367141,10.1177/20597991211030778,2021,Methodological Innovations,VR,Computing & technology (generic);Other,Qualitative,0.0,Immersive Presence and User Experience, W3135240451,10.33902/jpr.2021067651,2021,Journal of Pedagogical Research,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396768767,10.1016/j.jdent.2024.105052,2024,Journal of Dentistry,MR;AR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4392839232,10.2196/50796,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3177156179,10.1111/jmi.13043,2021,Journal of Microscopy,AR;Holographic/light-field display;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4388731425,10.3390/app132212381,2023,Applied Sciences,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3136661302,10.13052/jwe1540-9589.20215,2021,Journal of Web Engineering,XR;AR,Computing & technology (generic);Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4377138421,10.3390/s23104892,2023,Sensors,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W2996586378,10.1371/journal.pone.0217809,2019,PLoS ONE,360° video;VR,Cultural heritage & tourism;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4214704829,10.1016/j.iatssr.2022.02.002,2022,IATSS Research,VR;XR,Transport & aviation;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4362700951,10.1080/10400419.2023.2193040,2023,Creativity Research Journal,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4402551248,10.1186/s44247-024-00117-5,2024,BMC Digital Health,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399026515,10.1049/blc2.12076,2024,IET Blockchain,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3175671940,10.3233/tad-200319,2021,Technology and Disability,Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396733238,10.1016/j.ins.2024.120720,2024,Information Sciences,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4406171229,10.1109/twc.2024.3524275,2025,IEEE Transactions on Wireless Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4386399270,10.1186/s12909-023-04589-3,2023,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387662077,10.2196/47443,2023,JMIR Formative Research,VR,Psychology & neuroscience;Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4415637988,10.1016/j.apergo.2025.104656,2025,Applied Ergonomics,XR;VR;AR;MR,Architecture & urban;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4362620108,10.3390/cancers15072148,2023,Cancers,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388110906,10.32604/cmc.2023.038403,2023,"Computers, materials & continua/Computers, materials & continua (Print)",Metaverse;VR;Other immersive,Computing & technology (generic);Military & defense,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401442979,10.1080/15256480.2024.2386702,2024,International Journal of Hospitality & Tourism Administration,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4324156207,10.3390/app13063692,2023,Applied Sciences,MR;Holographic/light-field display;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390673311,10.3390/educsci14010075,2024,Education Sciences,MR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4393988950,10.1111/jnp.12366,2024,Journal of Neuropsychology,VR,Psychology & neuroscience;Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4401421107,10.7759/cureus.66446,2024,Cureus,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4405171502,10.1097/md.0000000000040812,2024,Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403301266,10.1111/psyp.14705,2024,Psychophysiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4296749296,10.1108/intr-12-2020-0712,2022,Internet Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4306762142,10.1016/j.jvcir.2022.103655,2022,Journal of Visual Communication and Image Representation,AR;Spatial audio,Engineering & manufacturing;Communication & social,Experiment / user study,3.0,AR Registration and Pose Tracking, W2020067186,10.1155/2011/295074,2011,Advances in Human-Computer Interaction,VR;Holographic/light-field display,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2920825441,10.1109/access.2019.2902836,2019,IEEE Access,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406972033,10.1016/j.chb.2025.108591,2025,Computers in Human Behavior,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2409413550,10.3760/cma.j.issn.0366-6999.20130983,2013,Chinese Medical Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4401242389,10.1177/20552076241269587,2024,Digital Health,VR;AR,Medicine & health;Marketing & business,Experiment / user study,1.0,VR Therapeutic Interventions, W4388539595,10.1177/00187208231204567,2023,Human Factors The Journal of the Human Factors and Ergonomics Society,AR;XR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391262063,10.1364/oe.510579,2024,Optics Express,Holographic/light-field display;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4389097379,10.1016/j.asoc.2023.111098,2023,Applied Soft Computing,Metaverse;Other immersive,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390111965,10.1177/13591045231220694,2023,Clinical Child Psychology and Psychiatry,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4412907915,10.1007/s10055-025-01190-5,2025,Virtual Reality,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2078281964,10.1080/10494820.2011.641680,2012,Interactive Learning Environments,VR;Other immersive,Education & training;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4390975617,10.1097/nne.0000000000001586,2024,Nurse Educator,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4388535376,10.1080/13662716.2023.2279051,2023,Industry and Innovation,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4311299551,10.1007/s10055-022-00728-1,2022,Virtual Reality,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412495186,10.1016/j.burns.2025.107623,2025,Burns,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4310709411,10.1109/jtehm.2022.3213348,2022,IEEE Journal of Translational Engineering in Health and Medicine,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400583590,10.7759/cureus.64403,2024,Cureus,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4402841950,10.3390/jcm13195692,2024,Journal of Clinical Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3002019920,10.3390/app10030833,2020,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408253202,10.1016/j.pedn.2025.03.001,2025,Journal of Pediatric Nursing,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387415027,10.1109/tvcg.2023.3322416,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7119525401,10.1016/j.vrih.2025.10.001,2025,Virtual Reality & Intelligent Hardware,VR;Spatial audio;Haptics,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4391327865,10.47852/bonviewjdsis32021064,2024,Journal of Data Science and Intelligent Systems,VR;AR;XR;Metaverse,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4313277463,10.1021/acs.jpclett.2c03459,2022,The Journal of Physical Chemistry Letters,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4303958738,10.3389/fpsyg.2022.1010971,2022,Frontiers in Psychology,Metaverse;VR,Medicine & health;Psychology & neuroscience,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385274430,10.1080/10494820.2023.2239290,2023,Interactive Learning Environments,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3081021066,10.1089/aut.2019.0076,2020,Autism in Adulthood,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3007266050,10.1080/09593985.2020.1731893,2020,Physiotherapy Theory and Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393343985,10.1111/modl.12918,2024,Modern Language Journal,VR,Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4393493148,10.1007/s10956-024-10112-0,2024,Journal of Science Education and Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3081637506,10.1371/journal.pone.0238292,2020,PLoS ONE,360° video;VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2957684114,10.18178/ijiet.2019.9.8.1263,2019,International Journal of Information and Education Technology,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4312247386,10.1109/tsmc.2022.3228590,2022,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;Other immersive,Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W4404051704,10.1080/17538947.2024.2422984,2024,International Journal of Digital Earth,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3172541228,10.1016/j.procir.2021.05.038,2021,Procedia CIRP,AR,Engineering & manufacturing;Transport & aviation,Qualitative,7.0,Augmented Reality for Learning and Education, W2805886390,10.3390/s18061783,2018,Sensors,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385579710,10.3389/frvir.2023.1214520,2023,Frontiers in Virtual Reality,MR,Medicine & health;Psychology & neuroscience,Experiment / user study,5.0,Augmented Reality in Surgery, W3186221602,10.1002/rcs.2318,2021,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4415450624,10.1186/s42492-025-00206-w,2025,Visual Computing for Industry Biomedicine and Art,XR,Transport & aviation;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4401889703,10.1108/jcm-11-2023-6405,2024,Journal of Consumer Marketing,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408198013,10.3390/app15052854,2025,Applied Sciences,MR,Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4381149344,10.3390/fi15060216,2023,Future Internet,MR;XR,Computing & technology (generic);Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4402841338,10.1088/1741-2552/ad7f8d,2024,Journal of Neural Engineering,AR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4385481100,10.3390/children10081336,2023,Children,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393944440,10.3389/frvir.2024.1358981,2024,Frontiers in Virtual Reality,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4290995024,10.1109/tnsre.2022.3198243,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403978145,10.1145/3702484,2024,Journal on Computing and Cultural Heritage,AR;XR;Spatial audio,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W2979939676,10.1049/htl.2019.0094,2019,Healthcare Technology Letters,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W1999865163,10.1310/sci2004-338,2014,Topics in Spinal Cord Injury Rehabilitation,MR;AR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2969449642,10.1136/bmjopen-2019-029483,2019,BMJ Open,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2093956570,10.4028/www.scientific.net/amm.405-408.3419,2013,Applied Mechanics and Materials,AR,Engineering & manufacturing;Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W2239541828,10.1186/s13063-015-1140-0,2016,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4281476529,10.2196/37480,2022,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4312730938,10.2196/41523,2022,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4387038587,10.1021/acs.jcim.3c01190,2023,Journal of Chemical Information and Modeling,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4317737919,10.3390/electronics12030548,2023,Electronics,VR;AR;MR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2602830123,10.1371/journal.pone.0173972,2017,PLoS ONE,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2021197251,10.1109/mcg.2012.94,2012,IEEE Computer Graphics and Applications,AR,Entertainment & games;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2087903259,10.12659/msm.889770,2014,Medical Science Monitor,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4396569685,10.3390/educsci14050480,2024,Education Sciences,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W1988451803,10.1515/bmt-2013-4404,2013,Biomedizinische Technik/Biomedical Engineering,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4366690819,10.1080/01425692.2023.2203360,2023,British Journal of Sociology of Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W3157541674,10.2196/26332,2021,JMIR Biomedical Engineering,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3008904349,10.1155/2020/6942947,2020,Mathematical Problems in Engineering,Haptics;VR,Engineering & manufacturing;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4214484731,10.3389/fpsyg.2022.810345,2022,Frontiers in Psychology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386883031,10.1109/access.2023.3317434,2023,IEEE Access,MR;AR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2981612230,10.1111/jep.13292,2019,Journal of Evaluation in Clinical Practice,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4281489337,10.1089/cyber.2022.0030,2022,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4407176855,10.1007/s10803-025-06741-y,2025,Journal of Autism and Developmental Disorders,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions, W4393353018,10.3390/electronics13071297,2024,Electronics,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2982289527,10.3390/app9214577,2019,Applied Sciences,AR,Military & defense;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4402189456,10.1016/j.sdentj.2024.09.007,2024,The Saudi Dental Journal,VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3080970431,10.1136/bmjopen-2020-038354,2020,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410378391,10.3389/fmed.2025.1578399,2025,Frontiers in Medicine,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4391279210,10.1080/14703297.2024.2307994,2024,Innovations in Education and Teaching International,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3213354427,10.3390/en14217435,2021,Energies,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2519669095,10.1089/end.2016.0365,2016,Journal of Endourology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3170623484,10.3390/systems9020040,2021,Systems,VR,Education & training;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4411015105,10.1007/s40593-025-00484-8,2025,International Journal of Artificial Intelligence in Education,MR;XR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4389741882,10.1080/10447318.2023.2290380,2023,International Journal of Human-Computer Interaction,Metaverse,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4286717479,10.3389/feduc.2022.933436,2022,Frontiers in Education,AR;XR,Education & training;Cultural heritage & tourism,Experiment / user study,6.0,XR Technology Trends and Reviews, W4387546593,10.1109/access.2023.3323815,2023,IEEE Access,XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4287958236,10.3991/ijoe.v18i10.30879,2022,International Journal of Online and Biomedical Engineering (iJOE),AR;VR,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2767174433,10.1364/oe.25.026781,2017,Optics Express,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2959963434,10.1109/tvcg.2019.2932239,2019,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3213511295,10.1080/02687038.2021.1998882,2021,Aphasiology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2805929422,10.1186/s12984-018-0374-y,2018,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7107856393,10.1016/j.ecoinf.2025.103535,2025,Ecological Informatics,VR;XR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4295560433,10.3390/buildings12091432,2022,Buildings,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4366548737,10.1145/3579361,2023,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2172421328,10.7205/milmed-d-13-00365,2014,Military Medicine,VR;Haptics,Medicine & health;Military & defense,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402258705,10.1109/mcomstd.0001.2400037,2024,IEEE Communications Standards Magazine,XR,Computing & technology (generic),Other,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4361295205,10.1089/cyber.2022.0251,2023,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4380048490,10.1177/23998083231181596,2023,Environment and Planning B Urban Analytics and City Science,Metaverse,Architecture & urban,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4395676169,10.1007/s10055-024-00997-y,2024,Virtual Reality,VR;Spatial audio;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4295517425,10.2196/37297,2022,JMIR Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4367594952,10.1016/j.aap.2023.107092,2023,Accident Analysis & Prevention,VR,Transport & aviation;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2534665741,10.6000/2292-2598.2016.04.03.2,2016,Journal of Intellectual Disability - Diagnosis and Treatment,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3216606632,10.3390/s21238002,2021,Sensors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389057373,10.3390/fi15120379,2023,Future Internet,XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2344740995,10.1504/ijmlo.2016.076189,2016,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3211768830,10.3389/fdgth.2021.759723,2021,Frontiers in Digital Health,VR,Medicine & health;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4402351237,10.1109/access.2024.3456628,2024,IEEE Access,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409119827,10.1080/24725838.2025.2484731,2025,IISE Transactions on Occupational Ergonomics and Human Factors,VR;MR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4405211589,10.1080/20932685.2024.2423361,2024,Journal of Global Fashion Marketing,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4383224677,10.1002/hsr2.1398,2023,Health Science Reports,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4293768854,10.1109/mc.2022.3182035,2022,Computer,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410108297,10.1016/j.jenvman.2025.125601,2025,Journal of Environmental Management,AR;MR,Other,Qualitative,7.0,Augmented Reality for Learning and Education, W3080833397,10.1080/23750472.2020.1810107,2020,Managing Sport and Leisure,AR,Entertainment & games;Psychology & neuroscience,Qualitative,7.0,Augmented Reality for Learning and Education, W3211627818,10.3390/app112210586,2021,Applied Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391513978,10.1016/j.msard.2024.105470,2024,Multiple Sclerosis and Related Disorders,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4362571131,10.1177/23337214231166208,2023,Gerontology and Geriatric Medicine,Telepresence,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W1973269502,10.3109/17518423.2013.778347,2013,Developmental Neurorehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4280635707,10.3233/nre-220029,2022,Neurorehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4213183395,10.1109/tvcg.2022.3150491,2022,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4283277404,10.1136/bmjopen-2022-060822,2022,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4379107445,10.7554/elife.87317,2023,eLife,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3162896386,10.1177/21582440211014507,2021,SAGE Open,AR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388633923,10.3390/bioengineering10111305,2023,Bioengineering,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3032916947,10.3390/mti4020026,2020,Multimodal Technologies and Interaction,AR,Architecture & urban;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4401020006,10.1177/15533506241265544,2024,Surgical Innovation,AR;MR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3193374107,10.3390/ijerph18178923,2021,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392372392,10.1111/eje.12997,2024,European Journal Of Dental Education,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4308874125,10.3390/app122211364,2022,Applied Sciences,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4390611825,10.1111/jmwh.13587,2024,Journal of Midwifery & Women s Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4293762800,10.1145/3560822,2022,ACM Transactions on Accessible Computing,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386028558,10.3390/healthcare11162351,2023,Healthcare,VR,Military & defense;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3119043726,10.25304/rlt.v29.2453,2021,Research in Learning Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4281767016,10.3390/s22114020,2022,Sensors,AR;XR,Marketing & business;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W2992792926,10.1109/access.2019.2957856,2019,IEEE Access,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4319982621,10.3390/su15043192,2023,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391649250,10.1177/11297298231225755,2024,The Journal of Vascular Access,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392357320,10.1021/acs.jchemed.3c00807,2024,Journal of Chemical Education,AR;MR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392405492,10.1109/tvcg.2024.3372062,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4286567108,10.1016/j.neulet.2022.136814,2022,Neuroscience Letters,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4286008608,10.1038/s41598-022-16703-4,2022,Scientific Reports,VR;Haptics,Education & training;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4295494482,10.1089/cyber.2021.0320,2022,Cyberpsychology Behavior and Social Networking,Metaverse;XR,Communication & social;Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402417472,10.1097/wco.0000000000001321,2024,Current Opinion in Neurology,VR;Metaverse,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4308496240,10.19173/irrodl.v23i4.6475,2022,The International Review of Research in Open and Distributed Learning,VR;360° video,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407952341,10.2196/54452,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4394858226,10.1136/gpsych-2023-101434,2024,General Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4405413192,10.1093/eurheartj/ehae704,2024,European Heart Journal,VR;Metaverse,Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, W4409101537,10.1016/j.jjimei.2025.100335,2025,International Journal of Information Management Data Insights,Metaverse;VR;AR;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367321738,10.3389/fbinf.2023.1162723,2023,Frontiers in Bioinformatics,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387539134,10.1080/10447318.2023.2266252,2023,International Journal of Human-Computer Interaction,AR;Other immersive,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405046092,10.1016/j.visinf.2024.11.003,2024,Visual Informatics,VR;Metaverse,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4388946573,10.3389/frobt.2023.1230086,2023,Frontiers in Robotics and AI,VR;Haptics;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3207663048,10.2196/27036,2021,JMIR Serious Games,AR;Other immersive,Psychology & neuroscience;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3211151880,10.1002/cav.2033,2021,Computer Animation and Virtual Worlds,VR;AR,Computing & technology (generic);Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392198698,10.3390/medicina60030404,2024,Medicina,VR;Haptics,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4387820688,10.1080/10447318.2023.2271240,2023,International Journal of Human-Computer Interaction,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409380243,10.1016/j.apergo.2025.104492,2025,Applied Ergonomics,VR;AR,Computing & technology (generic);Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405440338,10.1109/tvcg.2024.3518258,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2744202812,10.20870/ijvr.2012.11.3.2848,2012,International Journal of Virtual Reality,VR;MR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4391469760,10.3390/automation5010001,2024,Automation,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392500730,10.1108/lhtn-12-2023-0217,2024,Library Hi Tech News,Metaverse;XR,Education & training;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3193140465,10.34172/aim.2021.76,2021,Archives of Iranian Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4398226343,10.1109/tits.2024.3398586,2024,IEEE Transactions on Intelligent Transportation Systems,Metaverse;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411203029,10.1109/tnsre.2025.3578865,2025,IEEE 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immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3010383867,10.1186/s13063-020-4098-5,2020,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390357054,10.1109/te.2023.3340101,2023,IEEE Transactions on Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3203580773,10.3390/su131911058,2021,Sustainability,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2998524420,10.1016/j.ifacol.2019.12.473,2019,IFAC-PapersOnLine,VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402401860,10.1109/tvcg.2024.3456165,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200527897,10.1308/rcsann.2021.0181,2022,Annals of The Royal College of Surgeons of England,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3089178978,10.1155/2020/5714546,2020,Discrete Dynamics in Nature and Society,VR,Psychology & neuroscience;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4307321019,10.1007/s00464-022-09733-6,2022,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409688547,10.1007/s13272-025-00820-7,2025,CEAS Aeronautical Journal,MR;XR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2985524650,10.1080/17483107.2019.1683237,2019,Disability and Rehabilitation Assistive Technology,AR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4385321445,10.1111/jcal.12855,2023,Journal of Computer Assisted Learning,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393943873,10.1016/j.cexr.2024.100063,2024,Computers & Education X Reality,VR,Medicine & health;Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, W3208656906,10.3389/fnhum.2021.713931,2021,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4367335644,10.15453/0191-5096.4555,2021,The Journal of Sociology & Social Welfare,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2788995666,10.1016/j.aei.2018.08.018,2018,Advanced Engineering Informatics,VR,Architecture & urban;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4394979739,10.1080/00140139.2024.2337842,2024,Ergonomics,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4205228582,10.3389/frvir.2021.719656,2022,Frontiers in Virtual Reality,VR;MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385731839,10.1109/tcomm.2023.3300839,2023,IEEE Transactions on Communications,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2057952098,10.3109/17518423.2011.554487,2011,Developmental Neurorehabilitation,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4399997726,10.1371/journal.pone.0305865,2024,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W2151950009,10.3109/2000656x.2015.1053395,2015,Journal of Plastic Surgery and Hand Surgery,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4313128472,10.1109/tvt.2022.3212868,2022,IEEE Transactions on Vehicular Technology,VR;Telepresence;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3197186556,10.1177/14780771211041777,2021,International Journal of Architectural Computing,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2976181328,10.1080/09523987.2019.1669946,2019,Educational Media International,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385792744,10.7759/cureus.43411,2023,Cureus,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2972725960,10.7290/tsc010206,2019,Teaching and Supervision in Counseling,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410169929,10.1038/s41598-025-00285-y,2025,Scientific Reports,MR,Other;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4214601710,10.1002/cae.22502,2022,Computer Applications in Engineering Education,Holographic/light-field display;VR;AR,Computing & technology (generic);Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4377080217,10.1017/jdm.2023.15,2023,Judgment and Decision Making,VR,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4399993107,10.1016/j.displa.2024.102781,2024,Displays,VR,Computing & technology (generic);Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4396610473,10.16910/jemr.17.3.3,2024,Journal of Eye Movement Research,AR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4389568383,10.1007/s10803-023-06216-y,2023,Journal of Autism and Developmental Disorders,VR,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4390768673,10.1097/md.0000000000036702,2023,Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4387541298,10.1136/bmjopen-2023-075332,2023,BMJ Open,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391131050,10.3233/scs-230020,2024,Journal of Smart Cities and Society,VR;Metaverse,Entertainment & games;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393935003,10.1016/j.ijinfomgt.2024.102782,2024,International Journal of Information Management,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393165555,10.1016/j.nedt.2024.106184,2024,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401577158,10.3390/app14167141,2024,Applied Sciences,VR,Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3095893342,10.1080/21681163.2020.1835558,2020,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR,Engineering & manufacturing,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4386356564,10.34190/ejel.21.4.3060,2023,The Electronic Journal of e-Learning,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4323842879,10.3390/healthcare11060814,2023,Healthcare,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4306410126,10.1007/s42979-022-01402-8,2022,SN Computer Science,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4398164257,10.1016/j.jad.2024.05.098,2024,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392723745,10.1093/bjsw/bcae032,2024,The British Journal of Social Work,Metaverse,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385201685,10.3390/s23146601,2023,Sensors,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3153578477,10.1177/00187208211010100,2021,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396550976,10.1016/j.pmn.2024.04.007,2024,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283741779,10.18240/ijo.2022.07.11,2022,International Journal of Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385486680,10.1123/cssep.2023-0002,2023,Case Studies in Sport and Exercise Psychology,360° video,Education & training;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4410599601,10.3390/inventions10030038,2025,Inventions,VR,Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3105607454,10.1016/j.chbr.2020.100035,2020,Computers in Human Behavior Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387576109,10.1080/10494820.2023.2258942,2023,Interactive Learning Environments,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392345998,10.1002/eng2.12873,2024,Engineering Reports,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4404284752,10.3389/fpsyt.2024.1467141,2024,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4400423795,10.1080/10447318.2024.2371692,2024,International Journal of Human-Computer Interaction,VR;Haptics,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W3160388327,10.30519/ahtr.784131,2021,Advances in Hospitality and Tourism Research (AHTR),VR,Marketing & business;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4385442062,10.1007/s11701-023-01679-8,2023,Journal of Robotic Surgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3173182414,10.1155/2021/7572654,2021,Complexity,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4225590040,10.1093/iwc/iwac004,2021,Interacting with Computers,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4403270709,10.1016/j.sftr.2024.100335,2024,Sustainable Futures,Metaverse,Architecture & urban;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3198169574,10.3390/electronics10172149,2021,Electronics,VR;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406550033,10.1016/j.jenvp.2025.102526,2025,Journal of Environmental Psychology,VR;Telepresence,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W3041887321,10.11124/jbisrir-d-19-00230,2020,JBI Evidence Synthesis,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3046051955,10.1109/access.2020.3012207,2020,IEEE Access,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4360976273,10.55417/fr.2023010,2023,Field Robotics,VR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409240402,10.1016/j.sbi.2025.103044,2025,Current Opinion in Structural Biology,VR,Computing & technology (generic);Medicine & health,Review,2.0,3D Modeling and Virtual Environment Design, W4220800562,10.1080/09523987.2021.1989764,2022,Educational Media International,MR,Cultural heritage & tourism;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4401544425,10.1007/s11894-024-00940-w,2024,Current Gastroenterology Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408281105,10.1109/tvcg.2025.3549548,2025,IEEE Transactions on Visualization and Computer Graphics,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399352783,10.1097/nne.0000000000001675,2024,Nurse Educator,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3155680335,10.1002/jsid.999,2021,Journal of the Society for Information Display,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396622796,10.1080/10494820.2024.2347304,2024,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407715059,10.1007/s11831-025-10225-8,2025,Archives of Computational Methods in Engineering,VR,Architecture & urban;Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4406756293,10.3390/bioengineering12020106,2025,Bioengineering,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4288682749,10.1108/jet-05-2022-0037,2022,Journal of Enabling Technologies,VR,Education & training;Other,Qualitative,0.0,Immersive Presence and User Experience, W4403876058,10.1016/j.ssci.2024.106706,2024,Safety Science,VR;360° video,Transport & aviation;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4405335024,10.1177/10554181241290963,2024,Technology and Disability,XR;VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, 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health,Experiment / user study,5.0,Augmented Reality in Surgery, W4300865257,10.1364/oe.473275,2022,Optics Express,VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4405071744,10.1186/s41077-024-00322-2,2024,Advances in Simulation,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4226030589,10.3390/app12073644,2022,Applied Sciences,MR;VR;AR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4407637535,10.1038/s41598-025-90698-6,2025,Scientific Reports,VR;Haptics,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3034349681,10.1109/access.2020.3001142,2020,IEEE Access,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408659729,10.1177/13548565251325530,2025,Convergence The International Journal of Research into New Media Technologies,VR;Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3120574446,10.3390/app11020666,2021,Applied Sciences,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4388414682,10.18280/isi.280507,2023,Ingénierie des systèmes d information,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399465774,10.3171/2024.3.jns24163,2024,Journal of neurosurgery,MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4283727508,10.1007/s10606-022-09430-x,2022,Computer Supported Cooperative Work (CSCW),AR;MR,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4392595364,10.1007/s10055-024-00948-7,2024,Virtual Reality,VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4385788736,10.1038/s41598-023-40263-w,2023,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389395674,10.1080/14626268.2023.2287189,2023,Digital Creativity,MR;XR;Spatial audio,Entertainment & games;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4399407550,10.1109/tifs.2024.3410527,2024,IEEE Transactions on Information Forensics and Security,Metaverse;Other immersive,Computing & technology (generic);Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4296051815,10.1108/ohi-05-2022-0136,2022,Open House International,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4224283451,10.1016/j.ijhcs.2022.102840,2022,International Journal of Human-Computer Studies,VR;Spatial audio;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4318925040,10.1080/09638288.2023.2169773,2023,Disability and Rehabilitation,VR,Medicine & health;Other,Qualitative,1.0,VR Therapeutic Interventions, W4312286814,10.54517/met.v2i1.1801,2021,Metaverse,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4318316061,10.3390/children10020222,2023,Children,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4210740321,10.2196/34373,2022,JMIR Serious Games,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403448092,10.1038/s41598-024-75766-7,2024,Scientific Reports,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4417030309,10.1186/s12909-025-08346-6,2025,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4311463204,10.1152/jn.00383.2022,2022,Journal of Neurophysiology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3085527274,10.1007/s11042-020-09687-8,2020,Multimedia Tools and Applications,MR;AR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402114649,10.1542/neo.25-9-e567,2024,NeoReviews,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4360835564,10.1016/j.biosx.2023.100343,2023,Biosensors and Bioelectronics X,MR;Haptics;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3212260138,10.1115/1.4053002,2021,Journal of Computing and Information Science in Engineering,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4294794110,10.3390/geosciences12090332,2022,Geosciences,AR,Other;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4402598273,10.1167/iovs.65.11.30,2024,Investigative Ophthalmology & Visual Science,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395083604,10.1007/s44322-024-00007-8,2024,Journal of New Approaches in Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3164349170,10.1016/j.ifacol.2021.04.098,2020,IFAC-PapersOnLine,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4408908790,10.1038/s41467-025-58318-z,2025,Nature Communications,VR;Other immersive,Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W3114269480,10.1107/s2059798320013625,2020,Acta Crystallographica Section D Structural Biology,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4367052792,10.1049/ell2.12806,2023,Electronics Letters,Telepresence;Other immersive,Engineering & manufacturing;Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W2339959248,10.1177/0308022615616820,2016,British Journal of Occupational Therapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408499489,10.1177/1877718x251323916,2025,Journal of Parkinson s Disease,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4361207784,10.1155/2023/8417012,2023,Human Behavior and Emerging Technologies,VR,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W3022874303,10.3390/land9050141,2020,Land,360° video;VR,Architecture & urban;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4312822387,10.1109/access.2022.3229210,2022,IEEE Access,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4391388227,10.1177/00375497231225980,2024,SIMULATION,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4214478693,10.1155/2022/1270565,2022,Mathematical Problems in Engineering,VR,Medicine & health;Computing & technology 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Therapeutic Interventions, W3046980761,10.31128/ajgp-08-19-5036,2020,Australian Journal of General Practice,VR,Medicine & health;Other,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3094637970,10.7763/ijmo.2020.v10.769,2020,International Journal of Modeling and Optimization,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409506216,10.9734/ajrcos/2025/v18i5641,2025,Asian Journal of Research in Computer Science,AR;VR,Marketing & business;Entertainment & games,Review,7.0,Augmented Reality for Learning and Education, W4403597599,10.1080/10903127.2024.2416971,2024,Prehospital Emergency Care,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4394761762,10.4103/ijnmr.ijnmr_120_21,2024,Iranian Journal of Nursing and Midwifery Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4384701630,10.1016/j.jor.2023.07.018,2023,Journal of Orthopaedics,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4392458436,10.1080/10494820.2024.2324322,2024,Interactive Learning Environments,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4401577042,10.3390/children11080984,2024,Children,XR;VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4392124012,10.1016/j.inffus.2024.102321,2024,Information Fusion,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4210604313,10.5005/jp-journals-10005-2106,2021,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283654785,10.3390/healthcare10071202,2022,Healthcare,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2599400035,10.1155/2017/1953076,2017,BioMed Research International,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4380986512,10.1016/j.vrih.2023.02.005,2023,Virtual Reality & Intelligent Hardware,MR;AR;VR,Education & training;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2782660966,10.1109/tcst.2017.2780057,2018,IEEE Transactions on Control Systems Technology,Haptics;VR;AR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4402206200,10.1016/j.bjps.2024.08.078,2024,Journal of Plastic Reconstructive & Aesthetic Surgery,MR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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in Pedagogy and Teaching,VR for teaching and learning W3151614839,10.3389/frvir.2021.728461,2021,Frontiers in Virtual Reality,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,14.0,Haptic Interaction and Tactile Feedback, W4313387887,10.1080/24704067.2022.2155210,2022,Journal of Global Sport Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4380854177,10.1016/j.teln.2023.05.013,2023,Teaching and learning in nursing,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4385547750,10.1016/j.joitmc.2023.100106,2023,Journal of Open Innovation Technology Market and Complexity,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4223506757,10.1002/rcs.2404,2022,International Journal of Medical Robotics and Computer Assisted Surgery,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2976253607,10.5004/dwt.2019.24198,2019,Desalination and Water Treatment,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3190894085,10.2514/1.j060441,2021,AIAA Journal,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4398132474,10.31616/asj.2023.0404,2024,Asian Spine Journal,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400070494,10.1016/j.artd.2024.101389,2024,Arthroplasty Today,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2606838331,10.1002/jsid.545,2017,Journal of the Society for Information Display,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4324375408,10.34105/j.kmel.2023.15.006,2023,Knowledge Management & E-Learning An International Journal,Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3048830567,10.1080/08838151.2020.1798159,2020,Journal of Broadcasting & Electronic Media,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4404500925,10.3390/mti8110104,2024,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3116853239,10.20870/ijvr.2020.20.2.3151,2020,International Journal of Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393041155,10.1016/j.cexr.2024.100055,2024,Computers & Education X Reality,MR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399984649,10.1145/3674148,2024,Digital Government Research and Practice,Metaverse;VR;AR;MR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3084492108,10.1097/mao.0000000000002749,2020,Otology & Neurotology,MR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4379382287,10.1109/mcom.001.2200348,2023,IEEE Communications Magazine,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403045847,10.12694/scpe.v25i6.3291,2024,Scalable Computing Practice and Experience,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4389569828,10.1002/cae.22703,2023,Computer Applications in Engineering Education,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4363672408,10.1016/j.pnucene.2023.104681,2023,Progress in Nuclear Energy,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2811209246,10.9781/ijimai.2018.04.007,2018,International Journal of Interactive Multimedia and Artificial Intelligence,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4400700701,10.17294/2330-0698.2063,2024,Journal of patient-centered research and reviews,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4296870359,10.1109/access.2022.3205344,2022,IEEE Access,AR,Marketing & business;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4281642969,10.1108/jet-12-2021-0068,2022,Journal of Enabling Technologies,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4405302149,10.1097/hnp.0000000000000718,2024,Holistic Nursing Practice,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4383648159,10.1016/j.procir.2023.01.018,2023,Procedia CIRP,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4403302563,10.1037/spy0000367,2024,Sport Exercise and Performance Psychology,VR;Other immersive,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W4294068472,10.1109/tvcg.2022.3203091,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4392503669,10.1371/journal.pone.0297863,2024,PLoS ONE,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400741467,10.1007/s11042-024-19836-y,2024,Multimedia Tools and Applications,XR;VR,Communication & social;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4390467720,10.3390/su16010379,2023,Sustainability,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3084220465,10.3233/jifs-189215,2020,Journal of Intelligent & Fuzzy Systems,VR,Education & training;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392930602,10.1016/j.forsciint.2024.111995,2024,Forensic Science International,AR;Holographic/light-field display,Cultural heritage & tourism;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4300860905,10.1080/17524032.2022.2117717,2022,Environmental Communication,AR,Communication & social;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4391534836,10.3390/app14031272,2024,Applied Sciences,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2106251564,10.4028/www.scientific.net/amr.462.592,2012,Advanced materials research,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2888781140,10.1371/journal.pone.0201965,2018,PLoS ONE,VR,Medicine & health;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4226088166,10.1080/1068316x.2022.2059480,2022,Psychology Crime and Law,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392205431,10.1177/20552076241234738,2024,Digital Health,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions, W4389104699,10.1109/tce.2023.3337234,2023,IEEE Transactions on Consumer Electronics,Metaverse;XR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4396239273,10.1109/tsmc.2024.3386864,2024,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Computing & technology (generic);Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4221088554,10.1371/journal.pone.0266255,2022,PLoS ONE,AR;Telepresence,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4379519324,10.1142/s1469026823500062,2023,International Journal of Computational Intelligence and Applications,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4210370826,10.3389/fbinf.2021.777101,2022,Frontiers in Bioinformatics,VR;Volumetric video;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4306750938,10.1080/17483107.2022.2129846,2022,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401412140,10.3390/s24165138,2024,Sensors,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4404432193,10.1016/j.gaitpost.2024.11.007,2024,Gait & Posture,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405943734,10.3390/brainsci15010023,2024,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4306250781,10.3389/fpsyg.2022.996162,2022,Frontiers in Psychology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4319297729,10.3390/jcdd10020067,2023,Journal of Cardiovascular Development and Disease,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4396877867,10.1109/access.2024.3400295,2024,IEEE Access,VR;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3167652061,10.3389/fpsyg.2021.618874,2021,Frontiers in Psychology,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414608614,10.3390/jcm14196858,2025,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4392557804,10.1080/09571264.2024.2310292,2024,Journal of Wine Research,AR,Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4295949658,10.3389/fpsyg.2022.919148,2022,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399809699,10.1007/s10758-024-09749-y,2024,Technology Knowledge and Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390618533,10.1007/s10055-023-00893-x,2024,Virtual Reality,VR;AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4379230036,10.3390/informatics10020047,2023,Informatics,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3211363376,10.1002/rcs.2351,2021,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4229008901,10.1038/s41598-022-11124-9,2022,Scientific Reports,VR;Spatial audio,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3094659739,10.1080/21681163.2020.1835544,2020,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4225146006,10.1007/s12008-022-00880-7,2022,International Journal on Interactive Design and Manufacturing (IJIDeM),AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4323572513,10.3991/ijim.v17i05.36483,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4285247422,10.1016/j.procir.2022.05.125,2022,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4386519465,10.1115/1.4063350,2023,Journal of Computing and Information Science in Engineering,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1581651233,10.18260/edgj.v69i1.76,2019,Engineering design graphics journal,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3037280842,10.1089/cyber.2019.0435,2020,Cyberpsychology Behavior and Social Networking,VR,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4392405387,10.1109/tvcg.2024.3372115,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3137320411,10.1007/s11554-021-01095-x,2021,Journal of Real-Time Image Processing,AR;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4205963587,10.1016/j.ijcchd.2022.100332,2022,International Journal of Cardiology Congenital Heart Disease,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4311125314,10.1080/15213269.2022.2154806,2022,Media Psychology,VR;360° video,Entertainment & games;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4361989970,10.1039/d3ma00042g,2023,Materials Advances,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400130583,10.1027/1864-1105/a000427,2024,Journal of Media Psychology Theories Methods and Applications,VR;MR;XR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4399388685,10.3390/s24113685,2024,Sensors,AR;Other immersive,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4292316560,10.1002/cav.2112,2022,Computer Animation and Virtual Worlds,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404773292,10.1093/ndt/gfae281,2024,Nephrology Dialysis Transplantation,Metaverse;VR;AR;MR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures", W4300468766,10.3390/computers11080124,2022,Computers,AR,Military & defense;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4404658067,10.1145/3705320,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;Other immersive,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2912065668,10.1587/transcom.2018anp0009,2019,IEICE Transactions on Communications,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4399580436,10.1177/00224669241258225,2024,The Journal of Special Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407758072,10.1007/s11740-025-01331-4,2025,Production Engineering,AR,Education & training;Marketing & business,Other,7.0,Augmented Reality for Learning and Education, W4400460259,10.1016/j.surg.2024.06.011,2024,Surgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4280557356,10.1177/00187208221093830,2022,Human Factors The Journal of the Human Factors and Ergonomics Society,AR,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W3201843820,10.1136/bmjopen-2021-049704,2021,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4206209031,10.3389/fcomp.2021.652550,2022,Frontiers in Computer Science,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390238524,10.1016/j.ejon.2023.102495,2023,European Journal of Oncology Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391510284,10.1111/ijfs.16972,2024,International Journal of Food Science & Technology,Metaverse,Marketing & business;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4366988435,10.1080/21693277.2023.2199815,2023,Production & Manufacturing Research,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4390448665,10.2196/44025,2023,JMIR Serious Games,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3212695886,10.1155/2021/5041832,2021,Journal of Sensors,VR;Haptics;Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3209062094,10.1109/access.2021.3121390,2021,IEEE Access,AR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4399960988,10.2196/52563,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4206047394,10.1037/tps0000291,2021,Translational Issues in Psychological Science,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4402721389,10.1038/s41598-024-71526-9,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3199965632,10.3390/s21186201,2021,Sensors,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4313827492,10.3389/frvir.2022.881766,2023,Frontiers in Virtual Reality,VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W4328048179,10.1111/jnu.12885,2023,Journal of Nursing Scholarship,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396958414,10.1515/libri-2023-0082,2024,Libri,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W2999311577,10.1109/access.2020.2966564,2020,IEEE Access,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4224950711,10.3389/fragi.2022.851687,2022,Frontiers in Aging,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395039938,10.1038/s41598-024-59766-1,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387204187,10.1108/jmtm-05-2023-0171,2023,Journal of Manufacturing Technology Management,AR,Engineering & manufacturing;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4414329830,10.3390/bioengineering12090989,2025,Bioengineering,Haptics,Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W3003385607,10.1016/j.jneumeth.2020.108616,2020,Journal of Neuroscience Methods,VR;AR,Psychology & neuroscience;Medicine & health,Review,2.0,3D Modeling and Virtual Environment Design, W4405256703,10.1002/cb.2435,2024,Journal of Consumer Behaviour,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4319997962,10.1109/tvcg.2023.3239951,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4313556437,10.3389/fcomp.2022.966319,2023,Frontiers in Computer Science,MR;XR,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, 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W2807075903,10.1037/neu0000454,2018,Neuropsychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394563703,10.1093/idpl/ipae004,2024,International Data Privacy Law,Metaverse;VR;AR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401372494,10.1108/jpbm-12-2023-4879,2024,Journal of Product & Brand Management,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3106564874,10.1155/2020/8857748,2020,Complexity,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402765209,10.1155/2024/2020263,2024,Rehabilitation Research and Practice,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4393313466,10.5114/jcb.2024.137779,2024,Journal of Contemporary Brachytherapy,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4367677220,10.1027/1864-1105/a000380,2023,Journal of Media Psychology Theories Methods and Applications,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2794053065,10.4218/etrij.2017-0047,2018,ETRI Journal,AR;MR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3136227546,10.5539/cis.v14n2p50,2021,Computer and Information Science,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4207045287,10.1007/s11227-022-04307-8,2022,The Journal of Supercomputing,MR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405790664,10.1049/htl2.12109,2024,Healthcare Technology Letters,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2898428589,10.1002/itl2.79,2018,Internet Technology Letters,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4319063272,10.1016/j.brat.2023.104257,2023,Behaviour Research and Therapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4200131465,10.3991/ijoe.v17i13.24529,2021,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4304127658,10.3390/app121910170,2022,Applied Sciences,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3201001082,10.1038/s41598-021-98589-2,2021,Scientific Reports,Haptics,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406151122,10.1108/tr-03-2024-0188,2025,Tourism Review,Metaverse;XR,Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4309100199,10.1007/s00264-022-05619-3,2022,International Orthopaedics,AR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4386549174,10.1177/17562872231196676,2023,Therapeutic Advances in Urology,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4390689439,10.3389/fpsyg.2023.1301531,2024,Frontiers in Psychology,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3164542567,10.3758/s13428-021-01543-3,2021,Behavior Research Methods,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4387250080,10.1109/tvcg.2023.3320229,2023,IEEE Transactions on Visualization and Computer Graphics,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392133220,10.1016/j.jpedsurg.2024.02.023,2024,Journal of Pediatric Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4403449629,10.1177/23259671241271729,2024,Orthopaedic Journal of Sports Medicine,AR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3175465834,10.1002/jsid.1068,2021,Journal of the Society for Information Display,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411968417,10.1016/j.apnu.2025.151932,2025,Archives of Psychiatric Nursing,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401701663,10.17705/1cais.05512,2024,Communications of the Association for Information Systems,Metaverse;XR,Marketing & business;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400120221,10.3390/s24134204,2024,Sensors,360° video;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4401215981,10.1080/10447318.2024.2384136,2024,International Journal of Human-Computer Interaction,AR;Other immersive,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3114389648,10.3233/nre-201501,2020,Neurorehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367058246,10.30935/cedtech/13221,2023,Contemporary Educational Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3200250900,10.2196/24950,2021,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4382752567,10.3390/brainsci13071017,2023,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4318191077,10.3389/fdata.2023.1042783,2023,Frontiers in Big Data,MR;XR,Computing & technology (generic);Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4309613112,10.2478/ttj-2022-0026,2022,Transport and Telecommunication Journal,VR,Transport & aviation;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W1485470312,10.18260/edgj.v77i3.388,2019,Engineering design graphics journal,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4309212337,10.3389/fpsyg.2022.872061,2022,Frontiers in Psychology,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391686783,10.1007/s10055-024-00938-9,2024,Virtual Reality,MR;AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2887092719,10.3390/bs8080076,2018,Behavioral Sciences,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W3203818911,10.3233/jad-210010,2021,Journal of Alzheimer s Disease,VR;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3175174129,10.1089/tmj.2021.0124,2021,Telemedicine Journal and e-Health,Other immersive,Medicine & health;Communication & social,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4402989274,10.1007/s10514-024-10169-1,2024,Autonomous Robots,MR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4393621383,10.14569/ijacsa.2024.0150334,2024,International Journal of Advanced Computer Science and Applications,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4386373111,10.1038/s41598-023-41566-8,2023,Scientific Reports,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402577626,10.3390/jpm14090974,2024,Journal of Personalized Medicine,Haptics,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4308028077,10.1016/j.vrih.2022.10.001,2022,Virtual Reality & Intelligent Hardware,Metaverse;VR;AR;MR,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3008307610,10.1111/bjet.12908,2020,British Journal of Educational Technology,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3171779175,10.3233/jifs-219146,2021,Journal of Intelligent & Fuzzy Systems,VR;Other immersive,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3193803884,10.1007/s10055-021-00565-8,2021,Virtual Reality,VR;AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311736105,10.1109/mcg.2022.3211729,2022,IEEE Computer Graphics and Applications,VR;Telepresence,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4383750384,10.18178/ijiet.2023.13.7.1900,2023,International Journal of Information and Education Technology,VR;Metaverse,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2989183219,10.1002/rcs.2055,2019,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4382582489,10.3389/frvir.2023.1106061,2023,Frontiers in Virtual Reality,AR;Haptics,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4398180395,10.1108/jtf-04-2022-0131,2024,Journal of Tourism Futures,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4402756060,10.3390/su16198315,2024,Sustainability,AR,Education & training;Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3154916303,10.3389/fspor.2021.625677,2021,Frontiers in Sports and Active Living,VR,Communication & social;Other,Other,6.0,XR Technology Trends and Reviews, 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W4367835831,10.1016/j.ejogrb.2023.04.028,2023,European Journal of Obstetrics & Gynecology and Reproductive Biology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4320920567,10.3389/fpsyg.2023.1089725,2023,Frontiers in Psychology,VR;360° video,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3007548675,10.2196/17491,2020,Journal of Medical Internet Research,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W3127776984,10.1016/j.ijmedinf.2021.104404,2021,International Journal of Medical Informatics,AR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392694291,10.1109/mcomstd.0003.2300017,2024,IEEE Communications Standards Magazine,AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4400678991,10.1109/tai.2024.3429048,2024,IEEE Transactions on Artificial Intelligence,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4400125171,10.3390/act13070244,2024,Actuators,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2966145719,10.1109/access.2019.2933268,2019,IEEE Access,Telepresence;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4280627416,10.5152/iao.2022.21429,2022,The Journal of International Advanced Otology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4390044325,10.1109/jsac.2023.3345402,2023,IEEE Journal on Selected Areas in Communications,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408121693,10.3390/info16030191,2025,Information,Metaverse;VR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386702710,10.1109/access.2023.3314793,2023,IEEE Access,MR;AR;XR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410234084,10.2196/71074,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3133615070,10.1002/dac.4778,2021,International Journal of Communication Systems,AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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study,0.0,Immersive Presence and User Experience, W4281690650,10.1080/14794802.2022.2045625,2022,Research in Mathematics Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4415660392,10.1007/s10639-025-13807-y,2025,Education and Information Technologies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402461408,10.1038/s41598-024-72095-7,2024,Scientific Reports,MR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394710827,10.1371/journal.pone.0301728,2024,PLoS ONE,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406030619,10.1177/07356331241309644,2025,Journal of Educational Computing Research,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4281714300,10.1155/2022/4922675,2022,Wireless Communications and Mobile Computing,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401169359,10.1002/nop2.2245,2024,Nursing Open,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409580916,10.1109/access.2025.3562383,2025,IEEE Access,VR,Communication & social;Other,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4313259690,10.3390/info14010011,2022,Information,360° video,Cultural heritage & tourism,Other,0.0,Immersive Presence and User Experience, W3144887865,10.3390/jcm10071511,2021,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407770799,10.1080/07317115.2025.2462002,2025,Clinical Gerontologist,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4283464188,10.1155/2022/6519605,2022,Wireless Communications and Mobile Computing,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408725572,10.1108/jkm-08-2024-0929,2025,Journal of Knowledge Management,Metaverse;XR;Other immersive,Education & training;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4412536595,10.1109/mcg.2025.3559265,2025,IEEE Computer Graphics and Applications,AR;VR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4407226018,10.1145/3716175,2025,ACM Transactions on Human-Robot Interaction,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2888228093,10.1080/15374416.2018.1504296,2018,Journal of Clinical Child & Adolescent Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4406745942,10.1108/oir-09-2023-0449,2025,Online Information Review,Metaverse;XR,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4378839898,10.1016/j.cortex.2023.05.010,2023,Cortex,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3176121748,10.1080/0361073x.2021.1943793,2021,Experimental Aging Research,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W7116853754,10.1080/02642069.2025.2599145,2025,Service Industries Journal,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3081783213,10.3390/app10175956,2020,Applied Sciences,Spatial audio,Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, 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Gaming and Computer-Mediated Simulations,AR,Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4224291635,10.36680/j.itcon.2022.025,2022,Journal of Information Technology in Construction,XR;VR;AR;MR,Architecture & urban;Engineering & manufacturing,Qualitative,7.0,Augmented Reality for Learning and Education, W2808965312,10.1177/1553350618781622,2018,Surgical Innovation,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3083767916,10.1109/mc.2020.3004605,2020,Computer,VR,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4406758422,10.1115/1.4067704,2025,Journal of Computing and Information Science in Engineering,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4377093265,10.1007/s00221-023-06638-1,2023,Experimental Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4303981438,10.3390/mi13101701,2022,Micromachines,AR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W3164218508,10.1177/15554120211020383,2021,Games and Culture,VR,Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4306249450,10.1007/s10055-022-00708-5,2022,Virtual Reality,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385879936,10.1016/j.chb.2023.107915,2023,Computers in Human Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3113278260,10.2196/22494,2020,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4389428631,10.1109/jstqe.2023.3340221,2023,IEEE Journal of Selected Topics in Quantum Electronics,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,Review,4.0,Holographic and Light-field Displays, W2912317846,10.4018/ijmbl.2019040106,2019,International Journal of Mobile and Blended Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388931329,10.3389/frobt.2023.1286282,2023,Frontiers in Robotics and AI,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4361001821,10.1259/bjr.20221075,2023,British Journal of Radiology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4392629131,10.1080/17501229.2024.2323529,2024,Innovation in Language Learning and Teaching,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4360770869,10.1109/ojcs.2023.3260829,2023,IEEE Open Journal of the Computer Society,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396732966,10.1080/10447318.2024.2344150,2024,International Journal of Human-Computer Interaction,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4405823306,10.1364/oe.542862,2024,Optics Express,Holographic/light-field display;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4386929303,10.2196/34162,2023,JMIR Formative Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3194062728,10.3352/jeehp.2021.18.22,2021,Journal of Educational Evaluation for Health Professions,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4294127109,10.1037/rep0000464,2022,Rehabilitation Psychology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3160372782,10.3389/frvir.2021.645042,2021,Frontiers in Virtual Reality,VR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4407240105,10.1016/j.destud.2025.101298,2025,Design Studies,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4363673763,10.3390/info14040235,2023,Information,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4402891835,10.1109/ojcs.2024.3468445,2024,IEEE Open Journal of the Computer Society,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2913683167,10.1111/bjd.17682,2019,British Journal of Dermatology,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387810697,10.3390/jcm12206650,2023,Journal of Clinical Medicine,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4396605255,10.1109/jssc.2024.3391665,2024,IEEE Journal of Solid-State Circuits,AR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392261768,10.3946/kjme.2024.285,2024,Korean journal of medical education,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4388999611,10.17083/ijsg.v10i4.695,2023,International Journal of Serious Games,MR,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4401009275,10.1016/j.firesaf.2024.104224,2024,Fire Safety Journal,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406058269,10.1038/s41598-024-81271-8,2025,Scientific Reports,VR;Spatial audio,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367320827,10.3390/medicina59040813,2023,Medicina,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4285595769,10.3390/safety8030052,2022,Safety,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4212909817,10.3390/electronics11040636,2022,Electronics,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391931514,10.1080/17483107.2024.2310262,2024,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4403268106,10.1016/j.jenvp.2024.102450,2024,Journal of Environmental Psychology,VR,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4401592176,10.20517/ais.2024.07,2024,Artificial Intelligence Surgery,VR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3176654752,10.1109/access.2021.3092777,2021,IEEE Access,360° video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4407884063,10.1007/s10696-025-09605-w,2025,Flexible Services and Manufacturing Journal,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W1589849998,10.1002/jemt.22335,2014,Microscopy Research and Technique,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2791969044,10.3389/frobt.2018.00007,2018,Frontiers in Robotics and AI,VR,Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W4313573043,10.1177/09732586221135062,2023,Journal of Creative Communications,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386046302,10.1177/00332941231197155,2023,Psychological Reports,AR,Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387304265,10.1371/journal.pone.0279856,2023,PLoS ONE,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4297875028,10.7717/peerj.14031,2022,PeerJ,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3033957202,10.1109/tnsre.2020.2999352,2020,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3117596433,10.1016/j.rehab.2020.101471,2021,Annals of Physical and Rehabilitation Medicine,Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396860778,10.1002/tesq.3333,2024,TESOL Quarterly,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3076142903,10.3390/su12176716,2020,Sustainability,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2774437555,10.3934/electreng.2017.1.100,2017,AIMS Electronics and Electrical Engineering,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2104798286,10.1162/pres_a_00178,2014,PRESENCE Virtual and Augmented Reality,Telepresence,Computing & technology (generic);Communication & social,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386446966,10.1109/mnet.003.2200519,2023,IEEE Network,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3110857066,10.1016/j.micpro.2020.103657,2020,Microprocessors and Microsystems,VR,Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388634451,10.3390/electronics12224630,2023,Electronics,VR;Metaverse,Computing & technology (generic);Marketing & business,System / technical development,0.0,Immersive Presence and User Experience, W3112257828,10.1109/access.2020.3042616,2020,IEEE Access,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4406783873,10.1177/17531934241313208,2025,Journal of Hand Surgery (European Volume),XR;VR;AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4400052256,10.3991/ijim.v18i12.49911,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408780791,10.3390/app15073532,2025,Applied Sciences,AR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4406027416,10.1364/josaa.544170,2025,Journal of the Optical Society of America A,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394646339,10.1186/s13102-024-00878-6,2024,BMC Sports Science Medicine and Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390821088,10.1016/j.procir.2023.09.171,2023,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4405331435,10.3390/buildings14123954,2024,Buildings,XR,Architecture & urban;Education & training,Review,6.0,XR Technology Trends and Reviews, W4401063075,10.1080/21693277.2024.2383654,2024,Production & Manufacturing Research,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387777408,10.1080/2326263x.2023.2264000,2023,Brain-Computer Interfaces,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402166697,10.1080/10400435.2024.2338277,2024,Assistive Technology,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406541741,10.1080/10447318.2024.2442128,2025,International Journal of Human-Computer Interaction,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4289112904,10.14254/1795-6889.2022.18-1.5,2022,Human Technology,AR;VR,Engineering & manufacturing;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4384561143,10.1177/13548565231187329,2023,Convergence The International Journal of Research into New Media Technologies,VR,Entertainment & games;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4386968732,10.1016/j.chbah.2023.100016,2023,Computers in Human Behavior Artificial Humans,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409001828,10.1108/sjme-09-2024-0257,2025,Spanish Journal of Marketing - ESIC,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4220664097,10.1038/s41598-022-07872-3,2022,Scientific Reports,VR;Other immersive,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4281621704,10.1371/journal.pone.0268460,2022,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4381334596,10.3389/fped.2023.1163022,2023,Frontiers in Pediatrics,VR;Spatial audio,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W4400011288,10.3389/fpsyg.2024.1402754,2024,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4393160591,10.1177/00110000241234630,2024,The Counseling Psychologist,Metaverse;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2561270043,10.1109/tvcg.2018.2793599,2018,IEEE Transactions on Visualization and Computer Graphics,VR;360° video,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4283021273,10.1109/tnsre.2022.3183686,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390986282,10.3390/app14020830,2024,Applied Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393389670,10.2196/48959,2024,JMIR Perioperative Medicine,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389428536,10.1109/access.2023.3341057,2023,IEEE Access,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386305517,10.1097/corr.0000000000002819,2023,Clinical Orthopaedics and Related Research,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4399597428,10.1093/humrep/deae133,2024,Human Reproduction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401894356,10.3390/brainsci14090852,2024,Brain Sciences,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4405316946,10.1016/j.jbo.2024.100654,2024,Journal of bone oncology,MR;AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4403086305,10.1016/j.jjimei.2024.100296,2024,International Journal of Information Management Data Insights,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388976923,10.1186/s13741-023-00354-8,2023,Perioperative Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402075495,10.1016/j.ijnurstu.2024.104886,2024,International Journal of Nursing Studies,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4295942769,10.1080/0144929x.2022.2118078,2022,Behaviour and Information Technology,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4392557293,10.1177/00369330241234688,2024,Scottish Medical Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3135909323,10.3390/ejihpe1020006,2011,European Journal of Investigation in Health Psychology and Education,AR,Education & training;Psychology & neuroscience,System / technical development,7.0,Augmented Reality for Learning and Education, W4387404091,10.1080/17538947.2023.2259874,2023,International Journal of Digital Earth,AR,Architecture & urban;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391566233,10.1115/1.4064640,2024,Journal of Computing and Information Science in Engineering,XR;VR;AR;MR,Engineering & manufacturing;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W3159814116,10.1177/16094069211008333,2021,International Journal of Qualitative Methods,MR;AR;VR;Holographic/light-field display,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4409154006,10.1080/13683500.2025.2485378,2025,Current Issues in Tourism,Telepresence;VR;AR;Metaverse;360° video,Cultural heritage & tourism;Marketing & business,Review,0.0,Immersive Presence and User Experience, W4409133068,10.1016/j.ajpe.2025.101402,2025,American Journal of Pharmaceutical Education,360° video,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387956567,10.1177/23727322231196305,2023,Policy Insights from the Behavioral and Brain Sciences,XR;VR;AR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3005616898,10.1162/pres_a_00329,2018,PRESENCE Virtual and Augmented Reality,AR;Other immersive,Psychology & neuroscience;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3129263247,10.2196/26133,2021,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4213219628,10.2196/32243,2022,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4410541017,10.1001/jamanetworkopen.2025.11488,2025,JAMA Network Open,MR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3083704909,10.1186/s12884-020-03180-8,2020,BMC Pregnancy and Childbirth,VR;Other immersive,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3108245558,10.3389/fpsyg.2020.591296,2020,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366091055,10.1142/s0218348x23401539,2023,Fractals,Metaverse;VR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4206287630,10.1080/10447318.2021.2012378,2022,International Journal of Human-Computer Interaction,AR,Entertainment & games;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4313522918,10.16910/jemr.15.3.4,2022,Journal of Eye Movement Research,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387499801,10.1007/s10055-023-00854-4,2023,Virtual Reality,VR;AR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400410929,10.1109/access.2024.3424930,2024,IEEE Access,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401223417,10.1177/14703572241235286,2024,Visual Communication,AR,Communication & social;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4391133347,10.3390/brainsci14020113,2024,Brain Sciences,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4293419798,10.3390/electronics11172687,2022,Electronics,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388018847,10.1109/toh.2023.3328256,2023,IEEE Transactions on Haptics,AR;Holographic/light-field display,Computing & technology (generic);Architecture & urban,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4228998826,10.1017/dmp.2022.65,2022,Disaster Medicine and Public Health Preparedness,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4383878435,10.3390/app13148035,2023,Applied Sciences,VR;AR;MR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4389869590,10.1177/21582440231218515,2023,SAGE Open,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403462011,10.1177/00315125241292094,2024,Perceptual and Motor Skills,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402351230,10.1109/tvcg.2024.3456149,2024,IEEE Transactions on Visualization and Computer Graphics,MR;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4412014888,10.1057/s41599-025-05334-5,2025,Humanities and Social Sciences Communications,VR,Psychology & neuroscience;Communication & social,Other,0.0,Immersive Presence and User Experience, W4379379951,10.1016/j.lssr.2023.06.001,2023,Life Sciences in Space Research,XR;VR;Other immersive,Medicine & health;Transport & aviation,System / technical development,10.0,Visual and Cognitive Performance in VR, W3209105908,10.14569/ijacsa.2021.0121037,2021,International Journal of Advanced Computer Science and Applications,AR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3217729079,10.1007/s10055-021-00601-7,2021,Virtual Reality,XR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2790927973,10.24138/jcomss.v14i1.410,2018,Journal of Communications Software and Systems,VR;Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408464330,10.1007/s10055-025-01129-w,2025,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4386547223,10.3390/safety9030063,2023,Safety,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4226270885,10.1080/14703297.2022.2058050,2022,Innovations in Education and Teaching International,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4246851757,10.29333/ejmste/85937,2018,Eurasia Journal of Mathematics Science and Technology Education,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4224034025,10.1155/2022/2501869,2022,Complexity,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4401456615,10.1186/s12909-024-05862-9,2024,BMC Medical Education,Metaverse;VR;360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392394892,10.1177/23312165241235463,2024,Trends in Hearing,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366817811,10.1080/20473869.2023.2202454,2023,International Journal of Developmental Disabilities,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3112295939,10.1016/j.micpro.2020.103698,2020,Microprocessors and Microsystems,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404527398,10.1145/3687974,2024,ACM Transactions on Graphics,VR;Telepresence;Other immersive,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2426987143,10.4108/eai.15-6-2016.151447,2016,ICST Transactions on e-Education and e-Learning,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4413133948,10.3390/fi17080358,2025,Future Internet,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W3167025649,10.1080/10447318.2021.1926116,2021,International Journal of Human-Computer Interaction,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403485396,10.2196/53825,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392405475,10.1109/tvcg.2024.3372050,2024,IEEE Transactions on Visualization and Computer Graphics,MR;AR;VR,Engineering & manufacturing;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4390838582,10.1080/21681163.2024.2302051,2024,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4402327533,10.1016/j.ecns.2024.101601,2024,Clinical Simulation in Nursing,AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4224213750,10.2196/35415,2022,JMIR Perioperative Medicine,VR;Spatial audio;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4309748425,10.1080/13854046.2022.2148283,2022,The Clinical Neuropsychologist,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4293801718,10.4018/ijmbl.304456,2022,International Journal of Mobile and Blended Learning,MR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4405370875,10.3390/virtualworlds3040029,2024,Virtual Worlds,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2912453221,10.1109/mce.2018.2880809,2019,IEEE Consumer Electronics Magazine,VR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4394933952,10.1093/jpepsy/jsae020,2024,Journal of Pediatric Psychology,VR;Telepresence,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399883057,10.3390/agriengineering6020108,2024,AgriEngineering,AR,Engineering & manufacturing;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4281625175,10.1186/s12886-022-02466-z,2022,BMC Ophthalmology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388725675,10.1021/acsphotonics.3c00915,2023,ACS Photonics,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3166648498,10.3389/frvir.2021.691984,2021,Frontiers in Virtual Reality,VR;Spatial audio,Medicine & health;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213073476,10.1007/s00371-022-02424-2,2022,The Visual Computer,VR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285395478,10.3390/app12147068,2022,Applied Sciences,VR;Telepresence;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3183096467,10.3389/fpsyg.2021.720626,2021,Frontiers in Psychology,VR;Other immersive,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4386441170,10.1364/oe.499177,2023,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4410207618,10.1016/j.jad.2025.05.037,2025,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4408378353,10.1021/acsami.5c01936,2025,ACS Applied Materials & Interfaces,VR;Metaverse;Other immersive,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4390402842,10.3390/jfmk9010011,2023,Journal of Functional Morphology and Kinesiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399383417,10.1177/17585732241259165,2024,Shoulder & Elbow,XR;AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4392405670,10.1109/tvcg.2024.3372087,2024,IEEE Transactions on Visualization and Computer Graphics,XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4380768074,10.1016/j.culher.2023.06.001,2023,Journal of Cultural Heritage,AR;MR;VR;XR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W4323809653,10.1371/journal.pone.0282925,2023,PLoS ONE,VR;Haptics,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4387866137,10.1097/j.pain.0000000000003086,2023,Pain,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3192750752,10.7759/cureus.17134,2021,Cureus,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391435442,10.2196/53901,2024,JMIR Research Protocols,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3205055641,10.1007/s10055-021-00593-4,2021,Virtual Reality,VR;Haptics;Spatial audio,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3113248242,10.5817/cp2021-1-6,2021,Cyberpsychology Journal of Psychosocial Research on Cyberspace,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3216057998,10.3758/s13414-021-02414-x,2021,Attention Perception & Psychophysics,VR;MR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394977062,10.1007/s10111-024-00761-x,2024,Cognition Technology & Work,XR;360° video,Psychology & neuroscience;Military & defense,Experiment / user study,0.0,Immersive Presence and User Experience, W4401046721,10.1016/j.ijotn.2024.101124,2024,International Journal of Orthopaedic and Trauma Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4317522927,10.2196/43634,2023,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4387603265,10.3389/feduc.2023.1202442,2023,Frontiers in Education,Metaverse;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4319069530,10.1162/pres_a_00364,2021,PRESENCE Virtual and Augmented Reality,Volumetric video;VR,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406824768,10.46328/ijte.986,2025,International Journal of Technology in Education,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4379231367,10.3389/fpain.2023.1183954,2023,Frontiers in Pain Research,MR;VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3110545784,10.1111/ejn.15061,2020,European Journal of Neuroscience,AR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413082995,10.1080/2331186x.2025.2530900,2025,Cogent Education,VR;XR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4379141293,10.3390/app13116783,2023,Applied Sciences,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386255885,10.3390/buildings13092198,2023,Buildings,Metaverse;XR,Education & training;Architecture & urban,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4401645739,10.1590/1806-9282.20231599,2024,Revista da Associação Médica Brasileira,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4379378430,10.1021/acsaom.3c00110,2023,ACS Applied Optical Materials,AR;VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4366147361,10.1109/tlt.2023.3267563,2023,IEEE Transactions on Learning Technologies,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3110775459,10.1002/dac.4651,2020,International Journal of Communication Systems,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4379882541,10.3145/epi.2023.may.17,2023,El Profesional de la Informacion,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391651753,10.3390/computers13020050,2024,Computers,XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4313438516,10.1108/nbri-06-2022-0070,2022,Nankai Business Review International,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386285857,10.3390/su151713090,2023,Sustainability,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3106307007,10.1007/s11548-020-02156-5,2020,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3101917935,10.1109/jsyst.2020.3032965,2020,IEEE Systems Journal,Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387303240,10.1109/mnet.2023.3318890,2023,IEEE Network,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393378340,10.3390/sci6020019,2024,Sci,XR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W3080667363,10.1002/osp4.451,2020,Obesity Science & Practice,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4400935019,10.1111/iej.14124,2024,International Endodontic Journal,XR;VR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4380290815,10.1007/s00221-023-06645-2,2023,Experimental Brain Research,AR;Haptics,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407246658,10.1016/j.daach.2025.e00400,2025,Digital Applications in Archaeology and Cultural Heritage,VR;Spatial audio;Other immersive,Cultural heritage & tourism;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4320038738,10.1016/j.msard.2023.104558,2023,Multiple Sclerosis and Related Disorders,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3203865027,10.1002/adfm.202170289,2021,Advanced Functional Materials,VR;AR;Haptics,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W1964032740,10.3109/17483107.2014.941952,2014,Disability and Rehabilitation Assistive Technology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415385481,10.1038/s41598-025-20398-8,2025,Scientific Reports,AR;MR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405266056,10.1016/j.jik.2024.100632,2024,Journal of Innovation & Knowledge,Metaverse;VR;XR,Entertainment & games;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4306655174,10.3758/s13428-022-01990-6,2022,Behavior Research Methods,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W2988033881,10.3390/photonics8060204,2021,Photonics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4285331942,10.2196/34983,2022,JMIR Rehabilitation and Assistive Technologies,MR;XR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4307948979,10.1089/g4h.2022.0137,2022,Games for Health Journal,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4406854387,10.2196/63241,2025,Journal of Medical Internet Research,VR,Medicine & health;Military & defense,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408138699,10.1186/s12909-025-06919-z,2025,BMC Medical Education,MR;VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4318311860,10.1080/17510694.2023.2171336,2023,Creative Industries Journal,VR,Entertainment & games;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4401672542,10.1057/s41599-024-03538-9,2024,Humanities and Social Sciences Communications,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3156926691,10.2196/26963,2021,Journal of Medical Internet Research,AR,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4388497533,10.54517/m.v4i2.2276,2023,Metaverse,XR;Metaverse;AR;VR,Cultural heritage & tourism;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4322503553,10.3390/ijerph20054116,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387303201,10.1109/mnet.2023.3317108,2023,IEEE Network,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391344610,10.3390/s24030903,2024,Sensors,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388836561,10.2196/47630,2023,JMIR Formative Research,VR,Medicine & health;Communication & social,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4224993655,10.3389/frobt.2022.810328,2022,Frontiers in Robotics and AI,AR;VR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4389879604,10.1109/tnet.2023.3323514,2023,IEEE/ACM Transactions on Networking,AR;Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3112773909,10.1080/21650349.2020.1854122,2020,International Journal of Design Creativity and Innovation,AR;MR;XR,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404430977,10.3389/frdem.2024.1462946,2024,Frontiers in Dementia,VR,Medicine & health;Other,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3213391258,10.1016/j.vrih.2021.09.001,2021,Virtual Reality & Intelligent Hardware,VR;Spatial audio,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4403058965,10.1109/tip.2024.3468881,2024,IEEE Transactions on Image Processing,VR;Holographic/light-field display;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4283120604,10.1186/s12877-022-03195-0,2022,BMC Geriatrics,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4223510162,10.1016/j.msard.2022.103791,2022,Multiple Sclerosis and Related Disorders,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4401482939,10.1186/s12984-024-01418-6,2024,Journal of NeuroEngineering and Rehabilitation,MR;AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389490040,10.1016/j.neuropsychologia.2023.108744,2023,Neuropsychologia,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385576741,10.3390/su151512000,2023,Sustainability,Metaverse,Education & training;Other,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4391480335,10.1017/s1041610223002120,2023,International Psychogeriatrics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3194351576,10.3390/app11167527,2021,Applied Sciences,VR,Education & training;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391867524,10.1016/j.aap.2024.107477,2024,Accident Analysis & Prevention,VR;Telepresence,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Open,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392858256,10.3390/land13030367,2024,Land,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3020881361,10.1177/1550147720917646,2020,International Journal of Distributed Sensor Networks,VR,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4403510726,10.1109/tnsre.2024.3482470,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399897054,10.25259/sni_332_2024,2024,Surgical Neurology International,XR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4402647361,10.29333/ejmste/15177,2024,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392600619,10.3390/electronics13061023,2024,Electronics,Metaverse;VR;360° video,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403279926,10.1016/j.heliyon.2024.e38681,2024,Heliyon,VR;Metaverse,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396883965,10.1016/j.cexr.2024.100066,2024,Computers & Education X Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401516349,10.1016/j.cexr.2024.100079,2024,Computers & Education X Reality,Metaverse,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4303201607,10.2174/17450179-v18-e2208220,2022,Clinical Practice and Epidemiology in Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3155403987,10.1080/15228835.2021.1915924,2021,Journal of Technology in Human Services,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions, W2399371837,10.1108/lhtn-04-2016-0020,2016,Library Hi Tech News,VR;360° video,Cultural heritage & tourism;Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W3006578707,10.18178/ijiet.2020.10.1.1343,2020,International Journal of Information and Education Technology,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4366829666,10.1111/jcal.12817,2023,Journal of Computer Assisted Learning,VR,Transport & aviation;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394685511,10.1080/10447318.2024.2331878,2024,International Journal of Human-Computer Interaction,MR;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W3109604131,10.1093/ntr/ntaa259,2020,Nicotine & Tobacco Research,AR,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387216460,10.1186/s12984-023-01256-y,2023,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2556533082,10.1080/23311916.2016.1263037,2016,Cogent Engineering,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4413133741,10.3390/educsci15080997,2025,Education Sciences,VR;XR;Other immersive,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406913875,10.5334/pme.1427,2025,Perspectives on Medical Education,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415121715,10.1016/j.eururo.2025.09.4172,2025,European Urology,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3082614533,10.1109/access.2020.3020591,2020,IEEE Access,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2896817163,10.1080/21622965.2018.1486193,2018,Applied Neuropsychology Child,VR;Other immersive;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406699265,10.3390/su17030866,2025,Sustainability,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402839079,10.1016/j.emj.2024.09.007,2024,European Management Journal,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406188128,10.1108/idd-05-2024-0066,2025,Information Discovery and Delivery,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396558156,10.1016/j.abrep.2024.100549,2024,Addictive Behaviors Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4388005842,10.54475/jlt.2023.026,2023,Journal of Language Teaching,Metaverse;VR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4388705638,10.1371/journal.pone.0287155,2023,PLoS ONE,Telepresence;Volumetric video;Other immersive,Communication & social;Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4402947119,10.1016/j.jadohealth.2024.07.028,2024,Journal of Adolescent Health,XR;VR;AR;MR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4392597212,10.3390/electronics13061017,2024,Electronics,Metaverse;VR;AR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4391607620,10.1080/0951192x.2024.2314793,2024,International Journal of Computer Integrated Manufacturing,MR;XR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386641952,10.2196/48912,2023,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3215992557,10.1364/oe.444904,2021,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2120298901,10.1108/oth-01-2012-0001,2013,On the Horizon The International Journal of Learning Futures,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4386286191,10.7577/njcie.5254,2023,Nordic Journal of Comparative and International Education (NJCIE),VR,Education & training;Architecture & urban,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W2156939393,10.1186/1475-925x-13-104,2014,BioMedical Engineering OnLine,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3171611549,10.3390/jcm10112486,2021,Journal of Clinical Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401359876,10.1002/mar.22097,2024,Psychology and Marketing,Metaverse;Other immersive,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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study,5.0,Augmented Reality in Surgery, W2164101027,10.3109/17453054.2011.635296,2011,Journal of Visual Communication in Medicine,VR;Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392379873,10.1186/s12909-024-05180-0,2024,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4395463972,10.3389/fpsyg.2024.1359071,2024,Frontiers in Psychology,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200019107,10.1186/s13063-021-05908-z,2021,Trials,XR;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4395082189,10.2196/42829,2024,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2338210128,10.1177/0165551515608341,2015,Journal of Information Science,AR,Cultural heritage & tourism;Communication & social,System / technical development,7.0,Augmented Reality for Learning and Education, W4413041872,10.1007/s10055-025-01203-3,2025,Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414810755,10.1145/3770917,2025,ACM Computing Surveys,AR,Transport & aviation;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4280580861,10.3390/bioengineering9050211,2022,Bioengineering,AR;Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W3137457035,10.1016/j.medntd.2021.100069,2021,Medicine in Novel Technology and Devices,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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technology (generic);Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W3215577429,10.3389/fnagi.2021.756891,2021,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3199322465,10.1109/access.2021.3113133,2021,IEEE Access,Spatial audio;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4295693645,10.1016/j.jad.2022.09.004,2022,Journal of Affective Disorders,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3215604472,10.1109/access.2021.3129076,2021,IEEE Access,AR,Computing & technology (generic);Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414980513,10.3390/machines13100930,2025,Machines,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2335344364,10.1109/tie.2016.2538740,2016,IEEE Transactions on Industrial Electronics,Telepresence,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2529167286,10.1038/ncomms12954,2016,Nature Communications,Holographic/light-field display,Computing & technology (generic);Architecture & urban,System / technical development,4.0,Holographic and Light-field Displays, W4401726099,10.1109/access.2024.3447589,2024,IEEE Access,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W1889804634,10.1089/tmj.2014.0064,2014,Telemedicine Journal and e-Health,Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391406940,10.1109/tvcg.2024.3360468,2024,IEEE Transactions on Visualization and Computer Graphics,Haptics;VR;Other immersive,Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4283316036,10.1080/17538947.2022.2080878,2022,International Journal of Digital Earth,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4321087939,10.1080/2157930x.2023.2180709,2023,Innovation and Development,Metaverse;Other immersive,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2160821479,10.1115/1.4027017,2014,Journal of Medical Devices,Haptics;VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4408032334,10.1016/j.genhosppsych.2025.02.024,2025,General Hospital Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4393157051,10.3389/frvir.2024.1251564,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4385700435,10.3390/fi15080264,2023,Future Internet,VR;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3207225388,10.1371/journal.pone.0258514,2021,PLoS ONE,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401438000,10.1111/jcal.13046,2024,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4282931922,10.3233/wor-211260,2022,Work,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4400318093,10.3390/electronics13132629,2024,Electronics,VR;Other immersive,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4407189669,10.4102/jamba.v17i1.1655,2025,Jàmbá Journal of Disaster Risk Studies,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406755961,10.1007/s10209-025-01191-w,2025,Universal Access in the Information Society,XR;VR;AR;MR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4401250809,10.1109/tcomm.2024.3437471,2024,IEEE Transactions on Communications,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4313186468,10.14569/ijacsa.2022.0131067,2022,International Journal of Advanced Computer Science and Applications,AR,Computing & technology (generic);Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4392016822,10.3389/fnbeh.2024.1355879,2024,Frontiers in Behavioral Neuroscience,AR;Holographic/light-field 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health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408832256,10.1080/0965254x.2025.2478392,2025,Journal of Strategic Marketing,VR;AR;Other immersive,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4391696890,10.1109/mce.2024.3364118,2024,IEEE Consumer Electronics Magazine,Metaverse;VR;MR;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367175014,10.1109/tbme.2023.3271288,2023,IEEE Transactions on Biomedical Engineering,VR,Psychology & neuroscience;Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4251852153,10.1504/ijcaet.2017.080768,2016,International Journal of Computer Aided Engineering and Technology,VR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, 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education and learning W4392166345,10.1145/3649595,2024,ACM Transactions on Software Engineering and Methodology,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2619668055,10.1002/ajum.12052,2017,Australasian Journal of Ultrasound in Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400080035,10.3390/electronics13132528,2024,Electronics,XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4402325128,10.24294/jipd.v8i9.6232,2024,Journal of Infrastructure Policy and Development,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4283267352,10.1007/s11548-022-02693-1,2022,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4389264795,10.4317/jced.61097,2023,Journal of Clinical and Experimental Dentistry,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4285274852,10.1109/access.2022.3178371,2022,IEEE Access,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4393092258,10.1080/00140139.2024.2329696,2024,Ergonomics,AR,Education & training;Transport & aviation,Qualitative,7.0,Augmented Reality for Learning and Education, W4401619064,10.1108/bij-12-2023-0908,2024,Benchmarking An International Journal,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2992504919,10.1186/s41077-019-0114-9,2019,Advances in Simulation,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4294355836,10.2196/38490,2022,Interactive Journal of Medical Research,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4312555171,10.1177/21582440221141877,2022,SAGE Open,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4205784447,10.3390/app12010331,2021,Applied Sciences,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4291465214,10.3390/ijerph19169950,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4281289266,10.1016/j.jdent.2022.103967,2022,Journal of Dentistry,VR;Haptics,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4402983781,10.1080/00207144.2024.2391365,2024,International Journal of Clinical and Experimental Hypnosis,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4205569908,10.1155/2022/5790491,2022,Wireless Communications and Mobile Computing,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403334947,10.3390/mti8100089,2024,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Education & training,Review,1.0,VR Therapeutic Interventions, W4407395526,10.1080/08874417.2025.2459685,2025,Journal of Computer Information Systems,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404304321,10.12998/wjcc.v13.i4.97813,2024,World Journal of Clinical Cases,Metaverse,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2918173658,10.1016/j.radi.2019.02.008,2019,Radiography,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4413833668,10.7717/peerj-cs.3054,2025,PeerJ Computer Science,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2738836933,10.3390/mti1030015,2017,Multimodal Technologies and Interaction,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4388144972,10.14569/ijacsa.2023.0141021,2023,International Journal of Advanced Computer Science and Applications,VR,Education & training;Other,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403865497,10.1061/jcemd4.coeng-15345,2024,Journal of Construction Engineering and Management,VR;XR;Spatial audio;Haptics,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391708423,10.1007/s13347-024-00702-6,2024,Philosophy & Technology,AR,Psychology & neuroscience;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4309330827,10.1080/1528008x.2022.2144981,2022,Journal of Quality Assurance in Hospitality & Tourism,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3176274633,10.3390/app11125739,2021,Applied Sciences,AR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4200254372,10.4103/ijo.ijo_2133_21,2021,Indian Journal of Ophthalmology,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W2959592609,10.1111/iju.14047,2019,International Journal of Urology,VR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4394988440,10.1007/s11548-024-03138-7,2024,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2946177296,10.3390/info10050177,2019,Information,VR;Haptics;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416413016,10.1144/gslspecpub2025-28,2025,Geological Society London Special Publications,VR;AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4291493260,10.1186/s13063-022-06614-0,2022,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390422171,10.1109/jsac.2023.3345383,2023,IEEE Journal on Selected Areas in Communications,Metaverse;AR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3094367691,10.1177/2041669520958033,2020,i-Perception,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4387250109,10.1109/tvcg.2023.3320242,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3169161659,10.1080/1475939x.2021.1939770,2021,Technology Pedagogy and Education,360° video;XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4399480031,10.1097/nne.0000000000001660,2024,Nurse Educator,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4296930493,10.3390/acoustics4030047,2022,Acoustics,Spatial audio;VR,Entertainment & games;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4391168929,10.1080/09593969.2024.2304810,2024,The International Review of Retail Distribution and Consumer Research,VR;Metaverse,Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4402659197,10.1109/access.2024.3461473,2024,IEEE Access,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391953907,10.3390/su16051744,2024,Sustainability,VR,Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4362634186,10.3991/ijim.v17i07.35201,2023,International Journal of Interactive Mobile Technologies (iJIM),AR;XR,Computing & technology (generic);Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4409568306,10.1145/3729419,2025,ACM Computing Surveys,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4311362768,10.1186/s40814-022-01213-x,2022,Pilot and Feasibility Studies,VR;Haptics,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4392200848,10.1136/rapm-2023-105261,2024,Regional Anesthesia & Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412744438,10.2196/72364,2025,Journal of Medical Internet Research,VR,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W4379614921,10.1016/j.biopsycho.2023.108602,2023,Biological Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4287958731,10.3991/ijet.v17i14.23407,2022,International Journal of Emerging Technologies in Learning (iJET),VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4381802234,10.29333/ejmste/13436,2023,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402156576,10.1109/mcg.2024.3428110,2024,IEEE Computer Graphics and Applications,XR;Haptics;Spatial audio;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2982803681,10.1016/j.ascom.2019.100352,2019,Astronomy and Computing,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401200884,10.3389/frvir.2024.1336523,2024,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3217378972,10.2196/13124,2021,JMIR Serious Games,360° video;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4287511590,10.1016/j.asr.2022.07.045,2022,Advances in Space Research,AR;XR;Telepresence,Engineering & manufacturing;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412437593,10.1016/j.ssaho.2025.101742,2025,Social Sciences & Humanities Open,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386751806,10.3991/ijim.v17i17.42831,2023,International Journal of Interactive Mobile Technologies (iJIM),AR;VR;XR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4379534396,10.3389/frvir.2023.952741,2023,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4405660972,10.1002/dad2.70030,2024,Alzheimer s & Dementia Diagnosis Assessment & Disease Monitoring,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4295933018,10.3390/children9091398,2022,Children,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410085500,10.1021/acs.jchemed.4c01256,2025,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391362725,10.1186/s12909-024-05085-y,2024,BMC Medical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4414561817,10.3390/app151910459,2025,Applied Sciences,VR,Education & training;Marketing & business,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4400461383,10.3928/01484834-20240505-06,2024,Journal of Nursing Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407041382,10.3390/virtualworlds4010005,2025,Virtual Worlds,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3012160049,10.1080/09546634.2020.1743812,2020,Journal of Dermatological Treatment,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405328752,10.1038/s41592-024-02554-6,2024,Nature Methods,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4366822710,10.1109/toh.2023.3269521,2023,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4380357029,10.18178/ijiet.2023.13.6.1897,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392401966,10.1002/aisy.202300793,2024,Advanced Intelligent Systems,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4388297535,10.1177/10784535231211700,2023,Creative Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4200256576,10.1002/rev3.3319,2021,Review of Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4411981095,10.1108/jrim-07-2024-0344,2025,Journal of Research in Interactive Marketing,Metaverse;XR,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388830371,10.1080/10447318.2023.2279419,2023,International Journal of Human-Computer Interaction,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3211617400,10.1080/21681163.2021.1999332,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392410725,10.17509/ijost.v9i1.67258,2023,Indonesian Journal of Science and Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4220828149,10.1088/1741-2552/ac5a5c,2022,Journal of Neural Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391991685,10.4018/ijicte.339203,2024,International Journal of Information and Communication Technology Education,VR,Education & training;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404983441,10.3389/frvir.2024.1471579,2024,Frontiers in Virtual Reality,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2751011489,10.1002/cav.1820,2018,Computer Animation and Virtual Worlds,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3107490068,10.3389/frvir.2020.598282,2020,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4226200862,10.1109/lwc.2022.3159696,2022,IEEE Wireless Communications Letters,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3187825814,10.1515/sjpain-2021-0046,2021,Scandinavian Journal of Pain,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396928489,10.3390/fi16050170,2024,Future Internet,AR;Telepresence,Engineering & manufacturing;Other,System / technical development,6.0,XR Technology Trends and Reviews, 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user study,12.0,Virtual Reality Rehabilitation for Patients,Metaverse in education and learning W4404766526,10.3390/su162310374,2024,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384201821,10.3390/electronics12143051,2023,Electronics,VR;Haptics,Marketing & business;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4405355868,10.1016/j.displa.2024.102937,2024,Displays,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3173940995,10.3389/feduc.2021.710354,2021,Frontiers in Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4408506819,10.1177/20552076251323989,2025,Digital Health,VR;XR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404049482,10.26803/ijlter.23.10.3,2024,International Journal of Learning Teaching and Educational Research,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411394792,10.1177/15563316251345479,2025,HSS Journal® The Musculoskeletal Journal of Hospital for Special Surgery,VR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4390038407,10.1002/adom.202301772,2023,Advanced Optical Materials,AR;Holographic/light-field display;Other immersive,Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W4407352231,10.1186/s44247-024-00141-5,2025,BMC Digital Health,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, 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Teaching,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2953849446,10.1080/13603124.2019.1629488,2019,International Journal of Leadership in Education,MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4281707111,10.1080/10447318.2022.2078926,2022,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367599313,10.1162/pres_a_00380,2023,PRESENCE Virtual and Augmented Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400261888,10.1016/j.pmn.2024.06.002,2024,Pain Management Nursing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403526312,10.58346/jowua.2024.i3.025,2024,Journal of Wireless Mobile Networks Ubiquitous 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(generic),System / technical development,4.0,Holographic and Light-field Displays, W4400337118,10.1108/sasbe-10-2023-0321,2024,Smart and Sustainable Built Environment,XR,Transport & aviation,Review,6.0,XR Technology Trends and Reviews, W4392546026,10.1016/j.scog.2024.100305,2024,Schizophrenia Research Cognition,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387918049,10.1109/jsen.2023.3325771,2023,IEEE Sensors Journal,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3033727837,10.3389/fpsyg.2020.01164,2020,Frontiers in Psychology,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387366705,10.14569/ijacsa.2023.0140985,2023,International Journal of Advanced Computer Science and Applications,VR;Holographic/light-field display,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408534757,10.2147/opth.s511803,2025,Clinical ophthalmology,VR,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, W4394878976,10.5334/joc.359,2024,Journal of Cognition,VR,Psychology & neuroscience;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3186417258,10.1109/access.2021.3096855,2021,IEEE Access,AR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4297826770,10.1111/psyg.12880,2022,Psychogeriatrics,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4323654643,10.1002/eng2.12638,2023,Engineering Reports,VR,Transport & aviation;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4404716939,10.29333/ejmste/15654,2024,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405859881,10.1080/10447318.2024.2443801,2024,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4399567722,10.1038/s41598-024-63731-3,2024,Scientific Reports,AR;VR;MR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388222927,10.3389/fnagi.2023.1207651,2023,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2937406892,10.1371/journal.pone.0214852,2019,PLoS ONE,VR;Haptics;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4379382313,10.1109/mcom.002.2200632,2023,IEEE Communications Magazine,Metaverse,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2977382534,10.1177/2042753019876043,2019,E-Learning and Digital Media,VR,Education & training,Qualitative,0.0,Immersive Presence and User Experience, W3183227531,10.1111/coin.12442,2021,Computational Intelligence,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1970413228,10.1016/j.mex.2014.10.009,2014,MethodsX,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W3165983494,10.1080/00222895.2021.1916425,2021,Journal of Motor Behavior,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388049761,10.1016/j.nedt.2023.106013,2023,Nurse Education Today,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4214834848,10.1002/jsid.1113,2022,Journal of the Society for Information Display,AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3153272566,10.3390/electronics10080900,2021,Electronics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386869026,10.18178/ijiet.2023.13.9.1952,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4366090609,10.3390/jcm12082898,2023,Journal of Clinical Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4390075063,10.1109/tvt.2023.3345354,2023,IEEE Transactions on Vehicular Technology,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4385972915,10.1016/j.jenvp.2023.102106,2023,Journal of Environmental Psychology,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4388909707,10.1007/s43441-023-00594-2,2023,Therapeutic Innovation & Regulatory Science,MR;AR;Telepresence,Engineering & manufacturing;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4224220472,10.3390/app12094193,2022,Applied Sciences,VR;Haptics,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404394259,10.1080/10447318.2024.2426917,2024,International Journal of Human-Computer Interaction,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3193859738,10.7759/cureus.17239,2021,Cureus,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3215823540,10.5435/jaaosglobal-d-21-00114,2021,JAAOS Global Research and Reviews,VR,Medicine & health,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4307460196,10.3389/feduc.2022.932713,2022,Frontiers in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3207418299,10.3390/s21206817,2021,Sensors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394793126,10.14246/irspsd.12.2_63,2024,International Review for Spatial Planning and Sustainable Development,Metaverse,Cultural heritage & tourism,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390100056,10.26599/ijcs.2023.9100028,2023,International Journal of Crowd Science,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399375199,10.1109/te.2024.3401839,2024,IEEE Transactions on Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412728004,10.3390/children12070930,2025,Children,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405195631,10.3390/app142311410,2024,Applied Sciences,Metaverse,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4394694305,10.3390/electronics13081430,2024,Electronics,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412078810,10.18178/ijiet.2025.15.7.2336,2025,International Journal of Information and Education Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2800925245,10.5815/ijitcs.2018.05.08,2018,International Journal of Information Technology and Computer Science,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4324360413,10.3390/su15065175,2023,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4379184594,10.1016/j.jds.2023.05.025,2023,Journal of Dental Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388907186,10.1080/10447318.2023.2285644,2023,International Journal of Human-Computer Interaction,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4391968219,10.3389/fnhum.2024.1354633,2024,Frontiers in Human Neuroscience,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4281726253,10.3389/fnhum.2022.809293,2022,Frontiers in Human Neuroscience,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404611336,10.3991/ijim.v18i22.49989,2024,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406115856,10.5334/jcaa.185,2025,Journal of Computer Applications in Archaeology,VR;360° video,Education & training;Cultural heritage & tourism,Other,2.0,3D Modeling and Virtual Environment Design, W4281479711,10.2196/34884,2022,JMIR Serious Games,VR;Haptics;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4398202191,10.1007/s12369-024-01143-z,2024,International Journal of Social Robotics,Telepresence,Communication & social;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4404611587,10.3991/ijim.v18i22.50337,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4367321014,10.1109/toh.2023.3271224,2023,IEEE Transactions on Haptics,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4289261880,10.1089/cyber.2022.0162,2022,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4361219012,10.1080/24699322.2023.2189047,2023,Computer Assisted Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4226510118,10.1162/pres_a_00354,2020,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3202584356,10.14569/ijacsa.2021.0120769,2021,International Journal of Advanced Computer Science and Applications,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402402198,10.1109/tvcg.2024.3456166,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3136607662,10.2196/26820,2021,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3178972617,10.1109/access.2021.3095284,2021,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402610696,10.1017/s1355617724000274,2024,Journal of the International Neuropsychological Society,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404141584,10.3390/brainsci14111126,2024,Brain Sciences,MR;XR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393851979,10.1038/s41598-024-57785-6,2024,Scientific Reports,VR;360° video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2886914758,10.3390/jimaging4080101,2018,Journal of Imaging,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400939915,10.1007/s10055-024-01033-9,2024,Virtual Reality,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4286354777,10.21037/jtd-22-461,2022,Journal of Thoracic Disease,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4378216175,10.1177/01655515231174384,2023,Journal of Information Science,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4400015963,10.1108/tqm-06-2023-0181,2023,The TQM Journal,Metaverse,Computing & technology (generic);Engineering & manufacturing,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4321488415,10.1109/tvcg.2023.3247052,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Telepresence,Engineering & manufacturing;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399047974,10.3390/diagnostics14111108,2024,Diagnostics,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3004002740,10.1093/iwc/iwz037,2019,Interacting with Computers,VR;Haptics,Engineering & manufacturing;Transport & aviation,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3012656251,10.1093/brain/awaa038,2020,Brain,VR;Other immersive,Psychology & neuroscience;Medicine & health,Other,10.0,Visual and Cognitive Performance in VR, W3130245856,10.3389/fpsyg.2021.622618,2021,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281658805,10.1152/advan.00015.2022,2022,AJP Advances in Physiology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402080831,10.1016/j.techfore.2024.123716,2024,Technological Forecasting and Social Change,Metaverse,Computing & technology (generic);Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388760148,10.3390/app132212452,2023,Applied Sciences,VR,Engineering & manufacturing;Transport & aviation,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4361009670,10.3390/electronics12071550,2023,Electronics,VR;AR;MR;XR;Metaverse,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4289518689,10.1155/2022/9828199,2022,Wireless Communications and Mobile Computing,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408198650,10.3390/electronics14051046,2025,Electronics,VR;360° video,Communication & social;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4387442831,10.1016/j.trf.2023.09.012,2023,Transportation Research Part F Traffic Psychology and Behaviour,VR;Telepresence,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3203894133,10.3389/frvir.2021.740795,2021,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4388451796,10.3390/bioengineering10111290,2023,Bioengineering,MR;AR;XR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4410530608,10.1057/s41599-025-05044-y,2025,Humanities and Social Sciences Communications,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4281633994,10.17083/ijsg.v9i2.493,2022,International Journal of Serious Games,VR,Education & training;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4294024450,10.55275/jposna-2022-0063,2022,Journal of the Pediatric Orthopaedic Society of North America,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4386895449,10.3390/drones7090587,2023,Drones,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4385302508,10.1007/s12193-023-00406-9,2023,Journal on Multimodal User Interfaces,VR;AR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402566176,10.1002/fer3.56,2024,Future in Educational Research,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4393946941,10.3389/fbioe.2024.1285107,2024,Frontiers in Bioengineering and Biotechnology,XR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312434916,10.1109/taffc.2022.3216782,2022,IEEE Transactions on Affective Computing,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4400418209,10.1007/s10796-024-10500-2,2024,Information Systems Frontiers,VR;AR;Metaverse,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2785954861,10.14569/ijacsa.2018.090118,2018,International Journal of Advanced Computer Science and Applications,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4386468583,10.1080/01612840.2023.2243330,2023,Issues in Mental Health Nursing,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4285318723,10.2196/34586,2022,JMIR Serious Games,VR;Other immersive,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W2606782871,10.1142/s0219467817500097,2017,International Journal of Image and Graphics,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4322775925,10.1145/3586011,2023,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389610636,10.1109/mra.2023.3310864,2023,IEEE Robotics & Automation Magazine,Telepresence;Metaverse;Other immersive,Computing & technology (generic);Communication & social,Review,2.0,3D Modeling and Virtual Environment Design, W3132987689,10.1109/mits.2021.3051473,2021,IEEE Intelligent Transportation Systems Magazine,VR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391820042,10.1080/10447318.2024.2311970,2024,International Journal of Human-Computer Interaction,VR,Entertainment & games;Education & training,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4380359700,10.1089/cyber.2022.0236,2023,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W1672130871,10.3233/wor-2012-0649-2195,2012,Work,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401157500,10.1080/19368623.2024.2383455,2024,Journal of Hospitality Marketing & Management,Metaverse;VR;AR,Marketing & business;Entertainment & games,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406115805,10.1080/10447318.2024.2443534,2025,International Journal of Human-Computer Interaction,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4308910654,10.30574/wjaets.2022.7.2.0119,2022,World Journal of Advanced Engineering Technology and Sciences,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392405707,10.1109/tvcg.2024.3372120,2024,IEEE Transactions on Visualization and Computer Graphics,MR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399985142,10.3390/life14070790,2024,Life,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390496311,10.1038/s41598-023-50788-9,2024,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3191706727,10.2196/29899,2021,JMIR Medical Education,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400229593,10.3390/educsci14070719,2024,Education Sciences,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4396771772,10.1080/10494820.2024.2350647,2024,Interactive Learning Environments,VR;AR,Education & training;Architecture & urban,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392517058,10.1364/oe.517356,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3131839135,10.1109/jphot.2021.3052726,2021,IEEE photonics journal,AR;Holographic/light-field display,Transport & aviation;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4293678113,10.3390/s22166160,2022,Sensors,AR;Other immersive,Computing & technology (generic);Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4365454314,10.3390/s23083924,2023,Sensors,AR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2888682702,10.1016/j.jvcir.2018.07.015,2018,Journal of Visual Communication and Image Representation,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, W4414114857,10.3390/app15189903,2025,Applied Sciences,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4320731852,10.1111/jcal.12792,2023,Journal of Computer Assisted Learning,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4400452723,10.1007/s10055-024-01030-y,2024,Virtual Reality,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415469709,10.1038/s41598-025-21098-z,2025,Scientific Reports,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4392964741,10.2147/ppa.s451609,2024,Patient Preference and Adherence,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4391819807,10.1108/jarhe-07-2023-0307,2024,Journal of Applied Research in Higher Education,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4400849517,10.1016/j.heliyon.2024.e34964,2024,Heliyon,Metaverse;XR,Education & training;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4220800140,10.7759/cureus.23655,2022,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401046767,10.1007/s10055-024-01041-9,2024,Virtual Reality,MR;XR,Entertainment & games;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4387250414,10.1109/tlt.2023.3321292,2023,IEEE Transactions on Learning Technologies,VR,Education & training;Architecture & urban,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200527661,10.1080/10790268.2021.2012053,2021,Journal of Spinal Cord Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403980735,10.1186/s12984-024-01482-y,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387330883,10.3390/virtualworlds2040018,2023,Virtual Worlds,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4388144975,10.14569/ijacsa.2023.0141092,2023,International Journal of Advanced Computer Science and Applications,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4368617845,10.1016/j.vrih.2022.03.005,2023,Virtual Reality & Intelligent Hardware,MR;XR;360° video,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR, W2803697857,10.1371/journal.pone.0196563,2018,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404914279,10.1109/tmc.2024.3509680,2024,IEEE Transactions on Mobile Computing,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410383267,10.1016/j.measen.2025.101880,2025,Measurement Sensors,AR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413316714,10.1038/s41598-025-15579-4,2025,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4319838676,10.1080/09687599.2022.2150601,2023,Disability & Society,VR,Communication & social;Other,Qualitative,0.0,Immersive Presence and User Experience, W4402698157,10.1177/15347354241280272,2024,Integrative Cancer Therapies,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389684603,10.1080/02615479.2023.2289452,2023,Social Work Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4398180422,10.1016/j.measen.2024.101232,2024,Measurement Sensors,Holographic/light-field display;VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4311387046,10.1108/lht-05-2022-0225,2022,Library Hi Tech,AR;Metaverse,Entertainment & games;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4409029627,10.1186/s13018-025-05690-7,2025,Journal of Orthopaedic Surgery and Research,VR;AR;MR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400017608,10.1007/s10055-024-00994-1,2024,Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402350585,10.1109/jiot.2024.3456244,2024,IEEE Internet of Things Journal,Haptics;Telepresence;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406370619,10.3390/jcm14020491,2025,Journal of Clinical Medicine,Metaverse;VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388568246,10.3390/act12110419,2023,Actuators,MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3134692450,10.3390/s21051879,2021,Sensors,VR;Haptics;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409369246,10.1007/s40123-025-01117-y,2025,Ophthalmology and Therapy,MR;Telepresence,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4392567309,10.1109/tvt.2024.3374303,2024,IEEE Transactions on Vehicular Technology,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401977843,10.3390/app14167335,2024,Applied Sciences,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4397049867,10.1016/j.dsm.2024.05.001,2024,Data Science and Management,Metaverse;Other immersive,Education & training;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics 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training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2952063947,10.1371/journal.pone.0207326,2019,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4396656343,10.1016/j.adhoc.2024.103539,2024,Ad Hoc Networks,AR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3200523701,10.2196/31747,2021,JMIR Serious Games,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4404850427,10.1016/j.rasd.2024.102521,2024,Research in Autism,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2791907053,10.1109/access.2018.2808245,2018,IEEE Access,Spatial audio,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4387454660,10.3390/educsci13101016,2023,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395017595,10.1109/access.2024.3392513,2024,IEEE Access,VR;Telepresence;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4393382407,10.1002/mus.28084,2024,Muscle & Nerve,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402239199,10.1002/casp.2879,2024,Journal of Community & Applied Social Psychology,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3134794457,10.1186/s12909-021-02872-9,2021,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3212308804,10.3390/app112210733,2021,Applied Sciences,AR;360° video,Architecture & urban;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4221085049,10.1016/j.heliyon.2022.e09207,2022,Heliyon,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2888717192,10.1115/1.4041166,2018,Journal of Computing and Information Science in Engineering,Haptics;VR,Engineering & manufacturing;Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390952093,10.1002/acm2.14243,2024,Journal of Applied Clinical Medical Physics,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3159488408,10.1186/s13063-021-05271-z,2021,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4306398909,10.3390/mti6100092,2022,Multimodal Technologies and Interaction,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3119821610,10.1161/jaha.120.017367,2021,Journal of the American Heart Association,VR;Other immersive,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3170152651,10.3389/fnhum.2021.536288,2021,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414285388,10.1016/j.chb.2025.108798,2025,Computers in Human Behavior,AR;VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2949662947,10.1007/s42600-019-00012-3,2019,Research on Biomedical Engineering,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4402568218,10.1111/ejed.12780,2024,European Journal of Education,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4384163258,10.1016/j.cobeha.2023.101283,2023,Current Opinion in Behavioral Sciences,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4400897384,10.3389/frvir.2024.1390703,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387215894,10.2196/48022,2023,JMIR Serious Games,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409023597,10.3389/fneur.2025.1544135,2025,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3184274882,10.1080/01639374.2021.1942367,2021,Cataloging & Classification Quarterly,VR,Cultural heritage & tourism;Other,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4308034702,10.1016/j.gerinurse.2022.10.013,2022,Geriatric Nursing,Telepresence;Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,1.0,VR Therapeutic Interventions, W4403468657,10.1016/j.cag.2024.104095,2024,Computers & Graphics,AR;Spatial audio,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2888082714,10.1016/j.urology.2018.08.013,2018,Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4283275892,10.3991/ijim.v16i12.30513,2022,International Journal of Interactive Mobile Technologies (iJIM),AR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4366215286,10.1007/s12541-023-00815-6,2023,International Journal of Precision Engineering and Manufacturing,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4404698256,10.3390/educsci14121288,2024,Education Sciences,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4395700055,10.1016/j.ajpe.2024.100702,2024,American Journal of Pharmaceutical Education,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W3211339906,10.1200/cci.21.00048,2021,JCO Clinical Cancer Informatics,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403338456,10.1108/gkmc-05-2024-0287,2024,"Global Knowledge, Memory and Communication",XR;VR;AR;MR,Computing & technology (generic);Other,Review,7.0,Augmented Reality for Learning and Education, W4388440260,10.1016/j.cexr.2023.100042,2023,Computers & Education X Reality,MR,Education & training;Cultural heritage & tourism,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3212563418,10.21037/tlcr-21-554,2021,Translational Lung Cancer Research,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4387023746,10.1515/libri-2022-0060,2023,Libri,Metaverse,Communication & social;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4286649752,10.1364/oe.457341,2022,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3035205516,10.3390/su12114785,2020,Sustainability,VR;360° video,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4200306552,10.3389/frvir.2021.727858,2021,Frontiers in Virtual Reality,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390533879,10.1007/s10055-023-00895-9,2024,Virtual Reality,MR;AR;Holographic/light-field display,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4409667340,10.3390/nursrep15050137,2025,Nursing Reports,MR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399670392,10.1145/3672569,2024,ACM Transactions on Accessible Computing,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4304136552,10.3390/inventions7040091,2022,Inventions,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4402615225,10.1177/02762374241282938,2024,Empirical Studies of the Arts,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3025140113,10.1177/1937586720922194,2020,HERD Health Environments Research & Design Journal,VR,Architecture & urban;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404279595,10.3390/s24227185,2024,Sensors,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392510509,10.1016/j.jormas.2024.101813,2024,Journal of Stomatology Oral and Maxillofacial Surgery,AR;MR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W1604290638,10.18848/1835-9795/cgp/v03i01/40261,2011,Ubiquitous Learning An International Journal,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4390144157,10.1111/1440-1630.12916,2023,Australian Occupational Therapy Journal,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408245471,10.1016/j.radi.2025.102911,2025,Radiography,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400783990,10.1080/07370024.2024.2372716,2024,Human-Computer Interaction,VR,Transport & aviation;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4388738534,10.18178/ijiet.2023.13.11.1982,2023,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4210344574,10.1109/tim.2022.3144228,2022,IEEE Transactions on Instrumentation and Measurement,AR,Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3169024503,10.1177/01634437211022725,2021,Media Culture & Society,VR,Communication & social;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4207066282,10.1123/jsr.2021-0198,2022,Journal of Sport Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391339824,10.1162/pres_a_00404,2023,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W3094581993,10.1016/j.ifacol.2020.11.034,2020,IFAC-PapersOnLine,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4392405658,10.1109/tvcg.2024.3372103,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390508829,10.1080/10494820.2023.2296519,2024,Interactive Learning Environments,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409987068,10.2196/55291,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283782864,10.3389/frvir.2022.697934,2022,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2972718833,10.4018/ijmhci.2019100104,2019,International Journal of Mobile Human Computer Interaction,AR;VR,Communication & social,Survey / questionnaire,10.0,Visual and Cognitive Performance in VR, W4288720586,10.3390/s22155664,2022,Sensors,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3004615696,10.1177/1932296820902771,2020,Journal of Diabetes Science and Technology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4298002970,10.3389/frvir.2022.880634,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4400875554,10.3390/s24144727,2024,Sensors,AR;MR,Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4396733939,10.3758/s13421-024-01575-y,2024,Memory & Cognition,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4393862727,10.46328/ijte.741,2024,International Journal of Technology in Education,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406186195,10.1364/oe.545849,2025,Optics Express,Holographic/light-field display;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4387667692,10.3390/app132011346,2023,Applied Sciences,AR;MR,Transport & aviation;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3119115303,10.1186/s12888-020-03029-6,2021,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386394626,10.14569/ijacsa.2023.0140876,2023,International Journal of Advanced Computer Science and Applications,AR,Entertainment & games;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4385341216,10.3758/s13428-023-02186-2,2023,Behavior Research Methods,360° video;VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2034848225,10.4028/www.scientific.net/amr.268-270.523,2011,Advanced materials research,Haptics;VR,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4390044338,10.1109/jsac.2023.3345418,2023,IEEE Journal on Selected Areas in Communications,Metaverse;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4400216191,10.1016/j.copsyc.2024.101842,2024,Current Opinion in Psychology,AR,Psychology & neuroscience;Marketing & business,Review,7.0,Augmented Reality for Learning and Education, W4238914458,10.1021/acschembio.9b00951,2019,ACS Chemical Biology,AR,Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W4224250235,10.3390/ijgi11040239,2022,ISPRS International Journal of Geo-Information,VR;Haptics;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2804208541,10.1162/pres_a_00301,2017,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3097359838,10.22266/ijies2020.1231.45,2020,International journal of intelligent engineering and systems,AR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4322706815,10.1109/tlt.2023.3250268,2023,IEEE Transactions on Learning Technologies,AR;Spatial audio,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W3083505473,10.1093/abt/tbaa021,2020,Antibody Therapeutics,AR,Cultural heritage & tourism;Education & training,Other,7.0,Augmented Reality for Learning and Education, W4378527740,10.3390/mti7060055,2023,Multimodal Technologies and Interaction,AR;Other immersive,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4379985979,10.1145/3603618,2023,ACM Computing Surveys,AR;VR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W3210019853,10.24425/pjvs.2021.137671,2021,Polish Journal of Veterinary Sciences,AR;Other immersive,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4403246468,10.1038/s41538-024-00314-6,2024,npj Science of Food,VR;XR,Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391229118,10.1007/s10758-023-09716-z,2024,Technology Knowledge and Learning,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400325646,10.5130/ajceb.v24i1/2.8784,2024,Construction Economics and Building,VR,Engineering & manufacturing;Architecture & urban,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4388716533,10.3991/ijim.v17i21.41277,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4221126051,10.1115/1.4054159,2022,Journal of Mechanical Design,AR;VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4388567359,10.1108/jet-05-2023-0014,2023,Journal of Enabling Technologies,Telepresence,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4386329163,10.7717/peerj.15964,2023,PeerJ,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402936751,10.1108/gkmc-05-2024-0266,2024,"Global Knowledge, Memory and Communication",Metaverse;Telepresence,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4395028842,10.1109/tpc.2024.3378850,2024,IEEE Transactions on Professional Communication,VR,Communication & social;Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4309465009,10.2196/39248,2022,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4406083174,10.3389/fdgth.2024.1479544,2025,Frontiers in Digital Health,AR;Spatial audio,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4379983247,10.1109/access.2023.3284550,2023,IEEE Access,AR,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4409988727,10.1108/ijlm-08-2024-0537,2025,The International Journal of Logistics Management,XR;AR;VR,Marketing & business;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4401906629,10.1109/jiot.2024.3450686,2024,IEEE Internet of Things Journal,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4408373505,10.1097/yco.0000000000000996,2025,Current Opinion in Psychiatry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4306722643,10.1002/spy2.282,2022,Security and Privacy,Metaverse,Architecture & urban,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401524284,10.1016/j.psychres.2024.116144,2024,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4409720812,10.1016/j.neuchi.2025.101672,2025,Neurochirurgie,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4404058984,10.3390/jtaer19040146,2024,Journal of theoretical and applied electronic commerce research,AR,Marketing & business;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2904422787,10.1590/0102-672020180001e1397,2018,ABCD Arquivos Brasileiros de Cirurgia Digestiva (São Paulo),VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402051861,10.1080/10447318.2024.2392069,2024,International Journal of Human-Computer Interaction,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394799552,10.1016/j.rineng.2024.102119,2024,Results in Engineering,AR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4312094560,10.3758/s13428-022-02046-5,2022,Behavior Research Methods,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402921056,10.3233/bme-240073,2024,Bio-Medical Materials and Engineering,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3170911690,10.32604/cmc.2021.016712,2021,"Computers, materials & continua/Computers, materials & continua (Print)",VR;360° video;Spatial audio,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4319983933,10.54517/m.v3i2.1775,2022,Metaverse,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4402193492,10.3390/jfmk9030156,2024,Journal of Functional Morphology and Kinesiology,VR;XR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281696435,10.1017/s0954579422000505,2022,Development and Psychopathology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402494104,10.3390/app14188188,2024,Applied Sciences,VR;AR,Cultural heritage & tourism,Review,7.0,Augmented Reality for Learning and Education, W4404787752,10.1007/s00701-024-06368-5,2024,Acta Neurochirurgica,VR;AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4389675151,10.1145/3636433,2023,ACM Transactions on Human-Robot Interaction,Telepresence,Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4289520345,10.3389/fnhum.2022.974393,2022,Frontiers in Human Neuroscience,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408264842,10.57019/jmv.1582149,2025,Journal of Metaverse,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4378070323,10.1007/s40519-023-01571-2,2023,Eating and Weight Disorders - Studies on Anorexia Bulimia and Obesity,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3010124589,10.1111/iju.14204,2020,International Journal of Urology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4210400027,10.3389/frsc.2021.815937,2022,Frontiers in Sustainable Cities,VR,Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408893858,10.1080/10494820.2025.2482594,2025,Interactive Learning Environments,VR;AR;XR;Haptics,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404590494,10.17645/mac.8602,2024,Media and Communication,360° video;VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4392739232,10.1109/tce.2024.3377107,2024,IEEE Transactions on Consumer Electronics,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411361573,10.5312/wjo.v16.i6.107422,2025,World Journal of Orthopedics,XR;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4395701852,10.1016/j.foar.2024.02.012,2024,Frontiers of Architectural Research,VR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3200437576,10.14814/phy2.15025,2021,Physiological Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4380990518,10.1109/access.2023.3286872,2023,IEEE Access,AR;Other immersive,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386544769,10.2196/46959,2023,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4292866407,10.32604/cmes.2022.020491,2022,Computer Modeling in Engineering & Sciences,MR;Telepresence;AR,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4220793753,10.1108/jet-01-2022-0010,2022,Journal of Enabling Technologies,VR,Education & training;Psychology & neuroscience,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4400285126,10.1007/s41064-024-00295-x,2024,PFG – Journal of Photogrammetry Remote Sensing and Geoinformation Science,MR,Engineering & manufacturing;Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408966113,10.1057/s41262-025-00381-4,2025,Journal of Brand Management,AR,Marketing & business;Communication & social,Review,7.0,Augmented Reality for Learning and Education, W4413005936,10.1016/j.autcon.2025.106441,2025,Automation in Construction,VR,Architecture & urban;Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4391533298,10.1038/s41598-024-53544-9,2024,Scientific Reports,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400691356,10.2501/jar-2024-017,2024,Journal of Advertising Research,Metaverse;XR,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3159289554,10.3390/s21092966,2021,Sensors,VR;Haptics,Psychology & neuroscience;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406195194,10.7717/peerj.18461,2025,PeerJ,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412605363,10.1109/tpami.2025.3591725,2025,IEEE Transactions on Pattern Analysis and Machine Intelligence,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2916546651,10.3389/fnhum.2019.00054,2019,Frontiers in Human Neuroscience,VR;Telepresence;Other immersive,Psychology & neuroscience;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4379471705,10.14569/ijacsa.2023.0140524,2023,International Journal of Advanced Computer Science and Applications,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386271871,10.1186/s12877-023-04245-x,2023,BMC Geriatrics,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4403635491,10.1016/j.jad.2024.10.095,2024,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4385175098,10.1080/13683500.2023.2238323,2023,Current Issues in Tourism,VR;360° video,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4405832040,10.1186/s12909-024-06542-4,2024,BMC Medical Education,AR;VR,Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2795391688,10.1007/s10916-018-0949-y,2018,Journal of Medical Systems,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4323667734,10.1177/13621688231155578,2023,Language Teaching Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4381999885,10.3389/fpsyg.2023.1144861,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396785557,10.1016/j.trc.2024.104628,2024,Transportation Research Part C Emerging Technologies,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4311794140,10.3390/jcm11247422,2022,Journal of Clinical Medicine,MR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4406872710,10.1080/10494820.2025.2450643,2025,Interactive Learning Environments,VR;XR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4389790814,10.1080/00219266.2023.2282423,2023,Journal of Biological Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408222728,10.1109/tvcg.2025.3549189,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413019388,10.1016/j.tcm.2025.08.002,2025,Trends in Cardiovascular Medicine,XR;AR;VR;MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, 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Patients, W4224255894,10.1080/24735132.2022.2059997,2022,Design for Health,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4403156461,10.1186/s12984-024-01474-y,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3086914866,10.3390/s20185316,2020,Sensors,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411530915,10.1186/s12984-025-01671-3,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2809069013,10.2196/10522,2018,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4353094466,10.1016/j.heliyon.2023.e14509,2023,Heliyon,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399916828,10.1007/s10648-024-09895-w,2024,Educational Psychology Review,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410059870,10.1007/s10055-025-01141-0,2025,Virtual Reality,VR;AR;Spatial audio;Other immersive,Transport & aviation;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4377942324,10.3390/s23115017,2023,Sensors,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385724631,10.1080/10572252.2023.2245442,2023,Technical Communication Quarterly,VR,Education & training;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4323566402,10.3390/cancers15061639,2023,Cancers,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4386467007,10.1177/15910199231198275,2023,Interventional Neuroradiology,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2899105462,10.26687/archnet-ijar.v12i3.1675,2018,International Journal of Architectural Research Archnet-IJAR,AR,Architecture & urban;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4393903169,10.1016/j.heliyon.2024.e28778,2024,Heliyon,Metaverse,Medicine & health,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392378916,10.1089/g4h.2023.0154,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412807765,10.3389/feduc.2025.1617132,2025,Frontiers in Education,XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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W4306766081,10.3390/jcm11206146,2022,Journal of Clinical Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2991591138,10.1002/cpe.5585,2019,Concurrency and Computation Practice and Experience,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4294104608,10.1515/jag-2022-0020,2022,Journal of Applied Geodesy,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3159254915,10.7759/cureus.14695,2021,Cureus,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4396214743,10.1109/access.2024.3394531,2024,IEEE Access,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402509913,10.1109/tvcg.2024.3456211,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4404927696,10.3390/su162310551,2024,Sustainability,VR;360° video,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2896919917,10.1016/j.ifacol.2018.09.464,2018,IFAC-PapersOnLine,VR;Telepresence,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3082491113,10.3389/frvir.2021.628449,2021,Frontiers in Virtual Reality,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4413916542,10.1038/s41405-025-00364-2,2025,BDJ Open,VR;Haptics,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4319068811,10.1109/access.2023.3242238,2023,IEEE Access,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Tactile Feedback, W4409873835,10.1007/s00270-025-04044-4,2025,CardioVascular and Interventional Radiology,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3169719934,10.1016/j.wneu.2021.05.118,2021,World Neurosurgery,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3129783164,10.1016/j.procir.2020.05.251,2021,Procedia CIRP,XR;AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W2625323214,10.1109/mitp.2017.265104553,2017,IT Professional,AR;VR,Computing & technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403731341,10.1037/tmb0000146,2024,Technology Mind and Behavior,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405125295,10.1097/pec.0000000000003319,2024,Pediatric Emergency Care,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4367184460,10.1115/1.4062426,2023,Journal of Computing and Information Science in Engineering,Spatial audio;Other immersive,Communication & social;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392908059,10.1109/tmc.2024.3377211,2024,IEEE Transactions on Mobile Computing,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3120865993,10.1016/j.ijpsycho.2021.01.010,2021,International Journal of Psychophysiology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4394018805,10.1016/j.apergo.2024.104286,2024,Applied Ergonomics,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4320351782,10.1016/j.scijus.2023.01.001,2023,Science & Justice,VR,Other,System / technical development,3.0,AR Registration and Pose Tracking, W4389270922,10.1038/s41598-023-48727-9,2023,Scientific Reports,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391427547,10.1021/acs.jchemed.3c00607,2024,Journal of Chemical Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4376645463,10.1016/j.visinf.2023.05.003,2023,Visual Informatics,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2809273343,10.1017/s0373463318000371,2018,Journal of Navigation,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387066605,10.1177/20552076231203599,2023,Digital Health,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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health,Survey / questionnaire,5.0,Augmented Reality in Surgery, W4408086496,10.1108/ijrdm-07-2024-0344,2025,International Journal of Retail & Distribution Management,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4402041288,10.1109/access.2024.3452184,2024,IEEE Access,Metaverse;Other immersive,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281651150,10.1364/ol.462955,2022,Optics Letters,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4408044355,10.1016/j.chbr.2025.100605,2025,Computers in Human Behavior Reports,Holographic/light-field display;Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4368358774,10.1109/tmi.2023.3273087,2023,IEEE Transactions on Medical Imaging,AR;Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W3112404322,10.3390/electronics9122185,2020,Electronics,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4387167524,10.1016/j.future.2023.09.022,2023,Future Generation Computer Systems,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404536621,10.1080/1369118x.2024.2423339,2024,Information Communication & Society,XR;Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400380389,10.1007/s11423-024-10398-2,2024,Educational Technology Research and Development,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2470147371,10.1115/1.4033046,2016,Journal of Computing and Information Science in Engineering,Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4304172828,10.1108/lht-03-2022-0122,2022,Library Hi Tech,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403359502,10.1007/s00221-024-06935-3,2024,Experimental Brain Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312066871,10.1093/pubmed/fdac159,2022,Journal of Public Health,Metaverse,Medicine & health;Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4285799770,10.3390/ijerph19148772,2022,International Journal of Environmental Research and Public Health,VR;Haptics;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4391696925,10.1109/tce.2024.3364169,2024,IEEE Transactions on Consumer Electronics,Metaverse,Medicine & health;Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404973346,10.1016/j.bbr.2024.115373,2024,Behavioural Brain Research,VR;AR;MR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404163889,10.2196/57297,2024,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W3008976718,10.3389/fnint.2020.00005,2020,Frontiers in Integrative Neuroscience,Haptics;VR,Psychology & neuroscience;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399413843,10.1177/20552076241250157,2024,Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3038454621,10.1186/s12888-020-02739-1,2020,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407169999,10.1186/s13054-025-05281-2,2025,Critical Care,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413817248,10.3390/jcm14176126,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W2516541472,10.1007/s11042-016-3817-0,2016,Multimedia Tools and Applications,AR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399551050,10.1080/10494820.2024.2361377,2024,Interactive Learning Environments,Metaverse;VR,Education & training;Entertainment & games,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4401695316,10.1089/g4h.2023.0139,2024,Games for Health Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4384282415,10.34133/plantphenomics.0076,2023,Plant Phenomics,VR,Engineering & manufacturing;Other,Experiment / user study,3.0,AR Registration and Pose Tracking, W4400118481,10.3390/info15070378,2024,Information,Metaverse;VR;AR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2953716727,10.5114/hm.2019.83998,2019,Human Movement,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4366547959,10.3389/fnins.2023.1142663,2023,Frontiers in Neuroscience,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392824555,10.1109/tce.2024.3375920,2024,IEEE Transactions on Consumer Electronics,Metaverse;Other immersive,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4401280318,10.1186/s42836-024-00263-1,2024,Arthroplasty,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2889398842,10.3390/mti2030053,2018,Multimodal Technologies and Interaction,VR,Education & training,Review,0.0,Immersive Presence and User Experience, W4394985089,10.1016/j.nedt.2024.106222,2024,Nurse Education Today,Metaverse;Other immersive,Education & training;Medicine & health,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402239612,10.1016/j.buildenv.2024.112043,2024,Building and Environment,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4405079524,10.1038/s41598-024-78970-7,2024,Scientific Reports,VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4401266375,10.1080/10447318.2024.2384830,2024,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387546471,10.1109/access.2023.3323949,2023,IEEE Access,MR,Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4390474277,10.3171/2023.10.focus23554,2023,Neurosurgical FOCUS,MR;AR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4310036621,10.3390/su142315681,2022,Sustainability,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4377235541,10.1109/jbhi.2023.3278538,2023,IEEE Journal of Biomedical and Health Informatics,Metaverse,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405722955,10.1080/10447318.2024.2423338,2024,International Journal of Human-Computer Interaction,Metaverse;AR;VR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4382790295,10.3389/fpsyg.2023.1193608,2023,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4309787433,10.3390/brainsci12111572,2022,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4413304050,10.1002/cb.70027,2025,Journal of Consumer Behaviour,Metaverse;VR;AR,Marketing & business;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390236585,10.7759/cureus.51099,2023,Cureus,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4388209048,10.1016/j.bushor.2023.11.002,2023,Business Horizons,Metaverse;XR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3211855029,10.1108/pm-05-2021-0035,2021,Property Management,VR,Marketing & business;Architecture & urban,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4393055863,10.1108/lht-08-2023-0362,2024,Library Hi Tech,XR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W3094894510,10.1109/tits.2020.3032777,2020,IEEE Transactions on Intelligent Transportation Systems,VR;Spatial audio,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387773548,10.3390/nu15204443,2023,Nutrients,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414883238,10.1038/s41598-025-19350-7,2025,Scientific Reports,VR,Education & training;Cultural heritage & tourism,Experiment 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Performance in VR, W4399484244,10.1007/s00464-024-10877-w,2024,Surgical Endoscopy,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406581169,10.1016/j.jbiomech.2025.112525,2025,Journal of Biomechanics,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391783642,10.3389/feduc.2024.1287615,2024,Frontiers in Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4379967502,10.1089/g4h.2022.0214,2023,Games for Health Journal,Metaverse;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2337247730,10.1115/1.4033291,2016,Journal of Computing and Information Science in Engineering,Haptics;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399536386,10.2196/59005,2024,Journal of Medical Internet Research,Metaverse;VR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402554711,10.1177/10464964241274120,2024,Small Group Research,Metaverse;VR;XR,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4382501713,10.1080/09638288.2023.2228690,2023,Disability and Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4306671651,10.1016/j.tibtech.2022.09.005,2022,Trends in biotechnology,XR,Engineering & manufacturing;Other,Other,6.0,XR Technology Trends and Reviews, W4392376777,10.3390/app14052123,2024,Applied Sciences,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4284958489,10.2196/33755,2022,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406740748,10.2196/62649,2025,Journal of Medical Internet Research,VR,Medicine & health;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4390187133,10.1109/jiot.2023.3346901,2023,IEEE Internet of Things Journal,Metaverse;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4377097960,10.1177/03611981231168834,2023,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W3183723567,10.3390/jimaging7070118,2021,Journal of Imaging,XR;360° video;VR,Cultural heritage & tourism;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4392716158,10.1016/j.chbah.2024.100063,2024,Computers in Human Behavior Artificial Humans,MR;XR,Psychology & neuroscience;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4410925074,10.1108/jeim-04-2024-0193,2025,Journal of Enterprise Information Management,Metaverse,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388282720,10.1016/j.jacr.2023.09.012,2023,Journal of the American College of Radiology,Metaverse;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391651856,10.3926/jotse.2512,2024,Journal of Technology and Science Education,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4304689594,10.3390/machines10100926,2022,Machines,Metaverse;Other immersive,Transport & aviation;Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4400813008,10.1080/10548408.2024.2379322,2024,Journal of Travel & Tourism Marketing,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386980368,10.1038/s41598-023-43159-x,2023,Scientific Reports,VR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396782816,10.1109/tvt.2024.3397707,2024,IEEE Transactions on Vehicular Technology,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2909299879,10.3724/sp.j.2096-5796.2018.0002,2019,Virtual Reality & Intelligent Hardware,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4401793001,10.3390/fire7080294,2024,Fire,VR,Transport & aviation;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390824052,10.3991/ijoe.v20i01.44339,2024,International Journal of Online and Biomedical Engineering (iJOE),VR;360° video,Education & training;Marketing & business,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312314156,10.1109/mis.2022.3208485,2022,IEEE Intelligent Systems,VR;Metaverse;Other immersive,Psychology & neuroscience;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4362669207,10.3390/su15076269,2023,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411726113,10.1109/tvcg.2025.3583745,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3174785849,10.3991/ijoe.v17i07.22349,2021,International Journal of Online and Biomedical Engineering (iJOE),AR,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W2928177192,10.3390/app9071318,2019,Applied Sciences,AR;Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4408984177,10.1016/j.resplu.2025.100950,2025,Resuscitation Plus,VR;AR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4285010023,10.3390/ijgi11070383,2022,ISPRS International Journal of Geo-Information,AR,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4411226034,10.1111/ijcs.70080,2025,International Journal of Consumer Studies,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W3169947223,10.1002/ca.23761,2021,Clinical Anatomy,Holographic/light-field display,Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W2065105058,10.1109/toh.2014.2309124,2014,IEEE Transactions on Haptics,Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411979231,10.1016/s2215-0366(25)00161-0,2025,The Lancet Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2104639916,10.14569/ijacsa.2013.040218,2013,International Journal of Advanced Computer Science and Applications,AR,Computing & technology (generic);Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, W4410518528,10.1177/14673584251343703,2025,Tourism and Hospitality Research,VR,Cultural heritage & tourism;Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W4400083062,10.3390/brainsci14070651,2024,Brain Sciences,VR;Metaverse,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4402224099,10.1108/jeim-10-2023-0536,2024,Journal of Enterprise Information Management,Metaverse,Marketing & business;Other,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3116165299,10.1109/access.2020.3048203,2020,IEEE Access,AR,Cultural heritage & tourism;Communication & social,System / technical development,7.0,Augmented Reality for Learning and Education, W4401687569,10.1080/15252019.2024.2385523,2024,Journal of Interactive Advertising,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4398221355,10.1108/lm-12-2023-0131,2024,Library Management,Metaverse;VR;AR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4382138874,10.1109/access.2023.3289711,2023,IEEE Access,AR,Psychology & neuroscience;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408860004,10.1109/tvcg.2025.3549898,2025,IEEE Transactions on Visualization and Computer Graphics,Spatial audio;MR;XR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386781782,10.1007/s11235-023-01052-y,2023,Telecommunication Systems,Metaverse;Haptics;Other immersive,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399155787,10.1007/s11548-024-03148-5,2024,International Journal of Computer Assisted Radiology and Surgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4402402067,10.1109/tvcg.2024.3456205,2024,IEEE Transactions on Visualization and Computer Graphics,Metaverse;VR;AR,Computing & technology (generic);Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4396780359,10.3758/s13414-024-02890-x,2024,Attention Perception & Psychophysics,VR;Spatial audio,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367153891,10.1080/10548408.2023.2199776,2023,Journal of Travel & Tourism Marketing,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387894354,10.7575/aiac.ijels.v.11n.4p.325,2023,International Journal of Education and Literacy Studies,360° video;VR,Education & training;Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3042232724,10.1109/access.2020.3008690,2020,IEEE Access,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4399438802,10.1631/fitee.2400011,2024,Frontiers of Information Technology & Electronic Engineering,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4384501025,10.12688/f1000research.131519.1,2023,F1000Research,Metaverse,Marketing & business;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388335939,10.1016/j.heliyon.2023.e22072,2023,Heliyon,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4384828524,10.1108/jfra-02-2023-0096,2023,Journal of financial reporting & accounting,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396691335,10.3390/educsci14050502,2024,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404959805,10.3390/info15120758,2024,Information,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4393318486,10.1145/3655628,2024,Journal on Computing and Cultural Heritage,AR,Education & training;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2776973583,10.4236/jcc.2018.61020,2017,Journal of Computer and Communications,360° video,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4307216767,10.3390/app122110798,2022,Applied Sciences,AR,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4407143023,10.1108/ijoa-07-2024-4676,2025,International journal of organizational analysis,Metaverse,Engineering & manufacturing,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2468202451,10.1080/21681163.2016.1197798,2016,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4384831644,10.1136/bmjsem-2023-001651,2023,BMJ Open Sport & Exercise Medicine,AR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4280502912,10.1155/2022/1335820,2022,Evidence-based Complementary and Alternative Medicine,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4285129242,10.18178/ijiet.2022.12.8.1676,2022,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392166375,10.3390/land13030290,2024,Land,VR,Architecture & urban;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4281753842,10.3390/biomed2020021,2022,BioMed,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4411814878,10.21014/actaimeko.v14i2.1988,2025,ACTA IMEKO,AR,Engineering & manufacturing;Other,System / technical development,6.0,XR Technology Trends and Reviews, W3174648460,10.31803/tg-20200719183209,2020,Tehnički glasnik,AR,Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4390331347,10.1109/mcom.003.2300275,2023,IEEE Communications Magazine,AR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4367047837,10.1371/journal.pone.0285002,2023,PLoS ONE,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4385405897,10.1002/nau.25257,2023,Neurourology and Urodynamics,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4229371861,10.1186/s13063-022-06307-8,2022,Trials,VR;Haptics;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4393424000,10.7759/cureus.57443,2024,Cureus,AR;Holographic/light-field display;MR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3124128506,10.1016/j.arthro.2020.12.085,2021,Arthroscopy The Journal of Arthroscopic and Related Surgery,AR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4396666615,10.3390/geosciences14050127,2024,Geosciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3038998082,10.1109/access.2020.3007178,2020,IEEE Access,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3203573083,10.3389/fnins.2021.745355,2021,Frontiers in Neuroscience,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4292607964,10.1186/s12883-022-02836-6,2022,BMC Neurology,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391248569,10.1109/lsens.2024.3358260,2024,IEEE Sensors Letters,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4283725714,10.1080/13697137.2022.2088275,2022,Climacteric,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4411979893,10.1016/j.cexr.2025.100109,2025,Computers & Education X Reality,VR;Other immersive,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3113597329,10.24018/ejers.2020.0.cie.2310,2020,European Journal of Engineering and Technology Research,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W3205666660,10.1007/s10639-021-10752-4,2021,Education and Information Technologies,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4390665603,10.3389/fneur.2023.1298291,2024,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3023357552,10.1016/j.comcom.2020.05.007,2020,Computer Communications,AR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4368351195,10.1016/j.wneu.2023.04.108,2023,World Neurosurgery,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4405451915,10.4995/eurocall.2024.18946,2024,The EuroCALL Review,VR;Metaverse,Education & training;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4404789662,10.1016/j.procir.2024.10.102,2024,Procedia CIRP,XR;VR;AR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4388763363,10.1080/0144929x.2023.2279664,2023,Behaviour and Information Technology,AR,Medicine & health;Entertainment & games,Other,7.0,Augmented Reality for Learning and Education, W4407589556,10.1007/s12024-025-00938-4,2025,Forensic Science Medicine and Pathology,Metaverse;VR;XR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402867391,10.1016/j.jds.2024.09.004,2024,Journal of Dental Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4245174340,10.1097/01.ncn.0000672624.69547.6e,2020,CIN Computers Informatics Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3214401225,10.3991/ijim.v15i21.24833,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4387898887,10.1007/s10143-023-02184-0,2023,Neurosurgical Review,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W2887097076,10.1108/dlo-04-2018-0041,2018,Development in Learning Organizations An International Journal,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4393086152,10.1080/17501229.2024.2333539,2024,Innovation in Language Learning and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4307713566,10.1108/sasbe-05-2022-0091,2022,Smart and Sustainable Built Environment,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4402326919,10.1016/j.cogsys.2024.101282,2024,Cognitive Systems Research,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393454967,10.1016/j.sctalk.2024.100346,2024,Science Talks,VR;MR;Spatial audio,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3020727527,10.1016/j.comcom.2020.04.037,2020,Computer Communications,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4383648035,10.1016/j.procir.2023.02.170,2023,Procedia CIRP,AR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3129961719,10.1016/j.procir.2020.05.259,2021,Procedia CIRP,VR;AR;XR,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4312734028,10.4018/ijisss.313379,2022,International Journal of Information Systems in the Service Sector,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3088734257,10.1007/s00146-020-01060-5,2020,AI & Society,AR,Cultural heritage & tourism;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W3165565390,10.3390/info12060226,2021,Information,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411046856,10.1016/j.aei.2025.103475,2025,Advanced Engineering Informatics,AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4324088503,10.1145/3582932,2023,Games Research and Practice,Metaverse;VR,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4308882314,10.1145/3571074,2022,ACM Transactions on Applied Perception,XR;VR;AR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4388965271,10.1155/2023/6677789,2023,Human Behavior and Emerging Technologies,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4365813707,10.1177/01626434231170594,2023,Journal of Special Education Technology,AR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4392352071,10.4037/ajcc2024878,2024,American Journal of Critical Care,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412868364,10.1177/00472875251353494,2025,Journal of Travel Research,VR;Spatial audio,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408565088,10.1109/tvcg.2025.3549895,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2471945757,10.1039/c4fd90019g,2014,Faraday Discussions,VR;AR,Computing & technology (generic);Psychology & neuroscience,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4391490697,10.1089/g4h.2022.0183,2024,Games for Health Journal,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399871422,10.3390/bioengineering11060625,2024,Bioengineering,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409182884,10.1111/jocn.17730,2025,Journal of Clinical Nursing,AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402300301,10.1109/lra.2024.3455936,2024,IEEE Robotics and Automation Letters,XR;AR;Telepresence;Haptics,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4388195602,10.3389/fnins.2023.1264585,2023,Frontiers in Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2612189505,10.5121/ijcsit.2017.9213,2017,International Journal of Computer Science and Information Technology,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2994921894,10.1109/access.2019.2959809,2019,IEEE Access,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409076812,10.1515/med-2025-1170,2025,Open Medicine,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3010045751,10.1016/j.vrih.2019.10.005,2020,Virtual Reality & Intelligent Hardware,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4366596928,10.1007/s12063-023-00356-1,2023,Operations Management Research,AR;Telepresence,Engineering & manufacturing,Qualitative,7.0,Augmented Reality for Learning and Education, W4396861672,10.1515/icom-2024-0018,2024,i-com,AR;XR;Metaverse,Entertainment & games;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3082328615,10.1109/access.2020.3019836,2020,IEEE Access,VR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2952387372,10.1109/mcg.2018.2875609,2018,IEEE Computer Graphics and Applications,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4415353515,10.1109/access.2025.3623294,2025,IEEE Access,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405056522,10.1109/tc.2024.3512177,2024,IEEE Transactions on Computers,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3185152490,10.1016/j.cmpb.2021.106296,2021,Computer Methods and Programs in Biomedicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4308507731,10.7759/cureus.31240,2022,Cureus,VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W4414052508,10.1364/oe.575619,2025,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4399381954,10.32629/jai.v7i5.1663,2024,Journal of Autonomous Intelligence,VR;AR,Cultural heritage & tourism;Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, W3061274280,10.3390/sym12081377,2020,Symmetry,VR;Spatial audio,Entertainment & games;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388293516,10.3991/ijim.v17i20.42273,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385348002,10.1080/10447318.2023.2238367,2023,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4296122191,10.1007/s44192-022-00022-1,2022,Discover Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4309688787,10.3389/fphys.2022.1053065,2022,Frontiers in Physiology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3088741483,10.1097/gox.0000000000003028,2020,Plastic & Reconstructive Surgery Global Open,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4400600364,10.1080/2331186x.2024.2378276,2024,Cogent Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4379794683,10.3390/buildings13061475,2023,Buildings,VR;AR,Architecture & urban;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4395665563,10.3390/brainsci14050429,2024,Brain Sciences,VR,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W4295025158,10.3389/frvir.2022.934642,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399800788,10.1109/access.2024.3416673,2024,IEEE Access,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400804618,10.1089/pmr.2024.0022,2024,Palliative Medicine Reports,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4385657597,10.1016/j.gmod.2023.101184,2023,Graphical Models,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4285258355,10.1016/j.procir.2022.05.018,2022,Procedia CIRP,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3080324226,10.1177/1553350620944267,2020,Surgical Innovation,Haptics,Medicine & health;Engineering & manufacturing,Other,5.0,Augmented Reality in Surgery, W4401085437,10.1080/13614533.2024.2381509,2024,New Review of Academic Librarianship,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4382626965,10.3390/su15107928,2023,Sustainability,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385650265,10.5606/tftrd.2023.12360,2023,Turkish Journal of Physical Medicine and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402351123,10.1109/tvcg.2024.3456208,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401894366,10.3390/app14177513,2024,Applied Sciences,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417337036,10.1109/tmrb.2025.3643940,2025,IEEE Transactions on Medical Robotics and Bionics,XR;Haptics;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4206464343,10.1155/2022/3719971,2022,Wireless Communications and Mobile Computing,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4213313920,10.1145/3506667,2022,ACM Transactions on Internet of Things,AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4412162301,10.3390/computers14070273,2025,Computers,Metaverse;VR;Other immersive,Communication & social;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4406272788,10.1108/yc-07-2024-2148,2025,Young Consumers Insight and Ideas for Responsible Marketers,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3166080703,10.1096/fasebj.2019.33.1_supplement.335.4,2019,The FASEB Journal,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3137334513,10.3233/jifs-189806,2021,Journal of Intelligent & Fuzzy Systems,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4394939010,10.1109/jiot.2024.3391010,2024,IEEE Internet of Things Journal,VR;Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3047037047,10.1109/mcg.2020.3013439,2020,IEEE Computer Graphics and Applications,VR;Spatial audio,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4386055748,10.1097/cin.0000000000001059,2023,CIN Computers Informatics Nursing,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4220807545,10.3389/frvir.2022.841066,2022,Frontiers in Virtual Reality,AR,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406254817,10.1007/s00521-024-10943-3,2025,Neural Computing and Applications,VR;Spatial audio;Other immersive,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4401947048,10.3390/s24175578,2024,Sensors,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3119263399,10.1080/02188791.2020.1866493,2021,Asia Pacific Journal of Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4390336674,10.1016/j.fmre.2023.10.014,2023,Fundamental Research,Metaverse;XR;Other immersive,Architecture & urban;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4285035286,10.1016/j.gerinurse.2022.06.007,2022,Geriatric Nursing,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4310244203,10.3389/fpsyg.2022.989582,2022,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3203004841,10.1080/02508281.2021.1981073,2021,Tourism Recreation Research,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User 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defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391487083,10.3390/mti8020010,2024,Multimodal Technologies and Interaction,VR;Haptics,Engineering & manufacturing;Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4403610572,10.1080/10447318.2024.2413291,2024,International Journal of Human-Computer Interaction,MR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401448512,10.1016/j.actpsy.2024.104460,2024,Acta Psychologica,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402291814,10.1016/j.ajo.2024.08.042,2024,American Journal of Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386895419,10.1117/1.jbo.28.9.096003,2023,Journal of Biomedical Optics,Holographic/light-field display;MR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4408096165,10.1080/16078055.2025.2468925,2025,World Leisure Journal,VR;Metaverse,Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403819096,10.1016/j.actpsy.2024.104536,2024,Acta Psychologica,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4390818765,10.1155/2024/1290410,2024,International Journal of Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4282564606,10.3389/fped.2022.879422,2022,Frontiers in Pediatrics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415224281,10.1016/j.ijchp.2025.100636,2025,International Journal of Clinical and Health Psychology,VR;360° video;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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development,2.0,3D Modeling and Virtual Environment Design, W4220752475,10.4018/ijswis.300819,2022,International Journal on Semantic Web and Information Systems,VR,Medicine & health;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4402092528,10.17083/ijsg.v11i3.670,2024,International Journal of Serious Games,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4394018687,10.1016/j.rcim.2024.102769,2024,Robotics and Computer-Integrated Manufacturing,VR;AR;MR;Haptics,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4399447300,10.1080/01587919.2024.2351929,2024,Distance Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406867098,10.3390/electronics14030502,2025,Electronics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual 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business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4320489261,10.21037/apm-22-847,2023,Annals of Palliative Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400919675,10.1186/s12904-024-01520-5,2024,BMC Palliative Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3206040028,10.1097/nmd.0000000000001426,2021,The Journal of Nervous and Mental Disease,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4283215132,10.1142/s0129065722500290,2022,International Journal of Neural Systems,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4210665920,10.1186/s41205-022-00133-z,2022,3D Printing in Medicine,VR;Holographic/light-field display,Medicine & health;Computing & technology (generic),Experiment / user 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Reviews, W2332028197,10.1186/s12883-016-0563-x,2016,BMC Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3210711581,10.3390/app11157164,2021,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400411799,10.1016/j.jocrd.2024.100893,2024,Journal of Obsessive-Compulsive and Related Disorders,XR;VR;AR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4391892634,10.1109/access.2024.3366808,2024,IEEE Access,VR;Other immersive,Medicine & health;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404789618,10.1016/j.procir.2024.10.104,2024,Procedia CIRP,AR,Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4402903231,10.1057/s41599-024-03624-y,2024,Humanities and Social Sciences Communications,Metaverse;XR,Cultural heritage & tourism;Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403904643,10.1080/17524032.2024.2420785,2024,Environmental Communication,VR;AR;360° video,Communication & social;Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4391290213,10.1016/j.jbmt.2024.01.034,2024,Journal of Bodywork and Movement Therapies,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2790532255,10.18502/keg.v1i2.1489,2018,KnE Engineering,AR,Medicine & health;Psychology & neuroscience,System / technical development,7.0,Augmented Reality for Learning and Education, W3112265534,10.1159/000511916,2020,Neurodegenerative Diseases,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403986505,10.1016/j.actpsy.2024.104580,2024,Acta Psychologica,MR,Engineering & manufacturing;Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2924618637,10.1080/15252019.2019.1596850,2019,Journal of Interactive Advertising,VR,Marketing & business;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4403137986,10.1111/bjet.13524,2024,British Journal of Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3151676333,10.3389/frvir.2021.649784,2021,Frontiers in Virtual Reality,AR,Cultural heritage & tourism;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4389737540,10.3390/jpm13121709,2023,Journal of Personalized Medicine,MR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4401475419,10.1016/j.ajic.2024.08.003,2024,American Journal of Infection Control,360° video;VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4283013372,10.1108/ir-02-2022-0051,2022,Industrial Robot the international journal of robotics research and application,AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4390813031,10.21833/ijaas.2023.12.002,2023,International Journal of ADVANCED AND APPLIED SCIENCES,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4206694428,10.31436/iiumej.v23i1.2053,2022,IIUM Engineering Journal,AR;VR;MR,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4392863189,10.25259/sni_1021_2023,2024,Surgical Neurology International,MR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3095583461,10.3390/app10217803,2020,Applied Sciences,MR;AR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388699483,10.1080/07370016.2023.2280617,2023,Journal of Community Health Nursing,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3009847206,10.1055/a-1068-9153,2020,Endoscopy International Open,Telepresence,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4391786465,10.1007/s10639-024-12517-1,2024,Education and Information Technologies,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4310525745,10.1089/g4h.2022.0138,2022,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387403920,10.3389/fneur.2023.1241639,2023,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412465967,10.3389/frvir.2025.1575870,2025,Frontiers in Virtual Reality,VR;AR;XR,Medicine & health;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4416449163,10.1108/tr-04-2025-0406,2025,Tourism Review,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4372319734,10.1080/10447318.2023.2202574,2023,International Journal of Human-Computer Interaction,AR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402170837,10.3390/brainsci14090894,2024,Brain Sciences,Haptics;VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410571809,10.1080/2331186x.2025.2506872,2025,Cogent Education,XR;VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2949398353,10.1177/0031512519857869,2019,Perceptual and Motor Skills,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2783932617,10.7763/ijcte.2017.v9.1183,2017,International Journal of Computer Theory and Engineering,VR;AR,Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4388263281,10.1186/s42162-023-00297-w,2023,Energy Informatics,Metaverse,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3174235603,10.1096/fasebj.2018.32.1_supplement.635.9,2018,The FASEB Journal,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4386108738,10.1093/police/paad028,2023,Policing A Journal of Policy and Practice,VR,Education & training;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4400578978,10.1109/access.2024.3427268,2024,IEEE Access,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3179639791,10.3390/mti5070036,2021,Multimodal Technologies and Interaction,Haptics;VR,Computing & technology (generic);Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, W4386307100,10.3390/designs7050105,2023,Designs,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402934906,10.1080/10447318.2024.2406612,2024,International Journal of Human-Computer Interaction,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4386189875,10.1186/s13063-023-07592-7,2023,Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3187458411,10.3171/2021.5.focus201036,2021,Neurosurgical FOCUS,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4221037620,10.1136/bmjopen-2021-057892,2022,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3208887159,10.3390/app112110198,2021,Applied Sciences,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4200405876,10.1080/12460125.2021.2003512,2021,Journal of Decision System,VR,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4313561514,10.3389/frvir.2022.964754,2023,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3197047788,10.1108/arch-03-2021-0067,2021,International Journal of Architectural Research Archnet-IJAR,VR,Architecture & urban,Qualitative,0.0,Immersive Presence and User Experience, W4317514403,10.1177/00187208231151280,2023,Human Factors The Journal of the Human Factors and Ergonomics Society,AR;VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399363266,10.3991/ijep.v14i5.47473,2024,International Journal of Engineering Pedagogy (iJEP),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408499140,10.1002/cb.2483,2025,Journal of Consumer Behaviour,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4394784458,10.1080/00140139.2024.2339436,2024,Ergonomics,AR;Other immersive,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4302426026,10.1155/2022/3921842,2022,Journal of Sensors,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3117430461,10.4236/ce.2020.1112199,2020,Creative Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4285365916,10.2196/33255,2022,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404894032,10.1186/s42466-024-00357-w,2024,Neurological Research and Practice,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391947465,10.3390/s24041273,2024,Sensors,Telepresence;Haptics;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2769628044,10.26687/archnet-ijar.v11i3.1386,2017,International Journal of Architectural Research Archnet-IJAR,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4281251125,10.1186/s13063-022-06366-x,2022,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W1975011006,10.1115/1.4027064,2014,Journal of Medical Devices,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4402577292,10.3390/app14188316,2024,Applied Sciences,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4405812012,10.1109/tcsvt.2024.3523348,2024,IEEE Transactions on Circuits and Systems for Video Technology,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4399488704,10.3390/app14125041,2024,Applied Sciences,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2971954148,10.1016/j.apergo.2019.102946,2019,Applied Ergonomics,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4392004933,10.3390/life14030289,2024,Life,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4366202480,10.1007/s41449-023-00360-y,2023,Zeitschrift für Arbeitswissenschaft,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403978234,10.3390/s24217046,2024,Sensors,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4406313559,10.1016/j.pmn.2024.11.009,2025,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413772280,10.3390/su17177722,2025,Sustainability,VR;360° video,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4413431151,10.1038/s41598-025-16227-7,2025,Scientific Reports,VR;Other immersive,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4406202815,10.1038/s41393-024-01057-7,2025,Spinal Cord,XR;VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4407299199,10.1364/josaa.544811,2025,Journal of the Optical Society of America A,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4387245642,10.5195/jmla.2023.1632,2023,Journal of the Medical Library Association JMLA,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4210711538,10.1051/radiopro/2022005,2022,Radioprotection,AR;VR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4406141249,10.30935/cedtech/15835,2025,Contemporary Educational Technology,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4381839372,10.1093/jamia/ocad103,2023,Journal of the American Medical Informatics Association,VR,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388489701,10.22630/mgv.2023.32.2.2,2023,Machine Graphics and Vision,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402141665,10.3390/ijerph21091163,2024,International Journal of Environmental Research and Public Health,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4361002669,10.37394/23209.2023.20.12,2023,WSEAS Transactions on Information Science and Applications archive,VR;Other immersive,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413898197,10.1007/s10840-025-02121-9,2025,Journal of Interventional Cardiac Electrophysiology,AR;MR;XR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387407424,10.1080/0144929x.2023.2265516,2023,Behaviour and Information Technology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3138862052,10.1007/s40688-021-00359-4,2021,Contemporary School Psychology,Telepresence,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4294026358,10.3389/fnagi.2022.954050,2022,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3192079025,10.1080/14626268.2021.1954955,2021,Digital Creativity,AR;MR;XR;360° video,Architecture & urban;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4393382635,10.26803/ijlter.23.3.9,2024,International Journal of Learning Teaching and Educational Research,Holographic/light-field display,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4404254503,10.3390/electronics13224426,2024,Electronics,MR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2886779369,10.1109/lra.2018.2864359,2018,IEEE Robotics and Automation Letters,Telepresence;360° video;VR,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409654546,10.1016/j.jsurg.2025.103504,2025,Journal of surgical education,MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4323036690,10.1097/cin.0000000000001004,2023,CIN Computers Informatics Nursing,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4391827428,10.1109/tcyb.2024.3358739,2024,IEEE Transactions on Cybernetics,Metaverse,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4394888455,10.3389/feduc.2024.1384129,2024,Frontiers in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405807686,10.1016/j.langcom.2024.12.004,2024,Language & Communication,VR;Metaverse,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W2990247417,10.2196/14548,2019,JMIR Serious Games,VR,Education & training;Psychology & neuroscience,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4223588962,10.1111/scd.12720,2022,Special Care in Dentistry,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392461290,10.3390/app14052167,2024,Applied Sciences,VR;XR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3195633781,10.3233/bpl-210126,2021,Brain Plasticity,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391627367,10.1016/j.hrtlng.2024.01.011,2024,Heart & Lung,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4389565446,10.3390/bs13121008,2023,Behavioral Sciences,XR;VR;AR;MR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4405274705,10.1007/s12193-024-00447-8,2024,Journal on Multimodal User Interfaces,XR;Haptics;Spatial audio;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3162353313,10.1017/s0263574721000485,2021,Robotica,Haptics;Telepresence;Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411028935,10.1186/s41077-025-00358-y,2025,Advances in Simulation,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4396518497,10.3390/s24092848,2024,Sensors,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400525002,10.1109/access.2024.3426620,2024,IEEE Access,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4327808355,10.1109/tvcg.2023.3258693,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394891344,10.1007/s13384-024-00708-1,2024,The Australian Educational Researcher,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4376141762,10.1080/13596748.2023.2206707,2023,Research in Post-Compulsory Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385236919,10.1109/access.2023.3298598,2023,IEEE Access,XR;AR;MR,Computing & technology (generic);Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409964386,10.1108/md-06-2024-1316,2025,Management Decision,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400319711,10.1038/s41598-024-65661-6,2024,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403881692,10.1111/pops.13057,2024,Political Psychology,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4385634820,10.54517/m.v4i1.2184,2023,Metaverse,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4224436911,10.3389/fspor.2022.843896,2022,Frontiers in Sports and Active Living,VR,Education & training;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407900697,10.1109/tvcg.2025.3542949,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR,Education & training;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406294716,10.1186/s40561-024-00357-y,2025,Smart Learning Environments,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4224313258,10.1097/cin.0000000000000895,2022,CIN Computers Informatics Nursing,VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, 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study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3136355719,10.1063/5.0040468,2021,Review of Scientific Instruments,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409777720,10.1007/s10055-025-01144-x,2025,Virtual Reality,MR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4211184629,10.1007/s00464-021-08958-1,2022,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4383553262,10.1080/10494820.2023.2231498,2023,Interactive Learning Environments,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4289443650,10.1364/oe.465321,2022,Optics Express,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W3161535898,10.1155/2021/5562136,2021,Complexity,VR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4406525345,10.1108/oir-09-2023-0510,2025,Online Information Review,Metaverse,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392380968,10.1515/jccall-2023-0006,2024,Journal of China Computer-Assisted Language Learning,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401841469,10.1016/j.caeo.2024.100215,2024,Computers and Education Open,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408820725,10.1186/s41077-025-00344-4,2025,Advances in Simulation,VR;360° video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4379468419,10.28945/5121,2023,Journal of Information Technology Education Innovations in Practice,XR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4407159024,10.1108/ijrdm-08-2024-0439,2025,International Journal of Retail & Distribution Management,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408280962,10.1109/tvcg.2025.3549896,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4385894118,10.1007/s10639-023-12069-w,2023,Education and Information Technologies,MR;XR;AR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4410660485,10.1080/19585969.2025.2499459,2025,Dialogues in Clinical Neuroscience,VR;Other immersive,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4391217482,10.1371/journal.pdig.0000440,2024,PLOS Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410316630,10.3390/brainsci15050500,2025,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4372194024,10.1007/s10055-023-00794-z,2023,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413078223,10.3390/bdcc9070188,2025,Big Data and Cognitive Computing,VR;Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400604079,10.2478/mmcks-2024-0011,2024,Management & Marketing,VR,Computing & technology (generic);Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4400584537,10.1080/13683500.2024.2376885,2024,Current Issues in Tourism,Metaverse;360° video,Cultural heritage & tourism;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W4401357511,10.1109/access.2024.3439442,2024,IEEE Access,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4390955835,10.1016/j.burns.2024.01.010,2024,Burns,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401959536,10.3390/s24175560,2024,Sensors,Haptics;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4306412247,10.1002/cam4.5348,2022,Cancer Medicine,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W4388486621,10.1097/corr.0000000000002889,2023,Clinical Orthopaedics and Related Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4220890691,10.1080/13645706.2022.2051190,2022,Minimally Invasive Therapy & Allied Technologies,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3211907884,10.1016/j.vrih.2021.09.002,2021,Virtual Reality & Intelligent Hardware,VR,Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4386525476,10.1080/10095020.2023.2254342,2023,Geo-spatial Information Science,AR,Other;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4415470238,10.7759/cureus.95214,2025,Cureus,AR;MR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4390905523,10.1109/tkde.2024.3354960,2024,IEEE Transactions on Knowledge and Data Engineering,Metaverse;AR;Other immersive,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4393368120,10.1007/s10055-024-00967-4,2024,Virtual Reality,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4328050304,10.1080/10494820.2023.2184388,2023,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391974518,10.1109/rita.2024.3368348,2024,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4313291196,10.1109/lsp.2022.3233006,2022,IEEE Signal Processing Letters,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W3046567547,10.15694/mep.2020.000155.1,2020,MedEdPublish,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399432722,10.1080/10447318.2024.2358460,2024,International Journal of Human-Computer Interaction,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414520570,10.1016/j.jadohealth.2025.07.018,2025,Journal of Adolescent Health,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4280489764,10.4018/jcit.296719,2022,Journal of Cases on Information Technology,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4387018577,10.1371/journal.pdig.0000231,2023,PLOS Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4313591676,10.1109/ojemb.2023.3234014,2023,IEEE Open Journal of Engineering in Medicine and Biology,VR;Other immersive,Medicine & health,Review,0.0,Immersive Presence and User Experience, W4407948807,10.1097/ms9.0000000000003035,2025,Annals of Medicine and Surgery,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4281288361,10.3389/fpsyg.2022.786314,2022,Frontiers in Psychology,VR;Haptics,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2738776835,10.3991/ijim.v11i5.7074,2017,International Journal of Interactive Mobile Technologies (iJIM),VR;AR,Education & training;Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W4392998474,10.1108/k-11-2023-2268,2024,Kybernetes,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390122651,10.1016/j.ecolind.2023.111450,2023,Ecological Indicators,VR;360° video,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4400849174,10.17705/1thci.00181,2023,AIS Transactions on Human-Computer Interaction,Metaverse,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400016711,10.1016/j.jnca.2024.103939,2024,Journal of Network and Computer Applications,VR;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3023157072,10.1117/1.oe.59.4.043104,2020,Optical Engineering,AR;MR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4294577554,10.1108/et-06-2022-0248,2022,Education + Training,MR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4387415203,10.1109/mnet.2023.3317477,2023,IEEE Network,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407039610,10.2340/jrm.v57.42108,2025,Journal of Rehabilitation Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4398220070,10.1002/jdd.13580,2024,Journal of Dental Education,AR;VR,Education & training;Medicine & health,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4382023017,10.3390/virtualworlds2030012,2023,Virtual Worlds,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392613058,10.3389/fpsyg.2024.1327992,2024,Frontiers in Psychology,Haptics;Other immersive,Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, W3090298852,10.3389/frvir.2020.563739,2020,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, 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Neuroscience,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4396717497,10.1016/j.ecns.2024.101543,2024,Clinical Simulation in Nursing,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2151728822,10.5897/ijps11.1169,2012,International Journal of the Physical Sciences,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403424576,10.1016/j.procir.2024.06.004,2024,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4416850407,10.3390/brainsci15121292,2025,Brain Sciences,AR;MR;XR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4285393269,10.1080/10447318.2022.2092955,2022,International Journal of Human-Computer Interaction,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4323074427,10.20965/ijat.2023.p0136,2023,International Journal of Automation Technology,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3135368189,10.5815/ijeme.2021.01.02,2021,International Journal of Education and Management Engineering,AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4405103793,10.2106/jbjs.rvw.24.00152,2024,JBJS Reviews,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4404370992,10.1109/access.2024.3498444,2024,IEEE Access,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4385302221,10.1093/ehjdh/ztad046,2023,European Heart Journal - Digital Health,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4394966949,10.1109/access.2024.3391186,2024,IEEE Access,VR;Haptics,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4413402655,10.3390/educsci15081076,2025,Education Sciences,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4388543782,10.1109/tce.2023.3329813,2023,IEEE Transactions on Consumer Electronics,Metaverse;XR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402741784,10.1080/01691864.2024.2401900,2024,Advanced Robotics,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390704932,10.1089/cyber.2023.0001,2024,Cyberpsychology Behavior and Social Networking,Metaverse,Education & training;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4389478694,10.3390/w15244232,2023,Water,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4306699365,10.1097/wno.0000000000001714,2022,Journal of Neuro-Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367602623,10.1007/s41811-023-00169-x,2023,International Journal of Cognitive Therapy,AR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4393997449,10.1016/j.smhl.2024.100476,2024,Smart Health,AR;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2012799458,10.4018/ijcbpl.2012070107,2012,International Journal of Cyber Behavior Psychology and Learning,AR;Other immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4391543211,10.1016/j.wneu.2024.01.163,2024,World Neurosurgery,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4391325955,10.5334/joc.345,2024,Journal of Cognition,VR;Metaverse,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4310207255,10.3390/jimaging8120319,2022,Journal of Imaging,AR;Telepresence,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4392449115,10.34190/ejel.21.6.3219,2024,The Electronic Journal of e-Learning,Metaverse;VR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2011122119,10.4028/www.scientific.net/amm.427-429.2851,2013,Applied Mechanics and Materials,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405266111,10.32604/cmes.2024.056387,2024,Computer Modeling in Engineering & Sciences,AR;Volumetric video,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W1994933090,10.1080/01691864.2013.826782,2013,Advanced Robotics,Telepresence,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4200562979,10.3390/info12120519,2021,Information,AR,Communication & social;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410616449,10.70725/202314cmnqeg,2025,The Journal of Interactive Learning Research,XR;360° video,Education & training;Cultural heritage & tourism,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4414478332,10.1007/s10639-025-13737-9,2025,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2192544168,10.1007/s11042-015-3116-1,2015,Multimedia Tools and Applications,AR,Entertainment & games;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W2963914277,10.1088/1674-1056/28/7/074201,2019,Chinese Physics B,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4405943284,10.1080/2331186x.2024.2446088,2024,Cogent Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3204876287,10.1002/stc.3013,2022,Structural Control and Health Monitoring,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4380877561,10.1177/01626434231184829,2023,Journal of Special Education Technology,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391316507,10.1111/trf.17712,2024,Transfusion,MR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401221751,10.1108/apjml-10-2023-0952,2024,Asia Pacific Journal of Marketing and Logistics,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4324138334,10.1088/1748-0221/18/03/p03032,2023,Journal of Instrumentation,MR;VR;AR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4401931848,10.1002/cb.2396,2024,Journal of Consumer Behaviour,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7115940588,10.3389/frvir.2025.1725875,2025,Frontiers in Virtual Reality,VR;AR,Architecture & urban;Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W2064748373,10.4028/www.scientific.net/amr.1025-1026.1145,2014,Advanced materials research,AR;VR;Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387464111,10.58940/2374-6793.1839,2023,International Journal of Aviation Aeronautics and Aerospace,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411758958,10.4018/jcit.382567,2025,Journal of Cases on Information Technology,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4214661637,10.2196/33681,2022,JMIR Formative Research,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4389039438,10.1089/cyber.2023.0188,2023,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4379229976,10.1061/jaeied.aeeng-1531,2023,Journal of Architectural Engineering,AR,Education & training;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4393390116,10.1364/oe.519057,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4409601544,10.1186/s12984-025-01623-x,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402379778,10.1080/0951192x.2024.2397820,2024,International Journal of Computer Integrated Manufacturing,XR;MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2972739256,10.3390/s19183903,2019,Sensors,MR;XR;VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W128401846,10.20870/ijvr.2006.5.4.3243,2020,International Journal of Virtual Reality,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411113893,10.1186/s12873-025-01256-2,2025,BMC Emergency Medicine,XR;AR;VR;MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4296484231,10.1007/s10664-022-10196-5,2022,Empirical Software Engineering,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4413052132,10.1242/jeb.250485,2025,Journal of Experimental Biology,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366083773,10.2196/44183,2023,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408784386,10.3390/medicina61040576,2025,Medicina,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2906371718,10.1109/mcg.2018.2881985,2018,IEEE Computer Graphics and Applications,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400312220,10.1016/j.chbr.2024.100451,2024,Computers in Human Behavior Reports,Spatial audio,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4281636154,10.1061/(asce)is.1943-555x.0000701,2022,Journal of Infrastructure Systems,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4381378207,10.1080/08838151.2023.2224477,2023,Journal of Broadcasting & Electronic Media,Metaverse;XR,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391349724,10.1080/10494820.2024.2308094,2024,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411849614,10.1038/s41598-025-07354-2,2025,Scientific Reports,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4402238467,10.1017/s0033291724001247,2024,Psychological Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4407128700,10.1109/access.2025.3538802,2025,IEEE Access,Volumetric video;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4293415121,10.3390/app12178527,2022,Applied Sciences,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3134208138,10.3389/frvir.2020.598506,2021,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W3196872879,10.1177/09732586211036768,2021,Journal of Creative Communications,Other immersive;Metaverse,Marketing & business;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4402210336,10.1088/1741-2552/ad775e,2024,Journal of Neural Engineering,VR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406613092,10.3390/app15021000,2025,Applied Sciences,VR;AR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408242379,10.1007/s10639-025-13486-9,2025,Education and Information Technologies,Metaverse;VR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3096787911,10.1364/oe.410083,2020,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4403485828,10.3390/educsci14101128,2024,Education Sciences,MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3085540382,10.3758/s13428-020-01458-5,2020,Behavior Research Methods,360° video;VR,Psychology & neuroscience;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4402312204,10.1108/itp-03-2023-0222,2024,Information Technology and People,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389033715,10.1108/aaaj-11-2022-6118,2023,Accounting Auditing & Accountability Journal,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4224222735,10.1038/s41377-022-00786-9,2022,Light Science & Applications,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4406703715,10.1016/j.esci.2025.100373,2025,eScience,Metaverse;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2149837575,10.1364/oe.22.002207,2014,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4399898043,10.1016/j.heliyon.2024.e33394,2024,Heliyon,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4321616615,10.3389/fmedt.2023.1096289,2023,Frontiers in Medical Technology,VR;AR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399282813,10.1109/access.2024.3408878,2024,IEEE Access,Metaverse,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408304592,10.3390/psychiatryint6010031,2025,Psychiatry International,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399358322,10.1186/s12984-024-01393-y,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4393012716,10.1038/s41598-024-57358-7,2024,Scientific Reports,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4366550238,10.3390/virtualworlds2020008,2023,Virtual Worlds,MR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2988432110,10.1002/jsid.861,2019,Journal of the Society for Information Display,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4405477624,10.1177/20552076241308713,2024,Digital Health,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403073250,10.1111/jcal.13076,2024,Journal of Computer Assisted Learning,360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4399175430,10.3389/fneur.2024.1373740,2024,Frontiers in Neurology,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4221092570,10.1109/mra.2022.3143186,2022,IEEE Robotics & Automation Magazine,XR;AR;VR;MR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4295181077,10.3389/fcomp.2022.954038,2022,Frontiers in Computer Science,XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2094386100,10.4028/www.scientific.net/amr.223.203,2011,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2624111846,10.11113/ijbes.v4.n2.185,2017,International Journal of Built Environment and Sustainability,VR,Architecture & urban;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4407783177,10.1109/mc.2024.3474033,2025,Computer,XR;Metaverse,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4391111927,10.1016/j.displa.2024.102655,2024,Displays,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4310128821,10.1016/j.medntd.2022.100190,2022,Medicine in Novel Technology and Devices,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387754630,10.1080/22243534.2023.2239584,2023,Research in Hospitality Management,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403284667,10.1016/j.cexr.2024.100083,2024,Computers & Education X Reality,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4412845458,10.1186/s12893-025-03096-0,2025,BMC Surgery,MR;AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4405089334,10.1007/s12193-024-00445-w,2024,Journal on Multimodal User Interfaces,MR;AR;VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4406317465,10.1080/13683500.2024.2440808,2025,Current Issues in Tourism,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4407148637,10.1002/cb.2458,2025,Journal of Consumer Behaviour,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3126339686,10.1016/j.procir.2021.01.088,2021,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405814609,10.1080/08975930.2024.2445861,2024,Journal of Teaching in International Business,Metaverse;XR,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4360852402,10.1002/cae.22626,2023,Computer Applications in Engineering Education,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4288040661,10.29333/ejmste/12267,2022,Eurasia Journal of Mathematics Science and Technology Education,360° video,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390660214,10.1109/tce.2024.3351190,2024,IEEE Transactions on Consumer Electronics,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412555883,10.1177/23821205251346327,2025,Journal of Medical Education and Curricular Development,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4313574681,10.3390/electronics12020273,2023,Electronics,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407287588,10.12998/wjcc.v13.i16.103372,2025,World Journal of Clinical Cases,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392691306,10.1007/s10639-024-12542-0,2024,Education and Information Technologies,Metaverse;AR;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2123681363,10.5210/fm.v18i11.4965,2013,First Monday,AR;Other immersive,Architecture & urban;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4379985664,10.3233/thc-220521,2023,Technology and Health Care,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3089786464,10.3390/electronics9101623,2020,Electronics,MR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2957493124,10.1111/bjet.12842,2019,British Journal of Educational Technology,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402195967,10.1108/jarhe-04-2024-0162,2024,Journal of Applied Research in Higher Education,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3215524342,10.1080/08039488.2021.2003859,2021,Nordic Journal of Psychiatry,VR,Medicine & health;Entertainment & games,Survey / questionnaire,1.0,VR Therapeutic Interventions, W2937985399,10.18775/ijied.1849-7551-7020.2015.46.2004,2019,International Journal of Innovation and Economic Development,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4390075382,10.1109/jsac.2023.3345424,2023,IEEE Journal on Selected Areas in Communications,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4307184857,10.3145/epi.2022.sep.19,2022,El Profesional de la Informacion,Spatial audio,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3174088274,10.1093/pm/pnab206,2021,Pain Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4388002882,10.1016/j.digbus.2023.100068,2023,Digital Business,Metaverse,Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4290770310,10.3233/scs-220009,2022,Journal of Smart Cities and Society,MR;AR;XR,Architecture & urban;Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4328052616,10.1080/10494820.2023.2186896,2023,Interactive Learning Environments,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401971974,10.1177/07356331241270658,2024,Journal of Educational Computing Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412555271,10.4174/astr.2025.109.1.44,2025,Annals of Surgical Treatment and Research,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4317107203,10.3390/su15031782,2023,Sustainability,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2809585610,10.22599/bioj.112,2018,British and Irish Orthoptic Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407449540,10.1109/access.2025.3541724,2025,IEEE Access,VR;XR,Engineering & manufacturing;Transport & aviation,Review,2.0,3D Modeling and Virtual Environment Design, W3217786725,10.1088/1361-6501/ac3c1c,2021,Measurement Science and Technology,AR,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4396221471,10.22323/2.23030203,2024,Journal of Science Communication,XR;VR,Computing & technology (generic);Education & training,Other,2.0,3D Modeling and Virtual Environment Design, W4401242306,10.1177/20552076241258273,2024,Digital Health,XR;Metaverse;Other immersive,Medicine & health;Psychology & neuroscience,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367853230,10.3991/ijac.v16i2.35737,2023,International Journal of Advanced Corporate Learning (iJAC),VR;AR;MR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4388235097,10.52306/2578-3289.1171,2023,International Journal of Cybersecurity Intelligence and Cybercrime,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4362685507,10.18178/ijiet.2023.13.4.1858,2023,International Journal of Information and Education Technology,VR;AR,Education & training;Cultural heritage & tourism,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4392291347,10.1177/00315125241235420,2024,Perceptual and Motor Skills,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392606512,10.1177/17562872241232582,2024,Therapeutic Advances in Urology,AR;MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399588575,10.1016/j.jclinane.2024.111525,2024,Journal of Clinical Anesthesia,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4399751836,10.1080/10447318.2024.2357902,2024,International Journal of Human-Computer Interaction,Metaverse;VR,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4309527161,10.3389/fnhum.2022.955534,2022,Frontiers in Human Neuroscience,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4362580964,10.1016/j.chbr.2023.100280,2023,Computers in Human Behavior Reports,Telepresence,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W2974375367,10.3390/info10100289,2019,Information,AR;MR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4405622015,10.1016/j.techfore.2024.123945,2024,Technological Forecasting and Social Change,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2794385674,10.1109/tvcg.2018.2794629,2018,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4224321370,10.1108/sasbe-02-2022-0038,2022,Smart and Sustainable Built Environment,VR,Architecture & urban;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4283655568,10.3389/fpsyg.2022.915913,2022,Frontiers in Psychology,XR;Other immersive,Cultural heritage & tourism;Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4393928824,10.1371/journal.pone.0301517,2024,PLoS ONE,VR,Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4393379271,10.3390/buildings14040952,2024,Buildings,MR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4308917951,10.1109/mits.2022.3202825,2022,IEEE Intelligent Transportation Systems Magazine,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W4404030426,10.1016/j.jamda.2024.105344,2024,Journal of the American Medical Directors Association,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416148396,10.1108/pm-04-2025-0045,2025,Property Management,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2766046775,10.3390/min7100198,2017,Minerals,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4238286213,10.1504/ijmlo.2021.116509,2021,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2981876800,10.3390/app9204464,2019,Applied Sciences,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4409509844,10.3991/ijep.v15i3.51595,2025,International Journal of Engineering Pedagogy (iJEP),AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3194249307,10.1109/access.2021.3107476,2021,IEEE Access,Holographic/light-field display;AR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4390858672,10.1111/psyp.14519,2024,Psychophysiology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3022634946,10.3991/ijim.v14i07.12397,2020,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4311599467,10.3389/frvir.2022.1066996,2022,Frontiers in Virtual Reality,AR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2768624243,10.1080/17480930.2017.1388337,2017,International Journal of Mining Reclamation and Environment,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4382538818,10.2514/1.d0364,2023,Journal of Air Transportation,AR,Transport & aviation;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2043246977,10.1080/10494820.2011.584322,2011,Interactive Learning Environments,Telepresence;Spatial audio,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4288393834,10.1093/neuros/nyaa447_162,2020,Neurosurgery,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4399326421,10.3390/mti8060047,2024,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2346486740,10.4103/0972-6748.181755,2015,Industrial Psychiatry Journal,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4313909693,10.1186/s12890-023-02304-y,2023,BMC Pulmonary Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389051466,10.3390/s23239414,2023,Sensors,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416460956,10.1108/jhti-02-2025-0255,2025,Journal of Hospitality and Tourism Insights,VR;AR,Cultural heritage & tourism;Marketing & business,Review,0.0,Immersive Presence and User Experience, W4394592969,10.3758/s13428-024-02401-8,2024,Behavior Research Methods,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413423156,10.1155/hbe2/6662141,2025,Human Behavior and Emerging Technologies,Metaverse;MR;VR;AR;XR,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402987989,10.3390/jcm13195845,2024,Journal of Clinical Medicine,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403295262,10.1016/j.cexr.2024.100084,2024,Computers & Education X Reality,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy 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Critical Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3137167006,10.1109/mcg.2021.3068035,2021,IEEE Computer Graphics and Applications,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3080254232,10.3389/frvir.2020.00007,2020,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2981629931,10.1109/access.2019.2948880,2019,IEEE Access,AR;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400571132,10.1016/j.dscb.2024.100152,2024,Brain Disorders,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2944186858,10.3389/frobt.2019.00033,2019,Frontiers in Robotics and AI,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391530934,10.1080/24699322.2024.2311940,2024,Computer Assisted Surgery,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3206879357,10.5812/ijpbs.115684,2021,Iranian Journal of Psychiatry and Behavioral Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2054672001,10.1089/cyber.2014.0061,2014,Cyberpsychology Behavior and Social Networking,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388421289,10.1111/1460-6984.12968,2023,International Journal of Language & Communication Disorders,VR,Medicine & health;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312095931,10.57019/jmv.1053778,2022,Journal of Metaverse,Metaverse,Entertainment & games;Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3016459923,10.33851/jmis.2020.7.1.25,2020,Journal of Multimedia Information System,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4412160934,10.25300/misq/2025/18944,2025,MIS Quarterly,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414926026,10.2478/emj-2025-0018,2025,Engineering Management in Production and Services,Metaverse;XR;AR;VR;Other immersive,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures", W4404547076,10.1002/berj.4089,2024,British Educational Research Journal,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3192913267,10.3389/frvir.2021.673191,2021,Frontiers in Virtual Reality,VR,Education & training;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4387815149,10.1177/02663821231209602,2023,Business Information Review,Metaverse,Other,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2945543144,10.1177/1729881419849198,2019,International Journal of Advanced Robotic Systems,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408281135,10.1109/tvcg.2025.3549543,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4283218555,10.3389/fmed.2022.889125,2022,Frontiers in Medicine,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4411067976,10.1007/s10055-025-01161-w,2025,Virtual Reality,VR,Education & training;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399861299,10.3390/nu16121968,2024,Nutrients,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391959373,10.1080/09537325.2024.2319606,2024,Technology Analysis and Strategic Management,360° video;VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4391213026,10.1021/acs.jchemed.3c00930,2024,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3092360936,10.1177/0047239520958696,2020,Journal of Educational Technology Systems,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4386332759,10.3390/jcm12175675,2023,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4400189062,10.1016/j.ijhcs.2024.103324,2024,International Journal of Human-Computer Studies,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401377815,10.21037/cco-24-31,2024,Chinese Clinical Oncology,AR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4320730835,10.3390/ijerph20043301,2023,International Journal of Environmental Research and Public Health,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3176188548,10.2196/28345,2021,JMIR Formative Research,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4307427843,10.1093/cercor/bhac407,2022,Cerebral Cortex,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406071356,10.1016/j.jii.2025.100780,2025,Journal of Industrial Information Integration,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4396909037,10.18178/ijiet.2024.14.5.2092,2024,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405191633,10.1016/j.cexr.2024.100089,2024,Computers & Education X Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4283319240,10.3389/fcomm.2022.842186,2022,Frontiers in Communication,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4399039289,10.1109/tnsre.2024.3405549,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396517727,10.1111/jocn.17198,2024,Journal of Clinical Nursing,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4280559154,10.3390/ijerph19106155,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4406404495,10.1049/htl2.12118,2025,Healthcare Technology Letters,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4398178248,10.1515/icom-2024-0011,2024,i-com,AR,Entertainment & games;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4223527671,10.1111/tgis.12936,2022,Transactions in GIS,AR,Engineering & manufacturing;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4410416744,10.3389/frvir.2025.1540406,2025,Frontiers in Virtual Reality,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4396618312,10.1007/s10803-024-06349-8,2024,Journal of Autism and Developmental Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399990014,10.1109/tvcg.2024.3418009,2024,IEEE Transactions on Visualization and Computer Graphics,VR;XR,Computing & technology (generic);Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3164238066,10.20870/ijvr.2021.21.1.3166,2021,International Journal of Virtual Reality,AR;MR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4248928809,10.1504/ijmlo.2020.103918,2019,International Journal of Mobile Learning and Organisation,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3130386069,10.3991/ijim.v15i07.20379,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391349621,10.3390/healthcare12030356,2024,Healthcare,VR;360° video,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388767514,10.26502/jppd.2572-519x0199,2023,Journal of Psychiatry and Psychiatric Disorders,Haptics,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2168523109,10.1155/2013/168078,2013,International Journal of Distributed Sensor Networks,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4392502467,10.1109/tvcg.2024.3372112,2024,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400033146,10.1109/access.2024.3419589,2024,IEEE Access,VR,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4320071656,10.2196/40236,2023,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3038558418,10.1155/2020/4719268,2020,International Journal of Optics,Holographic/light-field display;AR,Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W4385387202,10.1016/j.apergo.2023.104107,2023,Applied Ergonomics,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416096336,10.1108/ijieom-06-2025-0113,2025,International Journal of Industrial Engineering and Operations Management,Metaverse;XR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4383750406,10.18178/ijiet.2023.13.7.1907,2023,International Journal of Information and Education Technology,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4405199250,10.1080/13527258.2024.2437367,2024,International Journal of Heritage Studies,AR,Cultural heritage & tourism;Entertainment & games,Qualitative,7.0,Augmented Reality for Learning and Education, W4412595571,10.3390/technologies13080315,2025,Technologies,XR;VR;AR;MR,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W1985099187,10.1162/pres_a_00047,2011,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406650136,10.1007/s10055-024-01094-w,2025,Virtual Reality,VR;Other immersive,Military & defense;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4390739181,10.15288/jsad.23-00189,2024,Journal of Studies on Alcohol and Drugs,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4403759164,10.2196/59124,2024,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4408710457,10.1109/tsc.2025.3553711,2025,IEEE Transactions on Services Computing,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400999869,10.1016/j.visinf.2024.06.003,2024,Visual Informatics,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4292998716,10.3390/ijerph191710564,2022,International Journal of Environmental Research and Public Health,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3149452038,10.1177/20552173211006139,2021,Multiple Sclerosis Journal - Experimental Translational and Clinical,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4405087477,10.14569/ijacsa.2024.0151103,2024,International Journal of Advanced Computer Science and Applications,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4401376499,10.1007/s10639-024-12943-1,2024,Education and Information Technologies,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4396956977,10.3390/cancers16101894,2024,Cancers,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3109161597,10.34293/education.v9i1.3393,2020,Shanlax International Journal of Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415993663,10.1080/15583058.2025.2578318,2025,International Journal of Architectural Heritage,AR,Architecture & urban;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4412722066,10.1109/tnsre.2025.3592988,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4381434185,10.5435/jaaosglobal-d-23-00078,2023,JAAOS Global Research and Reviews,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4413614563,10.3389/fresc.2025.1660766,2025,Frontiers in Rehabilitation Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4210513077,10.3389/fbuil.2022.730098,2022,Frontiers in Built Environment,AR;Holographic/light-field display,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4401507847,10.1109/mcom.001.2300765,2024,IEEE Communications Magazine,XR;Metaverse,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392198274,10.1007/s10055-024-00950-z,2024,Virtual Reality,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395674398,10.3390/s24092745,2024,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396829846,10.1177/10468781241246566,2024,Simulation & Gaming,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200235041,10.1007/s10055-021-00612-4,2021,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2003949877,10.1088/1748-0221/7/08/p08016,2012,Journal of Instrumentation,AR;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387271809,10.9781/ijimai.2023.09.002,2023,International Journal of Interactive Multimedia and Artificial Intelligence,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4396710238,10.1016/j.vrih.2024.02.002,2024,Virtual Reality & Intelligent Hardware,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400185042,10.1186/s12909-024-05671-0,2024,BMC Medical Education,VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W3111191442,10.1002/alz.047344,2020,Alzheimer s & Dementia,VR;360° video;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3217385841,10.3991/ijim.v15i22.25341,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4402567543,10.1016/j.pedn.2024.08.029,2024,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4399641231,10.3390/wevj15060258,2024,World Electric Vehicle Journal,AR,Transport & aviation;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4409825730,10.1038/s41598-025-98716-3,2025,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400070927,10.1109/iotm.001.2300197,2024,IEEE Internet of Things Magazine,Metaverse;VR;MR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403510873,10.1038/s41598-024-75646-0,2024,Scientific Reports,AR;Spatial audio,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4322502649,10.3389/fpain.2023.1094125,2023,Frontiers in Pain Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Teaching,VR for teaching and learning W4407901494,10.1109/tvt.2025.3544879,2025,IEEE Transactions on Vehicular Technology,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391188617,10.1016/j.ohx.2024.e00507,2024,HardwareX,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4408644425,10.1016/j.ssci.2025.106855,2025,Safety Science,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4407104984,10.3390/medicina61020248,2025,Medicina,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401009376,10.1007/s11548-024-03225-9,2024,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2984608091,10.3390/bs9110111,2019,Behavioral Sciences,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4412941008,10.3390/s25154795,2025,Sensors,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390686053,10.1016/j.jpedsurg.2024.01.002,2024,Journal of Pediatric Surgery,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390056610,10.3389/fneur.2023.1290637,2023,Frontiers in Neurology,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392636658,10.7759/cureus.55901,2024,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409326862,10.3390/healthcare13080859,2025,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3156434700,10.1007/s43683-021-00049-w,2021,Biomedical Engineering Education,MR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4409214391,10.1080/10447318.2025.2482746,2025,International Journal of Human-Computer Interaction,MR;AR;XR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W2578109757,10.14246/irspsd.5.1_29,2017,International Review for Spatial Planning and Sustainable Development,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4309874396,10.1177/13548565221129530,2022,Convergence The International Journal of Research into New Media Technologies,VR,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4414669994,10.1186/s40561-025-00392-3,2025,Smart Learning Environments,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402913261,10.1186/s12873-024-01092-w,2024,BMC Emergency Medicine,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408116257,10.1080/10447318.2025.2464899,2025,International Journal of Human-Computer Interaction,Haptics,Other,Qualitative,14.0,Haptic Interaction and Tactile Feedback, W4405027688,10.1364/oe.543391,2024,Optics Express,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4387973352,10.3390/educsci13111083,2023,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2906330888,10.18178/ijiet.2018.8.12.1160,2018,International Journal of Information and Education Technology,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4385725346,10.1007/s11612-023-00699-0,2023,Gruppe Interaktion Organisation Zeitschrift für Angewandte Organisationspsychologie (GIO),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4392960830,10.5860/ital.v43i1.16651,2024,Information Technology and Libraries,Metaverse;AR;VR,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4284709434,10.3390/jcm11133913,2022,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409314902,10.1016/j.ecns.2025.101685,2025,Clinical Simulation in Nursing,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401595537,10.1080/10447318.2024.2389727,2024,International Journal of Human-Computer Interaction,AR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4291743447,10.3390/app12168154,2022,Applied Sciences,MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4392639404,10.1371/journal.pone.0294451,2024,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2578526764,10.14246/irspsd.5.1_15,2017,International Review for Spatial Planning and Sustainable Development,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411059844,10.2196/76357,2025,JMIR Serious Games,MR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4321487989,10.1371/journal.pone.0282097,2023,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4293255057,10.1061/(asce)ey.1943-7897.0000832,2022,Journal of Energy Engineering,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407704037,10.3390/jcm14041351,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4388199284,10.3389/fpsyt.2023.1271702,2023,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4304114334,10.1515/jib-2022-0034,2022,Berichte aus der medizinischen Informatik und Bioinformatik/Journal 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W4402497361,10.3389/fmed.2024.1438720,2024,Frontiers in Medicine,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4312115190,10.1186/s40359-022-01025-x,2022,BMC Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4384201847,10.3390/surgeries4030036,2023,Surgeries,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4394578891,10.3389/feduc.2024.1346467,2024,Frontiers in Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404282484,10.1002/lary.31874,2024,The Laryngoscope,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2734353821,10.1080/13825585.2017.1351916,2017,Aging Neuropsychology and Cognition,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414913364,10.1145/3770755,2025,ACM Transactions on Accessible Computing,VR,Computing & technology (generic);Other,Review,0.0,Immersive Presence and User Experience, W4400962527,10.3389/fpsyg.2024.1406167,2024,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411984514,10.1186/s12984-025-01677-x,2025,Journal of NeuroEngineering and Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321498927,10.3389/fpsyg.2023.1096283,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403978227,10.3390/s24217041,2024,Sensors,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3115565269,10.1177/0011128720981897,2020,Crime & Delinquency,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3170414974,10.1080/17543266.2021.1938701,2021,International Journal of Fashion Design Technology and Education,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4323857584,10.3389/fpubh.2023.1054015,2023,Frontiers in Public Health,VR,Medicine & health;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4392580838,10.1007/s00530-024-01277-0,2024,Multimedia Systems,MR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4292181817,10.3390/jcm11164767,2022,Journal of Clinical Medicine,MR;AR;XR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4323565129,10.3389/frvir.2023.926679,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4292365322,10.4018/ijec.307135,2022,International Journal of e-Collaboration,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4387803734,10.1088/1741-2552/ad0563,2023,Journal of Neural Engineering,Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406866598,10.3390/jcdd12020049,2025,Journal of Cardiovascular Development and Disease,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386711487,10.1117/1.jom.3.4.041202,2023,Journal of Optical Microsystems,Holographic/light-field display;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4291156295,10.3389/fsurg.2022.916443,2022,Frontiers in Surgery,VR;Volumetric video,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3212170063,10.1007/s42489-021-00090-3,2021,KN - Journal of Cartography and Geographic Information,AR;VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406501947,10.2196/59850,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3130910808,10.1080/09658211.2021.1904996,2021,Memory,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415173125,10.3389/frvir.2025.1641316,2025,Frontiers in Virtual Reality,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4403843912,10.1007/s44322-024-00018-5,2024,Journal of New Approaches in Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405374959,10.3390/s24247959,2024,Sensors,AR;Telepresence;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4410735761,10.1016/j.arr.2025.102785,2025,Ageing Research Reviews,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411989822,10.1111/exsy.70094,2025,Expert Systems,Metaverse;VR;AR;MR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3167843220,10.7717/peerj-cs.544,2021,PeerJ Computer Science,VR,Computing & technology (generic);Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410613966,10.1109/access.2025.3572446,2025,IEEE Access,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408280996,10.1109/tvcg.2025.3549843,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, 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W4281684594,10.1155/2022/3781448,2022,Journal of Nanomaterials,VR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4372286524,10.3390/brainsci13050764,2023,Brain Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3210012162,10.1080/21681163.2021.1997645,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4404993062,10.3390/jsan13060082,2024,Journal of Sensor and Actuator Networks,Telepresence;Metaverse,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392596928,10.1161/jaha.123.033239,2024,Journal of the American Heart Association,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2247697735,10.4028/www.scientific.net/amm.809-810.793,2015,Applied Mechanics and Materials,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4321597068,10.1038/s41598-023-30249-z,2023,Scientific Reports,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3080737991,10.3390/s20174857,2020,Sensors,MR;Holographic/light-field display,Entertainment & games;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411789540,10.2196/68231,2025,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4404637912,10.5430/jct.v13n5p344,2024,Journal of Curriculum and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409702399,10.3390/electronics14071478,2025,Electronics,AR,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W3083473484,10.1002/rcs.2224,2021,International Journal of Medical Robotics and Computer Assisted Surgery,MR;Telepresence;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3156024972,10.1177/20556683211001805,2021,Journal of Rehabilitation and Assistive Technologies Engineering,Telepresence;Other immersive;Haptics,Medicine & health;Communication & social,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4405642517,10.1007/s10055-024-01086-w,2024,Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3207900025,10.1007/s40122-021-00333-1,2021,Pain and Therapy,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2002635515,10.1080/0144929x.2013.857432,2013,Behaviour and Information Technology,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404729456,10.1111/2041-210x.14449,2024,Methods in Ecology and Evolution,VR,Psychology & neuroscience,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410954368,10.1007/s10111-025-00807-8,2025,Cognition Technology & Work,VR,Engineering & manufacturing;Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4395698525,10.1177/20552076241249568,2024,Digital Health,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4404190241,10.1177/00336882241292088,2024,RELC Journal,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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user study,12.0,Virtual Reality Rehabilitation for Patients, W2131351851,10.2147/ndt.s93401,2015,Neuropsychiatric Disease and Treatment,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4388637111,10.3390/s23229114,2023,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411674504,10.7759/cureus.86803,2025,Cureus,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4406617636,10.3390/electronics14020385,2025,Electronics,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3094919711,10.1109/tmrb.2020.3031006,2020,IEEE Transactions on Medical Robotics and Bionics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403368251,10.1111/iwj.70082,2024,International Wound Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4393095724,10.1080/13803395.2024.2329380,2024,Journal of Clinical and Experimental Neuropsychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404621213,10.1108/ijsms-04-2023-0059,2024,International Journal of Sports Marketing and Sponsorship,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4413574279,10.2147/jmdh.s536946,2025,Journal of Multidisciplinary Healthcare,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4229444466,10.1155/2022/7154495,2022,Mathematical Problems in Engineering,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408023874,10.1145/3720398,2025,Journal on Computing and Cultural Heritage,VR;Spatial audio;Other immersive,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W2786049488,10.1109/mce.2017.2776500,2018,IEEE Consumer Electronics Magazine,VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4388968803,10.3390/healthcare11233037,2023,Healthcare,VR;Spatial audio;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W4400407553,10.3390/life14070847,2024,Life,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413699173,10.3390/educsci15091104,2025,Education Sciences,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2413579460,10.1088/1741-2560/13/2/026022,2016,Journal of Neural Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385325070,10.1371/journal.pone.0289207,2023,PLoS ONE,MR;XR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411236535,10.1111/ijcs.70082,2025,International Journal of Consumer Studies,AR,Marketing & business;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415887713,10.1364/oe.580305,2025,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400650832,10.3389/fpsyg.2024.1416258,2024,Frontiers in Psychology,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4396578138,10.1016/j.cub.2024.04.026,2024,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390032475,10.37074/jalt.2023.6.s1.10,2023,Journal of Applied Learning & Teaching,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388048643,10.54531/rwxn3896,2023,International Journal of Healthcare Simulation,VR;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4398246052,10.1007/s10055-024-01015-x,2024,Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393278988,10.1089/g4h.2023.0030,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391033285,10.1108/lhtn-12-2023-0221,2024,Library Hi Tech News,Metaverse,Communication & social;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4366550664,10.3390/electronics12081925,2023,Electronics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3156838470,10.17762/turcomat.v12i6.1978,2021,Türk bilgisayar ve matematik eğitimi dergisi,VR,Military & defense,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3210028724,10.3390/app11156683,2021,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4402389422,10.1109/tvcg.2024.3456139,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4303186637,10.1080/08923647.2022.2125252,2022,American Journal of Distance Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4408443417,10.1109/tvcg.2025.3549855,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409426124,10.1109/mcg.2024.3491532,2025,IEEE Computer Graphics and Applications,AR;Holographic/light-field display,Computing & technology (generic);Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4392880312,10.1007/s11548-024-03066-6,2024,International Journal of Computer Assisted Radiology and Surgery,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4391540578,10.1021/acs.chemrev.3c00356,2024,Chemical Reviews,Haptics;Other immersive,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W4413039150,10.3390/educsci15081014,2025,Education Sciences,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W3190539256,10.1002/jsid.1074,2021,Journal of the Society for Information Display,MR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401052429,10.1007/s40692-024-00335-w,2024,Journal of Computers in Education,Metaverse;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414966766,10.1038/s41528-025-00479-4,2025,npj Flexible Electronics,AR;Spatial audio,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392754783,10.1108/jcmars-08-2023-0034,2024,Journal of Contemporary Marketing Science,Metaverse;VR;AR;MR,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7117125027,10.1007/s10209-025-01276-6,2025,Universal Access in the Information Society,360° video,Education & training;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W4408564397,10.1109/access.2025.3552319,2025,IEEE Access,AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4401889254,10.1016/j.sopen.2024.08.004,2024,Surgery Open Science,VR,Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, W4399790248,10.5005/jp-journals-10024-3675,2024,The Journal of Contemporary Dental Practice,VR;AR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3207778663,10.2196/27597,2021,JMIR Serious Games,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4205561304,10.1177/11786302211066355,2021,Environmental Health Insights,VR;AR,Education & training,Review,6.0,XR Technology Trends and Reviews, W3109323704,10.3390/app10238659,2020,Applied Sciences,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406211701,10.1016/j.apergo.2024.104457,2025,Applied Ergonomics,VR;Telepresence;Other immersive,Transport & aviation;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR,VR simulation for medical training W4410631286,10.1016/j.ijhcs.2025.103553,2025,International Journal of Human-Computer Studies,AR;XR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4313572776,10.1108/sasbe-07-2022-0129,2023,Smart and Sustainable Built Environment,MR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405488097,10.1109/tccn.2024.3519365,2024,IEEE Transactions on Cognitive Communications and Networking,AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4387712343,10.36834/cmej.73165,2023,Canadian Medical Education Journal,VR;360° video,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4313436809,10.3389/fpain.2022.1085791,2022,Frontiers in Pain Research,VR;Haptics;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396694347,10.1016/j.pmn.2024.04.015,2024,Pain Management Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4378515749,10.3390/ijerph20105797,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4386064366,10.1108/ria-05-2023-0072,2023,Robotic Intelligence and Automation,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4311113070,10.11591/ijece.v13i2.pp1724-1733,2022,International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering,AR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W3154683492,10.1109/tcds.2021.3073814,2021,IEEE Transactions on Cognitive and Developmental Systems,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401768463,10.1016/j.actpsy.2024.104386,2024,Acta Psychologica,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2802961595,10.3390/mti2020017,2018,Multimodal Technologies and Interaction,AR,Cultural heritage & tourism;Entertainment & games,Review,7.0,Augmented Reality for Learning and Education, W4387704589,10.3389/fpsyg.2023.1227469,2023,Frontiers in Psychology,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386886953,10.1080/09602011.2023.2256957,2023,Neuropsychological Rehabilitation,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390973352,10.1037/amp0001211,2024,American Psychologist,Metaverse;XR,Psychology & neuroscience;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3175657276,10.1155/2021/1067954,2021,Mathematical Problems in Engineering,VR,Cultural heritage & tourism,Review,2.0,3D Modeling and Virtual Environment Design, W4402960292,10.1038/s41746-024-01262-x,2024,npj Digital Medicine,XR;Volumetric video;Other immersive,Medicine & health;Communication & social,System / technical development,5.0,Augmented Reality in Surgery, W4318332999,10.3897/jucs.89412,2023,JUCS - Journal of Universal Computer Science,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4294904568,10.1016/j.psychsport.2022.102287,2022,Psychology of sport and exercise,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407697261,10.1145/3717838,2025,ACM Transactions on Computing Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407624206,10.1186/s12909-025-06816-5,2025,BMC Medical Education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409445429,10.3390/architecture5020026,2025,Architecture,VR,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4296027132,10.1097/sih.0000000000000686,2022,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,XR,Medicine & health;Education & training,Other,6.0,XR Technology Trends and Reviews, W4407165379,10.1016/j.ijedro.2025.100447,2025,International Journal of Educational Research Open,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4378782057,10.1097/prs.0000000000010546,2023,Plastic & Reconstructive Surgery,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4384787718,10.1123/jmld.2022-0084,2023,Journal of Motor Learning and Development,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W2902689658,10.1002/cav.1805,2018,Computer Animation and Virtual Worlds,MR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406164156,10.1080/08874417.2024.2442442,2025,Journal of Computer Information Systems,VR;XR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4401846336,10.1080/17483107.2024.2393695,2024,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR simulation for medical training W3092093127,10.3390/sym12101645,2020,Symmetry,VR,Entertainment & games;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4205721116,10.3389/frvir.2021.722558,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390534616,10.1109/tlt.2023.3349161,2024,IEEE Transactions on Learning Technologies,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408324740,10.1109/tvcg.2025.3549569,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4411075302,10.3389/frvir.2025.1555173,2025,Frontiers in Virtual Reality,XR;VR;AR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413272171,10.1002/cae.70065,2025,Computer Applications in Engineering Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403835579,10.3390/s24216909,2024,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4406253436,10.1007/s10055-024-01083-z,2025,Virtual Reality,VR,Education & training;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389223947,10.3389/fnhum.2023.1246865,2023,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4225096542,10.3389/frvir.2022.834004,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4411127192,10.1002/jclp.70004,2025,Journal of Clinical Psychology,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4221059612,10.2196/33476,2022,JMIR mhealth and uhealth,AR;Spatial audio,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4210346816,10.5005/jp-journals-10005-2100,2021,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3056559131,10.1016/j.jarmac.2020.06.004,2020,Journal of Applied Research in Memory and Cognition,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410615965,10.70725/766676yxclqe,2025,The Journal of Interactive Learning Research,MR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4400722049,10.1016/j.nedt.2024.106313,2024,Nurse Education Today,XR;VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2993952935,10.3390/electronics8121495,2019,Electronics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4376114959,10.1542/hpeds.2022-006990,2023,Hospital Pediatrics,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4404760026,10.3390/bs14121137,2024,Behavioral Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4296593498,10.1145/3563387,2022,ACM Transactions on Human-Robot Interaction,MR;AR;XR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4288468378,10.32604/cmc.2022.030235,2022,"Computers, materials & continua/Computers, materials & continua (Print)",Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413358435,10.1080/0951192x.2025.2544545,2025,International Journal of Computer Integrated Manufacturing,Metaverse;XR;AR;VR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures", W4404590552,10.17645/mac.8730,2024,Media and Communication,VR;360° video,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4408101577,10.1038/s41598-025-91981-2,2025,Scientific Reports,Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4379794051,10.3389/fspor.2023.1188102,2023,Frontiers in Sports and Active Living,AR,Medicine & health;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409852522,10.1080/09588221.2025.2497494,2025,Computer Assisted Language Learning,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387210251,10.1177/00315125231205322,2023,Perceptual and Motor Skills,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404181781,10.1016/j.prostr.2024.09.336,2024,Procedia Structural Integrity,Metaverse;Volumetric video;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4408653963,10.2196/67412,2025,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387609195,10.1109/access.2023.3324554,2023,IEEE Access,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392902371,10.1109/access.2024.3376509,2024,IEEE Access,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4415476164,10.1115/1.4070203,2025,Journal of Computing and Information Science in Engineering,XR,Engineering & manufacturing;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4378902034,10.1016/j.apjon.2023.100253,2023,Asia-Pacific Journal of Oncology Nursing,Metaverse,Medicine & health,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W4388838069,10.1109/tlt.2023.3334788,2023,IEEE Transactions on Learning Technologies,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413110387,10.1371/journal.pone.0328620,2025,PLoS ONE,Metaverse;VR;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399801209,10.1109/emr.2024.3416331,2024,IEEE Engineering Management Review,Metaverse;XR,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3119296160,10.1111/dmcn.14791,2021,Developmental Medicine & Child Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3129958570,10.1055/s-0041-1724100,2021,Journal of Pediatric Neurology,VR;Haptics,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4298140407,10.1177/23998083221130709,2022,Environment and Planning B Urban Analytics and City Science,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4397022326,10.1145/3665495,2024,ACM Computing Surveys,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4367396605,10.1016/j.medntd.2023.100233,2023,Medicine in Novel Technology and Devices,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392650112,10.1080/25741136.2024.2324088,2024,Media Practice and Education,360° video;VR,Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4317866596,10.1111/ijd.16604,2023,International Journal of Dermatology,Metaverse;AR;VR,Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281385751,10.1136/bmjsit-2021-000127,2022,BMJ Surgery Interventions & Health Technologies,MR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4404035644,10.1109/tcyb.2024.3475272,2024,IEEE Transactions on Cybernetics,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388689052,10.1111/bjet.13406,2023,British Journal of Educational Technology,VR;Haptics,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4402227027,10.1145/3694685,2024,ACM Transactions on Multimedia Computing Communications and Applications,360° video,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, W2978975308,10.5195/jmla.2019.784,2019,Journal of the Medical Library Association JMLA,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4293231911,10.1007/s42600-022-00235-x,2022,Research on Biomedical Engineering,VR;Haptics;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4361272930,10.1007/s12008-023-01288-7,2023,International Journal on Interactive Design and Manufacturing (IJIDeM),AR;Holographic/light-field display;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386737147,10.1109/mce.2023.3296868,2023,IEEE Consumer Electronics Magazine,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4400021140,10.1002/emp2.13203,2024,Journal of the American College of Emergency Physicians Open,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407573597,10.1086/735395,2025,Journal of the Association for Consumer Research,XR;VR;AR;MR;Metaverse,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures", W2902597620,10.25304/rlt.v26.2129,2018,Research in Learning Technology,MR;VR;360° video,Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3025813458,10.1109/access.2020.2994081,2020,IEEE Access,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396664787,10.1080/14626268.2024.2348026,2024,Digital Creativity,VR,Cultural heritage & tourism;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4361301348,10.1177/19417381231163158,2023,Sports Health A Multidisciplinary Approach,VR;Spatial audio,Medicine & health;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3134118672,10.1186/s12984-021-00936-x,2021,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408707187,10.1080/16078055.2025.2478903,2025,World Leisure Journal,AR;XR,Entertainment & games;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407857504,10.1108/emjb-12-2024-0351,2025,EuroMed Journal of Business,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414096708,10.1016/j.arthro.2025.07.039,2025,Arthroscopy The Journal of Arthroscopic and Related Surgery,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4400424989,10.1080/10494820.2024.2374399,2024,Interactive Learning Environments,VR,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4406108826,10.1007/s00417-024-06724-2,2025,Graefe s Archive for Clinical and Experimental Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392916973,10.2196/50538,2024,JMIR Neurotechnology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389484842,10.1002/admt.202301404,2023,Advanced Materials Technologies,Haptics;MR;Metaverse,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3161984618,10.3389/frvir.2021.673547,2021,Frontiers in Virtual Reality,XR;Holographic/light-field display;Other immersive,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4367300207,10.3390/s23094344,2023,Sensors,MR;AR;XR,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4405560653,10.3389/frobt.2024.1427095,2024,Frontiers in Robotics and AI,VR;Haptics;Telepresence;Spatial audio,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4212911312,10.1016/j.tria.2022.100171,2022,Translational Research in Anatomy,XR,Education & training;Cultural heritage & tourism,System / technical development,5.0,Augmented Reality in Surgery, W4402621466,10.1186/s43045-024-00457-y,2024,Middle East Current Psychiatry,VR;Telepresence,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4408005278,10.3389/fpubh.2025.1557338,2025,Frontiers in Public Health,VR,Medicine & health;Entertainment & games,Review,12.0,Virtual Reality Rehabilitation for Patients, W4224139035,10.1007/s12144-022-03082-2,2022,Current Psychology,VR;MR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4383720422,10.1117/1.oe.62.7.075102,2023,Optical Engineering,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4399707971,10.1049/ipr2.13144,2024,IET Image Processing,Holographic/light-field display;VR;AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4311549959,10.3390/pr10122601,2022,Processes,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4388890108,10.1109/mwc.017.2300119,2023,IEEE Wireless Communications,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4409916863,10.1109/access.2025.3565385,2025,IEEE Access,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386161104,10.1007/s44217-023-00049-8,2023,Discover Education,VR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4322704109,10.1109/rita.2023.3250551,2023,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312212866,10.3991/ijet.v17i24.36009,2022,International Journal of Emerging Technologies in Learning (iJET),VR;Telepresence;360° video,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4389628839,10.4995/var.2024.19806,2023,Virtual Archaeology Review,VR,Cultural heritage & tourism;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4308298871,10.1002/pchj.614,2022,PsyCh Journal,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4391887210,10.1016/j.displa.2024.102668,2024,Displays,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3164988283,10.1080/10400435.2021.1930285,2021,Assistive Technology,AR;MR;Other immersive,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W2950189453,10.1080/09515089.2019.1632425,2019,Philosophical Psychology,VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4378009276,10.26803/ijlter.22.5.10,2023,International Journal of Learning Teaching and Educational Research,Metaverse;VR;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399513428,10.1016/j.techfore.2024.123511,2024,Technological Forecasting and Social Change,Metaverse;VR,Marketing & business;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4406726386,10.1038/s41598-024-84954-4,2025,Scientific Reports,VR,Psychology & neuroscience;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4411516163,10.1080/02508281.2025.2513359,2025,Tourism Recreation Research,VR;Telepresence,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4407664217,10.3390/info16020148,2025,Information,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3139843728,10.1115/1.4050788,2021,Journal of Computing and Information Science in Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285596630,10.3390/app12147118,2022,Applied Sciences,MR;XR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4393470181,10.1177/00375497241238025,2024,SIMULATION,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3105528772,10.1080/03091902.2020.1838641,2020,Journal of Medical Engineering & Technology,VR;XR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2980509434,10.1109/jphot.2019.2947267,2019,IEEE photonics journal,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4206677623,10.1177/10556656211059709,2022,The Cleft Palate-Craniofacial Journal,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400533173,10.1145/3674956,2024,ACM Transactions on Human-Robot Interaction,Telepresence,Communication & social;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4377862312,10.1016/j.cbpra.2023.03.003,2023,Cognitive and Behavioral Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4200488551,10.3991/ijim.v15i24.26673,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3037771814,10.1089/end.2020.0234,2020,Journal of Endourology,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4367394930,10.1007/s00340-023-08018-7,2023,Applied Physics B,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2022759781,10.4028/www.scientific.net/amm.204-208.4941,2012,Applied Mechanics and Materials,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414425236,10.1145/3769090,2025,ACM Transactions on Multimedia Computing Communications and Applications,VR,Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4413048305,10.1186/s41235-025-00654-1,2025,Cognitive Research Principles and Implications,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2025377237,10.1080/08839514.2015.993553,2015,Applied Artificial Intelligence,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3126453087,10.1093/ehjci/jeaa356.408,2021,European Heart Journal - Cardiovascular Imaging,VR;Volumetric video;Spatial audio,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4392957309,10.3991/ijim.v18i06.47945,2024,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406626342,10.1186/s12877-025-05699-x,2025,BMC Geriatrics,VR,Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W3094299349,10.12928/telkomnika.v19i1.16502,2020,TELKOMNIKA (Telecommunication Computing Electronics and Control),VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411076106,10.70725/372356fpywxa,2023,The Journal of Interactive Learning Research,360° video;VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4206775544,10.1155/2022/5117150,2022,Applied Bionics and Biomechanics,VR,Entertainment & games;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W2597738754,10.1364/ol.42.001317,2017,Optics Letters,Holographic/light-field display;360° video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404246150,10.5334/jcaa.140,2024,Journal of Computer Applications in Archaeology,MR;AR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4308332877,10.3389/frvir.2022.976849,2022,Frontiers in Virtual Reality,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4401061668,10.1016/j.ijporl.2024.112045,2024,International Journal of Pediatric Otorhinolaryngology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4320038630,10.1558/cj.22757,2023,CALICO Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4303710064,10.3390/jcm11195877,2022,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390743681,10.1016/j.humov.2023.103171,2024,Human Movement Science,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399586278,10.1007/s10055-024-01016-w,2024,Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399608537,10.3390/electronics13122303,2024,Electronics,Metaverse;XR,Cultural heritage & tourism;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408820530,10.56059/jl4d.v12i1.1314,2025,Journal of Learning for Development,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4408057582,10.4037/ajcc2025704,2025,American Journal of Critical Care,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410830954,10.3389/frvir.2025.1411075,2025,Frontiers in Virtual Reality,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4403634563,10.57019/jmv.1485027,2024,Journal of Metaverse,Metaverse;XR,Marketing & business;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4283691383,10.3389/fpsyg.2022.859324,2022,Frontiers in Psychology,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4380930247,10.30574/wjaets.2023.9.1.0131,2023,World Journal of Advanced Engineering Technology and Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4224255210,10.3390/app12094148,2022,Applied Sciences,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4394864633,10.1097/dm-2023-00010,2023,Digital Medicine,MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2548932707,10.3390/sym8110120,2016,Symmetry,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2808772749,10.1016/j.gaitpost.2018.06.071,2018,Gait & Posture,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407955094,10.3390/s25051432,2025,Sensors,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, 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neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4414317060,10.1111/jcal.70112,2025,Journal of Computer Assisted Learning,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390339459,10.1089/cyber.2023.0183,2023,Cyberpsychology Behavior and Social Networking,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4395046866,10.18178/ijiet.2024.14.4.2087,2024,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391560133,10.1016/j.heliyon.2024.e25944,2024,Heliyon,AR,Communication & social;Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384562737,10.2147/tcrm.s416918,2023,Therapeutics and Clinical Risk Management,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407369780,10.2196/64619,2025,JMIR Medical Education,XR;VR;AR;Spatial audio,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4210702432,10.1136/bmjopen-2021-051147,2022,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4309208980,10.3991/ijim.v16i21.33843,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W3202802226,10.3390/app11199022,2021,Applied Sciences,MR,Education & training;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4200102727,10.3390/math9243175,2021,Mathematics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412892451,10.3390/jtaer20030196,2025,Journal of theoretical and applied electronic commerce research,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3201779296,10.3389/frvir.2021.736122,2021,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4388445685,10.7759/cureus.48450,2023,Cureus,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4365136166,10.1097/xcs.0000000000000712,2023,Journal of the American College of Surgeons,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4413469099,10.3390/healthcare13162013,2025,Healthcare,VR;AR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408184255,10.1093/bjsopen/zrae155,2025,BJS Open,Metaverse;MR;VR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416666711,10.3390/mti9120117,2025,Multimodal Technologies and Interaction,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3108354858,10.1093/eurheartj/ehaa961,2020,European Heart Journal,Holographic/light-field display;AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4407769549,10.1016/j.nedt.2025.106643,2025,Nurse Education Today,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3169639102,10.3991/ijim.v15i11.20697,2021,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4224442041,10.1016/j.neuri.2022.100076,2022,Neuroscience Informatics,AR;Haptics,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4402045663,10.3390/math12172712,2024,Mathematics,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385186760,10.1089/g4h.2023.0036,2023,Games for Health Journal,VR;XR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400911102,10.3390/app14156405,2024,Applied Sciences,XR;Other immersive,Cultural heritage & tourism;Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, W2077779574,10.4028/www.scientific.net/amm.302.635,2013,Applied Mechanics and Materials,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4409053190,10.1002/cae.70015,2025,Computer Applications in Engineering Education,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4280516372,10.1016/j.chbr.2022.100203,2022,Computers in Human Behavior 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Engineering,XR;Haptics;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4353090774,10.3390/systems11030164,2023,Systems,Metaverse,Communication & social;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399330296,10.1097/js9.0000000000001662,2024,International Journal of Surgery,AR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4305072191,10.1364/oe.474795,2022,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4289877993,10.1016/j.ifacol.2022.07.506,2022,IFAC-PapersOnLine,MR;VR;AR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407621467,10.1016/j.telpol.2025.102906,2025,Telecommunications Policy,Metaverse,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3161965459,10.1093/asjof/ojab018,2021,Aesthetic Surgery Journal Open Forum,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4410345892,10.1364/oe.554017,2025,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4390231190,10.1108/arch-08-2023-0203,2023,International Journal of Architectural Research Archnet-IJAR,Metaverse;XR;AR,Architecture & urban;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403576765,10.2196/57327,2024,Journal of Medical Internet Research,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4404051719,10.1111/issj.12548,2024,International Social Science Journal,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4383104250,10.3390/app13137843,2023,Applied Sciences,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4400975372,10.3390/electronics13152930,2024,Electronics,AR,Architecture & urban;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4409710501,10.3389/fpsyg.2025.1532753,2025,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401893197,10.3390/fi16090305,2024,Future Internet,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4320715416,10.1080/10494820.2023.2174142,2023,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4315619077,10.1093/bioinformatics/btad013,2023,Bioinformatics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4393344216,10.1038/s41598-024-58168-7,2024,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4205671049,10.1007/s40520-021-02033-4,2022,Aging Clinical and Experimental Research,Telepresence,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399980867,10.1108/jrit-04-2024-0111,2024,Journal of Research in Innovative Teaching & Learning,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4414038520,10.1080/00140139.2025.2554243,2025,Ergonomics,AR,Transport & aviation;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4389265494,10.1111/exsy.13516,2023,Expert Systems,Metaverse;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4312901293,10.54517/met.v3i1.1804,2022,Metaverse,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408243354,10.1108/ijoa-12-2024-5052,2025,International journal of organizational analysis,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W855216333,,2014,Journal of Evidence-Based Psychotherapies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4393247161,10.1186/s40814-024-01480-w,2024,Pilot and Feasibility Studies,AR;Spatial audio,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408870299,10.3390/educsci15040414,2025,Education Sciences,AR;Haptics,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4319999849,10.1109/lra.2023.3240375,2023,IEEE Robotics and Automation Letters,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400225164,10.1016/j.dsx.2024.103071,2024,Diabetes & Metabolic Syndrome Clinical Research & Reviews,XR;VR;AR;MR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4389130954,10.3390/jcm12237408,2023,Journal of Clinical Medicine,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387002073,10.1007/s11548-023-03014-w,2023,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4402731419,10.3390/educsci14091036,2024,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405657534,10.1136/bmjopen-2024-085442,2024,BMJ Open,VR;360° video;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2991473913,10.1007/s42600-019-00025-y,2019,Research on Biomedical Engineering,AR;Haptics,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391288730,10.1016/j.cag.2024.01.008,2024,Computers & Graphics,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4403491212,10.3991/ijim.v18i20.50795,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W3190075326,10.1109/access.2021.3102390,2021,IEEE Access,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4288082107,10.18178/ijiet.2022.12.9.1708,2022,International Journal of Information and Education Technology,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W3186280835,10.1080/09747338.2021.1958385,2021,IETE Journal of Education,360° video,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4405398889,10.1016/j.jrt.2024.100102,2024,Journal of Responsible Technology,XR,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W2587517194,10.24018/ejers.2016.1.6.217,2016,European Journal of Engineering and Technology Research,VR;AR,Marketing & business;Entertainment & games,Other,0.0,Immersive Presence and User Experience, W4390467966,10.3390/s24010233,2023,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3111675305,10.3390/s20236997,2020,Sensors,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4391743494,10.1016/j.iotcps.2024.02.001,2024,Internet of Things and Cyber-Physical Systems,AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4405091619,10.1080/10447318.2024.2434963,2024,International Journal of Human-Computer Interaction,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4410038208,10.2196/63424,2025,JMIR Serious Games,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4362665138,10.1016/j.jpain.2023.03.013,2023,Journal of Pain,VR,Medicine & health;Education & training,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Rehabilitation Engineering,AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3201469783,10.3389/frcmn.2021.709265,2021,Frontiers in Communications and Networks,AR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407814801,10.1177/15330338251323138,2025,Technology in Cancer Research & Treatment,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4412493584,10.1002/jsid.2095,2025,Journal of the Society for Information Display,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401551088,10.1080/17549507.2024.2361734,2024,International Journal of Speech-Language Pathology,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395090069,10.1111/jcal.12973,2024,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3209788687,10.1002/ail2.43,2021,Applied AI Letters,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4401585252,10.3390/s24165253,2024,Sensors,AR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3168638099,10.7861/fhj.8-1-s15,2021,Future Healthcare Journal,AR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4409308459,10.1007/s10639-025-13519-3,2025,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413636341,10.1007/s10055-025-01215-z,2025,Virtual Reality,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401323323,10.3390/healthcare12151550,2024,Healthcare,VR;360° video,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4404813087,10.1016/j.jamda.2024.105397,2024,Journal of the American Medical Directors Association,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1980878543,10.1080/17489725.2013.807026,2013,Journal of Location Based Services,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4407910180,10.1097/js9.0000000000002308,2025,International Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4390446471,10.1016/j.arr.2023.102179,2023,Ageing Research Reviews,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, 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W4381470069,10.1093/pubmed/fdad077,2023,Journal of Public Health,Metaverse;XR,Education & training;Psychology & neuroscience,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414758283,10.1109/tvcg.2025.3616760,2025,IEEE Transactions on Visualization and Computer Graphics,Haptics;VR;XR,Computing & technology (generic);Communication & social,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4414147356,10.1016/j.ufug.2025.129036,2025,Urban forestry & urban greening,AR,Architecture & urban;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410269796,10.1007/s11548-025-03384-3,2025,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4412193442,10.1002/advs.202508773,2025,Advanced Science,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400009431,10.1007/s10462-024-10791-6,2024,Artificial Intelligence Review,AR;Haptics,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4403421301,10.1109/thms.2024.3468019,2024,IEEE Transactions on Human-Machine Systems,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4409648134,10.1002/cav.70018,2025,Computer Animation and Virtual Worlds,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4200401307,10.3389/fpsyt.2021.751272,2021,Frontiers in Psychiatry,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4388407648,10.7759/cureus.48384,2023,Cureus,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4413041876,10.1007/s10055-025-01205-1,2025,Virtual Reality,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4294982620,10.1109/lsp.2022.3205272,2022,IEEE Signal Processing Letters,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4312127511,10.3390/electronics11244123,2022,Electronics,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4411456404,10.3390/jcm14124359,2025,Journal of Clinical Medicine,AR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4380881567,10.1109/jbhi.2023.3287092,2023,IEEE Journal of Biomedical and Health Informatics,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Electronics Magazine,VR,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4406814401,10.1007/s10055-024-01078-w,2025,Virtual Reality,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4402654316,10.1080/23311975.2024.2400309,2024,Cogent Business & Management,Metaverse,Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W1977401678,10.1109/mm.2014.94,2014,IEEE Micro,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3169957834,10.1016/j.icarus.2021.114558,2021,Icarus,Telepresence,Other;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4403863317,10.1109/tmc.2024.3487998,2024,IEEE Transactions on Mobile Computing,360° video;Metaverse,Computing & technology 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technical development,2.0,3D Modeling and Virtual Environment Design, W4408117377,10.1007/s43621-025-00903-9,2025,Discover Sustainability,Metaverse;VR;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4407780972,10.1038/s41432-025-01127-6,2025,Evidence-Based Dentistry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283034233,10.3390/ctn6020015,2022,Clinical and Translational Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4413401005,10.3390/virtualworlds4030037,2025,Virtual Worlds,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4407512788,10.1016/j.nedt.2025.106625,2025,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for 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Interventions,VR for pain and anxiety management W4206211484,10.1016/j.oraloncology.2021.105702,2022,Oral Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409270188,10.1027/1864-1105/a000464,2025,Journal of Media Psychology Theories Methods and Applications,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4282935848,10.1017/s1478951522000530,2022,Palliative & Supportive Care,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4385759218,10.1016/j.cognition.2023.105581,2023,Cognition,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4412534063,10.1080/10494820.2025.2519702,2025,Interactive Learning Environments,XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2946091483,10.3991/ijim.v13i05.9119,2019,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4366519499,10.1016/j.cexr.2023.100019,2023,Computers & Education X Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4284882855,10.3390/ijgi11070376,2022,ISPRS International Journal of Geo-Information,VR;Other immersive,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4285734267,10.1097/nmd.0000000000001531,2022,The Journal of Nervous and Mental Disease,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407848059,10.1002/jsid.2030,2025,Journal of the Society for Information Display,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4380088532,10.3390/electronics12122603,2023,Electronics,Metaverse;Haptics;Telepresence,Communication & social,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3087157195,10.3233/jifs-189292,2020,Journal of Intelligent & Fuzzy Systems,VR,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386160941,10.1016/j.cmpb.2023.107779,2023,Computer Methods and Programs in Biomedicine,VR,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4391991230,10.1080/03057240.2023.2300503,2024,Journal of Moral Education,VR,Education & training;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4213004728,10.46328/ijtes.331,2022,International Journal of Technology in Education and Science,VR,Communication & social;Other,Review,0.0,Immersive Presence and User Experience, W4289174287,10.3390/jpm12081269,2022,Journal of Personalized Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4320493515,10.3390/app13042372,2023,Applied Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3175631189,10.3390/healthcare9070794,2021,Healthcare,AR,Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4400672909,10.1088/1361-6439/ad63b2,2024,Journal of Micromechanics and Microengineering,Metaverse;Other immersive,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401069886,10.1109/access.2024.3434721,2024,IEEE Access,VR,Engineering & manufacturing;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4394755963,10.1017/s1478951524000245,2024,Palliative & Supportive Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406083746,10.3389/fpsyg.2024.1483370,2025,Frontiers in Psychology,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4410304534,10.1111/iej.14252,2025,International Endodontic Journal,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400513678,10.3389/frvir.2024.1432282,2024,Frontiers in Virtual Reality,Metaverse;VR,Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413004610,10.3390/jcm14155533,2025,Journal of Clinical Medicine,AR;VR;Metaverse,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3014974741,10.3390/app10072409,2020,Applied Sciences,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388289705,10.1016/j.ijdrr.2023.104098,2023,International Journal of Disaster Risk Reduction,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4399009746,10.1016/j.heliyon.2024.e31692,2024,Heliyon,VR;360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4389584479,10.1109/msec.2023.3336802,2023,IEEE Security & Privacy,VR,Education & training;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4414856513,10.1109/tvcg.2025.3617147,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic);Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392767855,10.1016/j.ijcci.2024.100647,2024,International Journal of Child-Computer Interaction,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4389572286,10.1080/10447318.2023.2290382,2023,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405792717,10.1007/s10055-024-01088-8,2024,Virtual Reality,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4408236124,10.1109/tvcg.2025.3549148,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4411607189,10.3390/su17135809,2025,Sustainability,360° video;VR,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W3137483199,10.1016/j.pedhc.2021.01.002,2021,Journal of Pediatric Health Care,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4393038305,10.3389/frvir.2024.1290711,2024,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404591459,10.1007/s11548-024-03291-z,2024,International Journal of Computer Assisted Radiology and Surgery,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4388636322,10.3390/app132212222,2023,Applied Sciences,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385932673,10.1371/journal.pone.0268163,2023,PLoS ONE,VR;Telepresence,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4404167921,10.1016/j.jvs.2024.10.074,2024,Journal of Vascular Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2903514624,10.3389/fpsyg.2018.02410,2018,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404426550,10.3389/fpubh.2024.1437699,2024,Frontiers in Public Health,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4400724138,10.3390/machines12070480,2024,Machines,XR;AR;VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3169772648,10.1080/10919392.2021.1926843,2021,Journal of Organizational Computing and Electronic Commerce,VR,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4406034375,10.1002/lary.31989,2025,The Laryngoscope,VR;Haptics;Other immersive,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409918301,10.3390/nursrep15050149,2025,Nursing Reports,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413034994,10.3389/fnhum.2025.1553574,2025,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2907557347,10.1016/j.radi.2018.12.009,2019,Radiography,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4312940824,10.54517/m.v3i2.2128,2022,Metaverse,Metaverse;Other immersive,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408238769,10.3389/frvir.2025.1502450,2025,Frontiers in Virtual Reality,VR,Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W4417024175,10.3389/fpsyg.2025.1661936,2025,Frontiers in Psychology,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4283075056,10.2196/35488,2022,JMIR Cardio,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4383216518,10.1007/s00431-023-05070-5,2023,European Journal of Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3109445140,10.1111/papr.12971,2020,Pain Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR,VR for pain and anxiety management W4403707225,10.1093/bjc/azae072,2024,The British Journal of Criminology,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4213141408,10.1080/03601277.2022.2039848,2022,Educational Gerontology,360° video;VR,Cultural heritage & tourism;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4318777453,10.3390/designs7010023,2023,Designs,VR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4318830310,10.14569/ijacsa.2023.0140109,2023,International Journal of Advanced Computer Science and Applications,AR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4384819390,10.1186/s12913-023-09741-9,2023,BMC Health Services Research,Telepresence,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4313362400,10.3390/ijerph20010592,2022,International Journal of Environmental Research and Public Health,VR,Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4388873040,10.1109/mwc.013.2300082,2023,IEEE Wireless Communications,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392002358,10.3389/fspor.2024.1332149,2024,Frontiers in Sports and Active Living,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412526571,10.3389/fneur.2025.1603233,2025,Frontiers in Neurology,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400348007,10.1097/md.0000000000038578,2024,Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403908587,10.1016/j.sopen.2024.10.008,2024,Surgery Open Science,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4308531426,10.3390/jcm11226610,2022,Journal of Clinical Medicine,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408100324,10.26599/tst.2024.9010054,2025,Tsinghua Science & Technology,Metaverse;XR;Other immersive,Computing & technology 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neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399129933,10.1080/10447318.2024.2348838,2024,International Journal of Human-Computer Interaction,VR,Medicine & health;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4393944520,10.3389/frvir.2024.1309176,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400950269,10.1097/jnr.0000000000000623,2024,Journal of Nursing Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410287973,10.1016/j.landurbplan.2025.105392,2025,Landscape and Urban Planning,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2963340270,10.1136/gpsych-2019-100061,2019,General Psychiatry,VR,Architecture & urban;Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4399281918,10.1007/s11266-024-00666-3,2024,VOLUNTAS International Journal of Voluntary and Nonprofit Organizations,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391321156,10.1002/rob.22294,2024,Journal of Field Robotics,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386714109,10.1080/10447318.2023.2250056,2023,International Journal of Human-Computer Interaction,XR;Metaverse,Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W4226170759,10.4018/ijthi.299068,2022,International Journal of Technology and Human Interaction,MR;XR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W2045870262,10.7785/tcrt.2012.500256,2012,Technology in Cancer Research & Treatment,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4296774414,10.1038/s41598-022-18520-1,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4210733850,10.3389/fnbeh.2022.779926,2022,Frontiers in Behavioral Neuroscience,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2027691464,10.4236/ijcns.2014.711047,2014,International Journal of Communications Network and System Sciences,VR;XR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4385968754,10.1177/13591045231194103,2023,Clinical Child Psychology and Psychiatry,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402140471,10.1080/13683500.2024.2398060,2024,Current Issues in Tourism,360° video;VR,Cultural heritage & tourism;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4321488028,10.1109/tvcg.2023.3247105,2023,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2937087052,10.1096/fasebj.2018.32.1_supplement.25.3,2018,The FASEB Journal,AR;MR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4406765275,10.3390/dj13020051,2025,Dentistry Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4308310209,10.1016/j.ctcp.2022.101681,2022,Complementary Therapies in Clinical Practice,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2944753613,10.3390/info10050170,2019,Information,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4304823038,10.3389/frvir.2022.962129,2022,Frontiers in Virtual Reality,VR;Other immersive,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3112384294,10.1093/jcde/qwaa081,2020,Journal of Computational Design and Engineering,VR;Haptics,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4387579716,10.1016/j.jad.2023.10.067,2023,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4382940006,10.1115/1.4062889,2023,Journal of Computing and Information Science in Engineering,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407942635,10.3390/electronics14050868,2025,Electronics,Metaverse;Other 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technical development,2.0,3D Modeling and Virtual Environment Design, W4292117657,10.3991/ijet.v17i15.31927,2022,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training;Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4399108032,10.1016/j.heliyon.2024.e31916,2024,Heliyon,MR,Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3023497989,10.1097/eja.0000000000001184,2020,European Journal of Anaesthesiology,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3127840694,10.1186/s13063-021-05222-8,2021,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402117870,10.1007/s12671-024-02438-y,2024,Mindfulness,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386279522,10.1097/cin.0000000000001051,2023,CIN Computers Informatics Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4206627039,10.1111/itor.13106,2022,International Transactions in Operational Research,VR;360° video,Entertainment & games;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3118528905,10.3390/app11020495,2021,Applied Sciences,AR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4282590759,10.2196/36850,2022,JMIR Serious Games,MR,Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4283768271,10.1177/08944393221111482,2022,Social Science Computer Review,360° video;VR,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4392291664,10.1177/10998004241236154,2024,Biological Research For 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Networking,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4409886028,10.1016/j.jpsychires.2025.04.047,2025,Journal of Psychiatric Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402693941,10.3389/fmed.2024.1459701,2024,Frontiers in Medicine,Metaverse;VR;XR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401439457,10.1093/jpepsy/jsae056,2024,Journal of Pediatric Psychology,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408124115,10.1002/pri.70040,2025,Physiotherapy Research International,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402652571,10.1136/spcare-2024-005087,2024,BMJ Supportive & Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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development,8.0,VR Simulation for Medical Skills Training, W4402791341,10.1007/s00784-024-05930-w,2024,Clinical Oral Investigations,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4385662369,10.3389/fneur.2023.1192181,2023,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3046523682,10.3991/ijim.v14i12.15573,2020,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4281476564,10.1503/cjs.025620,2022,Canadian Journal of Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4401231826,10.1108/itse-11-2023-0221,2024,Interactive Technology and Smart Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400875864,10.3390/s24144754,2024,Sensors,AR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3090322906,10.33166/aetic.2020.04.005,2020,Annals of Emerging Technologies in Computing,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4417150414,10.1038/s41746-025-02171-3,2025,npj Digital Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403515999,10.1016/j.wneu.2024.09.132,2024,World Neurosurgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4415683696,10.3390/info16110941,2025,Information,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4280574710,10.1097/gox.0000000000004285,2022,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, 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Reality,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4406069265,10.1177/10554181241311685,2025,Technology and Disability,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4362558276,10.3390/app13074537,2023,Applied Sciences,Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W4413148902,10.1016/j.cmpb.2025.109011,2025,Computer Methods and Programs in Biomedicine,MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4412489183,10.1371/journal.pone.0324740,2025,PLoS ONE,AR;VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4406731199,10.1371/journal.pone.0317784,2025,PLoS ONE,Telepresence,Cultural heritage & tourism;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408528314,10.3390/robotics14030034,2025,Robotics,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411583730,10.1016/j.compind.2025.104328,2025,Computers in Industry,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4366825870,10.3390/brainsci13050710,2023,Brain Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4377966504,10.1162/pres_e_00384,2021,PRESENCE Virtual and Augmented Reality,VR;AR;MR;XR,Entertainment & games;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4399513271,10.3390/cancers16122187,2024,Cancers,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404195454,10.12998/wjcc.v13.i3.97856,2024,World Journal of Clinical Cases,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386846781,10.1002/stvr.1863,2023,Software Testing Verification and Reliability,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390111753,10.1177/02692155231217468,2023,Clinical Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408405654,10.1177/13548565251320727,2025,Convergence The International Journal of Research into New Media Technologies,VR,Entertainment & games;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4416274212,10.3390/su172210233,2025,Sustainability,VR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4386967220,10.36680/j.itcon.2023.028,2023,Journal of Information Technology in Construction,VR,Education & training;Architecture & urban,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4388720313,10.1109/mc.2023.3283311,2023,Computer,VR;AR;Haptics,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4413480306,10.3390/su17177608,2025,Sustainability,Metaverse;XR;Other immersive,Architecture & urban;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4388269778,10.21926/obm.icm.2304046,2023,OBM Integrative and Complementary Medicine,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409129771,10.1109/tim.2025.3551439,2025,IEEE Transactions on Instrumentation and Measurement,VR,Medicine & health;Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, W2077305158,10.4018/ijssmet.2014100102,2014,International Journal of Service Science Management Engineering and Technology,AR,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409102175,10.3390/healthcare13070784,2025,Healthcare,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4226098875,10.3390/designs6020033,2022,Designs,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401679173,10.1080/00140139.2024.2392798,2024,Ergonomics,VR,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401345561,10.1007/s12650-024-01011-y,2024,Journal of Visualization,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2054734396,10.1016/s0120-0534(14)70006-8,2014,Revista Latinoamericana de Psicología,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4362560747,10.1007/s10055-023-00784-1,2023,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4404876705,10.1016/j.cad.2024.103826,2024,Computer-Aided Design,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4382138096,10.3390/math11132834,2023,Mathematics,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4404520389,10.1109/lra.2024.3502063,2024,IEEE Robotics and Automation Letters,Haptics,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406899542,10.1016/j.gmod.2025.101254,2025,Graphical Models,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388900308,10.1002/adc2.173,2023,Advanced Control for Applications,VR,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406338403,10.1007/s10796-024-10573-z,2025,Information Systems Frontiers,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391741321,10.1016/j.jht.2023.10.009,2024,Journal of Hand Therapy,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3182123567,10.1109/tmm.2021.3093717,2021,IEEE Transactions on Multimedia,360° video;VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4400777711,10.1186/s12909-024-05764-w,2024,BMC Medical Education,VR;360° video;Spatial audio,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413183566,10.64152/10125/73533,2023,Language learning & technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4380364158,10.16910/jemr.15.3.7,2023,Journal of Eye Movement Research,VR,Military & defense;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408909467,10.3991/ijim.v19i06.53825,2025,International Journal of Interactive Mobile Technologies (iJIM),AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2029963193,10.1109/taslp.2015.2439577,2015,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4413678895,10.1016/j.vrih.2024.08.004,2025,Virtual Reality & Intelligent Hardware,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4200567622,10.1371/journal.pone.0261933,2021,PLoS ONE,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4393223815,10.1108/jhti-10-2023-0676,2024,Journal of Hospitality and Tourism Insights,VR;360° video,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4404320121,10.3390/jcm13226832,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403452950,10.17645/mac.8581,2024,Media and Communication,AR,Communication & social;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4378347934,10.3390/bs13050408,2023,Behavioral Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4401379625,10.1016/j.entcom.2024.100865,2024,Entertainment Computing,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4380046247,10.3390/mti7060060,2023,Multimodal Technologies and Interaction,VR,Architecture & urban;Medicine & health,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4402653686,10.1016/j.profnurs.2024.09.009,2024,Journal of Professional Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2781669398,10.3389/frobt.2017.00070,2018,Frontiers in Robotics and AI,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414248871,10.1016/j.identj.2025.103908,2025,International Dental Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399917819,10.1038/s41598-024-65299-4,2024,Scientific Reports,360° video;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408198498,10.3390/mti9030024,2025,Multimodal Technologies and Interaction,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3134959206,10.1080/17434440.2021.1894124,2021,Expert Review of Medical Devices,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386738343,10.1136/spcare-2023-004572,2023,BMJ Supportive & Palliative Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406741829,10.1016/j.jtcvs.2024.12.034,2025,Journal of Thoracic and Cardiovascular Surgery,MR;Holographic/light-field display;AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4400275334,10.1109/ojcoms.2024.3422872,2024,IEEE Open Journal of the Communications Society,XR;360° video;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405699216,10.1080/1369118x.2024.2443082,2024,Information Communication & Society,Metaverse;VR;AR;XR,Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394767583,10.1108/tqm-09-2023-0297,2024,The TQM Journal,VR;360° video,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408508133,10.1177/21674795251326597,2025,Communication & Sport,VR,Entertainment & games;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4406939097,10.1108/ijsms-09-2024-0252,2025,International Journal of Sports Marketing and Sponsorship,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4285728566,10.1145/3548777,2022,ACM 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W4403709272,10.2458/itlt.5995,2024,Issues and Trends in Learning Technologies,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4283014171,10.1111/eip.13331,2022,Early Intervention in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4408328942,10.1002/hsr2.70523,2025,Health Science Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407339402,10.1108/jeee-07-2024-0266,2025,Journal of Entrepreneurship in Emerging Economies,Metaverse;AR;VR;XR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414752295,10.1186/s12909-025-07889-y,2025,BMC Medical Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4399335148,10.1111/bjet.13497,2024,British Journal of Educational Technology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400138312,10.1002/pon.6368,2024,Psycho-Oncology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409345195,10.1108/gkmc-06-2024-0389,2025,"Global Knowledge, Memory and Communication",VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4291813773,10.1097/cin.0000000000000953,2022,CIN Computers Informatics Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390822887,10.1016/j.procir.2023.08.036,2023,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391750312,10.3389/fspor.2024.1324016,2024,Frontiers in Sports and Active Living,VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4317676666,10.2196/43904,2023,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4387446801,10.4018/ijwltt.331759,2023,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399246572,10.1108/ijchm-09-2023-1487,2024,International Journal of Contemporary Hospitality Management,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405820192,10.36680/j.itcon.2024.052,2024,Journal of Information Technology in Construction,VR,Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4398773940,10.1108/ijsms-04-2023-0080,2024,International Journal of Sports Marketing and Sponsorship,Metaverse,Communication & social;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3151266311,10.3758/s13423-021-01916-x,2021,Psychonomic Bulletin & Review,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404299089,10.12688/mep.20445.3,2024,MedEdPublish,Metaverse;XR,Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4401804852,10.1038/s41598-024-70450-2,2024,Scientific Reports,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4385455250,10.3390/app13158857,2023,Applied Sciences,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4389934842,10.1002/rcs.2612,2023,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4408422796,10.1016/j.resplu.2025.100927,2025,Resuscitation Plus,XR;VR;AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4399282780,10.1109/access.2024.3408834,2024,IEEE Access,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401219694,10.1002/jtr.2707,2024,International Journal of Tourism Research,VR;Spatial audio,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415293236,10.1109/access.2025.3622742,2025,IEEE Access,VR;Haptics,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4410226658,10.1109/jiot.2025.3568477,2025,IEEE Internet of Things Journal,Metaverse;XR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4324356877,10.3390/mti7030030,2023,Multimodal Technologies and Interaction,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4327524099,10.2196/41807,2023,Journal of Medical Internet Research,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4387157074,10.1111/eje.12952,2023,European Journal Of Dental Education,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4386305104,10.1002/lary.31016,2023,The Laryngoscope,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4400228184,10.1016/j.apacoust.2024.110137,2024,Applied Acoustics,VR;Spatial audio;Haptics,Transport & aviation,Experiment / user 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training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399919086,10.1016/j.conctc.2024.101318,2024,Contemporary Clinical Trials Communications,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4396775717,10.3389/frvir.2024.1404890,2024,Frontiers in Virtual Reality,MR;XR;AR,Other,Qualitative,6.0,XR Technology Trends and Reviews, W4405595316,10.3390/app142411873,2024,Applied Sciences,AR;MR;XR;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408312551,10.1016/j.prdoa.2025.100316,2025,Clinical Parkinsonism & Related Disorders,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4389164466,10.1109/access.2023.3337806,2023,IEEE Access,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3134934529,10.3390/s21051682,2021,Sensors,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4205749967,10.3389/fonc.2021.741191,2022,Frontiers in Oncology,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2739192055,10.1145/3072959.3073658,2017,ACM Transactions on Graphics,VR;Telepresence,Entertainment & games;Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4399773078,10.1364/ol.524813,2024,Optics Letters,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4224616368,10.5435/jaaosglobal-d-22-00028,2022,JAAOS Global Research and Reviews,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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Surgery, W4387527434,10.58496/mjbd/2023/013,2023,Mesopotamian Journal of Big Data,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389104707,10.1109/tlt.2023.3337107,2023,IEEE Transactions on Learning Technologies,MR;AR,Education & training;Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408145458,10.1109/tce.2025.3547870,2025,IEEE Transactions on Consumer Electronics,MR;Metaverse;XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews,"Metaverse governance, ethics, business" W4385348857,10.3390/app13158668,2023,Applied Sciences,VR;Haptics,Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4308730263,10.1364/oe.474589,2022,Optics Express,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4396937250,10.3389/frvir.2024.1304615,2024,Frontiers in Virtual Reality,VR;Haptics,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4312202115,10.1007/s10055-022-00740-5,2022,Virtual Reality,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4312086080,10.1002/batt.202200538,2022,Batteries & Supercaps,VR;Metaverse,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W2962509803,10.3389/frobt.2019.00050,2019,Frontiers in Robotics and AI,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2886930055,10.1002/jsid.728,2018,Journal of the Society for Information Display,MR;AR;XR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408281290,10.1109/tvcg.2025.3549885,2025,IEEE Transactions on Visualization and Computer Graphics,AR;VR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386751226,10.3926/jotse.1962,2023,Journal of Technology and Science Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4206124006,10.3390/app12010390,2021,Applied Sciences,VR;MR;XR,Education & training;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4402632035,10.1016/j.actpsy.2024.104498,2024,Acta Psychologica,Metaverse;VR;AR,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405414500,10.1016/j.apergo.2024.104442,2024,Applied Ergonomics,VR;Haptics,Medicine & health;Transport & aviation,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403747114,10.1364/oe.534400,2024,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2141754864,10.1117/1.oe.53.4.045104,2014,Optical Engineering,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3082670201,10.1108/sasbe-06-2020-0077,2020,Smart and Sustainable Built Environment,VR;AR;XR,Architecture & urban;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2960873067,10.12785/ijcds/080405,2019,International Journal of Computing and Digital Systems,AR,Communication & social;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4417118788,10.1007/s42489-025-00204-1,2025,KN - Journal of Cartography and Geographic Information,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2725594087,10.15837/ijccc.2017.4.2658,2017,International Journal of Computers Communications & Control,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4391022735,10.1016/j.jormas.2024.101767,2024,Journal of Stomatology Oral and Maxillofacial Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4404826883,10.1016/j.jretconser.2024.104158,2024,Journal of Retailing and Consumer Services,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206371856,10.3390/app12010348,2021,Applied Sciences,Spatial audio;AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412092227,10.3390/su17136172,2025,Sustainability,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3203476232,10.1002/asjc.2690,2021,Asian Journal of Control,VR;Telepresence;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389879636,10.1109/iotm.001.2300164,2023,IEEE Internet of Things Magazine,Metaverse;Holographic/light-field display;XR,Engineering & manufacturing;Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407095753,10.3758/s13428-024-02575-1,2025,Behavior Research Methods,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408158693,10.3389/fpsyg.2025.1563212,2025,Frontiers in Psychology,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2470737734,10.1111/hcre.12085,2016,Human Communication Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4407232597,10.5267/j.msl.2024.9.001,2025,Management Science Letters,VR;Haptics,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405033602,10.1145/3731154,2025,ACM Transactions on Graphics,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396592749,10.1007/s10479-024-06006-4,2024,Annals of Operations Research,AR;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4410824217,10.29333/ejmste/16416,2025,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4289824491,10.4018/ijvple.307021,2022,International Journal of Virtual and Personal Learning Environments,VR,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399361060,10.1364/josab.528380,2024,Journal of the Optical Society of America B,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4394816420,10.7759/cureus.58281,2024,Cureus,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4412088285,10.3390/computers14070267,2025,Computers,AR;Other immersive,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389734492,10.1038/s41598-023-49508-0,2023,Scientific Reports,VR,Education & training;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4225544962,10.4236/ce.2022.134086,2022,Creative Education,VR;360° video,Education & training;Marketing & business,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413365695,10.3389/fnagi.2025.1571429,2025,Frontiers in Aging Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389347512,10.1145/3618320,2023,ACM Transactions on Graphics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4311718559,10.1007/s10055-022-00716-5,2022,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4383217218,10.1007/s10055-023-00825-9,2023,Virtual Reality,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414713971,10.1080/10447318.2025.2565392,2025,International Journal of Human-Computer Interaction,XR;VR;AR;MR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, 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of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3093302373,10.3991/ijim.v14i17.16641,2020,International Journal of Interactive Mobile Technologies (iJIM),AR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4403835421,10.3390/su16219357,2024,Sustainability,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4413302811,10.1186/s40001-025-03054-9,2025,European journal of medical research,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4377984132,10.1108/ci-11-2021-0210,2023,Construction Innovation,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3045263856,10.11591/ijece.v10i6.pp6592-6597,2020,International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4327746036,10.1080/10447318.2023.2184960,2023,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393185216,10.57019/jmv.1412352,2024,Journal of Metaverse,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404638632,10.3390/fire7120427,2024,Fire,VR,Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4401173916,10.1142/s0129156424400846,2024,International Journal of High Speed Electronics and Systems,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4385438660,10.29333/ejmste/13508,2023,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409228085,10.1371/journal.pone.0319247,2025,PLoS ONE,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411078760,10.1016/j.humov.2025.103370,2025,Human Movement Science,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2809907020,10.1080/14733285.2018.1495316,2018,Children s Geographies,VR,Education & training;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4304775435,10.3390/mti6100089,2022,Multimodal Technologies and Interaction,VR;Spatial audio,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2910474347,10.1145/3308755.3308765,2019,GetMobile Mobile Computing and Communications,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4400409928,10.1109/access.2024.3425163,2024,IEEE Access,AR;Spatial audio,Medicine & health;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396902942,10.1108/ijsms-04-2023-0061,2024,International Journal of Sports Marketing and Sponsorship,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388873072,10.1109/mwc.016.2300111,2023,IEEE Wireless Communications,Metaverse;VR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3134098280,10.3389/fpsyg.2021.642590,2021,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4391027330,10.3390/buildings14010273,2024,Buildings,VR,Architecture & urban;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392251815,10.1109/jstqe.2024.3370682,2024,IEEE Journal of Selected Topics in Quantum Electronics,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3111235545,10.3390/app10238671,2020,Applied Sciences,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4286560490,10.3389/fpsyg.2022.874101,2022,Frontiers in Psychology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2842757678,10.3233/jifs-169626,2018,Journal of Intelligent & Fuzzy Systems,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3155818199,10.1080/21681163.2020.1835545,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR;Holographic/light-field display,Medicine & health;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4229444621,10.1155/2022/2181512,2022,Wireless Communications and Mobile Computing,AR;Other immersive,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4365811062,10.1002/mp.16417,2023,Medical Physics,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392954479,10.1177/10711007241237532,2024,Foot & Ankle International,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407034879,10.34133/research.0616,2025,Research,Metaverse;XR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414714654,10.1080/10447318.2025.2562962,2025,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Education & training,Review,0.0,Immersive Presence and User Experience, W2237151770,10.1123/jmld.2014-0067,2015,Journal of Motor Learning and Development,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3135711792,10.1155/2021/6632701,2021,Mathematical Problems in Engineering,VR;Other immersive,Marketing & business;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4385659428,10.1108/sasbe-05-2023-0122,2023,Smart and Sustainable Built Environment,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4400144642,10.15403/jgld-5440,2024,Journal of Gastrointestinal and Liver Diseases,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3193399984,10.3389/fphy.2021.736268,2021,Frontiers in Physics,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4406867562,10.3390/app15031330,2025,Applied Sciences,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W2325224838,10.1080/10400435.2016.1165758,2016,Assistive Technology,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4285215866,10.18178/ijiet.2022.12.8.1673,2022,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3217314870,10.3389/frvir.2021.772293,2021,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4319083929,10.3390/cancers15030949,2023,Cancers,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,5.0,Augmented Reality in Surgery, W4392303767,10.4103/jpbs.jpbs_965_23,2024,Journal of Pharmacy And Bioallied Sciences,VR,Education & training,Review,1.0,VR Therapeutic Interventions, W4405954932,10.3390/app15010332,2024,Applied Sciences,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4391547620,10.1109/jsac.2023.3345399,2024,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404149179,10.1080/1369118x.2024.2423346,2024,Information Communication & Society,Metaverse;XR;Other immersive,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4312093393,10.30935/cedtech/12721,2022,Contemporary Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386861159,10.20965/jaciii.2023.p0967,2023,Journal of Advanced Computational Intelligence and Intelligent Informatics,VR;Other immersive,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4406657608,10.1109/tlt.2025.3532464,2025,IEEE Transactions on Learning Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404109796,10.1038/s41598-024-76384-z,2024,Scientific Reports,XR;VR;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4403386843,10.18178/ijiet.2024.14.10.2171,2024,International Journal of Information and Education Technology,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4313070571,10.14569/ijacsa.2022.0131055,2022,International Journal of Advanced Computer Science and Applications,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4393081893,10.1162/pres_a_00414,2024,PRESENCE Virtual and Augmented Reality,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4386609894,10.1177/13548565231201774,2023,Convergence The International Journal of Research into New Media Technologies,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4415764632,10.1016/j.actpsy.2025.105829,2025,Acta Psychologica,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4391540557,10.1145/3643849,2024,ACM Transactions on Applied Perception,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408028196,10.3390/cancers17050840,2025,Cancers,VR,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4409831800,10.1177/21582440251335387,2025,SAGE Open,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4307426721,10.1089/g4h.2022.0054,2022,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4224071542,10.1371/journal.pone.0266591,2022,PLoS ONE,VR,Architecture & urban;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4367333158,10.1109/access.2023.3271522,2023,IEEE Access,AR,Transport & aviation;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402102434,10.1016/j.enbuild.2024.114748,2024,Energy and Buildings,VR;Other immersive,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2580327087,10.1109/tvcg.2017.2656958,2017,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4285655255,10.1037/h0101853,2020,Journal of Applied Research in Memory and Cognition,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4387309637,10.1111/jcal.12878,2023,Journal of Computer Assisted Learning,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401512506,10.1089/g4h.2024.0026,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3171963193,10.1111/coin.12458,2021,Computational Intelligence,VR;Telepresence,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3176066284,10.20870/ijvr.2021.21.1.4782,2021,International Journal of Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4308920318,10.1021/acsomega.2c04655,2022,ACS Omega,AR;Other immersive,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4399205093,10.1097/01.nep.0000000000001284,2024,Nursing Education Perspectives,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4312186453,10.3390/su15010130,2022,Sustainability,AR;Haptics,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2341169158,10.1049/iet-its.2015.0197,2016,IET Intelligent Transport Systems,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4402559614,10.1089/cyber.2024.0258,2024,Cyberpsychology Behavior and Social Networking,VR,Entertainment & games;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4327617431,10.3389/fnhum.2023.1139316,2023,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410918434,10.2196/72917,2025,JMIR Serious Games,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3209248440,10.1016/j.ijrobp.2021.07.1423,2021,International Journal of Radiation Oncology*Biology*Physics,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4391982901,10.33492/jrs-d-24-1-2123565,2024,Journal of Road Safety,AR,Education & training;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387879960,10.46328/ijte.462,2023,International Journal of Technology in Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400873245,10.3390/su16146264,2024,Sustainability,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4293251554,10.3389/frvir.2022.717383,2022,Frontiers in Virtual Reality,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4281898708,10.1080/24725854.2022.2034195,2022,IISE Transactions,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3017361737,10.1111/coa.13554,2020,Clinical Otolaryngology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408244442,10.1186/s41077-025-00337-3,2025,Advances in Simulation,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4385584314,10.3389/fbioe.2023.1204643,2023,Frontiers in Bioengineering and Biotechnology,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4285393246,10.1038/s41598-022-15456-4,2022,Scientific Reports,AR;Holographic/light-field display,Medicine & health,Experiment / user study,4.0,Holographic and Light-field Displays, W3193850956,10.22599/bioj.175,2021,British and Irish Orthoptic Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402458628,10.3390/children11091110,2024,Children,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410438067,10.1097/nna.0000000000001589,2025,JONA The Journal of Nursing Administration,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415381679,10.1186/s12912-025-03911-2,2025,BMC Nursing,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W1992997878,10.4028/www.scientific.net/amm.333-335.702,2013,Applied Mechanics and Materials,VR,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3136494562,10.3390/app11062763,2021,Applied Sciences,AR,Entertainment & games;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388739603,10.18178/ijiet.2023.13.11.1988,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4223956429,10.11591/ijai.v11.i2.pp613-623,2022,IAES International Journal of Artificial Intelligence,VR;Haptics,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2944767875,10.1097/01.aog.0000559009.58037.52,2019,Obstetrics and Gynecology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4377098832,10.25259/sni_359_2023,2023,Surgical Neurology International,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training, W4409746720,10.3389/frvir.2025.1558475,2025,Frontiers in Virtual Reality,VR;Metaverse,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4381996922,10.1097/gox.0000000000005071,2023,Plastic & Reconstructive Surgery Global Open,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4386751316,10.1002/spy2.343,2023,Security and Privacy,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7116369867,10.1016/j.ijinfomgt.2025.102999,2025,International Journal of Information Management,VR,Education & training;Marketing & business,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408695394,10.3390/electronics14071244,2025,Electronics,AR;MR,Medicine & health;Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W3023262097,10.1002/rcs.2120,2020,International Journal of Medical Robotics and Computer Assisted Surgery,MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4411450541,10.1016/j.burns.2025.107580,2025,Burns,360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392111523,10.3233/web-230262,2024,Web Intelligence,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4396693395,10.3390/jcm13102742,2024,Journal of Clinical Medicine,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407998015,10.1080/0960085x.2025.2460805,2025,European Journal of Information Systems,VR,Communication & social;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4294308882,10.1155/2022/8929826,2022,Journal of Advanced Transportation,VR,Transport & aviation;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408378715,10.3389/fbioe.2025.1496168,2025,Frontiers in Bioengineering and Biotechnology,XR;VR;AR,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W4319837707,10.1109/tcss.2022.3233059,2023,IEEE Transactions on Computational Social Systems,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2094543872,10.4028/www.scientific.net/amm.651-653.1511,2014,Applied Mechanics and Materials,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4398210870,10.1117/1.oe.63.7.071411,2024,Optical Engineering,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3213642239,10.1097/jte.0000000000000204,2021,Journal of Physical Therapy Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4395011546,10.3390/bioengineering11040408,2024,Bioengineering,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402759099,10.3390/robotics13100143,2024,Robotics,Telepresence;Haptics;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4402401772,10.1109/tvcg.2024.3456153,2024,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic);Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411426884,10.1007/s40558-025-00323-5,2025,Information Technology & Tourism,Metaverse;XR,Entertainment & games;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387847695,10.3390/app132011536,2023,Applied Sciences,VR;360° video,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391143959,10.1007/s10055-023-00936-3,2024,Virtual Reality,AR;VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2101032778,10.1109/tpami.2013.248,2014,IEEE Transactions on Pattern Analysis and Machine Intelligence,MR;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4319870718,10.1016/j.forsciint.2023.111602,2023,Forensic Science International,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4406053811,10.1016/j.apergo.2024.104463,2025,Applied Ergonomics,XR;VR;AR;MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4312949427,10.1109/access.2022.3225638,2022,IEEE Access,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4376503796,10.28991/esj-2023-07-03-019,2023,Emerging Science Journal,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385951686,10.1108/el-03-2023-0075,2023,The Electronic Library,VR;AR,Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4392388021,10.1007/s10055-024-00961-w,2024,Virtual Reality,VR;Volumetric video,Medicine & health;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404869316,10.3389/frvir.2024.1433829,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2563895285,10.1109/mce.2016.2614413,2016,IEEE Consumer Electronics Magazine,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392966593,10.3389/frvir.2024.1347102,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4212827456,10.1016/j.egyr.2022.02.043,2022,Energy Reports,VR,Architecture & urban;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403542639,10.3390/mti8100092,2024,Multimodal Technologies and Interaction,Metaverse;Other immersive,Marketing & business;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206269591,10.1109/tmc.2021.3132665,2021,IEEE Transactions on Mobile Computing,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4412712641,10.3390/electronics14153025,2025,Electronics,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3194827189,10.3389/fsurg.2021.715262,2021,Frontiers in Surgery,AR;VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4316115954,10.1080/1463922x.2023.2166145,2023,Theoretical Issues in Ergonomics Science,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4412048194,10.1002/lpor.202501052,2025,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3096854004,10.3389/frvir.2020.577534,2020,Frontiers in Virtual Reality,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396989397,10.1177/20552076241251634,2024,Digital Health,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4313339597,10.1111/aphw.12426,2022,Applied Psychology Health and Well-Being,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3172781904,10.3390/app11125546,2021,Applied Sciences,VR,Psychology & neuroscience;Entertainment & games,Review,10.0,Visual and Cognitive Performance in VR, W4402512490,10.1002/gps.6145,2024,International Journal of Geriatric Psychiatry,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4294690866,10.1109/access.2022.3204331,2022,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W3005318702,10.31577/cai_2019_5_1131,2019,Computing and Informatics,VR;AR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4386357493,10.1371/journal.pone.0290957,2023,PLoS ONE,VR,Engineering & manufacturing;Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, W4404120461,10.1177/00315125241297188,2024,Perceptual and Motor Skills,VR,Education & training;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR for teaching and learning W4408957206,10.1080/07317115.2025.2482089,2025,Clinical Gerontologist,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3041179724,10.1002/nvsm.1689,2020,Journal of Philanthropy and Marketing,360° video;VR,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3216096820,10.1016/j.jhsa.2021.09.008,2021,The Journal Of Hand Surgery,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3194115004,10.1123/japa.2021-0043,2021,Journal of Aging and Physical Activity,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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& training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401437482,10.1016/j.ijhcs.2024.103342,2024,International Journal of Human-Computer Studies,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4281900041,10.1186/s12889-022-13427-y,2022,BMC Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399207298,10.1016/j.wneu.2024.05.163,2024,World Neurosurgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400855959,10.1016/j.bbr.2024.115154,2024,Behavioural Brain Research,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388666686,10.54531/rxca9513,2023,International Journal of Healthcare Simulation,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3198331590,10.3389/frvir.2021.720523,2021,Frontiers in Virtual Reality,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4316813279,10.3390/jimaging9020020,2023,Journal of Imaging,AR;VR,Medicine & health,Review,2.0,3D Modeling and Virtual Environment Design, W4401854972,10.1213/ane.0000000000007119,2024,Anesthesia & Analgesia,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2956739673,10.3389/fpsyg.2019.01688,2019,Frontiers in Psychology,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4296783970,10.1136/bmjopen-2022-061626,2022,BMJ Open,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4392153700,10.1016/j.pedn.2024.02.005,2024,Journal of Pediatric Nursing,Metaverse;XR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410029016,10.1145/3733154,2025,Journal on Computing and Cultural Heritage,XR;AR;VR;Other immersive,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4384563368,10.1016/j.jadr.2023.100627,2023,Journal of Affective Disorders Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4386592436,10.1080/17483107.2023.2249031,2023,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3215106330,10.1080/10429247.2021.1982603,2021,Engineering Management Journal,AR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4405036923,10.1016/j.cexr.2024.100090,2024,Computers & Education X Reality,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4404019792,10.3390/app142110010,2024,Applied Sciences,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2778700225,10.7763/ijcte.2017.v9.1136,2017,International Journal of Computer Theory and Engineering,AR,Military & defense;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4311853409,10.1080/21681163.2022.2154272,2022,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,MR;AR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4388294749,10.1016/j.jos.2023.10.011,2023,Journal of Orthopaedic Science,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4408016884,10.1109/iotm.001.2400149,2025,IEEE Internet of Things Magazine,AR;Other immersive,Military & defense;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4284975405,10.1136/bmjopen-2021-052769,2022,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4398784982,10.1016/j.heliyon.2024.e31717,2024,Heliyon,VR,Computing & technology (generic);Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4281285670,10.1080/14703297.2022.2076716,2022,Innovations in Education and Teaching International,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401692201,10.1109/tce.2024.3445382,2024,IEEE Transactions on Consumer Electronics,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391784451,10.3389/fpubh.2024.1331379,2024,Frontiers in Public Health,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR simulation for medical training W2037546712,10.4015/s1016237212500391,2012,Biomedical Engineering Applications Basis and Communications,AR;Haptics,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4393187716,10.1016/j.jad.2024.03.148,2024,Journal of Affective Disorders,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401472442,10.3389/fspor.2024.1419263,2024,Frontiers in Sports and Active Living,MR;AR,Medicine & health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4392620695,10.1002/ett.4954,2024,Transactions on Emerging Telecommunications Technologies,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4406791902,10.1016/j.pedn.2025.01.007,2025,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390534605,10.1109/jsen.2023.3347423,2024,IEEE Sensors Journal,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3183180433,10.1177/00187208211031043,2021,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4375948866,10.1080/10494820.2023.2209790,2023,Interactive Learning Environments,VR,Education & training;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR for teaching and learning W4221085326,10.3389/fnhum.2022.798416,2022,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385994335,10.3390/jcm12165358,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404565100,10.1016/j.apjon.2024.100616,2024,Asia-Pacific Journal of Oncology Nursing,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4408281139,10.1109/tvcg.2025.3549847,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Computing & technology (generic);Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387396862,10.1016/j.prosdent.2023.08.033,2023,Journal of Prosthetic Dentistry,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4321497440,10.3390/educsci13030228,2023,Education Sciences,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396741844,10.2196/53642,2024,JMIR Formative Research,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388163647,10.57019/jmv.1355500,2023,Journal of Metaverse,Metaverse,Marketing & business;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390357273,10.1109/tce.2023.3346870,2023,IEEE Transactions on Consumer Electronics,Metaverse;AR;VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404347248,10.1038/s41598-024-79565-y,2024,Scientific Reports,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3163282894,10.1096/fasebj.2021.35.s1.00339,2021,The FASEB Journal,VR;Volumetric video,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4403869332,10.1089/3dp.2024.0128,2024,3D Printing and Additive Manufacturing,AR;MR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4410597238,10.3390/medicina61060957,2025,Medicina,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4361295046,10.1136/bmjopen-2022-068658,2023,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3141039820,10.1136/bmjopen-2020-044193,2021,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4282913788,10.1080/17483107.2022.2085334,2022,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408735232,10.1016/j.jrras.2025.101374,2025,Journal of Radiation Research and Applied Sciences,AR;VR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4416683407,10.1017/dsj.2025.10040,2025,Design Science,AR;Spatial audio,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406601501,10.1177/13567667241307958,2025,Journal Of Vacation Marketing,Metaverse,Cultural heritage & tourism;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206630287,10.1136/bmj.o50,2022,BMJ,AR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4404019786,10.3390/app142110017,2024,Applied Sciences,AR;XR;Other immersive,Architecture & urban;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4408685769,10.12720/jait.16.3.426-433,2025,Journal of Advances in Information Technology,AR;Other immersive,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4403128020,10.2196/56278,2024,JMIR Human Factors,VR,Medicine & health;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W4285014071,10.3390/medicina58070919,2022,Medicina,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W3168953027,10.1155/2021/5560312,2021,International Journal of Digital Multimedia Broadcasting,360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4411729320,10.1016/j.wneu.2025.124204,2025,World Neurosurgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4380634187,10.1002/jclp.23550,2023,Journal of Clinical Psychology,MR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4210685970,10.1177/20416695221074707,2022,i-Perception,AR;XR,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Reviews, W4406614231,10.3390/healthcare13020203,2025,Healthcare,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393944620,10.3389/fnins.2024.1388742,2024,Frontiers in Neuroscience,VR,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W1160369135,10.3233/thc-150972,2015,Technology and Health Care,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4303628058,10.3390/children9101512,2022,Children,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4368617495,10.13052/jmm1550-4646.1945,2023,Journal of Mobile Multimedia,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4213434421,10.1038/s41598-022-07090-x,2022,Scientific Reports,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4294676919,10.1080/02615479.2022.2115998,2022,Social Work Education,360° video,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401582658,10.1093/geront/gnae113,2024,The Gerontologist,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391225776,10.29026/oea.2024.230176,2024,Opto-Electronic Advances,Holographic/light-field display;VR;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4360982860,10.3389/fnbot.2023.1146415,2023,Frontiers in Neurorobotics,VR;Haptics,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313306394,10.1109/mcg.2022.3230644,2022,IEEE Computer Graphics and Applications,AR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4376640786,10.1115/1.4062543,2023,Journal of Computing and Information Science in Engineering,AR;Haptics,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4402894446,10.1080/10494820.2024.2408582,2024,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2074560102,10.4028/www.scientific.net/aef.2-3.408,2011,Advanced engineering forum,Haptics;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2969448530,10.1093/neuros/nyz310_414,2019,Neurosurgery,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4403440074,10.1002/brb3.70084,2024,Brain and Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412950205,10.1108/ijchm-10-2024-1549,2025,International Journal of Contemporary Hospitality Management,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3209883162,10.1162/pres_a_00341,2019,PRESENCE Virtual and Augmented Reality,AR,Computing & technology (generic),Other,7.0,Augmented Reality for Learning and Education, W4413200202,10.1080/15350770.2025.2542984,2025,Journal of Intergenerational Relationships,VR;AR;MR;Other immersive,Communication & social,Review,6.0,XR Technology Trends and Reviews, W4404534357,10.1145/3703916,2024,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, 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Training, W4200526268,10.3390/app12010218,2021,Applied Sciences,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399052192,10.1177/23197145241247704,2024,FIIB Business Review,Metaverse;AR;MR;VR;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4295093493,10.3389/fenrg.2022.1002761,2022,Frontiers in Energy Research,VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4296830110,10.1155/2022/8156535,2022,International Transactions on Electrical Energy Systems,VR;Other immersive,Entertainment & games;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4414279446,10.1364/prj.566669,2025,Photonics Research,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field 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technical development,7.0,Augmented Reality for Learning and Education, W4395046870,10.18178/ijiet.2024.14.4.2086,2024,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4395077230,10.1007/s12369-024-01131-3,2024,International Journal of Social Robotics,Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4316362654,10.5152/iao.2023.22851,2023,The Journal of International Advanced Otology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4403947326,10.3390/children11111327,2024,Children,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3184834625,10.3390/app11156791,2021,Applied Sciences,360° video,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401635104,10.1109/mcom.001.2400053,2024,IEEE Communications Magazine,Volumetric video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4396897704,10.1007/s10549-024-07272-3,2024,Breast Cancer Research and Treatment,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4390012735,10.1080/10447318.2023.2291613,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412990912,10.1145/3758101,2025,ACM Transactions on Human-Robot Interaction,Telepresence;Other immersive,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4402411307,10.1177/17449871241252005,2024,Journal of research in nursing,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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development,5.0,Augmented Reality in Surgery, W4400110030,10.1080/10511253.2024.2372860,2024,Journal of Criminal Justice Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3193546538,10.2196/29862,2021,Journal of Medical Internet Research,360° video;VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4405023147,10.1109/mcg.2024.3510857,2024,IEEE Computer Graphics and Applications,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4407704019,10.3390/jcm14041344,2025,Journal of Clinical Medicine,VR;Other immersive,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414799035,10.1109/tvcg.2025.3616826,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2913164434,10.1109/tnsre.2019.2896904,2019,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Engineering & manufacturing;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4206454226,10.1002/alz.051278,2021,Alzheimer s & Dementia,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4388191179,10.3390/educsci13111088,2023,Education Sciences,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391065998,10.1007/s10055-023-00915-8,2024,Virtual Reality,VR;Haptics,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4390348600,10.3390/nursrep14010004,2023,Nursing Reports,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2985534731,10.20870/ijvr.2019.19.3.2939,2019,International Journal of Virtual Reality,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4296739842,10.3389/fpsyt.2022.984481,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4408121342,10.1016/j.actpsy.2025.104855,2025,Acta Psychologica,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409304953,10.1038/s41598-025-95160-1,2025,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4416453443,10.3389/fnhum.2025.1695446,2025,Frontiers in Human Neuroscience,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2792597285,10.1016/j.bbr.2018.03.024,2018,Behavioural Brain Research,MR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4383762923,10.1371/journal.pone.0287984,2023,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4388772704,10.1007/s11042-023-17658-y,2023,Multimedia Tools and Applications,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401957406,10.18332/ejm/191364,2024,European Journal of Midwifery,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4403542610,10.3390/electronics13204112,2024,Electronics,VR,Computing & technology (generic);Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4312836444,10.54517/met.v3i1.1796,2022,Metaverse,Metaverse;XR,Communication & social;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408613818,10.3390/jimaging11030089,2025,Journal of Imaging,AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4366596881,10.3390/s23084130,2023,Sensors,VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W2887484346,10.4236/ce.2018.910114,2018,Creative Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2547539897,10.1504/ijcaet.2017.10001010,2016,International Journal of Computer Aided Engineering and Technology,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, 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Environment Design, W4387409684,10.1080/15397734.2023.2265452,2023,Mechanics Based Design of Structures and Machines,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3190498511,10.1016/j.chb.2021.106951,2021,Computers in Human Behavior,VR;AR;MR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3159813651,10.1080/01942638.2021.1909688,2021,Physical & Occupational Therapy In Pediatrics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416026135,10.1016/j.cexr.2025.100123,2025,Computers & Education X Reality,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4309343501,10.1016/j.jds.2022.11.005,2022,Journal of Dental Sciences,MR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4410764746,10.3758/s13414-025-03091-w,2025,Attention Perception & Psychophysics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4408976367,10.4103/jehp.jehp_1874_23,2025,Journal of Education and Health Promotion,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W3081351297,10.1109/access.2020.3019070,2020,IEEE Access,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408314983,10.1007/s10639-025-13480-1,2025,Education and Information Technologies,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4410302962,10.1002/lary.32221,2025,The Laryngoscope,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405378939,10.7717/peerj.18701,2024,PeerJ,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4292147689,10.1016/j.yebeh.2022.108875,2022,Epilepsy & Behavior,VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W4409155776,10.2196/71708,2025,JMIR Human Factors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403721842,10.1109/access.2024.3486151,2024,IEEE Access,MR;XR;AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4403356407,10.1177/14614448241284413,2024,New Media & Society,Metaverse;VR,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388302615,10.1080/09638288.2023.2277397,2023,Disability and Rehabilitation,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, 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Registration and Pose Tracking, W4412520769,10.1016/j.jacadv.2025.101976,2025,JACC Advances,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407848659,10.1016/j.cpsurg.2025.101738,2025,Current Problems in Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4408281374,10.1109/tvcg.2025.3549567,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3092715873,10.3389/frvir.2020.00012,2020,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2806009512,10.3934/jimo.2018073,2019,Journal of Industrial and Management Optimization,VR,Marketing & business;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4391613824,10.1111/jerd.13203,2024,Journal of Esthetic and Restorative Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412738329,10.2196/70817,2025,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4411232290,10.1109/mcg.2025.3537316,2025,IEEE Computer Graphics and Applications,MR,Communication & social;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389403346,10.1109/mnet.2023.3337644,2023,IEEE Network,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3162535233,10.1080/15228835.2021.1915927,2021,Journal of Technology in Human Services,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, 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study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4308603437,10.3390/brainsci12111516,2022,Brain Sciences,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4403361009,10.1111/inm.13443,2024,International Journal of Mental Health Nursing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3158879253,10.1111/coin.12453,2021,Computational Intelligence,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4399168951,10.1109/tim.2024.3400304,2024,IEEE Transactions on Instrumentation and Measurement,360° video;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409011790,10.1371/journal.pone.0321101,2025,PLoS ONE,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4389134190,10.3390/jcdd10120481,2023,Journal of Cardiovascular Development and Disease,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W2918549176,10.3390/s19051072,2019,Sensors,VR;AR;MR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W4395028742,10.1021/acsaom.3c00431,2024,ACS Applied Optical Materials,Metaverse;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392550493,10.3390/s24061732,2024,Sensors,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4307553140,10.3390/children9111623,2022,Children,360° video;VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3210120905,10.32604/cmc.2022.019635,2021,"Computers, materials & continua/Computers, materials & continua (Print)",MR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4394821056,10.5334/joc.357,2024,Journal of Cognition,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415351374,10.3390/app152011240,2025,Applied Sciences,VR;Metaverse,Communication & social;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4394768814,10.3233/jpd-240011,2024,Journal of Parkinson s Disease,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405282359,10.3390/app142411582,2024,Applied Sciences,MR;XR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Performance in VR, W2901404106,10.1049/el.2018.5560,2018,Electronics Letters,Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4410446071,10.3390/fi17050223,2025,Future Internet,MR;Other immersive,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4401209985,10.3390/mti8080066,2024,Multimodal Technologies and Interaction,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2576255691,10.1186/s13640-016-0160-3,2017,EURASIP Journal on Image and Video Processing,AR;Other immersive,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4405198047,10.7717/peerj.18468,2024,PeerJ,AR;MR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4412397996,10.4018/ijehmc.381820,2025,International Journal of E-Health and Medical Communications,AR;Other immersive,Education & training;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4415624442,10.1016/j.jsis.2025.101937,2025,The Journal of Strategic Information Systems,VR;Other immersive,Computing & technology (generic);Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4391344848,10.9743/jeo.2024.21.1.3,2024,The Journal of Educators Online,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399153767,10.2196/49344,2024,Journal of Medical Internet Research,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4391398549,10.3389/frvir.2023.1304155,2024,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4297237208,10.3390/su141912037,2022,Sustainability,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4390109400,10.33902/jpr.202425282,2023,Journal of Pedagogical Research,AR;Haptics,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4399294524,10.1177/14657503241258934,2024,The International Journal of Entrepreneurship and Innovation,Metaverse;XR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390401710,10.1016/j.cmpb.2023.108002,2023,Computer Methods and Programs in Biomedicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4412729611,10.21037/gs-2025-95,2025,Gland Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality 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Science and Applications,Metaverse;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400917437,10.3390/app14146366,2024,Applied Sciences,VR;XR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4379796565,10.3991/ijet.v18i11.38923,2023,International Journal of Emerging Technologies in Learning (iJET),AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4353055655,10.1016/j.jemermed.2023.03.058,2023,Journal of Emergency Medicine,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409885078,10.3390/s25092789,2025,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning 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development,14.0,Haptic Interaction and Tactile Feedback, W4361188936,10.5152/iao.2023.22753,2023,The Journal of International Advanced Otology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408145461,10.1109/tvcg.2025.3547241,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406248190,10.1177/01626434251314009,2025,Journal of Special Education Technology,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4406939095,10.1108/dts-08-2024-0148,2025,Digital Transformation and Society,VR;AR,Cultural heritage & tourism;Other,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2889528101,10.1088/1748-0221/13/08/t08011,2018,Journal of Instrumentation,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410289122,10.3352/jeehp.2025.22.15,2025,Journal of Educational Evaluation for Health Professions,MR;VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407568468,10.1016/j.oraloncology.2025.107189,2025,Oral Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4387250103,10.1109/mcom.003.2200624,2023,IEEE Communications Magazine,XR;Metaverse,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4394881385,10.3389/frvir.2024.1330358,2024,Frontiers in Virtual Reality,Metaverse;VR;XR,Communication & social;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394581111,10.1136/bmjoq-2023-002575,2024,BMJ Open Quality,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4226061031,10.1109/tvcg.2022.3150475,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378904444,10.1097/cu9.0000000000000207,2023,Current Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4229444944,10.18280/ts.390209,2022,Traitement du signal,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405283924,10.1093/police/paae122,2024,Policing A Journal of Policy and Practice,VR,Education & training;Military & defense,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training 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Skills Training,VR simulation for medical training W3110350316,10.1177/1120672120976047,2020,European Journal of Ophthalmology,VR;Other immersive,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W3176043732,10.1166/sam.2021.3912,2021,Science of Advanced Materials,AR;VR;Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4410281926,10.3389/fnrgo.2025.1572851,2025,Frontiers in Neuroergonomics,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4411179469,10.1007/s00383-025-06084-w,2025,Pediatric Surgery International,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392031960,10.1089/jchc.23.03.0016,2024,Journal of Correctional Health Care,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4410443959,10.1007/s11701-025-02309-1,2025,Journal of 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Computers,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386834705,10.5817/cp2023-4-5,2023,Cyberpsychology Journal of Psychosocial Research on Cyberspace,MR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4366687139,10.3390/inventions8020063,2023,Inventions,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403947178,10.3390/jintelligence12110108,2024,Journal of Intelligence,VR,Psychology & neuroscience;Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2534726820,10.6000/2292-2598.2016.04.03.3,2016,Journal of Intellectual Disability - Diagnosis and Treatment,VR;Telepresence,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4391232301,10.3390/land13020136,2024,Land,Metaverse,Architecture & urban,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385143982,10.28991/esj-2023-07-04-03,2023,Emerging Science Journal,VR,Education & training;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4386477787,10.1038/s41598-023-41704-2,2023,Scientific Reports,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4400473818,10.1002/hsr2.2245,2024,Health Science Reports,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4401709129,10.51219/jaimld/vivek-yadav/222,2024,Journal of Artificial Intelligence Machine Learning and Data Science,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4294958945,10.3390/su141811286,2022,Sustainability,MR;Haptics,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411146243,10.1016/j.eij.2025.100697,2025,Egyptian Informatics Journal,VR;360° video;Spatial audio,Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, W4392195348,10.3389/fpsyg.2024.1331826,2024,Frontiers in Psychology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410635422,10.1016/j.sasc.2025.200299,2025,Systems and Soft Computing,VR,Cultural heritage & tourism,System / technical development,0.0,Immersive Presence and User Experience, W3206222332,10.3233/ves-200782,2021,Journal of Vestibular Research,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4229064402,10.3390/electronics11091429,2022,Electronics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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technical development,7.0,Augmented Reality for Learning and Education, W4312078640,10.1109/access.2022.3230590,2022,IEEE Access,Telepresence,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4391768393,10.1080/0142159x.2024.2314725,2024,Medical Teacher,XR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414742945,10.3389/frvir.2025.1589256,2025,Frontiers in Virtual Reality,XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4407169326,10.1109/toh.2025.3539026,2025,IEEE Transactions on Haptics,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401548430,10.3390/computers13080193,2024,Computers,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4213446517,10.1038/s41598-022-06653-2,2022,Scientific Reports,MR;AR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4408319423,10.1016/j.nedt.2025.106679,2025,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4402501476,10.1007/s11548-024-03267-z,2024,International Journal of Computer Assisted Radiology and Surgery,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4293064823,10.1155/2022/4299756,2022,Mathematical Problems in Engineering,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2803156434,10.1088/1361-6498/aac576,2018,Journal of Radiological Protection,VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4224542762,10.3389/fpsyt.2022.787832,2022,Frontiers in Psychiatry,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4318833499,10.1109/led.2023.3240293,2023,IEEE Electron Device Letters,AR;VR;MR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4281686190,10.1109/jas.2022.105626,2022,IEEE/CAA Journal of Automatica Sinica,Telepresence;Haptics,Engineering & manufacturing;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399367801,10.1016/j.bbr.2024.115096,2024,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406039822,10.1007/s44223-024-00080-1,2025,Architectural Intelligence,VR,Architecture & urban;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4406624480,10.3390/healthcare13020189,2025,Healthcare,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4312560903,10.54517/met.v1i2.1776,2020,Metaverse,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407807978,10.1080/01639625.2025.2469815,2025,Deviant Behavior,VR,Psychology & neuroscience;Other,Review,0.0,Immersive Presence and User Experience, W4412080112,10.1186/s12909-025-07622-9,2025,BMC Medical Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402680161,10.1002/ksa.12477,2024,Knee Surgery Sports Traumatology Arthroscopy,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4407221401,10.1080/10494820.2025.2459200,2025,Interactive Learning Environments,Metaverse;XR,Education & training;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning 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health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408497293,10.2196/68984,2025,JMIR Nursing,XR;VR;AR;MR,Education & training;Medicine & health,Review,1.0,VR Therapeutic Interventions,VR simulation for medical training W4312784487,10.2196/40231,2022,JMIR Pediatrics and Parenting,AR,Medicine & health;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4410784063,10.3390/s25113349,2025,Sensors,VR;AR;MR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3197611752,10.1080/00140139.2021.1977844,2021,Ergonomics,Haptics;VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4398164325,10.1038/s41746-024-01133-5,2024,npj Digital Medicine,MR;XR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality 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business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412534013,10.1016/j.jjimei.2025.100356,2025,International Journal of Information Management Data Insights,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407184193,10.1007/s10055-024-01068-y,2025,Virtual Reality,AR,Transport & aviation;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403811901,10.1093/eurheartj/ehae666.3530,2024,European Heart Journal,VR;Metaverse;Telepresence,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404600178,10.1016/j.medengphy.2024.104258,2024,Medical Engineering & Physics,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4400580539,10.1162/pres_a_00432,2024,PRESENCE Virtual and Augmented Reality,VR;Telepresence,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392132708,10.1007/s12008-023-01686-x,2024,International Journal on Interactive Design and Manufacturing (IJIDeM),VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414299187,10.3389/fpsyt.2025.1655554,2025,Frontiers in Psychiatry,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4395471012,10.1109/access.2024.3393486,2024,IEEE Access,AR;Other immersive,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4393944394,10.1080/10447318.2024.2334556,2024,International Journal of Human-Computer Interaction,AR,Entertainment & games;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4400361609,10.7759/cureus.63888,2024,Cureus,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4407454365,10.18178/ijiet.2025.15.2.2245,2025,International Journal of Information and Education Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391984054,10.2196/53261,2024,JMIR Research Protocols,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389509367,10.1002/spe.3301,2023,Software Practice and Experience,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3213237518,10.1126/sciadv.abg5040,2021,Science Advances,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4413130219,10.3389/frvir.2025.1594350,2025,Frontiers in Virtual Reality,AR;XR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4386025872,10.1109/jbhi.2023.3306704,2023,IEEE Journal of Biomedical and Health Informatics,Metaverse;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2810358477,10.1177/1687814018783636,2018,Advances in Mechanical Engineering,VR;Other immersive,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4294068655,10.1109/tvcg.2022.3203094,2022,IEEE Transactions on Visualization and Computer Graphics,AR,Communication & social;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, 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W4415303318,10.1080/12460125.2025.2573315,2025,Journal of Decision System,Metaverse;VR;AR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405717620,10.1109/ojcoms.2024.3522000,2024,IEEE Open Journal of the Communications Society,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401834652,10.3390/electronics13173359,2024,Electronics,Metaverse;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4390744155,10.15441/ceem.23.086,2024,Clinical and Experimental Emergency Medicine,Metaverse;XR,Medicine & health,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4306742188,10.3390/healthcare10102067,2022,Healthcare,AR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4368372498,10.1007/s10763-023-10376-9,2023,International Journal of Science and Mathematics Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4407380150,10.1080/24725838.2025.2461481,2025,IISE Transactions on Occupational Ergonomics and Human Factors,VR,Communication & social;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4413901025,10.4186/ej.2025.29.3.59,2025,Engineering Journal,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390822547,10.1116/6.0003322,2024,Journal of Vacuum Science & Technology B Nanotechnology and Microelectronics Materials Processing Measurement and Phenomena,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404586084,10.3390/buildings14123714,2024,Buildings,VR,Architecture & urban,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408254167,10.1109/tim.2025.3548176,2025,IEEE Transactions on Instrumentation and Measurement,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407408960,10.28991/esj-2024-sied1-022,2025,Emerging Science Journal,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403072723,10.3390/virtualworlds3040022,2024,Virtual Worlds,XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3199997506,10.3934/mbe.2021393,2021,Mathematical Biosciences & Engineering,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4383223529,10.3389/fnrgo.2023.1196507,2023,Frontiers in Neuroergonomics,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390096999,10.57019/jmv.1334412,2023,Journal of Metaverse,VR,Entertainment & games;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3100923359,10.3389/fmed.2020.533675,2020,Frontiers in Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409598415,10.1111/iej.14239,2025,International Endodontic Journal,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2985311190,10.1080/23311908.2019.1686962,2019,Cogent Psychology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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Experience, W4401845124,10.1089/cyber.2024.0090,2024,Cyberpsychology Behavior and Social Networking,VR;XR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399548049,10.1089/cyber.2023.0242,2024,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2910110212,10.1016/j.psychres.2019.01.037,2019,Psychiatry Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3111901027,10.1016/j.micpro.2020.103632,2020,Microprocessors and Microsystems,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4410844237,10.1016/j.teler.2025.100217,2025,Telematics and Informatics Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408778894,10.3390/systems13040221,2025,Systems,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408005413,10.3389/frvir.2025.1487281,2025,Frontiers in Virtual Reality,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4407626573,10.1080/07421222.2025.2452014,2025,Journal of Management Information Systems,Metaverse;XR,Entertainment & games;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385845717,10.2196/43985,2023,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402967364,10.33828/sei.v35.i3.10,2024,Science education international,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413406557,10.1016/j.chbr.2025.100781,2025,Computers in Human Behavior Reports,360° video;VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4403973305,10.1053/j.jvca.2024.10.037,2024,Journal of Cardiothoracic and Vascular Anesthesia,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2955706281,10.1111/cgf.13762,2019,Computer Graphics Forum,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386461482,10.3390/jcm12185781,2023,Journal of Clinical Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1974488797,10.4028/www.scientific.net/amr.926-930.1759,2014,Advanced materials research,VR,Engineering & manufacturing,Other,2.0,3D Modeling and Virtual Environment Design, W2986446970,10.1155/2019/2065639,2019,Oxidative Medicine and Cellular Longevity,VR,Education & training;Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4319811794,10.21105/joss.04250,2023,The Journal of Open Source Software,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4226007240,10.1111/sltb.12863,2022,Suicide and Life-Threatening Behavior,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4408103855,10.1016/j.clineuro.2025.108820,2025,Clinical Neurology and Neurosurgery,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4400348164,10.1097/md.0000000000038723,2024,Medicine,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403513396,10.1038/s41398-024-03129-x,2024,Translational Psychiatry,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4409210082,10.1080/02635143.2025.2487758,2025,Research in Science & Technological Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4206195627,10.3390/jcm11020345,2022,Journal of Clinical Medicine,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4387303628,10.3389/fpsyt.2023.1196767,2023,Frontiers in Psychiatry,360° video;VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4386563218,10.7759/cureus.44904,2023,Cureus,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4407554943,10.1007/s12178-025-09956-9,2025,Current Reviews in Musculoskeletal Medicine,AR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413799335,10.3389/fbioe.2025.1655416,2025,Frontiers in Bioengineering and Biotechnology,VR;Haptics;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4399882862,10.1080/15502724.2024.2358791,2024,LEUKOS The Journal of the Illuminating Engineering Society of North America,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4400313757,10.1080/2331186x.2024.2372155,2024,Cogent Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3106870818,10.1002/jsid.976,2020,Journal of the Society for Information Display,Telepresence,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4378952620,10.1080/13803395.2023.2218571,2023,Journal of Clinical and Experimental Neuropsychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387244820,10.1038/s41598-023-43073-2,2023,Scientific Reports,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412753819,10.1007/s10055-025-01182-5,2025,Virtual Reality,VR,Communication & social;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W2992559178,10.1016/j.eij.2019.11.003,2019,Egyptian Informatics Journal,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4393279350,10.3390/app14072849,2024,Applied Sciences,AR;Metaverse,Marketing & business;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4403600649,10.1016/j.prdoa.2024.100277,2024,Clinical Parkinsonism & Related Disorders,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1974010674,10.4028/www.scientific.net/amm.427-429.2855,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,Other,2.0,3D Modeling and Virtual Environment Design, W4415387438,10.1002/cem.70079,2025,Journal of Chemometrics,VR;XR,Computing & technology (generic);Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390474177,10.3171/2023.10.focus23620,2023,Neurosurgical FOCUS,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2923666248,10.1111/jasp.12574,2019,Journal of Applied Social Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2950457981,10.3390/s19122738,2019,Sensors,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404402948,10.1364/oe.545126,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4407736597,10.1109/jsac.2025.3543502,2025,IEEE Journal on Selected Areas in Communications,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400610553,10.1108/ijchm-10-2023-1578,2024,International Journal of Contemporary Hospitality Management,360° video;VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4321371133,10.1186/s12891-023-06232-0,2023,BMC Musculoskeletal Disorders,VR;Other immersive,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403674873,10.1108/techs-05-2024-0051,2024,Technological Sustainability,VR;Metaverse,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4308771510,10.3390/jimaging8110305,2022,Journal of Imaging,AR;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4387738464,10.1097/01.gox.0000992472.50864.4f,2023,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4394871660,10.1007/s00464-024-10842-7,2024,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408788922,10.1177/15691861251327632,2025,Hong Kong Journal of Occupational Therapy,360° video,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400658399,10.1089/lap.2023.0039,2024,Journal of Laparoendoscopic & Advanced Surgical Techniques,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4404161993,10.3390/mti8110100,2024,Multimodal Technologies and Interaction,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4386229145,10.2196/48208,2023,JMIR Research Protocols,VR;Metaverse,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W3200424301,10.1371/journal.pone.0249762,2021,PLoS ONE,VR;Telepresence,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4387250098,10.1109/mcom.005.2200688,2023,IEEE Communications Magazine,VR;Metaverse,Computing & technology (generic);Other,System / technical development,0.0,Immersive Presence and User Experience, W4392452678,10.32731/smq.331.032024.06,2024,Sport Marketing Quarterly,VR,Entertainment & games;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3116629498,10.1097/ijg.0000000000001731,2020,Journal of Glaucoma,Telepresence,Medicine & health;Communication & social,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392674257,10.2196/55692,2024,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4388760718,10.3390/medicina59112034,2023,Medicina,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4290738896,10.1097/mao.0000000000003607,2022,Otology & Neurotology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2748791024,10.1177/0037549717726144,2017,SIMULATION,VR;Haptics,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4398780384,10.3389/frvir.2024.1281017,2024,Frontiers in Virtual Reality,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4225688089,10.1186/s13063-021-05809-1,2021,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4296312158,10.3390/app12189316,2022,Applied Sciences,360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4406610633,10.1109/access.2025.3532327,2025,IEEE Access,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4312760747,10.54517/m.v2i1.1799,2021,Metaverse,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4387104620,10.1080/09523987.2023.2262195,2023,Educational Media International,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4289262083,10.1162/pres_a_00359,2020,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3092749187,10.1155/2020/1424757,2020,Complexity,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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W4389509180,10.1177/03611981231211901,2023,Transportation Research Record Journal of the Transportation Research Board,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4408163138,10.3390/s25051594,2025,Sensors,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR, W4390499290,10.1080/0144929x.2023.2299738,2024,Behaviour and Information Technology,VR,Psychology & neuroscience;Education & training,Qualitative,1.0,VR Therapeutic Interventions, W4214840959,10.1016/j.ejogrb.2022.02.179,2022,European Journal of Obstetrics & Gynecology and Reproductive Biology,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3158009741,10.5555/3099159.3099162,2011,PRESENCE Virtual and Augmented Reality,VR;Holographic/light-field display,Computing & technology (generic);Psychology & 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W4414036581,10.1016/j.asej.2025.103742,2025,Ain Shams Engineering Journal,VR,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403094863,10.1016/j.radi.2024.09.054,2024,Radiography,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2975591033,10.1038/s41467-019-12303-5,2019,Nature Communications,Haptics;AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4404171211,10.1016/j.jer.2024.10.016,2024,Journal of Engineering Research,XR;MR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4220730613,10.1080/17483107.2021.2014993,2022,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4390619111,10.1007/s10055-023-00911-y,2024,Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393622287,10.1177/23821205241242220,2024,Journal of Medical Education and Curricular Development,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4306947773,10.1177/19312431221133494,2022,Electronic News,360° video;VR,Communication & social;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401130601,10.18280/ijsdp.190705,2024,International Journal of Sustainable Development and Planning,360° video,Architecture & urban;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4386334688,10.1177/21582440231193822,2023,SAGE Open,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386575468,10.1016/j.heliyon.2023.e19883,2023,Heliyon,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409771125,10.3390/heritage8050146,2025,Heritage,XR,Cultural heritage & tourism;Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4386452989,10.1080/14626268.2023.2254750,2023,Digital Creativity,Metaverse;VR,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4410894347,10.3390/su17115033,2025,Sustainability,VR;XR,Architecture & urban;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404639673,10.1111/sode.12784,2024,Social Development,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390660067,10.1109/mce.2024.3350898,2024,IEEE Consumer Electronics Magazine,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404333153,10.1080/10447318.2024.2411616,2024,International Journal of Human-Computer Interaction,VR,Entertainment & games;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4400873715,10.3390/su16146212,2024,Sustainability,Metaverse,Cultural heritage & tourism;Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410033094,10.1080/09588221.2025.2496827,2025,Computer Assisted Language Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4383216579,10.1016/j.eclinm.2023.102072,2023,EClinicalMedicine,Metaverse;XR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4390694599,10.1089/cyber.2022.0394,2024,Cyberpsychology Behavior and Social Networking,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3004273752,10.1007/s12369-020-00620-5,2020,International Journal of Social Robotics,Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404335352,10.2147/jmdh.s478052,2024,Journal of Multidisciplinary Healthcare,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3043509027,10.1136/jnnp-2020-bnpa.7,2020,Journal of Neurology Neurosurgery & Psychiatry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4393093520,10.3390/app14072671,2024,Applied Sciences,AR,Engineering & manufacturing;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399679894,10.1111/jocn.17287,2024,Journal of Clinical Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392632525,10.1007/s11301-023-00403-y,2024,Management Review Quarterly,AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4390872087,10.1109/access.2024.3353812,2024,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4280652621,10.3389/fonc.2022.875990,2022,Frontiers in Oncology,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4404076969,10.2106/jbjs.rvw.24.00120,2024,JBJS Reviews,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4313500765,10.1080/09544828.2022.2158556,2022,Journal of Engineering Design,MR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4394983227,10.57019/jmv.1440122,2024,Journal of Metaverse,Metaverse;XR;VR;AR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399602851,10.46697/001c.118572,2024,AIB Insights,Metaverse;VR;AR;XR,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413859241,10.3171/2025.4.peds24587,2025,Journal of Neurosurgery Pediatrics,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2940928425,10.1259/bjr.20180233,2019,British Journal of Radiology,Holographic/light-field display;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4307940002,10.3390/land11111916,2022,Land,AR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4282925731,10.3233/wor-211244,2022,Work,VR,Engineering & manufacturing;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4411693490,10.1177/20552076251350440,2025,Digital Health,XR;VR;AR;MR,Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2009236167,10.4028/www.scientific.net/amr.989-994.4229,2014,Advanced materials research,VR,Education & training;Other,Review,2.0,3D Modeling and Virtual Environment Design, W4399874449,10.1109/access.2024.3417256,2024,IEEE Access,Metaverse,Education & training;Cultural heritage & tourism,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4413830426,10.29333/ejosdr/16833,2025,European Journal of Sustainable Development Research,360° video;VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W2099265515,10.1017/s0263574713000799,2013,Robotica,AR,Engineering & manufacturing;Education & training,Experiment / user study,3.0,AR Registration and Pose Tracking, W4405827453,10.5213/inj.2448330.165,2024,International Neurourology Journal,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403434103,10.1017/ice.2024.135,2024,Infection Control and Hospital Epidemiology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409991959,10.1109/tvt.2025.3566034,2025,IEEE Transactions on Vehicular Technology,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401526389,10.3390/electronics13163197,2024,Electronics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399176671,10.2196/56916,2024,JMIR Formative Research,AR,Medicine & health;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4415584979,10.1186/s12887-025-06259-3,2025,BMC Pediatrics,VR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4399107869,10.1016/j.parkreldis.2024.107019,2024,Parkinsonism & Related Disorders,VR;360° video;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410883686,10.1186/s12909-025-07397-z,2025,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3133190148,10.1016/j.icte.2021.02.001,2021,ICT Express,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3033855918,10.1109/tg.2020.3000261,2020,IEEE Transactions on Games,Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4308045328,10.3389/fpsyg.2022.963600,2022,Frontiers in Psychology,VR;XR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407781242,10.2196/66593,2025,JMIR Serious Games,VR,Education & training;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2903437862,10.1145/3272127.3275069,2018,ACM Transactions on Graphics,Holographic/light-field display;MR;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4414965177,10.1093/aesthj/ayaf017,2025,The British Journal of Aesthetics,VR,Psychology & neuroscience;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4281705644,10.1021/acs.jctc.2c00005,2022,Journal of Chemical Theory and Computation,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4384282898,10.3389/fnrgo.2023.1189179,2023,Frontiers in Neuroergonomics,VR;Other immersive,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409257387,10.1109/tmc.2025.3556473,2025,IEEE Transactions on Mobile Computing,AR;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403542095,10.1080/13573322.2024.2417070,2024,Sport Education and Society,360° video;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403691346,10.1111/hex.70020,2024,Health Expectations,AR;Other immersive,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3201911010,10.1007/s11042-021-11343-8,2021,Multimedia Tools and Applications,MR;Telepresence;AR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4413416883,10.3390/jcm14165795,2025,Journal of Clinical Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4410985756,10.1109/access.2025.3576243,2025,IEEE Access,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390469648,10.1002/rcs.2617,2023,International Journal of Medical Robotics and Computer Assisted Surgery,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392125021,10.1089/cyber.2023.0273,2024,Cyberpsychology Behavior and Social Networking,VR;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4401915617,10.3390/socsci13090446,2024,Social Sciences,Metaverse,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387975515,10.1007/s10648-023-09822-5,2023,Educational Psychology Review,XR;Metaverse,Education & training,Review,6.0,XR Technology Trends and Reviews, W4404800608,10.5213/inj.2448402.201,2024,International Neurourology Journal,Metaverse,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3184484503,10.1097/jom.0000000000002339,2021,Journal of Occupational and Environmental Medicine,VR,Communication & social;Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W4411211311,10.2196/65308,2025,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4413113237,10.1177/20552076251365140,2025,Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4405366279,10.3390/jcm13247609,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4205535044,10.3389/falgy.2021.779804,2022,Frontiers in Allergy,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387578895,10.3390/app132011215,2023,Applied Sciences,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405765179,10.1002/jbio.202400417,2024,Journal of Biophotonics,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4415038606,10.3390/logistics9040143,2025,Logistics,AR;XR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4390672993,10.3390/jpm14010073,2024,Journal of Personalized Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400743893,10.1080/17538947.2024.2378823,2024,International Journal of Digital Earth,AR,Architecture & urban;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W2976326032,10.3390/s19194254,2019,Sensors,AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4407799785,10.1364/oe.557312,2025,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3148868265,10.1080/1051144x.2021.1902045,2021,Journal of Visual Literacy,AR,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4408251453,10.1016/j.bushor.2025.03.003,2025,Business Horizons,AR,Marketing & business;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, W3092619441,10.1038/s41598-020-73139-4,2020,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399361863,10.1007/s11858-024-01594-8,2024,ZDM,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W3091169407,10.1016/j.archger.2020.104265,2020,Archives of Gerontology and Geriatrics,VR,Medicine & health;Transport & aviation,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403277282,10.1016/j.ifacol.2024.09.275,2024,IFAC-PapersOnLine,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4390816398,10.1364/oe.510688,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4377823469,10.1007/s10882-023-09912-w,2023,Journal of Developmental and Physical Disabilities,AR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, W4360613810,10.3332/ecancer.2023.1525,2023,ecancermedicalscience,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4404148463,10.3389/frvir.2024.1470382,2024,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3154079072,10.3390/s21082790,2021,Sensors,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408162403,10.1002/jmrs.867,2025,Journal of Medical Radiation Sciences,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399041125,10.3390/medicina60060874,2024,Medicina,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4283804724,10.46661/ijeri.5904,2022,IJERI International Journal of Educational Research and Innovation,VR;Metaverse,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401799182,10.1186/s40494-024-01416-w,2024,Heritage Science,Metaverse;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4362589155,10.16910/jemr.15.3.5,2023,Journal of Eye Movement Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2979936536,10.24215/16666038.19.e16,2019,Journal of Computer Science and Technology,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4390906810,10.7759/cureus.52383,2024,Cureus,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4403901194,10.1089/jpm.2024.0252,2024,Journal of Palliative Medicine,AR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385721059,10.1007/s41693-023-00109-3,2023,Construction Robotics,AR;Other immersive,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4402351088,10.1109/tvcg.2024.3456154,2024,IEEE Transactions on Visualization and Computer Graphics,VR;AR;XR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4407266465,10.1016/j.ssci.2025.106803,2025,Safety Science,VR;360° video,Other;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4406137764,10.1109/mitp.2024.3486115,2024,IT Professional,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406332663,10.1080/10494820.2025.2450663,2025,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4313362393,10.3390/ijerph20010648,2022,International Journal of Environmental Research and Public Health,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4393868133,10.1136/openhrt-2024-002628,2024,Open Heart,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2766305950,10.1109/mcom.2017.1700393,2017,IEEE Communications Magazine,VR;AR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4295672363,10.1080/10447318.2022.2099047,2022,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313529774,10.1016/j.msard.2023.104499,2023,Multiple Sclerosis and Related Disorders,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2951747162,10.3389/fnhum.2019.00189,2019,Frontiers in Human Neuroscience,AR;Other immersive,Psychology & neuroscience;Education & training,Experiment / user study,3.0,AR Registration and Pose Tracking, W4387936202,10.1039/d3cp02435k,2023,Physical Chemistry Chemical Physics,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4312433456,10.1109/access.2022.3214516,2022,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402456210,10.1515/edu-2024-0030,2024,Open Education Studies,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402557738,10.1145/3696015,2024,Digital Threats Research and Practice,XR;Metaverse,Communication & social;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4387319217,10.1109/mnet.2023.3319958,2023,IEEE Network,360° video;Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4242008274,10.1989/ejihpe.v1i2.6,2011,European Journal of Investigation in Health Psychology and Education,AR;Other immersive,Education & training;Psychology & neuroscience,System / technical development,7.0,Augmented Reality for Learning and Education, W4308574357,10.3390/buildings12111920,2022,Buildings,MR,Architecture & urban;Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4405231997,10.1109/tmc.2024.3514852,2024,IEEE Transactions on Mobile Computing,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4394014108,10.7759/cureus.57717,2024,Cureus,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4386038825,10.2196/45433,2023,Interactive Journal of Medical Research,VR,Medicine & health;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4213054238,10.3390/app12041934,2022,Applied Sciences,Holographic/light-field display;AR,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4408315309,10.2514/1.g008722,2025,Journal of Guidance Control and Dynamics,Haptics;Spatial audio,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4396658505,10.1080/14796678.2024.2345002,2024,Future Cardiology,Metaverse;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4401956730,10.1177/01626434241277190,2024,Journal of Special Education Technology,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4220947532,10.3390/en15062071,2022,Energies,VR;Haptics,Education & training;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4399295313,10.1002/jsid.1297,2024,Journal of the Society for Information Display,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4414123417,10.3390/signals6030048,2025,Signals,VR;Haptics;Spatial audio,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2091076980,10.4028/www.scientific.net/amm.741.209,2015,Applied Mechanics and Materials,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403891796,10.1186/s12903-024-05105-9,2024,BMC Oral Health,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4404412035,10.17705/1cais.05528,2024,Communications of the Association for Information Systems,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4401525954,10.5152/iao.2024.231393,2024,The Journal of International Advanced Otology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407081716,10.1111/opn.70012,2025,International Journal of Older People Nursing,VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4386306030,10.1080/09658211.2023.2208793,2023,Memory,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416210548,10.1038/s41598-025-23573-z,2025,Scientific Reports,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3039035214,10.1016/j.conctc.2020.100604,2020,Contemporary Clinical Trials Communications,VR;Other immersive,Education & training;Other,System / technical development,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training W3098671940,10.2196/22460,2020,JMIR Research Protocols,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399954286,10.1515/cti-2023-0070,2024,Chemistry Teacher International,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4412070198,10.1111/eje.70013,2025,European Journal Of Dental Education,Haptics;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4390342487,10.1080/10447318.2023.2298533,2023,International Journal of Human-Computer Interaction,VR;Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W3105604525,10.1002/jdd.12499,2020,Journal of Dental Education,VR,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4406539694,10.1186/s12909-025-06697-8,2025,BMC Medical Education,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407889422,10.1061/jceecd.eieng-2065,2025,Journal of Civil Engineering Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4414563903,10.3390/dj13090435,2025,Dentistry Journal,AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4403998161,10.1016/j.joitmc.2024.100415,2024,Journal of Open Innovation Technology Market and Complexity,AR;Metaverse,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2940569566,10.3991/ijim.v13i03.9893,2019,International Journal of Interactive Mobile Technologies (iJIM),MR;AR;VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4383648074,10.1016/j.procir.2023.03.122,2023,Procedia CIRP,AR;Holographic/light-field display,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400274075,10.1016/j.apergo.2024.104340,2024,Applied Ergonomics,AR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4386917156,10.4018/ijdldc.330423,2023,International Journal of Digital Literacy and Digital Competence,VR,Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W4308527075,10.3390/app122111281,2022,Applied Sciences,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4394922659,10.1108/lht-10-2023-0511,2024,Library Hi Tech,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385309711,10.1515/pdtc-2023-0006,2023,Preservation Digital Technology & Culture,AR;Other immersive,Entertainment & games;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W2006104264,10.4028/www.scientific.net/amm.693.279,2014,Applied Mechanics and Materials,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4403075421,10.1002/lary.31800,2024,The Laryngoscope,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407943039,10.1016/j.chbr.2025.100614,2025,Computers in Human Behavior Reports,AR,Education & training;Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408295654,10.30935/cedtech/16109,2025,Contemporary Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2979988284,10.5121/ijdkp.2019.9501,2019,International Journal of Data Mining & Knowledge Management Process,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4415291909,10.1016/j.autcon.2025.106602,2025,Automation in Construction,AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4214914862,10.3390/act11030074,2022,Actuators,Haptics;Telepresence,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4399388013,10.1097/phm.0000000000002550,2024,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402035717,10.4037/aacnacc2024315,2024,AACN Advanced Critical Care,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4400220736,10.1302/0301-620x.106b7.bjj-2023-0756.r2,2024,The Bone & Joint Journal,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405836073,10.1016/j.simpa.2024.100733,2024,Software Impacts,VR,Computing & technology (generic);Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410240828,10.1108/itse-12-2024-0309,2025,Interactive Technology and Smart Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4289517107,10.1117/1.jei.31.5.051422,2022,Journal of Electronic Imaging,VR;Haptics;Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392853563,10.1007/s10055-024-00951-y,2024,Virtual Reality,VR;Haptics;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2294421317,10.1504/ijmlo.2015.074514,2015,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406085622,10.3390/jpm15010020,2025,Journal of Personalized Medicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392193094,10.3991/ijoe.v20i03.47101,2024,International Journal of Online and Biomedical Engineering (iJOE),AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4386100150,10.1038/s41598-023-40789-z,2023,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405515672,10.1016/j.socscimed.2024.117648,2024,Social Science & Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR 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games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4323668713,10.1016/j.wneu.2023.02.113,2023,World Neurosurgery,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4408177767,10.1088/1741-2552/adbd76,2025,Journal of Neural Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2086060506,10.1155/2014/943025,2014,Advances in Mechanical Engineering,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4404716079,10.3389/fcomm.2024.1474524,2024,Frontiers in Communication,360° video;VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4414311395,10.1108/jstp-12-2024-0459,2025,Journal of Service Theory and Practice,VR;Spatial audio,Medicine & health;Architecture & urban,Experiment / user study,1.0,VR Therapeutic Interventions, W4406137768,10.1109/mitp.2024.3466525,2024,IT Professional,Haptics;Metaverse,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401729295,10.1002/jcu.23788,2024,Journal of Clinical Ultrasound,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4416038144,10.1007/s11625-025-01759-8,2025,Sustainability Science,VR;360° video;Other immersive,Psychology & neuroscience;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4392361383,10.3390/biomedinformatics4010039,2024,BioMedInformatics,AR;Spatial audio,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4409035809,10.1108/ijem-07-2024-0399,2025,International Journal of Educational Management,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409063138,10.1016/j.jbtep.2025.102035,2025,Journal of Behavior Therapy and Experimental Psychiatry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414905263,10.2196/78882,2025,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386456663,10.57019/jmv.1277525,2023,Journal of Metaverse,Metaverse,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387242110,10.2196/47228,2023,JMIR Medical Education,AR;Telepresence,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education,VR simulation for medical training W4393220131,10.1186/s13636-024-00338-6,2024,EURASIP Journal on Audio Speech and Music Processing,Spatial audio;AR,Computing & technology (generic);Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2993339116,10.14569/ijacsa.2019.0101105,2019,International Journal of Advanced Computer Science and Applications,VR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4384498564,10.1080/25726668.2023.2235155,2023,Mining Technology Transactions of the Institutions of Mining and Metallurgy,Metaverse,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4319061341,10.1002/micr.31012,2023,Microsurgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409735722,10.1145/3731762,2025,Journal on Computing and Cultural Heritage,MR;AR;Telepresence;XR,Cultural heritage & tourism;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W4292295269,10.55177/tc001245,2022,Technical Communication: Journal of the Society for Technical Communication,XR,Education & training;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W2904622660,10.3390/ijgi7120479,2018,ISPRS International Journal of Geo-Information,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4399141957,10.1016/j.fmre.2024.05.010,2024,Fundamental Research,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4396588474,10.1002/wfs2.1518,2024,Wiley Interdisciplinary Reviews Forensic Science,VR,Medicine & health;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4412779129,10.1007/s00213-025-06870-3,2025,Psychopharmacology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390410789,10.25259/sni_856_2023,2023,Surgical Neurology International,AR;Holographic/light-field display,Medicine & health,Other,5.0,Augmented Reality in Surgery, W2757950288,10.1108/lhtn-09-2017-0064,2017,Library Hi Tech News,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4400109261,10.1016/j.cexr.2024.100072,2024,Computers & Education X Reality,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4409888755,10.21873/invivo.13964,2025,In Vivo,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409280565,10.1080/10494820.2025.2482601,2025,Interactive Learning Environments,AR;XR,Education & training;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4282984177,10.1089/g4h.2021.0151,2022,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405622908,10.1162/pres_a_00440,2024,PRESENCE Virtual and Augmented Reality,XR;Metaverse,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2620902347,10.3390/jimaging3020019,2017,Journal of Imaging,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4380681619,10.1021/prechem.3c00045,2023,Precision Chemistry,Metaverse;XR;Other immersive,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406774860,10.3389/frvir.2024.1442774,2025,Frontiers in Virtual Reality,XR;Spatial audio,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4399282868,10.3390/medicina60060932,2024,Medicina,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4408324565,10.1109/tvcg.2025.3549554,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4408571250,10.3390/app15063334,2025,Applied Sciences,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4400409717,10.1109/jiot.2024.3424977,2024,IEEE Internet of Things Journal,Volumetric video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4409798117,10.1136/jme-2024-110591,2025,Journal of Medical Ethics,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4386212306,10.1109/mcg.2023.3308958,2023,IEEE Computer Graphics and Applications,AR,Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3006608582,10.1162/pres_a_00327,2018,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Experience, W4319780000,10.1016/j.cexr.2023.100009,2023,Computers & Education X Reality,VR;360° video,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4389441046,10.3389/fpsyg.2023.1242243,2023,Frontiers in Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4379365093,10.18178/joig.11.2.127-131,2023,Journal of Image and Graphics,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4406221540,10.1177/20552076241304904,2025,Digital Health,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414315326,10.1007/s10515-025-00535-3,2025,Automated Software Engineering,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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user study,2.0,3D Modeling and Virtual Environment Design, W4399150834,10.1097/nmd.0000000000001772,2024,The Journal of Nervous and Mental Disease,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3128484970,10.1109/ojemb.2021.3058036,2021,IEEE Open Journal of Engineering in Medicine and Biology,MR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4402463887,10.1002/ejsc.12192,2024,European Journal of Sport Science,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403261177,10.14742/ajet.9217,2024,Australasian Journal of Educational Technology,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402704657,10.3390/educsci14091012,2024,Education Sciences,Metaverse;Other immersive,Computing & technology (generic);Military & defense,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4388478670,10.4258/hir.2023.29.4.343,2023,Healthcare Informatics Research,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400920206,10.1161/jaha.123.034086,2024,Journal of the American Heart Association,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4394844889,10.1145/3659582,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3179633054,10.5566/ias.2581,2021,Image Analysis & Stereology,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4396699723,10.1177/00336882241251952,2024,RELC Journal,Metaverse,Education & training;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4297372659,10.1016/j.jpi.2022.100142,2022,Journal of Pathology Informatics,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388931301,10.3389/fnagi.2023.1236084,2023,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414083901,10.1038/s41598-025-01359-7,2025,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3182009009,,2021,Investigative Ophthalmology & Visual Science,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405559551,10.2196/62663,2024,JMIR Formative Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4411037905,10.3390/app15116293,2025,Applied Sciences,VR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4394744891,10.12694/scpe.v25i3.2740,2024,Scalable Computing Practice and Experience,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400399654,10.1080/01490400.2024.2373409,2024,Leisure Sciences,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3107929507,10.1177/1059712320971372,2020,Adaptive Behavior,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403811662,10.3390/jcm13216462,2024,Journal of Clinical Medicine,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413948975,10.3389/fcomp.2025.1507439,2025,Frontiers in Computer Science,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409258350,10.1186/s13195-025-01726-6,2025,Alzheimer s Research & Therapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391362201,10.31803/tg-20230523140033,2024,Tehnički glasnik,XR,Marketing & business;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W4414218444,10.3389/fpsyg.2025.1641693,2025,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4401895198,10.3390/bs14080728,2024,Behavioral Sciences,AR,Medicine & health;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4417121895,10.3390/app152412941,2025,Applied Sciences,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4387953677,10.1177/15533506231211474,2023,Surgical Innovation,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2226354104,10.1080/00405000.2012.745236,2012,Journal of the Textile Institute,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412422655,10.3390/s25144400,2025,Sensors,VR,Engineering & manufacturing;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402616828,10.2196/64494,2024,JMIR Formative Research,XR;VR;AR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4413352295,10.1007/s10055-025-01209-x,2025,Virtual Reality,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406066482,10.1177/20494637241310696,2025,British Journal of Pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416639858,10.1038/s41598-025-25811-w,2025,Scientific Reports,360° video;VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR, W4385611420,10.3390/electronics12153362,2023,Electronics,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385064030,10.1136/bmjopen-2023-073660,2023,BMJ Open,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408136929,10.2174/0115672050367594250206103806,2024,Current Alzheimer Research,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4397004819,10.3390/electronics13101972,2024,Electronics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412437706,10.1016/j.sftr.2025.101006,2025,Sustainable Futures,Metaverse;XR,Cultural heritage & tourism;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3093889582,10.1007/s11042-020-09772-y,2020,Multimedia Tools and Applications,XR;VR;AR;MR,Computing & technology (generic);Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402508468,10.1109/lra.2024.3460412,2024,IEEE Robotics and Automation Letters,XR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4283268092,10.1162/pres_a_00358,2020,PRESENCE Virtual and Augmented Reality,Telepresence;XR,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387915215,10.2196/46242,2023,JMIR Serious Games,Metaverse,Medicine & health;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390920783,10.1016/j.trpro.2023.12.092,2024,Transportation research procedia,VR;AR,Transport & aviation;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W3217798713,10.3390/electronics10222852,2021,Electronics,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4288447988,10.1007/s11469-022-00843-9,2022,International Journal of Mental Health and Addiction,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408175308,10.1038/s41598-025-92419-5,2025,Scientific Reports,VR;Haptics;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4311002083,10.3390/app122312200,2022,Applied Sciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4400390631,10.1016/j.pedn.2024.06.031,2024,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4399789293,10.3389/fnut.2024.1400815,2024,Frontiers in Nutrition,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390691418,10.1109/taffc.2024.3352401,2024,IEEE Transactions on Affective Computing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4400234634,10.1016/j.physbeh.2024.114626,2024,Physiology & Behavior,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396746076,10.1177/00081256241247067,2024,California Management Review,Metaverse;XR,Computing & technology (generic);Architecture & urban,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3094016828,10.5013/ijssst.a.18.02.11,2017,International Journal of Simulation Systems Science & Technology,VR;AR;MR,Marketing & business;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4411669580,10.3390/fi17070283,2025,Future Internet,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406064283,10.1016/j.ctim.2024.103125,2025,Complementary Therapies in Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396785717,10.1016/j.gerinurse.2024.04.010,2024,Geriatric Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4400981261,10.3390/jcm13154337,2024,Journal of Clinical Medicine,Metaverse;XR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392241099,10.3390/en17051153,2024,Energies,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4386916842,10.1080/10376178.2023.2259495,2023,Contemporary Nurse,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408674668,10.3389/fpain.2025.1535915,2025,Frontiers in Pain Research,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402389462,10.1109/tvcg.2024.3456164,2024,IEEE Transactions on Visualization and Computer Graphics,VR;360° video,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402983296,10.3390/electronics13193887,2024,Electronics,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405800565,10.1108/ijilt-05-2024-0083,2024,International Journal of Information and Learning Technology,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4406426055,10.2196/66979,2025,JMIR Formative Research,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409215342,10.1080/10447318.2025.2484650,2025,International Journal of Human-Computer Interaction,Metaverse,Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408780256,10.1109/tccn.2025.3554003,2025,IEEE Transactions on Cognitive Communications and Networking,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407490018,10.1080/0144929x.2025.2459248,2025,Behaviour and Information Technology,VR;Haptics;Spatial audio,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4225161027,10.3389/frvir.2022.838720,2022,Frontiers in Virtual Reality,Haptics;VR,Entertainment & games;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414311630,10.1108/jeim-02-2025-0108,2025,Journal of Enterprise Information Management,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392405532,10.1109/tvcg.2024.3372073,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407129649,10.2147/cia.s498272,2025,Clinical Interventions in Aging,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4327859618,10.13052/jwe1540-9589.2181,2023,Journal of Web Engineering,Metaverse;VR;Other immersive,Computing & technology (generic);Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404526353,10.3389/frvir.2024.1422467,2024,Frontiers in Virtual Reality,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411361776,10.1007/s00431-025-06262-x,2025,European Journal of Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2943277496,10.1097/nne.0000000000000685,2019,Nurse Educator,Telepresence,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training, W4412673683,10.1145/3731429,2025,ACM Transactions on Graphics,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4206655752,10.1186/s12909-022-03109-z,2022,BMC Medical Education,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412438671,10.1016/j.cexr.2025.100112,2025,Computers & Education X Reality,VR,Cultural heritage & tourism;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4410264304,10.1016/j.jenvp.2025.102610,2025,Journal of Environmental Psychology,VR;360° video,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W7117355529,10.1186/s12984-025-01861-z,2025,Journal of NeuroEngineering and Rehabilitation,XR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4286582029,10.1109/taslp.2022.3193285,2022,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3135044984,10.3389/fneur.2021.582611,2021,Frontiers in Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4320715750,10.1080/10494820.2022.2155840,2023,Interactive Learning Environments,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4399474586,10.1177/02637758241257115,2024,Environment and Planning D Society and Space,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400995837,10.1177/00207640241261172,2024,International Journal of Social Psychiatry,XR;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4399300315,10.3390/s24113577,2024,Sensors,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404044105,10.3390/bioengineering11111112,2024,Bioengineering,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4412047412,10.1186/s13102-025-01241-z,2025,BMC Sports Science Medicine and Rehabilitation,VR,Education & training;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4380681744,10.3390/brainsci13060945,2023,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403749717,10.55329/cmdy6439,2024,Traffic Safety Research,VR;360° video,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W3110209936,10.3233/bmr-191657,2020,Journal of Back and Musculoskeletal Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412583933,10.3389/fpsyg.2025.1560157,2025,Frontiers in Psychology,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3213697920,10.3390/app112210693,2021,Applied Sciences,MR;XR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4414201383,10.1108/jhti-04-2025-0482,2025,Journal of Hospitality and Tourism Insights,VR;Other immersive,Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, W4403781426,10.1061/jpsea2.pseng-1682,2024,Journal of Pipeline Systems Engineering and Practice,AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4378085246,10.46328/ijte.363,2023,International Journal of Technology in Education,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4385346111,10.3390/jcm12154962,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4214812537,10.1002/cae.22503,2022,Computer Applications in Engineering Education,VR,Education & training;Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403828735,10.1080/08874417.2024.2418981,2024,Journal of Computer Information Systems,Metaverse,Education & training;Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2802045854,10.1016/j.clineuro.2018.04.034,2018,Clinical Neurology and Neurosurgery,Holographic/light-field display;VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4389051157,10.3390/life13122256,2023,Life,VR;Haptics,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4308312652,10.1007/s10055-022-00714-7,2022,Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4283575071,10.3390/healthcare10071186,2022,Healthcare,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3207582251,10.1186/s12888-021-03473-y,2021,BMC Psychiatry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4317754477,10.1364/josaa.477423,2023,Journal of the Optical Society of America A,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4408733096,10.2106/jbjs.oa.24.00144,2025,JBJS Open Access,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3081771082,10.1002/rcs.2223,2021,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4380730931,10.1111/jocd.15832,2023,Journal of Cosmetic Dermatology,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4407992812,10.1002/adfm.202502222,2025,Advanced Functional Materials,Haptics;Metaverse;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4402326413,10.1097/pr9.0000000000001182,2024,PAIN Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4381331322,10.1016/j.pedn.2023.06.022,2023,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392110501,10.3390/app14051825,2024,Applied Sciences,Metaverse;Volumetric video;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4393853015,10.1080/15391523.2024.2338090,2024,Journal of Research on Technology in Education,MR;XR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4407626540,10.1080/07421222.2025.2452019,2025,Journal of Management Information Systems,Metaverse;XR,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7106659055,10.2196/78798,2025,JMIR Human Factors,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4408659975,10.1227/neu.0000000000003401,2025,Neurosurgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3036597586,10.1136/bmjopen-2020-037299,2020,BMJ Open,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4411042944,10.1111/jpi.70051,2025,Journal of Pineal Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4292877320,10.3389/fpubh.2022.978389,2022,Frontiers in Public Health,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4402415512,10.3390/electronics13183590,2024,Electronics,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4220835333,10.1097/gox.0000000000004209,2022,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health;Architecture & urban,System / technical development,5.0,Augmented Reality in Surgery, W4307623754,10.3390/electronics11213547,2022,Electronics,XR;AR;VR;MR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4408419140,10.1097/mao.0000000000004488,2025,Otology & Neurotology,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4399051487,10.54517/m.v5i1.2664,2024,Metaverse,Metaverse;AR;VR;XR,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391530848,10.3390/computers13020046,2024,Computers,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3000173377,10.1002/rcs.2077,2020,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4394883860,10.1364/oe.521992,2024,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404447438,10.1016/j.compind.2024.104205,2024,Computers in Industry,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2892520749,10.1111/1759-7714.12879,2018,Thoracic Cancer,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4405832303,10.2196/67338,2024,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402522118,10.1017/s0890060424000088,2024,Artificial intelligence for engineering design analysis and manufacturing,AR;Haptics,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4281867545,10.3390/brainsci12060701,2022,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385760541,10.1049/smc2.12062,2023,IET Smart Cities,AR;Other immersive,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4412491847,10.1109/tvcg.2025.3589283,2025,IEEE Transactions on Visualization and Computer Graphics,XR;AR;VR,Computing & technology (generic);Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4310273275,10.1080/10494820.2022.2147959,2022,Interactive Learning Environments,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4390975033,10.3390/f15010196,2024,Forests,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4401248207,10.1089/g4h.2024.0034,2024,Games for Health Journal,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4409947306,10.1108/ijlm-07-2024-0461,2025,The International Journal of Logistics Management,Metaverse;XR,Engineering & manufacturing;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408324156,10.1109/tlt.2025.3550714,2025,IEEE Transactions on Learning Technologies,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4220731559,10.2196/30366,2022,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390638891,10.26803/ijlter.22.12.12,2023,International Journal of Learning Teaching and Educational Research,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405458044,10.1108/ijchm-05-2024-0685,2024,International Journal of Contemporary Hospitality Management,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4292262932,10.2196/40708,2022,JMIR Research Protocols,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281769817,10.3390/math10121953,2022,Mathematics,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4413121623,10.3390/jcm14165616,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405801294,10.1108/oir-03-2024-0165,2024,Online Information Review,VR;Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures", W4408020106,10.1016/j.jpra.2025.02.011,2025,JPRAS Open,AR;VR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4403310435,10.1186/s13741-024-00454-z,2024,Perioperative Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401575113,10.2501/jar-2024-021,2024,Journal of Advertising Research,VR,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W2767334222,10.1177/1729881417739432,2017,International Journal of Advanced Robotic Systems,Haptics;VR,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401893125,10.3390/s24175485,2024,Sensors,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401208564,10.70003/160792642024072504009,2024,網際網路技術學刊,VR;360° video,Cultural heritage & tourism,Other,0.0,Immersive Presence and User Experience, W4399999454,10.1016/j.bbr.2024.115127,2024,Behavioural Brain Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2324373750,10.1097/sla.0000000000000723,2014,Annals of Surgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4404581255,10.7759/cureus.74179,2024,Cureus,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4323347918,10.1177/11206721231159249,2023,European Journal of Ophthalmology,AR;VR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4327913881,10.1089/g4h.2022.0172,2023,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409819716,10.1364/oe.561735,2025,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2994827676,10.3390/s20010036,2019,Sensors,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4404872051,10.1080/23311975.2024.2432542,2024,Cogent Business & Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4388976880,10.1111/wrr.13128,2023,Wound Repair and Regeneration,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4365514390,10.3390/healthcare11081122,2023,Healthcare,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407736674,10.1109/tvt.2025.3543650,2025,IEEE Transactions on Vehicular Technology,Metaverse,Transport & aviation;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404721337,10.3390/su162310331,2024,Sustainability,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4211117815,10.1016/j.concog.2022.103283,2022,Consciousness and Cognition,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4399490397,10.3390/jpm14060614,2024,Journal of Personalized Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4396873258,10.1186/s44247-024-00079-8,2024,BMC Digital Health,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4400218156,10.3389/fsurg.2024.1411396,2024,Frontiers in Surgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4412690458,10.1097/j.pain.0000000000003701,2025,Pain,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403300397,10.1002/nem.2302,2024,International Journal of Network Management,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3174503144,10.1166/sam.2021.3964,2021,Science of Advanced Materials,AR,Computing & technology (generic);Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W4254935651,10.1308/003588411x565987,2011,Annals of The Royal College of Surgeons of England,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402693915,10.3389/frvir.2024.1423756,2024,Frontiers in Virtual Reality,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4406334297,10.3390/healthcare13020131,2025,Healthcare,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2922430642,10.1016/j.jtumed.2019.02.001,2019,Journal of Taibah University Medical Sciences,AR;Telepresence;VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3012973614,10.15694/mep.2020.000057.1,2020,MedEdPublish,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4392163858,10.1111/ajag.13294,2024,Australasian Journal on Ageing,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4409328277,10.1080/09588221.2025.2482148,2025,Computer Assisted Language Learning,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4211194807,10.1108/jet-06-2021-0028,2022,Journal of Enabling Technologies,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401030950,10.1016/j.dss.2024.114290,2024,Decision Support Systems,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3131933293,10.32604/cmc.2021.015067,2021,"Computers, materials & continua/Computers, materials & continua (Print)",AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4313171900,10.54517/met.v1i2.1775,2020,Metaverse,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4402350633,10.1109/tnet.2024.3453067,2024,IEEE/ACM Transactions on Networking,Metaverse;Volumetric video;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401687652,10.36834/cmej.79000,2024,Canadian Medical Education Journal,XR;VR;AR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4402573747,10.1002/jsid.2007,2024,Journal of the Society for Information Display,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399053449,10.1177/18632521241254707,2024,Journal of Children s Orthopaedics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4310044462,10.3390/educsci12120854,2022,Education Sciences,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416072201,10.1186/s12873-025-01285-x,2025,BMC Emergency Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2904480265,10.1016/j.cct.2018.12.008,2018,Contemporary Clinical Trials,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4393114239,10.1038/s41598-024-57662-2,2024,Scientific Reports,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4412552269,10.3390/buildings15152585,2025,Buildings,VR,Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3136525407,10.31803/tg-20200706133645,2020,Tehnički glasnik,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4411215714,10.3390/info16060484,2025,Information,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4293686620,10.1155/2022/7562656,2022,Advances in Civil Engineering,VR,Engineering & manufacturing;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399042077,10.3390/solar4020015,2024,Solar,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2980537173,10.3390/s19204485,2019,Sensors,VR;AR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4399568557,10.1109/tnsre.2024.3413192,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405439120,10.1016/j.ogla.2024.12.004,2024,Ophthalmology Glaucoma,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2788416551,10.1016/j.rehab.2018.01.002,2018,Annals of Physical and Rehabilitation Medicine,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4289711220,10.1002/pchj.581,2022,PsyCh Journal,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4376630046,10.3390/healthcare11091335,2023,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388565941,10.1093/milmed/usad051,2023,Military Medicine,VR;Spatial audio,Medicine & health;Military & defense,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409942684,10.1177/15533506251339920,2025,Surgical Innovation,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387186265,10.1007/s11042-023-16917-2,2023,Multimedia Tools and Applications,VR;360° video,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4413228076,10.3389/frvir.2025.1648971,2025,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W3009165176,10.3390/electronics9030437,2020,Electronics,VR,Education & training;Computing & technology (generic),Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4412791297,10.1016/j.ijhcs.2025.103586,2025,International Journal of Human-Computer Studies,MR;Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4402711333,10.1186/s13005-024-00445-x,2024,Head & Face Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4412176540,10.1038/s41598-025-07670-7,2025,Scientific Reports,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4402297659,10.1016/j.cexr.2024.100080,2024,Computers & Education X Reality,XR;Spatial audio,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4387397109,10.1177/10778012231205589,2023,Violence Against Women,VR,Psychology & neuroscience;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4403216175,10.3390/app14199093,2024,Applied Sciences,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4361009619,10.3390/s23073481,2023,Sensors,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4285495419,10.1186/s12984-022-01052-0,2022,Journal of NeuroEngineering and Rehabilitation,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412660060,10.1007/s10484-025-09730-0,2025,Applied Psychophysiology and Biofeedback,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4414512152,10.3390/educsci15101280,2025,Education Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4382753195,10.1016/j.daach.2023.e00283,2023,Digital Applications in Archaeology and Cultural Heritage,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390343801,10.1177/02762374231221920,2023,Empirical Studies of the Arts,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402205226,10.3389/fopht.2024.1396511,2024,Frontiers in Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385563732,10.1080/17518423.2023.2242930,2023,Developmental Neurorehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413118943,10.3390/su17167173,2025,Sustainability,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4388562414,10.1089/g4h.2022.0239,2023,Games for Health Journal,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405822931,10.36680/j.itcon.2024.044,2024,Journal of Information Technology in Construction,VR,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4406338411,10.1371/journal.pone.0316896,2025,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415976841,10.1016/j.cexr.2025.100122,2025,Computers & Education X Reality,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403603799,10.2196/55679,2024,JMIR Formative Research,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / 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Research,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409106254,10.1016/j.appet.2025.107988,2025,Appetite,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4387077617,10.1080/10749357.2023.2261701,2023,Topics in Stroke Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4409052426,10.1016/j.ijhcs.2025.103507,2025,International Journal of Human-Computer Studies,VR;Haptics,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4312100552,10.3390/jcm12010092,2022,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3208177773,10.1016/j.ijrobp.2021.07.623,2021,International Journal of Radiation Oncology*Biology*Physics,VR;Volumetric video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4411960655,10.1063/5.0276388,2025,Applied Physics Letters,AR,Entertainment & games;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408830222,10.1016/j.optom.2025.100540,2025,Journal of Optometry,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4402444658,10.3390/app14188160,2024,Applied Sciences,VR;XR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410410077,10.3390/s25103123,2025,Sensors,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4383648082,10.1016/j.procir.2023.03.128,2023,Procedia CIRP,MR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, 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study,0.0,Immersive Presence and User Experience, W4321169036,10.1097/js9.0000000000000082,2023,International Journal of Surgery,XR;VR;AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4401069837,10.1109/access.2024.3434630,2024,IEEE Access,Metaverse;XR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4390740061,10.3390/technologies12010009,2024,Technologies,MR;360° video;XR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4313682233,10.1080/15980316.2022.2154861,2023,Journal of Information Display,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4386123354,10.1177/21582440231192953,2023,SAGE Open,VR,Medicine & health;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4296101617,10.3390/buildings12091461,2022,Buildings,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W2514137274,10.2495/sdp-v11-n4-616-626,2016,International Journal of Sustainable Development and Planning,MR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415297012,10.1080/01416200.2025.2575393,2025,British Journal of Religious Education,360° video,Education & training;Cultural heritage & tourism,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4407408944,10.28991/esj-2024-sied1-024,2025,Emerging Science Journal,MR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4390970153,10.1109/access.2024.3355439,2024,IEEE Access,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4404674405,10.1097/md.0000000000040615,2024,Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4396229009,10.3390/fi16050150,2024,Future Internet,MR;AR;XR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3163098747,10.32604/cmc.2021.018080,2021,"Computers, materials & continua/Computers, materials & continua (Print)",VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403510633,10.1109/tnsre.2024.3482873,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2345215667,10.1109/tvcg.2016.2520921,2016,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2929219138,10.1016/j.compag.2019.03.026,2019,Computers and Electronics in Agriculture,VR;MR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4401210851,10.1109/access.2024.3436710,2024,IEEE Access,MR;XR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389047213,10.1097/yct.0000000000000967,2023,Journal of Ect,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4285794840,10.3389/frvir.2022.895487,2022,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387649603,10.1093/jcde/qwad091,2023,Journal of Computational Design and Engineering,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417360890,10.1057/s41599-025-06237-1,2025,Humanities and Social Sciences Communications,Metaverse;XR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4411337096,10.1109/tim.2025.3579838,2025,IEEE Transactions on Instrumentation and Measurement,360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4387773173,10.3389/fpsyg.2023.1268337,2023,Frontiers in Psychology,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4256367081,10.20870/ijvr.2021.1.1.4797,2021,International Journal of Virtual Reality,Other immersive,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4223422951,10.1177/17085381221081324,2022,Vascular,MR,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, 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development,4.0,Holographic and Light-field Displays, W4380685657,10.3389/frvir.2023.1167051,2023,Frontiers in Virtual Reality,360° video;VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4414974918,10.1016/j.jnca.2025.104355,2025,Journal of Network and Computer Applications,Metaverse;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387183421,10.3389/fcomp.2023.1250652,2023,Frontiers in Computer Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390575156,10.14254/1795-6889.2023.19-3.3,2023,Human Technology,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4415260918,10.3758/s13428-025-02851-8,2025,Behavior Research Methods,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415190152,10.3390/virtualworlds4040045,2025,Virtual Worlds,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4408209876,10.2147/jpr.s492361,2025,Journal of Pain Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392519290,10.1038/s41598-024-55774-3,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4362578311,10.3390/healthcare11071017,2023,Healthcare,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3198162404,10.1080/03772063.2021.1965045,2021,IETE Journal of Research,VR,Education & training,Experiment / user study,13.0,Virtual 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medical training W4388571657,10.1016/j.ajogmf.2023.101222,2023,American Journal of Obstetrics & Gynecology MFM,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408100935,10.1371/journal.pone.0314766,2025,PLoS ONE,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4404870450,10.1108/tqm-08-2024-0279,2024,The TQM Journal,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4413928542,10.3390/architecture5030071,2025,Architecture,Metaverse;VR;AR;MR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402632803,10.1038/s41598-024-71618-6,2024,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367172429,10.3393/ac.2023.00122.0017,2023,Annals of Coloproctology,Metaverse,Medicine & health;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4408281354,10.1109/tvcg.2025.3549565,2025,IEEE Transactions on Visualization and Computer Graphics,XR;VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404060298,10.1177/01626434241298950,2024,Journal of Special Education Technology,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392542696,10.25304/rlt.v32.3129,2024,Research in Learning Technology,VR,Education & training;Psychology & neuroscience,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4395067604,10.1007/s00779-024-01805-9,2024,Personal and Ubiquitous Computing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4390538081,10.3390/mti8010003,2024,Multimodal Technologies and Interaction,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2773824209,10.1109/access.2017.2772300,2017,IEEE Access,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3036776492,10.1007/s40846-020-00542-7,2020,Journal of Medical and Biological Engineering,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4291653301,10.1109/access.2022.3198957,2022,IEEE Access,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4402840914,10.1155/2024/2845190,2024,Human Behavior and Emerging Technologies,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3114516090,10.1038/s41598-020-79433-5,2020,Scientific Reports,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406269026,10.1049/htl2.12119,2025,Healthcare Technology Letters,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415902548,10.3389/fneur.2025.1635699,2025,Frontiers in Neurology,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395031191,10.1016/j.dibe.2024.100440,2024,Developments in the Built Environment,VR,Architecture & urban;Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4225373607,10.1096/fasebj.2022.36.s1.l7980,2022,The FASEB Journal,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4407929866,10.1177/07356331251323484,2025,Journal of Educational Computing Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4311165835,10.1080/13614568.2022.2150325,2022,New Review of Hypermedia and Multimedia,VR,Architecture & urban;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4408058424,10.1016/j.amjoto.2024.104562,2025,American Journal of Otolaryngology,XR;VR;AR;MR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4389434806,10.2196/43416,2023,JMIR Serious Games,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training W4285100584,10.2196/40445,2022,JMIR Research Protocols,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391547514,10.1109/lra.2024.3362138,2024,IEEE Robotics and Automation Letters,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4205483820,10.3389/fbinf.2021.775379,2022,Frontiers in Bioinformatics,VR,Psychology & neuroscience,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4310191156,10.3390/brainsci12121630,2022,Brain Sciences,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402551698,10.7759/cureus.69454,2024,Cureus,AR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4293052858,10.1111/coin.12539,2022,Computational Intelligence,VR,Education & training;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403072656,10.1186/s12906-024-04658-0,2024,BMC Complementary Medicine and Therapies,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388266998,10.3390/jcm12216741,2023,Journal of Clinical Medicine,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2414110274,10.4018/ijdet.2016070106,2016,International Journal of Distance Education Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3011001763,10.3233/idt-190073,2020,Intelligent Decision Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387336568,10.7717/peerj.16095,2023,PeerJ,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4307033638,10.1123/jsr.2021-0432,2022,Journal of Sport Rehabilitation,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411306028,10.1007/s41693-025-00157-x,2025,Construction Robotics,AR,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414040561,10.1007/s10802-025-01359-1,2025,Research on Child and Adolescent Psychopathology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4408673638,10.1080/10494820.2025.2479163,2025,Interactive Learning Environments,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4285215128,10.4018/ijmdem.304391,2022,International Journal of Multimedia Data Engineering and Management,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4397007260,10.1089/g4h.2023.0172,2024,Games for Health Journal,VR;Haptics;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1998997042,10.1089/g4h.2012.0037,2012,Games for Health Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409014862,10.1109/taffc.2025.3554496,2025,IEEE Transactions on Affective Computing,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W1995635648,10.4028/www.scientific.net/amm.513-517.491,2014,Applied Mechanics and Materials,AR;VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416904135,10.1002/jcal.70164,2025,Journal of Computer Assisted Learning,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410415094,10.1016/j.jii.2025.100873,2025,Journal of Industrial Information Integration,MR;VR;XR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4296776187,10.1080/0144929x.2022.2125831,2022,Behaviour and Information Technology,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4400982542,10.29140/jaltcall.v20n2.1515,2024,The JALT CALL Journal,VR,Education & training;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4403264716,10.1186/s12909-024-06066-x,2024,BMC Medical Education,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4411736424,10.1007/s10055-025-01177-2,2025,Virtual Reality,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389614302,10.3390/jcm12247639,2023,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404445676,10.1108/apjml-03-2024-0387,2024,Asia Pacific Journal of Marketing and Logistics,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413120395,10.1109/mnet.2025.3597127,2025,IEEE Network,Metaverse;XR;VR,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388931266,10.1080/19315864.2023.2285043,2023,Journal of Mental Health Research in Intellectual Disabilities,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404247111,10.3390/children11111362,2024,Children,VR;XR,Education & training;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR for teaching and learning W4406698749,10.1038/s41598-025-87244-9,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390732011,10.21105/joss.06021,2024,The Journal of Open Source Software,XR;AR;VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409851264,10.1093/scan/nsaf035,2025,Social Cognitive and Affective Neuroscience,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409332685,10.3390/medicina61040668,2025,Medicina,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1575243915,10.1096/fasebj.28.1_supplement.811.28,2014,The FASEB Journal,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4394953626,10.3390/bioengineering11040398,2024,Bioengineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401027397,10.1016/j.pedn.2024.07.010,2024,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3196024158,10.1155/2021/9656578,2021,Wireless Communications and Mobile Computing,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4285275795,10.4236/ojmp.2022.113007,2022,Open Journal of Medical Psychology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402989317,10.1108/lhtn-09-2024-0159,2024,Library Hi Tech News,Metaverse,Communication & social;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385294876,10.1002/lary.30914,2023,The Laryngoscope,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408474476,10.1038/s41598-025-93678-y,2025,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405761781,10.3390/educsci15010002,2024,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390745607,10.3389/fpsyg.2023.1301981,2024,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407565370,10.1097/nna.0000000000001548,2025,JONA The Journal of Nursing Administration,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2087591820,10.4028/www.scientific.net/amr.962-965.2944,2014,Advanced materials research,VR,Marketing & business;Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4402690126,10.3390/jcm13185572,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409650647,10.20517/ir.2025.18,2025,Intelligence & Robotics,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4401726134,10.1109/access.2024.3447043,2024,IEEE Access,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4392244625,10.1016/j.vrih.2023.08.001,2024,Virtual Reality & Intelligent Hardware,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4229048511,10.1002/lpor.202100427,2022,Laser & Photonics Review,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,Review,4.0,Holographic and Light-field Displays, W4408957594,10.1007/s40519-025-01740-5,2025,Eating and Weight Disorders - Studies on Anorexia Bulimia and Obesity,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3172777338,10.3390/jcm10122534,2021,Journal of Clinical Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399202503,10.1021/acs.jchemed.3c01205,2024,Journal of Chemical Education,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4391224512,10.1177/14771535231225360,2024,Lighting Research & Technology,AR,Cultural heritage & tourism;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2744089435,10.1136/bmjopen-2017-016260,2017,BMJ Open,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409568889,10.1186/s12888-025-06756-w,2025,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4389867920,10.1080/10496491.2023.2289932,2023,Journal of Promotion Management,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4315641028,10.33851/jmis.2022.9.4.293,2022,Journal of Multimedia Information System,Metaverse;Other immersive,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409686749,10.1108/imds-10-2024-0993,2025,Industrial Management & Data Systems,Metaverse;XR;VR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4411976602,10.1186/s12884-025-07819-2,2025,BMC Pregnancy and Childbirth,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4288844224,10.1016/j.jds.2022.07.006,2022,Journal of Dental Sciences,Haptics;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4391175593,10.3390/s24030741,2024,Sensors,Metaverse;VR,Marketing & business;Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3203770317,10.3233/ip-210331,2021,Information Polity,VR,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W3195861405,10.3389/fneur.2021.615242,2021,Frontiers in Neurology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4317651598,10.1093/pubmed/fdad002,2023,Journal of Public Health,Metaverse,Medicine & health;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404469962,10.1080/0194262x.2024.2429061,2024,Science & Technology Libraries,Metaverse;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3202581296,10.3389/frvir.2021.694453,2021,Frontiers in Virtual Reality,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415185460,10.1080/1528008x.2025.2568492,2025,Journal of Quality Assurance in Hospitality & Tourism,AR;Metaverse,Marketing & business;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4402576332,10.1177/14657503241278164,2024,The International Journal of Entrepreneurship and Innovation,Metaverse;XR;AR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403501837,10.3389/fnhum.2024.1467403,2024,Frontiers in Human Neuroscience,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3021007512,10.5555/2781900.2782107,2015,Computers in Human Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, 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Allied Technologies,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4401768198,10.1016/j.beth.2024.08.004,2024,Behavior Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4404493496,10.1364/oe.542360,2024,Optics Express,Holographic/light-field display;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4403352775,10.1016/j.nepr.2024.104161,2024,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392489969,10.1088/2632-2153/ad5fdb,2024,Machine Learning Science and Technology,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403687619,10.1080/09638288.2024.2417029,2024,Disability and Rehabilitation,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4404551065,10.4103/jpbs.jpbs_1218_24,2024,Journal of Pharmacy And Bioallied Sciences,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386477302,10.1145/3616536,2023,ACM Computing Surveys,VR;AR;XR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4411868814,10.1016/j.compedu.2025.105391,2025,Computers & Education,Metaverse;XR;Other immersive,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3202294086,10.1016/j.jbmt.2021.09.007,2021,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407792681,10.1038/s41598-025-89385-3,2025,Scientific Reports,VR,Entertainment & games;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396609499,10.1016/j.neuroscience.2024.04.011,2024,Neuroscience,VR,Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3083866911,10.1109/access.2020.3022484,2020,IEEE Access,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4406717176,10.3389/frvir.2025.1462775,2025,Frontiers in Virtual Reality,VR,Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4407426194,10.3389/frvir.2025.1502679,2025,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3016000304,10.3389/fpsyg.2020.00479,2020,Frontiers in Psychology,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3098389741,10.3390/app10217920,2020,Applied Sciences,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408551491,10.1080/10447318.2025.2474464,2025,International Journal of Human-Computer Interaction,VR,Transport & aviation,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2977200320,10.1177/1687814019878326,2019,Advances in Mechanical Engineering,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386578694,10.1007/s10055-023-00857-1,2023,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409891488,10.1080/10447318.2025.2490873,2025,International Journal of Human-Computer Interaction,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7117775782,10.1108/ijchm-12-2024-1932,2025,International Journal of Contemporary Hospitality Management,Metaverse,Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409316248,10.1145/3728472,2025,ACM Transactions on Multimedia Computing Communications and Applications,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3014322294,10.14569/ijacsa.2020.0110339,2020,International Journal of Advanced Computer Science and Applications,MR;AR;VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392548311,10.3390/brainsci14030263,2024,Brain Sciences,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409667941,10.3390/technologies13050167,2025,Technologies,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4393870916,10.3390/app14073011,2024,Applied Sciences,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2416429695,10.2196/games.5528,2016,JMIR Serious Games,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2941859156,10.13128/aestimum-24927,2019,Aestimum,VR;360° video,Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4327660742,10.2196/42523,2023,JMIR Formative Research,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W2493854393,10.1115/1.4033847,2016,Journal of Medical Devices,VR;AR;Other immersive,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3198060777,10.3390/su13179973,2021,Sustainability,AR,Other;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4412844011,10.3390/jtaer20030186,2025,Journal of theoretical and applied electronic commerce research,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4386979794,10.1093/rheumatology/kead508,2023,Lara D. Veeken,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416404543,10.1080/09613218.2025.2575046,2025,Building Research & Information,AR,Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410767615,10.1016/j.ssaho.2025.101630,2025,Social Sciences & Humanities Open,VR;Spatial audio,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2210456894,10.6138/jit.2011.12.5.07,2011,網際網路技術學刊,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4385737318,10.12968/jowc.2023.32.sup8.clxvi,2023,Journal of Wound Care,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3013882896,10.3389/fnhum.2020.00086,2020,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4416783788,10.1016/j.jss.2025.10.047,2025,Journal of Surgical Research,XR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4403357163,10.1177/17506980241283895,2024,Memory Studies,VR;XR;Other immersive,Communication & social;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W2028689471,10.3991/ijoe.v8is1.1894,2012,International Journal of Online and Biomedical Engineering (iJOE),VR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4398210637,10.13169/intljofdissocjus.4.1.0010,2023,International Journal of Disability and Social Justice,VR,Other;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4404376811,10.3390/su16229942,2024,Sustainability,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4410526773,10.1108/dts-09-2024-0177,2025,Digital Transformation and Society,Metaverse;VR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412890549,10.1002/tie.70024,2025,Thunderbird International Business Review,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406321618,10.1109/access.2025.3528422,2025,IEEE Access,MR;AR;VR;XR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4413299490,10.1364/oe.571389,2025,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2887816953,10.2514/1.g003645,2018,Journal of Guidance Control and Dynamics,Haptics;Telepresence,Transport & aviation;Military & defense,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406198371,10.2196/59514,2025,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4407554764,10.1080/20932685.2025.2451844,2025,Journal of Global Fashion Marketing,Metaverse,Marketing & business;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2890763606,10.1016/j.ifacol.2018.07.113,2018,IFAC-PapersOnLine,AR;Telepresence,Military & defense;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4283733280,10.1002/cl2.1259,2022,Campbell Systematic Reviews,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4406675193,10.1515/edu-2024-0053,2025,Open Education Studies,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4411574091,10.1007/s11548-025-03420-2,2025,International Journal of Computer Assisted Radiology and Surgery,Haptics;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4411734805,10.1016/j.trpro.2025.06.081,2025,Transportation research procedia,VR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403258797,10.1177/23821205241281506,2024,Journal of Medical Education and Curricular Development,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409082026,10.1016/j.cmpb.2025.108731,2025,Computer Methods and Programs in Biomedicine,VR;Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412626560,10.3389/fpubh.2025.1566813,2025,Frontiers in Public Health,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403793629,10.1108/dlp-05-2024-0075,2024,Digital Library Perspectives,Other immersive;Telepresence,Cultural heritage & tourism,Other,6.0,XR Technology Trends and Reviews, W4405245833,10.1002/epd2.20322,2024,Epileptic Disorders,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3196756865,10.1080/09602011.2021.1974496,2021,Neuropsychological Rehabilitation,VR;Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411889491,10.3389/fpsyt.2025.1570594,2025,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4408410559,10.3390/bioengineering12030285,2025,Bioengineering,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4394764838,10.1093/pm/pnae014,2024,Pain Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387033703,10.1111/os.13874,2023,Orthopaedic Surgery,MR;AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4285311753,10.14254/1795-6889.2021.17-3.7,2021,Human Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406518316,10.1162/pres_a_00444,2025,PRESENCE Virtual and Augmented Reality,XR,Communication & social,Review,6.0,XR Technology Trends and Reviews, W4391569200,10.54517/m.v5i1.2464,2024,Metaverse,Metaverse;AR;VR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4381052525,10.1007/s40670-023-01809-9,2023,Medical Science Educator,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4205960495,10.1080/10447318.2021.1948688,2021,International Journal of Human-Computer Interaction,XR;VR;AR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4412042078,10.1186/s12893-025-02989-4,2025,BMC Surgery,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3112935673,10.3390/electronics9122142,2020,Electronics,AR,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413761627,10.1186/s12903-025-06366-8,2025,BMC Oral Health,MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4294839461,10.1080/10494820.2022.2118785,2022,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4403889793,10.3390/robotics13110160,2024,Robotics,Telepresence,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4412695785,10.1109/tvcg.2025.3592962,2025,IEEE Transactions on Visualization and Computer Graphics,AR;XR,Computing & technology (generic);Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4385734258,10.51393/j.jamst.2023011,2023,Journal of Advanced Manufacturing Science and Technology,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404250879,10.3389/feduc.2024.1376087,2024,Frontiers in Education,XR;VR,Education & training;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4399830107,10.3389/frsus.2024.1408604,2024,Frontiers in Sustainability,XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4411342872,10.1016/j.procir.2025.02.173,2025,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4408521828,10.1177/21674795251327104,2025,Communication & Sport,XR,Entertainment & games;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W3101765164,10.1371/journal.pone.0242078,2020,PLoS ONE,Telepresence,Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387120969,10.1115/1.4063559,2023,Journal of Computing and Information Science in Engineering,XR;Holographic/light-field display,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4416417147,10.3390/jcm14228246,2025,Journal of Clinical Medicine,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4413976987,10.1016/j.cexr.2025.100115,2025,Computers & Education X Reality,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4294238215,10.1093/jaac/kpac047,2022,Journal of Aesthetics and Art Criticism,VR,Entertainment & games;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4322617315,10.1097/iop.0000000000002331,2023,Ophthalmic Plastic and Reconstructive Surgery,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4210780744,10.1002/dac.5107,2022,International Journal of Communication Systems,AR;VR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3160477734,10.3390/jimaging7050086,2021,Journal of Imaging,VR;AR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412425677,10.3390/app15147820,2025,Applied Sciences,AR;MR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4360610279,10.1186/s40900-023-00421-w,2023,Research Involvement and Engagement,Telepresence,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4317869371,10.3928/19404921-20230105-02,2023,Research in Gerontological Nursing,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4312056488,10.1016/j.dche.2022.100074,2022,Digital Chemical Engineering,XR;VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3158609590,10.1016/j.procir.2021.03.067,2021,Procedia CIRP,Haptics;VR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403479406,10.3390/mti8100091,2024,Multimodal Technologies and Interaction,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4412070461,10.1186/s12912-025-03488-w,2025,BMC Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404247093,10.3390/app142210352,2024,Applied Sciences,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4400903656,10.1080/08874417.2024.2382223,2024,Journal of Computer Information Systems,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4410859431,10.3390/app15116134,2025,Applied Sciences,MR;AR,Education & training;Engineering & manufacturing,Qualitative,6.0,XR Technology Trends and Reviews, W4391597654,10.1016/j.glohj.2024.02.005,2024,Global Health Journal,Metaverse,Medicine & health;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409198341,10.2196/66186,2025,JMIR Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412990955,10.1007/s11548-025-03480-4,2025,International Journal of Computer Assisted Radiology and Surgery,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4407856964,10.1186/s41747-025-00566-1,2025,European Radiology Experimental,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4283156347,10.1002/adom.202270045,2022,Advanced Optical Materials,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4417507752,10.1108/imr-03-2025-0165,2025,International Marketing Review,AR;VR;XR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4408899308,10.1080/13600869.2025.2479891,2025,International Review of Law Computers & Technology,Metaverse;Haptics;VR,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2951983220,10.1080/17483107.2019.1629118,2019,Disability and Rehabilitation Assistive Technology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390154854,10.1016/j.icte.2023.12.006,2023,ICT Express,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3036295270,10.3390/s20123477,2020,Sensors,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403846459,10.1002/aisy.202400411,2024,Advanced Intelligent Systems,XR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W1992427849,10.4018/jssci.2012070101,2012,International Journal of Software Science and Computational Intelligence,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4303633884,10.1186/s12894-022-01108-2,2022,BMC Urology,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4404052037,10.1161/circinterventions.123.013964,2024,Circulation Cardiovascular Interventions,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2911941890,10.1093/ehjci/jez008,2019,European Heart Journal - Cardiovascular Imaging,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4391741732,10.1109/jstqe.2024.3364722,2024,IEEE Journal of Selected Topics in Quantum Electronics,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4409042849,10.2196/59083,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W1972671602,10.1177/0278364911434148,2012,The International Journal of Robotics Research,Telepresence;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4399615172,10.1080/10304312.2024.2365875,2024,Continuum,XR,Entertainment & games;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4220966663,10.2196/32027,2022,JMIR Serious Games,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411614952,10.3389/fpubh.2025.1617483,2025,Frontiers in Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2889398217,10.1186/s12885-018-4762-2,2018,BMC Cancer,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4387168336,10.3233/thc-230156,2023,Technology and Health Care,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4402760993,10.1145/3696454,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410958977,10.3390/jtaer20020126,2025,Journal of theoretical and applied electronic commerce research,VR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404916246,10.1371/journal.pone.0314388,2024,PLoS ONE,Metaverse,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408520752,10.1109/tnsm.2025.3552307,2025,IEEE Transactions on Network and Service Management,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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(generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400941326,10.1038/s41598-024-67534-4,2024,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3033921461,10.1080/13467581.2020.1758111,2020,Journal of Asian Architecture and Building Engineering,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2963968382,10.1016/j.humov.2019.102498,2019,Human Movement Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387325949,10.31128/ajgp-08-22-6537,2023,Australian Journal of General Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401649716,10.1002/capr.12810,2024,Counselling and Psychotherapy Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4406678088,10.3390/asi8010016,2025,Applied System Innovation,VR;Other immersive,Psychology & neuroscience;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4411203134,10.1109/access.2025.3578595,2025,IEEE Access,XR;Metaverse,Computing & technology (generic);Cultural heritage & tourism,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404200675,10.1016/j.pmn.2024.10.007,2024,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389979838,10.1002/spe.3299,2023,Software Practice and Experience,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402843382,10.1089/cyber.2024.0066,2024,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408424426,10.1177/09574271251326587,2025,Journal of Vestibular Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389146880,10.1016/j.cexr.2023.100047,2023,Computers & Education X Reality,VR,Education & training;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412431100,10.1016/j.jbusres.2025.115592,2025,Journal of Business Research,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412450984,10.3390/systems13070588,2025,Systems,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412720703,10.1016/j.ergon.2025.103791,2025,International Journal of Industrial Ergonomics,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3153101279,10.1002/rcs.2161,2020,International Journal of Medical Robotics and Computer Assisted Surgery,MR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387189482,10.21014/actaimeko.v12i3.1506,2023,ACTA IMEKO,VR;360° video,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389086764,10.2196/46592,2023,JMIR Formative Research,VR;360° video,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4409773265,10.1108/ijlm-07-2024-0422,2025,The International Journal of Logistics Management,Metaverse;AR;VR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400944754,10.1109/tccn.2024.3431931,2024,IEEE Transactions on Cognitive Communications and Networking,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2563859587,10.7763/ijcte.2016.v8.1087,2015,International Journal of Computer Theory and Engineering,Haptics;AR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390611418,10.3389/fneur.2023.1335121,2024,Frontiers in Neurology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410320871,10.1080/17483107.2025.2503909,2025,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414295540,10.1007/s40519-025-01780-x,2025,Eating and Weight Disorders - Studies on Anorexia Bulimia and Obesity,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4392207976,10.1109/jstqe.2024.3370587,2024,IEEE Journal of Selected Topics in Quantum Electronics,Holographic/light-field display;AR;Metaverse,Computing & technology (generic);Military & defense,System / technical development,4.0,Holographic and Light-field Displays, W4407141360,10.3390/jfmk10010056,2025,Journal of Functional Morphology and Kinesiology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409690023,10.1080/09523987.2025.2490914,2025,Educational Media International,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4384283618,10.1016/j.amjoto.2023.103976,2023,American Journal of Otolaryngology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313130307,10.16993/dfl.191,2022,Designs for Learning,360° video;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409468152,10.28945/5484,2025,Journal of Information Technology Education Research,Metaverse;AR;VR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3174844651,10.1096/fasebj.2018.32.1_supplement.lb534,2018,The FASEB Journal,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4406738887,10.1016/j.accpm.2025.101483,2025,Anaesthesia Critical Care & Pain Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413353270,10.1016/j.ienj.2025.101662,2025,International Emergency Nursing,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4399535074,10.2196/50066,2024,JMIR Serious Games,AR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4396886540,10.1109/access.2024.3401076,2024,IEEE Access,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408723158,10.1016/j.brat.2025.104731,2025,Behaviour Research and Therapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2912188284,10.1080/24735132.2018.1541432,2018,Design for Health,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4296462532,10.1155/2022/7358597,2022,Evidence-based Complementary and Alternative Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4401943638,10.1109/mra.2024.3417090,2024,IEEE Robotics & Automation Magazine,MR;Telepresence,Engineering & manufacturing;Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4412363592,10.1590/1806-9282.20250315,2025,Revista da Associação Médica Brasileira,AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4404612696,10.1007/s10639-024-13142-8,2024,Education and Information Technologies,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412596980,10.1111/pan.70016,2025,Pediatric Anesthesia,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403835975,10.3390/s24216873,2024,Sensors,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4413109596,10.1016/j.ajur.2025.01.005,2025,Asian journal of urology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403634267,10.57019/jmv.1513886,2024,Journal of Metaverse,Metaverse,Medicine & health;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409081574,10.1016/j.chbr.2025.100634,2025,Computers in Human Behavior Reports,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4376223903,10.15586/aei.v51i3.829,2023,Allergologia et Immunopathologia,Metaverse;VR;AR,Medicine & health,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385411624,10.37074/jalt.2023.6.s1.3,2023,Journal of Applied Learning & Teaching,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396811830,10.1016/j.jisako.2024.05.002,2024,Journal of ISAKOS Joint Disorders & Orthopaedic Sports Medicine,VR;Haptics,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401247325,10.1109/emr.2024.3437655,2024,IEEE Engineering Management Review,Metaverse;XR,Other;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412496238,10.1016/j.sasc.2025.200360,2025,Systems and Soft Computing,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4417431226,10.1016/j.cexr.2025.100124,2025,Computers & Education X Reality,XR;VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4399295596,10.3389/fcomp.2024.1423768,2024,Frontiers in Computer Science,Metaverse;XR;VR;AR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403678985,10.1371/journal.pone.0295215,2024,PLoS ONE,Holographic/light-field display,Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W2299219662,10.1177/0255761415619058,2016,International Journal of Music Education,VR;Spatial audio,Entertainment & games;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396634209,10.1016/j.ecns.2024.101542,2024,Clinical Simulation in Nursing,VR,Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4388734646,10.3390/asi6060110,2023,Applied System Innovation,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4412939662,10.1109/access.2025.3595591,2025,IEEE Access,VR,Entertainment & games;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4413636627,10.1007/s10055-025-01212-2,2025,Virtual Reality,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4410975505,10.3390/healthcare13111328,2025,Healthcare,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3091517039,10.23736/s0390-5616.20.05122-x,2022,Journal of Neurosurgical Sciences,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4327621215,10.3390/jcm12062299,2023,Journal of Clinical Medicine,VR;Other immersive,Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4388608448,10.1093/jpepsy/jsad083,2023,Journal of Pediatric Psychology,VR,Education & training;Transport & aviation,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411888702,10.3390/jtaer20030159,2025,Journal of theoretical and applied electronic commerce research,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389408121,10.1016/j.knee.2023.11.004,2023,The Knee,VR;360° video,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4401336585,10.17159/2411-9717/2035/2024,2024,Journal of the Southern African Institute of Mining and Metallurgy,XR;VR;AR;MR,Engineering & manufacturing;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4388270956,10.1080/0144929x.2023.2270633,2023,Behaviour and Information Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4393410347,10.4018/ijisscm.341801,2024,International Journal of Information Systems and Supply Chain Management,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413847452,10.3390/heritage8090351,2025,Heritage,VR;Haptics,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4403255275,10.2196/53156,2024,JMIR Formative Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4411332481,10.1002/ase.70068,2025,Anatomical Sciences Education,VR;XR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4388860156,10.3390/app132312548,2023,Applied Sciences,AR;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404539673,10.2196/50326,2024,JMIR Serious Games,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407737154,10.1108/oir-10-2023-0557,2025,Online Information Review,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388841000,10.1016/j.jbmt.2023.11.015,2023,Journal of Bodywork and Movement Therapies,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385238024,10.1364/ol.497232,2023,Optics Letters,Holographic/light-field display;360° video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4409385846,10.1016/j.nepr.2025.104370,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4289731069,10.3389/fnhum.2022.943478,2022,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405003663,10.3389/fnins.2024.1491954,2024,Frontiers in Neuroscience,VR;Spatial audio,Medicine & health;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4414518865,10.1016/j.cag.2025.104443,2025,Computers & Graphics,VR;Haptics;Spatial audio;Other immersive,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4414799043,10.1109/tvcg.2025.3616750,2025,IEEE Transactions on Visualization and Computer Graphics,MR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,6.0,XR Technology Trends and Reviews, W4400033301,10.1080/18824889.2024.2366552,2024,SICE Journal of Control Measurement and System Integration,VR,Education & training;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4211165991,10.1136/bmjopen-2021-058827,2022,BMJ Open,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391445532,10.1111/wvn.12698,2024,Worldviews on Evidence-Based Nursing,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4321749674,10.1089/cyber.2023.29268.ceu,2023,Cyberpsychology Behavior and Social Networking,Metaverse,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402314574,10.3390/app14177986,2024,Applied Sciences,Spatial audio;VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4390113498,10.3991/ijim.v17i24.45019,2023,International Journal of Interactive Mobile Technologies (iJIM),Metaverse;VR;XR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408700155,10.1177/10556656251328789,2025,The Cleft Palate-Craniofacial Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4405100157,10.2196/55478,2024,JMIR Formative Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4400665542,10.1007/s10055-024-01034-8,2024,Virtual Reality,VR,Engineering & manufacturing;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4362558956,10.20870/ijvr.2023.23.1.7146,2023,International Journal of Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409353508,10.21037/qims-24-2333,2025,Quantitative Imaging in Medicine and Surgery,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4387939721,10.1007/s10639-023-12243-0,2023,Education and Information Technologies,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4396642399,10.1002/lpor.202400080,2024,Laser & Photonics Review,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4410572317,10.3389/fneur.2025.1558795,2025,Frontiers in Neurology,VR;Haptics;Other immersive,Medicine & health;Military & defense,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4409185197,10.1007/s10055-025-01134-z,2025,Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4312283664,10.14569/ijacsa.2022.0131187,2022,International Journal of Advanced Computer Science and Applications,360° video;VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4398787856,10.18178/ijiet.2024.14.5.2099,2024,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4382777535,10.1038/s41598-023-32845-5,2023,Scientific Reports,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4385576793,10.3233/thc-230541,2023,Technology and Health Care,VR;Haptics,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3089808676,10.1080/02678292.2020.1824281,2020,Liquid Crystals,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4296026229,10.1109/tvcg.2022.3207241,2022,IEEE Transactions on Visualization and Computer Graphics,MR;VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410560192,10.3390/educsci15050635,2025,Education Sciences,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3209306881,10.20870/ijvr.2021.21.2.4831,2021,International Journal of Virtual Reality,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4399666353,10.1109/tvcg.2024.3411626,2024,IEEE Transactions on Visualization and Computer Graphics,Telepresence,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414229727,10.1016/j.jsis.2025.101935,2025,The Journal of Strategic Information Systems,Metaverse;XR,Communication & social;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403583821,10.1186/s12894-024-01618-1,2024,BMC Urology,MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4414391939,10.3390/medicina61091716,2025,Medicina,Haptics;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4387487014,10.25304/rlt.v31.2933,2023,Research in Learning Technology,Metaverse,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4391821031,10.1111/medu.15340,2024,Medical Education,AR;Haptics,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4388574893,10.1016/j.urology.2023.10.029,2023,Urology,MR;Telepresence;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2797699246,10.4103/uros.uros_3_18,2018,Urological Science,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4220878680,10.1089/end.2021.0798,2022,Journal of Endourology,MR;AR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4200403796,10.1080/10494820.2021.2006238,2021,Interactive Learning Environments,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2940603445,10.1007/s12369-019-00551-w,2019,International Journal of Social Robotics,Telepresence;Spatial audio,Communication & social,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411501217,10.1364/oe.563009,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4409377755,10.1089/cyber.2024.0567,2025,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402762394,10.3390/sym16101253,2024,Symmetry,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4415972960,10.1016/j.wneu.2025.124632,2025,World Neurosurgery,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4405640286,10.3390/virtualworlds3040030,2024,Virtual Worlds,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3203177599,10.12688/f1000research.72948.1,2021,F1000Research,AR,Education & training,Survey 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health,Qualitative,1.0,VR Therapeutic Interventions, W3192963295,10.3389/fcomp.2021.694916,2021,Frontiers in Computer Science,AR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4380356748,10.18178/ijiet.2023.13.6.1884,2023,International Journal of Information and Education Technology,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399535417,10.1007/s10278-024-01094-x,2024,Journal of Imaging Informatics in Medicine,XR;VR;Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2077262005,10.4028/www.scientific.net/amm.311.185,2013,Applied Mechanics and Materials,AR,Computing & technology (generic);Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4312100711,10.3390/jtaer18010003,2022,Journal of theoretical and applied electronic commerce research,Metaverse;XR,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392667175,10.1109/access.2024.3375917,2024,IEEE Access,Haptics;AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3210289690,10.3390/app112110082,2021,Applied Sciences,AR;VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415641533,10.1016/j.fhj.2025.100483,2025,Future Healthcare Journal,XR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4386471566,10.1186/s44247-023-00036-x,2023,BMC Digital Health,360° video;VR,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4312989706,10.54517/met.v1i2.1774,2020,Metaverse,AR;Other immersive,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W2000341115,10.4028/www.scientific.net/amm.616.3,2014,Applied Mechanics and Materials,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4384458917,10.2196/44525,2023,JMIR Aging,AR,Medicine & health;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4410245651,10.4293/jsls.2025.00021,2025,JSLS Journal of the Society of Laparoscopic & Robotic Surgeons,VR;XR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391945581,10.3389/fdgth.2024.1304085,2024,Frontiers in Digital Health,Telepresence,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W3111036809,10.1016/j.psyneuen.2020.105100,2020,Psychoneuroendocrinology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403424622,10.1016/j.procir.2024.04.006,2024,Procedia CIRP,VR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392005957,10.1016/j.ejogrb.2024.02.038,2024,European Journal of Obstetrics & Gynecology and Reproductive Biology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396546452,10.1038/s41598-024-59570-x,2024,Scientific Reports,VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392613436,10.1109/tnsre.2024.3365587,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405429610,10.1109/access.2024.3516782,2024,IEEE Access,Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4398197402,10.1162/pres_a_00426,2024,PRESENCE Virtual and Augmented Reality,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4392916019,10.12700/aph.21.6.2024.6.14,2024,Acta Polytechnica Hungarica,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4417317415,10.1002/cae.70125,2025,Computer Applications in Engineering Education,Metaverse;XR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4392590193,10.1002/asi.24882,2024,Journal of the Association for Information Science and Technology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4396517484,10.1055/s-0044-1785681,2024,International Archives of Otorhinolaryngology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401809149,10.3390/electronics13173358,2024,Electronics,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392345864,10.1049/ell2.13134,2024,Electronics Letters,AR;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4401920937,10.1002/ima.23162,2024,International Journal of Imaging Systems and Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413677162,10.3928/00220124-20250619-01,2025,The Journal of Continuing Education in Nursing,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3196129874,10.3390/computers10090108,2021,Computers,VR,Psychology & neuroscience;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W2942424640,10.1007/s00371-019-01653-2,2019,The Visual Computer,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4391598278,10.1089/g4h.2023.0164,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407705671,10.3390/app15042161,2025,Applied Sciences,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4411704388,10.1007/s11548-025-03462-6,2025,International Journal of Computer Assisted Radiology and Surgery,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4320008761,10.1109/tvcg.2023.3238478,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4295013854,10.18848/1835-9795/cgp/v16i01/31-54,2022,Ubiquitous Learning An International Journal,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4229025474,10.1080/21622965.2022.2066532,2022,Applied Neuropsychology Child,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2887528160,10.1162/pres_a_00303,2017,PRESENCE Virtual and Augmented Reality,VR;XR,Cultural heritage & tourism;Education & training,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4396997881,10.1016/j.aej.2024.04.077,2024,Alexandria Engineering Journal,AR;Other immersive,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409195954,10.1016/j.jadr.2025.100912,2025,Journal of Affective Disorders Reports,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4206165010,10.29333/ejmste/11535,2022,Eurasia Journal of Mathematics Science and Technology Education,XR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W2344360398,10.1109/tla.2015.7404927,2015,IEEE Latin America Transactions,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4404972250,10.3390/fi16120448,2024,Future Internet,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392229836,10.1080/08956308.2024.2298172,2024,Research-Technology Management,Metaverse;VR;AR,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4380320427,10.1016/j.artmed.2023.102612,2023,Artificial Intelligence in Medicine,VR;Telepresence,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4310182083,10.1080/21681163.2022.2150892,2022,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4411755486,10.1093/ehjdh/ztaf072,2025,European Heart Journal - Digital Health,VR;AR;MR;XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4412195346,10.3390/s25144296,2025,Sensors,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4313413858,10.3390/healthcare11010079,2022,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386601317,10.3390/healthcare11182503,2023,Healthcare,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399349473,10.3390/mti8060046,2024,Multimodal Technologies and Interaction,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4286008781,10.1155/2022/4421769,2022,Mathematical Problems in Engineering,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413440765,10.1002/jdd.70007,2025,Journal of Dental Education,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3080754707,10.1109/access.2020.3019609,2020,IEEE Access,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392466009,10.1080/09523987.2023.2324597,2023,Educational Media International,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4414190171,10.3389/fneur.2025.1653749,2025,Frontiers in Neurology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405933898,10.1049/csy2.70003,2024,IET Cyber-Systems and Robotics,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4294169466,10.3390/rs14174330,2022,Remote Sensing,AR,Architecture & urban;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4295067273,10.1007/s10055-022-00692-w,2022,Virtual Reality,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402449917,10.1080/15470148.2024.2401793,2024,Journal of Convention & Event Tourism,VR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4392977232,10.2196/53196,2024,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411753987,10.4018/ijwltt.382590,2025,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414856498,10.1109/tvcg.2025.3616843,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4402053106,10.1007/s10055-024-01044-6,2024,Virtual Reality,VR;AR;MR;XR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4409180721,10.1007/s44223-025-00085-4,2025,Architectural Intelligence,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2992782956,10.1097/mpg.0000000000002577,2019,Journal of Pediatric Gastroenterology and Nutrition,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4416543532,10.1177/07356331251396405,2025,Journal of Educational Computing Research,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4403360317,10.1016/j.jor.2024.10.012,2024,Journal of Orthopaedics,VR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W1566146394,10.3991/ijoe.v9i5.2606,2013,International Journal of Online and Biomedical Engineering (iJOE),VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402038265,10.1177/14780771241279346,2024,International Journal of Architectural Computing,VR,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4402443502,10.3390/technologies12090159,2024,Technologies,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4224211264,10.1080/2326263x.2022.2068324,2022,Brain-Computer Interfaces,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4382456828,10.3390/mti7070065,2023,Multimodal Technologies and Interaction,AR;MR;XR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4404469383,10.1109/tnsre.2024.3500217,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408793134,10.1109/tvcg.2025.3554037,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR;Other immersive,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4289536631,10.4018/ijopcd.306685,2022,International Journal of Online Pedagogy and Course Design,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410330039,10.5114/jcb.2025.150246,2025,Journal of Contemporary Brachytherapy,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4408707248,10.1016/j.clinsp.2025.100609,2025,Clinics,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4412486536,10.3758/s13428-025-02752-w,2025,Behavior Research Methods,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402285310,10.1061/jcemd4.coeng-14860,2024,Journal of Construction Engineering and Management,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395089783,10.1155/2024/5556767,2024,Human Behavior and Emerging Technologies,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399370158,10.1186/s44247-024-00084-x,2024,BMC Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2982999321,10.1002/rcs.2043,2019,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4323844340,10.1080/10447318.2023.2185731,2023,International Journal of Human-Computer Interaction,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4378192811,10.1097/nne.0000000000001459,2023,Nurse Educator,VR,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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technical development,7.0,Augmented Reality for Learning and Education, W4400775128,10.1080/00295450.2024.2368980,2024,Nuclear Technology,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4411660115,10.1177/16094069251350311,2025,International Journal of Qualitative Methods,VR,Entertainment & games;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4412025456,10.1016/j.actpsy.2025.105243,2025,Acta Psychologica,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4413223089,10.3390/architecture5030059,2025,Architecture,AR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411306855,10.1016/j.simpa.2025.100770,2025,Software Impacts,VR;Haptics;Other immersive,Medicine & health;Entertainment & games,System / technical development,1.0,VR Therapeutic Interventions, W4402620158,10.1016/j.radi.2024.09.002,2024,Radiography,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386699943,10.3389/frvir.2023.1256641,2023,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415764371,10.1177/20552076251390555,2025,Digital Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4396614784,10.3390/app14093910,2024,Applied Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408990013,10.3389/frvir.2025.1461690,2025,Frontiers in Virtual Reality,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401451979,10.1177/14713012241272786,2024,Dementia,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4404759232,10.1080/02508281.2024.2424621,2024,Tourism Recreation Research,VR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4408212769,10.2196/64751,2025,JMIR Serious Games,AR;Other immersive,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401486455,10.1016/j.acap.2024.08.005,2024,Academic Pediatrics,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4411664452,10.1016/j.chbr.2025.100726,2025,Computers in Human Behavior Reports,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4362657015,10.1002/bmb.21734,2023,Biochemistry and Molecular Biology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402664896,10.3390/electronics13183739,2024,Electronics,AR,Military & defense;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405336679,10.1016/j.jhsa.2024.10.006,2024,The Journal Of Hand Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4392429161,10.1007/s10055-024-00954-9,2024,Virtual Reality,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4408077780,10.1038/s41598-025-91471-5,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386980611,10.2196/49080,2023,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4283701269,10.1155/2022/4439150,2022,Mathematical Problems in Engineering,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416991143,10.3389/frvir.2025.1691240,2025,Frontiers in Virtual Reality,VR,Computing & technology (generic);Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4397007822,10.3390/s24103187,2024,Sensors,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4417007949,10.1093/ckj/sfaf367,2025,Clinical Kidney Journal,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4383217286,10.1371/journal.pone.0287907,2023,PLoS ONE,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403071752,10.1016/j.newideapsych.2024.101127,2024,New Ideas in Psychology,VR,Medicine & health;Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, 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Patients, W4395041613,10.3991/ijim.v18i08.46901,2024,International Journal of Interactive Mobile Technologies (iJIM),AR;VR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409113862,10.3389/fphys.2025.1556434,2025,Frontiers in Physiology,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4287510294,10.1155/2022/7903386,2022,Journal of Sensors,VR,Architecture & urban;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W7117675297,10.21037/jtd-2025-1779,2025,Journal of Thoracic Disease,VR;AR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4386864216,10.3389/fpsyg.2023.1231619,2023,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4409544253,10.18178/ijiet.2025.15.4.2283,2025,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4398174162,10.1111/opn.12616,2024,International Journal of Older People Nursing,VR;360° video,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3047262753,10.12694/scpe.v21i3.1742,2020,Scalable Computing Practice and Experience,AR,Transport & aviation;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4393380908,10.1109/tsmc.2024.3373656,2024,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4283697461,10.3389/fpsyg.2022.869865,2022,Frontiers in Psychology,AR;VR;MR,Cultural heritage & tourism;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4385732349,10.18178/ijiet.2023.13.8.1921,2023,International Journal of Information and Education Technology,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4392756188,10.3389/frvir.2024.1284299,2024,Frontiers in Virtual Reality,VR;Other immersive,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4394987372,10.1016/j.msksp.2024.102962,2024,Musculoskeletal Science and Practice,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406930024,10.1097/js9.0000000000002264,2025,International Journal of Surgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W1995978192,10.4028/www.scientific.net/amm.687-691.2371,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling 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neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4245611473,10.31209/2020.100000187,2020,Intelligent Automation & Soft Computing,VR,Cultural heritage & tourism;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4405679790,10.1123/jsm.2024-0058,2024,Journal of Sport Management,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387556792,10.1016/j.cexr.2023.100041,2023,Computers & Education X Reality,360° video;VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395669734,10.3389/fnins.2024.1329411,2024,Frontiers in Neuroscience,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408414315,10.3390/app15063094,2025,Applied Sciences,VR,Education & training;Cultural heritage & tourism,Experiment / user study,13.0,Virtual Reality in Pedagogy and 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user study,0.0,Immersive Presence and User Experience, W4407690741,10.1109/tcomm.2025.3543195,2025,IEEE Transactions on Communications,Metaverse;Haptics;Spatial audio;360° video,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411963004,10.3389/frvir.2025.1587768,2025,Frontiers in Virtual Reality,VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386591002,10.29333/ejmste/13669,2023,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414044844,10.1177/21582440251363668,2025,SAGE Open,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4395003775,10.4236/jcc.2024.124009,2024,Journal of Computer and Communications,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401799345,10.1016/j.simpa.2024.100693,2024,Software Impacts,VR,Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416385952,10.1016/j.chbr.2025.100868,2025,Computers in Human Behavior Reports,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4408381119,10.1002/hsr2.70518,2025,Health Science Reports,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2742306291,10.1371/journal.pone.0182635,2017,PLoS ONE,AR;Spatial audio;Other immersive,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4296042408,10.1155/2022/7389658,2022,Parkinson s Disease,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3197303441,10.3390/math9172071,2021,Mathematics,AR;XR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4401206533,10.3390/su16156604,2024,Sustainability,Metaverse;XR,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399171729,10.1037/ser0000874,2024,Psychological Services,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions, W4401611652,10.3390/app14167182,2024,Applied Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389584402,10.1109/thms.2023.3336294,2023,IEEE Transactions on Human-Machine Systems,VR;Spatial audio,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408957159,10.1016/j.ijrobp.2025.02.038,2025,International Journal of Radiation Oncology*Biology*Physics,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4413835104,10.1016/j.nedt.2025.106857,2025,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4384665905,10.3389/fmed.2023.1171819,2023,Frontiers in Medicine,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4398141897,10.3390/technologies12050072,2024,Technologies,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4394826806,10.12700/aph.21.8.2024.8.7,2024,Acta Polytechnica Hungarica,VR;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408207549,10.7759/cureus.80119,2025,Cureus,AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4414856497,10.1109/tvcg.2025.3616739,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4405745450,10.3389/fspor.2024.1430719,2024,Frontiers in Sports and Active Living,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415200767,10.1016/j.jsis.2025.101936,2025,The Journal of Strategic Information Systems,VR;Metaverse;XR,Computing & technology (generic);Marketing & business,Other,0.0,Immersive Presence and User Experience, W3145392876,10.1371/journal.pone.0249095,2021,PLoS ONE,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404668310,10.1177/13872877241299037,2024,Journal of Alzheimer s Disease,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399246035,10.1002/cav.2250,2024,Computer Animation and Virtual Worlds,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404767223,10.1108/sjme-02-2024-0045,2024,Spanish Journal of Marketing - ESIC,AR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4412939957,10.1109/tvcg.2025.3590876,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Computing & technology (generic);Entertainment & games,Experiment / user study,4.0,Holographic and Light-field Displays, W4401541924,10.3390/bs14080695,2024,Behavioral Sciences,360° video;VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4414529306,10.1186/s12909-025-07827-y,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4395071151,10.1016/j.simpa.2024.100648,2024,Software Impacts,MR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4413843712,10.1007/s10586-025-05271-7,2025,Cluster Computing,VR,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406733625,10.4018/joeuc.367726,2025,Journal of Organizational and End User Computing,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4409964856,10.3390/photonics12050436,2025,Photonics,VR;XR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4322772692,10.26803/ijlter.22.2.17,2023,International Journal of Learning Teaching and Educational Research,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4392804794,10.1016/j.prosdent.2024.02.008,2024,Journal of Prosthetic Dentistry,AR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4398249592,10.1109/jsen.2024.3402539,2024,IEEE Sensors Journal,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4408597609,10.18178/ijiet.2025.15.3.2268,2025,International Journal of Information and Education Technology,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390284512,10.1123/jege.2023-0016,2023,Journal of Electronic Gaming and Esports,XR;VR;AR;MR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390788786,10.3390/electronics13020335,2024,Electronics,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2583006460,,2015,The Electronic Journal of Business Research Methods,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4385240747,10.3389/fpsyt.2023.1114878,2023,Frontiers in Psychiatry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414579505,10.3390/bs15091241,2025,Behavioral Sciences,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413785723,10.1109/access.2025.3603917,2025,IEEE Access,AR,Entertainment & games;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4404690923,10.3390/jal4040027,2024,Journal of Ageing and Longevity,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413135171,10.1080/00207543.2025.2541018,2025,International 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video;VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404650847,10.1016/j.jbmt.2024.11.019,2024,Journal of Bodywork and Movement Therapies,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4296096945,10.3389/frvir.2022.849840,2022,Frontiers in Virtual Reality,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4308435256,10.1136/openhrt-2022-002094,2022,Open Heart,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4415971989,10.1016/j.vrih.2025.08.001,2025,Virtual Reality & Intelligent Hardware,VR;XR;Other immersive,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4409409744,10.1108/jbim-08-2023-0466,2025,Journal of Business and Industrial Marketing,AR,Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, 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technical development,2.0,3D Modeling and Virtual Environment Design, W4402581984,10.1109/tvcg.2024.3456175,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2020643429,10.1049/el.2013.0754,2013,Electronics Letters,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414253967,10.1108/sasbe-07-2024-0281,2025,Smart and Sustainable Built Environment,AR,Engineering & manufacturing;Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4415194133,10.1108/ecam-12-2024-1671,2025,Engineering Construction & Architectural Management,AR;XR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4407079575,10.1002/msc.70061,2025,Musculoskeletal Care,VR,Medicine & 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Heritage,VR;AR;XR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4317103550,10.3390/virtualworlds2010001,2023,Virtual Worlds,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400492300,10.3390/virtualworlds3030015,2024,Virtual Worlds,Metaverse,Architecture & urban,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2862645127,10.1109/tla.2018.8408442,2018,IEEE Latin America Transactions,AR;Other immersive,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4401690490,10.28945/5355,2024,Journal of Information Technology Education Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416767352,10.1145/3777896,2025,ACM Transactions on Computer-Human Interaction,AR,Psychology & neuroscience;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406417155,10.1016/j.ajic.2025.01.007,2025,American Journal of Infection Control,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4385782486,10.1186/s13063-023-07536-1,2023,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411408525,10.1109/tce.2025.3580966,2025,IEEE Transactions on Consumer Electronics,VR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4381805941,10.1061/jcemd4.coeng-13245,2023,Journal of Construction Engineering and Management,VR,Engineering & manufacturing;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4312191748,10.1093/ehjdh/ztac076.2817,2022,European Heart Journal - Digital 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W2406317286,10.1142/s2424905x16500021,2016,Journal of Medical Robotics Research,Haptics;Other immersive,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3215240214,10.3390/app112311242,2021,Applied Sciences,Spatial audio,Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, W4405600038,10.1109/jiot.2024.3520518,2024,IEEE Internet of Things Journal,Metaverse;XR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400216185,10.1016/j.chbr.2024.100452,2024,Computers in Human Behavior Reports,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4402569035,10.1109/access.2024.3462628,2024,IEEE Access,AR,Medicine & health,Experiment / user study,3.0,AR Registration and Pose Tracking, W4408410613,10.1080/24725838.2025.2477234,2025,IISE Transactions on Occupational Ergonomics and Human Factors,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412902585,10.6018/red.644051,2025,Revista de Educación a Distancia (RED),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W7117373819,10.7759/cureus.100177,2025,Cureus,AR;MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4400577780,10.3390/sym16070891,2024,Symmetry,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406867021,10.3390/app15031324,2025,Applied Sciences,Telepresence;Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389131271,10.3390/jcm12237402,2023,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390474202,10.3171/2023.10.focus23633,2023,Neurosurgical FOCUS,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4403433035,10.1007/s10639-024-13084-1,2024,Education and Information Technologies,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4404613665,10.1080/10447318.2024.2429891,2024,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311327438,10.1109/mcg.2022.3208682,2022,IEEE Computer Graphics and Applications,VR,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3023154888,10.1002/bco2.16,2020,BJUI Compass,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4404291603,10.1002/cb.2425,2024,Journal of Consumer Behaviour,AR,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402263238,10.3928/01484834-20240514-04,2024,Journal of Nursing Education,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4396894953,10.1080/13683500.2024.2349705,2024,Current Issues in Tourism,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4409474515,10.1109/tem.2025.3560910,2025,IEEE Transactions on Engineering Management,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405796627,10.1080/10447318.2024.2443708,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3203352841,10.5555/3211567.3211570,2017,PRESENCE Virtual and Augmented Reality,MR;AR;VR,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4416906189,10.1108/ijchm-03-2025-0363,2025,International Journal of Contemporary Hospitality Management,Metaverse,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413208072,10.1016/j.sftr.2025.101091,2025,Sustainable Futures,Metaverse,Education & training;Other,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3184808923,10.1109/mra.2021.3090070,2021,IEEE Robotics & Automation Magazine,VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4385194845,10.1177/20552076231171477,2023,Digital Health,Metaverse,Medicine & health;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404321212,10.1016/j.icte.2024.11.001,2024,ICT Express,Metaverse;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,Review,9.0,Networking and Edge Systems for VR, W2990625515,10.1097/phm.0000000000001351,2019,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404417233,10.3390/electronics13224489,2024,Electronics,VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4413104733,10.1093/nc/niaf017,2025,Neuroscience of Consciousness,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4390538938,10.5093/pi2024a1,2024,Psychosocial Intervention,VR,Education & training;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4393946063,10.7759/cureus.57557,2024,Cureus,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412954390,10.3390/jcm14155475,2025,Journal of Clinical Medicine,VR;Spatial audio;Haptics,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4393930147,10.3390/medicina60040555,2024,Medicina,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4417286577,10.2196/71963,2025,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4409328216,10.3390/healthcare13080858,2025,Healthcare,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4392378023,10.1002/jgh3.13046,2024,JGH Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390075313,10.1109/jsac.2023.3345391,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4393978229,10.3390/educsci14040377,2024,Education Sciences,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4220866938,10.3991/ijim.v16i05.28999,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408523303,10.3390/medicina61030524,2025,Medicina,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399854102,10.1186/s12904-024-01487-3,2024,BMC Palliative Care,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4378714233,10.1109/access.2023.3280631,2023,IEEE Access,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4389916899,10.3390/healthcare11243189,2023,Healthcare,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403889803,10.1111/bjet.13531,2024,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402146879,10.1016/j.soncn.2024.151725,2024,Seminars in Oncology Nursing,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402447243,10.1111/ejn.16530,2024,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413073142,10.1080/10494820.2025.2527166,2025,Interactive Learning Environments,XR;VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4404715891,10.3390/jcm13237163,2024,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3083502126,10.1080/09593985.2020.1815261,2020,Physiotherapy Theory and Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3046470111,10.1007/s13365-020-00880-x,2020,Journal of NeuroVirology,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390047407,10.1016/j.neuropsychologia.2023.108764,2023,Neuropsychologia,VR,Psychology & neuroscience;Communication & social,Other,0.0,Immersive Presence and User Experience, W4403904424,10.1016/j.jik.2024.100569,2024,Journal of Innovation & Knowledge,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408281312,10.1109/tvcg.2025.3549899,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409097230,10.1371/journal.pone.0302762,2025,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392449908,10.1109/access.2024.3374230,2024,IEEE Access,XR;AR;VR,Medicine & health;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4206044094,10.2196/35910,2022,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404768749,10.1038/s41598-024-80832-1,2024,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415237612,10.2196/71789,2025,JMIR Rehabilitation and Assistive Technologies,VR;Other immersive,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4412664342,10.1016/j.iccn.2025.104167,2025,Intensive and Critical Care Nursing,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4417049581,10.3390/virtualworlds4040057,2025,Virtual Worlds,VR;Metaverse,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2038448186,10.1016/j.sjpain.2012.05.051,2012,Scandinavian Journal of Pain,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2166678900,10.1136/jnnp-2014-309236.44,2014,Journal of Neurology Neurosurgery & Psychiatry,AR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4388914164,10.1016/j.cmpb.2023.107940,2023,Computer Methods and Programs in Biomedicine,VR;Haptics;Spatial audio,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4411664837,10.3389/fbuil.2025.1580639,2025,Frontiers in Built Environment,AR;VR,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4407408781,10.28991/esj-2024-sied1-023,2025,Emerging Science Journal,Metaverse;XR,Education & training;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4366602012,10.1097/md.0000000000033573,2023,Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3084912098,10.1016/j.cognition.2020.104445,2020,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396724745,10.3390/healthcare12100962,2024,Healthcare,VR,Medicine & health,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4395672892,10.1089/cyber.2023.0382,2024,Cyberpsychology Behavior and Social Networking,Metaverse,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4316661811,10.30953/bhty.v6.266,2023,Blockchain in Healthcare Today,Metaverse,Medicine & health;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386006588,10.1016/j.cities.2023.104513,2023,Cities,AR;Spatial audio,Cultural heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4382359925,10.1007/s00371-023-02949-0,2023,The Visual Computer,VR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W1878869338,10.1111/iju.12286,2013,International Journal of Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4403429682,10.3390/buildings14103264,2024,Buildings,VR;Other immersive,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4414253847,10.1111/ijcs.70120,2025,International Journal of Consumer Studies,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4415063986,10.1007/s12193-025-00465-0,2025,Journal on Multimodal User Interfaces,VR;AR,Computing & technology (generic);Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4405697059,10.3390/app142412022,2024,Applied Sciences,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4382584338,10.1007/s10606-023-09476-5,2023,Computer Supported Cooperative Work (CSCW),Telepresence;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4413436873,10.3389/feduc.2025.1608151,2025,Frontiers in Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407173608,10.3389/fneur.2024.1469079,2025,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4386966996,10.36680/j.itcon.2023.029,2023,Journal of Information Technology in Construction,MR,Engineering & manufacturing;Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W4391180433,10.1016/j.acap.2024.01.016,2024,Academic Pediatrics,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4415668014,10.1108/scm-02-2025-0122,2025,Supply Chain Management An International Journal,Metaverse;Other immersive,Engineering & manufacturing,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4324057313,10.3390/heritage6030162,2023,Heritage,XR,Cultural heritage & tourism;Computing & technology (generic),Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4376270348,10.1016/j.ecns.2023.04.002,2023,Clinical Simulation in Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4410386927,10.1038/s41598-025-01194-w,2025,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4405887330,10.31083/j.jin2312225,2024,Journal of Integrative Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, 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technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390819593,10.3390/app14020650,2024,Applied Sciences,AR;MR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413740728,10.1080/10447318.2025.2544005,2025,International Journal of Human-Computer Interaction,AR;Holographic/light-field display,Medicine & health;Other,Review,7.0,Augmented Reality for Learning and Education, W4416025371,10.1016/j.ajsep.2025.10.002,2025,Asian Journal of Sport and Exercise Psychology,VR;Haptics,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3126347507,10.1093/ehjci/jeaa356.407,2021,European Heart Journal - Cardiovascular Imaging,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401644022,10.2147/jpr.s470285,2024,Journal of Pain Research,MR;Haptics,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388034609,10.1186/s12904-023-01297-z,2023,BMC Palliative Care,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409445143,10.3390/app15084346,2025,Applied Sciences,VR,Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4383101981,10.1080/0144929x.2023.2231080,2023,Behaviour and Information Technology,VR,Computing & technology (generic);Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4408677512,10.1177/15533506251328473,2025,Surgical Innovation,XR;VR;AR;MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4393068603,10.1162/pres_a_00415,2024,PRESENCE Virtual and Augmented Reality,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399506369,10.1111/acps.13713,2024,Acta Psychiatrica Scandinavica,VR,Psychology & neuroscience;Medicine & health,Other,1.0,VR Therapeutic Interventions, W4408011335,10.1016/j.tsc.2025.101810,2025,Thinking Skills and Creativity,VR,Medicine & health;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3188162659,10.1007/s10055-021-00546-x,2021,Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400580813,10.1162/pres_a_00431,2024,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411748535,10.4018/ijwltt.382570,2025,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312439408,10.54517/m.v2i1.1801,2021,Metaverse,Holographic/light-field display;Other immersive,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388924551,10.1007/s00264-023-06038-8,2023,International Orthopaedics,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3162944377,10.1080/07303084.2021.1896403,2021,Journal of Physical Education Recreation & Dance,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4309464379,10.1515/icom-2022-0032,2022,i-com,Metaverse;VR;AR;XR,Engineering & manufacturing;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4307843053,10.2196/40528,2022,JMIR Research Protocols,Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396900683,10.3389/fpubh.2024.1383407,2024,Frontiers in Public Health,MR;XR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4399444696,10.1007/s00371-024-03501-4,2024,The Visual Computer,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4297458683,10.1371/journal.pone.0274329,2022,PLoS ONE,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4409215268,10.2196/64742,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4412437064,10.1016/j.chbr.2025.100747,2025,Computers in Human Behavior Reports,VR;Telepresence,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3138093565,10.33166/aetic.2021.05.015,2021,Annals of Emerging Technologies in Computing,Holographic/light-field display;Haptics;Other immersive,Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4292520142,10.1016/j.apergo.2022.103878,2022,Applied Ergonomics,VR;Holographic/light-field display,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409269709,10.1027/1864-1105/a000461,2025,Journal of Media Psychology Theories Methods and Applications,VR;MR;XR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413115738,10.1038/s41598-025-92651-z,2025,Scientific Reports,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4417022407,10.1007/s10055-025-01278-y,2025,Virtual Reality,MR;XR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411918504,10.1002/aisy.202500070,2025,Advanced Intelligent Systems,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4415819923,10.1371/journal.pone.0335943,2025,PLoS ONE,VR;Metaverse;Other immersive,Cultural heritage & tourism,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W3164215854,10.1002/cav.2004,2021,Computer Animation and Virtual Worlds,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409574144,10.2106/jbjs.oa.24.00244,2025,JBJS Open Access,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412191166,10.1007/s10055-025-01186-1,2025,Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408972182,10.1007/s11846-025-00878-x,2025,Review of Managerial Science,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4234711128,10.2196/33555,2022,JMIR Research Protocols,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4224996728,10.1155/2022/1524752,2022,Wireless Communications and Mobile Computing,VR,Education & training;Psychology & neuroscience,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389880837,10.3390/virtualworlds2040024,2023,Virtual Worlds,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396605984,10.1097/cin.0000000000001120,2024,CIN Computers Informatics Nursing,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414961644,10.1016/j.humov.2025.103417,2025,Human Movement Science,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390009854,10.3389/fpsyg.2023.1273117,2023,Frontiers in Psychology,XR,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews, W4388947819,10.1136/bmjopen-2023-073307,2023,BMJ Open,VR;Haptics,Medicine & health;Other,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4401578868,10.3390/su16166966,2024,Sustainability,Metaverse;Other immersive,Cultural heritage & tourism,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4404666723,10.1108/intr-01-2024-0018,2024,Internet Research,Metaverse,Communication & social;Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400620946,10.1016/j.nepr.2024.104061,2024,Nurse Education in Practice,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3032174595,10.3390/app10113736,2020,Applied Sciences,MR;XR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388302718,10.26803/ijlter.22.10.14,2023,International Journal of Learning Teaching and Educational Research,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4309469163,10.1145/3571599,2022,ACM Transactions on Human-Robot Interaction,Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405536695,10.1177/14673584241308167,2024,Tourism and Hospitality Research,Metaverse;AR;VR,Cultural heritage & tourism;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401391900,10.1145/3686158,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4362521727,10.1007/s10916-023-01930-7,2023,Journal of Medical Systems,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413807714,10.1057/s41599-025-05681-3,2025,Humanities and Social Sciences Communications,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413907015,10.1111/ijal.12858,2025,International Journal of Applied Linguistics,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399938984,10.1109/twc.2024.3409669,2024,IEEE Transactions on Wireless Communications,VR;360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4407708066,10.1108/jarhe-08-2024-0430,2025,Journal of Applied Research in Higher Education,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4409630551,10.1080/09602011.2025.2489126,2025,Neuropsychological Rehabilitation,AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404426341,10.18178/ijiet.2024.14.11.2185,2024,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3112873153,10.1016/j.neuroscience.2020.12.004,2020,Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313422002,10.57019/jmv.1179104,2023,Journal of Metaverse,XR;Metaverse,Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2097199198,10.1177/1525822x12466802,2013,Field Methods,Telepresence,Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4392667217,10.1109/access.2024.3375770,2024,IEEE Access,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4403692022,10.1108/el-06-2024-0188,2024,The Electronic Library,XR,Education & training;Other,Review,6.0,XR Technology Trends and Reviews, W3180408879,10.1016/j.brat.2021.103928,2021,Behaviour Research and Therapy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4313204113,10.1097/prs.0000000000009758,2022,Plastic & Reconstructive Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4296352817,10.3390/info13090439,2022,Information,XR;MR;AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4404361372,10.1177/20552076241297055,2024,Digital Health,Metaverse,Medicine & health,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2517537556,10.1109/toh.2016.2601605,2016,IEEE Transactions on Haptics,Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3041166419,10.3390/app10134678,2020,Applied Sciences,VR;AR;MR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405754393,10.1109/access.2024.3521918,2024,IEEE Access,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414801688,10.1016/j.autcon.2025.106565,2025,Automation in Construction,VR;AR;Spatial audio,Engineering & manufacturing;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413120962,10.4018/ijwltt.387387,2025,International Journal of Web-Based Learning and Teaching Technologies,VR,Cultural heritage & tourism,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411075998,10.70725/257104gydhgz,2023,The Journal of Interactive Learning Research,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3214842042,10.1162/pres_a_00347,2019,PRESENCE Virtual and Augmented Reality,VR,Communication & social;Entertainment & games,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4390698662,10.3389/fpsyg.2023.1323586,2024,Frontiers in Psychology,Metaverse,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391104800,10.22599/bioj.345,2024,British and Irish Orthoptic Journal,AR;Holographic/light-field display,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312918938,10.1109/mce.2022.3229840,2022,IEEE Consumer Electronics Magazine,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405396564,10.1080/17518423.2024.2438949,2024,Developmental Neurorehabilitation,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406537680,10.3390/electronics14020342,2025,Electronics,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4283074162,10.1007/s11042-022-13362-5,2022,Multimedia Tools and Applications,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4312672830,10.54517/met.v3i2.2128,2022,Metaverse,Metaverse;VR;Other immersive,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410812839,10.1080/17501229.2025.2510522,2025,Innovation in Language Learning and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409891566,10.1080/10447318.2025.2492803,2025,International Journal of Human-Computer Interaction,Spatial audio;VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4399361326,10.1145/3670998,2024,ACM Transactions on Internet Technology,Metaverse;XR;VR,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413135112,10.1002/tie.70027,2025,Thunderbird International Business Review,Metaverse;AR;VR,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409155832,10.1080/0144929x.2025.2486583,2025,Behaviour and Information Technology,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4284989776,10.1016/j.conctc.2022.100963,2022,Contemporary Clinical Trials Communications,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405827066,10.1111/jcal.13108,2024,Journal of Computer Assisted Learning,Metaverse,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4411923768,10.3390/buildings15132318,2025,Buildings,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4403519683,10.3389/fpsyg.2024.1402894,2024,Frontiers in Psychology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4383032008,10.1016/j.radi.2023.06.005,2023,Radiography,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR simulation for medical training W4413308519,10.1093/ptj/pzaf103,2025,Physical Therapy,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2947139444,10.1108/ejm-10-2017-0793,2019,European Journal of Marketing,360° video;VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4360962049,10.46604/ijeti.2023.10247,2023,International Journal of Engineering and Technology Innovation,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411976131,10.1364/oe.567798,2025,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4385856741,10.1016/j.rsma.2023.103157,2023,Regional Studies in Marine Science,VR,Architecture & urban,Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design, W4396667492,10.1089/g4h.2023.0047,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406357746,10.1371/journal.pone.0316400,2025,PLoS ONE,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4401592614,10.1080/10494820.2024.2388784,2024,Interactive Learning Environments,VR,Education & training;Military & defense,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4393361481,10.2196/52309,2024,JMIR Serious Games,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403727555,10.1016/j.jpain.2024.104705,2024,Journal of Pain,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410252825,10.1108/sasbe-07-2024-0258,2025,Smart and Sustainable Built Environment,XR,Architecture & urban;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4403424220,10.1016/j.procir.2024.03.027,2024,Procedia CIRP,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4401638457,10.1177/07334648241272042,2024,Journal of Applied Gerontology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4294682818,10.3389/frvir.2022.889247,2022,Frontiers in Virtual Reality,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408072509,10.48161/qaj.v5n1a1163,2025,Qubahan Academic Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4280608632,10.1080/10494820.2022.2076128,2022,Interactive Learning Environments,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411500840,10.3389/frvir.2025.1458191,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4407176876,10.1089/g4h.2023.0193,2025,Games for Health Journal,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402742599,10.1109/rita.2024.3466171,2024,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4413624662,10.2196/73221,2025,JMIR Serious Games,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406146853,10.37394/23209.2025.22.4,2024,WSEAS Transactions on Information Science and Applications archive,AR,Medicine & health;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4407302849,10.3928/01484834-20240925-01,2025,Journal of Nursing Education,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406128123,10.3389/fspor.2024.1447866,2025,Frontiers in Sports and Active Living,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401408885,10.1097/js9.0000000000002033,2024,International Journal of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4416738343,10.1016/j.biopsycho.2025.109168,2025,Biological Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401124540,10.1007/s44217-024-00192-w,2024,Discover Education,AR;Holographic/light-field display,Education & training;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4285791433,10.32604/iasc.2023.027466,2022,Intelligent Automation & Soft Computing,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386737368,10.1109/mcg.2023.3298168,2023,IEEE Computer Graphics and Applications,AR,Computing & technology (generic);Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W3031505863,10.3390/ijgi9060362,2020,ISPRS International Journal of Geo-Information,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4394836925,10.1128/jmbe.00019-24,2024,Journal of Microbiology and Biology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2908991522,10.1089/cyber.2018.0035,2019,Cyberpsychology Behavior and Social Networking,AR;Spatial audio;Other immersive,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4402996862,10.1007/s11423-024-10422-5,2024,Educational Technology Research and Development,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4297348292,10.3390/geosciences12100356,2022,Geosciences,AR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4284882995,10.1080/00368121.2022.2056112,2022,Science Activities,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412710203,10.1016/j.apergo.2025.104610,2025,Applied Ergonomics,AR;Holographic/light-field display,Transport & aviation;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402131221,10.1097/ncc.0000000000001401,2024,Cancer Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414443463,10.3389/frvir.2025.1567854,2025,Frontiers in Virtual Reality,VR;360° video,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2066045371,10.4028/www.scientific.net/amm.464.420,2013,Applied Mechanics and Materials,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4321506132,10.1016/j.trpro.2023.02.181,2023,Transportation research procedia,AR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4396553750,10.7759/cureus.59423,2024,Cureus,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407357789,10.1016/j.sctalk.2025.100432,2025,Science Talks,AR;VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3140514129,10.21037/qims-20-956,2021,Quantitative Imaging in Medicine and Surgery,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4287010050,10.3390/app12157416,2022,Applied Sciences,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4283820601,10.3389/fpsyt.2022.903242,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4409125304,10.1002/ett.70109,2025,Transactions on Emerging Telecommunications Technologies,Metaverse;VR;AR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407879935,10.7759/cureus.79551,2025,Cureus,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416356482,10.1080/10447318.2025.2579782,2025,International Journal of Human-Computer Interaction,VR,Marketing & business;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4415004602,10.1371/journal.pone.0334167,2025,PLoS ONE,VR,Entertainment & games;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4224295521,10.1155/2022/2455913,2022,Journal of Electrical and Computer Engineering,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402900847,10.3390/brainsci14100972,2024,Brain Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414336983,10.1007/s10846-025-02284-7,2025,Journal of Intelligent & Robotic Systems,MR;Haptics,Engineering & manufacturing;Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4406980151,10.1088/1741-2552/adb078,2025,Journal of Neural Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3207909653,10.3389/feduc.2021.756907,2021,Frontiers in Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3138323263,10.3390/electronics10060740,2021,Electronics,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3187572438,10.32604/jihpp.2021.017254,2021,Journal of Information Hiding and Privacy Protection,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4390985528,10.1145/3638536,2024,Communications of the ACM,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4406518301,10.1162/pres_a_00445,2025,PRESENCE Virtual and Augmented Reality,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410258587,10.28991/esj-2025-09-02-024,2025,Emerging Science Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4395037336,10.3390/brainsci14050410,2024,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411964621,10.1016/j.cexr.2025.100108,2025,Computers & Education X Reality,VR,Education & training;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4400050318,10.1002/jdd.13630,2024,Journal of Dental Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409772578,10.2147/jmdh.s508524,2025,Journal of Multidisciplinary Healthcare,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403048145,10.1080/10447318.2024.2408627,2024,International Journal of Human-Computer Interaction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2895819532,10.1002/cpe.4749,2018,Concurrency and Computation Practice and Experience,VR,Entertainment & games,Other,2.0,3D Modeling and Virtual Environment Design, W4408093381,10.1016/j.ijedro.2025.100453,2025,International Journal of Educational Research Open,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4388942807,10.3390/bioengineering10121346,2023,Bioengineering,VR;AR;MR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3159291137,10.1002/bmb.21520,2021,Biochemistry and Molecular Biology Education,AR;Other immersive,Communication & social;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4404118810,10.1080/20473869.2024.2424606,2024,International Journal of Developmental Disabilities,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412740977,10.1177/21582440251359021,2025,SAGE Open,AR;Other immersive,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4376225627,10.1111/jgs.18392,2023,Journal of the American Geriatrics Society,VR;360° video,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4406850181,10.3389/frvir.2025.1499830,2025,Frontiers in Virtual Reality,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406380779,10.1002/nem.2324,2025,International Journal of Network Management,VR;XR,Education & training;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404160739,10.1097/mao.0000000000004346,2024,Otology & Neurotology,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408565077,10.1109/tvcg.2025.3549123,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4401645006,10.1016/j.jds.2024.07.023,2024,Journal of Dental Sciences,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4379928776,10.1038/s41598-023-36346-3,2023,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392450307,10.1109/tvcg.2024.3372133,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402215265,10.1109/tiv.2024.3454608,2024,IEEE Transactions on Intelligent Vehicles,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403865528,10.1515/comp-2024-0012,2024,Open Computer Science,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396547310,10.3390/children11050524,2024,Children,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413783604,10.3390/s25175323,2025,Sensors,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412055845,10.1002/ejp.70073,2025,European Journal of Pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3028365410,10.1093/milmed/usaa072,2020,Military Medicine,VR,Military & defense;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387451746,10.1007/s11423-023-10295-0,2023,Educational Technology Research and Development,360° video;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200430123,10.3390/ijerph182413267,2021,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413143573,10.1016/j.foar.2025.07.002,2025,Frontiers of Architectural Research,VR,Architecture & urban;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4288685985,10.1155/2022/5894236,2022,Applied Bionics and Biomechanics,AR,Architecture & urban;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4408199996,10.1016/j.bjps.2025.03.006,2025,Journal of Plastic Reconstructive & Aesthetic Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4402615164,10.1108/itp-08-2022-0631,2024,Information Technology and People,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386328328,10.1177/23202068231193772,2023,Journal of Advanced Oral Research,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399997702,10.1016/j.lansea.2024.100437,2024,The Lancet Regional Health - Southeast Asia,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4295559817,10.3390/bios12090751,2022,Biosensors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405323927,10.1080/03634523.2024.2430778,2024,Communication Education,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4307238467,10.3390/bdcc6040125,2022,Big Data and Cognitive Computing,VR;AR;MR;XR;Other immersive,Entertainment & games;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4400974117,10.3390/disabilities4030033,2024,Disabilities,VR,Cultural heritage & tourism;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W2804889382,10.3311/ppee.10482,2018,Periodica Polytechnica Electrical Engineering and Computer Science,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3094588755,10.1109/access.2020.3031957,2020,IEEE Access,AR,Computing & technology (generic);Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387644473,10.3310/hnvc2041,2023,Efficacy and Mechanism Evaluation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402546138,10.18178/ijiet.2024.14.9.2154,2024,International Journal of Information and Education Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402348136,10.1007/s00423-024-03463-0,2024,Langenbeck s Archives of Surgery,MR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400904801,10.5937/fme2403506n,2024,FME Transaction,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4200124605,10.1080/21681163.2021.2009377,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR;AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4417468133,10.1371/journal.pone.0339022,2025,PLoS ONE,AR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406120436,10.2186/jpr.jpr_d_24_00160,2025,Journal of Prosthodontic Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414572723,10.1016/j.tsc.2025.102019,2025,Thinking Skills and Creativity,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4401867968,10.3389/forgp.2024.1441816,2024,Frontiers in Organizational Psychology,VR,Psychology & neuroscience;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W4401921714,10.1186/s12859-024-05882-8,2024,BMC Bioinformatics,AR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2892711090,10.15388/informatica.2018.166,2018,Informatica,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4381716021,10.7189/jogh.13.03033,2023,Journal of Global Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4396775668,10.3389/fpsyg.2024.1291961,2024,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4291383349,10.3389/fcomp.2022.934694,2022,Frontiers in Computer Science,AR,Medicine & health;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413183887,10.64152/10125/73584,2024,Language learning & technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4281571640,10.46328/ijte.231,2022,International Journal of Technology in Education,AR;Other immersive,Medicine & health;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4387622220,10.2196/48761,2023,JMIR Research Protocols,VR;Telepresence;Spatial audio,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4398208341,10.1186/s13063-024-08178-7,2024,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367189206,10.3991/ijim.v17i08.36935,2023,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390006858,10.3389/fnins.2023.1251935,2023,Frontiers in Neuroscience,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4408622379,10.3390/bioengineering12030313,2025,Bioengineering,XR;VR;AR;MR,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4410207776,10.1371/journal.pone.0323182,2025,PLoS ONE,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4312143363,10.1080/09593985.2022.2160222,2022,Physiotherapy Theory and Practice,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2973090890,10.1212/wnl.92.15_supplement.p1.7-010,2019,Neurology,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4410874488,10.1007/s40692-024-00348-5,2025,Journal of Computers in Education,Metaverse;AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4391817501,10.1177/15274764241232333,2024,Television & New Media,VR,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4392406352,10.1016/j.cexr.2024.100056,2024,Computers & Education X Reality,Metaverse;XR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3192324841,10.1080/21681805.2021.1960599,2021,Scandinavian Journal of Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4393268385,10.1177/10556656241241128,2024,The Cleft Palate-Craniofacial Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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health,Experiment / user study,0.0,Immersive Presence and User Experience, W4399975872,10.3390/electronics13132447,2024,Electronics,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402729729,10.1080/10447318.2024.2397173,2024,International Journal of Human-Computer Interaction,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4416050621,10.2196/76609,2025,JMIR Aging,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4401511223,10.3390/s24165168,2024,Sensors,VR,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403324329,10.12998/wjcc.v12.i34.6744,2024,World Journal of Clinical Cases,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403763692,10.1145/3701734,2024,ACM Transactions on Multimedia Computing Communications and Applications,XR;VR;AR;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2149220627,10.1080/13546805.2014.896786,2014,Cognitive Neuropsychiatry,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410688694,10.3390/infrastructures10060127,2025,Infrastructures,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413379933,10.3390/app15169013,2025,Applied Sciences,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400085547,10.1186/s13063-024-08271-x,2024,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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W4401790966,10.1108/sr-03-2024-0255,2024,Sensor Review,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414367233,10.1371/journal.pone.0332795,2025,PLoS ONE,VR;Holographic/light-field display,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4323361052,10.3991/ijim.v17i05.34767,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4408280969,10.1109/tvcg.2025.3549552,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics;Other immersive,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412988874,10.1080/09647775.2025.2539089,2025,Museum Management and Curatorship,VR,Cultural heritage & tourism;Architecture & urban,Qualitative,0.0,Immersive Presence and User Experience, W4366259780,10.1051/sands/2023005,2023,Security and Safety,Metaverse;Holographic/light-field display,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3204088520,10.7759/cureus.18503,2021,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405245579,10.5334/pme.1538,2024,Perspectives on Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405213808,10.1007/s00371-024-03707-6,2024,The Visual Computer,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392446628,10.1007/s43683-024-00139-5,2024,Biomedical Engineering Education,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4280597086,10.1002/ams2.755,2022,Acute Medicine & Surgery,VR,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4406142869,10.7759/cureus.77077,2025,Cureus,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414308741,10.1080/00140139.2025.2560581,2025,Ergonomics,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, W4387934894,10.1109/mcg.2023.3327383,2023,IEEE Computer Graphics and Applications,MR;360° video,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4390976873,10.4108/eetel.4537,2024,ICST Transactions on e-Education and e-Learning,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408997678,10.1002/ijgo.70053,2025,International Journal of Gynecology & Obstetrics,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4416011094,10.1097/md.0000000000045867,2025,Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411377335,10.3390/technologies13060253,2025,Technologies,VR;Metaverse;XR,Engineering & manufacturing;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,Metaverse in education and learning W4407797920,10.1108/ijchm-09-2023-1517,2025,International Journal of Contemporary Hospitality Management,Metaverse,Marketing & business;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411302233,10.1016/j.sftr.2025.100874,2025,Sustainable Futures,MR;XR,Engineering & manufacturing;Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2992650293,10.1109/access.2019.2957857,2019,IEEE Access,VR,Medicine & health;Engineering & manufacturing,System / technical development,8.0,VR Simulation for Medical Skills Training, W4284666683,10.1093/ageing/afac160,2022,Age and Ageing,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4321376867,10.1111/jcal.12787,2023,Journal of Computer Assisted Learning,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405274266,10.1080/1350293x.2024.2437769,2024,European Early Childhood Education Research Journal,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4392131748,10.12720/jait.15.2.276-280,2024,Journal of Advances in Information Technology,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3194041036,10.3390/electronics10161967,2021,Electronics,VR;Volumetric video;Other immersive,Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4225014262,10.3390/ijerph19095265,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4411234873,10.3390/su17125437,2025,Sustainability,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407778229,10.1080/10447318.2025.2462743,2025,International Journal of Human-Computer Interaction,Metaverse;XR;Other immersive,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391027462,10.1080/00222895.2024.2304796,2024,Journal of Motor Behavior,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409060477,10.1080/10494820.2025.2482585,2025,Interactive Learning Environments,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388906906,10.1016/j.ejrad.2023.111210,2023,European Journal of Radiology,Metaverse;VR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4387766168,10.1016/j.sftr.2023.100134,2023,Sustainable Futures,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4400477962,10.1016/j.seps.2024.102015,2024,Socio-Economic Planning Sciences,XR;AR;MR;Metaverse,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4405415575,10.1080/1448837x.2024.2440169,2024,Australian Journal of Electrical & Electronics Engineering,VR,Entertainment & games;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2578781391,10.20965/ijat.2015.p0619,2015,International Journal of Automation Technology,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406820642,10.5032/jae.v65i2.2407,2024,Journal of Agricultural Education,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4353100332,10.18280/ts.400137,2023,Traitement du signal,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400289720,10.1097/phm.0000000000002590,2024,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410246910,10.1016/j.contraception.2025.110939,2025,Contraception,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic 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technical development,3.0,AR Registration and Pose Tracking, W4391474458,10.1016/j.biopsycho.2024.108762,2024,Biological Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414607914,10.1186/s40359-025-03446-w,2025,BMC Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399385673,10.1080/10494820.2024.2350641,2024,Interactive Learning Environments,VR;360° video,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4413991954,10.3390/app15179713,2025,Applied Sciences,MR,Architecture & urban,Experiment / user study,3.0,AR Registration and Pose Tracking, W3217401617,10.1016/j.procir.2021.11.024,2021,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2785479951,10.1109/mce.2017.2776499,2018,IEEE Consumer Electronics Magazine,VR;AR;XR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W4280650461,10.1002/cav.2046,2022,Computer Animation and Virtual Worlds,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4416390222,10.1038/s41598-025-24215-0,2025,Scientific Reports,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390983453,10.9758/cpn.23.1127,2024,Clinical Psychopharmacology and Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402488771,10.3390/sym16091198,2024,Symmetry,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4381191477,10.1097/mrr.0000000000000588,2023,International Journal of Rehabilitation Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387850417,10.2196/48537,2023,JMIR Mental Health,VR,Psychology & neuroscience;Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4312357946,10.54517/met.v2i2.1786,2021,Metaverse,Metaverse,Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400864508,10.1080/02614367.2024.2379419,2024,Leisure Studies,VR,Other;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4410845237,10.1007/s10055-025-01163-8,2025,Virtual Reality,VR;XR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4385751884,10.1002/jdd.13357,2023,Journal of Dental Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392192183,10.3991/ijim.v18i04.42439,2024,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392806862,10.1115/1.4065060,2024,Journal of Computing and Information Science in Engineering,VR,Marketing & business;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4283591172,10.1080/17450101.2022.2090021,2022,Mobilities,360° video,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W4414301001,10.1177/15569845251367418,2025,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4406955782,10.2196/60957,2025,JMIR Human Factors,360° video;VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4409096257,10.3390/jtaer20020063,2025,Journal of theoretical and applied electronic commerce research,Metaverse;VR,Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4417455223,10.3390/info16121113,2025,Information,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W7117556725,10.1021/acs.jchemed.5c00278,2025,Journal of Chemical Education,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3107993755,10.3389/fpsyg.2020.578154,2020,Frontiers in Psychology,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4281769593,10.1177/00369330221103279,2022,Scottish Medical Journal,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4416334312,10.1038/s41598-025-24243-w,2025,Scientific Reports,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4289918732,10.17645/mac.v10i3.5316,2022,Media and Communication,AR;Holographic/light-field display,Architecture & urban;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4412190877,10.1007/s10055-025-01165-6,2025,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4362636733,10.1007/s11423-023-10217-0,2023,Educational Technology Research and Development,Other immersive,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408280999,10.1109/tvcg.2025.3549876,2025,IEEE Transactions on Visualization and Computer Graphics,MR,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4388898709,10.1155/2023/9025984,2023,Depression and Anxiety,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399204586,10.36680/j.itcon.2024.018,2024,Journal of Information Technology in Construction,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4310352992,10.1080/01691864.2022.2145235,2022,Advanced Robotics,VR;Telepresence,Computing & technology (generic);Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408003579,10.2174/0115672050374807250224044204,2024,Current Alzheimer Research,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4399976402,10.7759/cureus.63017,2024,Cureus,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392948758,10.1038/s41598-024-55692-4,2024,Scientific Reports,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413950463,10.3390/architecture5030072,2025,Architecture,360° video,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3124265583,10.3390/heritage4010015,2021,Heritage,AR,Cultural heritage & tourism;Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W4211094688,10.3991/ijim.v16i03.28977,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4412536587,10.1109/mcg.2025.3555901,2025,IEEE Computer Graphics and Applications,AR;VR;Metaverse,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4362470313,10.3389/fpsyg.2023.1129422,2023,Frontiers in Psychology,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3180644712,10.13052/jwe1540-9589.2049,2021,Journal of Web Engineering,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4412701397,10.1016/j.bbe.2025.06.003,2025,Journal of Applied Biomedicine,MR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321608036,10.1109/tnsre.2023.3248126,2023,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4247297201,10.1504/ijcaet.2018.090527,2018,International Journal of Computer Aided Engineering and Technology,AR,Computing & technology (generic);Architecture & urban,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387410793,10.1016/j.gaitpost.2023.10.008,2023,Gait & Posture,AR;Spatial audio,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409409965,10.1080/1528008x.2025.2481467,2025,Journal of Quality Assurance in Hospitality & Tourism,Metaverse;AR;VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409774320,10.1080/10447318.2025.2490402,2025,International Journal of Human-Computer Interaction,VR,Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4402379924,10.1111/ipd.13264,2024,International Journal of Paediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409661399,10.1016/j.jad.2025.04.100,2025,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403679141,10.1186/s12904-024-01577-2,2024,BMC Palliative Care,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4361794376,10.58940/2374-6793.1797,2023,International Journal of Aviation Aeronautics and Aerospace,AR,Medicine & health;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404232938,10.1007/s44322-024-00020-x,2024,Journal of New Approaches in Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407129081,10.1109/tcomm.2025.3538845,2025,IEEE Transactions on Communications,360° video;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4366696464,10.1177/20416695231168093,2023,i-Perception,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387782175,10.1186/s12909-023-04764-6,2023,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405454300,10.1051/aacus/2024064,2024,Acta Acustica,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4411198734,10.2196/70802,2025,JMIR Rehabilitation and Assistive Technologies,AR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4391576147,10.1080/02699052.2024.2311334,2024,Brain Injury,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4225010457,10.14701/ahbps.21-163,2022,Annals of Hepato-Biliary-Pancreatic Surgery,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4415467277,10.3390/app152111356,2025,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402124294,10.1109/mnet.2024.3453301,2024,IEEE Network,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405714191,10.1186/s12871-024-02865-3,2024,BMC Anesthesiology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4379801998,10.2196/48927,2023,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411361555,10.5312/wjo.v16.i6.107215,2025,World Journal of Orthopedics,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4406998387,10.3390/s25030820,2025,Sensors,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1980591292,10.3844/jcssp.2014.10.14,2014,Journal of Computer Science,Telepresence,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3036749975,10.1109/jiot.2020.3003449,2020,IEEE Internet of Things Journal,VR;360° video,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4309607326,10.3390/children9111760,2022,Children,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403887027,10.1007/s10055-024-01059-z,2024,Virtual Reality,MR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407937648,10.1109/jiot.2025.3545803,2025,IEEE Internet of Things Journal,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403425998,10.1108/jacpr-03-2024-0889,2024,Journal of Aggression Conflict and Peace Research,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4206272721,10.3389/frvir.2021.775764,2022,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2741739307,10.1109/tip.2017.2733164,2017,IEEE Transactions on Image Processing,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2974319648,10.9781/ijimai.2019.07.003,2019,International Journal of Interactive Multimedia and Artificial Intelligence,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3001195214,10.1016/j.clineuro.2020.105685,2020,Clinical Neurology and Neurosurgery,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4413115993,10.1038/s41591-025-03880-8,2025,Nature Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3166010356,10.1108/jedt-08-2020-0330,2021,Journal of Engineering Design and Technology,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416904532,10.2196/77920,2025,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4389094175,10.1080/21693277.2023.2286345,2023,Production & Manufacturing Research,AR;VR,Engineering & manufacturing,Other,7.0,Augmented Reality for Learning and Education, W4392595246,10.1017/s1478951524000385,2024,Palliative & Supportive Care,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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study,2.0,3D Modeling and Virtual Environment Design, W4376138828,10.3390/educsci13050485,2023,Education Sciences,VR,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401813127,10.1186/s12993-024-00247-w,2024,Behavioral and Brain Functions,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4365814720,10.1186/s13063-023-07241-z,2023,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4296111009,10.3390/ma15186228,2022,Materials,VR;Other immersive,Military & defense;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4390118300,10.1177/20552076231218808,2023,Digital Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4404970482,10.3390/healthcare12232424,2024,Healthcare,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400335200,10.3389/frvir.2024.1402093,2024,Frontiers in Virtual Reality,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404494220,10.1016/j.pedn.2024.11.005,2024,Journal of Pediatric Nursing,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4390044327,10.1109/jsac.2023.3345389,2023,IEEE Journal on Selected Areas in Communications,Metaverse;XR;Other immersive,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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VR, W4205821836,10.3390/app12020563,2022,Applied Sciences,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4401009269,10.1016/j.jtv.2024.07.019,2024,Journal of Tissue Viability,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407917327,10.3390/jtaer20010036,2025,Journal of theoretical and applied electronic commerce research,VR,Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406557018,10.1177/10554181241311687,2025,Technology and Disability,XR,Medicine & health;Engineering & manufacturing,Qualitative,6.0,XR Technology Trends and Reviews, W4407203305,10.35848/1347-4065/adb361,2025,Japanese Journal of Applied Physics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4414205127,10.3390/info16090800,2025,Information,VR;AR;Haptics,Computing & technology (generic);Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4395463369,10.3390/s24092718,2024,Sensors,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411245388,10.1007/s11701-025-02430-1,2025,Journal of Robotic Surgery,VR;Haptics,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4413093591,10.3389/feduc.2025.1634253,2025,Frontiers in Education,XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4411026521,10.3390/healthcare13111338,2025,Healthcare,XR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4415985043,10.1016/j.actpsy.2025.105858,2025,Acta Psychologica,Metaverse;VR;AR,Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404764998,10.1080/1369118x.2024.2427116,2024,Information Communication & Society,AR;Metaverse,Cultural heritage & tourism;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401685238,10.1111/ejed.12725,2024,European Journal of Education,AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4400890801,10.1080/09588221.2024.2378771,2024,Computer Assisted Language Learning,Metaverse,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3212347058,10.7759/cureus.19604,2021,Cureus,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W7116887664,10.1108/ejms-06-2025-0069,2025,European Journal of Management Studies,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405543981,10.1080/10447318.2024.2440674,2024,International Journal of Human-Computer Interaction,Metaverse,Computing & technology (generic);Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403147564,10.1016/j.chbr.2024.100500,2024,Computers in Human Behavior Reports,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409840274,10.1016/j.jik.2025.100710,2025,Journal of Innovation & Knowledge,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408970939,10.1109/access.2025.3555930,2025,IEEE Access,MR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4292295459,10.3390/land11081327,2022,Land,AR;360° video,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4413181383,10.3389/fonc.2025.1626680,2025,Frontiers in Oncology,Metaverse;VR;AR,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4413415289,10.1016/j.techfore.2025.124334,2025,Technological Forecasting and Social Change,Metaverse,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3200502775,10.1109/tmc.2021.3112559,2021,IEEE Transactions on Mobile Computing,Telepresence,Communication & social;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4385338633,10.1109/twc.2023.3298265,2023,IEEE Transactions on Wireless Communications,AR;Metaverse,Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410616742,10.1111/jcal.70032,2025,Journal of Computer Assisted Learning,Metaverse;VR;AR,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405382703,10.1111/jocn.17578,2024,Journal of Clinical Nursing,XR;VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406016473,10.1080/10941665.2024.2438914,2025,Asia Pacific Journal of Tourism Research,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399814283,10.1016/j.wneu.2024.06.085,2024,World Neurosurgery,MR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399873238,10.1080/08820538.2024.2368013,2024,Seminars in Ophthalmology,VR,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, W4407135226,10.3390/s25030938,2025,Sensors,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410252677,10.1016/j.survophthal.2025.05.001,2025,Survey of Ophthalmology,AR;VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4408884659,10.1002/ase.70024,2025,Anatomical Sciences Education,VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4405257565,10.1002/cb.2443,2024,Journal of Consumer Behaviour,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4368275385,10.1177/20552076231171237,2023,Digital Health,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4406137620,10.1109/lsens.2025.3526597,2025,IEEE Sensors Letters,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407707205,10.1007/s10845-025-02581-w,2025,Journal of Intelligent Manufacturing,AR;Haptics;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3110481377,10.1145/3414685.3417846,2020,ACM Transactions on Graphics,Holographic/light-field display;VR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4393316620,10.24294/jipd.v8i4.3483,2024,Journal of Infrastructure Policy and Development,Metaverse,Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407397433,10.3390/app15041881,2025,Applied Sciences,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4392931206,10.1109/tiv.2024.3376461,2024,IEEE Transactions on Intelligent Vehicles,Metaverse;Telepresence;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391015291,10.1080/08874417.2024.2304548,2024,Journal of Computer Information Systems,Metaverse,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4398788581,10.1109/twc.2024.3401184,2024,IEEE Transactions on Wireless Communications,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403439778,10.1080/09638288.2024.2413179,2024,Disability and Rehabilitation,AR;VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4402690410,10.1080/08820538.2024.2403436,2024,Seminars in Ophthalmology,Metaverse;Telepresence,Medicine & health;Computing & technology (generic),Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4390075088,10.1109/jsac.2023.3345422,2023,IEEE Journal on Selected Areas in Communications,Metaverse,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408202025,10.1080/10494820.2025.2471896,2025,Interactive Learning Environments,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4410316997,10.3390/life15050777,2025,Life,VR;AR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4403537757,10.3390/brainsci14101023,2024,Brain Sciences,MR;XR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4408061096,10.1016/j.pedn.2025.02.017,2025,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408409868,10.3390/diseases13030081,2025,Diseases,XR;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4403992129,10.1038/s41598-024-77993-4,2024,Scientific Reports,XR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2976577883,10.3390/rs11192243,2019,Remote Sensing,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4411866024,10.1097/aud.0000000000001692,2025,Ear and Hearing,VR,Psychology & neuroscience;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390506496,10.1080/03004430.2023.2299376,2024,Early Child Development and Care,VR;360° video,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402313897,10.3390/bs14090781,2024,Behavioral Sciences,VR,Medicine & health;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4367313244,10.1177/19322968231171586,2023,Journal of Diabetes Science and Technology,VR;360° video,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409312435,10.1371/journal.pone.0316502,2025,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400454981,10.3389/fnhum.2024.1360218,2024,Frontiers in Human Neuroscience,AR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410521212,10.1038/s41598-025-01578-y,2025,Scientific Reports,Metaverse;MR;VR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411853354,10.1038/s41598-025-08310-w,2025,Scientific Reports,VR,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4392182328,10.1109/access.2024.3411877,2024,IEEE Access,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408388088,10.1016/j.ssci.2025.106841,2025,Safety Science,VR;Spatial audio,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412969645,10.2196/66617,2025,JMIR Pediatrics and Parenting,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4403130187,10.3390/app14198958,2024,Applied Sciences,Metaverse;VR;AR;Haptics,Psychology & neuroscience;Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4323663168,10.3390/bioengineering10030340,2023,Bioengineering,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404365688,10.3389/fdmed.2024.1491268,2024,Frontiers in Dental Medicine,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4414669521,10.3390/jcm14196930,2025,Journal of Clinical Medicine,MR;AR;VR,Education & training;Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, W4316506159,10.1016/j.ebr.2023.100588,2023,Epilepsy & Behavior Reports,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4401148625,10.1142/s242478632442009x,2024,International Journal of Financial Engineering,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413683671,10.3390/educsci15091108,2025,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408722092,10.1016/j.trc.2025.105085,2025,Transportation Research Part C Emerging Technologies,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411133218,10.1080/10494820.2025.2514101,2025,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410286767,10.1016/j.pedn.2025.05.005,2025,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3048393270,10.3389/fonc.2020.01419,2020,Frontiers in Oncology,VR;Haptics;Other immersive,Medicine & health;Computing & technology (generic),Other,12.0,Virtual Reality Rehabilitation for Patients, W4405559276,10.3389/fpubh.2024.1478615,2024,Frontiers in Public Health,VR,Engineering & manufacturing;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4414882533,10.1177/00472875251370383,2025,Journal of Travel Research,AR;Telepresence,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4312505802,10.47852/bonviewaia2202309,2022,Artificial Intelligence and Applications,AR,Architecture & urban;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4366687657,10.1364/optcon.486520,2023,Optics Continuum,VR;Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W4413441225,10.1038/s41598-025-16468-6,2025,Scientific Reports,VR;360° video,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4413891736,10.1177/13548565251376258,2025,Convergence The International Journal of Research into New Media Technologies,VR;Metaverse,Communication & social;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4403332054,10.1016/j.bbr.2024.115288,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3024829012,10.1111/tgis.12630,2020,Transactions in GIS,AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4403268048,10.1016/j.ejon.2024.102711,2024,European Journal of Oncology Nursing,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411082152,10.1080/17538947.2025.2513589,2025,International Journal of Digital Earth,VR,Other;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390858408,10.7759/cureus.52261,2024,Cureus,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414038025,10.1016/j.indic.2025.100913,2025,Environmental and Sustainability Indicators,Metaverse;VR;AR,Architecture & urban,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4283313210,10.1007/s10396-022-01233-3,2022,Journal of Medical Ultrasonics,Telepresence,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4415254828,10.1016/j.ijchp.2025.100630,2025,International Journal of Clinical and Health Psychology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4289529703,10.3390/sports10080116,2022,Sports,VR,Entertainment & games;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410511688,10.1145/3736423,2025,ACM Transactions on Human-Robot Interaction,VR;MR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4281298819,10.1080/14626268.2022.2074047,2022,Digital Creativity,VR,Medicine & health;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W4395008370,10.54517/m.v5i1.2546,2024,Metaverse,VR,Entertainment & games;Education & training,Review,0.0,Immersive Presence and User Experience, W4414292007,10.1080/10447318.2025.2554296,2025,International Journal of Human-Computer Interaction,XR;360° video,Cultural heritage & tourism;Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4405884224,10.1016/j.msard.2024.106256,2024,Multiple Sclerosis and Related Disorders,VR;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404724221,10.1089/cyber.2024.0238,2024,Cyberpsychology Behavior and Social Networking,360° video;VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387319171,10.1109/tvcg.2023.3320220,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2148128956,10.7717/peerj.697,2014,PeerJ,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4200110019,10.36909/jer.12241,2021,Journal of Engineering Research,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4283800101,10.1007/s11042-022-13366-1,2022,Multimedia Tools and Applications,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4394603881,10.3991/ijim.v18i07.42261,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385334749,10.3389/feduc.2023.1223656,2023,Frontiers in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4214660003,10.1002/jts.22810,2022,Journal of Traumatic Stress,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4304845912,10.3724/sp.j.1041.2023.00001,2022,Acta Psychologica Sinica,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417332331,10.3390/jcdd12120495,2025,Journal of Cardiovascular Development and Disease,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388656736,10.1111/jocn.16928,2023,Journal of Clinical Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2972620167,10.1155/2019/5848514,2019,Journal of Sensors,AR,Engineering & manufacturing;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4402913014,10.1016/j.cag.2024.104097,2024,Computers & Graphics,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W3210385929,10.1002/jsid.1082,2021,Journal of the Society for Information Display,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4205531488,10.1590/1678-4324-2021210138,2021,Brazilian Archives of Biology and Technology,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403424363,10.1016/j.procir.2024.03.034,2024,Procedia CIRP,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4229008550,10.1364/oe.459217,2022,Optics Express,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4406947073,10.1109/tits.2025.3530496,2025,IEEE Transactions on Intelligent Transportation Systems,AR;MR,Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4402135491,10.1002/cb.2380,2024,Journal of Consumer Behaviour,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407252330,10.1080/16078055.2025.2459933,2025,World Leisure Journal,Metaverse;VR,Entertainment & games;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2072773388,10.4028/www.scientific.net/amm.484-485.1041,2014,Applied Mechanics and Materials,VR,Entertainment & games;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4403083996,10.1177/14657503241270211,2024,The International Journal of Entrepreneurship and Innovation,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2985336075,10.1145/3355089.3356539,2019,ACM Transactions on Graphics,Holographic/light-field display;VR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4412561105,10.1080/03057240.2025.2522478,2025,Journal of Moral Education,XR;AR;VR;Other immersive,Education & training,Review,6.0,XR Technology Trends and Reviews, W4401158798,10.1080/24750158.2024.2380540,2024,Journal of the Australian Library and Information Association,Metaverse,Education & training;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4200313092,10.1145/3478513.3480542,2021,ACM Transactions on Graphics,Holographic/light-field display;VR;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4403715718,10.1177/14604582241288784,2024,Health Informatics Journal,AR,Medicine & health;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4399142377,10.26599/jic.2024.9180022,2024,Journal of Intelligent Construction,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408223273,10.1109/tvcg.2025.3549131,2025,IEEE Transactions on Visualization and Computer Graphics,MR,Education & training;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4415377822,10.3390/bs15101431,2025,Behavioral Sciences,XR;VR;AR;XR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W2789917790,10.24018/ejers.2018.0.cie.634,2018,European Journal of Engineering and Technology Research,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4406422333,10.3390/fi17010036,2025,Future Internet,Metaverse;VR;Other immersive,Cultural heritage & tourism;Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, W2607897675,10.1093/neuonc/nox036.157,2017,Neuro-Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4414151677,10.1038/s41598-025-19113-4,2025,Scientific Reports,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394967034,10.1109/jiot.2024.3391296,2024,IEEE Internet of Things Journal,Metaverse;AR;VR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413114011,10.1097/md.0000000000043487,2025,Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411872562,10.1016/j.visres.2025.108658,2025,Vision Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4282960514,10.1002/lpor.202270027,2022,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2607693320,10.26687/archnet-ijar.v11i1.1140,2017,International Journal of Architectural Research Archnet-IJAR,AR,Architecture & urban,Review,7.0,Augmented Reality for Learning and Education, W3113594060,10.4236/ce.2020.1112211,2020,Creative Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396511421,10.1080/00396265.2024.2345450,2024,Survey Review,VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412159356,10.3389/fmed.2025.1572464,2025,Frontiers in Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410093592,10.1037/pro0000624,2025,Professional Psychology Research and Practice,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2054362239,10.4028/www.scientific.net/amm.644-650.2311,2014,Applied Mechanics and Materials,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2595463259,10.1109/tvcg.2017.2658778,2017,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4410530311,10.1088/1741-2552/addae7,2025,Journal of Neural Engineering,MR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4312420964,10.54517/m.v1i2.1780,2020,Metaverse,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410075962,10.1002/cae.70043,2025,Computer Applications in Engineering Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393279723,10.1162/pres_a_00419,2024,PRESENCE Virtual and Augmented Reality,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4385623018,10.4258/hir.2023.29.3.218,2023,Healthcare Informatics Research,AR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4210577904,10.1097/nne.0000000000001155,2022,Nurse Educator,Telepresence,Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2979056920,,2011,Information Sciences,VR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2069456520,10.1115/1.4027051,2014,Journal of Medical Devices,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4389151890,10.5430/jct.v12n6p356,2023,Journal of Curriculum and Teaching,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4250541701,10.24018/ejeng.2018.0.cie.634,2018,European Journal of Engineering and Technology Research,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4400999107,10.2196/58089,2024,JMIR Research Protocols,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409600235,10.1016/j.rehab.2025.101967,2025,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4386638338,10.3390/digital3030016,2023,Digital,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400006329,10.1097/gox.0000000000005933,2024,Plastic & Reconstructive Surgery Global Open,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4412753575,10.1007/s10055-025-01202-4,2025,Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3119167006,10.1515/phys-2020-0199,2020,Open Physics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4414670709,10.3390/tourhosp6040192,2025,Tourism and Hospitality,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4385586758,10.14569/ijacsa.2023.0140719,2023,International Journal of Advanced Computer Science and Applications,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4389440199,10.1007/s10639-023-12339-7,2023,Education and Information Technologies,AR,Education & training;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W2085656222,10.4028/www.scientific.net/amm.336-338.1356,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2080118919,10.4028/www.scientific.net/amr.271-273.1164,2011,Advanced materials research,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396675553,10.1093/sxmrev/qeae024,2024,Sexual Medicine Reviews,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W4416409845,10.3390/electronics14224534,2025,Electronics,VR,Education & training;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4392356585,10.1080/08820538.2024.2324074,2024,Seminars in Ophthalmology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402302120,10.1109/emr.2024.3453974,2024,IEEE Engineering Management Review,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416730406,10.3390/s25237172,2025,Sensors,AR;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4417312489,10.3389/fsurg.2025.1642033,2025,Frontiers in Surgery,XR;AR;VR;MR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4403423867,10.1016/j.procir.2024.08.230,2024,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4294956013,10.1093/bioinformatics/btac615,2022,Bioinformatics,VR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409308335,10.1111/jocn.17722,2025,Journal of Clinical Nursing,MR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4402567282,10.1097/nne.0000000000001738,2024,Nurse Educator,360° video,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4411516958,10.1016/j.jvs.2025.12.282,2025,Journal of Vascular Surgery,MR;XR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2007203142,10.4028/www.scientific.net/amr.926-930.4469,2014,Advanced materials research,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410416777,10.1108/jtf-08-2024-0176,2025,Journal of Tourism Futures,Metaverse,Marketing & business;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3165072390,10.1177/00187208211022468,2021,Human Factors The Journal of the Human Factors and Ergonomics Society,AR;VR,Military & defense,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4328106223,10.3390/mti7030032,2023,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2955389061,10.1016/j.autcon.2021.103623,2021,Automation in Construction,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4394951229,10.1109/tcsvt.2024.3391612,2024,IEEE Transactions on Circuits and Systems for Video Technology,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4411413473,10.7759/cureus.86289,2025,Cureus,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313363565,10.24018/ejeng.2022.1.cie.2959,2022,European Journal of Engineering and Technology Research,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4409380377,10.1111/cgf.70145,2025,Computer Graphics Forum,VR;Spatial audio;Haptics;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4368360904,10.1177/19322968231171136,2023,Journal of Diabetes Science and Technology,VR;360° video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404789837,10.1016/j.procir.2024.10.111,2024,Procedia CIRP,MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3155922046,10.3390/jimaging7060097,2021,Journal of Imaging,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402690610,10.29359/bjhpa.16.3.09,2024,Baltic Journal of Health and Physical Activity,VR,Medicine & health;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405131063,10.1016/j.heliyon.2024.e40858,2024,Heliyon,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411203085,10.1109/tcsvt.2025.3577724,2025,IEEE Transactions on Circuits and Systems for Video Technology,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4404074460,10.3390/a17110508,2024,Algorithms,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403201631,10.1111/jcal.13075,2024,Journal of Computer Assisted Learning,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4377968616,10.1016/j.prosdent.2023.04.018,2023,Journal of Prosthetic Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4395451450,10.1016/j.cexr.2024.100065,2024,Computers & Education X Reality,MR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7114802389,10.1080/10494820.2025.2590602,2025,Interactive Learning Environments,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4384521166,10.3389/frvir.2023.1142241,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4413009506,10.12688/openreseurope.20906.1,2025,Open Research Europe,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4386812073,10.1007/s11251-023-09646-4,2023,Instructional Science,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4398132704,10.1186/s44247-024-00081-0,2024,BMC Digital Health,VR;360° video,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4412155375,10.1002/cb.70007,2025,Journal of Consumer Behaviour,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414398976,10.1016/j.nedt.2025.106877,2025,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4408223394,10.1109/tvcg.2025.3549130,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4413054392,10.1186/s13722-025-00587-6,2025,Addiction Science & Clinical Practice,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4223446104,10.3390/ijerph19074264,2022,International Journal of Environmental Research and Public Health,XR;VR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions, W4402066482,10.1111/ejn.16515,2024,European Journal of Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410417205,10.3389/frvir.2025.1469105,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404857645,10.1002/jtr.2803,2024,International Journal of Tourism Research,Telepresence;Other immersive,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4403968249,10.1016/j.vaccine.2024.126481,2024,Vaccine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4401248858,10.4103/picr.picr_328_23,2024,Perspectives in Clinical Research,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4385715564,10.2196/44348,2023,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4396717904,10.48295/et.2024.97.7,2024,European Transport/Trasporti Europei,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405316616,10.1016/j.chb.2024.108537,2024,Computers in Human Behavior,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412751062,10.3390/electronics14153045,2025,Electronics,Metaverse;XR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4387058645,10.1080/1528008x.2023.2262139,2023,Journal of Quality Assurance in Hospitality & Tourism,VR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408361591,10.1371/journal.pone.0318117,2025,PLoS ONE,VR,Psychology & neuroscience;Other,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4391883522,10.1080/13825585.2024.2315791,2024,Aging Neuropsychology and Cognition,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413436306,10.1016/j.apnu.2025.151967,2025,Archives of Psychiatric Nursing,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4387899625,10.3389/fnhum.2023.1291983,2023,Frontiers in Human Neuroscience,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Other,10.0,Visual and Cognitive Performance in VR, W4409449324,10.1021/acs.jchemed.5c00112,2025,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2645846823,10.1080/10798587.2017.1327549,2017,Intelligent Automation & Soft Computing,AR,Communication & social;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4403421244,10.1109/tcomm.2024.3481007,2024,IEEE Transactions on Communications,360° video;VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR, W4403046238,10.1002/jdd.13723,2024,Journal of Dental Education,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410506876,10.1007/s10055-025-01143-y,2025,Virtual Reality,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4377862241,10.9758/cpn.22.1036,2023,Clinical Psychopharmacology and Neuroscience,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W2945267352,10.2196/13698,2019,Interactive Journal of Medical Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3207091877,10.1080/09638288.2021.1982024,2021,Disability and Rehabilitation,VR;Other immersive,Medicine & health;Other,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4412972686,10.1016/j.tbs.2025.101107,2025,Travel Behaviour and Society,VR;Spatial audio,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4383550469,10.1016/j.jvoice.2023.05.007,2023,Journal of Voice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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W4391389069,10.58940/2374-6793.1841,2024,International Journal of Aviation Aeronautics and Aerospace,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4395040089,10.1176/appi.prcp.20230054,2024,Psychiatric Research and Clinical Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410274112,10.1038/s41526-025-00471-2,2025,npj Microgravity,VR,Psychology & neuroscience;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W4403587847,10.1049/htl2.12114,2024,Healthcare Technology Letters,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4312065545,10.1002/alz.067574,2022,Alzheimer s & Dementia,MR;XR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4411504117,10.1007/s10055-025-01180-7,2025,Virtual Reality,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4390235639,10.1002/mdc3.13961,2023,Movement Disorders Clinical Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399546153,10.1089/g4h.2023.0202,2024,Games for Health Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400284626,10.3390/geohazards5030032,2024,GeoHazards,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4289109248,10.3390/brainsci12081019,2022,Brain Sciences,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407782353,10.3390/electronics14050829,2025,Electronics,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404769030,10.1016/j.bbr.2024.115356,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390025911,10.1016/j.pedn.2023.11.004,2023,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4393857138,10.1080/02615479.2024.2336105,2024,Social Work Education,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401035004,10.1080/23311975.2024.2380016,2024,Cogent Business & Management,Metaverse,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403551073,10.1080/10447318.2024.2407688,2024,International Journal of Human-Computer Interaction,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410823922,10.3390/jcm14113782,2025,Journal of Clinical Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W1804189318,10.1080/02286203.2015.1076244,2015,International Journal of Modelling and Simulation,MR,Military & defense;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409712389,10.1002/jsid.2062,2025,Journal of the Society for Information Display,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4402740785,10.1016/j.crmeth.2024.100863,2024,Cell Reports Methods,VR,Psychology & neuroscience;Other,System / technical development,10.0,Visual and Cognitive Performance in VR, W4408434139,10.1016/j.wss.2025.100254,2025,Wellbeing Space and Society,VR;360° video,Psychology & neuroscience;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W2969077220,10.1109/mvt.2019.2921162,2019,IEEE Vehicular Technology Magazine,Holographic/light-field display;VR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408222744,10.1109/tvcg.2025.3549136,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4402573979,10.1080/00140139.2024.2404637,2024,Ergonomics,AR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388069662,10.3390/bioengineering10111269,2023,Bioengineering,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387303146,10.3389/feduc.2023.1214321,2023,Frontiers in Education,VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4292749688,10.1093/milmed/usac249,2022,Military Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391172618,10.3389/fneur.2024.1338609,2024,Frontiers in Neurology,AR;VR;XR,Medicine & health;Education & training,Other,12.0,Virtual Reality Rehabilitation for Patients, W4283645842,10.1111/imj.15861,2022,Internal Medicine Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408505185,10.1007/s11423-025-10490-1,2025,Educational Technology Research and Development,VR,Education & training;Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4309316688,10.3389/fsurg.2022.1018030,2022,Frontiers in Surgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4386882775,10.34190/ejel.21.6.3044,2023,The Electronic Journal of e-Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404051408,10.1186/s12904-024-01557-6,2024,BMC Palliative Care,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386051833,10.1002/cav.2210,2023,Computer Animation and Virtual Worlds,VR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415172456,10.3390/healthcare13202571,2025,Healthcare,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W1999057697,10.4028/www.scientific.net/amr.1030-1032.2170,2014,Advanced materials research,VR;Other immersive,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2168584125,10.5772/52457,2012,International Journal of Advanced Robotic Systems,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4402609002,10.1021/acs.jchemed.4c00099,2024,Journal of Chemical Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408222799,10.1109/tvcg.2025.3549168,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Metaverse;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392816366,10.1177/23998083241239383,2024,Environment and Planning B Urban Analytics and City Science,VR;360° video,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409877552,10.1108/jpbm-10-2024-5542,2025,Journal of Product & Brand Management,VR;Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2795158865,10.1016/j.net.2018.03.009,2018,Nuclear Engineering and Technology,VR,Medicine & health;Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387426477,10.1007/s11135-023-01752-2,2023,Quality & Quantity,VR,Cultural heritage & tourism,Other,0.0,Immersive Presence and User Experience, W3148078110,10.3390/tomography7020009,2021,Tomography,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401513624,10.1371/journal.pone.0307408,2024,PLoS ONE,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412696656,10.1007/s44202-025-00384-x,2025,Discover Psychology,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, 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Medicine,XR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4408412561,10.1186/s12245-025-00850-2,2025,International Journal of Emergency Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4396873155,10.1162/pres_a_00425,2024,PRESENCE Virtual and Augmented Reality,VR;Spatial audio,Cultural heritage & tourism;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4415999178,10.3390/su17229959,2025,Sustainability,VR,Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4401362338,10.7759/cureus.66299,2024,Cureus,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2920846160,10.1186/s40648-019-0130-5,2019,ROBOMECH Journal,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400467074,10.4236/ce.2024.157076,2024,Creative Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408720618,10.3389/fonc.2025.1551937,2025,Frontiers in Oncology,MR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4307505956,10.1007/s11042-022-14055-9,2022,Multimedia Tools and Applications,AR,Architecture & urban;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411441599,10.1177/00034894251347459,2025,Annals of Otology Rhinology & Laryngology,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4411955030,10.1016/j.jretconser.2025.104390,2025,Journal of Retailing and Consumer Services,Metaverse;VR,Marketing & business;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396608818,10.1364/oe.521245,2024,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4300981859,10.1515/jib-2022-0017,2022,Berichte aus der medizinischen Informatik und Bioinformatik/Journal of integrative bioinformatics,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391926860,10.1186/s12909-024-05152-4,2024,BMC Medical Education,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4395047451,10.1007/s10055-024-00996-z,2024,Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414946947,10.1186/s12909-025-07971-5,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409376715,10.3389/fdgth.2025.1571521,2025,Frontiers in Digital Health,AR;MR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4410087253,10.1109/access.2025.3566937,2025,IEEE Access,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4395109651,10.1016/j.jesf.2024.04.003,2024,Journal of Exercise Science & Fitness,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2963126736,10.1115/1.4044331,2019,Journal of Manufacturing Science and Engineering,AR;XR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4409922882,10.1515/nleng-2024-0080,2025,Nonlinear Engineering,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389949825,10.3390/challe15010001,2023,Challenges,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4405514733,10.1007/s44217-024-00366-6,2024,Discover Education,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410506457,10.1007/s10694-025-01746-6,2025,Fire Technology,VR,Architecture & urban;Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4411499419,10.3390/app15136959,2025,Applied Sciences,MR;AR;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407088866,10.1016/j.neucom.2025.129537,2025,Neurocomputing,Metaverse;VR;Other immersive,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390704546,10.1089/cyber.2023.0020,2024,Cyberpsychology Behavior and Social Networking,Metaverse;XR,Communication & social;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3017771841,10.4018/ijvple.2020070102,2020,International Journal of Virtual and Personal Learning Environments,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4414559231,10.1002/jdd.70055,2025,Journal of Dental Education,XR;VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4393380472,10.1080/00140139.2024.2332768,2024,Ergonomics,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407213058,10.1371/journal.pone.0316195,2025,PLoS 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Technology,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4383750415,10.18178/ijiet.2023.13.7.1901,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412594004,10.3390/admsci15080287,2025,Administrative Sciences,AR,Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394843841,10.1109/tnsm.2024.3389048,2024,IEEE Transactions on Network and Service Management,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4416338043,10.1038/s41598-025-26856-7,2025,Scientific Reports,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, 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health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413395787,10.2147/mder.s541187,2025,Medical Devices Evidence and Research,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4378906024,10.3390/jpm13060922,2023,Journal of Personalized Medicine,MR;AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4387914646,10.1109/mnet.005.2300129,2023,IEEE Network,Metaverse;XR;MR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396223965,10.7759/cureus.59240,2024,Cureus,MR;Holographic/light-field display;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3049147609,10.3991/ijim.v14i13.13475,2020,International Journal of Interactive Mobile Technologies (iJIM),AR,Education 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Learning and Education, W4311106680,10.1186/s13063-022-06908-3,2022,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406104129,10.1080/10494820.2024.2446536,2025,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4309315595,10.3390/su142215170,2022,Sustainability,VR,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4414625697,10.1177/20552076251376534,2025,Digital Health,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408358814,10.1109/tvcg.2025.3549886,2025,IEEE Transactions on Visualization and Computer Graphics,360° video;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, 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W4403002027,10.1061/jcemd4.coeng-15475,2024,Journal of Construction Engineering and Management,Haptics,Education & training;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3005923444,10.1177/0018720820902293,2020,Human Factors The Journal of the Human Factors and Ergonomics Society,MR;Telepresence,Military & defense;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415247193,10.3390/brainsci15101116,2025,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414475700,10.1111/jade.12613,2025,International Journal of Art & Design Education,VR,Cultural heritage & tourism;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4408737712,10.1016/j.ssaho.2025.101411,2025,Social Sciences & Humanities Open,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, 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Experimental Criminology,360° video,Psychology & neuroscience;Other,System / technical development,0.0,Immersive Presence and User Experience, W4408927666,10.1038/s41598-025-94853-x,2025,Scientific Reports,AR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412170782,10.1109/access.2025.3588007,2025,IEEE Access,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4404625886,10.1016/j.tvir.2024.101003,2024,Techniques in vascular and interventional radiology,XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4408253186,10.1155/ina/2258335,2025,Indoor Air,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4399402578,10.1109/msec.2024.3399699,2024,IEEE Security & Privacy,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and 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Cognitive Performance in VR, W4403335055,10.1097/gox.0000000000006226,2024,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403198374,10.1111/ajag.13379,2024,Australasian Journal on Ageing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4413795891,10.7717/peerj-cs.3168,2025,PeerJ Computer Science,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388948991,10.1016/j.neuroscience.2023.10.024,2023,Neuroscience,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414948526,10.3389/fpsyg.2025.1559171,2025,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4400388531,10.1007/s10055-024-01028-6,2024,Virtual Reality,VR;Telepresence,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402749817,10.1080/10494820.2024.2405702,2024,Interactive Learning Environments,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4412521616,10.1186/s40359-025-03135-8,2025,BMC Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407900591,10.1109/tlt.2025.3545436,2025,IEEE Transactions on Learning Technologies,XR;MR;AR,Other;Military & defense,System / technical development,7.0,Augmented Reality for Learning and Education, W4293817839,10.3389/fphys.2022.958823,2022,Frontiers in Physiology,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4405897748,10.2196/58422,2024,Journal of Medical Internet Research,VR,Medicine & health;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, 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development,2.0,3D Modeling and Virtual Environment Design, W4407755783,10.1007/s10055-025-01107-2,2025,Virtual Reality,MR;Spatial audio;Other immersive,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4413287553,10.1007/s10055-025-01207-z,2025,Virtual Reality,XR;VR;AR;MR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4406130194,10.1177/20552076241308703,2025,Digital Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408578964,10.1186/s43093-025-00457-2,2025,Future Business Journal,Metaverse,Communication & social;Psychology & neuroscience,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404411472,10.1109/mitp.2024.3433549,2024,IT Professional,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Analysis,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2597458491,10.1145/3051480,2017,Journal on Computing and Cultural Heritage,AR;Holographic/light-field display;Other immersive,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407278705,10.1016/j.comcom.2025.108092,2025,Computer Communications,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388554821,10.3390/electronics12224580,2023,Electronics,Metaverse;XR,Medicine & health;Psychology & neuroscience,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414074902,10.1002/jdd.70025,2025,Journal of Dental Education,VR;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, 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urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410424804,10.2196/58905,2025,JMIR Perioperative Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391818387,10.3389/fnbot.2024.1339000,2024,Frontiers in Neurorobotics,Telepresence,Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4399107254,10.1016/j.chbah.2024.100071,2024,Computers in Human Behavior Artificial Humans,MR;XR,Medicine & health;Education & training,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4392653978,10.18502/keg.v6i1.15380,2024,KnE Engineering,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402996805,10.1186/s12909-024-06100-y,2024,BMC Medical Education,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR 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Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410714282,10.1108/jsit-06-2024-0228,2025,Journal of Systems and Information Technology,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4386432170,10.1109/tnet.2023.3309624,2023,IEEE/ACM Transactions on Networking,Metaverse;XR,Marketing & business;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414014850,10.3390/ijerph22091389,2025,International Journal of Environmental Research and Public Health,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412366125,10.1061/jceecd.eieng-2276,2025,Journal of Civil Engineering Education,MR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3203018841,10.3389/feduc.2021.689512,2021,Frontiers in Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4401588464,10.1108/qrfm-02-2024-0052,2024,Qualitative Research in Financial Markets,Metaverse;XR;Other immersive,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392365443,10.15837/ijccc.2024.2.6421,2024,International Journal of Computers Communications & Control,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4310956736,10.2196/42342,2022,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3177293580,10.1096/fasebj.2019.33.1_supplement.444.22,2019,The FASEB Journal,MR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4410949552,10.2196/67146,2025,JMIR Serious Games,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, W4406279729,10.1002/aet2.11058,2025,AEM Education and Training,Metaverse;XR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4402378435,10.1002/cite.202300169,2024,Chemie Ingenieur Technik,XR,Education & training;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4415692668,10.1002/jeo2.70474,2025,Journal of Experimental Orthopaedics,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4225905146,10.1093/iwc/iwac009,2021,Interacting with Computers,Spatial audio,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403637232,10.1136/bmjopen-2024-090550,2024,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410701282,10.1108/jmd-12-2024-0416,2025,Journal of Management Development,Metaverse,Cultural heritage & tourism;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3154462282,10.1016/j.ifacol.2020.12.2670,2020,IFAC-PapersOnLine,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3207221649,10.1097/prs.0000000000008538,2021,Plastic & Reconstructive Surgery,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W2765291683,10.1080/19479832.2017.1391337,2017,International Journal of Image and Data Fusion,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412834577,10.1109/access.2025.3589714,2025,IEEE Access,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408414037,10.3390/electronics14061129,2025,Electronics,VR;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4312715214,10.54517/met.v1i2.1780,2020,Metaverse,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414758240,10.1109/tvcg.2025.3616806,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313036862,10.54517/m.v1i2.1775,2020,Metaverse,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4406615947,10.1016/j.neuropsychologia.2025.109069,2025,Neuropsychologia,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409307852,10.1108/jfmm-05-2024-0168,2025,Journal of Fashion Marketing and Management,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390187328,10.1109/jsac.2023.3345425,2023,IEEE Journal on Selected Areas in Communications,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401697998,10.1080/08956308.2024.2369007,2024,Research-Technology Management,Metaverse;XR,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413987898,10.1115/1.4069689,2025,Journal of Mechanical Design,XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4404673401,10.1162/pres_a_00439,2024,PRESENCE Virtual and Augmented Reality,MR;Haptics;Telepresence;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4410511879,10.1080/00222895.2025.2506756,2025,Journal of Motor Behavior,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415203666,10.3390/jcm14207227,2025,Journal of Clinical Medicine,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4409898105,10.1007/s11060-025-05047-4,2025,Journal of Neuro-Oncology,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4406735205,10.1080/09638288.2025.2451771,2025,Disability and Rehabilitation,VR,Medicine & health;Architecture & urban,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4407340382,10.16993/sjwop.266,2025,Scandinavian Journal of Work and Organizational Psychology,Metaverse;VR;AR,Communication & social;Psychology & neuroscience,Qualitative,11.0,"Metaverse Governance, Ethics and 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W4417248336,10.1007/s00701-025-06729-8,2025,Acta Neurochirurgica,AR;MR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4391037457,10.1097/ju9.0000000000000101,2024,JU Open Plus,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407395111,10.1097/nne.0000000000001831,2025,Nurse Educator,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W1855379936,10.3991/ijac.v8i3.4912,2015,International Journal of Advanced Corporate Learning (iJAC),AR;Holographic/light-field display;XR;Other immersive,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4416332630,10.1007/s00464-025-12380-2,2025,Surgical Endoscopy,AR;MR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4401647887,10.36680/j.itcon.2024.026,2024,Journal of Information Technology in Construction,MR;XR,Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4409720949,10.1016/j.compbiomed.2025.110212,2025,Computers in Biology and Medicine,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401656574,10.1016/j.ecns.2024.101595,2024,Clinical Simulation in Nursing,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4396604745,10.1109/tmc.2024.3396612,2024,IEEE Transactions on Mobile Computing,Metaverse;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4393241401,10.1109/access.2024.3382251,2024,IEEE Access,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4303647577,10.1093/iwc/iwac026,2022,Interacting with Computers,AR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR 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development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411681232,10.1017/s0373463325101021,2024,Journal of Navigation,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406084663,10.1142/s0129156425402323,2025,International Journal of High Speed Electronics and Systems,VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414166080,10.1109/jsen.2025.3605813,2025,IEEE Sensors Journal,AR,Computing & technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4413954952,10.3390/ijerph22091378,2025,International Journal of Environmental Research and Public Health,VR,Education & training;Engineering & manufacturing,Other,13.0,Virtual Reality in Pedagogy and Teaching, W2924363446,10.1016/j.jpain.2019.01.193,2019,Journal of Pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414476541,10.1016/j.resplu.2025.101111,2025,Resuscitation Plus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415137364,10.1007/s10055-025-01232-y,2025,Virtual Reality,VR;Haptics,Computing & technology (generic);Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4404021670,10.1017/dmp.2024.237,2024,Disaster Medicine and Public Health Preparedness,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4390198985,10.1002/alz.077213,2023,Alzheimer s & Dementia,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410772946,10.3390/heritage8060191,2025,Heritage,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402690428,10.29359/bjhpa.16.3.05,2024,Baltic Journal of Health and Physical Activity,VR,Education & training;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for teaching and learning W4412063883,10.1017/s0033291725100949,2025,Psychological Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3121931842,10.12998/wjcc.v9.i4.935,2021,World Journal of Clinical Cases,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387692031,10.2196/46209,2023,JMIR Formative Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390637334,10.1016/j.ultrasmedbio.2023.12.002,2024,Ultrasound in Medicine & Biology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400701040,10.2196/57588,2024,JMIR Formative Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402733455,10.5114/areh.2024.143256,2024,Advances in Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4404370904,10.1109/tg.2024.3498325,2024,IEEE Transactions on Games,VR,Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4413297632,10.3389/fpsyt.2025.1570437,2025,Frontiers in Psychiatry,VR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416551796,10.1049/htl2.70025,2025,Healthcare Technology Letters,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4411021621,10.3390/app15116331,2025,Applied Sciences,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404436588,10.1016/j.bjps.2024.11.008,2024,Journal of Plastic Reconstructive & Aesthetic Surgery,AR;Spatial audio,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4377042187,10.1016/j.hjc.2023.05.003,2023,Hellenic Journal of Cardiology,Metaverse;VR,Medicine & health;Psychology & neuroscience,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4387235006,10.3390/children10101644,2023,Children,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416977194,10.1016/j.jretconser.2025.104655,2025,Journal of Retailing and Consumer Services,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387958678,10.4108/eetpht.9.4231,2023,EAI Endorsed Transactions on Pervasive Health and Technology,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4403647884,10.1080/20473869.2024.2418530,2024,International Journal of Developmental Disabilities,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4392755513,10.32629/jai.v7i4.1502,2024,Journal of Autonomous Intelligence,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4415478810,10.1007/s00464-025-12326-8,2025,Surgical Endoscopy,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4410791773,10.3389/frvir.2025.1533236,2025,Frontiers in Virtual Reality,AR;XR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4309285532,10.1007/s12008-022-01107-5,2022,International Journal on Interactive Design and Manufacturing (IJIDeM),AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4408694638,10.1016/j.jclinane.2025.111816,2025,Journal of Clinical Anesthesia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416133480,10.1007/s10055-025-01247-5,2025,Virtual Reality,VR,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4200594524,10.1097/01.ccm.0000810484.95028.be,2021,Critical Care Medicine,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401701694,10.1080/09588221.2024.2393325,2024,Computer Assisted Language Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4401433075,10.1002/pri.2112,2024,Physiotherapy Research International,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4282589213,10.1002/cpe.7129,2022,Concurrency and Computation Practice and Experience,VR;360° video,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388871712,10.1016/j.mex.2023.102493,2023,MethodsX,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409215118,10.3390/virtualworlds4020013,2025,Virtual Worlds,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414161858,10.1152/advan.00001.2025,2025,AJP Advances in Physiology Education,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412379842,10.3389/frvir.2025.1601562,2025,Frontiers in Virtual Reality,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414154211,10.1016/j.jagp.2025.09.002,2025,American Journal of Geriatric Psychiatry,VR,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2994415458,10.1109/access.2019.2956605,2019,IEEE Access,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W1992074920,10.3991/ijoe.v8is1.1956,2012,International Journal of Online and Biomedical Engineering (iJOE),VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4395481811,10.3389/fnagi.2024.1376413,2024,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, W4295250053,10.1080/10447318.2022.2116529,2022,International Journal of Human-Computer Interaction,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4388818269,10.1038/s41598-023-46643-6,2023,Scientific Reports,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409918775,10.1016/j.prdoa.2025.100332,2025,Clinical Parkinsonism & Related Disorders,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391664070,10.21833/ijaas.2023.12.023,2023,International Journal of ADVANCED AND APPLIED SCIENCES,VR,Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4395660641,10.1162/pres_a_00423,2024,PRESENCE Virtual and Augmented Reality,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4395075877,10.1080/10494820.2024.2343756,2024,Interactive Learning Environments,VR,Education & training,Survey / questionnaire,1.0,VR Therapeutic Interventions, W4411185084,10.3926/jotse.3310,2025,Journal of Technology and Science Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4399359081,10.1080/10447318.2024.2358456,2024,International Journal of Human-Computer Interaction,VR;Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404555549,10.1177/21582440241300543,2024,SAGE Open,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4382344458,10.1080/21655979.2023.2184546,2023,Bioengineered,VR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4302303594,10.3389/fspor.2022.926542,2022,Frontiers in Sports and Active Living,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7117108217,10.1111/medu.70159,2025,Medical Education,XR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, W4390405100,10.4103/iju.iju_191_23,2023,Indian Journal of Urology,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2981324125,10.20870/ijvr.2019.19.2.2910,2019,International Journal of Virtual Reality,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4392518244,10.4108/airo.5273,2024,EAI Endorsed Transactions on AI and Robotics,VR;Other immersive,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4408814608,10.1177/23743735251326671,2025,Journal of Patient Experience,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414568589,10.1016/j.chbr.2025.100809,2025,Computers in Human Behavior Reports,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4416268392,10.1016/j.ecns.2025.101849,2025,Clinical Simulation in Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4408417752,10.3389/frvir.2025.1552370,2025,Frontiers in Virtual Reality,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4389386643,10.1145/3648613,2024,ACM Transactions on Computer-Human Interaction,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410444010,10.2147/amep.s507357,2025,Advances in Medical Education and Practice,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413873448,10.1021/acsami.5c12456,2025,ACS Applied Materials & Interfaces,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4405646616,10.3390/mti8120112,2024,Multimodal Technologies and Interaction,Metaverse;VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4406216160,10.1037/tra0001830,2025,Psychological Trauma Theory Research Practice and Policy,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3193865644,10.3758/s13414-021-02346-6,2021,Attention Perception & Psychophysics,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388598822,10.1016/j.icte.2023.11.002,2023,ICT Express,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4401384560,10.1089/g4h.2024.0050,2024,Games for Health Journal,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4408016843,10.3389/fpsyg.2025.1553327,2025,Frontiers in Psychology,VR,Education & training;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4310013593,10.1016/j.psycom.2022.100086,2022,Psychiatry Research Communications,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4393164590,10.1089/cyber.2023.0414,2024,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3085419741,10.1186/s13063-021-05196-7,2021,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416134223,10.3390/ijgi14110441,2025,ISPRS International Journal of Geo-Information,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2253446725,10.1068/ic754,2011,i-Perception,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412670674,10.1080/02646838.2025.2539989,2025,Journal of Reproductive and Infant Psychology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4281649467,10.1002/cav.2069,2022,Computer Animation and Virtual Worlds,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391120116,10.32604/cmc.2023.046707,2024,"Computers, materials & continua/Computers, materials & continua (Print)",AR,Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4396982390,10.1109/jiot.2024.3402168,2024,IEEE Internet of Things Journal,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4388531872,10.1515/icom-2023-0029,2023,i-com,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4402943233,10.1016/j.chbr.2024.100498,2024,Computers in Human Behavior Reports,AR,Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406826514,10.1007/s00520-025-09182-6,2025,Supportive Care in Cancer,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4416827972,10.2196/76504,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4393006152,10.15557/jou.2024.0012,2024,Journal of Ultrasonography,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4406877837,10.1093/ijlct/ctae259,2025,International Journal of Low-Carbon Technologies,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411234210,10.7759/cureus.85855,2025,Cureus,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413476968,10.1186/s41077-025-00374-y,2025,Advances in Simulation,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391883408,10.1080/10286632.2024.2310557,2024,International Journal of Cultural Policy,VR,Education & training;Cultural heritage & tourism,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4405905919,10.1016/j.vrih.2024.08.001,2024,Virtual Reality & Intelligent Hardware,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4415900728,10.28991/hij-2025-06-03-011,2025,HighTech and Innovation Journal,VR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4399691495,10.3389/fpubh.2024.1348960,2024,Frontiers in Public Health,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414299629,10.3389/feduc.2025.1638410,2025,Frontiers in Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415495859,10.1111/ipd.70044,2025,International Journal of Paediatric Dentistry,Haptics;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399717301,10.12694/scpe.v25i4.2834,2024,Scalable Computing Practice and Experience,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414883084,10.1136/bmjopen-2025-100830,2025,BMJ Open,VR,Medicine & health;Other,Review,1.0,VR Therapeutic Interventions, W4413472491,10.1109/rita.2025.3601613,2025,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413021115,10.1186/s40337-025-01357-0,2025,Journal of Eating Disorders,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400121758,10.1145/3672084,2024,Journal on Computing and Cultural Heritage,360° video;Spatial audio;VR,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413831133,10.1016/j.procir.2025.08.075,2025,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4409210850,10.1364/oe.561665,2025,Optics Express,VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4405382850,10.1111/anae.16508,2024,Anaesthesia,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4415327962,10.1177/07356331251390698,2025,Journal of Educational Computing Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410960689,10.3390/s25113488,2025,Sensors,Telepresence,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4409782817,10.2196/71961,2025,JMIR Research Protocols,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4388283447,10.1109/ticps.2023.3327948,2023,IEEE Transactions on Industrial Cyber-Physical Systems,Metaverse,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4376876311,10.1080/10494820.2023.2212716,2023,Interactive Learning Environments,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4386944643,10.3928/01484834-20230712-10,2023,Journal of Nursing Education,VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4306674034,10.3389/fdgth.2022.974668,2022,Frontiers in Digital Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408163927,10.1016/j.cct.2025.107876,2025,Contemporary Clinical Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408953971,10.1093/ehjdh/ztaf024,2025,European Heart Journal - Digital Health,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403542488,10.1016/j.identj.2024.07.876,2024,International Dental Journal,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409257419,10.1109/tmc.2025.3558918,2025,IEEE Transactions on Mobile Computing,Metaverse;AR,Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4312107424,10.1136/bmjopen-2022-064926,2022,BMJ Open,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406729791,10.1109/jbhi.2025.3532695,2025,IEEE Journal of Biomedical and Health Informatics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402999687,10.1177/14782103241280670,2024,Policy Futures in Education,Metaverse;XR,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3206291140,10.1155/2021/2469603,2021,Wireless Communications and Mobile Computing,VR;Holographic/light-field display,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401403902,10.3389/frvir.2024.1438663,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Other,0.0,Immersive Presence and User Experience, W4412583879,10.3389/fcomp.2025.1512931,2025,Frontiers in Computer Science,MR;XR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318040196,10.9743/jeo.2023.20.1.5,2023,The Journal of Educators Online,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4403424336,10.1016/j.procir.2024.04.003,2024,Procedia CIRP,AR,Engineering & manufacturing,Qualitative,7.0,Augmented Reality for Learning and Education, W1976253135,10.4028/www.scientific.net/amm.278-280.2152,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing;Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4391616812,10.1108/intr-11-2022-0883,2024,Internet Research,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3214041111,10.3390/electronics10222838,2021,Electronics,VR;Spatial audio,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, 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Teaching, W4408926615,10.70725/163609yljhvo,2022,The Journal of Technology and Teacher Education,360° video;Spatial audio,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4401243794,10.1007/s10055-024-01040-w,2024,Virtual Reality,AR,Computing & technology (generic);Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411571203,10.3389/frvir.2025.1613188,2025,Frontiers in Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4296520299,10.1136/bmjopen-2022-061876,2022,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3133504886,10.4018/jitr.2021040107,2021,Journal of Information Technology Research,AR;Haptics;Spatial audio,Education & training;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412092132,10.3390/cancers17132260,2025,Cancers,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4408141677,10.1016/j.jen.2024.10.008,2025,Journal of Emergency Nursing,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387623940,10.1109/access.2023.3322933,2023,IEEE Access,MR;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408819578,10.1080/1533290x.2025.2480549,2025,Journal of Library & Information Services in Distance Learning,Metaverse;VR;AR;MR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403263759,10.2196/63461,2024,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414247024,10.1108/itse-02-2025-0039,2025,Interactive Technology and Smart Education,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405883335,10.1177/09610006241307389,2024,Journal of Librarianship and Information Science,Metaverse,Communication & social;Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4378347316,10.1542/hpeds.2022-006917,2023,Hospital Pediatrics,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413116667,10.1002/hsr2.71163,2025,Health Science Reports,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W4409399955,10.1111/ijcs.70053,2025,International Journal of Consumer Studies,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405515719,10.1016/j.jpainsymman.2024.11.018,2024,Journal of Pain and Symptom Management,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391341567,10.1109/jstqe.2024.3359915,2024,IEEE Journal of Selected Topics in Quantum Electronics,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404128691,10.1017/dsj.2024.38,2024,Design Science,MR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W2947895062,10.1021/acsnano.9b02437,2019,ACS Nano,Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4383228008,10.1136/bmjopen-2023-072438,2023,BMJ Open,XR;VR;AR,Education & training;Medicine & health,Review,1.0,VR Therapeutic Interventions, W3028095173,10.1016/j.medengphy.2020.05.005,2020,Medical Engineering & Physics,MR;VR,Engineering & manufacturing;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4376149125,10.1002/adom.202300112,2023,Advanced Optical Materials,AR;VR;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W2504125599,10.1115/1.4033873,2016,Journal of Medical Devices,VR;Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2766601599,10.1016/j.ifacol.2017.08.2258,2017,IFAC-PapersOnLine,VR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4312463044,10.2196/34629,2022,JMIR Human Factors,MR;AR;VR;XR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400654511,10.24425/aoa.2024.148798,2024,Archives of Acoustics,Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4400190405,10.1016/j.physbeh.2024.114623,2024,Physiology & Behavior,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404067334,10.3390/app14219984,2024,Applied Sciences,Metaverse;XR,Education & training;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W1993045357,10.7195/ri14.v12i2.714,2014,Revista ICONO14,360° video;Spatial audio,Cultural heritage & tourism;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4399816770,10.1080/10494820.2024.2367020,2024,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404567479,10.3390/biomechanics4040053,2024,Biomechanics,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4381736050,10.3389/fsoc.2023.1156338,2023,Frontiers in Sociology,Metaverse,Other;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409007460,10.1093/hcr/hqaf005,2025,Human Communication Research,Metaverse,Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4401602952,10.3389/fphys.2024.1325784,2024,Frontiers in Physiology,AR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, W4405719091,10.1097/js9.0000000000002193,2024,International Journal of Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4408222697,10.1109/tvcg.2025.3549190,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312779412,10.54517/met.v2i2.1784,2021,Metaverse,AR;XR;Metaverse,Education & training,Review,7.0,Augmented Reality for Learning and Education,Metaverse in education and learning W2488074873,10.1080/0144929x.2016.1212929,2016,Behaviour and Information Technology,VR;AR;MR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W4403935499,10.1016/j.sctalk.2024.100403,2024,Science Talks,360° video;Other immersive,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4313466300,10.1080/15230406.2022.2154271,2023,Cartography and Geographic Information Science,AR,Transport & aviation;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4410042797,10.1007/s10846-025-02254-z,2025,Journal of Intelligent & Robotic Systems,VR;Telepresence;Spatial audio,Computing & technology (generic);Communication & social,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413104192,10.3390/su17167269,2025,Sustainability,Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406774941,10.1080/12265934.2025.2452501,2025,International Journal of Urban Sciences,Metaverse,Architecture & urban,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4391377701,10.1177/09726225231218055,2023,Metamorphosis,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407172091,10.1108/ejim-07-2024-0811,2025,European Journal of Innovation Management,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394896859,10.1109/tvcg.2024.3388376,2024,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4287877638,10.3390/su14159116,2022,Sustainability,AR;VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4403651115,10.3390/jcm13216295,2024,Journal of Clinical Medicine,XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4417035048,10.1080/10447318.2025.2594749,2025,International Journal of Human-Computer Interaction,VR;Haptics,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4394882898,10.1177/25726668241242232,2024,Mining Technology Transactions of the Institutions of Mining and Metallurgy,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402999772,10.30773/pi.2024.0103,2024,Psychiatry Investigation,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404019061,10.3340/jkns.2024.0160,2024,Journal of Korean Neurosurgical Society,Metaverse;AR;VR;XR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4368228243,10.32604/iasc.2023.036052,2023,Intelligent Automation & Soft Computing,XR;Telepresence,Computing & technology (generic);Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, W4313168060,10.54517/m.v3i1.1802,2022,Metaverse,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399168324,10.1109/access.2024.3407114,2024,IEEE Access,360° video;VR,Medicine & health;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4399820062,10.1002/pchj.784,2024,PsyCh Journal,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4380082629,10.7759/cureus.40197,2023,Cureus,AR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4403886812,10.1080/03085147.2024.2408984,2024,Economy and Society,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408940126,10.1016/j.jacadv.2025.101633,2025,JACC Advances,XR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4404210386,10.1515/jisys-2023-0296,2024,Journal of Intelligent Systems,AR;VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D 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training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401652722,10.2196/62807,2024,JMIR Public Health and Surveillance,VR,Marketing & business,Other,0.0,Immersive Presence and User Experience, W4411962257,10.1080/10447318.2025.2523425,2025,International Journal of Human-Computer Interaction,AR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4402645367,10.1186/s41239-024-00484-z,2024,International Journal of Educational Technology in Higher Education,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4404528220,10.1080/0267257x.2024.2431095,2024,Journal of Marketing Management,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416662849,10.1016/j.cose.2025.104779,2025,Computers & Security,XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4393944813,10.3389/fpain.2024.1291374,2024,Frontiers in Pain Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407410967,10.1080/10447318.2025.2462124,2025,International Journal of Human-Computer Interaction,360° video;VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4409980300,10.1111/jan.16991,2025,Journal of Advanced Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410571494,10.3389/frvir.2025.1559755,2025,Frontiers in Virtual Reality,MR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388771913,10.1017/s0714980823000697,2023,Canadian Journal on 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Cognitive Performance in VR, W4387250095,10.1109/mcom.002.2200608,2023,IEEE Communications Magazine,Metaverse;VR;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401323634,10.7759/cureus.66209,2024,Cureus,MR;XR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4403847579,10.21037/mhealth-24-24,2024,mHealth,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4252293076,10.1126/science.339.6124.1142,2013,Science,Telepresence,Communication & social,Other,6.0,XR Technology Trends and Reviews, W4386459078,10.3389/fmed.2023.1206799,2023,Frontiers in Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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training;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4413381749,10.5152/pcp.2025.24989,2025,Psychiatry and Clinical Psychopharmacology,AR;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2063209399,10.1177/0194599811415823a81,2011,Otolaryngology,VR;Spatial audio;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415241267,10.1080/09537325.2025.2562899,2025,Technology Analysis and Strategic Management,XR;VR;AR;MR,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W4405106033,10.1097/yic.0000000000000576,2024,International Clinical Psychopharmacology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4313469913,10.3390/app13010050,2022,Applied Sciences,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4410002514,10.2196/66998,2025,JMIR Serious Games,VR;Haptics,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4386834358,10.2196/49956,2023,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4398206385,10.3390/su16114366,2024,Sustainability,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4401509783,10.3390/jcm13164714,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4319288657,10.3390/land12020422,2023,Land,VR;360° video,Psychology & neuroscience;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4404518671,10.56059/jl4d.v11i3.1330,2024,Journal of Learning for Development,VR;AR,Education & training,Review,13.0,Virtual 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video;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401973465,10.1080/10447318.2024.2388480,2024,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414258329,10.3390/land14091866,2025,Land,VR;XR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408837805,10.1108/tpm-06-2024-0064,2025,Team Performance Management,VR,Education & training;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4385420724,10.3390/app13158779,2023,Applied Sciences,Metaverse;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405034321,10.1016/j.pediatrneurol.2024.12.001,2024,Pediatric Neurology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7117246651,10.1002/alz70858_099841,2025,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400897508,10.1002/jsid.1341,2024,Journal of the Society for Information Display,MR;Holographic/light-field display;Other immersive,Education & training;Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4298091984,10.2196/42651,2022,JMIR Research Protocols,VR;Telepresence,Medicine & health;Communication & social,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412465898,10.3389/feduc.2025.1618968,2025,Frontiers in Education,VR,Education & training;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4407991989,10.1108/oir-08-2023-0425,2025,Online Information Review,Metaverse,Computing & technology (generic);Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4316371237,10.3390/ijerph20021548,2023,International Journal of Environmental Research and Public Health,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402993420,10.1002/hsr2.2151,2024,Health Science Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4394604145,10.3390/app14083149,2024,Applied Sciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404672034,10.3390/s24237527,2024,Sensors,VR,Entertainment & games;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, 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study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2182154393,10.1016/j.ifacol.2015.11.209,2015,IFAC-PapersOnLine,VR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W2345330827,10.3233/wor-2012-1071-6120,2012,Work,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411583333,10.1159/000547031,2025,Neuropsychobiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4417131212,10.1109/toh.2025.3641707,2025,IEEE Transactions on Haptics,Haptics,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3196465152,10.26803/ijlter.20.8.7,2021,International Journal of Learning Teaching and Educational Research,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in 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health,Experiment / user study,1.0,VR Therapeutic Interventions, W4406757517,10.1080/21622965.2025.2455102,2025,Applied Neuropsychology Child,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414105569,10.1016/j.bbr.2025.115809,2025,Behavioural Brain Research,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4220673003,10.1016/j.ohx.2022.e00285,2022,HardwareX,VR;Haptics;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4394786379,10.1038/s41598-024-58941-8,2024,Scientific Reports,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409888729,10.3390/jcm14093019,2025,Journal of Clinical Medicine,VR;XR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR for pain and 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W4404701248,10.3390/app142310893,2024,Applied Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410523932,10.1108/ci-10-2024-0315,2025,Construction Innovation,VR;Haptics,Engineering & manufacturing;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4411270617,10.1109/access.2025.3579493,2025,IEEE Access,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4367353905,10.24193/jebp.2023.1.4,2023,Journal of Evidence-Based Psychotherapies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4398770484,10.2458/itlt.5830,2024,Issues and Trends in Learning Technologies,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4226506616,10.3390/neurosci3020015,2022,NeuroSci,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411857850,10.1186/s12916-025-04181-0,2025,BMC Medicine,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4408512153,10.1080/0951192x.2025.2478004,2025,International Journal of Computer Integrated Manufacturing,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4229081371,10.1080/23279095.2022.2065204,2022,Applied Neuropsychology Adult,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406529778,10.1186/s12984-025-01541-y,2025,Journal of NeuroEngineering and Rehabilitation,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409552621,10.3390/buildings15081327,2025,Buildings,VR;360° video,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4400884340,10.3390/healthcare12141448,2024,Healthcare,360° video;VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4406853354,10.7759/cureus.78089,2025,Cureus,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4407590054,10.1080/13504622.2025.2465713,2025,Environmental Education Research,VR,Cultural heritage & tourism;Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4405457004,10.3389/frvir.2024.1506938,2024,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411669192,10.1038/s41598-025-05048-3,2025,Scientific Reports,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409354078,10.1080/10630732.2025.2464525,2025,Journal of Urban Technology,Metaverse,Architecture & urban;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410774471,10.1016/j.iot.2025.101648,2025,Internet of Things,Metaverse;XR,Medicine & health;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2981342570,10.20870/ijvr.2019.19.2.2911,2019,International Journal of Virtual Reality,VR;AR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4319062789,10.1097/01.nep.0000000000001068,2022,Nursing Education Perspectives,Telepresence,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4407699838,10.3389/fmed.2025.1507005,2025,Frontiers in Medicine,MR;VR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W3117485643,10.1016/j.neulet.2020.135557,2020,Neuroscience Letters,Haptics;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4377193316,10.54531/cwil1515,2023,International Journal of Healthcare Simulation,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3138515463,10.4108/eai.19-3-2021.169037,2021,EAI Endorsed Transactions on Creative Technologies,VR;Spatial audio,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409712204,10.1002/jdd.13910,2025,Journal of Dental Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3095146377,10.1515/bams-2020-0050,2020,Bio-Algorithms and Med-Systems,VR;Other immersive,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4293068177,10.2196/39140,2022,JMIR Research Protocols,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4413331272,10.3390/app15169123,2025,Applied Sciences,VR,Transport & aviation,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415817688,10.1108/jfmm-04-2024-0145,2025,Journal of Fashion Marketing and Management,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3147488652,10.4236/jtts.2021.112012,2021,Journal of Transportation Technologies,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2031516468,10.1126/science.346.6213.1075-c,2014,Science,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4282016631,10.3389/fsurg.2022.923299,2022,Frontiers in Surgery,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4399175279,10.1080/13803395.2024.2357362,2024,Journal of Clinical and Experimental Neuropsychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405201550,10.3389/fpsyt.2024.1481453,2024,Frontiers in Psychiatry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4410754941,10.3390/app15115956,2025,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412579208,10.1080/00140139.2025.2525956,2025,Ergonomics,VR,Education & training;Transport & aviation,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405321575,10.5753/jbcs.2024.4632,2024,Journal of the Brazilian Computer Society,VR;Other immersive,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4385554352,10.1007/s10055-023-00835-7,2023,Virtual Reality,VR;Haptics,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4395011016,10.1080/10447318.2024.2342085,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394838135,10.1108/ijchm-11-2023-1689,2024,International Journal of Contemporary Hospitality Management,AR;VR;Metaverse;Other immersive,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4408144278,10.1177/21674795251321754,2025,Communication & Sport,Metaverse;XR,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406432982,10.1080/14606925.2025.2452084,2025,The Design Journal,Metaverse;Other immersive,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2979731532,10.1016/j.glohj.2019.09.001,2019,Global Health Journal,MR;VR;Holographic/light-field display,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4392393121,10.3233/tad-230008,2024,Technology and Disability,MR;AR;VR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4385878316,10.1021/acs.jchemed.3c00293,2023,Journal of Chemical Education,Metaverse,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4409396266,10.70725/463377yvompo,2023,International journal on e-learning,XR;Holographic/light-field display;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414749680,10.1038/s41598-025-17656-0,2025,Scientific Reports,MR;XR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4399939628,10.1109/tvt.2024.3418137,2024,IEEE Transactions on Vehicular Technology,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4415648041,10.3390/buildings15213879,2025,Buildings,MR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4378373096,10.1016/j.dche.2023.100104,2023,Digital Chemical Engineering,360° video;XR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4401889823,10.1108/jrim-07-2023-0234,2024,Journal of Research in Interactive Marketing,Metaverse;XR,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392862197,10.1080/17543266.2024.2329756,2024,International Journal of Fashion Design Technology and Education,Metaverse,Education & training;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408091092,10.1155/ahci/8685903,2025,Advances in Human-Computer Interaction,VR;Haptics,Entertainment & games;Medicine & health,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4391800855,10.1109/tvcg.2024.3397828,2024,IEEE Transactions on Visualization and Computer Graphics,VR;AR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W3183217509,10.3390/app11136173,2021,Applied Sciences,VR;360° video;Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4409726082,10.1016/j.nepr.2025.104380,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4407017752,10.2196/63098,2025,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W1978117644,10.4028/www.scientific.net/amr.381.99,2011,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3177353899,10.1007/s00371-021-02151-0,2021,The Visual Computer,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2944080154,10.1097/01.aog.0000559466.63150.51,2019,Obstetrics and Gynecology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4417535649,10.1002/pri.70151,2025,Physiotherapy Research International,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416454710,10.25259/sni_863_2025,2025,Surgical Neurology International,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399392057,10.26803/ijlter.23.5.5,2024,International Journal of Learning Teaching and Educational Research,AR,Education & training;Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407711519,10.3390/s25041230,2025,Sensors,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416600828,10.3390/bs15121610,2025,Behavioral Sciences,VR,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality 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technical development,4.0,Holographic and Light-field Displays, W4411869214,10.1038/s41598-025-05935-9,2025,Scientific Reports,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1978646281,10.4028/www.scientific.net/amm.464.338,2013,Applied Mechanics and Materials,VR;AR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2311083535,10.1109/tvcg.2016.2518137,2016,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411122990,10.1108/jet-09-2024-0062,2025,Journal of Enabling Technologies,VR,Medicine & health;Other,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4402194244,10.3390/app14177702,2024,Applied Sciences,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406037625,10.2340/jrm.v57.41195,2025,Journal of Rehabilitation Medicine,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7117449204,10.1002/cb.70093,2025,Journal of Consumer Behaviour,VR;Metaverse,Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W4414345554,10.7759/cureus.92724,2025,Cureus,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4416159402,10.1080/10941665.2025.2574038,2025,Asia Pacific Journal of Tourism Research,Metaverse,Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403827790,10.1067/j.cpradiol.2024.10.034,2024,Current Problems in Diagnostic Radiology,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4410124644,10.2174/0117450179358928250123064503,2025,Clinical Practice and Epidemiology in Mental Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4408226279,10.3390/app15062909,2025,Applied Sciences,AR;XR,Cultural heritage & tourism;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4381050981,10.1016/j.scijus.2023.06.002,2023,Science & Justice,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4417470016,10.1109/mnet.2025.3639257,2025,IEEE Network,Metaverse;VR;AR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Edge computing and low-latency networks W4387735529,10.46328/ijtes.498,2023,International Journal of Technology in Education and Science,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411203059,10.1109/access.2025.3578769,2025,IEEE Access,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411032106,10.3390/virtualworlds4020025,2025,Virtual Worlds,VR;Spatial audio;Other immersive,Computing & technology (generic);Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4412073510,10.1177/10468781251353674,2025,Simulation & Gaming,VR,Psychology & neuroscience;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W2154299547,10.1002/acs.2495,2014,International Journal of Adaptive Control and Signal Processing,Telepresence;Haptics,Other;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4415707146,10.1109/access.2025.3627491,2025,IEEE Access,360° video;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392543781,10.1109/tvcg.2024.3372128,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406794457,10.1109/tlt.2025.3533360,2025,IEEE Transactions on Learning Technologies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410218175,10.1016/j.ejso.2025.110146,2025,European Journal of Surgical Oncology,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4395080994,10.30773/pi.2023.0286,2024,Psychiatry Investigation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4409461178,10.3390/virtualworlds4020015,2025,Virtual Worlds,VR;Haptics,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2794220944,10.21037/mhealth.2018.03.01,2018,mHealth,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W3203504545,10.3390/app11188750,2021,Applied Sciences,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400300696,10.1016/j.sopen.2024.06.013,2024,Surgery Open Science,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4407181987,10.1002/jmrs.868,2025,Journal of Medical Radiation Sciences,VR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4411044433,10.1016/j.cag.2025.104258,2025,Computers & Graphics,VR,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4406728010,10.1109/thms.2024.3524916,2025,IEEE Transactions on Human-Machine Systems,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4404065035,10.3390/logistics8040110,2024,Logistics,AR,Marketing & business;Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, 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manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W3094080048,10.1136/bmjmilitary-2020-001581,2020,BMJ Military Health,VR,Medicine & health;Military & defense,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405635451,10.15540/nr.11.4.379,2024,NeuroRegulation,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4392546507,10.3390/rs16060943,2024,Remote Sensing,AR;Other immersive,Cultural heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4404195941,10.1111/cgf.15254,2024,Computer Graphics Forum,VR,Computing & technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416127936,10.3389/frvir.2025.1690439,2025,Frontiers in Virtual Reality,MR;XR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2945041773,10.1002/jsid.793,2019,Journal of the Society for Information Display,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4411721234,10.14742/ajet.10145,2025,Australasian Journal of Educational Technology,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401357180,10.1109/tnsre.2024.3439500,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412585224,10.1007/s10882-025-10028-6,2025,Journal of Developmental and Physical Disabilities,Other immersive,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412159418,10.1038/s41598-025-10343-0,2025,Scientific Reports,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4365788009,10.55417/fr.2023019,2023,Field Robotics,VR,Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405115580,10.1080/10447318.2024.2434959,2024,International Journal of Human-Computer Interaction,360° video;VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4383648062,10.1016/j.procir.2023.02.178,2023,Procedia CIRP,MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407829818,10.1017/s1478951525000161,2025,Palliative & Supportive Care,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4412445379,10.1109/tvcg.2025.3589333,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4398210152,10.15302/j-sscae-2024.01.007,2024,Strategic Study of CAE,VR,Computing & technology (generic);Marketing & business,Other,2.0,3D Modeling and Virtual Environment Design, W4379517739,10.3390/informatics10020048,2023,Informatics,AR,Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, W4412763489,10.1016/j.envsci.2025.104178,2025,Environmental Science & Policy,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W2081863607,10.4028/www.scientific.net/amr.834-836.1903,2013,Advanced materials research,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2071837923,10.4028/www.scientific.net/amm.644-650.6039,2014,Applied Mechanics and Materials,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412087583,10.3390/app15137574,2025,Applied Sciences,AR,Education & training;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4412898668,10.3390/mti9080077,2025,Multimodal Technologies and Interaction,AR;XR,Education & training;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4414827491,10.1016/j.cor.2025.107294,2025,Computers & Operations Research,AR,Marketing & business,Other,7.0,Augmented Reality for Learning and Education, W4410867538,10.1061/jceecd.eieng-2140,2025,Journal of Civil Engineering Education,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411849782,10.1038/s41598-025-03981-x,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412124837,10.1115/1.4069117,2025,Journal of Computing and Information Science in Engineering,AR;Haptics;Other immersive,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4411451536,10.3390/electronics14122499,2025,Electronics,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4416532982,10.1007/s12142-025-00751-0,2025,Human Rights Review,VR;Other immersive,Other,Qualitative,6.0,XR Technology Trends and Reviews, W4405070003,10.3991/ijoe.v20i15.51437,2024,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411717550,10.1016/j.rehab.2025.101956,2025,Annals of Physical and Rehabilitation Medicine,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402206854,10.3390/photonics11090824,2024,Photonics,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4308430453,10.1136/bmjopen-2022-061988,2022,BMJ Open,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391651812,10.1057/s41599-024-02697-z,2024,Humanities and Social Sciences Communications,VR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4220985058,10.1080/13562517.2022.2048366,2022,Teaching in Higher Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W7117160227,10.1007/s10055-025-01291-1,2025,Virtual Reality,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4408281103,10.1109/tvcg.2025.3549579,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio;Haptics,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4411926137,10.3389/frvir.2025.1547198,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4406987555,10.3389/fpsyg.2025.1514301,2025,Frontiers in Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409004788,10.3390/children12040447,2025,Children,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387453560,10.1080/10447318.2023.2263697,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2893853617,10.1192/bjp.2018.184,2018,The British Journal of Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4401689944,10.1093/milmed/usae158,2024,Military Medicine,VR;Haptics;360° video;Other immersive,Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4398144877,10.1080/10447318.2024.2351720,2024,International Journal of Human-Computer Interaction,AR;MR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390358944,10.59390/cvgg3853,2022,Journal of Undergraduate Neuroscience Education,VR;AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2942867629,,2016,interactions,VR;AR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3208288064,10.36680/j.itcon.2021.047,2021,Journal of Information Technology in Construction,360° video;VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412516604,10.5114/jhk/197097,2025,Journal of Human Kinetics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414271320,10.1371/journal.pone.0332493,2025,PLoS ONE,360° video;VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403278116,10.1109/tetc.2024.3471249,2024,IEEE Transactions on Emerging Topics in Computing,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408276043,10.3390/s25061667,2025,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408281356,10.1109/tvcg.2025.3549578,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392845057,10.1007/s43545-024-00870-4,2024,SN Social Sciences,VR;360° video,Education & training;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4411393044,10.1016/j.jht.2025.04.020,2025,Journal of Hand Therapy,XR;VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4409796045,10.1109/jiot.2025.3564299,2025,IEEE Internet of Things Journal,Metaverse,Marketing & business;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404301575,10.1017/s1759078724000965,2024,International Journal of Microwave and Wireless Technologies,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3039325921,10.1016/j.brat.2020.103691,2020,Behaviour Research and Therapy,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4417115764,10.1007/s10055-025-01270-6,2025,Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3217403836,10.1155/2021/8687378,2021,Wireless Communications and Mobile Computing,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401072227,10.1016/j.ifacol.2024.07.151,2024,IFAC-PapersOnLine,VR,Transport & aviation;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4412521330,10.1002/ase.70087,2025,Anatomical Sciences Education,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408044821,10.1016/j.ssaho.2025.101390,2025,Social Sciences & Humanities Open,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401258847,10.3991/ijim.v18i14.47269,2024,International Journal of Interactive Mobile Technologies (iJIM),Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408421464,10.1080/10447318.2025.2474463,2025,International Journal of Human-Computer Interaction,VR,Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4410983258,10.1016/j.soncn.2025.151908,2025,Seminars in Oncology Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4386307772,10.3991/ijoe.v19i12.37625,2023,International Journal of Online and Biomedical Engineering (iJOE),VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390025431,10.3389/fpubh.2023.1333776,2023,Frontiers in Public Health,VR;Other immersive,Marketing & business;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4389489274,10.3928/00220124-20231130-20,2023,The Journal of Continuing Education in Nursing,360° video,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408326234,10.1097/gme.0000000000002529,2025,Menopause The Journal of The North American Menopause Society,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408410910,10.2196/65993,2025,JMIR Serious Games,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413762893,10.3991/ijim.v19i16.54901,2025,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408189379,10.7759/cureus.80148,2025,Cureus,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4393066185,10.1109/mnet.2024.3377909,2024,IEEE Network,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413276471,10.2196/69300,2025,JMIR Formative Research,XR;VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4405641435,10.3390/vision8040069,2024,Vision,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400315139,10.1109/mra.2024.3415108,2024,IEEE Robotics & Automation Magazine,AR,Computing & technology (generic);Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4396214440,10.7759/cureus.59296,2024,Cureus,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4407666503,10.18178/ijiet.2025.15.2.2248,2025,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W3118838511,10.1089/neu.2020.7016,2021,Journal of Neurotrauma,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411990626,10.1061/jccee5.cpeng-6439,2025,Journal of Computing in Civil Engineering,MR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4386136649,10.1016/j.vrih.2022.07.008,2023,Virtual Reality & Intelligent Hardware,VR;AR;Haptics,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404546123,10.7759/cureus.74062,2024,Cureus,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4405006639,10.1007/s10055-024-01077-x,2024,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive 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health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4416049112,10.1038/s41391-025-01024-0,2025,Prostate Cancer and Prostatic Diseases,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409825539,10.3389/fsurg.2025.1574741,2025,Frontiers in Surgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4220838836,10.3991/ijim.v16i05.28983,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389393235,10.3389/fsurg.2023.1289197,2023,Frontiers in Surgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402667486,10.1139/cjce-2023-0443,2024,Canadian Journal of Civil Engineering,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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training,Qualitative,7.0,Augmented Reality for Learning and Education, W4396857294,10.1002/alr.23364,2024,International Forum of Allergy & Rhinology,VR;Other immersive,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4387985608,10.54216/jisiot.100208,2023,Journal of Intelligent Systems and Internet of Things,AR,Computing & technology (generic);Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W3140516314,10.1504/ijmlo.2021.10036900,2021,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4381251000,10.1016/j.chbr.2023.100311,2023,Computers in Human Behavior Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405523777,10.1371/journal.pone.0315826,2024,PLoS ONE,VR,Medicine & health;Communication & social,Qualitative,12.0,Virtual Reality 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Environment Design, W3153256318,10.1016/j.gaitpost.2021.04.009,2021,Gait & Posture,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408618410,10.3390/electronics14061204,2025,Electronics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399704416,10.7759/cureus.62417,2024,Cureus,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4416130478,10.2147/jmdh.s532712,2025,Journal of Multidisciplinary Healthcare,MR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4413265775,10.3390/app15158595,2025,Applied Sciences,AR,Medicine & health;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4417363769,10.7759/cureus.99367,2025,Cureus,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, 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Sciences,VR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4398250911,10.1038/s41598-024-62438-9,2024,Scientific Reports,MR;XR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4386272055,10.1176/appi.ps.20230023,2023,Psychiatric Services,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4414015403,10.1016/j.jpainsymman.2025.08.030,2025,Journal of Pain and Symptom Management,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400837962,10.3389/fonc.2024.1437598,2024,Frontiers in Oncology,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4405844950,10.1109/tnsre.2024.3521923,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4312253429,10.1587/transcom.2022ebp3109,2022,IEICE Transactions on Communications,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4393252956,10.1109/mnet.2024.3382346,2024,IEEE Network,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401287668,10.14569/ijacsa.2024.0150718,2024,International Journal of Advanced Computer Science and Applications,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4400887313,10.1080/15710882.2024.2378940,2024,CoDesign,VR,Architecture & urban;Education & training,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4414200802,10.3390/pr13092946,2025,Processes,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4301606437,10.1097/gox.0000000000004554,2022,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4386837657,10.3389/frvir.2023.1163337,2023,Frontiers in Virtual Reality,AR,Communication & social;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4283721866,10.3344/kjp.2022.35.3.353,2022,The Korean journal of pain,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408281108,10.1109/tvcg.2025.3549561,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4408514073,10.1007/s10055-025-01133-0,2025,Virtual Reality,MR;Haptics,Medicine & health;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4399810281,10.3390/ijgi13060211,2024,ISPRS International Journal of Geo-Information,Metaverse;Other immersive,Architecture & urban;Cultural heritage & tourism,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406204007,10.1080/23279095.2024.2439844,2025,Applied Neuropsychology Adult,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414246100,10.1016/j.jpeds.2025.114803,2025,The Journal of Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389442183,10.3390/app132413038,2023,Applied Sciences,Metaverse;VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W7116730773,10.1016/j.cag.2025.104527,2025,Computers & Graphics,MR,Transport & aviation;Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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training,System / technical development,7.0,Augmented Reality for Learning and Education, W4405682943,10.32996/jcsts.2024.6.5.17,2024,Journal of Computer Science and Technology Studies,AR,Education & training;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4404162501,10.3991/ijim.v18i21.47867,2024,International Journal of Interactive Mobile Technologies (iJIM),Metaverse,Education & training;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4254456311,10.4995/var.2016.5872,2017,Virtual Archaeology Review,VR;Haptics,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W7115165722,10.4103/jpbs.jpbs_1517_25,2025,Journal of Pharmacy And Bioallied Sciences,AR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, 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Graphics,AR;Holographic/light-field display,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387106126,10.3390/healthcare11192629,2023,Healthcare,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4405452092,10.1080/10447318.2024.2435694,2024,International Journal of Human-Computer Interaction,MR;XR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4398147208,10.1002/aet2.10939,2024,AEM Education and Training,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4406018269,10.1123/jtpe.2024-0247,2025,Journal of Teaching in Physical Education,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406504786,10.7759/cureus.77599,2025,Cureus,AR;MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4400487840,10.1109/tmc.2024.3425896,2024,IEEE Transactions on Mobile Computing,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4414778056,10.1108/mip-03-2025-0177,2025,Marketing Intelligence & Planning,Metaverse,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W4413612316,10.3389/frvir.2025.1521334,2025,Frontiers in Virtual Reality,Metaverse;XR,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414618169,10.3389/fcomp.2025.1626092,2025,Frontiers in Computer 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manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4413829071,10.1016/j.procir.2025.08.047,2025,Procedia CIRP,AR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, W7104179796,10.22521/edupij.2025.19.544,2025,Educational Process International Journal,VR;Other immersive,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4408576775,10.1080/10494820.2025.2476005,2025,Interactive Learning Environments,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4416293408,10.1016/j.joen.2025.11.005,2025,Journal of Endodontics,VR;Haptics;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4321165148,10.1097/js9.0000000000000201,2023,International Journal of Surgery,VR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, 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Reports,VR;360° video,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4416424006,10.1016/j.comcom.2025.108368,2025,Computer Communications,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411583200,10.3390/s25133939,2025,Sensors,MR;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4396220932,10.3390/jimaging10050106,2024,Journal of Imaging,VR;AR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3110237658,10.1002/mar.21436,2020,Psychology and Marketing,AR;VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4391757416,10.1155/2024/6679356,2024,International Journal of Dentistry,Metaverse,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408128509,10.2196/64492,2025,JMIR Formative Research,VR;Spatial audio;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4405138780,10.1136/bmjopen-2024-093183,2024,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4400070697,10.1016/j.neurot.2024.e00390,2024,Neurotherapeutics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414349412,10.3390/virtualworlds4030042,2025,Virtual Worlds,XR;AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4410721351,10.3390/app15115936,2025,Applied Sciences,VR,Architecture & urban;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4390953211,10.3389/fpsyt.2023.1329221,2024,Frontiers in Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400040546,10.23736/s1973-9087.24.08115-2,2024,European Journal of Physical and Rehabilitation Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401717979,10.1371/journal.pone.0306834,2024,PLoS ONE,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403759144,10.1109/mcg.2024.3427188,2024,IEEE Computer Graphics and Applications,XR;MR;AR,Architecture & urban;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409379908,10.1080/07853890.2025.2490218,2025,Annals of Medicine,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4415947204,10.3389/feduc.2025.1698260,2025,Frontiers in Education,Metaverse,Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2917598031,10.1109/tvcg.2018.2805123,2018,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4391057571,10.1016/j.heliyon.2024.e24748,2024,Heliyon,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406360937,10.1186/s12893-024-02736-1,2025,BMC Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404967432,10.1080/09638288.2024.2434643,2024,Disability and Rehabilitation,VR;Haptics;Other immersive,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4308928856,10.1016/j.arrct.2022.100244,2022,Archives of Rehabilitation Research and Clinical Translation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4310332931,10.2196/38988,2022,JMIR Serious Games,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4388540395,10.3390/brainsci13111571,2023,Brain Sciences,XR;Metaverse,Psychology & neuroscience;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4416662052,10.1016/j.resplu.2025.101178,2025,Resuscitation Plus,VR;360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407133268,10.1016/j.nepr.2025.104286,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405483249,10.1002/jdd.13806,2024,Journal of Dental Education,Metaverse;XR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,Metaverse in education and learning W4410949941,10.1109/jiot.2025.3573837,2025,IEEE Internet of Things Journal,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403441829,10.1016/j.mfglet.2024.09.174,2024,Manufacturing Letters,MR;Holographic/light-field display,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401298419,10.1177/14604582241267793,2024,Health Informatics Journal,MR;XR;Other immersive,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2808483901,10.1117/1.oe.57.6.061601,2018,Optical Engineering,Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4396777898,10.3389/frvir.2024.1269707,2024,Frontiers in Virtual Reality,VR;360° video;Telepresence,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4408523614,10.1177/14657503241313362,2025,The International Journal of Entrepreneurship and Innovation,Metaverse;XR,Computing & technology (generic);Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4415216224,10.1016/j.cose.2025.104710,2025,Computers & Security,Metaverse,Computing & technology (generic);Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403274486,10.5614/itbj.ict.res.appl.2023.18.2.1,2024,Journal of ICT Research and Applications,VR;XR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4319979538,10.54517/m.v2i2.2153,2021,Metaverse,XR;VR;360° video,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3033351845,10.1145/3380959,2020,ACM Transactions on Computer-Human Interaction,MR;AR;VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4380996805,10.3390/bioengineering10060721,2023,Bioengineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406767208,10.1177/20552076251315793,2025,Digital Health,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387405427,10.3390/app131910991,2023,Applied Sciences,Metaverse;Spatial audio,Computing & technology (generic);Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4415218237,10.1016/j.aopr.2025.10.002,2025,Advances in Ophthalmology Practice and Research,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4403764339,10.3390/biomedicines12112450,2024,Biomedicines,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410841708,10.1177/17479541251343272,2025,International Journal of Sports Science & Coaching,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401963465,10.2340/17453674.2024.41345,2024,Acta Orthopaedica,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4407494967,10.1515/icom-2024-0045,2025,i-com,Telepresence,Medicine & health;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4388810232,10.5430/jct.v12n6p265,2023,Journal of Curriculum and Teaching,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4406918677,10.2196/60075,2025,JMIR Formative Research,MR;AR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training, 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neuroscience;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4396867579,10.3389/fped.2024.1378459,2024,Frontiers in Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4312087225,10.1002/alz.062209,2022,Alzheimer s & Dementia,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408068650,10.1016/j.chbr.2025.100636,2025,Computers in Human Behavior Reports,VR,Architecture & urban;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4416786710,10.2196/75777,2025,JMIR Serious Games,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4323345523,10.2196/34346,2023,JMIR Formative Research,VR;Telepresence,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4397021568,10.3389/fnins.2024.1380467,2024,Frontiers in Neuroscience,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408098611,10.2196/64004,2025,JMIR Aging,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415714686,10.1097/crd.0000000000001101,2025,Cardiology in Review,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405366188,10.3390/jcdd11120403,2024,Journal of Cardiovascular Development and Disease,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4402998270,10.1002/brb3.70060,2024,Brain and Behavior,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4413803707,10.3389/fpsyg.2025.1584250,2025,Frontiers in Psychology,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2472133819,10.4015/s1016237216500204,2016,Biomedical Engineering Applications Basis and Communications,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409806991,10.3390/s25092719,2025,Sensors,VR;Other immersive,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4401477800,10.1007/s00405-024-08891-8,2024,European Archives of Oto-Rhino-Laryngology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408280748,10.1109/access.2025.3549527,2025,IEEE Access,VR,Medicine & health;Marketing & business,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405620199,10.1186/s12909-024-06438-3,2024,BMC Medical Education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407555324,10.2196/68149,2025,JMIR Formative Research,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, 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Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415902745,10.3389/fpsyg.2025.1583052,2025,Frontiers in Psychology,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W3135435105,10.3233/jifs-189670,2021,Journal of Intelligent & Fuzzy Systems,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415741801,10.2196/80611,2025,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4294968926,10.1016/j.physbeh.2022.113957,2022,Physiology & Behavior,VR,Medicine & health;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285005455,10.3352/jeehp.2022.19.15,2022,Journal of Educational Evaluation for Health Professions,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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for pain and anxiety management W4411055366,10.1109/tvcg.2025.3577156,2025,IEEE Transactions on Visualization and Computer Graphics,MR;Telepresence;XR,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392488696,10.1080/14703297.2024.2325650,2024,Innovations in Education and Teaching International,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4308188491,10.1177/15569845221129212,2022,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4411895101,10.3390/jcm14134651,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4311160845,10.3389/frvir.2022.1063187,2022,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390200360,10.1002/alz.070728,2023,Alzheimer s & Dementia,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3005948101,10.1109/tvcg.2020.2973065,2020,IEEE Transactions on Visualization and Computer Graphics,360° video;AR;VR;Telepresence,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410887272,10.1109/tie.2025.3569927,2025,IEEE Transactions on Industrial Electronics,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2960064447,10.3389/frobt.2019.00063,2019,Frontiers in Robotics and AI,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4407181088,10.3389/frvir.2025.1401073,2025,Frontiers in Virtual Reality,Metaverse;VR;MR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4417076719,10.1016/j.nedt.2025.106944,2025,Nurse Education Today,360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400081208,10.1186/s13063-024-08275-7,2024,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2889404109,10.1007/s10055-018-0364-1,2018,Virtual Reality,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411109582,10.7759/cureus.85440,2025,Cureus,VR;AR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4385627072,10.1109/mcom.004.2300009,2023,IEEE Communications Magazine,Metaverse;Other immersive,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2786158031,10.1146/annurev-control-060117-105043,2018,Annual Review of Control Robotics and Autonomous Systems,Haptics,Computing & technology (generic);Psychology & neuroscience,Review,14.0,Haptic Interaction and Tactile Feedback, W4224321938,10.3390/medicina58040508,2022,Medicina,VR;AR;MR;XR;Holographic/light-field display,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4386743244,10.1136/bmjopen-2023-074738,2023,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4391379031,10.1080/00288233.2024.2305825,2024,New Zealand Journal of Agricultural Research,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403429220,10.1108/apjba-05-2024-0303,2024,Asia-Pacific Journal of Business Administration,Metaverse;XR,Marketing & business;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409175350,10.1177/10949968251334302,2025,Journal of Interactive Marketing,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401424245,10.1016/j.gassur.2024.08.005,2024,Journal of Gastrointestinal Surgery,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2951524684,10.1089/cyber.2018.0404,2019,Cyberpsychology Behavior and Social Networking,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3189289393,10.18178/ijmlc.2021.11.4.1053,2021,International Journal of Machine Learning and Computing,MR;AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4416143139,10.1016/j.chbr.2025.100862,2025,Computers in Human Behavior Reports,Haptics;Other immersive,Education & training;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411927193,10.1145/3747184,2025,ACM Transactions on Sensor Networks,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4318428641,10.3926/jotse.1919,2023,Journal of Technology and Science Education,AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4411863280,10.1016/j.jobcr.2025.06.022,2025,Journal of Oral Biology and Craniofacial Research,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4375861831,10.1145/3593242,2023,Games Research and Practice,Spatial audio,Entertainment & games;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures", 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Reality in Surgery, W4283380241,10.3389/fpsyg.2022.919928,2022,Frontiers in Psychology,Telepresence,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4402202073,10.1016/j.bbr.2024.115232,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4406329204,10.1002/mds.30117,2025,Movement Disorders,Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392001594,10.1111/jcal.12961,2024,Journal of Computer Assisted Learning,Metaverse;XR;VR,Education & training;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4392761142,10.1002/jsid.1276,2024,Journal of the Society for Information Display,AR,Transport & aviation;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4410737881,10.1109/tnsre.2025.3573871,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4390819032,10.1089/tmj.2023.0379,2024,Telemedicine Journal and e-Health,AR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392716137,10.1177/10497315241236967,2024,Research on Social Work Practice,Metaverse;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4416718428,10.1108/jeim-06-2025-0477,2025,Journal of Enterprise Information Management,XR;Other immersive,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3111891976,10.1002/alz.046116,2020,Alzheimer s & Dementia,MR;AR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4413053009,10.1002/tie.70025,2025,Thunderbird International Business Review,Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403511182,10.1109/jphot.2024.3483209,2024,IEEE photonics journal,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4403943178,10.3390/ma17215291,2024,Materials,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4409567403,10.1080/10494820.2025.2491627,2025,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4377138079,10.1136/bmjopen-2022-069025,2023,BMJ Open,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4398235263,10.3390/jcm13113059,2024,Journal of Clinical Medicine,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4409629835,10.1016/j.cexr.2025.100096,2025,Computers & Education X Reality,XR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4414061821,10.3389/fdgth.2025.1632528,2025,Frontiers in Digital Health,VR;Metaverse;Holographic/light-field display;Other immersive,Medicine & health;Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4411430037,10.3390/su17125594,2025,Sustainability,Metaverse;VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4410165795,10.1111/cgf.70150,2025,Computer Graphics Forum,AR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400218488,10.15837/ijccc.2024.4.6498,2024,International Journal of Computers Communications & Control,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405635700,10.1007/s10278-024-01332-2,2024,Journal of Imaging Informatics in Medicine,MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2600512557,10.1038/543473a,2017,Nature,VR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4410877986,10.1016/j.ijhcs.2025.103556,2025,International Journal of Human-Computer Studies,AR;MR,Architecture & urban;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412450363,10.3390/mti9070072,2025,Multimodal Technologies and Interaction,VR,Engineering & manufacturing;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4409444692,10.3390/educsci15040493,2025,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4415983298,10.1080/10494820.2025.2584571,2025,Interactive Learning Environments,Metaverse,Education & training,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2754252458,10.21037/ales.2017.08.11,2017,Annals of Laparoscopic and Endoscopic Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4407739518,10.3390/infrastructures10020046,2025,Infrastructures,Metaverse,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411278437,10.1097/as9.0000000000000583,2025,Annals of Surgery Open,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2002782083,10.4028/www.scientific.net/amm.644-650.3390,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2074484032,10.5755/j01.eee.121.5.1659,2012,Elektronika ir Elektrotechnika,VR;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4416769073,10.1007/s10055-025-01240-y,2025,Virtual Reality,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390574632,10.1080/21665095.2023.2292474,2024,Development Studies Research,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4406610522,10.1109/tnsre.2025.3530421,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396810864,10.1186/s41747-024-00458-w,2024,European Radiology Experimental,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4399767995,10.1109/tcc.2024.3415165,2024,IEEE Transactions on Cloud Computing,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392459263,10.4028/p-cuybj4,2024,Applied Mechanics and Materials,MR;AR;VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401547688,10.1007/s12369-024-01153-x,2024,International Journal of Social Robotics,Telepresence;Haptics,Communication & social;Medicine & health,Experiment / user study,6.0,XR 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business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399224509,10.2174/0126662558301412240527070708,2024,Recent Advances in Computer Science and Communications,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4396701780,10.1002/spy2.414,2024,Security and Privacy,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409240800,10.2196/63813,2025,JMIR Formative Research,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414876311,10.1002/lpor.70412,2025,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, 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Reality,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4388561125,10.1080/17543266.2023.2278630,2023,International Journal of Fashion Design Technology and Education,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407201903,10.1016/j.jht.2025.01.004,2025,Journal of Hand Therapy,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408273912,10.3389/frvir.2025.1550004,2025,Frontiers in Virtual Reality,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4408281352,10.1109/tvcg.2025.3549894,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4406958159,10.3390/children12020173,2025,Children,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3169972820,10.7861/fhj.8-1-s8,2021,Future Healthcare Journal,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4417422007,10.1016/j.heliyon.2025.e44373,2025,Heliyon,VR;Haptics,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387222609,10.15540/nr.10.3.170,2023,NeuroRegulation,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414925332,10.3389/frvir.2025.1669505,2025,Frontiers in Virtual Reality,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2092946279,10.4028/www.scientific.net/amm.548-549.1493,2014,Applied Mechanics and Materials,AR;Other immersive,Military & defense,System / technical development,7.0,Augmented Reality for Learning and Education, W4401726249,10.1111/jcal.13056,2024,Journal of Computer Assisted Learning,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W3216569999,10.1038/s41598-021-02091-8,2021,Scientific Reports,Telepresence;VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4391654956,10.1016/j.socscimed.2024.116653,2024,Social Science & Medicine,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4408737775,10.1002/jclp.23784,2025,Journal of Clinical Psychology,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409102064,10.1109/jiot.2025.3554788,2025,IEEE Internet of Things Journal,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408358735,10.1109/tvcg.2025.3549580,2025,IEEE Transactions on Visualization and Computer Graphics,MR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4385552457,10.1007/s10055-023-00839-3,2023,Virtual Reality,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402610842,10.1017/ipm.2024.22,2024,Irish Journal of Psychological Medicine,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4412041651,10.3389/fmed.2025.1577153,2025,Frontiers in Medicine,Metaverse;XR,Medicine & health;Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4390200028,10.1002/alz.074094,2023,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401507885,10.1109/mcom.005.2300756,2024,IEEE Communications Magazine,360° video;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4387311646,10.26803/ijlter.22.9.5,2023,International Journal of Learning Teaching and Educational Research,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414444353,10.1016/j.foar.2025.08.010,2025,Frontiers of Architectural Research,VR;AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4412058468,10.46661/ijeri.10917,2025,IJERI International Journal of Educational Research and Innovation,VR;Haptics,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402570956,10.1016/j.dss.2024.114338,2024,Decision Support Systems,Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4408221194,10.1057/s41599-025-04651-z,2025,Humanities and Social Sciences Communications,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions, W2008562554,10.4028/www.scientific.net/amr.845.703,2013,Advanced materials research,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4416288032,10.1016/j.trf.2025.103440,2025,Transportation Research Part F Traffic Psychology and Behaviour,AR;VR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4402526315,10.1080/0144929x.2024.2402532,2024,Behaviour and Information Technology,AR,Medicine & health;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411652190,10.1108/ijlm-08-2024-0484,2025,The International Journal of Logistics Management,VR,Education & training;Marketing & business,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393145078,10.15354/sief.24.or550,2024,Science Insights Education Frontiers,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385191811,10.1162/pres_a_00394,2023,PRESENCE Virtual and Augmented Reality,VR;AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402851603,10.1016/j.jpedsurg.2024.161951,2024,Journal of Pediatric Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4416138004,10.3390/app152212000,2025,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389474848,10.1186/s43031-023-00090-5,2023,Disciplinary and Interdisciplinary Science Education Research,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4205470369,10.1186/s40494-021-00633-x,2022,Heritage Science,VR;AR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4387353196,10.1162/pres_a_00400,2023,PRESENCE Virtual and Augmented Reality,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409656380,10.1016/j.trf.2025.04.011,2025,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation,Review,0.0,Immersive Presence and User Experience, W4292387534,10.1155/2022/1564390,2022,Wireless Communications and Mobile Computing,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402275915,10.1080/10447318.2024.2400400,2024,International Journal of Human-Computer Interaction,VR,Medicine & health,Qualitative,0.0,Immersive Presence and User Experience, W4376609668,10.18785/jetde.1502.05,2023,Journal of Educational Technology Development and Exchange,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404819273,10.3390/jmse12122181,2024,Journal of Marine Science and Engineering,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414473060,10.3390/vision9040080,2025,Vision,VR,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, W4412423950,10.1080/10447318.2025.2527844,2025,International Journal of Human-Computer Interaction,Metaverse;AR;XR,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2895215786,10.5004/dwt.2018.22802,2018,Desalination and Water Treatment,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405585364,10.3390/buildings14124012,2024,Buildings,VR;Other immersive,Architecture & urban;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416936806,10.1038/s41598-025-30114-1,2025,Scientific Reports,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4409765237,10.2196/70160,2025,JMIR Mental Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4388213320,10.1080/17543266.2023.2269196,2023,International Journal of Fashion Design Technology and Education,VR;AR;XR,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4399260436,10.1007/s10055-024-01013-z,2024,Virtual Reality,VR,Military & defense,System / technical development,10.0,Visual and Cognitive Performance in VR, W3183542382,10.1177/14648849211033434,2021,Journalism,VR;AR;360° video,Communication & social;Entertainment & games,Review,6.0,XR Technology Trends and Reviews, W4360946189,10.1002/ijgo.14765,2023,International Journal of Gynecology & Obstetrics,MR;Holographic/light-field display;XR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4410737916,10.1109/access.2025.3573382,2025,IEEE Access,VR,Computing & technology (generic);Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4414221804,10.1109/lra.2025.3608655,2025,IEEE Robotics and Automation Letters,VR;Telepresence;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4404356904,10.1111/lit.12391,2024,Literacy,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4399612599,10.1016/j.jamda.2024.105086,2024,Journal of the American Medical Directors Association,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412747813,10.1162/pres.a.11,2025,PRESENCE Virtual and Augmented Reality,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412839350,10.1002/ijgo.70385,2025,International Journal of Gynecology & Obstetrics,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415276496,10.3390/educsci15101386,2025,Education Sciences,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414394207,10.21037/jtd-2025-565,2025,Journal of Thoracic Disease,MR;Haptics,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4392359339,10.3390/s24051626,2024,Sensors,AR,Medicine & health;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4404394332,10.1115/1.4067172,2024,Journal of Medical Devices,AR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4413780995,10.1016/j.cag.2025.104318,2025,Computers & Graphics,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4385838128,10.3991/ijet.v18i15.41357,2023,International Journal of Emerging Technologies in Learning (iJET),AR;VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2936938731,10.13189/ujme.2019.070201,2019,Universal Journal of Mechanical Engineering,AR;VR,Engineering & manufacturing;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4406300205,10.1142/s0129156425402153,2025,International Journal of High Speed Electronics and Systems,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407765807,10.1080/1068316x.2025.2466083,2025,Psychology Crime and Law,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4378802714,10.1177/13548565231178915,2023,Convergence The International Journal of Research into New Media Technologies,VR,Entertainment & games;Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, W4399356143,10.3389/frvir.2024.1332794,2024,Frontiers in Virtual Reality,VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4408956578,10.1080/00224499.2025.2478574,2025,The Journal of Sex Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391130966,10.3390/app14020941,2024,Applied Sciences,AR,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4415718589,10.3390/mi16111234,2025,Micromachines,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4408281358,10.1109/tvcg.2025.3549581,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400056968,10.3389/frsps.2024.1346101,2024,Frontiers in Social Psychology,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411661905,10.2174/0118743501387878250616095512,2025,The Open Psychology Journal,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4413004888,10.1016/j.compbiomed.2025.110877,2025,Computers in Biology and Medicine,Metaverse;VR;AR;MR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews,"Metaverse governance, ethics, business" W4404659387,10.1080/19322909.2024.2431735,2024,Journal of Web Librarianship,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4412201600,10.3390/app15147745,2025,Applied Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408950112,10.1002/jdd.13889,2025,Journal of Dental Education,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4399365274,10.1016/j.ajsep.2024.05.003,2024,Asian Journal of Sport and Exercise Psychology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4415726256,10.4111/icu.20240399,2025,Korean journal of urology,VR;Volumetric video;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4407097705,10.1109/ojemb.2025.3537760,2025,IEEE Open Journal of Engineering in Medicine and Biology,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4416734152,10.1007/s10055-025-01272-4,2025,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390229396,10.1080/17483107.2023.2298839,2023,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W7116859647,10.3390/bioengineering13010010,2025,Bioengineering,MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4409324600,10.1016/j.aucc.2025.101231,2025,Australian Critical Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3113621496,10.1186/s41077-020-00153-x,2021,Advances in Simulation,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4393055159,10.1057/s41599-024-02643-z,2024,Humanities and Social Sciences Communications,Metaverse,Medicine & health;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407180614,10.1057/s41300-025-00224-z,2025,Crime Prevention and Community Safety,VR,Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4399540241,10.1097/gox.0000000000005896,2024,Plastic & Reconstructive Surgery Global Open,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4415245289,10.1007/s10055-025-01242-w,2025,Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3209263729,10.1016/j.ijrobp.2021.07.621,2021,International Journal of Radiation Oncology*Biology*Physics,360° video;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4409910204,10.3758/s13428-025-02630-5,2025,Behavior Research Methods,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4410278151,10.1016/j.ahr.2025.100233,2025,Aging and Health Research,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4417215309,10.1364/oe.585294,2025,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4377820314,10.3390/osteology3020007,2023,Osteology,VR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4401826542,10.24294/jipd.v8i8.6069,2024,Journal of Infrastructure Policy and Development,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407783181,10.1109/mc.2024.3520228,2025,Computer,Metaverse,Transport & aviation;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413126751,10.33225/jbse/25.24.611,2025,Journal of Baltic Science Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4225424807,10.1096/fasebj.2022.36.s1.0r896,2022,The FASEB Journal,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4410837090,10.1080/14703297.2025.2507292,2025,Innovations in Education and Teaching International,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392157271,10.46328/ijtes.519,2024,International Journal of Technology in Education and Science,MR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4404141049,10.5753/jbcs.2024.4685,2024,Journal of the Brazilian Computer Society,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4398206521,10.2214/ajr.24.31236,2024,American Journal of Roentgenology,VR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4412949784,10.1038/s41598-025-14319-y,2025,Scientific Reports,MR;XR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4417493504,10.3390/jcm15010006,2025,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4237107985,10.20870/ijvr.2018.18.2.2903,2018,International Journal of Virtual Reality,VR;Other immersive,Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414311401,10.1108/jstp-12-2024-0463,2025,Journal of Service Theory and Practice,VR,Marketing & business;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3167196093,10.1080/15230406.2021.1929492,2021,Cartography and Geographic Information Science,VR;AR,Computing & technology (generic);Architecture & urban,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406666417,10.1186/s40648-024-00288-w,2025,ROBOMECH Journal,MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4280505579,10.3389/fnhum.2022.915376,2022,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2806011263,10.1212/wnl.90.15_supplement.p5.007,2018,Neurology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385585532,10.2196/48437,2023,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2238937638,10.1109/mcom.2016.7402270,2016,IEEE Communications Magazine,AR,Computing & technology (generic);Engineering & manufacturing,Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413277252,10.1109/tccn.2025.3599522,2025,IEEE Transactions on Cognitive Communications and Networking,MR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2939418514,10.3390/mti3020025,2019,Multimodal Technologies and Interaction,MR,Computing & technology (generic);Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4401745050,10.1111/ejn.16481,2024,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318816791,10.3390/met13020286,2023,Metals,MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3048746496,10.15694/mep.2020.000164.1,2020,MedEdPublish,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4399137274,10.1136/bmjopen-2023-082847,2024,BMJ Open,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4324360385,10.1177/0976500x231159456,2023,Journal of Pharmacology and Pharmacotherapeutics,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4285042184,10.3389/fnhum.2022.902757,2022,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415230623,10.17645/pag.10246,2025,Politics and Governance,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4287147956,10.1002/cav.2106,2022,Computer Animation and Virtual Worlds,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4406246526,10.3991/ijep.v15i1.51461,2025,International Journal of Engineering Pedagogy (iJEP),Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4385487947,10.1162/pres_a_00396,2022,PRESENCE Virtual and Augmented Reality,AR,Architecture & urban;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399510632,10.1016/j.pmn.2024.05.007,2024,Pain Management Nursing,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409744886,10.1016/j.eij.2025.100668,2025,Egyptian Informatics Journal,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7106579135,10.1177/21582440251398266,2025,SAGE Open,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405728648,10.1108/jarhe-11-2023-0508,2024,Journal of Applied Research in Higher Education,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413007126,10.1016/j.ergon.2025.103779,2025,International Journal of Industrial Ergonomics,MR;AR;XR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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Teaching, W4389490689,10.3233/ves-230065,2023,Journal of Vestibular Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406216116,10.3390/biomedinformatics5010004,2025,BioMedInformatics,VR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4385619594,10.1057/s41599-023-01958-7,2023,Humanities and Social Sciences Communications,Metaverse,Communication & social;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4295758152,10.1080/07853890.2022.2121852,2022,Annals of Medicine,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4396747434,10.1136/bmjopen-2023-083724,2024,BMJ Open,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4404789607,10.1016/j.procir.2024.10.106,2024,Procedia CIRP,VR,Engineering & manufacturing;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4410970742,10.3390/diagnostics15111394,2025,Diagnostics,AR;XR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4406597204,10.1108/jhtt-04-2024-0223,2025,Journal of Hospitality and Tourism Technology,Metaverse;XR,Communication & social;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391849137,10.1016/j.net.2024.01.057,2024,Nuclear Engineering and Technology,MR;AR;XR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408345096,10.1080/10095020.2025.2465311,2025,Geo-spatial Information Science,MR;AR;XR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, 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W4414798930,10.1109/tvcg.2025.3616837,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405430196,10.1016/j.ejon.2024.102750,2024,European Journal of Oncology Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412435797,10.2196/72021,2025,Journal of Medical Internet Research,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4286717314,10.3389/fsurg.2022.892170,2022,Frontiers in Surgery,MR;AR;XR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4409249318,10.1109/tcss.2025.3555419,2025,IEEE Transactions on Computational Social Systems,Metaverse;XR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing 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video,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W1989555149,10.4028/www.scientific.net/amm.658.672,2014,Applied Mechanics and Materials,AR;Telepresence,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4393035561,10.3390/electronics13061158,2024,Electronics,AR;Holographic/light-field display;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W1972288995,10.1080/14626268.2011.578578,2011,Digital Creativity,Telepresence,Communication & social;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W3132034796,10.1038/s41598-021-83277-y,2021,Scientific Reports,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W7113897041,10.1016/j.cexr.2025.100131,2025,Computers & Education X Reality,Metaverse;VR;AR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405922951,10.1016/j.jdent.2024.105544,2024,Journal of Dentistry,XR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4380077726,10.3390/info14060325,2023,Information,AR,Computing & technology (generic);Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3020448464,10.1109/mcse.2020.2988395,2020,Computing in Science & Engineering,AR;Other immersive,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4412892281,10.1080/10447318.2025.2537792,2025,International Journal of Human-Computer Interaction,Metaverse;VR,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4398250664,10.1371/journal.pone.0304107,2024,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408219789,10.1186/s43161-024-00246-y,2025,Bulletin of Faculty of Physical Therapy,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3188106306,10.1159/000517286,2021,Gerontology,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392372553,10.1111/idh.12788,2024,International Journal of Dental Hygiene,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409160472,10.1177/02663821251328826,2025,Business Information Review,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4383959284,10.1177/20556683231187545,2023,Journal of Rehabilitation and Assistive Technologies Engineering,VR,Medicine 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W4400444404,10.3390/heritage7070169,2024,Heritage,AR,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4415314337,10.1111/inm.70154,2025,International Journal of Mental Health Nursing,VR;Other immersive,Medicine & health,Other,6.0,XR Technology Trends and Reviews,VR simulation for medical training W4400650838,10.2196/55730,2024,JMIR Research Protocols,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415246048,10.2147/prbm.s540053,2025,Psychology Research and Behavior Management,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4385759555,10.1089/pmr.2023.0017,2023,Palliative Medicine Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416763930,10.1007/s11886-025-02323-7,2025,Current Cardiology 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411712386,10.1080/07399332.2025.2522767,2025,Health Care For Women International,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400262634,10.2196/54220,2024,JMIR Serious Games,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1973943507,10.4028/www.scientific.net/amr.756-759.2014,2013,Advanced materials research,AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4405927734,10.3390/ijerph22010044,2024,International Journal of Environmental Research and Public Health,VR,Architecture & urban;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4379618790,10.1007/s11548-023-02961-8,2023,International Journal of Computer Assisted Radiology and 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technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4413399724,10.1002/ajum.70019,2025,Australasian Journal of Ultrasound in Medicine,XR;AR;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4407826010,10.1109/tnsre.2025.3544308,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415261486,10.30919/es1802,2025,Engineered Science,XR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4416287490,10.1186/s12984-025-01779-6,2025,Journal of NeuroEngineering and Rehabilitation,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413906358,10.1108/sjme-12-2024-0327,2025,Spanish Journal of Marketing - 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Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416137512,10.1111/codi.70296,2025,Colorectal Disease,AR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4411344022,10.3390/app15126703,2025,Applied Sciences,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412378406,10.1177/07356331251360440,2025,Journal of Educational Computing Research,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4388557012,10.1093/milmed/usad027,2023,Military Medicine,AR;MR,Medicine & health;Military & defense,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4401567312,10.1109/comst.2024.3444051,2024,IEEE Communications Surveys & Tutorials,Haptics;Telepresence,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, 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manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4402696464,10.1007/s10055-024-01050-8,2024,Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2955318546,10.1002/adma.201901958,2019,Advanced Materials,AR;VR;Other immersive,Computing & technology (generic);Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4408482690,10.1177/17470218251330237,2025,Quarterly Journal of Experimental Psychology,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411350892,10.3390/jcm14124229,2025,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414715913,10.1016/j.chbr.2025.100816,2025,Computers in Human Behavior Reports,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for 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training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4385795069,10.46303/ressat.2023.24,2023,Research in Social Sciences and Technology,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4405597793,10.35833/mpce.2023.000869,2024,Journal of Modern Power Systems and Clean Energy,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414755083,10.20897/ejsteme/17192,2025,European Journal of STEM Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413270098,10.1038/s41598-025-14457-3,2025,Scientific Reports,VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408358028,10.1109/tmc.2025.3550815,2025,IEEE Transactions on Mobile Computing,Metaverse;XR;Other immersive,Computing & technology (generic),System 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health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4411291851,10.3389/frvir.2025.1581240,2025,Frontiers in Virtual Reality,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413364644,10.1002/cb.70036,2025,Journal of Consumer Behaviour,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413223088,10.3390/s25164943,2025,Sensors,MR;XR;Other immersive,Education & training;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4410293228,10.1093/dmfr/twaf039,2025,Dentomaxillofacial Radiology,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4396234555,10.1139/dsa-2023-0135,2024,Drone Systems and Applications,MR;XR;Other 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Technologies,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409183142,10.1111/medu.15698,2025,Medical Education,VR,Education & training;Medicine & health,Review,5.0,Augmented Reality in Surgery, W4390556580,10.1016/j.trpro.2023.11.108,2023,Transportation research procedia,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4410255556,10.1038/s41539-025-00321-6,2025,npj Science of Learning,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408588689,10.2196/68705,2025,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386725409,10.1111/codi.16744,2023,Colorectal Disease,Holographic/light-field display;VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4284879448,10.3389/frvir.2022.882980,2022,Frontiers in Virtual Reality,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W4401078116,10.1108/jwl-02-2024-0041,2024,Journal of Workplace Learning,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4402313574,10.1111/jgs.19181,2024,Journal of the American Geriatrics Society,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4377967594,10.1080/14606925.2023.2215420,2023,The Design Journal,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4401990008,10.1109/tgcn.2024.3451513,2024,IEEE Transactions on Green Communications and Networking,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391166730,10.1080/23279095.2024.2306128,2024,Applied Neuropsychology Adult,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405559117,10.1364/oe.546812,2024,Optics Express,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4404728452,10.3389/fpsyt.2024.1379541,2024,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403059210,10.1109/access.2024.3472217,2024,IEEE Access,VR;XR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4403123491,10.1109/tps.2024.3435355,2024,IEEE Transactions on Plasma Science,XR;AR;VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401434331,10.2196/51512,2024,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4408281258,10.1109/tvcg.2025.3549541,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4393861000,10.1002/cav.2231,2024,Computer Animation and Virtual Worlds,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409659357,10.1109/tg.2025.3563258,2025,IEEE Transactions on Games,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4414285789,10.46328/ijonse.1934,2025,International Journal on Studies in Education,VR;Telepresence,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413683538,10.3390/app15179351,2025,Applied Sciences,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405694165,10.1108/gkmc-03-2024-0168,2024,"Global Knowledge, Memory and Communication",Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416343602,10.2147/jmdh.s555927,2025,Journal of Multidisciplinary Healthcare,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W7117556230,10.1108/et-05-2025-0354,2025,Education + Training,VR,Education & training;Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4413826653,10.1177/13872877251371236,2025,Journal of Alzheimer s Disease,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W1998291294,10.4028/www.scientific.net/amr.403-408.4210,2011,Advanced materials research,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4285275892,10.14569/ijacsa.2022.0130441,2022,International Journal of Advanced Computer Science and Applications,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413060952,10.26822/iejee.2025.403,2025,lnternational Electronic Journal of Elementary Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407783121,10.1016/j.ecns.2025.101699,2025,Clinical Simulation in Nursing,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4225425476,10.1096/fasebj.2022.36.s1.l8004,2022,The FASEB Journal,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W7116677449,10.1177/16094069251412602,2025,International Journal of Qualitative Methods,VR,Psychology & neuroscience;Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4389955655,10.1136/bmjonc-2023-000160,2023,BMJ Oncology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408383718,10.1002/itl2.659,2025,Internet Technology Letters,VR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2794511314,10.1093/schbul/sby018.845,2018,Schizophrenia Bulletin,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2085617158,10.4028/www.scientific.net/amm.620.154,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401230908,10.1016/j.pedn.2024.07.029,2024,Journal of Pediatric Nursing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3205209269,10.1016/j.jamcollsurg.2021.07.221,2021,Journal of the American College of Surgeons,MR;XR;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4412642618,10.1111/hdi.70010,2025,Hemodialysis International,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390480800,10.1109/lpt.2023.3348989,2024,IEEE Photonics Technology Letters,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4410611668,10.1002/cav.70033,2025,Computer Animation and Virtual Worlds,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4408324137,10.1371/journal.pone.0319661,2025,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3113594238,10.1109/tvcg.2021.3085407,2021,IEEE Transactions on Visualization and Computer Graphics,VR;MR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408662527,10.1177/02663821251328839,2025,Business Information Review,Metaverse;Other immersive,Communication & social;Other,Review,6.0,XR Technology Trends and Reviews, W3183662661,10.1212/wnl.92.15_supplement.p2.9-044,2019,Neurology,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4401342518,10.3844/jcssp.2024.1231.1242,2024,Journal of Computer Science,VR,Architecture & urban;Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4413216895,10.1037/mac0000236,2025,Journal of Applied Research in Memory and Cognition,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414443612,10.3389/frvir.2025.1623584,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403947763,10.1017/dmp.2024.183,2024,Disaster Medicine and Public Health Preparedness,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4308594132,10.3389/frvir.2022.916575,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3014724077,10.1109/tvcg.2020.2978971,2020,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4399466620,10.1016/j.otsr.2024.103915,2024,Orthopaedics & Traumatology Surgery & Research,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4225854576,10.1136/bmjno-2022-000276,2022,BMJ Neurology Open,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4408561694,10.1097/cin.0000000000001287,2025,CIN Computers Informatics Nursing,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4414165895,10.1109/tg.2025.3607753,2025,IEEE Transactions on Games,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2888755845,10.1049/htl.2018.5064,2018,Healthcare Technology Letters,VR;AR;MR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392384500,10.1177/10468781241237545,2024,Simulation & Gaming,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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W4391565058,10.1080/13546805.2024.2313470,2024,Cognitive Neuropsychiatry,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410140153,10.1108/itp-08-2024-0976,2025,Information Technology and People,Metaverse,Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407251508,10.26803/ijlter.24.1.11,2025,International Journal of Learning Teaching and Educational Research,Metaverse;VR;AR;XR,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408399649,10.1016/j.actpsy.2025.104902,2025,Acta Psychologica,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4414404862,10.1109/tvcg.2025.3609904,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412481741,10.1080/13683500.2025.2530588,2025,Current Issues in Tourism,Metaverse,Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410104402,10.1002/jmrs.882,2025,Journal of Medical Radiation Sciences,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4417046897,10.3390/virtualworlds4040056,2025,Virtual Worlds,XR;VR;AR;MR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4415900724,10.28991/hij-2025-06-03-06,2025,HighTech and Innovation Journal,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4226212743,10.3390/app12073657,2022,Applied Sciences,MR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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W4403424784,10.1016/j.procir.2024.06.010,2024,Procedia CIRP,Metaverse,Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2002484121,10.4028/www.scientific.net/amm.347-350.2910,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401361643,10.1080/2331186x.2024.2385239,2024,Cogent Education,Metaverse;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4395671444,10.24294/jipd.v8i5.3303,2024,Journal of Infrastructure Policy and Development,Metaverse,Architecture & urban;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407356666,10.1109/tvcg.2025.3549135,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR,Computing & technology 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ethics, business" W4391483325,10.1007/s10055-023-00919-4,2024,Virtual Reality,AR,Entertainment & games;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4409513991,10.1080/10494820.2025.2490177,2025,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415717298,10.1016/j.compedu.2025.105491,2025,Computers & Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4224862286,10.1142/s1793962322410124,2022,Advances in Complex Systems,MR;AR;VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410194209,10.1016/j.humov.2025.103359,2025,Human Movement Science,VR;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413417052,10.3390/app15169017,2025,Applied 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Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387457972,10.54517/m.v4i2.2273,2023,Metaverse,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4407695028,10.1016/j.entcom.2025.100932,2025,Entertainment Computing,AR,Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415585467,10.1515/nanoph-2025-0410,2025,Nanophotonics,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2047402736,10.4028/www.scientific.net/amm.336-338.1434,2013,Applied Mechanics and Materials,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4312592994,10.1109/mcg.2022.3229107,2022,IEEE Computer Graphics and Applications,AR,Other;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W3196746902,10.13052/jmm1550-4646.1812,2021,Journal of Mobile Multimedia,VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4309043077,10.1177/14780771221137935,2022,International Journal of Architectural Computing,AR,Architecture & urban;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4403491195,10.3991/ijim.v18i20.50809,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413228096,10.3389/frvir.2025.1592287,2025,Frontiers in Virtual Reality,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W2591949636,,2016,International Journal of Engineering,AR,Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, W3175998439,10.1096/fasebj.2018.32.1_supplement.635.4,2018,The FASEB Journal,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4389345818,10.1177/09718907231206656,2023,Paradigm A Management Research Journal,AR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4303491982,10.1177/10468781221131352,2022,Simulation & Gaming,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403055942,10.21315/eimj2024.16.3.6,2024,Education in Medicine Journal,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2980761719,10.1504/ijmlo.2020.10024692,2019,International Journal of Mobile Learning and Organisation,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407183290,10.1007/s12369-025-01219-4,2025,International Journal of Social Robotics,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4200190437,10.1177/07356331211062925,2021,Journal of Educational Computing Research,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4304080601,10.1136/bmjopen-2022-061580,2022,BMJ Open,AR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415035074,10.1016/j.learninstruc.2025.102244,2025,Learning and Instruction,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408773742,10.1177/14749041251329140,2025,European Educational Research Journal,Metaverse;XR,Education & training;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W7124526915,10.1108/ijlm-08-2024-0532,2025,The International Journal of Logistics Management,Metaverse,Engineering & manufacturing,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401573859,10.1364/oe.532769,2024,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4387141608,10.1136/jnis-2023-020797,2023,Journal of NeuroInterventional Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415792717,10.2196/80820,2025,JMIR Aging,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W2003802996,10.4028/www.scientific.net/amr.1025-1026.1168,2014,Advanced materials research,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4293828779,10.1167/tvst.11.8.16,2022,Translational Vision Science & Technology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4404913231,10.18260/3-1-1153-36052,2023,AEE Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407255447,10.31803/tg-20240514144703,2025,Tehnički glasnik,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2141534667,10.4067/s0718-27242012000300016,2012,Journal of technology management & innovation,VR,Marketing & business;Entertainment & games,Review,6.0,XR Technology Trends and Reviews, W2946581540,10.15302/j-laf-20190213,2019,Landscape Architecture Frontiers,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4286628460,10.4108/eetct.v9i31.1873,2022,EAI Endorsed Transactions on Creative Technologies,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4378173231,10.1093/rpd/ncad071,2023,Radiation Protection Dosimetry,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4415696634,10.1108/cr-03-2025-0096,2025,Competitiveness Review An International Business Journal incorporating Journal of Global Competitiveness,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W924693838,10.17265/1934-7359/2014.09.005,2014,Journal of Civil Engineering and Architecture,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4417248873,10.1109/tvcg.2025.3642044,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399086757,10.3390/medicina60060887,2024,Medicina,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4297516170,10.3390/healthcare10101897,2022,Healthcare,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414461897,10.4018/ijkm.388993,2025,International Journal of Knowledge Management,AR,Computing & technology (generic);Entertainment & games,Other,7.0,Augmented Reality for Learning and Education, W4395042396,10.1080/10494820.2024.2343759,2024,Interactive Learning Environments,Metaverse,Architecture & urban;Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404078447,10.1002/lary.31895,2024,The Laryngoscope,AR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4327757128,10.1016/j.techfore.2023.122505,2023,Technological Forecasting and Social Change,Metaverse;VR,Medicine & health;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4229331712,10.1016/j.tourman.2022.104560,2022,Tourism Management,VR;Metaverse;AR,Cultural heritage & tourism;Communication & social,Review,0.0,Immersive Presence and User Experience, W2165594889,10.4028/www.scientific.net/amr.629.848,2012,Advanced materials research,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2070038407,10.1108/02602281311324663,2013,Sensor Review,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401497349,10.1002/jsid.2000,2024,Journal of the Society for Information Display,AR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408464224,10.1007/s10055-025-01112-5,2025,Virtual Reality,VR;Metaverse,Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4392711264,10.2174/0126662558294125240307094426,2024,Recent Advances in Computer Science and Communications,Metaverse;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404866910,10.1136/bmjopen-2024-088576,2024,BMJ Open,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4407108314,10.1080/23311886.2025.2458058,2025,Cogent Social Sciences,Metaverse;XR,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411096630,10.1007/s00246-025-03908-3,2025,Pediatric Cardiology,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407755499,10.5005/jp-journals-10005-2972,2025,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412353600,10.1080/08874417.2025.2530054,2025,Journal of Computer Information Systems,Metaverse,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391349749,10.54531/wnzw3461,2024,International Journal of Healthcare Simulation,VR;AR;MR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2963034576,10.1109/tvcg.2019.2929033,2019,IEEE Transactions on Visualization and Computer Graphics,VR;AR;Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4404764437,10.1002/jcad.12548,2024,Journal of Counseling & Development,Metaverse,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3043068270,10.1002/adfm.202070196,2020,Advanced Functional Materials,Haptics;VR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414889359,10.1016/j.ijnurstu.2025.105224,2025,International Journal of Nursing Studies,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387190640,10.1109/mcom.2023.10268119,2023,IEEE Communications Magazine,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4378782593,10.3389/fpsyg.2023.1030050,2023,Frontiers in Psychology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399814211,10.1080/10494820.2024.2367019,2024,Interactive Learning Environments,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4365145540,10.3390/bdcc7020071,2023,Big Data and Cognitive Computing,XR;360° video;Other immersive,Cultural heritage & tourism;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4416612647,10.1016/j.cag.2025.104501,2025,Computers & Graphics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386992744,10.54216/jisiot.100101,2023,Journal of Intelligent Systems and Internet of Things,VR;Other immersive,Education & training;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4390030241,10.1086/729230,2023,The Library Quarterly,VR,Medicine & health;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4410152786,10.1186/s12909-025-07245-0,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413265968,10.5194/gc-8-197-2025,2025,Geoscience Communication,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W7117301775,10.1093/geronb/gbaf216,2025,The Journals of Gerontology Series B,VR;Telepresence;Haptics,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, W4389510144,10.1136/bmjopen-2023-074688,2023,BMJ Open,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414850175,10.1080/10749357.2025.2563227,2025,Topics in Stroke Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403193410,10.1111/bjso.12809,2024,British Journal of Social Psychology,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4407449984,10.1109/tnse.2025.3541746,2025,IEEE Transactions on Network Science and Engineering,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406395040,10.3390/mti9010007,2025,Multimodal Technologies and Interaction,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413168314,10.3390/app15168914,2025,Applied Sciences,VR;360° video;Other immersive,Entertainment & games;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413582832,10.1186/s12912-025-03675-9,2025,BMC Nursing,VR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414535213,10.4018/jgim.389247,2025,Journal of Global Information Management,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281483739,10.3389/fneur.2022.891232,2022,Frontiers in Neurology,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413845547,10.1002/ejsc.70049,2025,European Journal of Sport Science,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391718995,10.1016/j.gaitpost.2024.02.009,2024,Gait & Posture,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4297359844,10.1002/tee.23699,2022,IEEJ Transactions on Electrical and Electronic Engineering,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413485426,10.1111/exsy.70113,2025,Expert Systems,XR;Other immersive,Medicine & health;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4403565853,10.70252/macs7628,2022,International journal of exercise science,VR,Medicine & health;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4293705702,10.1002/jsid.1176,2022,Journal of the Society for Information Display,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W7105661514,10.1108/itp-11-2023-1184,2025,Information Technology and People,Metaverse,Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403478582,10.58940/2329-258x.2092,2024,The Journal of Aviation/Aerospace Education and Research,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407046222,10.1136/bmjopen-2024-097886,2025,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4416628876,10.1186/s12984-025-01788-5,2025,Journal of NeuroEngineering and Rehabilitation,VR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413104922,10.1109/jsen.2025.3596106,2025,IEEE Sensors Journal,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3112417967,10.3390/nano10122482,2020,Nanomaterials,Holographic/light-field display;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4382935529,10.1136/openhrt-2023-002305,2023,Open Heart,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4318754518,10.1002/2211-5463.13567,2023,FEBS Open Bio,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405330911,10.1080/10447318.2024.2437238,2024,International Journal of Human-Computer Interaction,AR,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3012705333,10.1111/tct.13155,2020,The Clinical Teacher,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4416789398,10.1007/s44217-025-00899-4,2025,Discover Education,AR;Other immersive,Education & training;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411410239,10.1007/s10055-025-01173-6,2025,Virtual Reality,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4414306306,10.3389/frvir.2025.1602957,2025,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404603417,10.3389/fpubh.2024.1466142,2024,Frontiers in Public Health,VR;Spatial audio,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4411208410,10.3390/app15126584,2025,Applied Sciences,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401152297,10.1002/nem.2292,2024,International Journal of Network Management,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281484191,10.3390/app12115309,2022,Applied Sciences,360° video;MR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4408144276,10.1038/s41598-025-92221-3,2025,Scientific Reports,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411464152,10.30574/wjaets.2025.15.3.1080,2025,World Journal of Advanced Engineering Technology and Sciences,XR;AR;VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403312105,10.1016/j.mex.2024.103000,2024,MethodsX,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410934590,10.1016/j.nedt.2025.106793,2025,Nurse Education Today,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410827642,10.16993/dfl.237,2025,Designs for Learning,VR;XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4417221385,10.3389/fpsyt.2025.1669287,2025,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4412898734,10.1007/s12369-025-01262-1,2025,International Journal of Social Robotics,Telepresence,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4410772888,10.1080/00368121.2025.2509959,2025,Science Activities,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4399354511,10.1136/bmjoq-2024-002769,2024,BMJ Open Quality,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4405489138,10.1109/tce.2024.3519326,2024,IEEE Transactions on Consumer Electronics,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4396877655,10.1109/tvcg.2024.3400047,2024,IEEE Transactions on Visualization and Computer Graphics,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4410770745,10.1109/access.2025.3574265,2025,IEEE Access,VR;AR;Haptics,Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4414020558,10.1007/s10055-025-01218-w,2025,Virtual Reality,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4413475042,10.1016/j.jbtep.2025.102051,2025,Journal of Behavior Therapy and Experimental Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414279347,10.3390/bioengineering12090987,2025,Bioengineering,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4416736936,10.1080/10494820.2025.2589937,2025,Interactive Learning Environments,Metaverse;VR;XR,Education & training;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4397022763,10.1142/s2424905x24500041,2024,Journal of Medical Robotics Research,Haptics;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W1981776687,10.4028/www.scientific.net/amm.281.593,2013,Applied Mechanics and Materials,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4417322083,10.1080/10447318.2025.2594146,2025,International Journal of Human-Computer Interaction,AR;Haptics,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390743049,10.3233/wor-230230,2024,Work,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409604923,10.1016/j.caeo.2025.100255,2025,Computers and Education Open,VR,Transport & aviation,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4411114121,10.1186/s13756-025-01585-8,2025,Antimicrobial Resistance and Infection Control,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4406435331,10.54517/m.v5i2.2972,2024,Metaverse,Metaverse;VR;AR,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3175947820,10.1002/jsid.1066,2021,Journal of the Society for Information Display,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408886724,10.70725/047019fpvact,2023,The Journal of Technology and Teacher Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W2900765772,10.1002/navi.254,2018,NAVIGATION Journal of the Institute of Navigation,AR,Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4410707316,10.1080/24699322.2025.2509686,2025,Computer Assisted Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4400856790,10.2196/58411,2024,JMIR Serious Games,VR,Medicine & health;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3017189976,10.1109/tmm.2020.2987693,2020,IEEE Transactions on Multimedia,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4409691925,10.1097/tgr.0000000000000467,2025,Topics in Geriatric Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4400134688,10.1080/10447318.2024.2369368,2024,International Journal of Human-Computer Interaction,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4417329709,10.3390/nu17243924,2025,Nutrients,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4387948444,10.1097/acm.0000000000005386,2023,Academic Medicine,VR;Metaverse,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400525017,10.1109/jiot.2024.3422394,2024,IEEE Internet of Things Journal,Metaverse;360° video,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4414291915,10.1080/10447318.2025.2546054,2025,International Journal of Human-Computer Interaction,VR;Haptics,Transport & aviation;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4404449708,10.1016/j.procs.2024.10.260,2024,Procedia Computer Science,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405632945,10.1109/tvt.2024.3520553,2024,IEEE Transactions on Vehicular Technology,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406597554,10.1186/s13063-025-08718-9,2025,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416128029,10.3389/fmed.2025.1715561,2025,Frontiers in Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4406046887,10.1109/tvcg.2025.3525697,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Telepresence;XR,Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4399373083,10.1177/14604582241260601,2024,Health Informatics Journal,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401047998,10.5430/jct.v13n3p32,2024,Journal of Curriculum and Teaching,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403299290,10.1080/15623599.2024.2411071,2024,International Journal of Construction Management,VR;Other immersive,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4413894672,10.1093/burnst/tkaf061,2025,Burns & Trauma,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413753704,10.1038/s41598-025-16596-z,2025,Scientific Reports,AR;Holographic/light-field display,Computing & technology (generic);Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W4404879112,10.4037/ccn2024513,2024,Critical Care Nurse,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4409203011,10.1016/j.aip.2025.102292,2025,The Arts in Psychotherapy,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4409472637,10.1016/j.jbmt.2025.04.011,2025,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4387305157,10.3389/fmedt.2023.1268662,2023,Frontiers in Medical Technology,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions,VR simulation for medical training W4400733171,10.11591/ijai.v13.i3.pp2840-2853,2024,IAES International Journal of Artificial Intelligence,VR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4405358336,10.1016/j.culher.2024.11.018,2024,Journal of Cultural Heritage,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409463260,10.1111/jhn.70054,2025,Journal of Human Nutrition and Dietetics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4412124202,10.1097/gox.0000000000006972,2025,Plastic & Reconstructive Surgery Global Open,VR;Volumetric video;360° video,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4406598474,10.2196/59704,2025,JMIR Serious Games,VR,Medicine & health;Other,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4410866235,10.2196/68358,2025,JMIR Research Protocols,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404863248,10.62347/gnvm7589,2024,American Journal of Translational Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4393870671,10.3390/electronics13071350,2024,Electronics,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415373280,10.3389/fnagi.2025.1671477,2025,Frontiers in Aging Neuroscience,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405474217,10.34172/jcs.33458,2024,Journal of Caring Sciences,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409484966,10.3390/virtualworlds4020016,2025,Virtual Worlds,VR;Other immersive,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399394070,10.1523/eneuro.0244-23.2024,2024,eNeuro,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408957060,10.1111/cch.70072,2025,Child Care Health and Development,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407753552,10.3390/soc15020045,2025,Societies,VR,Education & training;Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4306154273,10.1155/2022/4743456,2022,Advances in Mathematical Physics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413196879,10.1080/15230406.2025.2517605,2025,Cartography and Geographic Information Science,VR;AR,Engineering & manufacturing;Architecture & urban,Review,10.0,Visual and Cognitive Performance in VR, W4396977758,10.1080/25741136.2024.2352807,2024,Media Practice and Education,VR;Spatial audio,Medicine & health;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4410545858,10.3390/jcm14103590,2025,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414246801,10.3390/jfmk10030353,2025,Journal of Functional Morphology and Kinesiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4410490774,10.1186/s12909-025-07319-z,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4389367149,10.1212/wnl.98.18_supplement.3416,2022,Neurology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388145510,10.1109/access.2023.3329371,2023,IEEE Access,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407890864,10.7717/peerj.18891,2025,PeerJ,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408815270,10.1186/s12912-025-02941-0,2025,BMC Nursing,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4403198562,10.3389/frvir.2024.1230885,2024,Frontiers in Virtual Reality,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403542376,10.3390/adolescents4040033,2024,Adolescents,VR,Medicine & health;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4410550136,10.37394/23209.2025.22.30,2025,WSEAS Transactions on Information Science and Applications archive,VR;Spatial audio,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412753745,10.1007/s10055-025-01204-2,2025,Virtual Reality,Haptics;VR;AR,Computing & technology 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Human-Computer Interaction,VR;Other immersive,Education & training;Other,System / technical development,10.0,Visual and Cognitive Performance in VR, W4318412107,10.7759/cureus.34320,2023,Cureus,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2062148797,10.4028/www.scientific.net/amm.607.413,2014,Applied Mechanics and Materials,VR;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405460425,10.3991/ijim.v18i24.53089,2024,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410644760,10.1177/20563051251340854,2025,Social Media + Society,VR;Metaverse,Communication & social;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4402921943,10.1002/hfm.21055,2024,Human Factors and Ergonomics in Manufacturing & Service Industries,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4390276372,10.28991/esj-2023-07-06-016,2023,Emerging Science Journal,Metaverse;VR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4379740092,10.1109/iotm.001.2200188,2023,IEEE Internet of Things Magazine,Volumetric video;Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407058795,10.1007/s00520-025-09192-4,2025,Supportive Care in Cancer,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409447974,10.1016/j.jsurg.2025.103505,2025,Journal of surgical education,VR;360° video,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413304090,10.1111/jcal.70097,2025,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404758346,10.3390/jcm13237178,2024,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4304959163,10.1037/xhp0001049,2022,Journal of Experimental Psychology Human Perception & Performance,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402336786,10.1007/s00264-024-06286-2,2024,International Orthopaedics,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4283462255,10.3390/aerospace9070340,2022,Aerospace,MR;Spatial audio,Military & defense;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4360610315,10.1136/military-2022-ukdsr.4,2023,BMJ Military 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health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2901584762,10.1145/3272127.3275099,2018,ACM Transactions on Graphics,VR;AR;Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4403295250,10.1097/aud.0000000000001597,2024,Ear and Hearing,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4404092792,10.1002/cbm.2361,2024,Criminal Behaviour and Mental Health,VR,Education & training;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W4416807657,10.1111/iej.70074,2025,International Endodontic Journal,Haptics;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391814652,10.3390/sym16020228,2024,Symmetry,VR,Communication & social;Computing & technology 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Environment Design, W4410075290,10.1049/ipr2.70099,2025,IET Image Processing,VR;Holographic/light-field display;Volumetric video,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3046116627,10.1016/j.jbmt.2020.06.031,2020,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405823642,10.4103/jpbs.jpbs_1296_24,2024,Journal of Pharmacy And Bioallied Sciences,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4308523664,10.3390/jimaging8110304,2022,Journal of Imaging,VR,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4407712952,10.2196/67755,2025,JMIR Formative Research,VR;360° video,Medicine & health;Communication & social,Other,12.0,Virtual Reality Rehabilitation for Patients, 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manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4403984844,10.14569/ijacsa.2024.0151029,2024,International Journal of Advanced Computer Science and Applications,VR,Education & training;Psychology & neuroscience,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2057113018,10.1186/1471-2458-14-s1-p19,2014,BMC Public Health,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416715861,10.1016/j.chbr.2025.100889,2025,Computers in Human Behavior Reports,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4415096314,10.1002/ase.70126,2025,Anatomical Sciences Education,MR;AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4403276212,10.26803/ijlter.23.9.4,2024,International Journal of Learning Teaching 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Reality,Metaverse,Communication & social;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures", W3037756883,10.1108/jfmm-05-2019-0092,2020,Journal of Fashion Marketing and Management,AR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3134146960,10.1038/s41586-020-03152-0,2021,Nature,Holographic/light-field display;VR;AR,Computing & technology (generic);Education & training,System / technical development,4.0,Holographic and Light-field Displays, W4416301679,10.1108/jeim-10-2024-0548,2025,Journal of Enterprise Information Management,Metaverse;XR,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403607463,10.1017/aee.2024.52,2024,Australian Journal of Environmental Education,VR;XR,Cultural heritage & tourism;Other,Qualitative,6.0,XR Technology Trends and Reviews, 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neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4391065292,10.1016/j.arrct.2024.100322,2024,Archives of Rehabilitation Research and Clinical Translation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408464541,10.1002/pon.70118,2025,Psycho-Oncology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409567566,10.1080/10494820.2025.2491629,2025,Interactive Learning Environments,VR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4408947355,10.3390/fire8040132,2025,Fire,AR,Engineering & manufacturing;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4310159340,10.1182/blood-2022-170187,2022,Blood,MR;AR;XR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4405928278,10.17705/1thci.00213,2024,AIS Transactions on Human-Computer Interaction,Metaverse;XR;VR;AR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4405746820,10.1016/j.prro.2024.12.004,2024,Practical Radiation Oncology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4394018358,10.1108/lht-12-2023-0585,2024,Library Hi Tech,Metaverse;VR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4296825924,10.3389/fpubh.2022.923271,2022,Frontiers in Public Health,AR;Other immersive,Medicine & health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W3176042315,10.1096/fasebj.2018.32.1_supplement.lb509,2018,The FASEB Journal,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4405716476,10.1007/s10639-024-13266-x,2024,Education and Information Technologies,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4375850292,10.3390/ijerph20095735,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4416415724,10.1145/3777370,2025,ACM Transactions on Accessible Computing,AR;VR,Medicine & health;Other,Qualitative,1.0,VR Therapeutic Interventions, W1589285437,10.1155/2015/545498,2015,Mathematical Problems in Engineering,VR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410761311,10.3390/virtualworlds4020022,2025,Virtual Worlds,VR,Engineering & manufacturing,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, 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Design, W4411261497,10.57019/jmv.1639701,2025,Journal of Metaverse,Metaverse,Communication & social;Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2995863427,10.1097/01.ccm.0000643164.29850.ff,2019,Critical Care Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410788828,10.1002/nop2.2243,2025,Nursing Open,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4417304476,10.1109/tvcg.2025.3642050,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4400370731,10.1016/j.pecinn.2024.100315,2024,PEC Innovation,Telepresence,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic 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training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4327701550,10.4018/ijwltt.320230,2023,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404985159,10.5753/jbcs.2024.4657,2024,Journal of the Brazilian Computer Society,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1980730038,10.1136/adc.2011.300161.10,2011,Archives of Disease in Childhood Fetal & Neonatal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400037549,10.1016/j.teler.2024.100150,2024,Telematics and Informatics Reports,VR;AR,Cultural heritage & tourism;Education & training,Review,6.0,XR Technology Trends and Reviews, W4413133427,10.3390/bioengineering12080850,2025,Bioengineering,MR;XR;AR,Medicine & health,System / technical development,12.0,Virtual 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health,Qualitative,7.0,Augmented Reality for Learning and Education, W4408520868,10.1109/tvcg.2025.3549851,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318040562,10.1093/bjd/ljac140.006,2023,British Journal of Dermatology,AR,Medicine & health,Other,7.0,Augmented Reality for Learning and Education, W4363676184,10.1155/2023/5169781,2023,Wireless Communications and Mobile Computing,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4389328507,10.1016/j.simpa.2023.100605,2023,Software Impacts,AR;VR,Education & training;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3016930545,10.1096/fasebj.2019.33.1_supplement.444.6,2019,The FASEB Journal,AR;Volumetric video;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4390800160,10.1016/j.procir.2023.09.070,2023,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4404577225,10.1109/emr.2024.3501579,2024,IEEE Engineering Management Review,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407906230,10.3390/app15052403,2025,Applied Sciences,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4415472576,10.1007/s10055-025-01248-4,2025,Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416393141,10.1186/s41205-025-00303-9,2025,3D Printing in Medicine,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3204661719,10.1007/s10055-021-00585-4,2021,Virtual Reality,VR;AR;MR;XR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3174211524,10.20870/ijvr.2021.21.1.4784,2021,International Journal of Virtual Reality,MR;AR;XR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4410566273,10.1080/02713683.2025.2504569,2025,Current Eye Research,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4385200232,10.1080/17489725.2023.2238661,2023,Journal of Location Based Services,AR,Transport & aviation;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408828417,10.1080/17543266.2025.2480788,2025,International Journal of Fashion Design Technology and Education,AR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4409210644,10.1080/10494820.2025.2483412,2025,Interactive Learning Environments,VR;Spatial audio,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4392655909,10.18502/keg.v6i1.15400,2024,KnE Engineering,AR;Other immersive,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4391423070,10.1080/09540091.2023.2282942,2024,Connection Science,Metaverse,Medicine & health;Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W2748121867,10.20870/ijvr.2015.15.1.2866,2015,International Journal of Virtual Reality,MR;AR;XR,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4392717056,10.1109/mcomstd.0001.2300004,2024,IEEE Communications Standards Magazine,XR;VR;AR;MR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, W2075501719,10.1509/jmkr.48.spl.s23,2011,Journal of Marketing Research,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4411454654,10.3389/feduc.2025.1554065,2025,Frontiers in Education,Telepresence,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4408140255,10.1016/j.clinimag.2025.110440,2025,Clinical Imaging,AR;Spatial audio,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4410145666,10.1186/s40635-025-00758-4,2025,Intensive Care Medicine Experimental,MR;VR;AR;Telepresence,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4415615192,10.3390/app152111498,2025,Applied Sciences,AR;Telepresence,Military & defense;Communication & social,System / technical development,7.0,Augmented Reality for Learning and Education, W4409827283,10.1016/j.chbr.2025.100677,2025,Computers in Human Behavior Reports,AR,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390422240,10.1109/tetci.2023.3343996,2023,IEEE Transactions on Emerging Topics in Computational Intelligence,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4399138594,10.1515/roms-2023-0018,2024,Review of Marketing Science,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4411235571,10.1186/s13244-025-01987-7,2025,Insights into Imaging,Metaverse;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4394966928,10.1109/tccn.2024.3391317,2024,IEEE Transactions on Cognitive Communications and Networking,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W1487349297,10.1002/tee.21976,2014,IEEJ Transactions on Electrical and Electronic Engineering,AR,Architecture & urban;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401809638,10.3390/s24165405,2024,Sensors,AR;Spatial audio;Other immersive,Medicine & health;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4312105659,10.1093/llc/fqac084,2022,Digital Scholarship in the Humanities,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4292648976,10.1093/milmed/usac244,2022,Military Medicine,MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4417102340,10.1002/jdd.70112,2025,Journal of Dental Education,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4411242304,10.3390/s25123683,2025,Sensors,AR,Cultural heritage & tourism;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4416919215,10.1016/j.cviu.2025.104594,2025,Computer Vision and Image Understanding,AR;Spatial audio,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4212884998,10.1097/as9.0000000000000138,2022,Annals of Surgery Open,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2068626379,10.3166/rig.22.307-330,2012,Revue internationale de géomatique,AR,Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4416783862,10.1515/nanoph-2025-0501,2025,Nanophotonics,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4410961324,10.1186/s12891-025-08817-3,2025,BMC Musculoskeletal Disorders,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4416958900,10.1016/j.ndteint.2025.103617,2025,NDT & E International,AR,Transport & aviation;Engineering & manufacturing,Qualitative,7.0,Augmented Reality for Learning and Education, W4315647677,10.3390/electronics12020358,2023,Electronics,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4397038291,10.1080/19393555.2024.2353067,2024,Information Security Journal A Global Perspective,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3003160905,10.12720/jcm.15.2.171-177,2020,Journal of Communications,MR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408148859,10.1115/1.4068084,2025,Journal of Computing and Information Science in Engineering,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4381956291,10.32604/iasc.2023.039124,2023,Intelligent Automation & Soft Computing,Telepresence;Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4210714450,10.3991/ijim.v16i02.27813,2022,International Journal of Interactive Mobile Technologies (iJIM),AR,Marketing & business;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411028021,10.31083/jin27142,2025,Journal of Integrative Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4407294651,10.3390/app15041710,2025,Applied Sciences,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410599694,10.3991/ijim.v19i10.51825,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4412685894,10.3389/fsurg.2025.1591756,2025,Frontiers in Surgery,AR;Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4409348903,10.1002/ijgo.70153,2025,International Journal of Gynecology & Obstetrics,MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4394600634,10.1212/wnl.0000000000208168,2024,Neurology,VR;AR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W3006972873,10.3399/bjgp20x708557,2020,British Journal of General Practice,AR,Medicine & health;Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, W4319791294,10.1007/s10055-023-00757-4,2023,Virtual Reality,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4414114495,10.7759/cureus.92088,2025,Cureus,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4394870761,10.1186/s44247-024-00075-y,2024,BMC Digital Health,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7117141955,10.1007/s10055-025-01290-2,2025,Virtual Reality,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404789575,10.1016/j.procir.2024.10.107,2024,Procedia CIRP,AR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4404007789,10.1177/11297298241295447,2024,The Journal of Vascular Access,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410794940,10.1177/01672533251345999,2025,Human Systems Management,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2945447987,10.1002/ca.23405,2019,Clinical Anatomy,VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4398251682,10.1371/journal.pdig.0000512,2024,PLOS Digital Health,VR,Medicine & health;Other,Qualitative,1.0,VR Therapeutic Interventions, W4362640971,10.1016/j.fusengdes.2023.113670,2023,Fusion Engineering and Design,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407332606,10.1108/ec-06-2024-0499,2025,Engineering Computations,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4408104712,10.1016/j.jdent.2025.105659,2025,Journal of Dentistry,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4411885512,10.3390/mti9070067,2025,Multimodal Technologies and Interaction,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407045532,10.3389/fnbeh.2025.1526684,2025,Frontiers in Behavioral Neuroscience,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412583476,10.3389/frvir.2025.1620135,2025,Frontiers in Virtual Reality,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3175998612,10.1096/fasebj.2019.33.1_supplement.17.5,2019,The FASEB Journal,AR;VR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W2805233427,10.1088/1361-6439/aab80a,2018,Journal of Micromechanics and Microengineering,Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4414418075,10.1016/j.chbr.2025.100814,2025,Computers in Human Behavior Reports,XR;AR;MR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4407932821,10.2196/65770,2025,JMIR Research Protocols,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404611564,10.3991/ijim.v18i22.51997,2024,International Journal of Interactive Mobile Technologies (iJIM),AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2321268727,10.1016/j.jamcollsurg.2013.07.140,2013,Journal of the American College of Surgeons,Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4412378684,10.1080/10749357.2025.2532421,2025,Topics in Stroke Rehabilitation,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413670420,10.1007/s10209-025-01257-9,2025,Universal Access in the Information Society,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4401074946,10.3390/s24154894,2024,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4404586852,10.1080/17483107.2024.2431051,2024,Disability and Rehabilitation Assistive Technology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408625739,10.1080/10494820.2025.2479179,2025,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410592538,10.1186/s12888-025-06986-y,2025,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414422558,10.1111/scd.70100,2025,Special Care in Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415818017,10.1108/jfmm-05-2024-0203,2025,Journal of Fashion Marketing and Management,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392639338,10.3928/00220124-20240301-03,2024,The Journal of Continuing Education in Nursing,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4411667578,10.1111/acps.70004,2025,Acta Psychiatrica Scandinavica,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411341648,10.12688/openreseurope.20411.1,2025,Open Research Europe,Metaverse;XR,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3136562623,10.1088/1748-0221/16/03/p03020,2021,Journal of Instrumentation,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W7126236336,10.1080/10447318.2025.2526585,2025,International Journal of Human-Computer Interaction,VR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4409694869,10.5817/cp2025-2-1,2025,Cyberpsychology Journal of Psychosocial Research on Cyberspace,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W3161582227,10.4103/jpi.jpi_8_21,2021,Journal of Pathology Informatics,VR;AR;MR;Other immersive,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4390282460,10.4236/jbbs.2023.1312016,2023,Journal of Behavioral and Brain Science,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390196642,10.1002/alz.082051,2023,Alzheimer s & Dementia,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4304474715,10.1097/bot.0000000000002504,2022,Journal of Orthopaedic Trauma,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4411547290,10.1002/aisy.202500014,2025,Advanced Intelligent Systems,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4416958386,10.3390/ijgi14120469,2025,ISPRS International Journal of Geo-Information,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413940701,10.32604/cmc.2025.067280,2025,"Computers, materials & continua/Computers, materials & continua (Print)",MR;AR;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411462122,10.1186/s12984-025-01664-2,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415018047,10.2196/79632,2025,JMIR mhealth and uhealth,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4410122098,10.3390/jcm14093219,2025,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7117529416,10.1145/3786787,2025,ACM Transactions on Sensor Networks,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4416405928,10.1007/s00170-025-16943-4,2025,The International Journal of Advanced Manufacturing Technology,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4393490495,10.24294/jipd.v8i3.2594,2024,Journal of Infrastructure Policy and Development,AR;VR;Telepresence,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2910657013,10.1109/tvcg.2019.2893668,2019,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2517858288,10.3389/fnhum.2016.00442,2016,Frontiers in Human Neuroscience,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388578560,10.2196/47541,2023,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415215567,10.3389/frvir.2025.1498770,2025,Frontiers in Virtual Reality,XR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412515190,10.1002/lpor.202570055,2025,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4410930842,10.1136/rapm-2025-106418,2025,Regional Anesthesia & Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4392761333,10.1186/s13063-024-08049-1,2024,Trials,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399544700,10.1080/23735082.2024.2357556,2024,Learning Research and Practice,VR;Spatial audio,Medicine & health;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312714992,10.54517/m.v2i2.1784,2021,Metaverse,AR;VR;XR;Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4311825391,10.1186/s40101-022-00315-y,2022,Journal of PHYSIOLOGICAL 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Environment Design, W4225926968,10.1109/jsen.2022.3161743,2022,IEEE Sensors Journal,AR;VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W7117165720,10.1007/s00701-025-06738-7,2025,Acta Neurochirurgica,AR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4410106619,10.2196/65772,2025,Journal of Medical Internet Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390192261,10.1002/alz.071610,2023,Alzheimer s & Dementia,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410602283,10.1155/hbe2/8808655,2025,Human Behavior and Emerging Technologies,Metaverse;VR;AR,Communication & social;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412164376,10.1109/access.2025.3587232,2025,IEEE Access,Metaverse;XR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411570834,10.1080/14780887.2025.2521533,2025,Qualitative Research in Psychology,AR,Cultural heritage & tourism;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4412559770,10.1099/acmi.0.001028.v4,2025,Access Microbiology,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393267632,10.7717/peerj.17127,2024,PeerJ,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4412638121,10.1007/s10111-025-00815-8,2025,Cognition Technology & Work,360° video;XR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4385303966,10.1186/s12909-023-04482-z,2023,BMC Medical Education,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2512400942,10.4018/ijmbl.2016100104,2016,International Journal of Mobile and Blended Learning,VR;360° video,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4415002224,10.1177/14673584251380488,2025,Tourism and Hospitality Research,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416096575,10.1080/20565623.2025.2582444,2025,Future Science OA,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4360999261,10.1080/17517575.2023.2193557,2023,Enterprise Information Systems,Metaverse;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4402885316,10.3390/ijerph21101279,2024,International Journal of Environmental Research and Public Health,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405364617,10.4300/jgme-d-24-00022.1,2024,Journal of Graduate Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409000618,10.3389/fpsyg.2025.1561802,2025,Frontiers in Psychology,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4318307502,10.1162/pres_a_00368,2021,PRESENCE Virtual and Augmented Reality,AR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W7117139530,10.1080/23311886.2025.2604876,2025,Cogent Social Sciences,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4404840278,10.1109/ojcoms.2024.3508717,2024,IEEE Open Journal of the Communications Society,XR,Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413869915,10.1016/j.jse.2025.07.019,2025,Journal of Shoulder and Elbow Surgery,MR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4389459368,10.1109/access.2023.3340791,2023,IEEE Access,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures", W4312689133,10.1109/jmems.2022.3229299,2022,Journal of Microelectromechanical Systems,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4386690920,10.3390/electronics12183851,2023,Electronics,XR;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4417432695,10.1002/advs.202516098,2025,Advanced Science,MR;XR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4413984906,10.1016/j.rsci.2025.08.005,2025,Rice Science,AR,Other,System / technical development,3.0,AR Registration and Pose Tracking, W4413934622,10.3934/steme.2025044,2025,STEM Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4411471265,10.1386/tmsd_00104_1,2025,International Journal of Technology Management and Sustainable Development,Metaverse,Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414962543,10.1080/15252019.2025.2562215,2025,Journal of Interactive Advertising,Metaverse;XR,Marketing & business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", W4413922483,10.3390/medicina61091587,2025,Medicina,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2790391500,10.1109/tvcg.2018.2793598,2018,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4414741575,10.30773/pi.2025.0168,2025,Psychiatry Investigation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4399431164,10.1080/01972243.2024.2358344,2024,The Information Society,VR,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4413934395,10.2196/66411,2025,JMIR mhealth and uhealth,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W7110149466,10.1108/ijshe-08-2025-0892,2025,International Journal of Sustainability in Higher Education,VR;AR;Metaverse,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4388178593,10.1016/j.gerinurse.2023.10.012,2023,Geriatric Nursing,Telepresence,Medicine & health;Communication & social,Review,6.0,XR Technology Trends and Reviews, W4404432168,10.1016/j.otsr.2024.104053,2024,Orthopaedics & Traumatology Surgery & Research,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408100200,10.1109/mnet.2025.3547385,2025,IEEE Network,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401794082,10.1038/s41598-024-70113-2,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4413779371,10.3390/buildings15173087,2025,Buildings,AR,Cultural heritage & tourism;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4413865167,10.1186/s42836-025-00327-w,2025,Arthroplasty,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4399218383,10.1080/10253866.2024.2360070,2024,Consumption Markets & Culture,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3040696860,10.1177/1747021820942212,2020,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4294952479,10.1016/j.cvdhj.2022.07.032,2022,Cardiovascular Digital Health Journal,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408679808,10.1155/hbe2/7290117,2025,Human Behavior and Emerging Technologies,Metaverse;XR,Marketing & business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416690980,10.2196/80951,2025,Journal of Medical Internet Research,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4312549433,10.54517/m.v2i2.1785,2021,Metaverse,Metaverse,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3182234193,10.3389/fcomp.2021.642172,2021,Frontiers in Computer Science,VR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403221961,10.1108/jhti-04-2024-0367,2024,Journal of Hospitality and Tourism Insights,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4403628775,10.1088/2057-1976/ad89c5,2024,Biomedical Physics & Engineering Express,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415653428,10.7717/peerj.20196,2025,PeerJ,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413795796,10.1007/s10055-025-01230-0,2025,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408343298,10.1109/tvcg.2025.3549539,2025,IEEE Transactions on Visualization and Computer Graphics,VR;AR,Marketing & business;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4410834935,10.1111/psyp.70072,2025,Psychophysiology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414523559,10.1080/17452007.2025.2549494,2025,Architectural Engineering and Design Management,VR;Haptics;Spatial audio,Architecture & urban,Review,0.0,Immersive Presence and User Experience, W4410331564,10.3389/frvir.2025.1555111,2025,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413102192,10.1002/advs.202503606,2025,Advanced Science,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4411435186,10.7717/peerj-cs.2919,2025,PeerJ Computer Science,VR,Entertainment & games;Marketing & business,Other,2.0,3D Modeling and Virtual Environment Design, W4391378308,10.37074/jalt.2023.6.s1.12,2024,Journal of Applied Learning & Teaching,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4319028304,10.1093/ehjdh/ztad008,2023,European Heart Journal - Digital Health,VR,Medicine & health;Computing & technology (generic),System / technical development,1.0,VR Therapeutic Interventions, W4388532600,10.1111/jnp.12353,2023,Journal of Neuropsychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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games,System / technical development,3.0,AR Registration and Pose Tracking, W4406716587,10.3389/fpsyg.2024.1494048,2025,Frontiers in Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410311588,10.3389/fpsyt.2025.1432314,2025,Frontiers in Psychiatry,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415612470,10.3390/bioengineering12111170,2025,Bioengineering,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4398177955,10.3991/ijoe.v20i08.47883,2024,International Journal of Online and Biomedical Engineering (iJOE),VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4405852229,10.1097/jcma.0000000000001200,2024,Journal of the Chinese Medical Association,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2530215779,10.3233/jifs-169100,2016,Journal of Intelligent & Fuzzy Systems,Telepresence,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W7116659680,10.1097/phm.0000000000002872,2025,American Journal of Physical Medicine & Rehabilitation,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403773317,10.3390/jpm14111074,2024,Journal of Personalized Medicine,AR;VR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4402012026,10.1111/jep.14135,2024,Journal of Evaluation in Clinical Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413885432,10.1093/pm/pnaf120,2025,Pain Medicine,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Therapeutic Interventions, W4389619682,10.18178/ijiet.2023.13.12.2001,2023,International Journal of Information and Education Technology,Metaverse;XR;VR;AR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414044319,10.28945/5608,2025,Journal of Information Technology Education Innovations in Practice,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410490199,10.1080/19388160.2025.2503759,2025,Journal of China Tourism Research,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4414889172,10.1177/25424823251385901,2025,Journal of Alzheimer s Disease Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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W4408561855,10.1162/pres_a_00448,2025,PRESENCE Virtual and Augmented Reality,AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414758303,10.1109/tvcg.2025.3616773,2025,IEEE Transactions on Visualization and Computer Graphics,AR;VR,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416774811,10.1111/ijtd.70017,2025,International Journal of Training and Development,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412476489,10.3390/educsci15070900,2025,Education Sciences,Metaverse;XR;Other immersive,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4386096432,10.3390/app13179509,2023,Applied Sciences,Metaverse;XR,Entertainment & games;Computing & 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neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416903267,10.3390/systems13121083,2025,Systems,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4318257684,10.1162/pres_a_00366,2021,PRESENCE Virtual and Augmented Reality,VR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4410599693,10.3991/ijim.v19i10.55841,2025,International Journal of Interactive Mobile Technologies (iJIM),MR;XR,Education & training;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4416774974,10.1002/adfm.202519496,2025,Advanced Functional Materials,MR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4413226459,10.1017/aap.2025.7,2025,Advances in Archaeological Practice,MR;AR,Cultural heritage & tourism;Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410603379,10.1080/10447318.2025.2495113,2025,International Journal of Human-Computer Interaction,AR;VR,Communication & social;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4400076676,10.3390/jcm13133786,2024,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415470578,10.1108/apjba-04-2025-0315,2025,Asia-Pacific Journal of Business Administration,Metaverse;XR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4404020186,10.1016/j.ecns.2024.101626,2024,Clinical Simulation in Nursing,Metaverse,Education & training;Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4386419064,10.1016/j.eswa.2023.121426,2023,Expert Systems with Applications,VR;AR;MR,Architecture & urban;Other,Review,6.0,XR Technology Trends and Reviews, W4313646388,10.3390/su15021059,2023,Sustainability,AR;VR,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W4416873092,10.2196/78144,2025,JMIR Human Factors,AR,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4386069502,10.1177/20438869231196308,2023,Journal of Information Technology Teaching Cases,Metaverse;XR,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407131710,10.3390/app15031584,2025,Applied Sciences,MR;AR;VR,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387574110,10.1002/jsid.1259,2023,Journal of the Society for Information Display,MR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409430449,10.1108/oir-08-2023-0427,2025,Online Information Review,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2983912827,10.3389/fpsyg.2019.02509,2019,Frontiers in Psychology,360° video;VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4396877975,10.1109/jsen.2024.3397497,2024,IEEE Sensors Journal,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406322299,10.1109/emr.2025.3529247,2025,IEEE Engineering Management Review,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388297636,10.1177/10963480231205767,2023,Journal of Hospitality & Tourism Research,Metaverse;AR;Other immersive,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W4411913918,10.3389/frvir.2025.1545569,2025,Frontiers in Virtual Reality,VR;Metaverse;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2963283923,10.1145/3284387,2019,ACM Computing Surveys,VR;AR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413658415,10.1080/10447318.2025.2530761,2025,International Journal of Human-Computer Interaction,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4392558290,10.3389/fpsyt.2024.1295097,2024,Frontiers in Psychiatry,VR;360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4404238434,10.1109/access.2024.3495505,2024,IEEE Access,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402686050,10.1108/jstpm-11-2022-0196,2024,Journal of Science and Technology Policy Management,Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407162424,10.2196/64634,2025,Journal of Medical Internet Research,Metaverse;VR;AR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2911805374,10.1038/s41467-019-08550-1,2019,Nature Communications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402964186,10.1093/eurheartj/ehae632,2024,European Heart Journal,MR;VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4379470495,10.1016/j.xops.2023.100349,2023,Ophthalmology Science,Metaverse;Other immersive,Medicine & health;Entertainment & games,System / technical development,10.0,Visual and Cognitive Performance in VR, W4220788735,10.1002/adma.202200793,2022,Advanced Materials,VR;Haptics;Other immersive,Computing & technology (generic);Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2001481581,10.1109/tvcg.2015.2391864,2015,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3043160416,10.1109/ojcoms.2020.3009023,2020,IEEE Open Journal of the Communications Society,VR;Haptics;Telepresence,Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR, W4414314082,10.1093/sxmrev/qeaf051,2025,Sexual Medicine Reviews,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4410314883,10.1111/jcal.70030,2025,Journal of Computer Assisted Learning,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4411865637,10.1108/intr-04-2024-0657,2025,Internet Research,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413291897,10.1080/10447318.2025.2537784,2025,International Journal of Human-Computer Interaction,VR;Other immersive,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2780732600,10.1123/jsr.2017-0264,2017,Journal of Sport Rehabilitation,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410127673,10.2196/57643,2025,JMIR Formative Research,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4388783357,10.1111/bjc.12445,2023,British Journal of Clinical Psychology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4389880915,10.2478/mmcks-2023-0018,2023,Management & Marketing,Metaverse,Marketing & business;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2701962220,10.1089/g4h.2017.0017,2017,Games for Health Journal,VR,Medicine & health;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3173791043,10.1096/fasebj.2018.32.1_supplement.25.2,2018,The FASEB Journal,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4412591138,10.30519/ahtr.1621126,2025,Advances in Hospitality and Tourism Research (AHTR),VR;360° video,Cultural heritage & tourism;Marketing & business,Review,0.0,Immersive Presence and User Experience, W4410744130,10.1016/j.jen.2025.04.005,2025,Journal of Emergency Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411589613,10.1016/j.jad.2025.119770,2025,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415754688,10.1108/jeim-10-2024-0586,2025,Journal of Enterprise Information Management,Metaverse,Medicine & health;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2509603454,10.3389/conf.fnhum.2016.220.00045,2016,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3165233661,10.1177/14780771211016600,2021,International Journal of Architectural Computing,VR,Architecture & urban;Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4285498239,10.1016/j.bjane.2022.07.002,2022,Brazilian Journal of Anesthesiology (English Edition),VR;Haptics,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412412079,10.4018/ijvple.385148,2025,International Journal of Virtual and Personal Learning Environments,VR,Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR for teaching and learning W7108463092,10.1111/bjet.70034,2025,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387373612,10.1038/s41598-023-42322-8,2023,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4411531682,10.3389/fnagi.2025.1554000,2025,Frontiers in Aging Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality 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W7115165206,10.3390/buildings15244534,2025,Buildings,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4403556642,10.7759/cureus.71838,2024,Cureus,VR;Haptics;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392998328,10.3389/fonc.2024.1303421,2024,Frontiers in Oncology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412451174,10.1016/j.chb.2025.108749,2025,Computers in Human Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392783721,10.37074/jalt.2023.6.s1.16,2024,Journal of Applied Learning & Teaching,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4416409762,10.2196/75104,2025,JMIR Serious Games,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4283375589,10.3389/frvir.2022.874054,2022,Frontiers in Virtual Reality,VR;360° video,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409912665,10.1111/jcal.70045,2025,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4280559956,10.1155/2022/4968588,2022,Journal of Electrical and Computer Engineering,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4288067164,10.1080/23311916.2022.2105556,2022,Cogent Engineering,VR;Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4415031162,10.3389/fpsyg.2025.1636780,2025,Frontiers in Psychology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4410211740,10.1016/j.jen.2025.04.001,2025,Journal of Emergency Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4390700394,10.32629/jai.v7i3.1295,2024,Journal of Autonomous Intelligence,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4384912462,10.4103/jfmpc.jfmpc_1216_22,2023,Journal of Family Medicine and Primary Care,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4388251081,10.1108/jchmsd-04-2022-0060,2023,Journal of Cultural Heritage Management and Sustainable Development,VR,Cultural heritage & tourism;Education & training,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4365443734,10.1371/journal.pone.0283820,2023,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4394738825,10.7861/fhj.10-3-s70,2023,Future Healthcare Journal,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4403294624,10.7759/cureus.71224,2024,Cureus,VR;Haptics;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4416513205,10.1109/tvcg.2025.3634367,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417431080,10.1007/s10055-025-01263-5,2025,Virtual Reality,VR;360° video,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3216349847,10.1136/bmjopen-2021-051478,2021,BMJ Open,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2981664590,10.1109/mra.2019.2940970,2019,IEEE Robotics & Automation Magazine,VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400866234,10.1080/10494820.2024.2372843,2024,Interactive Learning Environments,360° video;VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4416456005,10.1186/s13089-025-00469-7,2025,The Ultrasound Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414792387,10.1177/15533506251383830,2025,Surgical Innovation,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400455883,10.3389/fpubh.2024.1405231,2024,Frontiers in Public Health,Telepresence,Education & training;Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4285801728,10.13052/jmm1550-4646.1866,2022,Journal of Mobile Multimedia,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4321461019,10.22605/rrh8140,2023,Rural and Remote Health,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4401863804,10.4186/ej.2024.28.6.1,2024,Engineering Journal,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404965831,10.3846/aviation.2024.22673,2024,Aviation,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4408188740,10.23736/s1973-9087.25.08680-0,2025,European Journal of Physical and Rehabilitation Medicine,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403771741,10.1186/s13063-024-08552-5,2024,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411484108,10.1371/journal.pone.0326377,2025,PLoS ONE,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408065928,10.1080/1059924x.2025.2473456,2025,Journal of Agromedicine,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4415289622,10.21432/cjlt28609,2025,Canadian Journal of Learning and Technology,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4283772161,10.1155/2022/1112261,2022,Journal of Sensors,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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W4410856215,10.1080/26408066.2025.2511953,2025,Journal of Evidence-Based Social Work,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411606303,10.3390/app15137077,2025,Applied Sciences,VR,Computing & technology (generic);Engineering & manufacturing,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4415383493,10.1177/03008916251356848,2025,Tumori Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4381664996,10.3390/healthcare11131813,2023,Healthcare,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367041782,10.1155/2023/4121255,2023,Wireless Communications and Mobile Computing,AR,Computing & technology (generic);Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4414837534,10.1016/j.ajo.2025.09.048,2025,American Journal of Ophthalmology,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2059950523,10.4028/www.scientific.net/amm.672-674.2245,2014,Applied Mechanics and Materials,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4296916465,10.1155/2022/3362617,2022,International Transactions on Electrical Energy Systems,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4416945867,10.1080/21693277.2025.2595446,2025,Production & Manufacturing Research,AR;XR;Other immersive,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4416509894,10.1177/21522715251397933,2025,Cyberpsychology Behavior and Social Networking,VR;Spatial audio;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR 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neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4390273375,10.3390/app14010222,2023,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4405904932,10.1016/j.jad.2024.12.087,2024,Journal of Affective Disorders,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4412036197,10.14569/ijacsa.2025.0160657,2025,International Journal of Advanced Computer Science and Applications,VR,Medicine & health;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2227004671,10.1162/pres_a_00229,2015,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4407145596,10.1038/s41598-025-88225-8,2025,Scientific Reports,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Science Technology Innovation and Development,AR,Engineering & manufacturing;Architecture & urban,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4200467948,10.1080/10528008.2021.2017302,2021,Marketing Education Review,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W7117333466,10.1002/alz.71039,2025,Alzheimer s & Dementia,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4407307584,10.3390/s25041017,2025,Sensors,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416839229,10.1002/cav.70083,2025,Computer Animation and Virtual Worlds,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409916015,10.1007/s10639-025-13524-6,2025,Education and Information Technologies,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412707823,10.1016/j.jbtep.2025.102053,2025,Journal of Behavior Therapy and Experimental Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2053780540,10.4028/www.scientific.net/amm.651-653.1523,2014,Applied Mechanics and Materials,VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4200455631,10.1155/2021/6876974,2021,Wireless Communications and Mobile Computing,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407268511,10.13052/jwe1540-9589.2382,2025,Journal of Web Engineering,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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Current Engineering and Technology,VR;Metaverse,Architecture & urban,Other,2.0,3D Modeling and Virtual Environment Design, W4413961725,10.33902/jpr.202537068,2025,Journal of Pedagogical Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416941831,10.3390/info16121062,2025,Information,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W7117740082,10.3390/medicina62010090,2025,Medicina,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413290419,10.18178/ijiet.2025.15.8.2370,2025,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408023133,10.3991/ijim.v19i04.52845,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4410630363,10.11591/ijece.v15i3.pp2545-2555,2025,International Journal of Power Electronics and Drive Systems/International Journal of Electrical and Computer Engineering,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400769231,10.2478/emj-2024-0018,2024,Engineering Management in Production and Services,AR,Marketing & business;Engineering & manufacturing,Qualitative,7.0,Augmented Reality for Learning and Education, W4415455408,10.1117/1.nph.12.4.045005,2025,Neurophotonics,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2766284983,10.1212/wnl.0000000000004592,2017,Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401714240,10.1093/milmed/usae256,2024,Military Medicine,VR,Military & defense;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388973123,10.3389/frvir.2023.1260313,2023,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404187184,10.2147/cia.s471547,2024,Clinical Interventions in Aging,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409245120,10.1002/ksa.12670,2025,Knee Surgery Sports Traumatology Arthroscopy,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4399770273,10.2196/57762,2024,Journal of Medical Internet Research,Metaverse;VR;XR,Medicine & health;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4409815237,10.1016/j.techsoc.2025.102916,2025,Technology in Society,Metaverse;XR,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse 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health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4416892847,10.1016/j.heliyon.2025.e44267,2025,Heliyon,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4376643701,10.1017/s0885715623000143,2023,Powder Diffraction,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414083076,10.21449/ijate.1584874,2025,International Journal of Assessment Tools in Education,AR;VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4415922220,10.1038/s41598-025-22631-w,2025,Scientific Reports,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4417199888,10.1016/j.simpa.2025.100790,2025,Software Impacts,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415622175,10.1097/gox.0000000000007155,2025,Plastic & Reconstructive Surgery Global Open,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4312390479,10.4103/digm.digm_15_22,2022,Digital Medicine,Telepresence;Other immersive,Medicine & health;Communication & social,Review,6.0,XR Technology Trends and Reviews, W4400531310,10.3390/buildings14072127,2024,Buildings,VR;Other immersive,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410246346,10.1177/03064190251336411,2025,International Journal of Mechanical Engineering Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412963300,10.1016/j.cexr.2025.100113,2025,Computers & Education X Reality,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality 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Industrial Engineering and Management,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4414625614,10.1177/23779608251383222,2025,SAGE Open Nursing,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414391416,10.1080/10548408.2025.2546473,2025,Journal of Travel & Tourism Marketing,Metaverse,Marketing & business;Cultural heritage & tourism,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4285167054,10.2478/ijssis-2022-0005,2022,International Journal on Smart Sensing and Intelligent Systems,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405533297,10.1097/sih.0000000000000839,2024,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413428840,10.1080/15256480.2025.2549012,2025,International Journal of Hospitality & Tourism Administration,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4410998662,10.3390/virtualworlds4020023,2025,Virtual Worlds,MR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4405644840,10.7759/cureus.76063,2024,Cureus,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4386164497,10.1002/cae.22672,2023,Computer Applications in Engineering Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4415937807,10.1080/17508975.2025.2582526,2025,Intelligent Buildings International,AR,Engineering & manufacturing;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, 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W4416936667,10.1007/s40751-025-00188-7,2025,Digital Experiences in Mathematics Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4414076483,10.1111/ejn.70239,2025,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4417181924,10.1108/jices-06-2025-0135,2025,Journal of Information Communication and Ethics in Society,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406728120,10.1109/access.2025.3532634,2025,IEEE Access,Metaverse;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4319758849,10.3390/app13042174,2023,Applied Sciences,Telepresence;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4387914839,10.1109/mnet.001.2200563,2023,IEEE Network,Metaverse;XR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404168993,10.1108/lhtn-10-2024-0183,2024,Library Hi Tech News,AR,Communication & social;Education & training,Review,7.0,Augmented Reality for Learning and Education, W2906139149,10.1109/toh.2018.2889497,2018,IEEE Transactions on Haptics,Haptics;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405721698,10.3390/app142412071,2024,Applied Sciences,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4414210931,10.1080/0951192x.2025.2556440,2025,International Journal of Computer Integrated Manufacturing,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures", W4407961194,10.7759/cureus.79714,2025,Cureus,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4406526171,10.3390/electronics14020359,2025,Electronics,Metaverse;XR;Other immersive,Marketing & business;Architecture & urban,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413815204,10.1111/bjet.70012,2025,British Journal of Educational Technology,AR,Medicine & health;Psychology & neuroscience,Review,7.0,Augmented Reality for Learning and Education, W3004004219,10.1080/15980316.2020.1720835,2020,Journal of Information Display,VR;AR;Holographic/light-field display;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4324357375,10.3390/app13063730,2023,Applied Sciences,Holographic/light-field display;AR;MR;XR;360° video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4410888649,10.1007/s00381-025-06857-7,2025,Child s Nervous System,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4366783090,10.17559/tv-20220826123134,2023,Tehnicki vjesnik - Technical Gazette,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4404567160,10.2196/63448,2024,JMIR Serious Games,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4399725280,10.1016/j.gerinurse.2024.06.003,2024,Geriatric Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4403155139,10.1145/3698882,2024,ACM Transactions on Accessible Computing,VR;Spatial audio,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4402419222,10.1016/j.neuroimage.2024.120846,2024,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415195842,10.3390/vision9040086,2025,Vision,VR;Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415522268,10.1007/s10802-025-01383-1,2025,Research on Child and Adolescent Psychopathology,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W3127070895,10.3390/robotics10010029,2021,Robotics,Haptics,Computing & technology (generic);Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W4410616384,10.70725/822417qrvihu,2025,The Journal of Interactive Learning Research,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409366766,10.1002/cae.70033,2025,Computer Applications in Engineering Education,VR,Education & training,System / technical development,2.0,3D 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W4411798938,10.1109/jiot.2025.3580468,2025,IEEE Internet of Things Journal,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4205089640,10.1002/alz.051128,2021,Alzheimer s & Dementia,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386825816,10.3991/ijoe.v19i13.40897,2023,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411370270,10.3390/su17125570,2025,Sustainability,VR,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4313432675,10.7759/cureus.32714,2022,Cureus,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W2295562132,10.1364/oe.24.001668,2016,Optics Express,VR;AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4411802209,10.3390/s25134036,2025,Sensors,VR;Telepresence;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402859463,10.3390/brainsci14100968,2024,Brain Sciences,VR;AR,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4392112968,10.1177/20416695241227857,2024,i-Perception,360° video;Haptics;VR;Telepresence,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406527477,10.1186/s40359-025-02378-9,2025,BMC Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414987298,10.1080/01443410.2025.2568189,2025,Educational Psychology,Metaverse;Other immersive,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4391313209,10.1038/s41467-024-45059-8,2024,Nature Communications,Haptics;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401715086,10.1097/cin.0000000000001178,2024,CIN Computers Informatics Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402015687,10.1080/10826084.2024.2392513,2024,Substance Use & Misuse,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4412515394,10.2147/ndt.s525279,2025,Neuropsychiatric Disease and Treatment,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4285726293,10.3389/frvir.2022.881318,2022,Frontiers in Virtual Reality,AR;VR,Computing & technology (generic);Education & training,Experiment / user 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VR, W4284883141,10.1117/1.jei.32.2.021403,2022,Journal of Electronic Imaging,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2782042197,10.1177/1687814017747734,2018,Advances in Mechanical Engineering,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402998968,10.1007/s10055-024-01054-4,2024,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3092052003,10.1109/tvcg.2020.3030392,2020,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411232015,10.1109/access.2025.3579143,2025,IEEE Access,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, 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social;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413248657,10.1080/08276331.2025.2544102,2025,Journal of Small Business & Entrepreneurship,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414956266,10.1109/tce.2025.3619108,2025,IEEE Transactions on Consumer Electronics,VR;XR,Education & training;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4389950947,10.1108/ijlss-02-2023-0041,2023,International Journal of Lean Six Sigma,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4312172540,10.3390/geosciences13010005,2022,Geosciences,VR,Education & training;Other,System / technical development,2.0,3D Modeling 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governance, ethics, business" W4412726698,10.3390/bioengineering12070779,2025,Bioengineering,XR;XR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411327917,10.3390/healthcare13121434,2025,Healthcare,VR;360° video;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414155212,10.1108/jhti-01-2025-0161,2025,Journal of Hospitality and Tourism Insights,Metaverse,Cultural heritage & tourism,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413970062,10.1177/21522715251372846,2025,Cyberpsychology Behavior and Social Networking,Metaverse,Communication & social;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W7108600349,10.3390/dj13120566,2025,Dentistry Journal,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411212263,10.3389/fpsyg.2025.1610377,2025,Frontiers in Psychology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414941230,10.1371/journal.pone.0331632,2025,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4383876315,10.1108/dlo-03-2023-0068,2023,Development in Learning Organizations An International Journal,Metaverse,Education & training;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403202354,10.3389/esss.2024.10118,2024,Earth Science Systems and Society,XR;VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4410942598,10.1016/j.cexr.2025.100101,2025,Computers & Education X Reality,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408236151,10.1109/tvcg.2025.3549194,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Other immersive,Entertainment & games;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4389819399,10.1136/bmjopen-2023-074129,2023,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4406747628,10.1186/s43161-025-00265-3,2025,Bulletin of Faculty of Physical Therapy,VR,Medicine & health;Entertainment & games,Experiment / user study,1.0,VR Therapeutic Interventions, W4404815915,10.1089/g4h.2024.0003,2024,Games for Health Journal,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4408123895,10.1177/00369330251321115,2025,Scottish Medical Journal,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407164945,10.1186/s40561-024-00344-3,2025,Smart Learning Environments,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4411521476,10.1136/rapm-2025-106678,2025,Regional Anesthesia & Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410153411,10.1371/journal.pone.0322840,2025,PLoS ONE,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2791867992,10.1002/cae.21915,2018,Computer Applications in Engineering Education,VR;360° video,Education & training;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409157038,10.1080/10447318.2025.2482744,2025,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401635010,10.1109/mcom.001.2300378,2024,IEEE Communications Magazine,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Edge computing and low-latency networks W4402196748,10.1007/s00423-024-03456-z,2024,Langenbeck s Archives of Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407656489,10.1515/icom-2024-0044,2025,i-com,Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,Qualitative,6.0,XR Technology Trends and Reviews, W4361304967,10.1080/00295639.2023.2177078,2023,Nuclear Science and Engineering,VR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3212560501,10.1155/2021/5639457,2021,Journal of Sensors,MR;VR,Cultural heritage & tourism;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4399049661,10.1177/14614448241252594,2024,New Media & Society,AR,Communication & social;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413872208,10.1007/s43762-025-00201-0,2025,Computational Urban Science,Metaverse,Architecture & urban;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404378533,10.1117/1.ap.6.6.066002,2024,Advanced Photonics,Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4324092383,10.3390/s23063040,2023,Sensors,MR;AR;XR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2770388370,10.1145/3130800.3130832,2017,ACM Transactions on Graphics,Holographic/light-field display;Volumetric video;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4411067165,10.1111/tct.70107,2025,The Clinical Teacher,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392808029,10.5005/jp-journals-10005-2730,2024,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413266415,10.24818/ea/2025/70/1091,2025,Amfiteatru Economic,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407831600,10.1109/tvt.2025.3544227,2025,IEEE Transactions on Vehicular Technology,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3216969598,10.3389/fneur.2021.596615,2021,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410630347,10.3390/medsci13020065,2025,Medical Sciences,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411983175,10.1080/2331186x.2025.2526897,2025,Cogent Education,AR;VR;Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4406901963,10.1016/j.jor.2025.01.031,2025,Journal of Orthopaedics,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4281643350,10.1227/neu.0000000000002055,2022,Neurosurgery,VR;AR;Haptics,Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, W4408734933,10.1007/s10055-025-01121-4,2025,Virtual Reality,MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390187268,10.1109/jsac.2023.3345396,2023,IEEE Journal on Selected Areas in Communications,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401246304,10.1097/js9.0000000000001983,2024,International Journal of Surgery,MR;AR;VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4406083259,10.3389/fpsyt.2024.1455495,2025,Frontiers in Psychiatry,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4410350113,10.1016/j.suscom.2025.101132,2025,Sustainable Computing Informatics and Systems,Metaverse;XR;AR;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414148826,10.1080/2331186x.2025.2555530,2025,Cogent Education,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4408886148,10.1186/s12884-025-07435-0,2025,BMC Pregnancy and Childbirth,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4410999156,10.1016/j.jht.2025.04.010,2025,Journal of Hand Therapy,AR;Metaverse;Other immersive,Computing & technology (generic);Transport & aviation,Review,12.0,Virtual Reality Rehabilitation for Patients, W4410862502,10.1364/jocn.560757,2025,Journal of Optical Communications and Networking,Haptics;Telepresence,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4412178436,10.3390/sym17071108,2025,Symmetry,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409150264,10.1080/10494820.2025.2487515,2025,Interactive Learning Environments,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2011572265,10.4028/www.scientific.net/amm.145.245,2011,Applied Mechanics and Materials,VR,Education & training;Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4406777310,10.1017/gmh.2025.3,2025,Cambridge Prisms Global Mental Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390005583,10.1186/s12911-023-02392-0,2023,BMC Medical Informatics and Decision Making,VR,Medicine & health;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W1979130995,10.4028/www.scientific.net/amm.328.48,2013,Applied Mechanics and Materials,Telepresence,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4410090500,10.3389/fpsyg.2025.1543161,2025,Frontiers in Psychology,AR,Military & defense;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407406887,10.1142/s0219649225500212,2025,Journal of Information & Knowledge Management,Metaverse,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2058984179,10.1109/tvcg.2015.2391853,2015,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4413043544,10.1080/17501229.2025.2544018,2025,Innovation in Language Learning and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4416840056,10.1038/s41598-025-29734-4,2025,Scientific Reports,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4409905352,10.7759/cureus.83172,2025,Cureus,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2160578486,10.4028/www.scientific.net/amr.179-180.1063,2011,Advanced materials research,VR,Other;Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W4407034680,10.1080/13548506.2025.2460336,2025,Psychology Health & Medicine,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4387371616,10.26803/ijlter.22.9.14,2023,International Journal of Learning Teaching and Educational Research,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2474085583,10.1118/1.4955595,2016,Medical Physics,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415155980,10.1123/japa.2025-0076,2025,Journal of Aging and Physical Activity,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408409423,10.3991/ijim.v19i05.51321,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4414607695,10.70725/947428jypagi,2025,The Journal of Technology and Teacher Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4414450877,10.1162/pres.a.404,2025,PRESENCE Virtual and Augmented Reality,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410681772,10.1080/13546805.2025.2502618,2025,Cognitive Neuropsychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407629717,10.1016/j.gtc.2025.01.001,2025,Gastroenterology Clinics of North America,XR;VR;AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4412438012,10.1016/j.array.2025.100457,2025,Array,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4412494122,10.1097/spc.0000000000000768,2025,Current Opinion in Supportive and Palliative Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416611155,10.1061/jbenf2.beeng-7583,2025,Journal of Bridge Engineering,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392735090,10.1186/s44247-023-00060-x,2024,BMC Digital Health,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407845079,10.4018/ijec.370006,2025,International Journal of e-Collaboration,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4362574814,10.1155/2023/6461843,2023,Journal of Sensors,Telepresence;Haptics;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4402186691,10.3390/jal4030020,2024,Journal of Ageing and Longevity,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4403689121,10.1080/10382046.2024.2416303,2024,International Research in Geographical and Environmental Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4407415490,10.1142/s012915642540316x,2025,International Journal of High Speed Electronics and Systems,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416943866,10.1111/dom.70318,2025,Diabetes Obesity and Metabolism,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4411307186,10.1080/2331186x.2025.2514974,2025,Cogent Education,VR,Marketing & business;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2994190556,10.1111/hex.12981,2019,Health Expectations,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W3170104925,10.1096/fasebj.2021.35.s1.00384,2021,The FASEB Journal,MR;AR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2353900798,,2015,Progress in Biomedical Engineering,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4409711106,10.18178/ijiet.2025.15.4.2292,2025,International Journal of Information and Education Technology,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412874039,10.1016/j.cexr.2025.100114,2025,Computers & Education X Reality,VR,Education & training;Cultural heritage & tourism,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417121541,10.1007/s10462-025-11455-9,2025,Artificial Intelligence Review,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4377193322,10.54531/tyqn1977,2023,International Journal of Healthcare Simulation,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4408612738,10.1038/s41598-025-94038-6,2025,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413014811,10.5582/bst.2025.01209,2025,BioScience Trends,Metaverse,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2768679472,10.1002/cae.21890,2017,Computer Applications in Engineering Education,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412584648,10.1016/j.chbr.2025.100758,2025,Computers in Human Behavior Reports,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W2007015423,10.4028/www.scientific.net/amm.392.206,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4255892988,10.21307/ijanmc-2018-041,2018,International Journal of Advanced Network Monitoring and Controls,VR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411116226,10.1007/s11548-025-03432-y,2025,International Journal of Computer Assisted Radiology and Surgery,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4388513453,10.3390/su152215744,2023,Sustainability,Metaverse;360° video,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4416929778,10.1080/15391523.2025.2586526,2025,Journal of Research on Technology in Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410408528,10.3390/tourhosp6020086,2025,Tourism and Hospitality,Metaverse;XR,Cultural heritage & tourism;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4200093273,10.3390/s21248329,2021,Sensors,VR;Volumetric video;Haptics,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414779727,10.1186/s12913-025-13253-z,2025,BMC Health Services Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415557745,10.1080/09500693.2025.2574523,2025,International Journal of Science Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2107270402,10.1080/14626268.2011.548524,2011,Digital Creativity,VR,Entertainment & games;Other,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4404366885,10.18280/ts.410524,2024,Traitement du signal,VR;Other immersive,Entertainment & games;Education & training,System / technical development,0.0,Immersive Presence and User Experience, W4392853081,10.1016/j.gaitpost.2024.03.010,2024,Gait & Posture,Haptics,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2064661865,10.1115/1.4026697,2012,Journal of Medical Devices,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415728107,10.1080/0144929x.2025.2580537,2025,Behaviour and Information Technology,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4389225497,10.1017/s1744133123000300,2023,Health Economics Policy and Law,VR,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4416300620,10.1186/s12544-025-00754-5,2025,European Transport Research Review,MR;XR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405797252,10.1080/10447318.2024.2443238,2024,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4412846036,10.32604/ijmhp.2025.066369,2025,International Journal of Mental Health Promotion,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415983340,10.1017/ice.2025.10341,2025,Infection Control and Hospital Epidemiology,VR,Medicine & health,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4387250081,10.1109/mcom.006.2200706,2023,IEEE Communications Magazine,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR, W4413050420,10.1109/tvcg.2025.3596919,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416727015,10.7759/cureus.97819,2025,Cureus,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414139633,10.18178/ijiet.2025.15.9.2389,2025,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4405231557,10.18178/ijiet.2024.14.12.2200,2024,International Journal of Information and Education Technology,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4391111080,10.1007/s10055-023-00922-9,2024,Virtual Reality,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4398138068,10.1177/14707853241255473,2024,International Journal of Market Research,Metaverse,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416025357,10.1080/13603116.2025.2567424,2025,International Journal of Inclusive Education,VR;AR,Entertainment & games;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4389781461,10.3991/ijoe.v19i17.44175,2023,International Journal of Online and Biomedical Engineering (iJOE),VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4401413626,10.1080/00295450.2024.2377008,2024,Nuclear Technology,VR,Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4408235549,10.1109/tvcg.2025.3549167,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Military & defense;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4417268396,10.1080/10494820.2025.2597530,2025,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4406199839,10.1093/ehjci/jeae337,2025,European Heart Journal - Cardiovascular Imaging,MR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4408642575,10.1002/brb3.70418,2025,Brain and Behavior,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4412686165,10.1177/10499091251363173,2025,American Journal of Hospice and Palliative Medicine®,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4413681852,10.1371/journal.pone.0330443,2025,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410144449,10.1061/jcemd4.coeng-15872,2025,Journal of Construction Engineering and Management,VR;AR;MR,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W2061621627,10.4028/www.scientific.net/amr.998-999.1753,2014,Advanced materials research,VR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411123030,10.1364/prj.561888,2025,Photonics Research,VR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W4415905309,10.1155/ahci/3230147,2025,Advances in Human-Computer Interaction,AR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2107124362,10.1016/j.intcom.2012.04.005,2012,Interacting with Computers,MR;AR;XR,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, 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simulation for medical training W4405704035,10.1080/10447318.2024.2439121,2024,International Journal of Human-Computer Interaction,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400052094,10.3991/ijim.v18i12.45829,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4411235090,10.3390/technologies13060248,2025,Technologies,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W4414110649,10.1109/access.2025.3608481,2025,IEEE Access,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4412603131,10.1159/000547548,2025,Gerontology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4417234767,10.1007/s10055-025-01245-7,2025,Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411471953,10.1109/tmc.2025.3581523,2025,IEEE Transactions on Mobile Computing,AR;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4402808433,10.5709/acp-0432-0,2024,Advances in Cognitive Psychology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414147213,10.1016/j.chbr.2025.100803,2025,Computers in Human Behavior Reports,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W3210687033,10.1016/j.jamcollsurg.2021.07.531,2021,Journal of the American College of Surgeons,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4413432690,10.25259/sni_362_2025,2025,Surgical 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Worlds,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4398213876,10.2147/jmdh.s457163,2024,Journal of Multidisciplinary Healthcare,VR;360° video,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4413006192,10.1007/s42979-025-04262-0,2025,SN Computer Science,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4407414931,10.1177/03064190251317358,2025,International Journal of Mechanical Engineering Education,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4402661174,10.1109/access.2024.3461174,2024,IEEE Access,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W2062742149,10.4028/www.scientific.net/amr.807-809.2863,2013,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4385586695,10.14569/ijacsa.2023.0140712,2023,International Journal of Advanced Computer Science and Applications,VR,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411298032,10.1016/j.sftr.2025.100859,2025,Sustainable Futures,Metaverse;AR;VR;XR,Architecture & urban,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394611025,10.3390/virtualworlds3020008,2024,Virtual Worlds,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4324089257,10.3389/fnagi.2023.1100057,2023,Frontiers in Aging Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4412172283,10.1142/s012915642550003x,2025,International Journal of High Speed Electronics and Systems,VR;Other immersive,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4416408709,10.1016/j.tra.2025.104754,2025,Transportation Research Part A Policy and Practice,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4412353347,10.1109/mra.2025.3577178,2025,IEEE Robotics & Automation Magazine,AR;Telepresence;Haptics,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409103918,10.3390/app15073906,2025,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400294515,10.9734/ajrcos/2024/v17i7480,2024,Asian Journal of Research in Computer Science,VR,Entertainment & 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Reality in Pedagogy and Teaching,VR for teaching and learning W4413438061,10.18178/ijiet.2025.15.8.2377,2025,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409465358,10.1007/s42979-025-03885-7,2025,SN Computer Science,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409580917,10.1109/msmc.2024.3486666,2025,IEEE Systems Man and Cybernetics Magazine,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414700482,10.1016/j.techsoc.2025.103095,2025,Technology in Society,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Alzheimer s Disease,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4296082235,10.1155/2022/4850488,2022,International Transactions on Electrical Energy Systems,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W7117147891,10.3390/heritage9010004,2025,Heritage,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3216509768,10.55591/001c.29006,2021,The Journal of Child Life Psychosocial Theory and Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411383289,10.3390/healthcare13121449,2025,Healthcare,MR;XR;AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400908245,10.1109/toh.2024.3432835,2024,IEEE 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display,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4394890205,10.3389/fphy.2024.1390236,2024,Frontiers in Physics,MR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4415147314,10.1016/j.apergo.2025.104662,2025,Applied Ergonomics,AR;VR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4285098177,10.1136/bmjopen-2021-058486,2022,BMJ Open,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4353016772,10.1186/s12885-023-10671-2,2023,BMC Cancer,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4408342147,10.1080/09593985.2025.2468472,2025,Physiotherapy Theory and Practice,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3176110815,10.1109/mcomstd.001.2000053,2021,IEEE Communications Standards Magazine,VR;AR;XR;Holographic/light-field display,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413097108,10.1016/j.reia.2025.202662,2025,Research in Autism,VR,Medicine & health;Education & training,Review,0.0,Immersive Presence and User Experience, W4413925429,10.1109/tnsre.2025.3605536,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402557477,10.1109/ticps.2024.3462675,2024,IEEE Transactions on Industrial Cyber-Physical Systems,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4410171195,10.3390/healthcare13091082,2025,Healthcare,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413362953,10.3389/fsurg.2025.1638619,2025,Frontiers in Surgery,MR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4414804419,10.1016/j.ecns.2025.101825,2025,Clinical Simulation in Nursing,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409710499,10.3389/fneur.2025.1537841,2025,Frontiers in Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3208852076,10.3389/frvir.2021.741578,2021,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4321182801,10.55417/fr.2023007,2023,Field Robotics,MR;AR;XR;Haptics;Telepresence,Military & defense;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406756518,10.1080/07399332.2025.2454588,2025,Health Care For Women International,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414640966,10.17705/1thci.00230,2025,AIS Transactions on Human-Computer Interaction,Metaverse;XR;Telepresence,Entertainment & games;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4410336761,10.1007/s43546-025-00826-7,2025,SN Business & Economics,Telepresence;Other immersive,Cultural heritage & tourism;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4405543721,10.1186/s12888-024-06360-4,2024,BMC Psychiatry,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4396586317,10.1080/10494820.2024.2347309,2024,Interactive Learning Environments,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4205653580,10.1097/corr.0000000000002116,2022,Clinical Orthopaedics and Related Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4409665616,10.1007/s44196-025-00816-5,2025,International Journal of Computational Intelligence Systems,VR,Education & training;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410099931,10.1177/10538127251321140,2025,Journal of Back and Musculoskeletal Rehabilitation,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411008597,10.26803/ijlter.24.5.5,2025,International Journal of Learning Teaching and Educational Research,Metaverse;XR;VR,Education & training;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414758276,10.1109/tvcg.2025.3616838,2025,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4394964586,10.1016/j.xinn.2024.100627,2024,The Innovation,Metaverse;Other immersive,Computing & technology (generic);Medicine & health,Review,3.0,AR Registration and Pose Tracking, W4394877755,10.3390/educsci14040418,2024,Education Sciences,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4221123029,10.3390/computers11040051,2022,Computers,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4414122438,10.3390/systems13090798,2025,Systems,Metaverse;VR;XR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403306606,10.3389/fmed.2024.1384799,2024,Frontiers in Medicine,AR;VR;MR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4411007768,10.2196/67765,2025,JMIR Formative Research,VR;360° video,Medicine & health;Other,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W7125371796,10.30953/bhty.v8.456,2025,Blockchain in Healthcare Today,Metaverse;VR;AR,Medicine & health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4316660685,10.1109/mitp.2022.3228054,2022,IT Professional,Metaverse;XR,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4388840453,10.1016/j.iswa.2023.200306,2023,Intelligent Systems with Applications,Spatial audio;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4412007440,10.2196/69190,2025,Journal of Medical Internet Research,Metaverse;Other immersive,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4413980606,10.1108/oir-12-2024-0815,2025,Online Information Review,Metaverse;XR;Telepresence,Marketing & business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3118089323,10.31616/asj.2020.0047,2020,Asian Spine Journal,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2897370527,10.1016/j.jalz.2018.06.2017,2018,Alzheimer s & Dementia,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4416986402,10.1002/jtr.70150,2025,International Journal of Tourism Research,Metaverse;VR,Education & training;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4417274298,10.3390/jcm14238574,2025,Journal of Clinical Medicine,XR;Other immersive,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4405523403,10.1186/s40359-024-02260-0,2024,BMC Psychology,Metaverse;VR;XR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409166411,10.3389/fneur.2025.1499178,2025,Frontiers in Neurology,360° video;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416410128,10.1145/3777900,2025,ACM Transactions on Graphics,MR;Telepresence,Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410511722,10.1145/3736225,2025,Journal on Computing and Cultural Heritage,VR;Metaverse,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4414310496,10.1061/jcemd4.coeng-16726,2025,Journal of Construction Engineering and Management,AR;MR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390848467,10.1016/j.schres.2024.01.004,2024,Schizophrenia Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4410345278,10.3389/fneur.2025.1579909,2025,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4404024129,10.2501/jar-2024-018,2024,Journal of Advertising Research,AR;VR;MR;Metaverse,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, W4411152311,10.1186/s13063-025-08849-z,2025,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406924720,10.1098/rsta.2024.0149,2025,Philosophical Transactions of the Royal Society A Mathematical Physical and Engineering Sciences,Metaverse;XR;Other immersive,Computing & technology (generic);Military & defense,Experiment / user study,6.0,XR Technology Trends and Reviews, W4415258108,10.1016/j.ijlcj.2025.100786,2025,"International journal of law, crime and justice",XR;Metaverse;VR;AR;Other immersive,Communication & social;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4415223241,10.1177/21925682251387550,2025,Global Spine Journal,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4312176333,10.3389/feart.2022.1010226,2022,Frontiers in Earth Science,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396798585,10.1007/s12665-024-11613-2,2024,Environmental Earth Sciences,VR,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4313245737,10.3390/ijerph20010344,2022,International Journal of Environmental Research and Public Health,XR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4410744775,10.1080/2331186x.2025.2505279,2025,Cogent Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408833031,10.1108/jfmm-04-2024-0116,2025,Journal of Fashion Marketing and Management,Metaverse,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4409752785,10.54517/m3457,2025,Metaverse,Metaverse,Cultural heritage & tourism;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400907279,10.1109/mnet.2024.3432787,2024,IEEE Network,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410491760,10.1109/emr.2025.3565995,2025,IEEE Engineering Management Review,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4411662092,10.3389/frvir.2025.1583686,2025,Frontiers in Virtual Reality,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414335283,10.1108/jhti-03-2025-0404,2025,Journal of Hospitality and Tourism Insights,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4392846611,10.2196/51310,2024,JMIR Serious Games,VR;AR;XR,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions,VR simulation for medical training W4415690239,10.1007/s10639-025-13815-y,2025,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411691912,10.1142/s0219649225500546,2025,Journal of Information & Knowledge Management,Metaverse;AR;VR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4396701531,10.1002/jsid.1301,2024,Journal of the Society for Information Display,VR;MR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2770854436,10.1109/tvcg.2017.2778249,2017,IEEE Transactions on Visualization and Computer Graphics,VR;AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4385953007,10.53761/1.20.6.14,2023,Journal of University Teaching and Learning Practice,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4406526039,10.3390/sclerosis3010003,2025,Sclerosis,AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409298929,10.1108/ijlm-08-2024-0527,2025,The International Journal of Logistics Management,Metaverse,Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404480105,10.1109/mce.2024.3501512,2024,IEEE Consumer Electronics Magazine,Metaverse;XR;Other immersive,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389096224,10.3352/jeehp.2023.20.33,2023,Journal of Educational Evaluation for Health Professions,VR;AR;MR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2963764717,10.1109/lra.2018.2856519,2018,IEEE Robotics and Automation Letters,VR;AR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4416104510,10.3390/healthcare13222860,2025,Healthcare,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414040314,10.1016/j.technovation.2025.103369,2025,Technovation,Metaverse;XR,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413352791,10.3390/ijgi14080318,2025,ISPRS International Journal of Geo-Information,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412850307,10.1177/14614448251338293,2025,New Media & Society,Metaverse;XR,Computing & technology (generic);Architecture & urban,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W3088682807,10.1109/access.2020.3025634,2020,IEEE Access,VR,Engineering & manufacturing;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4390404084,10.3389/fpubh.2023.1277479,2023,Frontiers in Public Health,Telepresence,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405536203,10.1088/1741-2552/ada0e8,2024,Journal of Neural Engineering,VR;AR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4412639951,10.1080/15332969.2025.2531682,2025,Services Marketing Quarterly,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4313132260,10.4236/ce.2022.1310200,2022,Creative Education,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W2944983203,10.3390/app9102004,2019,Applied Sciences,AR;Spatial audio;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4404246834,10.46328/ijonse.263,2024,International Journal on Studies in Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4406905893,10.3390/ndt3010004,2025,NDT,AR,Engineering & manufacturing;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4413872317,10.1007/s00170-025-16434-6,2025,The International Journal of Advanced Manufacturing Technology,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4413042385,10.1016/j.pdpdt.2025.104756,2025,Photodiagnosis and Photodynamic Therapy,AR,Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410720967,10.1111/isj.12600,2025,Information Systems Journal,Metaverse;XR,Cultural heritage & tourism;Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3101216887,10.1002/adma.202004664,2020,Advanced Materials,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400583344,10.3991/ijim.v18i13.50249,2024,International Journal of Interactive Mobile Technologies (iJIM),AR;Other immersive,Architecture & urban;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412138278,10.3389/fneur.2025.1566557,2025,Frontiers in Neurology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3016654751,10.5815/ijieeb.2020.02.02,2020,International Journal of Information Engineering and Electronic Business,AR;Telepresence,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4406206516,10.1086/734652,2025,Journal of the Association for Consumer Research,Metaverse;XR,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394938785,10.28945/5269,2024,Interdisciplinary Journal of Information Knowledge and Management,AR,Communication & social;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4414480114,10.3390/healthcare13192406,2025,Healthcare,Holographic/light-field display;AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392354706,10.1017/s0958344024000041,2024,ReCALL,VR;AR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4281623936,10.1097/01.gox.0000834948.40941.ad,2022,Plastic & Reconstructive Surgery Global Open,AR;Telepresence,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4390106289,10.18280/isi.280614,2023,Ingénierie des systèmes d information,AR,Cultural heritage & tourism;Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, W4401345956,10.21315/eimj2024.16.s1.4,2024,Education in Medicine Journal,AR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4396926656,10.3934/mbe.2024262,2024,Mathematical Biosciences & Engineering,AR;Haptics;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4307644913,10.1038/s41598-022-21346-6,2022,Scientific Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416564935,10.1061/jcemd4.coeng-17504,2025,Journal of Construction Engineering and Management,AR;Other immersive,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W2750735917,10.3389/frobt.2017.00042,2017,Frontiers in Robotics and AI,Haptics;VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4379653863,10.1144/sp527-2022-6,2023,Geological Society London Special Publications,AR,Education & training;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410591307,10.1109/tvcg.2025.3572408,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416757025,10.3390/app152312588,2025,Applied Sciences,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W7117252817,10.1016/j.jclepro.2025.147346,2025,Journal of Cleaner Production,AR,Cultural heritage & tourism;Other,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4404956656,10.1136/bmjopen-2024-087174,2024,BMJ Open,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412775146,10.1108/ijcst-08-2024-0180,2025,International Journal of Clothing Science and Technology,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4416392517,10.1186/s12887-025-06308-x,2025,BMC Pediatrics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4411242917,10.3390/educsci15060736,2025,Education Sciences,Metaverse;Volumetric video;Other immersive,Cultural heritage & tourism;Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4411076349,10.70725/486192xjmsuq,2023,The Journal of Interactive Learning Research,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4312155583,10.1016/j.wneu.2022.12.086,2022,World Neurosurgery,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W2040988390,10.4028/www.scientific.net/amr.503-504.232,2012,Advanced materials research,VR,Military & defense;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408720335,10.3389/frvir.2025.1523022,2025,Frontiers in Virtual Reality,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409286895,10.1144/esss2024-008,2025,Earth Science Systems and Society,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409584527,10.1038/s41598-025-96915-6,2025,Scientific Reports,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415985618,10.1080/14606925.2025.2572089,2025,The Design Journal,VR,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408201125,10.3390/app15052844,2025,Applied Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412125470,10.1080/21548455.2025.2527375,2025,International Journal of Science Education Part B,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409434837,10.3390/mi16040460,2025,Micromachines,AR;Telepresence,Engineering & manufacturing;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4414883153,10.2174/0118744346426336251001074230,2025,The Open Nursing Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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Medicine,VR,Education & training;Medicine & health,Other,5.0,Augmented Reality in Surgery, W2969223746,10.1093/neuros/nyz310_404,2019,Neurosurgery,VR;360° video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4411448920,10.1159/000546922,2025,Gerontology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4417325857,10.1007/s00590-025-04611-y,2025,European Journal of Orthopaedic Surgery & Traumatology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4415741477,10.5152/pcp.2025.251216,2025,Psychiatry and Clinical Psychopharmacology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412502791,10.1007/s12103-025-09831-w,2025,American Journal of Criminal Justice,VR,Communication & social;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, 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Interventions, W4417231239,10.1177/20552076251401340,2025,Digital Health,VR,Entertainment & games;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404598823,10.1177/21582440241296723,2024,SAGE Open,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4404298115,10.2196/58734,2024,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4319312495,10.32604/cmc.2023.036051,2023,"Computers, materials & continua/Computers, materials & continua (Print)",MR;XR;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4414334167,10.3390/app151810161,2025,Applied Sciences,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, 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health,Experiment / user study,5.0,Augmented Reality in Surgery, W4310191044,10.3390/app122312182,2022,Applied Sciences,Other immersive;VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4307886640,10.1145/3569897,2022,ACM Transactions on Computer-Human Interaction,AR;VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4392882436,10.1016/j.jadohealth.2024.02.017,2024,Journal of Adolescent Health,VR,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4412726413,10.3390/biomedicines13071755,2025,Biomedicines,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2912459014,10.1136/jnnp-2019-abn.121,2019,Journal of Neurology Neurosurgery & Psychiatry,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4398231666,10.1016/j.yebeh.2024.109824,2024,Epilepsy & Behavior,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4387207060,10.1016/j.ijrobp.2023.06.1759,2023,International Journal of Radiation Oncology*Biology*Physics,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414786978,10.1145/3766062,2025,ACM Transactions on Interactive Intelligent Systems,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4417043569,10.2196/85246,2025,JMIR Research Protocols,XR;VR;Telepresence,Medicine & health;Entertainment & games,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4414473082,10.3390/robotics14100133,2025,Robotics,MR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends 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questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4395116890,10.1177/00315125241246361,2024,Perceptual and Motor Skills,VR,Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412835650,10.1097/md.0000000000043505,2025,Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4226256146,10.1109/tcsvt.2022.3165878,2022,IEEE Transactions on Circuits and Systems for Video Technology,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4297239593,10.1080/0144929x.2022.2125832,2022,Behaviour and Information Technology,VR,Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4407395786,10.2196/65206,2025,JMIR Formative Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4416149778,10.1080/00038628.2025.2584180,2025,Architectural Science Review,MR;XR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4401529753,10.1007/s43621-024-00404-1,2024,Discover Sustainability,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3198236655,10.1364/oe.435915,2021,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W3119615329,10.3390/su13020806,2021,Sustainability,VR;Telepresence,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408181382,10.1080/15389588.2025.2469102,2025,Traffic Injury Prevention,VR;360° video,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414544140,10.1002/pa.70080,2025,Journal of Public Affairs,Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413037874,10.3390/electronics14153143,2025,Electronics,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408859996,10.1109/thms.2025.3545246,2025,IEEE Transactions on Human-Machine Systems,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4312722077,10.1109/access.2022.3220694,2022,IEEE Access,VR;AR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407064967,10.1016/j.compbiomed.2025.109732,2025,Computers in Biology and Medicine,Metaverse;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, 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technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393620191,10.14569/ijacsa.2024.0150373,2024,International Journal of Advanced Computer Science and Applications,Metaverse;VR;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4387752459,10.33851/jmis.2023.10.3.259,2023,Journal of Multimedia Information System,VR;Metaverse;360° video,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning W4392163807,10.1007/s10055-023-00928-3,2024,Virtual Reality,VR;Metaverse,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403430396,10.1108/jstpm-04-2023-0056,2024,Journal of Science and Technology Policy Management,Metaverse;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412707926,10.1186/s12891-025-08955-8,2025,BMC Musculoskeletal Disorders,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4408748100,10.1108/ijoa-02-2024-4305,2025,International journal of organizational analysis,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4205501284,10.1002/alz.055407,2021,Alzheimer s & Dementia,AR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411736191,10.1080/02702711.2025.2523056,2025,Reading Psychology,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409581371,10.1109/tnsm.2025.3562516,2025,IEEE Transactions on Network and Service Management,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4399250541,10.14569/ijacsa.2024.0150559,2024,International Journal of Advanced Computer Science and Applications,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4416574745,10.3390/su172310512,2025,Sustainability,AR;Other immersive,Architecture & urban,Qualitative,7.0,Augmented Reality for Learning and Education, W4388814260,10.54517/esp.v9i1.1871,2023,Environment and Social Psychology,Metaverse,Entertainment & games;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3089811950,10.1111/bjet.13029,2020,British Journal of Educational Technology,VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386833720,10.18178/ijiet.2023.13.9.1946,2023,International Journal of Information and Education Technology,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4321366900,10.1088/1361-665x/acbd76,2023,Smart Materials and Structures,Haptics;VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4393142317,10.3390/app14072724,2024,Applied Sciences,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4415155706,10.1002/advs.71913,2025,Advanced Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4413882011,10.1016/j.cct.2025.108059,2025,Contemporary Clinical Trials,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399653334,10.18178/ijiet.2024.14.6.2106,2024,International Journal of Information 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Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4393131903,10.1016/j.jbmt.2024.03.051,2024,Journal of Bodywork and Movement Therapies,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390830825,10.1016/j.procir.2023.09.143,2023,Procedia CIRP,MR;AR;XR,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4226264383,10.54475/jlt.2021.015,2021,Journal of Language Teaching,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408120590,10.1186/s12984-024-01499-3,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4283767366,10.1155/2022/6049308,2022,Journal of Sensors,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409013947,10.28945/5480,2025,Journal of Information Technology Education Innovations in Practice,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414760131,10.3390/futuretransp5040130,2025,Future Transportation,VR,Transport & aviation;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414995238,10.1080/23311908.2025.2565063,2025,Cogent Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415690130,10.1111/1744-9987.70092,2025,Therapeutic Apheresis and Dialysis,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4403298490,10.1093/ptj/pzae149,2024,Physical Therapy,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions,VR for 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Computer Graphics,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4410306352,10.18089/tms.20250204,2025,Tourism & Management Studies,VR,Cultural heritage & tourism;Marketing & business,Qualitative,0.0,Immersive Presence and User Experience, W4415269845,10.3390/virtualworlds4040046,2025,Virtual Worlds,VR;Spatial audio,Entertainment & games;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415824973,10.14444/8817,2025,The International Journal of Spine Surgery,AR;Spatial audio,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4399716203,10.32038/ltrq.2024.41.03,2024,Language Teaching Research Quarterly,MR;XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4403401966,10.1177/14604582241290712,2024,Health Informatics Journal,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation 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study,0.0,Immersive Presence and User Experience, W4407868456,10.1186/s12909-025-06757-z,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3163452505,10.1364/ol.425485,2021,Optics Letters,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4407191032,10.1080/1389224x.2025.2455154,2025,The Journal of Agricultural Education and Extension,360° video;VR,Education & training;Other,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4414652247,10.1016/j.ajic.2025.09.018,2025,American Journal of Infection Control,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4405364705,10.1080/10371656.2024.2439156,2024,Rural Society,360° video;VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4413315509,10.1111/eje.70039,2025,European Journal Of Dental Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4416775563,10.3389/fnhum.2025.1705660,2025,Frontiers in Human Neuroscience,VR;Spatial audio,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414661219,10.3390/mti9100102,2025,Multimodal Technologies and Interaction,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416993357,10.1007/s10055-025-01260-8,2025,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4388998081,10.54531/jyob1534,2023,International Journal of Healthcare Simulation,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4407002810,10.3389/fstro.2025.1489031,2025,Frontiers in Stroke,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411550780,10.1109/tmc.2025.3582084,2025,IEEE Transactions on Mobile Computing,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4416529140,10.1016/j.aei.2025.104065,2025,Advanced Engineering Informatics,MR;Holographic/light-field display;AR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4387541476,10.1371/journal.pone.0292494,2023,PLoS ONE,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413503157,10.1037/tmb0000154,2025,Technology Mind and Behavior,VR;XR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning W4409731411,10.58496/mjbd/2025/003,2025,Mesopotamian Journal of Big Data,Metaverse;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401159220,10.1093/ijlct/ctae128,2024,International Journal of Low-Carbon Technologies,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413642942,10.1177/20552076251374160,2025,Digital Health,VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4289866043,10.14569/ijacsa.2022.0130717,2022,International Journal of Advanced Computer Science and Applications,VR,Other;Architecture & urban,Review,0.0,Immersive Presence and User Experience, W4410500498,10.1080/10447318.2025.2499662,2025,International Journal of Human-Computer Interaction,Metaverse;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2972821465,10.1097/01.gox.0000583848.46832.e5,2019,Plastic & Reconstructive Surgery Global Open,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4402308395,10.3390/electronics13173554,2024,Electronics,MR;AR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3207263364,10.1093/eurheartj/ehab724.0371,2021,European Heart Journal,MR;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W2982254182,10.1093/eurheartj/ehz745.0764,2019,European Heart Journal,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4391941249,10.3389/fpsyg.2024.1352091,2024,Frontiers in Psychology,VR,Psychology & neuroscience;Other,Review,0.0,Immersive Presence and User Experience, W4417129816,10.1007/s41870-025-02954-7,2025,International Journal of Information Technology,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4379875945,10.3390/electronics12122573,2023,Electronics,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4403225912,10.1177/01626434241289950,2024,Journal of Special Education Technology,MR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4414780485,10.1016/j.ijcchd.2025.100614,2025,International Journal of Cardiology Congenital Heart Disease,MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user 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technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4399176815,10.1021/acs.jpclett.4c01111,2024,The Journal of Physical Chemistry Letters,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2105539862,10.1080/15213269.2012.755877,2013,Media Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2519184218,10.3171/2016.7.jns16932,2016,Journal of neurosurgery,VR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2342530155,10.1002/sce.21228,2016,Science Education,AR;MR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W7127183341,10.1177/25739581251359517,2025,Autism in Adulthood,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, 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Ethics and Futures","Metaverse governance, ethics, business" W4411669524,10.3390/su17135851,2025,Sustainability,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W2168210792,10.3389/fnhum.2014.00122,2014,Frontiers in Human Neuroscience,Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4284883197,10.1109/toh.2022.3189866,2022,IEEE Transactions on Haptics,Haptics,Computing & technology (generic);Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W4413929869,10.1007/s42979-025-04330-5,2025,SN Computer Science,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2765496652,10.1016/j.jalz.2017.06.688,2017,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Management,Metaverse;XR,Marketing & business;Computing & technology (generic),Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4393950886,10.1016/j.gassur.2024.03.036,2024,Journal of Gastrointestinal Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4401056890,10.1515/roms-2024-0036,2024,Review of Marketing Science,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4413443776,10.1002/jmrs.70019,2025,Journal of Medical Radiation Sciences,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413893310,10.3390/j8030032,2025,J — Multidisciplinary Scientific Journal,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415806012,10.1080/02650487.2025.2580733,2025,International Journal of Advertising,Metaverse;XR,Marketing & business;Entertainment & games,Experiment / user 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technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3150741593,,2020,The International Journal of Management Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4411969665,10.3389/fphys.2025.1612882,2025,Frontiers in Physiology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W4416455910,10.7717/peerj.20320,2025,PeerJ,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4411195914,10.1080/1528008x.2025.2518550,2025,Journal of Quality Assurance in Hospitality & Tourism,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3139386714,10.1177/2059204321993992,2021,Music & Science,Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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Electrical Engineering,VR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W3041750665,10.1145/3396249,2020,ACM Transactions on Computing for Healthcare,VR;360° video,Entertainment & games;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W1529289001,10.1002/ase.1355,2013,Anatomical Sciences Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4394880521,10.1016/j.cirp.2024.04.003,2024,CIRP Annals,MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4415939583,10.1111/jcal.70151,2025,Journal of Computer Assisted Learning,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4282833646,10.1007/s40820-022-00875-9,2022,Nano-Micro Letters,Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4416714544,10.1007/s11764-025-01923-0,2025,Journal of Cancer Survivorship,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4412103162,10.1016/j.ridd.2025.105075,2025,Research in Developmental Disabilities,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W7116950435,10.3390/su18010153,2025,Sustainability,VR;AR;MR;XR,Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, W4384943952,10.1080/09602011.2023.2236350,2023,Neuropsychological Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311923607,10.1002/adfm.202211146,2022,Advanced Functional Materials,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411816425,10.1117/1.jom.5.4.041203,2025,Journal of Optical Microsystems,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4406852680,10.1016/j.cct.2025.107827,2025,Contemporary Clinical Trials,AR,Medicine & health;Psychology & neuroscience,System / technical development,7.0,Augmented Reality for Learning and Education, W4410496976,10.1364/ol.566486,2025,Optics Letters,AR;Holographic/light-field display,Computing & technology (generic);Architecture & urban,System / technical development,4.0,Holographic and Light-field Displays, W4377138720,10.1136/bmjopen-2022-069026,2023,BMJ Open,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4395956968,10.1016/j.cct.2024.107550,2024,Contemporary Clinical Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402597739,10.1371/journal.pone.0308757,2024,PLoS ONE,AR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408201723,10.1016/j.iotcps.2025.02.001,2025,Internet of Things and Cyber-Physical Systems,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4399655300,10.1016/j.heliyon.2024.e32683,2024,Heliyon,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4415944037,10.1080/0144929x.2025.2584204,2025,Behaviour and Information Technology,AR,Medicine & health;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4318586163,10.1109/jsac.2023.3240710,2023,IEEE Journal on Selected Areas in Communications,VR;360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4307101894,10.5430/jct.v11n8p63,2022,Journal of Curriculum and Teaching,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415734459,10.1002/jeo2.70476,2025,Journal of Experimental Orthopaedics,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4415014385,10.1016/j.entcom.2025.101034,2025,Entertainment Computing,AR,Cultural heritage & tourism,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4414347649,10.1177/00031348251378913,2025,The American Surgeon,AR;Holographic/light-field display,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4401485040,10.1016/j.chb.2024.108407,2024,Computers in Human Behavior,Other immersive,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W4407913812,10.1364/ol.558515,2025,Optics Letters,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4416124412,10.1002/berj.70062,2025,British Educational Research Journal,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3163169351,10.1177/03611981211031229,2021,Transportation Research Record Journal of the Transportation Research Board,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414014568,10.1016/j.nepr.2025.104551,2025,Nurse Education in Practice,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3005667010,10.2196/16852,2020,Journal of Medical Internet Research,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4404179693,10.1109/tvcg.2024.3493115,2024,IEEE Transactions on Visualization and Computer Graphics,AR;XR,Computing & technology (generic);Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3083985131,10.1109/jsac.2020.3020677,2020,IEEE Journal on Selected Areas in Communications,XR;AR;VR,Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W3197059061,10.1038/s41467-021-25637-w,2021,Nature Communications,VR;Haptics,Communication & social;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3111674505,10.1109/comst.2020.3035427,2020,IEEE Communications Surveys & Tutorials,VR;AR;360° video,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405543844,10.1080/00207543.2024.2440786,2024,International Journal of Production Research,Metaverse,Marketing & business;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4386848591,10.1080/10447318.2023.2258017,2023,International Journal of Human-Computer Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408299004,10.4174/astr.2025.108.3.135,2025,Annals of Surgical Treatment and Research,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2558355904,10.1109/lra.2016.2633383,2016,IEEE Robotics and Automation Letters,VR;Telepresence,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4400764953,10.1007/s10055-024-01038-4,2024,Virtual Reality,MR;AR;Haptics,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3213424142,10.1016/j.enbenv.2021.10.004,2021,Energy and Built Environment,AR;VR,Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W2809354975,10.1109/lcomm.2018.2848915,2018,IEEE Communications Letters,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4281665022,10.1364/oe.462384,2022,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4414714773,10.1080/10447318.2025.2564271,2025,International Journal of Human-Computer Interaction,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2902393413,10.3389/fpsyg.2018.02315,2018,Frontiers in Psychology,360° video;VR,Education & training;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393870225,10.1186/s13063-024-08032-w,2024,Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4406172433,10.26803/ijlter.23.12.17,2024,International Journal of Learning Teaching and Educational Research,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4286787073,10.37188/lam.2022.035,2022,Light Advanced Manufacturing,Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4414694132,10.1016/j.ufug.2025.129087,2025,Urban forestry & urban greening,VR,Architecture & urban,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4415615215,10.1186/s41077-025-00359-x,2025,Advances in Simulation,VR,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training, W4416850930,10.3390/app152312699,2025,Applied Sciences,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4414109912,10.1007/s00464-025-12153-x,2025,Surgical Endoscopy,VR;360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411261404,10.57019/jmv.1668494,2025,Journal of Metaverse,Metaverse,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4380883694,10.1002/alz.067596,2023,Alzheimer s & Dementia,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405499783,10.1542/hpeds.2023-007657,2024,Hospital Pediatrics,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W7116937091,10.1111/ipd.70066,2025,International Journal of Paediatric Dentistry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406805828,10.1155/da/7823251,2025,Depression and Anxiety,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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W2611706523,10.1145/3072959.3073663,2017,ACM Transactions on Graphics,VR,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3112733659,10.1002/alz.036163,2020,Alzheimer s & Dementia,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404792197,10.2340/jrm.v56.12384,2024,Journal of Rehabilitation Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404532737,10.1186/s12913-024-11941-w,2024,BMC Health Services Research,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413681887,10.1371/journal.pone.0330364,2025,PLoS ONE,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412725111,10.1097/md.0000000000043488,2025,Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4311823577,10.1177/20552076221141215,2022,Digital Health,VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4205354975,10.1002/alz.055231,2021,Alzheimer s & Dementia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4205519026,10.1002/alz.053668,2021,Alzheimer s & Dementia,VR,Medicine & health;Cultural heritage & tourism,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4409307118,10.1136/bmjopen-2024-094040,2025,BMJ Open,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4293733527,10.1109/access.2022.3202986,2022,IEEE Access,Haptics,Computing & technology (generic);Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, W4407789838,10.1016/j.mex.2025.103242,2025,MethodsX,VR;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4409280562,10.3390/app15084111,2025,Applied Sciences,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4411715786,10.1093/milmed/usaf224,2025,Military Medicine,VR,Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4377293523,10.3390/anatomia2020014,2023,Anatomia,VR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413338145,10.1080/07853890.2025.2548387,2025,Annals of Medicine,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4416195058,10.61872/sdj-2025-03-04,2025,SWISS DENTAL JOURNAL SSO – Science and Clinical Topics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3014831519,10.31616/asj.2020.0051.r1,2020,Asian Spine Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390469225,10.7759/cureus.51366,2023,Cureus,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4415426626,10.1016/j.invent.2025.100885,2025,Internet Interventions,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4412811324,10.1017/jmo.2025.10019,2025,Journal of Management & Organization,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4412009422,10.3390/w17131998,2025,Water,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414430866,10.1186/s44247-025-00201-4,2025,BMC Digital Health,VR;Volumetric video,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4416138350,10.3390/app152212002,2025,Applied Sciences,MR;AR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4406984607,10.3390/land14020292,2025,Land,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415205318,10.3390/jemr18050055,2025,Journal of Eye Movement Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385472426,10.29333/ejgm/13519,2023,Electronic Journal of General Medicine,VR,Medicine & health;Education & training,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR simulation for medical training W4417035342,10.1016/j.pedn.2025.11.043,2025,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415760984,10.1111/pai.70235,2025,Pediatric Allergy and Immunology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4409635928,10.1080/15564886.2025.2492262,2025,Victims & Offenders,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4409051102,10.7759/cureus.81580,2025,Cureus,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4416721877,10.1007/s10055-025-01273-3,2025,Virtual Reality,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4302774645,10.1016/j.jrt.2022.100050,2022,Journal of Responsible Technology,Telepresence,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4406704547,10.1016/j.rehab.2024.101922,2025,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400569482,10.3389/frvir.2024.1268780,2024,Frontiers in Virtual Reality,VR,Engineering & manufacturing,Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design, W4416931510,10.1016/j.jairtraman.2025.102948,2025,Journal of Air Transport Management,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4417535162,10.1097/lgt.0000000000000928,2025,Journal of Lower Genital Tract Disease,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4405409318,10.1093/milmed/usae510,2024,Military Medicine,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4411832333,10.3389/frvir.2025.1601823,2025,Frontiers in Virtual Reality,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4413843806,10.4103/njcp.njcp_121_25,2025,Nigerian Journal of Clinical Practice,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415225600,10.3389/fpsyg.2025.1597831,2025,Frontiers in Psychology,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4387077053,10.1089/cyber.2023.29294.ceu,2023,Cyberpsychology Behavior and Social Networking,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4412075631,10.17718/tojde.1521673,2025,Turkish Online Journal of Distance Education,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4405122509,10.1016/j.concog.2024.103792,2024,Consciousness and Cognition,VR,Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4416869911,10.1080/16078055.2025.2595640,2025,World Leisure Journal,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415818749,10.1177/23743735251393915,2025,Journal of Patient Experience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2522902132,10.17265/2332-7839/2016.03.004,2016,Journal of Sports Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3177028039,10.1096/fasebj.27.1_supplement.960.42,2013,The FASEB Journal,Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4412491163,10.1123/jsr.2024-0369,2025,Journal of Sport Rehabilitation,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417198560,10.3389/fspor.2025.1665943,2025,Frontiers in Sports and Active Living,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4398235903,10.61414/jeti.v5i2.125,2023,Journal of Educational Technology and Innovation,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4390502102,10.1038/s41598-023-50515-4,2024,Scientific Reports,VR,Psychology & neuroscience;Military & defense,Experiment / user study,0.0,Immersive Presence and User Experience, W4400115831,10.7759/cureus.63393,2024,Cureus,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4409046313,10.36680/j.itcon.2025.020,2025,Journal of Information Technology in Construction,MR,Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W4392467080,10.1017/s095834402400003x,2024,ReCALL,Telepresence,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4414300231,10.1136/bmjopen-2025-099232,2025,BMJ Open,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4366985300,10.1145/3592801,2023,ACM Transactions on Human-Robot Interaction,Telepresence;Spatial audio,Communication & social;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4414656261,10.3390/brainsci15101071,2025,Brain Sciences,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4415953616,10.3390/pr13113578,2025,Processes,Metaverse,Marketing & business;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4416293223,10.1016/j.appet.2025.108382,2025,Appetite,Other immersive;Haptics,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409711147,10.18178/ijiet.2025.15.4.2291,2025,International Journal of Information and Education Technology,MR;Other immersive,Education & training;Entertainment & games,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W2788608285,10.1145/3177853,2018,ACM Computing Surveys,AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4401384722,10.54531/tlan5397,2024,International Journal of Healthcare Simulation,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4409189456,10.7759/cureus.81769,2025,Cureus,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4416133492,10.1007/s10055-025-01252-8,2025,Virtual Reality,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404508592,10.1177/20552076241295542,2024,Digital Health,Metaverse;VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413990351,10.1093/ehjdh/ztaf094,2025,European Heart Journal - Digital Health,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413553645,10.1109/mcom.001.2400591,2025,IEEE Communications Magazine,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400247228,10.1002/ett.5020,2024,Transactions on Emerging Telecommunications Technologies,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2112560726,10.3389/fnhum.2013.00083,2013,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4308020205,10.1108/jet-05-2022-0042,2022,Journal of Enabling Technologies,Telepresence,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2168790157,10.1145/2185520.2185576,2012,ACM Transactions on Graphics,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4402894856,10.3389/frvir.2024.1408092,2024,Frontiers in Virtual Reality,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W7106565046,10.3727/152599525x1758019137622,2025,Event Management,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4414196359,10.1111/jcal.70130,2025,Journal of Computer Assisted Learning,VR;AR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3011950450,10.3390/su12062307,2020,Sustainability,VR,Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4409779262,10.1007/s10055-025-01137-w,2025,Virtual Reality,VR;Metaverse,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4413282914,10.1080/14626268.2025.2542146,2025,Digital Creativity,Metaverse;MR;AR;VR,Entertainment & games;Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4281933078,10.3390/app12125859,2022,Applied Sciences,VR;AR;MR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4416643139,10.1016/j.ijnurstu.2025.105307,2025,International Journal of Nursing Studies,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2561005454,10.1021/acsami.6b12415,2016,ACS Applied Materials & Interfaces,Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408096666,10.54517/m3222,2025,Metaverse,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3134074235,10.1016/j.nedt.2021.104846,2021,Nurse Education Today,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W3184986255,10.1002/aisy.202100061,2021,Advanced Intelligent Systems,Haptics,Computing & technology (generic);Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W4415423350,10.1136/bmjopen-2025-102994,2025,BMJ Open,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3141090719,10.1021/acsami.0c22677,2021,ACS Applied Materials & Interfaces,Holographic/light-field display;AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4312062775,10.1177/00315125221146614,2022,Perceptual and Motor Skills,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4308591130,10.3389/fneur.2022.1007992,2022,Frontiers in Neurology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407719354,10.1177/14657503251314365,2025,The International Journal of Entrepreneurship and Innovation,Metaverse,Education & training;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4413831169,10.1016/j.procir.2025.08.121,2025,Procedia CIRP,XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4411066138,10.3390/systems13060438,2025,Systems,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3110903124,10.1002/alz.042706,2020,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403017181,10.1016/j.adro.2024.101640,2024,Advances in Radiation Oncology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412726935,10.1371/journal.pone.0319875,2025,PLoS ONE,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4403353672,10.1016/j.compbiomed.2024.109267,2024,Computers in Biology and Medicine,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4311494570,10.3389/frvir.2022.824886,2022,Frontiers in Virtual Reality,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414819224,10.1002/sce.70023,2025,Science Education,AR,Education & training;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W4310670159,10.1002/admt.202201070,2022,Advanced Materials Technologies,AR;VR;Holographic/light-field display,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4400573532,10.3991/ijim.v18i13.47565,2024,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4408147339,10.1177/0887302x251324578,2025,Clothing and Textiles Research Journal,Metaverse,Marketing & business;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413308157,10.1145/3762180,2025,ACM Computing Surveys,Metaverse;Telepresence,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409102983,10.1302/2633-1462.64.bjo-2024-0148.r1,2025,Bone & Joint Open,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2477439861,10.1109/tvcg.2016.2593778,2016,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic);Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416173542,10.1080/17483107.2025.2579821,2025,Disability and Rehabilitation Assistive Technology,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4393336843,10.1093/milmed/usae103,2024,Military Medicine,AR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4414298225,10.1016/j.chbr.2025.100802,2025,Computers in Human Behavior Reports,AR,Medicine & health;Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4409013968,10.22521/edupij.2025.15.131,2025,Educational Process International Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413872581,10.1186/s12909-025-07813-4,2025,BMC Medical Education,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, 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Sciences,AR;Spatial audio;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414912593,10.1038/s41598-025-19085-5,2025,Scientific Reports,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3128025993,10.2196/23635,2021,Journal of Medical Internet Research,VR;Haptics,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4404039708,10.1111/dar.13967,2024,Drug and Alcohol Review,Metaverse;XR,Marketing & business;Communication & social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414002627,10.1080/10494820.2025.2550033,2025,Interactive Learning Environments,Metaverse;XR,Education & training;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4409621152,10.3352/jeehp.2025.22.12,2025,Journal of Educational Evaluation for Health Professions,Metaverse;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4389049828,10.3390/electronics12234788,2023,Electronics,XR;AR;VR;MR;Other immersive,Communication & social;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4311822635,10.1002/adma.202209784,2022,Advanced Materials,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,4.0,Holographic and Light-field Displays, W4386695656,10.31585/jbba-6-2-(6)2023,2023,The Journal of British Blockchain Association,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4200107448,10.1145/3478513.3480490,2021,ACM Transactions on Graphics,Telepresence;Holographic/light-field display;Spatial audio,Computing & technology (generic);Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4412808077,10.1080/10447318.2025.2536619,2025,International Journal of Human-Computer Interaction,Metaverse;VR,Entertainment & games;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402301995,10.1007/s10055-024-00995-0,2024,Virtual Reality,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414072165,10.1080/10447318.2025.2555703,2025,International Journal of Human-Computer Interaction,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4200420967,10.3390/electronics10243175,2021,Electronics,Haptics;VR;AR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2469436356,10.1016/j.procir.2016.02.140,2016,Procedia CIRP,MR;AR;VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387461107,10.1145/3626517,2023,ACM Computing Surveys,XR;VR;AR;MR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2559271218,10.3389/fnhum.2016.00601,2016,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4400808456,10.3390/systems12070258,2024,Systems,Metaverse,Transport & aviation;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404869595,10.1142/s0129156425400750,2024,International Journal of High Speed Electronics and Systems,VR,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410717788,10.5430/jct.v14n2p262,2025,Journal of Curriculum and Teaching,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3003280606,10.1109/mcom.001.1900272,2020,IEEE Communications Magazine,Holographic/light-field display;Telepresence,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W4402899248,10.1016/j.chbr.2024.100497,2024,Computers in Human Behavior Reports,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411202769,10.1371/journal.pone.0321352,2025,PLoS ONE,VR;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412810900,10.1177/02692155251363417,2025,Clinical Rehabilitation,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390331407,10.1109/mvt.2023.3333444,2023,IEEE Vehicular Technology Magazine,Metaverse;XR,Transport & aviation;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391752877,10.1186/s43043-024-00168-8,2024,Middle East Fertility Society Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4414832501,10.1016/j.invent.2025.100883,2025,Internet Interventions,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4395013259,10.1186/s12909-024-05385-3,2024,BMC Medical Education,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413845132,10.1155/prm/5547227,2025,Pain Research and Management,VR,Medicine & health;Education & training,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415604624,10.3389/fbuil.2025.1707371,2025,Frontiers in Built Environment,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4285006796,10.3352/jeehp.19.15,2022,Journal of Educational Evaluation for Health Professions,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4410335268,10.1186/s13063-025-08860-4,2025,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413970792,10.1519/jsc.0000000000005226,2025,The Journal of Strength and Conditioning Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405983881,10.17718/tojde.1444855,2025,Turkish Online Journal of Distance Education,Metaverse;XR,Education & training;Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4412814404,10.1080/10494820.2025.2535675,2025,Interactive Learning Environments,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409147766,10.1080/0361073x.2025.2485620,2025,Experimental Aging Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4312067086,10.1002/alz.062745,2022,Alzheimer s & Dementia,Telepresence;Other immersive,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W3175999691,10.1096/fasebj.2019.33.1_supplement.444.38,2019,The FASEB Journal,VR;Other immersive,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4417393324,10.1097/wno.0000000000002429,2025,Journal of Neuro-Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2330017471,10.1093/neuonc/nou260.4,2014,Neuro-Oncology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4388669202,10.1177/20552076231203800,2023,Digital Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4390114879,10.3390/medicina60010023,2023,Medicina,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4315781851,10.3390/app13021001,2023,Applied Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3210352508,10.1109/mnet.121.2100172,2021,IEEE Network,VR;AR;360° video;Holographic/light-field display,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4210411944,10.21061/jvs.v8i1.321,2022,Journal of Veterans Studies,VR,Medicine & health;Military & 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Technologies and Interaction,VR;AR,Education & training;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411389217,10.3389/fresc.2025.1520184,2025,Frontiers in Rehabilitation Sciences,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4378070346,10.1109/access.2023.3279503,2023,IEEE Access,XR;AR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408254166,10.1109/tce.2025.3548588,2025,IEEE Transactions on Consumer Electronics,Metaverse;AR;VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,"Metaverse governance, ethics, business" W4404635122,10.3389/fpubh.2024.1477279,2024,Frontiers in Public Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4411219621,10.1017/ice.2025.89,2025,Infection Control and Hospital Epidemiology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4415350837,10.3390/su17209286,2025,Sustainability,Metaverse;XR,Other;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3112962196,10.1002/alz.045254,2020,Alzheimer s & Dementia,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393901622,10.1111/pan.14887,2024,Pediatric Anesthesia,VR;Other immersive,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4399451219,10.1109/tg.2024.3410163,2024,IEEE Transactions on Games,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2603462883,10.1093/schbul/sbx024.100,2017,Schizophrenia Bulletin,VR,Psychology & neuroscience;Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4411213489,10.2196/75585,2025,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4414982673,10.1093/humrep/deaf193,2025,Human Reproduction,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W3209186626,10.1111/ijcs.12760,2021,International Journal of Consumer Studies,AR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4415764616,10.1016/j.explore.2025.103273,2025,EXPLORE,360° video;VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4414404576,10.1109/jiot.2025.3612408,2025,IEEE Internet of Things Journal,MR;Volumetric video;Other immersive,Education & training;Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4402749574,10.1142/s0129156425400087,2024,International Journal of High Speed Electronics and Systems,MR,Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2096810662,10.1080/17452759.2013.798764,2013,Virtual and Physical Prototyping,VR;AR;Haptics,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392698163,10.3390/s24061821,2024,Sensors,MR;AR;XR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414459885,10.1186/s12884-025-08097-8,2025,BMC Pregnancy and Childbirth,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4417103235,10.3389/fneur.2025.1622897,2025,Frontiers in Neurology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2316058220,10.1097/01.sih.0000441723.94018.e2,2013,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4416088575,10.3390/s25226836,2025,Sensors,MR;AR;XR,Education & training;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4404471974,10.1186/s13063-024-08628-2,2024,Trials,MR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2032456459,10.1177/0018720811403736,2011,Human Factors The Journal of the Human Factors and Ergonomics Society,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2740906911,10.1109/access.2018.2831081,2018,IEEE Access,AR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, 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Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409432976,10.1017/s1754470x25000108,2025,The Cognitive Behaviour Therapist,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4403701240,10.3389/feduc.2024.1461646,2024,Frontiers in Education,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4415124305,10.1109/tsc.2025.3620758,2025,IEEE Transactions on Services Computing,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4360985515,10.3352/jeehp.2023.20.8,2023,Journal of Educational Evaluation for Health Professions,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4409386929,10.1016/j.neuroimage.2025.121215,2025,NeuroImage,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408101605,10.5210/fm.v30i3.13728,2025,First Monday,Metaverse;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4327886321,10.2196/38369,2023,JMIR Research Protocols,VR,Medicine & health,System / technical development,0.0,Immersive Presence and User Experience, W4409829023,10.1016/j.bspc.2025.107966,2025,Biomedical Signal Processing and Control,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3110571034,10.1080/00038628.2020.1838258,2020,Architectural Science Review,XR,Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W4385444824,10.1109/mce.2023.3300488,2023,IEEE Consumer Electronics Magazine,VR;AR;MR;Metaverse;XR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures", 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Psychology,VR;AR;XR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2982299744,10.3389/frobt.2019.00104,2019,Frontiers in Robotics and AI,VR,Entertainment & games;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408792507,10.1109/mc.2025.3534445,2025,Computer,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3130503957,10.1109/mcom.001.21143,2022,IEEE Communications Magazine,XR;Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,9.0,Networking and Edge Systems for VR, W4206976239,10.1007/s10639-022-10892-1,2022,Education and Information Technologies,AR;VR,Education & training;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4210711976,10.3390/computers11020020,2022,Computers,VR;XR;360° video,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, 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display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4410120856,10.2196/69757,2025,JMIR Research Protocols,AR,Medicine & health,Other,1.0,VR Therapeutic Interventions, W4281484970,10.1002/mar.21678,2022,Psychology and Marketing,AR;VR;XR,Marketing & business,Review,6.0,XR Technology Trends and Reviews, W4406948532,10.1109/jsac.2025.3536557,2025,IEEE Journal on Selected Areas in Communications,XR;Metaverse;Holographic/light-field display,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3019663999,10.1109/access.2020.2988678,2020,IEEE Access,VR;AR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4415295449,10.1007/s10586-025-05734-x,2025,Cluster Computing,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4224065871,10.1186/s40561-022-00200-2,2022,Smart Learning Environments,VR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405690878,10.2196/57443,2024,JMIR Serious Games,AR;Telepresence;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7108216783,10.1016/j.iot.2025.101835,2025,Internet of Things,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2998850708,10.1080/09298215.2019.1708413,2020,Journal of New Music Research,Spatial audio;VR;AR,Computing & technology (generic);Entertainment & games,Review,0.0,Immersive Presence and User Experience, W3160481250,10.1109/tcsvt.2021.3081182,2021,IEEE 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Reality Rehabilitation for Patients, W4400463758,10.1038/s41377-024-01446-w,2024,Light Science & Applications,Holographic/light-field display;VR;AR,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W2511303177,10.3991/ijac.v9i2.6000,2016,International Journal of Advanced Corporate Learning (iJAC),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4404194116,10.1186/s12877-024-05516-x,2024,BMC Geriatrics,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3215426984,10.1080/1461670x.2021.1956364,2021,Journalism Studies,VR;AR;MR,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4410700534,10.70725/150951eawulq,2024,The Journal of Interactive Learning Research,VR,Education & training;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, 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training,System / technical development,5.0,Augmented Reality in Surgery, W4415701994,10.1037/lhb0000631,2025,Law and Human Behavior,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4416757355,10.3390/app152312574,2025,Applied Sciences,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4386048405,10.1177/21582440231193297,2023,SAGE Open,VR;AR;MR,Cultural heritage & tourism;Marketing & business,Review,0.0,Immersive Presence and User Experience, W4408718227,10.1126/sciadv.adt0318,2025,Science Advances,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412080125,10.1016/j.acepjo.2025.100214,2025,Journal of the American College of Emergency Physicians Open,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, W4415516184,10.1007/s10055-025-01171-8,2025,Virtual Reality,VR,Medicine & 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health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3095668735,10.1016/j.cell.2020.09.061,2020,Cell,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2598137010,10.1080/02650487.2016.1244887,2016,International Journal of Advertising,AR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4401557507,10.1021/acsami.4c09842,2024,ACS Applied Materials & Interfaces,Metaverse,Computing & technology (generic);Engineering & manufacturing,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2916821111,10.1109/tvcg.2019.2899228,2019,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3177324395,10.3352/jeehp.2021.18.13,2021,Journal of Educational Evaluation for Health Professions,VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4404759751,10.1080/09537325.2024.2434485,2024,Technology Analysis and Strategic Management,Metaverse,Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4400089392,10.1145/3674972,2024,ACM Transactions on Internet Technology,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3051958294,10.1515/icom-2020-0014,2020,i-com,MR;VR;AR;XR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4284888536,10.3390/s22145069,2022,Sensors,VR;Haptics,Entertainment & games;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2065331554,10.1080/09298215.2011.602693,2011,Journal of New Music Research,VR;Other immersive,Entertainment & games;Computing & 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Ethics and Futures","Metaverse governance, ethics, business" W4392111442,10.3390/robotics13030035,2024,Robotics,AR;Haptics,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4411612821,10.1108/ribs-10-2024-0118,2025,Review of International Business and Strategy,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413861905,10.1109/tc.2025.3603720,2025,IEEE Transactions on Computers,Metaverse;XR,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2778285913,10.1109/access.2017.2787601,2017,IEEE Access,Haptics;VR;AR,Medicine & health;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W4413048316,10.1177/14713012251366348,2025,Dementia,VR;360° video,Medicine & health,Experiment / user study,1.0,VR 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training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3196060299,10.1109/tvcg.2021.3106478,2021,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4394994608,10.1109/access.2024.3391903,2024,IEEE Access,Metaverse;VR;AR;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2967283384,10.1109/tvcg.2019.2932173,2019,IEEE Transactions on Visualization and Computer Graphics,XR;AR;MR,Computing & technology (generic);Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4412492830,10.1136/bmjopen-2025-101243,2025,BMJ Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2314113053,10.1097/mou.0000000000000137,2015,Current Opinion in Urology,VR;AR,Medicine & 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technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4411068569,10.1080/02697459.2025.2511688,2025,Planning Practice and Research,Metaverse,Architecture & urban;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4289994289,10.3390/ijerph19159571,2022,International Journal of Environmental Research and Public Health,VR;AR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415773286,10.2196/80729,2025,JMIR Formative Research,VR;360° video;Spatial audio,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413778428,10.2196/64147,2025,JMIR Formative Research,VR;Other immersive,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4414432087,10.1109/mwc.001.2500045,2025,IEEE 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Technology,AR;VR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W2498842387,10.1111/cgf.12956,2016,Computer Graphics Forum,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4412610838,10.1109/tnsre.2025.3592020,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,Telepresence;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2278298932,10.3389/frobt.2016.00003,2016,Frontiers in Robotics and AI,VR,Computing & technology (generic);Other,Review,0.0,Immersive Presence and User Experience, W4390519735,10.32629/jai.v7i3.1361,2024,Journal of Autonomous Intelligence,Metaverse;VR;AR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2008550072,10.1109/tvcg.2012.56,2012,IEEE 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(generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392199370,10.1021/acsphotonics.3c00457,2024,ACS Photonics,Other immersive;AR;VR,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4312087213,10.1002/alz.063935,2022,Alzheimer s & Dementia,Telepresence;Haptics,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4306737648,10.3390/buildings12101728,2022,Buildings,XR;VR;AR;MR,Architecture & urban;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4415644474,10.1108/jhtt-01-2025-0025,2025,Journal of Hospitality and Tourism Technology,Metaverse,Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W4362474729,10.1126/science.ade8654,2023,Science,Haptics;Other immersive,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2802416001,,2017,Journal of Telecommunications and the Digital Economy,VR;XR;Metaverse,Communication & social;Entertainment & games,Other,0.0,Immersive Presence and User Experience, W2508300267,10.1038/srep30383,2016,Scientific Reports,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4317881096,10.3991/ijet.v18i02.35997,2023,International Journal of Emerging Technologies in Learning (iJET),VR;XR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W2926142787,10.1109/lra.2019.2907432,2019,IEEE Robotics and Automation Letters,Haptics;VR;Telepresence,Entertainment & games;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2979881107,10.36548/jaicn.2019.1.004,2019,Journal of Artificial Intelligence and Capsule Networks,Telepresence;Haptics;AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4411599132,10.1371/journal.pone.0327239,2025,PLoS ONE,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4414085345,10.1177/00187208251377311,2025,Human Factors The Journal of the Human Factors and Ergonomics Society,AR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2135883146,10.7717/peerj.337,2014,PeerJ,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4381735906,10.1109/jsac.2023.3287547,2023,IEEE Journal on Selected Areas in Communications,MR;Metaverse,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4383754492,10.1162/pres_a_00392,2022,PRESENCE Virtual and Augmented Reality,VR,Communication & social;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4360997772,10.1371/journal.pone.0283632,2023,PLoS ONE,360° video;VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2990437985,10.1109/tvcg.2020.3023603,2020,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W4206046353,10.3390/su14031101,2022,Sustainability,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W2962786376,10.1038/s41377-019-0178-2,2019,Light Science & Applications,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, 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heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416791391,10.1002/ca.70054,2025,Clinical Anatomy,Metaverse;VR;AR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3194184667,10.1177/1461444821993120,2021,New Media & Society,VR,Communication & social;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4406956356,10.1145/3715700,2025,ACM Transactions on Autonomous and Adaptive Systems,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4321458823,10.1002/adfm.202213821,2023,Advanced Functional Materials,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414908603,10.1109/mnet.2025.3613572,2025,IEEE Network,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3133068115,10.1007/s43154-020-00037-y,2021,Current Robotics Reports,VR;AR;Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4210468057,10.1108/jgoss-09-2021-0078,2022,Journal of Global Operations and Strategic Sourcing,AR;VR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4415303093,10.3389/fnhum.2025.1671804,2025,Frontiers in Human Neuroscience,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2947518122,10.1002/advs.201900617,2019,Advanced Science,Other immersive;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2996964171,10.1016/j.vrih.2019.09.005,2019,Virtual Reality & Intelligent Hardware,VR;AR,Engineering & manufacturing,Review,6.0,XR 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technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4411962978,10.3389/frvir.2025.1595694,2025,Frontiers in Virtual Reality,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400246900,10.3390/electronics13132594,2024,Electronics,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4417209137,10.1016/j.tre.2025.104583,2025,Transportation Research Part E Logistics and Transportation Review,Metaverse,Engineering & manufacturing;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4391102278,10.1007/s11548-023-03048-0,2024,International Journal of Computer Assisted Radiology and Surgery,VR;Volumetric video;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4404386965,10.1080/1369118x.2024.2427119,2024,Information Communication & 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immersive,Medicine & health;Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4389050782,10.3390/cryst13121639,2023,Crystals,Holographic/light-field display;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4413214375,10.1145/3759459,2025,ACM Transactions on Multimedia Computing Communications and Applications,Haptics;Metaverse,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2970250016,10.1080/13600826.2019.1656173,2019,Global Society,360° video;VR,Cultural heritage & tourism;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W2086321319,10.1097/sla.0b013e318207a789,2011,Annals of Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2996357432,10.1063/1.5096322,2019,Applied Physics Reviews,AR;VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,Review,4.0,Holographic and Light-field Displays, W2063359332,10.1109/tvcg.2013.121,2013,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3015841032,10.1109/tbc.2020.2983298,2020,IEEE Transactions on Broadcasting,360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4294068671,10.1109/tvcg.2022.3203001,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W1493401001,10.1108/jhtt-09-2013-0029,2014,Journal of Hospitality and Tourism Technology,AR;VR;Other immersive,Marketing & business;Entertainment & games,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2532038892,10.1002/hfm.20406,2016,Human Factors and Ergonomics 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learning W2900577996,10.1109/tip.2018.2880509,2018,IEEE Transactions on Image Processing,360° video;VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4391261894,10.1038/s41746-024-01011-0,2024,npj Digital Medicine,VR;XR;Spatial audio;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3210830909,10.1097/htr.0000000000000734,2021,Journal of Head Trauma Rehabilitation,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402495182,10.3390/brainsci14090916,2024,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4400279777,10.1038/s41598-024-66119-5,2024,Scientific Reports,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2999572190,10.1115/1.4046006,2020,Journal of Computing and Information Science in Engineering,AR;MR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415526761,10.2196/76673,2025,Journal of Medical Internet Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413636636,10.1007/s10055-025-01220-2,2025,Virtual Reality,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414350714,10.3389/fnbeh.2025.1653783,2025,Frontiers in Behavioral Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415688805,10.7717/peerj.20047,2025,PeerJ,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W2469389067,10.1016/j.procir.2016.03.022,2016,Procedia CIRP,AR;VR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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Governance, Ethics and Futures",Metaverse in education and learning W2799638175,10.1109/tcds.2018.2826921,2018,IEEE Transactions on Cognitive and Developmental Systems,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4407925935,10.12965/jer.2448646.323,2025,Journal of Exercise Rehabilitation,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3096788322,10.1109/mcom.001.2000242,2020,IEEE Communications Magazine,Volumetric video;Holographic/light-field display,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, W2064516535,10.1080/02697459.2014.929837,2014,Planning Practice and Research,AR,Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, W2765184744,10.1109/lra.2017.2766244,2017,IEEE Robotics and Automation Letters,Haptics,Engineering & manufacturing;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2121114267,10.1037/a0024734,2011,Psychotherapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4409908189,10.1117/1.oe.64.4.043104,2025,Optical Engineering,AR;Holographic/light-field display,Transport & aviation;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4317776050,10.1186/s13063-023-07069-7,2023,Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415814501,10.3390/jtaer20040310,2025,Journal of theoretical and applied electronic commerce research,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4406230484,10.1136/bmjopen-2024-088046,2025,BMJ Open,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2339802996,10.1177/0162643415618927,2015,Journal of Special Education Technology,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2893772522,10.1021/acsphotonics.8b00876,2018,ACS Photonics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2504246660,10.1097/nne.0000000000000295,2016,Nurse Educator,AR;VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3186180760,10.36680/j.itcon.2021.018,2021,Journal of Information Technology in Construction,VR;AR,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W2953802787,10.3233/nre-192718,2019,Neurorehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416688217,10.1142/s0219649225501230,2025,Journal of Information & Knowledge 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business" W2973886869,10.1145/3355089.3356490,2019,ACM Transactions on Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3081186822,10.3389/fpsyg.2020.01962,2020,Frontiers in Psychology,VR;360° video,Medicine & health;Psychology & neuroscience,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4405074583,10.2351/7.0001573,2024,Journal of Laser Applications,Metaverse;Telepresence,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4313021682,10.1109/led.2022.3228529,2022,IEEE Electron Device Letters,AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2774170005,10.3389/fpsyg.2017.02116,2017,Frontiers in Psychology,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4414335046,10.3389/feduc.2025.1641638,2025,Frontiers in Education,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2801087202,10.1002/cav.1814,2018,Computer Animation and Virtual Worlds,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408647707,10.1126/sciadv.adt4839,2025,Science Advances,Haptics;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3080779509,10.1097/gox.0000000000002896,2020,Plastic & Reconstructive Surgery Global Open,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4393234434,10.34133/research.0349,2024,Research,Metaverse;VR;MR,Transport & aviation;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3116103445,10.1021/acs.nanolett.1c00104,2021,Nano Letters,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3198584058,10.1007/s10055-021-00574-7,2021,Virtual Reality,360° video;VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2802015933,10.1097/sla.0000000000002764,2018,Annals of Surgery,AR;Telepresence,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3018740610,10.1002/spe.2839,2020,Software Practice and Experience,VR;AR;Other immersive,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3092961702,10.1038/s41598-020-74486-y,2020,Scientific Reports,VR;360° video,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2559291302,10.3389/fpsyg.2016.01819,2016,Frontiers in Psychology,MR;XR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4312204445,10.3390/journalmedia4010003,2022,Journalism and Media,360° video;VR,Communication & social;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4313277159,10.29026/oes.2022.220021,2022,Opto-Electronic Science,AR;VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3033193681,10.1109/tpami.2020.3032602,2020,IEEE Transactions on Pattern Analysis and Machine Intelligence,AR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W3091979120,10.3389/fbioe.2020.541105,2020,Frontiers in Bioengineering and Biotechnology,Haptics;VR;AR,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction 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Gerontology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2917933037,10.1080/15980316.2019.1570978,2019,Journal of Information Display,Holographic/light-field display;AR,Computing & technology (generic);Architecture & urban,System / technical development,4.0,Holographic and Light-field Displays, W4400447578,10.3390/life14070859,2024,Life,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2581731127,10.1002/jsid.516,2016,Journal of the Society for Information Display,AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4388304790,10.3233/nre-230183,2023,Neurorehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401205961,10.3390/mti8080067,2024,Multimodal Technologies and Interaction,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413801482,10.1016/j.jbmt.2025.08.028,2025,Journal of Bodywork and Movement Therapies,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2552626777,10.1145/2983530,2016,ACM Transactions on Computer-Human Interaction,VR;Telepresence;Other immersive,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4414773497,10.1017/bhj.2025.10020,2025,Business and Human Rights Journal,VR;AR;XR,Communication & social;Other,Review,0.0,Immersive Presence and User Experience, W4402985087,10.3390/brainsci14101000,2024,Brain Sciences,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4200318257,10.1002/jdd.12856,2021,Journal of Dental Education,VR;AR;Other immersive,Education & training,Review,6.0,XR Technology Trends and Reviews, W2913140522,10.1109/jetcas.2019.2898948,2019,IEEE Journal on Emerging and Selected Topics in Circuits and Systems,360° video;Volumetric video;Holographic/light-field display;Spatial audio;Other immersive,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, W4379620501,10.1109/mce.2023.3283728,2023,IEEE Consumer Electronics Magazine,XR;Metaverse;VR;AR;MR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures", W3033680715,10.3390/ijgi9060367,2020,ISPRS International Journal of Geo-Information,VR;AR;MR,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4400417439,10.1002/batt.202480702,2024,Batteries & Supercaps,MR;XR;Other immersive,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4410540155,10.1007/s00426-025-02125-0,2025,Psychological Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2981108978,10.1177/2041669519882448,2019,i-Perception,VR;Haptics;Telepresence,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417046881,10.3390/virtualworlds4040055,2025,Virtual Worlds,Metaverse;XR,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407085378,10.1016/j.ssci.2025.106804,2025,Safety Science,XR;VR;AR;MR,Military & defense;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W3157932415,10.3390/land10050492,2021,Land,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4410708714,10.1007/s40670-025-02403-x,2025,Medical Science Educator,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR 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networks W4205230569,10.3390/su14020936,2022,Sustainability,VR;MR;XR,Transport & aviation;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4416588080,10.1057/s41599-025-06250-4,2025,Humanities and Social Sciences Communications,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W3129262054,10.1016/j.procir.2020.09.186,2021,Procedia CIRP,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W1971007088,10.1145/2134203.2134206,2012,ACM Transactions on Applied Perception,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3024390752,10.1038/s41598-020-64302-y,2020,Scientific Reports,VR;Spatial audio;Haptics,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4280562626,10.1002/advs.202201056,2022,Advanced 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(generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4391561709,10.3390/s24030998,2024,Sensors,AR;VR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W1653997611,10.3390/s150716448,2015,Sensors,AR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3094082851,10.1109/ojcoms.2020.3032608,2020,IEEE Open Journal of the Communications Society,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408307416,10.3390/electronics14061110,2025,Electronics,AR;VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4396956998,10.1016/j.apjon.2024.100477,2024,Asia-Pacific Journal of Oncology Nursing,Metaverse,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2801406888,10.1111/psyp.13090,2018,Psychophysiology,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3205292007,10.1097/sih.0000000000000608,2021,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4405881161,10.18280/ijsdp.191210,2024,International Journal of Sustainable Development and Planning,Metaverse;XR;Other immersive,Architecture & urban,Other,,, W3008681224,10.1145/3352590,2020,Journal on Computing and Cultural Heritage,360° video;VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4210338598,10.1109/tnsre.2022.3147260,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine 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social,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404410726,10.1080/17543266.2024.2426038,2024,International Journal of Fashion Design Technology and Education,Metaverse;Other immersive,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4286499407,10.1145/3549529,2022,ACM Transactions on Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4281838022,10.3390/app12115694,2022,Applied Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4220849441,10.1109/tvcg.2022.3157058,2022,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, 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immersive,Entertainment & games;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3031600415,10.1038/s41467-020-16437-9,2020,Nature Communications,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2794073325,10.3389/fpsyt.2018.00051,2018,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W2967195559,10.3390/s19163555,2019,Sensors,MR;Holographic/light-field display;AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4396826718,10.1002/cpe.8139,2024,Concurrency and Computation Practice and Experience,Metaverse;XR,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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immersive;AR;VR,Other;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4385146069,10.1016/j.jdmm.2023.100795,2023,Journal of Destination Marketing & Management,VR;360° video,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4210468288,10.1109/lra.2022.3144798,2022,IEEE Robotics and Automation Letters,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3005629627,10.1016/j.array.2020.100020,2020,Array,AR,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4386738083,10.1371/journal.pone.0284308,2023,PLoS ONE,360° video;VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391019625,10.1109/tmc.2024.3356178,2024,IEEE Transactions on Mobile Computing,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and 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immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3096338808,10.3390/electronics9111814,2020,Electronics,AR;VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4381827846,10.3390/systems11050244,2023,Systems,AR;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4405726521,10.1061/jsued2.sueng-1537,2024,Journal of Surveying Engineering,VR;360° video,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3036215922,10.3390/s20123565,2020,Sensors,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4327700315,10.1002/adfm.202213589,2023,Advanced Functional Materials,Haptics;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and 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business;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2818179944,10.1364/ol.43.003341,2018,Optics Letters,Volumetric video;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2904586740,10.1145/3243213,2018,ACM Transactions on Computer-Human Interaction,Telepresence,Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W3133882515,10.1109/lra.2021.3063967,2021,IEEE Robotics and Automation Letters,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2033920553,10.1007/s00167-014-3213-0,2014,Knee Surgery Sports Traumatology Arthroscopy,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2896127244,10.3390/mti2040071,2018,Multimodal Technologies and Interaction,AR;MR,Transport & 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training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4292317889,10.3390/su141610134,2022,Sustainability,AR,Architecture & urban;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4378516574,10.3390/children10050832,2023,Children,VR;AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4224090885,10.3390/en15082836,2022,Energies,VR;AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4402127538,10.1038/s41467-024-51674-2,2024,Nature Communications,Haptics;Metaverse;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4295066885,10.1126/sciadv.abp8738,2022,Science Advances,Haptics,Computing & technology (generic);Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3112793753,10.1002/alz.042514,2020,Alzheimer s 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health,Review,6.0,XR Technology Trends and Reviews, W3195890996,10.1002/advs.202101834,2021,Advanced Science,VR;Haptics,Medicine & health;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3157991266,10.1109/access.2021.3076488,2021,IEEE Access,Volumetric video;VR;AR,Entertainment & games;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4393992835,10.3390/s24072314,2024,Sensors,VR;Volumetric video;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4280553451,10.1162/pres_a_00357,2020,PRESENCE Virtual and Augmented Reality,360° video;VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4405270484,10.1109/access.2024.3515077,2024,IEEE Access,AR;XR;VR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404356696,10.1108/jhtt-02-2024-0074,2024,Journal of Hospitality and Tourism Technology,VR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4226247243,10.1130/ges02455.1,2022,Geosphere,AR;Haptics;MR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W3211787490,10.4218/etrij.2020-0321,2021,ETRI Journal,AR;VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4393151153,10.1007/s44267-024-00042-1,2024,Visual Intelligence,VR;AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W3205961395,10.3390/buildings11100492,2021,Buildings,VR,Education & training;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367607666,10.1364/ol.492370,2023,Optics Letters,AR;Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3016468801,10.1002/rcs.2109,2020,International Journal of Medical Robotics and Computer Assisted Surgery,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2150516696,10.1093/cercor/bhr101,2011,Cerebral Cortex,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3043155637,10.18280/ijsse.100313,2020,International Journal of Safety and Security Engineering,VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2792234743,10.1038/s41598-018-22731-w,2018,Scientific Reports,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Human-Computer Interaction,AR,Education & training,Review,6.0,XR Technology Trends and Reviews, W3202512891,10.4995/var.2022.15426,2022,Virtual Archaeology Review,VR;360° video,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2166568724,10.3389/fpsyg.2013.00354,2013,Frontiers in Psychology,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2796391149,10.1155/2018/4798359,2018,Wireless Communications and Mobile Computing,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3033094002,10.1093/rpd/ncaa082,2020,Radiation Protection Dosimetry,MR;AR;XR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3164952480,10.1007/s12193-021-00373-z,2021,Journal on Multimodal User Interfaces,Other immersive,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W1229724621,10.1038/srep12117,2015,Scientific Reports,AR;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2395818620,10.1111/eje.12214,2016,European Journal Of Dental Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2914590389,10.3390/info10020060,2019,Information,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4388140428,10.1108/ajim-03-2023-0089,2023,Aslib Journal of Information Management,AR,Marketing & business;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4285005570,10.3390/rs14143319,2022,Remote Sensing,AR;VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404576611,10.1109/tmrb.2024.3503999,2024,IEEE Transactions on Medical Robotics and Bionics,AR;MR;Haptics,Medicine & health,Review,5.0,Augmented Reality in Surgery, W3206766974,10.3390/app11199187,2021,Applied Sciences,AR;MR,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4396919921,10.3390/app14104204,2024,Applied Sciences,AR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4400417905,10.3390/electronics13132653,2024,Electronics,XR;AR;VR,Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W4307900242,10.1016/j.neuropsychologia.2022.108400,2022,Neuropsychologia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4289782471,10.1364/oe.468647,2022,Optics 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Skills Training, W4392095281,10.1108/ijrdm-02-2023-0067,2024,International Journal of Retail & Distribution Management,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W2114262799,10.1109/tvcg.2014.21,2014,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4205534109,10.3390/s22020514,2022,Sensors,AR;MR;XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2019649124,10.1080/10447318.2011.627298,2012,International Journal of Human-Computer Interaction,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2019013043,10.1177/1548512912446359,2012,The Journal of Defense Modeling and Simulation Applications Methodology Technology,VR,Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, 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development,14.0,Haptic Interaction and Tactile Feedback, W4221053833,10.3389/fpsyg.2022.840863,2022,Frontiers in Psychology,XR,Medicine & health;Entertainment & games,Review,12.0,Virtual Reality Rehabilitation for Patients, W2039570950,10.1109/tce.2012.6227413,2012,IEEE Transactions on Consumer Electronics,VR,Medicine & health;Military & defense,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2059939887,10.1145/2185520.2185577,2012,ACM Transactions on Graphics,VR;AR;Holographic/light-field display,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W4379933398,10.1016/j.ijinfomgt.2023.102667,2023,International Journal of Information Management,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4399176344,10.1016/j.jwpe.2024.105486,2024,Journal of Water Process Engineering,VR;AR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W3167083473,10.3390/photonics8060201,2021,Photonics,VR;AR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W1485485759,10.1111/j.1464-410x.2011.10576.x,2011,British Journal of Urology,Telepresence;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2559611774,10.1177/2050157916676232,2016,Mobile Media & Communication,AR;Other immersive,Communication & social;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W2620854518,10.1109/toh.2017.2710314,2017,IEEE Transactions on Haptics,Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2986021123,10.1109/tvcg.2019.2950942,2019,IEEE Transactions on Visualization and Computer Graphics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2136230792,10.1186/s13018-014-0126-z,2014,Journal of Orthopaedic Surgery and Research,VR;Volumetric video;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2944843661,10.3390/app9091919,2019,Applied Sciences,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2909098714,10.1108/jchmsd-03-2018-0018,2019,Journal of Cultural Heritage Management and Sustainable Development,VR;AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3213146142,10.3390/app112110448,2021,Applied Sciences,AR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W3211617106,10.3991/ijet.v16i21.25149,2021,International Journal of Emerging Technologies in Learning (iJET),AR;VR;Other immersive,Cultural heritage & tourism;Education & training,Review,6.0,XR Technology Trends and Reviews, W4407202968,10.1007/s10055-025-01109-0,2025,Virtual Reality,VR;AR,Cultural heritage & tourism;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W3040654218,10.1061/(asce)cp.1943-5487.0000908,2020,Journal of Computing in Civil Engineering,VR;AR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2068411478,10.1016/j.intcom.2012.04.011,2012,Interacting with Computers,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W2893386494,10.1177/1553350618799552,2018,Surgical Innovation,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3192109338,10.1017/aap.2021.16,2021,Advances in Archaeological Practice,AR;MR,Cultural heritage & tourism;Architecture & urban,Review,2.0,3D Modeling and Virtual Environment Design, W2769884762,10.1142/s1793962318400020,2017,Advances in Complex Systems,VR;Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2883654241,10.1186/s41239-018-0118-x,2018,International Journal of Educational Technology in Higher Education,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4386467134,10.1002/smtd.202300447,2023,Small Methods,VR;Metaverse,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3168673985,10.1007/s13437-021-00242-2,2021,WMU Journal of Maritime Affairs,VR,Transport & aviation,Review,8.0,VR Simulation for Medical Skills Training,Metaverse in education and learning W2806212567,10.1177/1553350618777045,2018,Surgical Innovation,AR,Medicine & health;Education & training,System / technical development,8.0,VR 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electronic commerce research,AR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4381309101,10.1186/s42492-023-00138-3,2023,Visual Computing for Industry Biomedicine and Art,VR;AR;Other immersive,Other;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2314702523,10.1109/tnsre.2016.2542524,2016,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W2984963111,10.1038/s41467-019-12899-8,2019,Nature Communications,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4387048908,10.1134/s1054661823030173,2023,Pattern Recognition and Image Analysis,VR;Other immersive,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2897037823,10.1177/2331216518800871,2018,Trends in Hearing,Spatial audio,Psychology & neuroscience;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3132798113,10.3389/fpsyg.2021.612717,2021,Frontiers in Psychology,360° video,Marketing & business;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3127334354,10.1109/tie.2021.3057033,2021,IEEE Transactions on Industrial Electronics,VR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2329911166,10.1109/tvcg.2016.2518099,2016,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2033273161,10.1371/journal.pone.0052602,2013,PLoS ONE,VR,Medicine & health;Psychology & 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Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, W3217130077,10.1109/toh.2021.3131058,2021,IEEE Transactions on Haptics,Haptics,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2799696238,10.1177/0739456x18772069,2018,Journal of Planning Education and Research,VR,Architecture & urban;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2050919431,10.1109/tvcg.2014.36,2014,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401798622,10.1007/s40751-024-00152-x,2024,Digital Experiences in Mathematics Education,AR;VR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4280536152,10.3390/app12104968,2022,Applied Sciences,VR;AR;MR,Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2607645750,10.1109/jtehm.2017.2679746,2017,IEEE Journal of Translational Engineering in Health and Medicine,AR;Holographic/light-field display,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3100958848,10.1364/oe.408585,2020,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4380837941,10.3390/app13127124,2023,Applied Sciences,VR;XR;Other immersive,Marketing & business;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2908168582,10.1080/01612840.2018.1524535,2019,Issues in Mental Health Nursing,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2914823880,10.1242/jeb.187971,2019,Journal of Experimental Biology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3158198844,10.1109/access.2021.3077899,2021,IEEE Access,VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4388714526,10.1016/j.jksuci.2023.101846,2023,Journal of King Saud University - Computer and Information Sciences,XR;Metaverse;Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2129762783,10.1016/j.neuroimage.2015.01.008,2015,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2888090332,10.1002/jsid.729,2018,Journal of the Society for Information Display,AR;VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4404763453,10.3389/fpubh.2024.1338387,2024,Frontiers in 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study,0.0,Immersive Presence and User Experience, W4403638319,10.3390/su16219167,2024,Sustainability,360° video;AR;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2903233845,10.1145/3272127.3275041,2018,ACM Transactions on Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2755397109,10.1177/1460458217729729,2017,Health Informatics Journal,Telepresence;Other immersive,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, W2607770070,10.3389/fnhum.2017.00203,2017,Frontiers in Human Neuroscience,VR;AR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4382138636,10.1080/08874417.2023.2224748,2023,Journal of Computer Information Systems,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2946838209,10.1038/s41598-019-43815-1,2019,Scientific Reports,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410485337,10.1177/15245004251342800,2025,Social Marketing Quarterly,VR;360° video,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2070251250,10.1097/ta.0000000000000310,2014,"The Journal of Trauma: Injury, Infection, and Critical Care",VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3217022561,10.1016/j.procir.2021.11.284,2021,Procedia CIRP,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3194707655,10.1109/tvcg.2021.3114835,2021,IEEE Transactions on Visualization and Computer Graphics,AR;Other immersive,Computing & technology (generic);Education & training,Review,2.0,3D Modeling and Virtual Environment Design, W3216262527,10.1007/s10055-021-00606-2,2021,Virtual Reality,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2417469248,10.1364/ol.40.003356,2015,Optics Letters,Volumetric video;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2065419986,10.1016/j.trpro.2014.09.059,2014,Transportation research procedia,VR;Other immersive,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408280993,10.1109/tvcg.2025.3549877,2025,IEEE Transactions on Visualization and Computer Graphics,MR;AR;XR;Other immersive,Engineering & manufacturing;Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W3216676970,10.1097/wco.0000000000001018,2021,Current Opinion in Neurology,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W2794623202,10.1016/j.culher.2018.01.007,2018,Journal of Cultural Heritage,VR,Cultural heritage & tourism,Review,2.0,3D Modeling and Virtual Environment Design, W4286231620,10.1089/soro.2021.0098,2022,Soft Robotics,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2884265832,10.1176/appi.focus.20180001,2018,FOCUS The Journal of Lifelong Learning in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W2165342042,10.1111/j.1464-410x.2012.11204.x,2012,British Journal of Urology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2913301016,10.3390/s19040834,2019,Sensors,Telepresence,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4308881968,10.1364/oe.474137,2022,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2900564803,10.3390/app8112239,2018,Applied Sciences,AR,Architecture & urban;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4283392647,10.1021/acs.jchemed.2c00096,2022,Journal of Chemical Education,360° video;VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2939262037,10.3389/fpsyg.2019.00557,2019,Frontiers in Psychology,VR,Education & training;Entertainment & games,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4386518532,10.1016/j.cexr.2023.100038,2023,Computers & Education X Reality,XR;VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4309701607,10.3389/frvir.2022.1033708,2022,Frontiers in Virtual Reality,VR;Spatial audio;Other immersive,Medicine & health;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4410590391,10.26599/nr.2025.94907610,2025,Nano 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technology (generic);Psychology & neuroscience,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1976459604,10.1364/oe.22.030538,2014,Optics Express,Holographic/light-field display;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2120502847,10.1002/rcs.1421,2012,International Journal of Medical Robotics and Computer Assisted Surgery,Haptics,Medicine & health;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W4200626429,10.1016/j.isci.2021.103584,2021,iScience,VR;360° video,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3080442581,10.1080/00038628.2020.1806031,2020,Architectural Science Review,VR;XR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2425470937,10.1109/toh.2016.2580144,2016,IEEE Transactions on Haptics,Haptics,Transport & 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Robotics and Automation Letters,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2809911785,10.1016/j.procir.2018.03.060,2018,Procedia CIRP,AR;Haptics,Engineering & manufacturing;Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4410859754,10.1039/d5mh00488h,2025,Materials Horizons,VR;AR;Haptics;Other immersive,Medicine & health;Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, W3215432928,10.12688/f1000research.73522.1,2021,F1000Research,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4407144602,10.14569/ijacsa.2025.01601107,2025,International Journal of Advanced Computer Science and Applications,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, 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development,3.0,AR Registration and Pose Tracking, W2984723056,10.1097/mou.0000000000000687,2019,Current Opinion in Urology,VR;Telepresence,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2061589045,10.1109/tmi.2014.2361155,2014,IEEE Transactions on Medical Imaging,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1888086050,10.1002/hipo.22148,2013,Hippocampus,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3174029343,10.7250/csimq.2021-29.01,2021,Complex Systems Informatics and Modeling Quarterly,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4210842858,10.1109/mcg.2022.3149837,2022,IEEE Computer Graphics and Applications,AR,Architecture & urban;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, 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business,Qualitative,6.0,XR Technology Trends and Reviews, W4360770756,10.1109/jsen.2023.3258980,2023,IEEE Sensors Journal,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3013665061,10.1021/acs.jchemed.9b01038,2020,Journal of Chemical Education,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4403954503,10.1186/s41235-024-00593-3,2024,Cognitive Research Principles and Implications,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4403904907,10.1080/23311983.2024.2421080,2024,Cogent Arts and Humanities,VR;Metaverse,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4394907921,10.1145/3660345,2024,ACM Transactions on Computer-Human Interaction,VR;Haptics,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, 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(generic),System / technical development,3.0,AR Registration and Pose Tracking, W2242538120,10.1145/2822899,2015,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W2059675419,10.1016/j.rehab.2014.08.007,2014,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W2131642143,10.1186/s40463-014-0040-8,2014,Journal of Otolaryngology - Head and Neck Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W1489032874,10.3389/fnhum.2015.00254,2015,Frontiers in Human Neuroscience,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402673955,10.1109/tifs.2024.3465026,2024,IEEE Transactions on Information Forensics and Security,VR,Medicine & health;Engineering & manufacturing,System / technical development,0.0,Immersive Presence and User Experience, W4312313845,10.1109/tsmc.2022.3228914,2022,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse,Transport & aviation,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", W4388851583,10.1002/adom.202302500,2023,Advanced Optical Materials,Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2791292921,10.1097/rmr.0000000000000148,2018,Topics in Magnetic Resonance Imaging,AR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4411997014,10.1109/tsmc.2025.3579383,2025,IEEE Transactions on Systems Man and Cybernetics Systems,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414330837,10.1007/s10055-025-01234-w,2025,Virtual Reality,VR;Haptics,Entertainment & games;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1557430260,10.1111/cgf.12195,2013,Computer Graphics Forum,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2017261127,10.1145/2535923,2014,ACM Transactions on Computer-Human Interaction,VR;Haptics;Spatial audio,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3168090752,10.1364/oe.430920,2021,Optics Express,VR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3034035730,10.1002/aisy.202000002,2020,Advanced Intelligent Systems,MR;Haptics;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4281249880,10.1080/10589759.2022.2075864,2022,Nondestructive Testing And 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development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3172082798,10.3389/fnins.2021.690705,2021,Frontiers in Neuroscience,AR;360° video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2898495490,10.1177/1527476418805240,2018,Television & New Media,VR,Entertainment & games;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4402257250,10.1002/acn3.52160,2024,Annals of Clinical and Translational Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3012278925,10.3892/wasj.2020.41,2020,World Academy of Sciences Journal,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4205818539,10.1007/s10055-021-00619-x,2022,Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2137112110,10.1177/1354856513514337,2013,Convergence The International Journal of Research into New Media Technologies,AR;MR,Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W2560714668,10.12973/eurasia.2016.1507a,2016,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training,Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design, W3088389981,10.3390/informatics7040037,2020,Informatics,VR;AR;XR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4416199028,10.3390/healthcare13222896,2025,Healthcare,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2114170009,10.1186/1757-7241-22-22,2014,Scandinavian Journal of Trauma Resuscitation and Emergency Medicine,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4391474904,10.1080/23311983.2024.2303819,2024,Cogent Arts and Humanities,VR;AR,Communication & social;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2072466768,10.1037/a0033191,2013,Psychology of Violence,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4413915125,10.3390/informatics12030088,2025,Informatics,VR;XR,Engineering & manufacturing;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4320008971,10.1109/jstqe.2023.3238520,2023,IEEE Journal of Selected Topics in Quantum Electronics,AR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W3052042392,10.5334/aogh.2999,2020,Annals of Global Health,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4410527749,10.28945/5483,2025,Journal of Information Technology Education Research,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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Signal and Information Processing,VR;360° video,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4200538454,10.3390/healthcare9121705,2021,Healthcare,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4285792065,10.1016/j.autcon.2022.104489,2022,Automation in Construction,VR;MR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2761929966,10.1109/jphot.2017.2758820,2017,IEEE photonics journal,AR;Other immersive,Transport & aviation,Experiment / user study,4.0,Holographic and Light-field Displays, W4386878047,10.1080/09658211.2023.2260148,2023,Memory,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W2333912305,10.1097/lbr.0b013e3182296588,2011,Journal of Bronchology & Interventional Pulmonology,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4413824988,10.1115/1.4069652,2025,Journal 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technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4372347744,10.3390/heritage6050217,2023,Heritage,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4417184010,10.1038/s41598-025-31146-3,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2329114866,10.1152/jn.00277.2011,2011,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1967065271,10.1162/pres_a_00082,2011,PRESENCE Virtual and Augmented Reality,AR;VR;MR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3162251605,10.3390/app11104379,2021,Applied Sciences,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4392108254,10.1080/10447318.2024.2316949,2024,International Journal of Human-Computer Interaction,AR;VR,Military & defense;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W2762136940,10.1093/eurheartj/ehx504.p3978,2017,European Heart Journal,Holographic/light-field display,Medicine & health,Experiment / user study,4.0,Holographic and Light-field Displays, W4407680853,10.2196/58744,2025,Journal of Medical Internet Research,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4416131370,10.1155/hbe2/4269145,2025,Human Behavior and Emerging Technologies,VR;AR;MR;XR;Metaverse,Medicine & health,Review,0.0,Immersive Presence and User Experience, W4391407175,10.1109/lra.2024.3360815,2024,IEEE Robotics and Automation Letters,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4409166164,10.2196/69589,2025,JMIR Rehabilitation 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Medicine,MR;AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4392267461,10.1038/s41598-024-53853-z,2024,Scientific Reports,VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W3118822377,10.1093/neuros/nyaa447_760,2020,Neurosurgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4313330546,10.21037/amj-22-49,2022,AME Medical Journal,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4380448746,10.1055/s-0043-1770049,2023,Seminars in Musculoskeletal Radiology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4408069505,10.14569/ijacsa.2025.0160253,2025,International Journal of Advanced Computer Science and Applications,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, 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development,4.0,Holographic and Light-field Displays, W4412634476,10.1007/s44163-025-00399-2,2025,Discover Artificial Intelligence,AR,Architecture & urban;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, W4391513920,10.1016/j.heliyon.2024.e25498,2024,Heliyon,VR;360° video,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3107415036,10.3390/nu12123634,2020,Nutrients,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2343561317,10.1097/psy.0000000000000338,2016,Psychosomatic Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4281628176,10.1097/nne.0000000000001214,2022,Nurse Educator,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390772381,10.1007/s10055-023-00910-z,2024,Virtual Reality,Haptics;VR,Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412573675,10.1038/s44172-025-00469-4,2025,Communications Engineering,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4396951143,10.3390/heritage7050118,2024,Heritage,360° video,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4411234282,10.3390/app15126635,2025,Applied Sciences,AR,Engineering & manufacturing;Other,System / technical development,7.0,Augmented Reality for Learning and Education, W4414091051,10.3991/ijim.v19i17.57859,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4401316643,10.1080/26892618.2024.2386675,2024,Journal of Aging and Environment,AR,Medicine & health,Survey / 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games,Review,7.0,Augmented Reality for Learning and Education, W4406856775,10.1109/tg.2025.3534571,2025,IEEE Transactions on Games,VR;Haptics;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2797004148,10.30935/cet.414808,2018,Contemporary Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4399581391,10.34293/education.v12i3.7635,2024,Shanlax International Journal of Education,AR;VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W93561017,10.4995/var.2011.4619,2011,Virtual Archaeology Review,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2034723308,10.1097/sla.0b013e31829b32b8,2013,Annals of Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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health,Other,5.0,Augmented Reality in Surgery, W4415220916,10.1177/03400352251385062,2025,IFLA Journal,Metaverse;AR;VR;XR,Communication & social;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4377234417,10.1016/j.jenvp.2023.102032,2023,Journal of Environmental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213167111,10.1364/ol.453580,2022,Optics Letters,Holographic/light-field display;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4205774142,10.3390/su14010467,2022,Sustainability,360° video;VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2112522486,10.4028/www.scientific.net/amm.719-720.275,2015,Applied Mechanics and Materials,AR,Education & training;Computing & technology (generic),System / 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aviation;Military & defense,Other,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4414260745,10.1002/aisy.202500354,2025,Advanced Intelligent Systems,Holographic/light-field display;VR;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4390084879,10.1017/s1355617723009165,2023,Journal of the International Neuropsychological Society,VR,Psychology & neuroscience;Military & defense,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3048909436,10.1145/3386569.3392467,2020,ACM Transactions on Graphics,Haptics,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3194702026,10.3390/machines9080172,2021,Machines,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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user study,3.0,AR Registration and Pose Tracking, W2315898728,10.1177/1354856513514332,2013,Convergence The International Journal of Research into New Media Technologies,AR,Cultural heritage & tourism;Other,Qualitative,7.0,Augmented Reality for Learning and Education, W4282570357,10.3390/app12125993,2022,Applied Sciences,VR;AR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3216247330,10.1109/tlt.2021.3129800,2021,IEEE Transactions on Learning Technologies,VR;Other immersive,Education & training;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W1480069316,10.3233/nre-130986,2013,Neurorehabilitation,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W3207532720,10.1177/15485129221083278,2022,The Journal of Defense Modeling and Simulation Applications Methodology Technology,VR;AR,Military & 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technical development,14.0,Haptic Interaction and Tactile Feedback, W2099039129,10.1037/a0026568,2011,Journal of Experimental Psychology Human Perception & Performance,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411344030,10.1007/s11423-025-10517-7,2025,Educational Technology Research and Development,MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3198333287,10.1016/j.vrih.2021.08.003,2021,Virtual Reality & Intelligent Hardware,AR;VR,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4379801476,10.3390/su15129184,2023,Sustainability,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W2584283106,10.1080/10447318.2017.1286768,2017,International Journal of Human-Computer Interaction,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401217929,10.3390/land13081184,2024,Land,VR;Other immersive,Psychology & neuroscience;Architecture & urban,Review,10.0,Visual and Cognitive Performance in VR, W4401548816,10.1016/j.radi.2024.07.019,2024,Radiography,Spatial audio,Medicine & health,Other,10.0,Visual and Cognitive Performance in VR, W4385975581,10.1109/jsen.2023.3305596,2023,IEEE Sensors Journal,AR;Holographic/light-field display;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2911199522,10.1364/oe.27.001683,2019,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2615543798,10.3390/s17051164,2017,Sensors,VR;Other immersive,Medicine & health;Computing & technology 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video;Holographic/light-field display;Other immersive,Entertainment & games;Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W2386323994,10.1002/cav.1712,2016,Computer Animation and Virtual Worlds,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3015565654,10.1038/s41598-020-62855-6,2020,Scientific Reports,MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411055376,10.1109/tvcg.2025.3576999,2025,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2950965284,10.21278/brod70303,2019,Brodogradnja,VR;360° video,Transport & aviation;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4309196565,10.1080/10447318.2022.2144121,2022,International 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neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4225586096,10.2196/34687,2022,JMIR Medical Education,AR;MR;VR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4399669090,10.3390/robotics13060089,2024,Robotics,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1978614885,10.1016/j.jamcollsurg.2015.02.024,2015,Journal of the American College of Surgeons,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2954571610,10.1016/j.concog.2019.05.006,2019,Consciousness and Cognition,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3110396179,10.1186/s13677-020-00211-9,2020,Journal of Cloud Computing Advances Systems and Applications,AR;Other immersive,Computing & technology (generic),System / technical 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technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1988070379,10.4028/www.scientific.net/amm.718.221,2014,Applied Mechanics and Materials,VR;Haptics,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412536454,10.1109/access.2025.3591396,2025,IEEE Access,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4415712340,10.1162/pres.a.12,2025,PRESENCE Virtual and Augmented Reality,AR,Engineering & manufacturing;Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4401809431,10.1109/access.2024.3448509,2024,IEEE Access,Haptics;Other immersive,Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413596100,10.1080/17483107.2025.2551712,2025,Disability and Rehabilitation Assistive Technology,VR,Education & training;Other,Survey / 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Health,VR,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4404319421,10.1364/oe.543492,2024,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4312340307,10.54517/m.v2i2.1788,2021,Metaverse,Metaverse;XR,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4366148619,10.1109/mwc.014.2200271,2023,IEEE Wireless Communications,VR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4393944451,10.3389/fnbot.2024.1351700,2024,Frontiers in Neurorobotics,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413294494,10.1016/j.rcim.2025.103103,2025,Robotics and Computer-Integrated Manufacturing,VR;Other 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manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4306728555,10.1371/journal.pone.0274826,2022,PLoS ONE,AR,Cultural heritage & tourism;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4286616002,10.1145/3528223.3530079,2022,ACM Transactions on Graphics,Metaverse;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4323656854,10.1364/ol.485857,2023,Optics Letters,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2538066820,10.3390/computers5040026,2016,Computers,VR;Spatial audio,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390534472,10.1109/tip.2023.3343096,2024,IEEE Transactions on Image Processing,Volumetric video;360° video,Computing & technology 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Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3115713760,10.3390/app11010012,2020,Applied Sciences,AR;Volumetric video,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4205454783,10.3390/s22030755,2022,Sensors,AR;Other immersive,Communication & social,Experiment / user study,3.0,AR Registration and Pose Tracking, W3025613833,10.5817/cp2020-2-6,2020,Cyberpsychology Journal of Psychosocial Research on Cyberspace,AR,Entertainment & games;Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W4400616817,10.1016/j.heliyon.2024.e34263,2024,Heliyon,VR;360° video,Communication & social,Review,0.0,Immersive Presence and User Experience, W4394599063,10.1212/wnl.0000000000205829,2024,Neurology,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Surgery, W4402402192,10.1007/s10055-024-01051-7,2024,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W7117426086,10.1007/s12671-025-02742-1,2025,Mindfulness,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4313328146,10.3390/fi15010018,2022,Future Internet,VR;MR;XR;AR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W3008211275,10.1038/s41598-020-79255-5,2020,Scientific Reports,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367181880,10.3390/mi14050947,2023,Micromachines,Other immersive;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2948733120,10.1093/ehjci/jez109.001,2019,European Heart Journal - Cardiovascular Imaging,VR,Medicine & health,System / technical 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Environment Design, W4413302812,10.3109/13668250.2025.2544105,2025,Journal of Intellectual & Developmental Disability,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396779560,10.1007/s11695-024-07256-8,2024,Obesity Surgery,VR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4413294369,10.1080/09613218.2025.2544706,2025,Building Research & Information,VR,Marketing & business;Architecture & urban,Survey / questionnaire,0.0,Immersive Presence and User Experience, W7117313362,10.1002/alz70858_103786,2025,Alzheimer s & Dementia,VR;Holographic/light-field display,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404665335,10.1145/3700822,2024,ACM Transactions on Applied Perception,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive 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training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2537585816,10.1016/j.jalz.2016.06.1107,2016,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4285026072,10.3390/buildings12070984,2022,Buildings,VR,Marketing & business;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4411988938,10.1016/j.clinsp.2025.100704,2025,Clinics,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408751479,10.52965/001c.129550,2025,Health Psychology Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412727307,10.1177/09287329251360523,2025,Technology and Health Care,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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Reality,VR;Haptics,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3032980699,10.1093/ndt/gfaa139.so064,2020,Nephrology Dialysis Transplantation,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414254262,10.3389/frvir.2025.1627992,2025,Frontiers in Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399981114,10.4236/jsea.2024.176028,2024,Journal of Software Engineering and Applications,VR;AR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402686936,10.1080/24699322.2024.2403444,2024,Computer Assisted Surgery,MR;AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4407974298,10.5194/ms-16-157-2025,2025,Mechanical sciences,VR;Haptics;Telepresence,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W3129138577,10.3390/s21030908,2021,Sensors,VR;Telepresence,Communication & social;Other,Experiment / user study,3.0,AR Registration and Pose Tracking, W4414288628,10.36680/j.itcon.2025.059,2025,Journal of Information Technology in Construction,MR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405873576,10.1515/bmt-2024-0396,2024,Biomedizinische Technik/Biomedical Engineering,VR;AR;Volumetric video;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W3049440246,10.1109/access.2020.3016841,2020,IEEE Access,Haptics;Telepresence,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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Interaction,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4362602482,10.1007/s00221-023-06603-y,2023,Experimental Brain Research,VR,Psychology & neuroscience,Survey / questionnaire,10.0,Visual and Cognitive Performance in VR, W4310092699,10.1155/2022/5346128,2022,Behavioural Neurology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4404050807,10.1002/cav.2294,2024,Computer Animation and Virtual Worlds,XR;VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4281848973,10.1364/ol.461918,2022,Optics Letters,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2051343447,10.1162/pres_a_00131,2013,PRESENCE Virtual and Augmented Reality,VR,Computing & technology 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study,4.0,Holographic and Light-field Displays, W2619342687,10.1155/2017/9796127,2017,International Journal of Optics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2947068925,10.4236/jsea.2019.125009,2019,Journal of Software Engineering and Applications,VR;360° video,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3082657708,10.1109/access.2020.3020842,2020,IEEE Access,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3136049468,10.2106/jbjs.rvw.20.00076,2021,JBJS Reviews,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4409373116,10.3390/s25082416,2025,Sensors,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2045715839,10.1097/cin.0000000000000090,2014,CIN Computers Informatics Nursing,VR,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4283712582,10.3390/bios12070469,2022,Biosensors,VR;AR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2018216084,10.1109/taslp.2013.2297015,2014,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2586706822,10.1109/tnsre.2017.2667406,2017,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401422997,10.3390/robotics13080119,2024,Robotics,Haptics;Telepresence;Other immersive,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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Processing,Volumetric video,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2989382094,10.1109/jsen.2019.2953279,2019,IEEE Sensors Journal,360° video;VR,Transport & aviation;Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4403095003,10.1109/rita.2024.3458849,2024,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR;AR,Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4413221489,10.1002/lpor.202500765,2025,Laser & Photonics Review,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4319925194,10.3390/app13042270,2023,Applied Sciences,Holographic/light-field display;AR;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2946711605,10.1017/s1352465819000377,2019,Behavioural and Cognitive Psychotherapy,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401761135,10.1038/s41467-024-51593-2,2024,Nature Communications,Haptics;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387491433,10.34190/ejel.21.6.3215,2023,The Electronic Journal of e-Learning,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4377695004,10.1016/j.ijhcs.2023.103079,2023,International Journal of Human-Computer Studies,VR;Telepresence,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2892239979,10.1109/tmech.2018.2871631,2018,IEEE/ASME Transactions on Mechatronics,Haptics,Entertainment & games;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4367598705,10.3390/electronics12092059,2023,Electronics,VR,Computing & technology (generic);Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4210569800,10.3389/frobt.2021.773830,2022,Frontiers in Robotics and AI,Telepresence;Haptics;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2009210345,10.3390/s130202664,2013,Sensors,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4388469769,10.1109/tits.2023.3327494,2023,IEEE Transactions on Intelligent Transportation Systems,AR,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4388026363,10.1590/1806-9282.20230798,2023,Revista da Associação Médica Brasileira,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4387250226,10.1109/tvcg.2023.3320219,2023,IEEE Transactions on Visualization and Computer Graphics,360° video;VR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W3163915725,10.1177/17470218211031557,2021,Quarterly Journal of Experimental Psychology,VR;Haptics,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3009242880,10.1371/journal.pone.0230202,2020,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200010571,10.1061/(asce)me.1943-5479.0001002,2021,Journal of Management in Engineering,VR,Education & training;Engineering & manufacturing,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4401699167,10.1108/jwl-03-2024-0062,2024,Journal of Workplace Learning,XR;Haptics,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4405304659,10.1109/access.2024.3516194,2024,IEEE Access,Metaverse,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4362544782,10.1089/cyber.2022.0260,2023,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4406137752,10.1109/access.2025.3526881,2025,IEEE Access,VR;Other immersive,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4292265368,10.3390/electronics11162568,2022,Electronics,VR,Education & training;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405257393,10.1145/3708345,2024,ACM Transactions on Sensor Networks,MR;AR;XR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3097772534,10.1109/access.2020.3034075,2020,IEEE Access,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414286260,10.1126/sciadv.adx7090,2025,Science Advances,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4323644361,10.1109/tvcg.2023.3247083,2023,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2078693589,10.1159/000356301,2013,Audiology and Neurotology,Haptics;VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W3174362883,10.1109/lra.2021.3083236,2021,IEEE Robotics and Automation Letters,Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3008455199,10.3390/app10041547,2020,Applied Sciences,AR,Marketing & business;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W3103475082,10.7146/si.v3i3.122708,2020,Social Interaction Video-Based Studies of Human Sociality,Telepresence,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W2011847016,10.1371/journal.pone.0079555,2013,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405521406,10.1109/tnsm.2024.3519707,2024,IEEE Transactions on Network and Service Management,VR;AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4399390018,10.3390/drones8060250,2024,Drones,VR,Architecture & urban;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2122040043,10.4995/var.2012.4491,2012,Virtual Archaeology Review,VR;AR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4312130072,10.1038/s41598-022-26544-w,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393071931,10.1007/s10055-024-00977-2,2024,Virtual Reality,Haptics;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2066990218,10.1016/j.intcom.2011.08.001,2011,Interacting with Computers,Haptics,Computing & technology (generic);Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4328129802,10.3390/ijgi12030133,2023,ISPRS International Journal of Geo-Information,VR;Other immersive,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4401868445,10.1108/jsm-09-2023-0343,2024,Journal of Services Marketing,VR;360° video,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4412434027,10.1038/s41598-025-11119-2,2025,Scientific Reports,AR,Cultural heritage & tourism;Other,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4389914055,10.3390/rs15245763,2023,Remote Sensing,VR;AR;360° video,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4285798159,10.3390/s22145382,2022,Sensors,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396675211,10.1186/s40494-024-01264-8,2024,Heritage Science,VR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3176782298,10.1007/s00170-021-07260-7,2021,The International Journal of Advanced Manufacturing Technology,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3193729721,10.3390/app11167723,2021,Applied Sciences,Haptics,Computing & technology 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Technology Trends and Reviews, W4220788221,10.1037/tmb0000068,2022,Technology Mind and Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3118885604,10.3390/s21020550,2021,Sensors,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2607686803,10.4103/jrms.jrms_809_16,2017,Journal of Research in Medical Sciences,VR;Telepresence,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3161024167,10.1016/j.jecp.2021.105200,2021,Journal of Experimental Child Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4416854527,10.1002/sres.3209,2025,Systems Research and Behavioral Science,Metaverse;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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& health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2746075731,10.2147/ndt.s125466,2017,Neuropsychiatric Disease and Treatment,Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386714836,10.3390/drones7090576,2023,Drones,XR;Holographic/light-field display;Volumetric video,Cultural heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4382897548,10.1016/j.aap.2023.107194,2023,Accident Analysis & Prevention,VR;360° video,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4376456689,10.1109/tro.2023.3268591,2023,IEEE Transactions on Robotics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3170779789,10.1016/j.procir.2021.05.003,2021,Procedia CIRP,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3211489666,10.1109/tvcg.2021.3128286,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2475709176,10.1002/rcs.1761,2016,International Journal of Medical Robotics and Computer Assisted Surgery,VR;Telepresence;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4396694487,10.1080/0144929x.2024.2349176,2024,Behaviour and Information Technology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4406543677,10.1002/adma.202412329,2025,Advanced Materials,AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, 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display,Computing & technology (generic);Transport & aviation,Review,4.0,Holographic and Light-field Displays, W2336047361,10.1144/sp436.6,2015,Geological Society London Special Publications,AR,Engineering & manufacturing;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4385714426,10.3389/frvir.2023.1272234,2023,Frontiers in Virtual Reality,XR;VR;Spatial audio;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, W2216115267,10.1016/j.ijgo.2015.09.011,2015,International Journal of Gynecology & Obstetrics,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400821473,10.1145/3658234,2024,ACM Transactions on Graphics,VR;Telepresence,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4287148143,10.3390/rs14153551,2022,Remote Sensing,AR;VR,Computing & technology 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study,5.0,Augmented Reality in Surgery, W2579571511,10.1109/jsen.2017.2654863,2017,IEEE Sensors Journal,VR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412567290,10.1109/access.2025.3591589,2025,IEEE Access,Metaverse;AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4402915533,10.1109/tvcg.2024.3470214,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3008161134,10.3390/app10041452,2020,Applied Sciences,VR;Haptics;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2177170101,10.1051/epjap/2015150051,2015,The European Physical Journal Applied Physics,Haptics,Computing & technology 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technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4214662769,10.1108/itp-11-2020-0793,2022,Information Technology and People,AR,Communication & social;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4411144169,10.1109/toh.2025.3578076,2025,IEEE Transactions on Haptics,Haptics;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4255198546,10.5121/ijcsea.2016.6103,2016,International Journal of Computer Science Engineering and Applications,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4416676623,10.3389/feduc.2025.1655843,2025,Frontiers in Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2070145845,10.1109/taslp.2015.2419980,2015,IEEE/ACM Transactions on Audio 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technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4386050921,10.3390/photonics10090954,2023,Photonics,AR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4412352764,10.1109/access.2025.3588098,2025,IEEE Access,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4367303184,10.1212/wnl.0000000000202354,2023,Neurology,AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3083845932,10.3390/electronics9091470,2020,Electronics,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3002601801,10.1007/s10514-019-09896-7,2020,Autonomous Robots,Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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Neural Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2114904820,10.1186/1475-925x-12-81,2013,BioMedical Engineering OnLine,VR;Other immersive,Engineering & manufacturing;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4402811232,10.1109/tsc.2024.3466848,2024,IEEE Transactions on Services Computing,AR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2297118826,10.3389/fnhum.2016.00053,2016,Frontiers in Human Neuroscience,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4294068615,10.1109/tvcg.2022.3203093,2022,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Computing & technology (generic);Other,Experiment / user study,7.0,Augmented Reality for 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Learning and Education, W3131202608,10.1016/j.procir.2020.05.262,2021,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4411729372,10.1016/j.sasc.2025.200343,2025,Systems and Soft Computing,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4379390507,10.1089/g4h.2023.0029,2023,Games for Health Journal,VR;AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2884933118,10.1097/phm.0000000000001001,2018,American Journal of Physical Medicine & Rehabilitation,Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2800988657,10.22365/jpsych.2018.291.42,2018,Psychiatriki,VR;AR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2908291271,10.1093/jpepsy/jsy103,2018,Journal 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health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2556178525,10.1016/j.nicl.2016.11.012,2016,NeuroImage Clinical,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411456344,10.3390/virtualworlds4020028,2025,Virtual Worlds,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4391471348,10.4108/eetsis.4844,2024,ICST Transactions on Scalable Information Systems,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4387319294,10.1109/tvcg.2023.3320216,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2767365089,10.1109/tvcg.2017.2771520,2017,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3205146312,10.7861/fhj.2021-0108,2021,Future Healthcare Journal,AR;Holographic/light-field display,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4400572074,10.1002/nem.2288,2024,International Journal of Network Management,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2906934203,10.1109/tie.2018.2886775,2019,IEEE Transactions on Industrial Electronics,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2330843384,10.1097/wnr.0b013e328354afed,2012,Neuroreport,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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study,0.0,Immersive Presence and User Experience, W3152750288,10.1007/s00170-021-06871-4,2021,The International Journal of Advanced Manufacturing Technology,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400237246,10.3390/app14135741,2024,Applied Sciences,MR;XR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4200062749,10.1177/2473974x211065012,2021,OTO Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2792850146,10.3390/s18030834,2018,Sensors,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4415908902,10.1108/jhti-01-2025-0039,2025,Journal of Hospitality and Tourism Insights,Metaverse,Cultural heritage & tourism;Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3201375610,10.23736/s1973-9087.21.06915-x,2021,European Journal of Physical and Rehabilitation Medicine,Other immersive;VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413923562,10.1016/j.joitmc.2025.100625,2025,Journal of Open Innovation Technology Market and Complexity,Metaverse,Marketing & business;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3127728290,10.1115/1.4050150,2021,Journal of Mechanisms and Robotics,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2125729825,10.1109/toh.2013.2296312,2014,IEEE Transactions on Haptics,Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4414306138,10.3389/frvir.2025.1615849,2025,Frontiers in Virtual Reality,VR,Medicine & health;Education 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technical development,2.0,3D Modeling and Virtual Environment Design, W4213308983,10.1177/13567667221078244,2022,Journal Of Vacation Marketing,AR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W2983141784,10.3390/jcm8111910,2019,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3129369460,10.3390/healthcare9030242,2021,Healthcare,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4281652015,10.1097/md.0000000000029470,2022,Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401806419,10.1109/iotm.001.2300269,2024,IEEE Internet of Things Magazine,XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4394818624,10.1186/s44247-024-00073-0,2024,BMC Digital Health,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4389671333,10.3390/mti7120117,2023,Multimodal Technologies and Interaction,AR;VR,Computing & technology (generic);Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W1221079523,10.1177/0047239515617449,2015,Journal of Educational Technology Systems,MR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3108590513,10.3390/rs12233902,2020,Remote Sensing,AR;VR,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W1788663476,10.1002/rcs.1635,2015,International Journal of Medical Robotics and Computer Assisted Surgery,Haptics;VR,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, 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Education,XR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4409527346,10.1016/j.cageo.2025.105945,2025,Computers & Geosciences,VR;360° video;Other immersive,Education & training;Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4399145610,10.1016/j.ifacol.2024.05.039,2024,IFAC-PapersOnLine,Haptics;VR,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406747926,10.29026/oea.2025.240267,2025,Opto-Electronic Advances,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2885066825,10.1162/pres_a_00305,2017,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4409341882,10.54517/m3560,2025,Metaverse,Metaverse,Architecture & urban;Computing & technology (generic),Other,,, 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study,1.0,VR Therapeutic Interventions, W4406125542,10.1016/j.kscej.2024.100005,2025,KSCE Journal of Civil Engineering,AR,Architecture & urban;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4361220746,10.3390/s23073524,2023,Sensors,VR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4319751154,10.3390/mti7020018,2023,Multimodal Technologies and Interaction,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4306760020,10.1111/phor.12428,2022,The Photogrammetric Record,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2999275303,10.1080/09297049.2020.1713311,2020,Child Neuropsychology,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414597348,10.1080/19388160.2025.2554122,2025,Journal of China Tourism 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Communications,360° video,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W2938436124,10.1177/1847979019839578,2019,International Journal of Engineering Business Management,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3116450803,10.3390/s21010136,2020,Sensors,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4385450854,10.1016/j.cobeha.2023.101297,2023,Current Opinion in Behavioral Sciences,AR,Education & training,Other,6.0,XR Technology Trends and Reviews, W2966612194,10.26599/tst.2018.9010113,2019,Tsinghua Science & Technology,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4378468673,10.3390/systems11060269,2023,Systems,VR;360° video,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4285009717,10.7759/cureus.26727,2022,Cureus,AR;VR;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2163602807,10.4304/jait.3.1.24-28,2012,Journal of Advances in Information Technology,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414270215,10.1109/tvlsi.2025.3607437,2025,IEEE Transactions on Very Large Scale Integration (VLSI) Systems,VR;AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3008119738,10.2196/17017,2020,JMIR Serious Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7117714485,10.3390/s26010217,2025,Sensors,XR;AR;VR;MR,Computing & technology (generic);Military & defense,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing 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user study,10.0,Visual and Cognitive Performance in VR, W3197153432,10.3390/healthcare9091160,2021,Healthcare,VR;AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4210814431,10.3390/app12031530,2022,Applied Sciences,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4411807421,10.4103/jfmpc.jfmpc_1459_24,2025,Journal of Family Medicine and Primary Care,AR;VR;XR;MR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4376225188,10.1371/journal.pone.0282967,2023,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404914611,10.1109/mnet.2024.3508792,2024,IEEE Network,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2903395953,10.1177/1478077118801594,2018,International Journal of Architectural Computing,AR;MR;XR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406950635,10.1177/01634437251314335,2025,Media Culture & Society,360° video,Cultural heritage & tourism;Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4407750772,10.37188/lam.2025.023,2025,Light Advanced Manufacturing,AR,Engineering & manufacturing;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4409220771,10.1080/13683500.2025.2488033,2025,Current Issues in Tourism,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, W2999538540,10.1007/s10578-021-01169-8,2021,Child Psychiatry & Human Development,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3195623028,10.1109/tim.2021.3106113,2021,IEEE Transactions on Instrumentation and Measurement,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2070454120,10.1109/mcg.2015.39,2015,IEEE Computer Graphics and Applications,Holographic/light-field display;Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W3133284367,10.1109/toh.2021.3060507,2021,IEEE Transactions on Haptics,Haptics;Telepresence;VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4321121427,10.18178/ijiet.2023.13.2.1797,2023,International Journal of Information and Education Technology,AR;VR;MR;XR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2574701390,10.1080/13668803.2016.1272545,2017,Community Work & Family,Telepresence,Communication & 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training;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3090565618,10.1093/jpepsy/jsaa072,2020,Journal of Pediatric Psychology,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378516843,10.1016/j.heliyon.2023.e16201,2023,Heliyon,VR,Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3201397681,10.1523/eneuro.0101-21.2021,2021,eNeuro,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402679394,10.1093/nsr/nwae306,2024,National Science Review,Holographic/light-field display;Other immersive,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, W4394604187,10.3390/s24082400,2024,Sensors,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4241526506,10.1145/2185520.2335431,2012,ACM Transactions on 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Communications and Networking,Other immersive,Computing & technology (generic),Other,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3202216058,10.1007/s40593-021-00261-3,2021,International Journal of Artificial Intelligence in Education,VR,Education & training;Computing & technology (generic),System / technical development,8.0,VR Simulation for Medical Skills Training, W2980928601,10.1109/toh.2019.2947553,2019,IEEE Transactions on Haptics,Spatial audio;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4281780773,10.1145/3539222,2022,ACM Computing Surveys,Haptics;VR,Medicine & health;Education & training,Review,14.0,Haptic Interaction and Tactile Feedback, W3038118042,10.3390/s20133641,2020,Sensors,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, 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W4322575544,10.3988/jcn.2022.0406,2023,Journal of Clinical Neurology,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W2139969706,10.1109/tnsre.2014.2320320,2014,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390988279,10.3934/math.2024222,2024,AIMS Mathematics,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4318965987,10.1097/iae.0000000000003656,2023,Retina,VR;Telepresence;360° video,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4391620986,10.1109/tits.2024.3359216,2024,IEEE Transactions on Intelligent Transportation Systems,Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4360770697,10.1109/tnsre.2023.3260842,2023,IEEE 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neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W2959879143,10.1007/s00213-019-05314-z,2019,Psychopharmacology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3173527311,10.3389/fpsyg.2021.590196,2021,Frontiers in Psychology,VR;Other immersive,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4410051943,10.1038/s41467-025-59153-y,2025,Nature Communications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3135479499,10.1109/tcds.2021.3064280,2021,IEEE Transactions on Cognitive and Developmental Systems,Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, W4321118268,10.6018/red.539141,2023,Revista de Educación a Distancia (RED),VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual 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manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2791470048,10.1371/journal.pone.0193710,2018,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3088611585,10.1080/0144929x.2020.1825810,2020,Behaviour and Information Technology,AR,Entertainment & games;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4308668021,10.1109/access.2022.3219871,2022,IEEE Access,XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3155418547,10.1080/00140139.2021.1912398,2021,Ergonomics,AR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3178908316,10.1080/17439884.2021.1948427,2021,Learning Media and Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2563118937,10.1080/09638288.2016.1250827,2016,Disability and Rehabilitation,VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2914484729,10.1109/access.2019.2895653,2019,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4367174056,10.1109/toh.2023.3271128,2023,IEEE Transactions on Haptics,Haptics,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4409706846,10.3390/cancers17091401,2025,Cancers,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W4403846709,10.46303/ressat.2024.59,2024,Research in Social Sciences and Technology,AR;VR,Education & training,Other,6.0,XR Technology Trends and Reviews, 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manufacturing,System / technical development,8.0,VR Simulation for Medical Skills Training, W2782670213,10.1186/s40779-018-0151-z,2018,Military Medical Research,VR;Other immersive,Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W4399126063,10.1080/10447318.2024.2351717,2024,International Journal of Human-Computer Interaction,VR;Spatial audio,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4372338330,10.1007/s41693-023-00099-2,2023,Construction Robotics,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4389859936,10.1007/s11783-024-1799-0,2023,Frontiers of Environmental Science & Engineering,VR;AR,Entertainment & games;Marketing & business,Other,6.0,XR Technology Trends and Reviews, W2803771813,10.1080/13527266.2018.1471614,2018,Journal of Marketing Communications,AR,Marketing & business;Communication & social,Experiment / user study,7.0,Augmented 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W3190447865,10.1007/s11548-021-02458-2,2021,International Journal of Computer Assisted Radiology and Surgery,AR;Spatial audio,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4200091912,10.3389/fpsyt.2021.795073,2021,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4400036938,10.1016/j.jenvp.2024.102366,2024,Journal of Environmental Psychology,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3198684599,10.1080/23729333.2021.1972908,2021,International Journal of Cartography,AR;VR,Education & training;Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4416840301,10.1177/21582440251399771,2025,SAGE Open,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4206899548,10.3390/app12031172,2022,Applied Sciences,VR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4401585885,10.3390/healthcare12161617,2024,Healthcare,AR,Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4393388415,10.1111/bjet.13456,2024,British Journal of Educational Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2105903222,10.1186/1687-4722-2012-2,2012,EURASIP Journal on Audio Speech and Music Processing,Haptics;Other immersive,Entertainment & games;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4409165190,10.3390/app15073942,2025,Applied Sciences,Haptics;Other immersive,Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401246039,10.1063/5.0218862,2024,APL Photonics,Holographic/light-field display;Other immersive,Computing 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for Learning and Education, W4220829131,10.1109/tvcg.2022.3161130,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391437758,10.1080/10494820.2024.2307601,2024,Interactive Learning Environments,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4301718283,10.1109/tro.2022.3192979,2022,IEEE Transactions on Robotics,Haptics;VR,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4281990767,10.1108/k-12-2021-1346,2022,Kybernetes,AR,Marketing & business;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3208981599,10.2478/emj-2021-0025,2021,Engineering Management in Production and Services,VR,Other;Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4388758254,10.1371/journal.pone.0294174,2023,PLoS ONE,Haptics;VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4214635577,10.3389/fresc.2022.789479,2022,Frontiers in Rehabilitation Sciences,VR;Haptics,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, W2023657053,10.1227/neu.0b013e318270d310,2012,Neurosurgery,VR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4312386756,10.1109/access.2022.3217555,2022,IEEE Access,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405811884,10.1109/toh.2024.3523259,2024,IEEE Transactions on Haptics,Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4396634444,10.1186/s12909-024-05475-2,2024,BMC Medical Education,MR;Holographic/light-field display;AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4399262846,10.5005/jp-journals-10005-2794,2024,International Journal of Clinical Pediatric Dentistry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4285733678,10.3390/foods11142111,2022,Foods,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4405537149,10.2196/57957,2024,Journal of Medical Internet Research,VR;Haptics;Telepresence,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3198339021,10.1016/j.vrih.2021.08.005,2021,Virtual Reality & Intelligent Hardware,AR;Volumetric video;Other immersive,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2996200817,10.1080/00207179.2019.1707287,2019,International Journal of Control,Telepresence;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4210543158,10.1109/toh.2022.3143663,2022,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2790189854,10.1080/00140139.2018.1435910,2018,Ergonomics,VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4404526836,10.1145/3687980,2024,ACM Transactions on Graphics,360° video;VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3045829155,10.1002/rcs.2138,2020,International Journal of Medical Robotics and Computer Assisted Surgery,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W2887576844,10.1155/2018/3702795,2018,Discrete Dynamics in Nature and Society,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2005551233,10.3109/0142159x.2012.675099,2012,Medical Teacher,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4403600480,10.1016/j.jobe.2024.111127,2024,Journal of Building Engineering,VR,Architecture & urban,Review,0.0,Immersive Presence and User Experience, W3169274336,10.1186/s41239-021-00266-x,2021,International Journal of Educational Technology in Higher Education,VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4386863471,10.1364/oe.498011,2023,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4391216008,10.1109/ojemb.2024.3358562,2024,IEEE Open Journal of Engineering in Medicine and Biology,AR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W3174051150,10.3390/app11135919,2021,Applied Sciences,VR,Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2971745010,10.1109/tem.2019.2932291,2019,IEEE Transactions on Engineering Management,AR;Holographic/light-field display;XR,Cultural heritage & tourism;Education & training;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3177472099,10.1080/13467581.2021.1944872,2021,Journal of Asian Architecture and Building Engineering,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2528714663,10.1109/mci.2016.2601758,2016,IEEE Computational Intelligence Magazine,AR,Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W2740575398,10.1152/jn.00025.2017,2017,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409813746,10.3390/laws14030029,2025,Laws,Metaverse,Communication & social;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401246687,10.1109/taslp.2024.3436702,2024,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio;VR;AR,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4402597614,10.3390/brainsci14090928,2024,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415715109,10.1145/3774505.3774517,2025,GetMobile Mobile Computing and Communications,AR;MR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3207931581,10.1364/ol.431769,2021,Optics Letters,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3189228481,10.3390/s21165407,2021,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3202914500,10.3389/feduc.2021.709560,2021,Frontiers in Education,XR;MR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4399992717,10.1016/j.nedt.2024.106295,2024,Nurse Education Today,VR;AR;MR;XR,Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2775600241,10.3390/app7121301,2017,Applied Sciences,Spatial audio,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4214591618,10.1080/07357907.2022.2044842,2022,Cancer Investigation,XR;Metaverse;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, 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urban;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4410398863,10.1097/j.pain.0000000000003640,2025,Pain,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR,VR for pain and anxiety management W4410410935,10.3390/psychiatryint6020058,2025,Psychiatry International,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4402647559,10.1177/11297298241278787,2024,The Journal of Vascular Access,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407556611,10.1111/ipd.13300,2025,International Journal of Paediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4321792428,10.1016/j.entcom.2023.100563,2023,Entertainment Computing,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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study,0.0,Immersive Presence and User Experience, W4396658913,10.1097/ajp.0000000000001221,2024,Clinical Journal of Pain,VR;MR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2972646205,10.1097/01.gox.0000583376.44790.54,2019,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4417352220,10.1080/13875868.2025.2601914,2025,Spatial Cognition and Computation,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3082691447,10.1016/j.vrih.2020.07.006,2020,Virtual Reality & Intelligent Hardware,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2150574995,10.1136/injuryprev-2014-041508,2015,Injury Prevention,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance 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Interaction and Tactile Feedback, W4416415580,10.1145/3774911,2025,Journal on Computing and Cultural Heritage,VR,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2336087131,10.1055/s-0036-1582263,2016,Journal of Reconstructive Microsurgery,VR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4319295114,10.1097/aco.0000000000001247,2023,Current Opinion in Anaesthesiology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4416528268,10.1016/j.earlhumdev.2025.106441,2025,Early Human Development,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W7117742350,10.3390/healthcare14010095,2025,Healthcare,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400241264,10.1002/rob.22389,2024,Journal of Field Robotics,VR;AR;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4383503737,10.1109/access.2023.3293057,2023,IEEE Access,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2013235953,10.1162/pres_a_00113,2012,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367626740,10.18332/popmed/164090,2023,Population Medicine,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4416277801,10.46488/nept.2025.v24i04.d1770,2025,Nature Environment and Pollution Technology,VR,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4308721988,10.3390/ijerph192214668,2022,International Journal of Environmental Research and Public Health,VR,Other;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7139032023,10.1017/aee.2025.10131,2025,Australian Journal of Environmental Education,XR;VR;AR;MR,Cultural heritage & tourism;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4410551892,10.2196/57866,2025,JMIR Research Protocols,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399185167,10.1002/lpor.202301240,2024,Laser & Photonics Review,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4312088043,10.1002/alz.062714,2022,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2952481360,10.1109/jsen.2019.2921644,2019,IEEE Sensors Journal,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3148186893,10.3390/app11073090,2021,Applied Sciences,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390511582,10.1186/s40359-023-01497-5,2024,BMC Psychology,VR,Entertainment & games;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W3111269624,10.1002/alz.042835,2020,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4417422939,10.1177/13623613251406114,2025,Autism,VR,Psychology & neuroscience;Other,Qualitative,0.0,Immersive Presence and User Experience, W4399355559,10.1093/pm/pnae043,2024,Pain Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413129240,10.3390/life15081286,2025,Life,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3182971195,10.3390/electronics10141619,2021,Electronics,Spatial audio;Haptics;Other immersive,Medicine & health;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4225760731,10.1080/02701960.2022.2042805,2022,Gerontology & Geriatrics Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2898827530,10.1016/j.eng.2018.10.003,2018,Engineering,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4316673496,10.3390/ijerph20031665,2023,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain 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Experience, W3112675748,10.1038/s41598-021-89064-z,2021,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3130267937,10.1515/comp-2020-0123,2021,Open Computer Science,VR;AR;MR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4408254110,10.1016/j.jbusres.2025.115284,2025,Journal of Business Research,VR;AR;XR;Metaverse,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4401416647,10.1109/access.2024.3440260,2024,IEEE Access,AR;Volumetric video,Computing & technology (generic);Architecture & urban,Review,3.0,AR Registration and Pose Tracking, W2312227481,10.1037/h0095998,2013,Military Psychology,VR,Military & defense;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390695815,10.7759/cureus.52006,2024,Cureus,VR,Medicine & health,Review,1.0,VR Therapeutic 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social,Qualitative,0.0,Immersive Presence and User Experience, W4402309925,10.3390/electronics13173550,2024,Electronics,MR;VR;AR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W2961026775,10.3389/fmars.2019.00403,2019,Frontiers in Marine Science,Telepresence;Spatial audio,Other,Qualitative,6.0,XR Technology Trends and Reviews, W4390811600,10.1016/j.aej.2024.01.013,2024,Alexandria Engineering Journal,VR;Other immersive,Engineering & manufacturing;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W3124624691,10.3390/ijgi10020054,2021,ISPRS International Journal of Geo-Information,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2804184220,10.1002/jsid.664,2018,Journal of the Society for Information Display,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field 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Reality Rehabilitation for Patients, W7117720598,10.1108/cbth-09-2024-0324,2025,Consumer Behavior in Tourism and Hospitality,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2531188740,10.1177/2325967114s00070,2014,Orthopaedic Journal of Sports Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2922429748,10.23940/ijpe.19.03.p2.732742,2019,International Journal of Performability Engineering,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2063781986,10.1108/ijpcc-02-2013-0001,2013,International Journal of Pervasive Computing and Communications,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3131513305,10.3390/s21041456,2021,Sensors,AR,Transport & aviation;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3093277347,10.3758/s13423-020-01823-7,2020,Psychonomic Bulletin & Review,VR,Psychology & neuroscience;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390540302,10.3934/mbe.2024068,2024,Mathematical Biosciences & Engineering,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404425976,10.18178/ijiet.2024.14.11.2186,2024,International Journal of Information and Education Technology,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4417045872,10.3390/fi17120556,2025,Future Internet,Metaverse,Communication & social,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Interventions, W3165444858,10.1109/tvcg.2021.3083423,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413395856,10.3390/tourhosp6030158,2025,Tourism and Hospitality,Metaverse;VR;AR,Marketing & business;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4407107461,10.3390/app15031484,2025,Applied Sciences,XR;AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2783434757,10.2224/sbp.6500,2018,Social Behavior and Personality An International Journal,VR;AR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2026352734,10.3991/ijoe.v9is1.2355,2013,International Journal of Online and Biomedical Engineering (iJOE),VR;AR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4392553659,10.1038/s41467-024-45780-4,2024,Nature Communications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4306762219,10.1049/htl2.12036,2022,Healthcare Technology Letters,AR;Spatial audio,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, W4402879459,10.14245/ns.2448188.094,2024,Neurospine,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2293305021,10.1080/01691864.2015.1113888,2016,Advanced Robotics,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W2260613028,10.1364/oe.23.034007,2015,Optics Express,Holographic/light-field display;Volumetric video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4411150169,10.1007/s11423-025-10527-5,2025,Educational Technology Research and Development,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2761911259,10.1136/injuryprev-2017-042503,2017,Injury Prevention,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411504251,10.1016/j.jcot.2025.103109,2025,Journal of Clinical Orthopaedics and Trauma,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3169075662,10.1080/14413523.2021.1880759,2021,Sport Management Review,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2478723825,10.1109/tla.2016.7530420,2016,IEEE Latin America Transactions,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401658625,10.1002/adfm.202408604,2024,Advanced Functional Materials,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & 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health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W2981448411,10.3390/app9214515,2019,Applied Sciences,VR,Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR, W4321168089,10.1097/js9.0000000000000076,2023,International Journal of Surgery,AR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W3037817765,10.3389/fneur.2020.00337,2020,Frontiers in Neurology,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4321488240,10.1109/tvcg.2023.3247059,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4319789144,10.1080/10447318.2023.2169532,2023,International Journal of Human-Computer Interaction,AR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence 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training,Review,6.0,XR Technology Trends and Reviews, W7114924351,10.3390/bioengineering12121354,2025,Bioengineering,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4386136068,10.1038/s41746-023-00907-7,2023,npj Digital Medicine,VR;Other immersive,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4292212930,10.1038/s41598-022-18160-5,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4403999496,10.1093/milmed/usae468,2024,Military Medicine,VR;AR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4285089682,10.1155/2022/7596883,2022,Wireless Communications and Mobile Computing,VR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410027490,10.1109/ojits.2025.3566589,2025,IEEE Open Journal of Intelligent Transportation Systems,Haptics,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4415764623,10.1177/20552076251390466,2025,Digital Health,Metaverse,Medicine & health;Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4389966168,10.1016/j.brat.2023.104466,2023,Behaviour Research and Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2944578782,10.1111/bjet.12809,2019,British Journal of Educational Technology,VR;Other immersive,Communication & social;Other,Qualitative,6.0,XR Technology Trends and Reviews, W3159040337,10.2478/ttj-2021-0011,2021,Transport and Telecommunication Journal,MR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, 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neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2792725859,10.1162/pres_a_00294,2017,PRESENCE Virtual and Augmented Reality,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2773702198,10.1007/s00359-017-1235-z,2017,Journal of Comparative Physiology A,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2020215787,10.1088/1741-2560/12/3/036001,2015,Journal of Neural Engineering,VR;Other immersive,Medicine & health;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4304943071,10.3389/fnhum.2022.1026056,2022,Frontiers in Human Neuroscience,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4382135104,10.3390/info14070359,2023,Information,AR;Other immersive,Transport & aviation;Computing & technology 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Perception,Other immersive;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414292505,10.1080/0965254x.2025.2561654,2025,Journal of Strategic Marketing,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4387917735,10.1109/tvcg.2023.3326580,2023,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3112280458,10.1145/3410455,2020,ACM Transactions on Multimedia Computing Communications and Applications,360° video;VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4388223150,10.1080/0144929x.2023.2276802,2023,Behaviour and Information Technology,VR;Other immersive,Medicine & health;Other,Survey / questionnaire,6.0,XR 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defense,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2018364711,10.5772/54009,2012,International Journal of Advanced Robotic Systems,VR,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2156894971,10.1186/1475-925x-10-74,2011,BioMedical Engineering OnLine,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396568650,10.1007/s41095-023-0347-3,2024,Computational Visual Media,360° video;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W2946912562,10.3934/mbe.2019250,2019,Mathematical Biosciences & Engineering,AR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W2914629987,10.1108/intr-07-2017-0258,2019,Internet Research,VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, 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heritage & tourism;Entertainment & games,Qualitative,6.0,XR Technology Trends and Reviews, W4404731058,10.1016/j.apacoust.2024.110430,2024,Applied Acoustics,Spatial audio;VR;AR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4214681033,10.3390/info13030112,2022,Information,AR;Holographic/light-field display,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2905308263,10.1123/mc.2018-0001,2018,Motor Control,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2789597941,10.1142/s2424905x18420035,2018,Journal of Medical Robotics Research,Haptics;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3212331438,10.1145/3458676,2021,ACM Transactions on Multimedia Computing Communications and Applications,Haptics;Other immersive,Education & training;Entertainment & games,Experiment / 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Haptics,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4384788959,10.1016/j.procir.2023.06.179,2023,Procedia CIRP,VR;XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3026514115,10.3390/educsci10050144,2020,Education Sciences,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4221005060,10.3390/sym14030614,2022,Symmetry,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4414752751,10.1186/s12884-025-08099-6,2025,BMC Pregnancy and Childbirth,Metaverse;XR,Medicine & health;Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4367678603,10.1177/15554120231171290,2023,Games and Culture,Metaverse,Entertainment & games;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2791170368,10.3390/s18020506,2018,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4206438768,10.3390/technologies10010004,2022,Technologies,AR;Telepresence;Other immersive,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4387142540,10.1016/j.cub.2023.09.019,2023,Current Biology,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4379033816,10.1109/tmech.2023.3276236,2023,IEEE/ASME Transactions on Mechatronics,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1972461848,10.1109/tlt.2014.2340878,2014,IEEE Transactions on Learning Technologies,VR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4311671663,10.1038/s42003-022-04318-4,2022,Communications Biology,VR;Haptics;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413120603,10.1109/tce.2025.3597225,2025,IEEE Transactions on Consumer Electronics,Metaverse;XR,Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4388720623,10.1038/s41598-023-47364-6,2023,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4295863559,10.3389/fnhum.2022.977032,2022,Frontiers in Human Neuroscience,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2568029029,10.1371/journal.pone.0168520,2017,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3015803324,10.3991/ijoe.v16i04.11876,2020,International Journal of Online and Biomedical Engineering (iJOE),AR;VR;Telepresence,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4281681184,10.1097/01.gox.0000834920.08411.df,2022,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4408448218,10.1038/s41598-025-92653-x,2025,Scientific Reports,Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3096578658,10.1080/09669582.2020.1838530,2020,Journal of Sustainable Tourism,VR,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4399714770,10.5121/ijsptm.2024.13201,2024,International Journal of Security Privacy and Trust Management,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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W2495478090,10.1371/journal.pone.0159455,2016,PLoS ONE,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4384789086,10.1016/j.procir.2023.06.054,2023,Procedia CIRP,AR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4211249169,10.1109/tvcg.2022.3150521,2022,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4385834121,10.1109/toh.2023.3305495,2023,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4400350175,10.3390/brainsci14070682,2024,Brain Sciences,Haptics;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, 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user study,10.0,Visual and Cognitive Performance in VR, W4416210670,10.1186/s40537-025-01314-3,2025,Journal Of Big Data,Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4387668055,10.3390/s23208495,2023,Sensors,Haptics;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4213069131,10.1038/s41598-022-06800-9,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3155004670,10.1111/his.14383,2021,Histopathology,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2212186109,10.1108/el-08-2014-0148,2016,The Electronic Library,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4295024056,10.1145/3561055,2022,ACM Transactions on Applied Perception,VR,Psychology & 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Reality Rehabilitation for Patients, W1756662142,10.1002/cav.1434,2012,Computer Animation and Virtual Worlds,Haptics;VR;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4413887203,10.1109/access.2025.3604557,2025,IEEE Access,VR;Haptics,Entertainment & games;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416377846,10.1016/j.ijchp.2025.100647,2025,International Journal of Clinical and Health Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4416896250,10.3389/fnhum.2025.1624668,2025,Frontiers in Human Neuroscience,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4315754530,10.1177/01461672221144597,2023,Personality and Social Psychology Bulletin,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, 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manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4384916678,10.1109/tcsvt.2023.3297016,2023,IEEE Transactions on Circuits and Systems for Video Technology,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2619381215,10.3390/jsan6020005,2017,Journal of Sensor and Actuator Networks,AR;Other immersive,Communication & social;Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4365479733,10.1109/toh.2023.3267096,2023,IEEE Transactions on Haptics,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4413994661,10.3389/fpsyg.2025.1649129,2025,Frontiers in Psychology,Metaverse,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, 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health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417201657,10.1109/access.2025.3642635,2025,IEEE Access,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4417230232,10.3390/info16121099,2025,Information,Metaverse;VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W2781341851,10.26822/iejee.2017236118,2017,lnternational Electronic Journal of Elementary Education,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3025875124,10.3390/s20102828,2020,Sensors,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4319161201,10.3389/fnins.2023.1027827,2023,Frontiers in Neuroscience,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410256752,10.4103/aihb.aihb_148_24,2025,Advances in Human Biology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W1788370761,10.1371/journal.pone.0130611,2015,PLoS ONE,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2530298320,10.3389/frobt.2016.00065,2016,Frontiers in Robotics and AI,VR;Telepresence;Haptics;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4394917284,10.1037/xge0001576,2024,Journal of Experimental Psychology General,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387914648,10.1109/mnet.011.2300046,2023,IEEE Network,Metaverse;XR;Other immersive,Computing & technology (generic);Transport & aviation,Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410526377,10.2196/73506,2025,JMIR Formative Research,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4415767992,10.1080/08870446.2025.2574349,2025,Psychology and Health,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4392405406,10.1109/tvcg.2024.3372107,2024,IEEE Transactions on Visualization and Computer Graphics,XR;Other immersive,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4367623918,10.18332/popmed/163805,2023,Population Medicine,VR,Medicine & health;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4407097308,10.1016/j.esmogo.2025.100135,2025,ESMO Gastrointestinal Oncology,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4402195970,10.3233/jad-240347,2024,Journal of Alzheimer s Disease,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3042673948,10.1016/j.sopen.2020.06.002,2020,Surgery Open Science,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3216663870,10.1364/optica.441670,2021,Optica,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4220736139,10.13052/jwe1540-9589.21310,2022,Journal of Web Engineering,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3164397740,10.1097/cin.0000000000000760,2021,CIN Computers Informatics Nursing,VR;Metaverse,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392313314,10.4103/jpbs.jpbs_831_23,2023,Journal of Pharmacy And Bioallied Sciences,VR,Medicine & health,Experiment / user study,1.0,VR 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development,6.0,XR Technology Trends and Reviews, W4226369024,10.1021/acs.jchemed.1c01259,2022,Journal of Chemical Education,VR;AR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching, W3009337725,10.1002/cav.1923,2020,Computer Animation and Virtual Worlds,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4393949615,10.1007/s43621-024-00243-0,2024,Discover Sustainability,AR,Marketing & business;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W1820686657,10.1109/tim.2017.2676258,2017,IEEE Transactions on Instrumentation and Measurement,Haptics;VR,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4304587292,10.3390/ijerph192013044,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & 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development,4.0,Holographic and Light-field Displays, W4308736361,10.1021/acs.jchemed.2c00324,2022,Journal of Chemical Education,AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4321443600,10.1162/jocn_a_01976,2023,Journal of Cognitive Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414893950,10.1145/3770851,2025,ACM Transactions on Human-Robot Interaction,Telepresence,Communication & social;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4393002008,10.3390/heritage7030082,2024,Heritage,XR;AR;Spatial audio,Cultural heritage & tourism;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W3027693305,10.1109/taffc.2020.2995769,2020,IEEE Transactions on Affective Computing,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321118308,10.6018/red.539671,2023,Revista de 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Virtual Environment Design, W4404726652,10.1002/aisy.202400578,2024,Advanced Intelligent Systems,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2886111253,10.1108/itse-12-2017-0069,2018,Interactive Technology and Smart Education,AR;Other immersive,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3091654959,10.5383/juspn.13.01.001,2020,Journal of Ubiquitous Systems and Pervasive Networks,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2071342574,10.1080/10095020.2013.866620,2014,Geo-spatial Information Science,AR;XR;Other immersive,Architecture & urban,System / technical development,9.0,Networking and Edge Systems for VR, W4405804631,10.1109/lsp.2024.3522860,2024,IEEE Signal Processing Letters,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2587407231,10.3233/nre-161426,2017,Neurorehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4407107470,10.3390/app15031501,2025,Applied Sciences,AR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4409271063,10.1080/03004430.2025.2479600,2025,Early Child Development and Care,AR;VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W2956023429,10.3390/app9132641,2019,Applied Sciences,VR;AR,Computing & technology (generic);Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4293447492,10.1364/ol.466184,2022,Optics Letters,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, 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Cognitive Performance in VR, W4396597891,10.1021/acsami.4c05131,2024,ACS Applied Materials & Interfaces,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4391450740,10.3390/urbansci8010012,2024,Urban Science,AR,Other;Architecture & urban,Qualitative,6.0,XR Technology Trends and Reviews, W7114783251,10.1016/j.cbpra.2025.12.002,2025,Cognitive and Behavioral Practice,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4408527703,10.3390/app15063269,2025,Applied Sciences,VR,Education & training;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399647551,10.1007/s10639-024-12768-y,2024,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2989922503,10.1109/jstsp.2019.2955017,2019,IEEE Journal of Selected Topics in Signal Processing,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402401607,10.1109/tvcg.2024.3456176,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2969294547,10.1109/jsen.2019.2937089,2019,IEEE Sensors Journal,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4313855617,10.1109/tnnls.2022.3233883,2023,IEEE Transactions on Neural Networks and Learning Systems,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405592746,10.1016/j.ajodo.2024.08.008,2024,American Journal of Orthodontics and Dentofacial Orthopedics,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4382814526,10.20517/ss.2023.11,2023,Soft Science,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4394878973,10.3390/jcm13082321,2024,Journal of Clinical Medicine,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4315436763,10.1002/jbio.202200278,2023,Journal of Biophotonics,VR;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4392862320,10.1007/s10055-024-00978-1,2024,Virtual Reality,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4323314302,10.3390/jcm12051880,2023,Journal of Clinical Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3145271408,10.3390/electronics10070868,2021,Electronics,VR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, 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study,0.0,Immersive Presence and User Experience, W2922529207,10.1038/s41598-019-40075-x,2019,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4291429625,10.1080/15472450.2022.2109417,2022,Journal of Intelligent Transportation Systems,VR,Transport & aviation;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3097723415,10.1109/access.2020.3035376,2020,IEEE Access,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4389504030,10.1049/ipr2.13007,2023,IET Image Processing,XR;Metaverse;VR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4281732929,10.3897/jucs.76579,2022,JUCS - Journal of Universal Computer Science,Telepresence,Medicine & health;Other,System / technical development,6.0,XR Technology Trends and Reviews, 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Affairs,VR,Transport & aviation;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4403637130,10.1089/cyber.2024.0398,2024,Cyberpsychology Behavior and Social Networking,MR;XR;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4408915566,10.1109/access.2025.3555426,2025,IEEE Access,AR;Other immersive,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3092275070,10.3390/ijerph17197306,2020,International Journal of Environmental Research and Public Health,VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,6.0,XR Technology Trends and Reviews, W2220641514,10.1080/14626268.2015.1100122,2015,Digital Creativity,MR;XR,Communication & social;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4402351300,10.1109/tvcg.2024.3456177,2024,IEEE Transactions on Visualization and Computer Graphics,AR;XR,Communication & social;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414161428,10.1126/sciadv.adx6959,2025,Science Advances,Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2980944390,10.30935/cet.634172,2019,Contemporary Educational Technology,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387093054,10.1371/journal.pone.0291528,2023,PLoS ONE,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399938857,10.1109/tase.2024.3416533,2024,IEEE Transactions on Automation Science and Engineering,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W28916185,10.4995/var.2012.4396,2012,Virtual Archaeology Review,VR;AR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392517061,10.3389/fpsyg.2024.1279427,2024,Frontiers in Psychology,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415020868,10.1108/sasbe-05-2025-0234,2025,Smart and Sustainable Built Environment,VR;360° video,Architecture & urban;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4285803241,10.3390/app12147212,2022,Applied Sciences,VR;AR;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4363646412,10.1037/dev0001520,2023,Developmental Psychology,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213021512,10.1109/tvcg.2022.3150501,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4313857506,10.1097/mou.0000000000001070,2023,Current Opinion in Urology,XR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W7116999178,10.1002/alz70863_110620,2025,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410494259,10.1108/ijqss-12-2024-0193,2025,International Journal of Quality and Service Sciences,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W3023351634,10.1109/access.2020.2992327,2020,IEEE Access,VR,Education & training;Cultural heritage & tourism,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408281279,10.1109/tvcg.2025.3549533,2025,IEEE Transactions on Visualization and Computer Graphics,AR;XR;Telepresence,Computing & technology (generic);Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3195523945,10.1109/access.2021.3106826,2021,IEEE Access,VR;AR;MR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3159155875,10.3390/su13095063,2021,Sustainability,VR,Architecture & urban;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4410960164,10.3390/math13111860,2025,Mathematics,Metaverse,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4364356947,10.1186/s12877-023-03941-y,2023,BMC Geriatrics,VR;AR;MR;Other immersive,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, 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immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4307230055,10.7554/elife.80280,2022,eLife,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3013664817,10.1097/sla.0000000000003878,2020,Annals of Surgery,VR;Spatial audio,Medicine & health,Review,1.0,VR Therapeutic Interventions, W4412156421,10.1155/nuf/4106657,2025,Nursing Forum,VR;Spatial audio;Haptics,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412461845,10.1002/lpor.202500945,2025,Laser & Photonics Review,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4283816220,10.1016/j.vrih.2022.01.007,2022,Virtual Reality & Intelligent Hardware,AR;Other immersive,Computing & technology 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Construction,AR;XR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2784391784,10.2196/mhealth.8478,2018,JMIR mhealth and uhealth,AR;Other immersive,Medicine & health;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4292965504,10.1016/j.ufug.2022.127712,2022,Urban forestry & urban greening,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4367627814,10.1364/oe.486817,2023,Optics Express,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W1969974690,10.4028/www.scientific.net/amm.538.360,2014,Applied Mechanics and Materials,VR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W2888228487,10.1002/dneu.22633,2018,Developmental Neurobiology,VR,Psychology & neuroscience;Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4401829306,10.1016/j.vrih.2023.06.010,2024,Virtual Reality & Intelligent Hardware,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4200518939,10.1109/mcg.2021.3130555,2021,IEEE Computer Graphics and Applications,MR;AR;Other immersive,Education & training;Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4400877635,10.1109/access.2024.3432401,2024,IEEE Access,VR;Haptics;Telepresence,Military & defense;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2894912740,10.9781/ijimai.2018.08.002,2018,International Journal of Interactive Multimedia and Artificial Intelligence,VR;AR,Computing & technology (generic);Entertainment & games,System / technical development,10.0,Visual and Cognitive Performance in VR, 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W4414439860,10.1016/j.nedt.2025.106881,2025,Nurse Education Today,VR;AR,Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2913221062,10.1109/toh.2019.2899302,2019,IEEE Transactions on Haptics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2883240525,10.1186/s13063-018-2773-6,2018,Trials,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4295779949,10.1155/2022/2580222,2022,Wireless Communications and Mobile Computing,VR,Architecture & urban;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2983364195,10.1115/1.4044791,2019,ASCE-ASME Journal of Risk and Uncertainty in Engineering Systems Part B Mechanical Engineering,VR;MR,Engineering & manufacturing;Transport & aviation,System / technical development,6.0,XR 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technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388828771,10.3844/jcssp.2023.1561.1579,2023,Journal of Computer Science,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W2101602135,10.1136/heartjnl-2011-301314,2012,Heart,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W3154190577,10.3389/frvir.2021.657761,2021,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4307180582,10.7554/elife.76145,2022,eLife,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3094334379,10.1371/journal.pone.0241087,2020,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4386496574,10.3390/ijerph20186726,2023,International Journal of Environmental Research and Public Health,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3006190777,10.1109/tvcg.2020.2973054,2020,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic);Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213177778,10.1109/tvcg.2022.3150513,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4414262460,10.1007/s10610-025-09643-y,2025,European Journal on Criminal Policy and Research,Metaverse;XR,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, 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training,System / technical development,5.0,Augmented Reality in Surgery, W3101523525,10.3390/machines8040076,2020,Machines,Haptics,Entertainment & games;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2158156526,10.1186/1745-6215-15-90,2014,Trials,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2893511393,10.1063/1.5049233,2018,Applied Physics Letters,360° video;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,4.0,Holographic and Light-field Displays, W4296225918,10.1016/j.ssci.2022.105924,2022,Safety Science,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3167176936,10.3389/frvir.2021.668499,2021,Frontiers in Virtual Reality,Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive 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Systems for VR, W4404832774,10.1177/10949968241305642,2024,Journal of Interactive Marketing,VR;360° video,Entertainment & games;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4317473102,10.1080/0144929x.2023.2165453,2023,Behaviour and Information Technology,AR,Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4402964324,10.3390/s24196302,2024,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2080993153,10.1109/tnsre.2011.2178864,2011,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4405637792,10.1186/s12904-024-01626-w,2024,BMC Palliative Care,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, 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technical development,3.0,AR Registration and Pose Tracking, W3146986465,10.1080/09523987.2021.1908497,2021,Educational Media International,VR;360° video,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4366722946,10.1109/lcomm.2023.3269033,2023,IEEE Communications Letters,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3035576820,10.1515/ijnes-2019-0109,2020,International Journal of Nursing Education Scholarship,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412927432,10.1515/libri-2024-0128,2025,Libri,Metaverse,Other;Computing & technology (generic),Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4404238277,10.1109/tnsre.2024.3496087,2024,IEEE Transactions on Neural 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technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400359966,10.1080/19463014.2024.2339346,2024,Classroom Discourse,AR,Education & training;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W3039920894,10.1080/20008198.2020.1767986,2020,European Journal of Psychotraumatology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2753182371,10.1080/14606925.2017.1352895,2017,The Design Journal,Telepresence,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4415293483,10.1177/00302228251390295,2025,OMEGA - Journal of Death and Dying,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414867300,10.1016/j.pedn.2025.09.025,2025,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4210439324,10.1061/(asce)ei.2643-9115.0000060,2022,Journal of Civil Engineering Education,VR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W3009735491,10.1371/journal.pone.0229929,2020,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3017300706,10.3390/app10082732,2020,Applied Sciences,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4416776591,10.12688/openreseurope.21096.2,2025,Open Research Europe,VR;AR;MR;XR,Engineering & manufacturing;Computing & technology (generic),Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2756433492,10.1016/j.jsurg.2017.08.017,2017,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / 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technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4299599808,10.1016/j.ifacol.2022.07.596,2022,IFAC-PapersOnLine,VR;Other immersive,Military & defense;Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4401896627,10.3390/app14167386,2024,Applied Sciences,VR,Computing & technology (generic);Psychology & neuroscience,Review,14.0,Haptic Interaction and Tactile Feedback, W2294514890,10.1109/lra.2016.2521890,2016,IEEE Robotics and Automation Letters,Telepresence;Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4214700170,10.1080/23750472.2022.2046490,2022,Managing Sport and Leisure,VR,Entertainment & games;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4285171375,10.1109/lra.2022.3181369,2022,IEEE Robotics and Automation Letters,VR,Medicine & health;Psychology & 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Training, W4414057391,10.1108/ijefm-01-2025-0012,2025,International Journal of Event and Festival Management,Other immersive,Entertainment & games;Marketing & business,Review,6.0,XR Technology Trends and Reviews, W4285113104,10.1016/j.procir.2022.05.165,2022,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3165806102,10.1364/oe.425907,2021,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3138592102,10.3390/joitmc7010104,2021,Journal of Open Innovation Technology Market and Complexity,AR,Computing & technology (generic);Other,Review,7.0,Augmented Reality for Learning and Education, W2557728261,10.1162/pres_a_00266,2016,PRESENCE Virtual and Augmented Reality,Haptics,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, 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Letters,VR;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2042124867,10.4236/ce.2012.326118,2012,Creative Education,VR;Metaverse,Education & training;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2021791371,10.1109/tvcg.2011.154,2011,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4283736678,10.3390/machines10070530,2022,Machines,VR;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3217777858,10.1515/icom-2021-0026,2021,i-com,MR,Communication & social;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2979816588,10.1049/htl.2019.0082,2019,Healthcare Technology Letters,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4407979635,10.12700/aph.22.6.2025.6.5,2025,Acta Polytechnica Hungarica,VR;Other immersive,Education & training;Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4405730229,10.1111/coa.14270,2024,Clinical Otolaryngology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2996206347,10.1109/lra.2020.2972852,2020,IEEE Robotics and Automation Letters,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2048702102,10.1097/brs.0b013e31821c3275,2011,Spine,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4323644213,10.1109/access.2023.3254134,2023,IEEE Access,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3015369143,10.1109/access.2020.3019590,2020,IEEE Access,XR;Haptics,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4394698838,10.1109/access.2024.3387065,2024,IEEE Access,VR;Haptics,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2795436594,10.1093/milmed/usx182,2018,Military Medicine,VR,Medicine & health;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2322922119,10.4103/2394-4722.172249,2015,Journal of Cancer Metastasis and Treatment,AR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W7103901748,10.1016/j.trf.2025.103425,2025,Transportation Research Part F Traffic Psychology and Behaviour,360° video;VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4214946834,10.1177/14713012211067027,2022,Dementia,VR;AR;360° video,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2915539566,10.1109/access.2019.2900990,2019,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4282944297,10.1111/aor.14339,2022,Artificial Organs,Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4406213776,10.1080/10903127.2024.2445060,2025,Prehospital Emergency Care,Other immersive;VR;Spatial audio,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407565310,10.17705/1cais.05540,2025,Communications of the Association for Information Systems,AR,Marketing & business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4408324391,10.1109/tvcg.2025.3549860,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Metaverse,Communication & social;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4323341713,10.14569/ijacsa.2023.0140213,2023,International Journal of Advanced Computer Science and Applications,VR;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4313472748,10.3390/ijerph20010722,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400953258,10.1007/s10437-024-09597-2,2024,African Archaeological Review,VR;AR;Other immersive,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W3049394914,10.3389/fnhum.2020.00309,2020,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387950336,10.1371/journal.pone.0290431,2023,PLoS ONE,Spatial audio;Other immersive,Medicine & health;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4384788194,10.1016/j.procir.2023.06.157,2023,Procedia CIRP,AR;VR;MR;XR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4415904318,10.3389/fpsyg.2025.1588047,2025,Frontiers in Psychology,MR;XR;Other immersive,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4409580960,10.1109/msmc.2024.3449572,2025,IEEE Systems Man and Cybernetics Magazine,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2802147171,10.1097/sla.0000000000002793,2018,Annals of Surgery,AR;MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W2765086254,10.1080/09544828.2017.1393655,2017,Journal of Engineering Design,VR;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399138812,10.1111/cgf.15117,2024,Computer Graphics Forum,Volumetric video;Telepresence,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7136141863,10.5606/tftrd.2026.16467,2025,Turkish Journal of Physical Medicine and Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3166520072,10.1002/adfm.202170184,2021,Advanced Functional Materials,Other immersive;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4385274636,10.3390/app13158571,2023,Applied Sciences,VR;Volumetric video;Other immersive,Marketing & business;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3045968219,10.1038/s41377-020-00373-w,2020,Light Science & Applications,Holographic/light-field display;AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4312183776,10.1007/s10055-022-00741-4,2022,Virtual Reality,AR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3012339548,10.2979/histmemo.32.1.07,2020,History and Memory,AR,Cultural heritage & tourism;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4322771782,10.3390/jcm12051949,2023,Journal of Clinical Medicine,VR;Haptics,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389388485,10.3390/s23249649,2023,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4388093950,10.3390/app132111858,2023,Applied Sciences,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4417158129,10.3390/app152412963,2025,Applied Sciences,Holographic/light-field display;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4297541935,10.3389/frobt.2022.927660,2022,Frontiers in Robotics and AI,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3149486419,10.1002/lary.29542,2021,The Laryngoscope,VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W2042501626,10.3991/ijoe.v9is8.3355,2013,International Journal of Online and Biomedical Engineering (iJOE),AR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4205364495,10.2196/31162,2022,JMIR Aging,VR;Other immersive,Medicine & health;Other,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4309046829,10.1038/s41598-022-22428-1,2022,Scientific Reports,AR,Psychology & neuroscience;Medicine & health,Survey / questionnaire,10.0,Visual and Cognitive Performance in VR, W4281772348,10.1007/s10055-022-00660-4,2022,Virtual Reality,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4392372201,10.3389/fsurg.2024.1304039,2024,Frontiers in Surgery,MR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4312643907,10.1109/access.2022.3225231,2022,IEEE Access,360° video,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR, W4399580336,10.12688/f1000research.151934.1,2024,F1000Research,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3125830495,10.1037/xlm0000992,2021,Journal of Experimental Psychology Learning Memory and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3048662878,10.1080/13803395.2020.1798881,2020,Journal of Clinical and Experimental Neuropsychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3002149419,10.15394/jaaer.2021.1851,2021,The Journal of Aviation/Aerospace Education and Research,VR;MR,Transport & aviation;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3093834129,10.1177/1553350620967852,2020,Surgical Innovation,Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2774757966,10.1111/coa.13052,2017,Clinical Otolaryngology,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2902233445,10.1109/access.2018.2880882,2018,IEEE Access,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3165208773,10.1145/3456875,2021,ACM Transactions on Applied Perception,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4406218612,10.1002/alz.092276,2024,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3174271699,10.1109/tpami.2021.3093553,2021,IEEE Transactions on Pattern Analysis and Machine Intelligence,VR;AR;Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7116749698,10.1016/j.learninstruc.2025.102305,2025,Learning and Instruction,MR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2774158610,10.1177/1687814017737666,2017,Advances in Mechanical Engineering,VR;Haptics,Engineering & manufacturing;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2966428955,10.1515/icom-2018-0032,2019,i-com,AR;Other immersive,Transport & aviation;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W3166095963,10.1038/s41598-021-91710-5,2021,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4306916446,10.3390/electronics11203401,2022,Electronics,AR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, W3156199698,10.2196/21357,2021,JMIR Formative Research,VR,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2970264116,10.3390/su11174749,2019,Sustainability,AR,Architecture & urban;Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4414693481,10.1109/jiot.2025.3616351,2025,IEEE Internet of Things Journal,VR;Metaverse;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4366988281,10.3390/s23094245,2023,Sensors,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4313639101,10.1371/journal.pcbi.1010829,2023,PLoS Computational Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2492140578,10.1109/jsen.2016.2593265,2016,IEEE Sensors Journal,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386695828,10.3389/fnhum.2023.1229484,2023,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W271071266,10.1097/00001416-201110000-00007,2011,Journal of Physical Therapy Education,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410909789,10.1016/j.trf.2025.05.015,2025,Transportation Research Part F Traffic Psychology and Behaviour,VR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2011260920,10.1117/1.oe.51.12.127202,2013,Optical Engineering,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402575616,10.7759/cureus.69608,2024,Cureus,MR;XR;AR;Spatial audio,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4390604411,10.1109/toh.2024.3350128,2024,IEEE Transactions on Haptics,Haptics;VR,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3212653626,10.3389/frobt.2021.728961,2021,Frontiers in Robotics and AI,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W2007845347,10.2147/opth.s25074,2011,Clinical ophthalmology,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W2734806698,10.1155/2017/4815932,2017,International Journal of Digital Multimedia Broadcasting,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402484204,10.1111/bjet.13522,2024,British Journal of Educational Technology,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4220734917,10.1007/s00464-022-09176-z,2022,Surgical Endoscopy,VR;360° video,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W4403531284,10.1016/j.jenvp.2024.102466,2024,Journal of Environmental Psychology,360° video;VR,Psychology & neuroscience;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W1992141780,10.3389/fnhum.2015.00133,2015,Frontiers in Human Neuroscience,VR;Other immersive,Psychology & 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study,13.0,Virtual Reality in Pedagogy and Teaching, W4283757098,10.3389/fpsyg.2022.921621,2022,Frontiers in Psychology,VR,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4413582526,10.1021/acsphotonics.5c00820,2025,ACS Photonics,AR;VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4322001059,10.55417/fr.2023009,2023,Field Robotics,AR,Military & defense,System / technical development,6.0,XR Technology Trends and Reviews, W2742981114,10.23736/s0393-2249.17.02873-9,2017,Minerva Urology and Nephrology,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4220761420,10.1016/j.pmcj.2022.101571,2022,Pervasive and Mobile Computing,AR;VR;XR,Computing & technology (generic);Marketing & business,Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2968485676,10.3390/app9163264,2019,Applied Sciences,AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4399146434,10.1109/access.2024.3406736,2024,IEEE Access,Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3080795367,10.1109/mcg.2020.3004276,2020,IEEE Computer Graphics and Applications,VR,Other,Other,0.0,Immersive Presence and User Experience, W4411163625,10.1177/10538135251335127,2025,Neurorehabilitation,VR;Haptics,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3037010675,10.3390/s20133644,2020,Sensors,VR;AR,Computing & technology (generic);Engineering & manufacturing,Other,6.0,XR Technology Trends and Reviews, W4412775903,10.1002/jtr.70094,2025,International Journal of Tourism Research,VR,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W3215521197,10.1109/tmrb.2021.3129113,2021,IEEE Transactions on Medical Robotics and Bionics,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4296456130,10.1080/00038628.2022.2123775,2022,Architectural Science Review,VR,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2799958410,10.1016/j.procir.2017.12.270,2018,Procedia CIRP,VR;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4283517955,10.3390/children9070957,2022,Children,VR;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4390235753,10.3390/s24010113,2023,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386895606,10.3390/jcm12186065,2023,Journal of Clinical Medicine,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4211220172,10.1021/acs.jchemed.1c01261,2022,Journal of Chemical Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4288903227,10.1186/s12909-022-03545-x,2022,BMC Medical Education,Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W3025320009,10.1097/sla.0000000000003999,2020,Annals of Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4412172520,10.1080/10494820.2025.2523399,2025,Interactive Learning Environments,Metaverse,Education & training;Psychology & neuroscience,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4407220134,10.1503/cjs.000225,2025,Canadian Journal of Surgery,XR;VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4362614929,10.1364/ome.488817,2023,Optical Materials Express,Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4366602377,10.1371/journal.pone.0270721,2023,PLoS ONE,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402484326,10.1021/acsami.4c10703,2024,ACS Applied Materials & Interfaces,Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2112757248,10.1080/00222895.2010.548420,2011,Journal of Motor Behavior,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2227683713,10.3390/ijgi5010002,2016,ISPRS International Journal of Geo-Information,VR;Other immersive,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4223480134,10.3390/ijerph19074413,2022,International Journal of Environmental Research and Public Health,VR;Other immersive,Education & training;Medicine & health,Review,1.0,VR Therapeutic Interventions, W4366602521,10.1109/toh.2023.3269063,2023,IEEE Transactions on Haptics,Haptics;VR,Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392384486,10.1088/1402-4896/ad3024,2024,Physica Scripta,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400976569,10.3390/land13081135,2024,Land,VR;AR;MR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4394586121,10.1109/tc.2024.3386059,2024,IEEE Transactions on Computers,AR,Transport & aviation;Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4294301072,10.1080/23311908.2022.2115690,2022,Cogent Psychology,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391760491,10.1093/braincomms/fcad359,2023,Brain Communications,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311507088,10.3389/frvir.2022.884189,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3007008929,10.1371/journal.pmed.1003029,2020,PLoS Medicine,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4410506860,10.1007/s10055-025-01158-5,2025,Virtual Reality,VR,Cultural heritage & tourism;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, 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Computational Design and Engineering,AR,Education & training;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3117428979,10.1093/jcde/qwaa088,2020,Journal of Computational Design and Engineering,AR;VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4391225265,10.1108/jedt-08-2023-0330,2024,Journal of Engineering Design and Technology,AR;Other immersive,Architecture & urban;Engineering & manufacturing,Other,6.0,XR Technology Trends and Reviews, W4409317683,10.1016/j.apenergy.2025.125877,2025,Applied Energy,VR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4283387859,10.1080/10447318.2022.2087274,2022,International Journal of Human-Computer Interaction,VR;Telepresence,Engineering & manufacturing;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4396224955,10.1177/0261927x241248646,2024,Journal of Language and Social Psychology,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3006313069,10.1017/s0263574719001863,2020,Robotica,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391387884,10.1145/3643804,2024,ACM Transactions on Human-Robot Interaction,AR;Telepresence,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4324354230,10.1117/1.oe.62.3.033103,2023,Optical Engineering,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4390826027,10.1089/pmr.2023.0062,2024,Palliative Medicine Reports,VR,Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2962845071,10.1109/jetcas.2018.2883479,2018,IEEE Journal on Emerging and Selected Topics in Circuits and 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(generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4388580384,10.1108/jqme-02-2023-0024,2023,Journal of Quality in Maintenance Engineering,AR;Telepresence,Engineering & manufacturing;Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W4400371041,10.1080/01691864.2024.2366974,2024,Advanced Robotics,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4408281277,10.1109/tvcg.2025.3549572,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Metaverse,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W1596735722,10.1177/016264341102600404,2011,Journal of Special Education Technology,VR;Spatial audio;Haptics,Medicine & health;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4382133642,10.3390/s23135836,2023,Sensors,XR;VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2942279992,10.1177/0145561319844742,2019,Ear Nose & Throat Journal,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W1985750785,10.4028/www.scientific.net/amr.291-294.1600,2011,Advanced materials research,Haptics;Telepresence,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4213376998,10.3390/mti6020016,2022,Multimodal Technologies and Interaction,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W2741883611,10.3390/fi9030040,2017,Future Internet,AR;360° video;Spatial audio,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388727859,10.3390/mti7110106,2023,Multimodal Technologies and Interaction,VR;AR;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4210716284,10.1016/j.euroneuro.2022.01.005,2022,European Neuropsychopharmacology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408453328,10.3390/electronics14061141,2025,Electronics,VR,Cultural heritage & tourism;Entertainment & games,Other,6.0,XR Technology Trends and Reviews, W4396710233,10.1016/j.vrih.2023.12.002,2024,Virtual Reality & Intelligent Hardware,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2904167399,10.1088/1741-2552/aaf606,2018,Journal of Neural Engineering,VR,Medicine & health;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2782806419,10.1364/oe.26.001161,2018,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W2990302451,10.1152/jn.00237.2019,2019,Journal of Neurophysiology,Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4205899500,10.1109/access.2021.3137036,2021,IEEE Access,Volumetric video;360° video;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,9.0,Networking and Edge Systems for VR, W4385210371,10.1109/jstsp.2023.3298474,2023,IEEE Journal of Selected Topics in Signal Processing,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4284890087,10.3389/frobt.2022.885319,2022,Frontiers in Robotics and AI,VR,Transport & aviation;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4378232390,10.3389/fnbot.2023.1157957,2023,Frontiers in Neurorobotics,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4224309192,10.36897/jme/148110,2022,Journal of Machine Engineering,XR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2743278584,10.1109/access.2017.2738032,2017,IEEE Access,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4320917727,10.3390/jimaging9020044,2023,Journal of Imaging,AR,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4206050327,10.1109/lra.2021.3138161,2021,IEEE Robotics and Automation Letters,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4292056132,10.1016/j.concog.2022.103386,2022,Consciousness and Cognition,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408551303,10.3390/app15063302,2025,Applied Sciences,Haptics;Other immersive,Engineering & manufacturing;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392024236,10.1109/tiv.2024.3364977,2024,IEEE Transactions on Intelligent Vehicles,AR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4213327415,10.3390/children9020250,2022,Children,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404603909,10.1108/tqm-03-2024-0123,2024,The TQM Journal,MR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4225406477,10.1096/fasebj.2022.36.s1.l7949,2022,The FASEB Journal,AR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, W3201461751,10.1007/s11548-021-02493-z,2021,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4321488224,10.1109/tvcg.2023.3247039,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4362508890,10.1080/10494820.2023.2195450,2023,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3087490217,10.1097/md.0000000000022313,2020,Medicine,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, W4288780895,10.1504/ijcaet.2022.124537,2022,International Journal of Computer Aided Engineering and Technology,VR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4386447384,10.1016/j.jenvp.2023.102110,2023,Journal of Environmental Psychology,360° video;VR,Architecture & urban;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4386768903,10.3233/wor-220689,2023,Work,VR;AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2953016389,10.1142/s1363919620500358,2019,International Journal of Innovation Management,VR;Other immersive,Engineering & manufacturing;Marketing & business,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4409076649,10.1109/ojcoms.2025.3556761,2025,IEEE Open Journal of the Communications Society,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4415234366,10.3389/frvir.2025.1672595,2025,Frontiers in Virtual Reality,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391365576,10.1109/jsen.2024.3357864,2024,IEEE Sensors Journal,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4220805646,10.1515/icom-2021-0039,2022,i-com,VR,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4391880962,10.1111/nph.19571,2024,New Phytologist,VR;Haptics,Other;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4392883258,10.1002/ase.2402,2024,Anatomical Sciences Education,360° video;VR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3159517959,10.4018/ijthi.2021070102,2021,International Journal of Technology and Human Interaction,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4404920220,10.3390/healthcare12232407,2024,Healthcare,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3187266571,10.3390/jimaging7080138,2021,Journal of Imaging,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4410615764,10.3390/photonics12060528,2025,Photonics,XR;VR;360° video;Spatial audio,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3034497143,10.1016/j.procir.2020.05.015,2020,Procedia CIRP,MR;XR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3216417315,10.1016/j.procir.2021.11.233,2021,Procedia CIRP,AR,Engineering & manufacturing;Marketing & business,System / technical development,6.0,XR Technology Trends and Reviews, W4385878460,10.3390/electronics12163468,2023,Electronics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4409129991,10.1109/access.2025.3557518,2025,IEEE Access,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406918354,10.1089/cyber.2024.0434,2025,Cyberpsychology Behavior and Social Networking,Metaverse;VR,Communication & social;Marketing & business,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4403762653,10.3390/educsci14111161,2024,Education Sciences,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400136060,10.1108/lht-03-2024-0125,2024,Library Hi Tech,Metaverse,Communication & social;Education & training,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Design, W4409316631,10.1016/j.neucom.2025.130185,2025,Neurocomputing,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4386601501,10.3390/app131810199,2023,Applied Sciences,Telepresence;Volumetric video;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3161399702,10.1016/j.cognition.2021.104769,2021,Cognition,MR;XR,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W1519158539,10.1108/17410391311289622,2013,Journal of Enterprise Information Management,VR,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4281663607,10.1109/jstsp.2022.3180592,2022,IEEE Journal of Selected Topics in Signal Processing,360° video;Spatial audio,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4391807075,10.1038/s41598-024-53937-w,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4387092335,10.1109/tmrb.2023.3319963,2023,IEEE Transactions on Medical Robotics and Bionics,AR;Holographic/light-field display;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4366595873,10.3389/fnhum.2023.1145700,2023,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2047360037,10.1109/tmi.2012.2215049,2012,IEEE Transactions on Medical Imaging,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4392360817,10.1016/j.csbj.2024.02.024,2024,Computational and Structural Biotechnology Journal,MR;Holographic/light-field display;Other immersive,Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400136407,10.1111/bjep.12706,2024,British Journal of Educational Psychology,VR;Other immersive,Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4386233861,10.1109/jstsp.2023.3309463,2023,IEEE Journal of Selected Topics in Signal Processing,XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4367336708,10.20517/ais.2022.37,2023,Artificial Intelligence Surgery,AR;Volumetric video;Other immersive,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W2413979486,10.20870/ijvr.2012.11.2.2844,2012,International Journal of Virtual Reality,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W4401067649,10.3390/app14156573,2024,Applied Sciences,VR;Other immersive,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3173024506,10.1177/15266028211025026,2021,Journal of Endovascular Therapy,AR;Holographic/light-field display;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4417037611,10.3390/robotics14120184,2025,Robotics,VR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4297225431,10.3389/fsurg.2022.932296,2022,Frontiers in Surgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4388996904,10.1016/j.procs.2023.10.505,2023,Procedia Computer Science,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W2112438161,,2012,Engineering review,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388621637,10.1080/10899995.2023.2279016,2023,Journal of Geoscience Education,360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4309708330,10.3991/ijoe.v18i14.35079,2022,International Journal of Online and Biomedical Engineering (iJOE),VR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4392449909,10.1109/jiot.2024.3373647,2024,IEEE Internet of Things Journal,XR;Holographic/light-field display,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4308976911,10.1093/neuonc/noac209.561,2022,Neuro-Oncology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2331489551,10.1177/1478210316637971,2016,Policy Futures in Education,VR,Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4407128301,10.1109/access.2025.3538546,2025,IEEE Access,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408946167,10.1038/s41598-025-95178-5,2025,Scientific Reports,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4297268583,10.3390/app12199681,2022,Applied Sciences,Haptics;VR;Spatial audio,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W4402259238,10.1109/taslp.2024.3454964,2024,IEEE/ACM Transactions on Audio Speech and Language Processing,AR;Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401607348,10.1109/tcsi.2024.3441371,2024,IEEE Transactions on Circuits and Systems I Regular Papers,AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4382240745,10.3389/frsip.2023.1193523,2023,Frontiers in Signal Processing,VR;AR,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, W4385240984,10.3390/math11143243,2023,Mathematics,VR;AR;Metaverse;Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4293413288,10.3390/app12178585,2022,Applied Sciences,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392133544,10.1016/j.comnet.2024.110287,2024,Computer Networks,XR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400227060,10.1038/s41467-024-49897-4,2024,Nature Communications,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411076962,10.1002/cav.70046,2025,Computer Animation and Virtual Worlds,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4307658726,10.1007/s11701-022-01465-y,2022,Journal of Robotic Surgery,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W2009603124,10.1080/13875868.2011.639915,2013,Spatial Cognition and Computation,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403826443,10.1109/comst.2024.3487472,2024,IEEE Communications Surveys & Tutorials,Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks W4312087495,10.1002/alz.062396,2022,Alzheimer s & Dementia,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4399569783,10.1145/3672566,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4321118270,10.6018/red.540731,2023,Revista de Educación a Distancia (RED),AR;VR;Other immersive,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2904679240,10.1021/acsphotonics.8b01586,2018,ACS Photonics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4380421997,10.1007/s11548-023-02977-0,2023,International Journal of Computer Assisted Radiology and Surgery,AR;MR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4386879319,10.3390/rs15184628,2023,Remote Sensing,AR;VR;Volumetric video,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4387618810,10.1016/j.cag.2023.10.005,2023,Computers & Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4403407630,10.1109/tbc.2024.3443469,2024,IEEE Transactions on Broadcasting,XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400849800,10.1016/j.isci.2024.110536,2024,iScience,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391322012,10.1007/s10055-023-00935-4,2024,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2574448263,10.14246/irspsd.5.1_45,2017,International Review for Spatial Planning and Sustainable Development,VR;Other immersive,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2809320361,10.3389/fnins.2018.00406,2018,Frontiers in Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4221037597,10.1145/3516448,2022,ACM Transactions on Accessible Computing,VR;AR;Other immersive,Entertainment & games;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4412490786,10.1186/s12912-025-03492-0,2025,BMC Nursing,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2910996522,10.1109/tvcg.2019.2953063,2019,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3199651732,10.3390/su131810323,2021,Sustainability,AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2148182951,10.1115/1.4030874,2015,Journal of Medical Devices,Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414358807,10.3390/admsci15090371,2025,Administrative Sciences,VR;Metaverse;Other immersive,Marketing & business;Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W2807864099,10.1515/jib-2018-0009,2018,Berichte aus der medizinischen Informatik und Bioinformatik/Journal of integrative bioinformatics,VR;Haptics,Computing & technology (generic);Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2615241496,10.1007/s40708-017-0066-6,2017,Brain Informatics,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414399154,10.1016/j.landurbplan.2025.105491,2025,Landscape and Urban Planning,360° video;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3119145642,10.33851/jmis.2020.7.4.277,2020,Journal of Multimedia Information System,XR;AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4324365764,10.1063/5.0135663,2023,Journal of Applied Physics,Haptics;XR,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W4385065357,10.1080/10641734.2023.2218432,2023,Journal of Current Issues & Research in Advertising,Other immersive,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4206044543,10.1109/access.2022.3144845,2022,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2053323279,10.4018/jmhci.2013010102,2013,International Journal of Mobile Human Computer Interaction,AR,Computing & technology (generic);Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W3089759555,10.5195/jmla.2020.1039,2020,Journal of the Medical Library Association JMLA,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D 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display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4402621409,10.1504/ijmlo.2025.10066657,2024,International Journal of Mobile Learning and Organisation,Metaverse;XR,Education & training;Medicine & health,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4386432122,10.1109/lsp.2023.3310888,2023,IEEE Signal Processing Letters,360° video;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390105081,10.3390/telecom5010001,2023,Telecom,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406151613,10.1093/iwc/iwae061,2025,Interacting with Computers,VR,Medicine & health,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2124380898,10.1109/tcyb.2014.2326970,2014,IEEE Transactions on Cybernetics,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2944236929,10.1111/ocr.12286,2019,Orthodontics and Craniofacial Research,Holographic/light-field display;MR;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W3134595777,10.1080/10494820.2021.1879873,2021,Interactive Learning Environments,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4301401014,10.1177/13548565221122911,2022,Convergence The International Journal of Research into New Media Technologies,VR,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W2793869771,10.1109/lra.2018.2810940,2018,IEEE Robotics and Automation Letters,Haptics;Telepresence,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2345433521,10.1109/mcg.2016.65,2016,IEEE Computer Graphics and Applications,VR,Education & training;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W2968577646,10.1109/tmm.2019.2934819,2019,IEEE Transactions on Multimedia,Holographic/light-field display;VR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2115154996,10.1177/1553350614537119,2014,Surgical Innovation,Haptics;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2888723451,10.1242/bio.035725,2018,Biology Open,VR,Education & training;Communication & social,Qualitative,10.0,Visual and Cognitive Performance in VR, W3040062417,10.1109/access.2020.3006020,2020,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400494482,10.3390/computers13070170,2024,Computers,VR;AR;Other immersive,Education & training;Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4392582683,10.1371/journal.pone.0289855,2024,PLoS ONE,VR;Other immersive,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404525371,10.1145/3687927,2024,ACM Transactions on Graphics,AR;VR;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4313360900,10.3390/brainsci13010069,2022,Brain Sciences,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414003294,10.1126/sciadv.adw6404,2025,Science Advances,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412202835,10.3390/robotics14070095,2025,Robotics,Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3197200436,10.3389/frvir.2021.678875,2021,Frontiers in Virtual Reality,AR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2017240899,10.2753/mer1052-8008210203,2011,Marketing Education Review,VR;Metaverse,Education & training;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1967700140,10.1080/01691864.2014.888130,2014,Advanced Robotics,Telepresence;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1996915502,10.4108/el.2.5.e3,2015,ICST Transactions on e-Education and e-Learning,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4413104765,10.1109/lra.2025.3597511,2025,IEEE Robotics and Automation Letters,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4392295773,10.1002/inf2.12527,2024,InfoMat,Metaverse;VR;Other immersive,Marketing & business;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4391575900,10.3390/aerospace11020139,2024,Aerospace,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385606472,10.1142/s0129065723500533,2023,International Journal of Neural Systems,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4408974376,10.9743/jeo.2025.22.2.5,2025,The Journal of Educators Online,VR;AR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W2270042580,10.1080/09540091.2015.1051513,2015,Connection Science,AR;Haptics,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2899159277,10.1088/1741-2552/aaed17,2018,Journal of Neural Engineering,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412687379,10.1080/10447318.2025.2534059,2025,International Journal of Human-Computer Interaction,XR;AR;Telepresence,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W3047214525,10.3390/app10155347,2020,Applied Sciences,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2565207930,10.7763/ijcte.2016.v8.1089,2015,International Journal of Computer Theory and Engineering,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W3017215830,10.3390/ejihpe10020043,2020,European Journal of Investigation in Health Psychology and Education,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4362509963,10.1002/adpr.202300011,2023,Advanced Photonics Research,Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2939509800,10.1038/s41598-019-42735-4,2019,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4367627315,10.3390/jpm13050766,2023,Journal of Personalized Medicine,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4396684801,10.1016/j.mex.2024.102748,2024,MethodsX,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4413020649,10.1001/jamasurg.2025.2564,2025,JAMA Surgery,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, 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/ technical development,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks W4407763201,10.1016/j.eng.2025.02.004,2025,Engineering,AR,Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, W4410595270,10.70725/441907jrwrsw,2024,The Journal of Interactive Learning Research,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4412773325,10.1142/s012915642540796x,2025,International Journal of High Speed Electronics and Systems,VR;MR;XR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, W3102901950,10.1186/s13741-020-00166-0,2020,Perioperative Medicine,MR;Holographic/light-field display;360° video,Medicine & health;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4307996626,10.3390/info13110525,2022,Information,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4281657133,10.2196/36843,2022,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4400212045,10.3390/environments11070138,2024,Environments,AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3197540764,10.1108/bepam-07-2020-0132,2021,Built Environment Project and Asset Management,VR;AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4363674642,10.3390/brainsci13040635,2023,Brain Sciences,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4224816989,10.1016/j.procir.2022.02.191,2022,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4409487652,10.1162/imag_a_00568,2025,Imaging Neuroscience,AR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1968507758,10.1108/07419051211277940,2012,Library Hi Tech News,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4312201531,10.3390/polym15010100,2022,Polymers,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4395008739,10.1364/oe.523274,2024,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,4.0,Holographic and Light-field Displays, W1997601956,10.1145/2602222,2014,ACM Transactions on Multimedia Computing Communications and Applications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W2966871122,10.1111/cgf.13771,2019,Computer Graphics Forum,VR;Volumetric video,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2619754801,10.1117/1.oe.56.5.051408,2017,Optical Engineering,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2046133046,10.3846/16484142.2013.867281,2013,Transport,VR,Transport & aviation,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W2794697640,10.1109/lra.2018.2821273,2018,IEEE Robotics and Automation Letters,Haptics;Telepresence,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4281702487,10.3390/computers11060087,2022,Computers,AR,Education & training;Medicine & health,Review,7.0,Augmented Reality for Learning and Education, W4406380149,10.1186/s12967-024-06044-3,2025,Journal of Translational Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4409585372,10.1080/02635143.2025.2491079,2025,Research in Science & Technological Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392719444,10.1109/tip.2024.3374120,2024,IEEE Transactions on Image Processing,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4396575530,10.3390/healthcare12090935,2024,Healthcare,XR,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, W4385756497,10.1109/access.2023.3304541,2023,IEEE Access,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W2997145753,10.1109/lra.2019.2963823,2020,IEEE Robotics and Automation Letters,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4308391897,10.1145/3570904,2022,ACM Transactions on Applied Perception,Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4285302206,10.1109/lra.2022.3189150,2022,IEEE Robotics and Automation Letters,Telepresence;Haptics,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4214603126,10.1080/09603123.2022.2044456,2022,International Journal of Environmental Health Research,VR,Psychology & neuroscience;Other,Experiment / user study,1.0,VR Therapeutic Interventions, W4401936939,10.1145/3686703,2024,interactions,XR,Computing & technology (generic);Other,Qualitative,6.0,XR Technology Trends and Reviews, W4402145510,10.7759/cureus.68483,2024,Cureus,XR;VR;AR;MR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR 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Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4416366480,10.1109/tvt.2025.3634987,2025,IEEE Transactions on Vehicular Technology,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4280634422,10.1364/oe.459553,2022,Optics Express,Holographic/light-field display;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4387124490,10.1016/j.isci.2023.108085,2023,iScience,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4280518627,10.3390/su14106156,2022,Sustainability,AR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4312088136,10.1002/alz.062090,2022,Alzheimer s & Dementia,VR;AR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W3107636847,10.3390/ijerph17238775,2020,International Journal of Environmental Research and Public Health,VR,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4280604788,10.18280/isi.270210,2022,Ingénierie des systèmes d information,AR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4387686353,10.1016/j.compind.2023.104026,2023,Computers in Industry,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2852758290,10.1177/1729881418784433,2018,International Journal of Advanced Robotic Systems,VR;Other immersive,Education & training;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4401014792,10.3390/jpm14080794,2024,Journal of Personalized Medicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3174140365,10.1002/admt.202100289,2021,Advanced Materials Technologies,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4283784520,10.1109/toh.2022.3187759,2022,IEEE Transactions on Haptics,Haptics;Other immersive,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2342402537,10.1108/ijicc-09-2014-0041,2016,International Journal of Intelligent Computing and Cybernetics,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7105803174,10.1108/ijrdm-09-2024-0506,2025,International Journal of Retail & Distribution Management,AR;VR,Marketing & business;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4414198616,10.1109/jiot.2025.3605830,2025,IEEE Internet of Things Journal,Holographic/light-field display;XR;Volumetric video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4407119814,10.1097/js9.0000000000002284,2025,International Journal of Surgery,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4213019210,10.4236/ce.2022.132028,2022,Creative Education,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409205745,10.3389/fnbeh.2025.1543005,2025,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4210587830,10.2478/emj-2021-0032,2021,Engineering Management in Production and Services,VR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, 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(generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366981264,10.1080/17483107.2023.2199793,2023,Disability and Rehabilitation Assistive Technology,VR;Haptics,Communication & social;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404386653,10.1177/03611981241289414,2024,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4367312309,10.1080/0144929x.2023.2207668,2023,Behaviour and Information Technology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2968444088,10.1109/tmech.2019.2933553,2019,IEEE/ASME Transactions on Mechatronics,VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4379512944,10.1177/00220027231180098,2023,Journal of Conflict 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health,System / technical development,5.0,Augmented Reality in Surgery, W3174620864,10.3390/brainsci11070886,2021,Brain Sciences,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399340506,10.1109/ojcoms.2024.3409472,2024,IEEE Open Journal of the Communications Society,VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2943123391,10.20870/ijvr.2011.10.4.2824,2011,International Journal of Virtual Reality,VR;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4391033094,10.1007/s10055-023-00924-7,2024,Virtual Reality,MR;Holographic/light-field display;XR,Education & training;Communication & social,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, 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health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W2792695433,10.1002/jsid.638,2018,Journal of the Society for Information Display,AR;VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2985185686,10.1038/s41598-019-52313-3,2019,Scientific Reports,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403260099,10.1108/ejim-05-2024-0516,2024,European Journal of Innovation Management,AR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4399604015,10.1097/gco.0000000000000971,2024,Current Opinion in Obstetrics & Gynecology,AR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W2999542203,10.3389/fnhum.2019.00414,2020,Frontiers in Human Neuroscience,Other immersive;Haptics,Psychology & 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Materials,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413978928,10.1109/thms.2025.3602125,2025,IEEE Transactions on Human-Machine Systems,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4413228149,10.3389/fresc.2025.1655454,2025,Frontiers in Rehabilitation Sciences,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4284989217,10.1111/jocd.15222,2022,Journal of Cosmetic Dermatology,AR,Marketing & business;Other,Other,7.0,Augmented Reality for Learning and Education, W4391560059,10.1016/j.xinn.2024.100584,2024,The Innovation,AR;Holographic/light-field display,Entertainment & games;Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4399894995,10.3390/app14135364,2024,Applied Sciences,XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3111537500,10.1061/(asce)me.1943-5479.0000879,2020,Journal of Management in Engineering,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4382281150,10.3390/bioengineering10070765,2023,Bioengineering,Haptics;VR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, W3121067950,10.1109/access.2021.3049548,2021,IEEE Access,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1646257180,10.3390/sym7021043,2015,Symmetry,VR,Military & defense,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4283696762,10.3389/fcomp.2022.927161,2022,Frontiers in Computer Science,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2047873048,10.1089/cyber.2011.0641,2012,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W2283736086,10.3389/fresc.2022.978882,2022,Frontiers in Rehabilitation Sciences,VR;Other immersive,Psychology & neuroscience;Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, W4415929341,10.1177/09287329251392398,2025,Technology and Health Care,VR,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409591312,10.1145/3730574,2025,ACM Computing Surveys,XR;Telepresence;Haptics,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4412353303,10.1109/mcom.001.2400541,2025,IEEE Communications Magazine,AR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3198444127,10.1061/(asce)ae.1943-5568.0000510,2021,Journal of Architectural Engineering,VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413256260,10.3389/fsurg.2025.1647899,2025,Frontiers in Surgery,VR;Telepresence;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2969543304,10.3390/medicina55090517,2019,Medicina,VR,Medicine & health;Transport & aviation,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2482333438,10.1080/03772063.2016.1204253,2016,IETE Journal of Research,VR;Holographic/light-field display,Medicine & health;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4408026394,10.1002/ase.70009,2025,Anatomical Sciences Education,AR;VR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W1959858483,10.1080/10447318.2015.1067497,2015,International Journal of Human-Computer Interaction,Haptics;VR,Education & training;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4413887262,10.1109/access.2025.3604420,2025,IEEE Access,360° video;VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4327680943,10.1186/s41235-023-00466-1,2023,Cognitive Research Principles and Implications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285248589,10.31577/cai_2022_2_627,2022,Computing and Informatics,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, W3128678488,10.1558/cj.40926,2021,CALICO Journal,VR;360° video;Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385323083,10.1109/access.2023.3299242,2023,IEEE Access,XR;VR;AR,Medicine & health;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks W4413044409,10.1038/s41467-025-62577-1,2025,Nature Communications,AR;XR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4405829121,10.1038/s43246-024-00725-8,2024,Communications Materials,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4405937489,10.1080/15980316.2024.2445032,2024,Journal of Information Display,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4388642445,10.1109/jtehm.2023.3332088,2023,IEEE Journal of Translational Engineering in Health and Medicine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, 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Reality for Learning and Education, W3192628448,10.3389/fpsyt.2021.705242,2021,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,5.0,Augmented Reality in Surgery, W4321488117,10.1109/tvcg.2023.3247109,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4407421540,10.1108/jtf-04-2024-0073,2025,Journal of Tourism Futures,AR;Other immersive;Spatial audio,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4414250971,10.3390/jcm14186501,2025,Journal of Clinical Medicine,AR;MR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4401925242,10.1007/s10055-024-01022-y,2024,Virtual Reality,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, 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Performance in VR, W2744409804,10.2196/resprot.7690,2017,JMIR Research Protocols,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4407924184,10.28991/hij-2025-06-01-011,2025,HighTech and Innovation Journal,AR,Architecture & urban;Cultural heritage & tourism,System / technical development,3.0,AR Registration and Pose Tracking, W4396218596,10.3390/su16093687,2024,Sustainability,AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4401406562,10.1016/j.heliyon.2024.e35899,2024,Heliyon,AR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412850293,10.1177/14614448251338282,2025,New Media & Society,Metaverse,Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures", W4399186889,10.1177/07356331241249225,2024,Journal of Educational Computing Research,AR,Education & training;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4408277736,10.3390/su17062421,2025,Sustainability,VR;Other immersive,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4387931612,10.1111/eje.12963,2023,European Journal Of Dental Education,VR;Haptics,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4304789608,10.1007/s10439-022-03087-9,2022,Annals of Biomedical Engineering,VR;Haptics,Transport & aviation;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3082064469,10.1155/2020/9349560,2020,Advances in Human-Computer Interaction,Telepresence,Communication & social;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3188356249,10.3390/ijerph18168410,2021,International Journal of Environmental Research and Public Health,AR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412805260,10.1080/10511253.2025.2539756,2025,Journal of Criminal Justice Education,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4405270634,10.1109/tvcg.2024.3515202,2024,IEEE Transactions on Visualization and Computer Graphics,Holographic/light-field display;VR,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, W3135954823,10.3390/electronics10060678,2021,Electronics,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4285802512,10.1177/17470218221116610,2022,Quarterly Journal of Experimental Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4385412070,10.1136/bmjoq-2023-002340,2023,BMJ Open Quality,AR;MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2887563483,10.1021/acssensors.8b00452,2018,ACS Sensors,AR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4316193260,10.1080/10447318.2022.2161238,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4400146756,10.1016/j.bbr.2024.115126,2024,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4391035253,10.3233/wor-220698,2024,Work,VR,Engineering & manufacturing;Education & training,Review,6.0,XR Technology Trends and Reviews, W3065863997,10.1016/j.procir.2020.02.163,2020,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, 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training,Experiment / user study,0.0,Immersive Presence and User Experience, W4391678632,10.1016/j.wneu.2024.02.022,2024,World Neurosurgery,VR;360° video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3127576185,10.1186/s12984-021-00830-6,2021,Journal of NeuroEngineering and Rehabilitation,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401384667,10.1007/s44267-024-00057-8,2024,Visual Intelligence,Metaverse;Volumetric video;Other immersive,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4402366092,10.3390/vehicles6030076,2024,Vehicles,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409147013,10.1177/21925682251329340,2025,Global Spine Journal,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, 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Experience, W3089527923,10.4401/ag-8439,2020,Annals of Geophysics,AR,Education & training;Other,System / technical development,6.0,XR Technology Trends and Reviews, W4383501006,10.1016/j.image.2023.117014,2023,Signal Processing Image Communication,AR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4200370932,10.1145/3478513.3480511,2021,ACM Transactions on Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3176693461,10.3390/s21134502,2021,Sensors,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4389252797,10.1109/tcst.2023.3335748,2023,IEEE Transactions on Control Systems Technology,Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and 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training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3160810227,10.3233/jifs-219035,2021,Journal of Intelligent & Fuzzy Systems,VR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4309114304,10.54531/nyvj3930,2022,International Journal of Healthcare Simulation,VR;Other immersive,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W2216556207,10.1145/2751566,2015,ACM Transactions on Interactive Intelligent Systems,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1971762026,10.4028/www.scientific.net/amm.541-542.1150,2014,Applied Mechanics and Materials,Haptics;VR,Medicine & health;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W2024304003,10.1142/s0219467813500095,2013,International Journal of Image and Graphics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2033424635,10.4103/0377-2063.116088,2013,IETE Journal of Research,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2133018658,10.1371/journal.pone.0045837,2012,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389169360,10.1109/taffc.2023.3337745,2023,IEEE Transactions on Affective Computing,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2528051332,10.1097/md.0000000000005093,2016,Medicine,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407213035,10.1109/lra.2025.3539547,2025,IEEE Robotics and Automation Letters,AR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W2953282059,10.3390/s19122652,2019,Sensors,AR;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4323348190,10.1097/01.nep.0000000000001110,2023,Nursing Education Perspectives,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4408543602,10.3390/s25061882,2025,Sensors,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4387618493,10.1016/j.aei.2023.102203,2023,Advanced Engineering Informatics,MR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4386814776,10.3390/app131810357,2023,Applied Sciences,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, 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VR, W3032913508,10.1186/s42492-020-00049-7,2020,Visual Computing for Industry Biomedicine and Art,MR;AR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400978744,10.1109/tvcg.2024.3433498,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4320494207,10.3389/fcomp.2023.1066881,2023,Frontiers in Computer Science,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W1988848619,10.1162/pres_a_00160,2013,PRESENCE Virtual and Augmented Reality,Telepresence,Engineering & manufacturing;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4378782169,10.1371/journal.pone.0286522,2023,PLoS ONE,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4412040662,10.1080/10494820.2025.2521338,2025,Interactive Learning Environments,VR;XR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W3121929356,10.1111/eje.12669,2021,European Journal Of Dental Education,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404298126,10.1145/3703913,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391661536,10.1109/taffc.2024.3352424,2024,IEEE Transactions on Affective Computing,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4403097540,10.1075/intp.00108.gie,2024,Interpreting 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health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4310790705,10.1016/j.heliyon.2022.e12117,2022,Heliyon,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4220736956,10.1109/jiot.2022.3161646,2022,IEEE Internet of Things Journal,VR;Other immersive,Computing & technology (generic);Other,Experiment / user study,3.0,AR Registration and Pose Tracking, W4394955428,10.1038/s42256-024-00825-7,2024,Nature Machine Intelligence,VR;Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4298150174,10.21014/acta_imeko.v11i3.1248,2022,ACTA IMEKO,VR;Telepresence;Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4383648133,10.1016/j.procir.2023.02.162,2023,Procedia CIRP,AR,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W2048801232,10.1109/taslp.2013.2285483,2013,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4406317219,10.1007/s10916-025-02144-9,2025,Journal of Medical Systems,VR;Haptics;Other immersive,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, W4310961616,10.1515/dx-2022-0066,2022,Diagnosis,VR;XR,Education & training;Medicine & health,Other,6.0,XR Technology Trends and Reviews, W4406890420,10.1109/tcsvt.2025.3535599,2025,IEEE Transactions on Circuits and Systems for Video Technology,AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4385278468,10.2196/45836,2023,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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simulation for medical training W4402206135,10.1016/j.medengphy.2024.104236,2024,Medical Engineering & Physics,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387414987,10.1109/toh.2023.3321925,2023,IEEE Transactions on Haptics,Haptics;Other immersive,Computing & technology (generic);Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4376607721,10.1109/twc.2023.3274571,2023,IEEE Transactions on Wireless Communications,VR;Metaverse,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4406399747,10.1021/acsami.4c14784,2025,ACS Applied Materials & Interfaces,AR;VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4308099561,10.1007/s13272-022-00613-2,2022,CEAS Aeronautical Journal,VR,Transport & aviation,Experiment / user 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tourism;Communication & social,System / technical development,0.0,Immersive Presence and User Experience, W4328054048,10.1016/j.net.2023.03.018,2023,Nuclear Engineering and Technology,VR;Other immersive,Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR, W2790275846,10.3233/nre-172301,2018,Neurorehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2913982299,10.3389/fneur.2019.00019,2019,Frontiers in Neurology,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3173792262,10.1093/alcalc/agab043,2021,Alcohol and Alcoholism,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3112791467,10.1088/2631-8695/abd286,2020,Engineering Research Express,Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical 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Technology Trends and Reviews,VR simulation for medical training W4413329828,10.3390/buildings15162938,2025,Buildings,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4389819243,10.1002/cpe.7975,2023,Concurrency and Computation Practice and Experience,VR;Other immersive,Architecture & urban;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2923412394,10.9781/ijimai.2019.01.002,2019,International Journal of Interactive Multimedia and Artificial Intelligence,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4397022547,10.3390/app14104262,2024,Applied Sciences,AR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2345361419,10.1002/cav.1691,2016,Computer Animation and Virtual Worlds,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4414273138,10.1016/j.jia.2025.02.008,2025,Journal of Integrative Agriculture,AR,Engineering & manufacturing;Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4361205050,10.3389/fnins.2023.1113009,2023,Frontiers in Neuroscience,Haptics,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2139281278,10.1145/2811258,2015,ACM Transactions on Computer-Human Interaction,VR,Education & training;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4286457017,10.3389/frvir.2022.909357,2022,Frontiers in Virtual Reality,VR,Entertainment & games;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4412424386,10.1016/j.burns.2025.107612,2025,Burns,VR;AR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408934068,10.1016/j.plaphe.2025.100013,2025,Plant Phenomics,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4411690790,10.3390/s25133993,2025,Sensors,Haptics;Telepresence;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4312223416,10.3389/fnhum.2022.1038976,2022,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4313591699,10.1109/tbc.2022.3231107,2023,IEEE Transactions on Broadcasting,Holographic/light-field display;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3048440100,10.3390/ijerph17165807,2020,International Journal of Environmental Research and Public Health,VR;Other 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Technology,XR;Telepresence;Other immersive,Communication & social;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4399390568,10.1016/j.isci.2024.109937,2024,iScience,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2997836098,10.1155/2019/6295263,2019,BioMed Research International,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396572602,10.1177/14648849241251966,2024,Journalism,Metaverse,Communication & social;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4401248123,10.1089/g4h.2023.0210,2024,Games for Health Journal,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412808129,10.1080/10447318.2025.2534068,2025,International Journal of Human-Computer Interaction,Haptics;VR,Medicine & health;Education & training,Experiment / user 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development,8.0,VR Simulation for Medical Skills Training, W4408119123,10.1007/s00221-025-07020-z,2025,Experimental Brain Research,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390749252,10.3390/s24020449,2024,Sensors,Other immersive,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, W2782373026,10.1186/s13063-017-2377-6,2018,Trials,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4409043512,10.1093/iwc/iwaf014,2025,Interacting with Computers,360° video,Architecture & urban,Experiment / user study,6.0,XR Technology Trends and Reviews, W2974320896,10.1080/00222895.2019.1664977,2019,Journal of Motor Behavior,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410548227,10.4018/ijicte.377609,2025,International Journal of Information and Communication Technology Education,VR,Entertainment & games;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2953562360,10.1371/journal.pone.0219017,2019,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4205102820,10.3390/s22010096,2021,Sensors,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411408751,10.1109/tim.2025.3580873,2025,IEEE Transactions on Instrumentation and Measurement,Telepresence;Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2527863397,10.1177/1553350616672971,2016,Surgical Innovation,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4378373113,10.2196/47869,2023,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic 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audio,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4400687409,10.1038/s41598-024-66292-7,2024,Scientific Reports,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4388034061,10.1097/ana.0000000000000939,2023,Journal of Neurosurgical Anesthesiology,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4402389242,10.1109/tcss.2024.3416208,2024,IEEE Transactions on Computational Social Systems,VR;Metaverse,Communication & social;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4393408548,10.1080/13467581.2024.2306361,2024,Journal of Asian Architecture and Building Engineering,VR;Other immersive,Architecture & urban;Cultural heritage & tourism,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2804762139,10.1109/access.2018.2840494,2018,IEEE Access,VR;Other immersive,Medicine & health;Computing & technology 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Performance in VR, W4402093991,10.1177/14687976241276308,2024,Tourist Studies,AR;Other immersive,Cultural heritage & tourism;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4312192246,10.1080/21681163.2022.2157749,2022,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4410933567,10.1002/adfm.202508987,2025,Advanced Functional Materials,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4413396223,10.3390/s25165201,2025,Sensors,VR;AR,Engineering & manufacturing;Other,Review,6.0,XR Technology Trends and Reviews, W3086194373,10.1007/s40299-020-00533-x,2020,The Asia-Pacific Education Researcher,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, 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health,Review,5.0,Augmented Reality in Surgery, W4403915920,10.1016/j.aej.2024.10.092,2024,Alexandria Engineering Journal,VR;Haptics;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404370757,10.1109/ojcoms.2024.3499370,2024,IEEE Open Journal of the Communications Society,AR;VR,Computing & technology (generic);Transport & aviation,Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2602990329,10.1080/13645706.2017.1303516,2017,Minimally Invasive Therapy & Allied Technologies,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4205918876,10.1051/aacus/2021048,2021,Acta Acustica,AR;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410967572,10.3390/electronics14112249,2025,Electronics,VR,Transport & aviation;Psychology & 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Materials,Haptics;Metaverse;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3182683606,10.1007/s10055-021-00558-7,2021,Virtual Reality,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,0.0,Immersive Presence and User Experience, W4312656428,10.1109/tmc.2022.3227770,2022,IEEE Transactions on Mobile Computing,360° video;VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413156194,10.1109/taffc.2025.3592197,2025,IEEE Transactions on Affective Computing,Haptics;VR,Psychology & neuroscience;Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, W4413755943,10.1126/scirobotics.adu2381,2025,Science Robotics,Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction 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(generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4206174168,10.3390/electronics11020178,2022,Electronics,VR;Haptics;Other immersive,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4296143910,10.1186/s40900-022-00385-3,2022,Research Involvement and Engagement,VR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4401213437,10.4317/medoral.61736,2024,Journal of Clinical and Experimental Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2959648783,10.2166/hydro.2019.101,2019,Journal of Hydroinformatics,VR;360° video,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2744474516,10.1007/s41095-017-0093-5,2017,Computational Visual Media,VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4391852698,10.5334/jime.833,2024,Journal of Interactive Media in Education,Metaverse;XR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4393219028,10.1061/jccee5.cpeng-5756,2024,Journal of Computing in Civil Engineering,VR;Telepresence;Haptics,Engineering & manufacturing;Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4409074934,10.3389/frvir.2025.1519409,2025,Frontiers in Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3048032627,10.1186/s13037-020-00258-2,2020,Patient Safety in Surgery,Holographic/light-field display;Volumetric video;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, W4393529571,10.1080/13573322.2024.2333967,2024,Sport Education and Society,VR;AR,Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4386701089,10.1016/j.displa.2023.102528,2023,Displays,Volumetric video;XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2220895457,10.4995/var.2011.4626,2011,Virtual Archaeology Review,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407757655,10.1080/1068316x.2025.2466073,2025,Psychology Crime and Law,VR,Computing & technology (generic);Other,System / technical development,0.0,Immersive Presence and User Experience, W4294068687,10.1109/tvcg.2022.3203089,2022,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4306786794,10.3389/friot.2022.1025247,2022,Frontiers in the Internet of Things,AR;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410498495,10.1038/s41598-025-02224-3,2025,Scientific Reports,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,1.0,VR Therapeutic Interventions, W4404551618,10.3389/fnhum.2024.1495845,2024,Frontiers in Human Neuroscience,VR,Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4406647029,10.1007/s44186-024-00341-7,2025,Global Surgical Education - Journal of the Association for Surgical Education,VR;Haptics;Telepresence,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training, W2806018658,10.3390/app8060890,2018,Applied Sciences,Holographic/light-field display;360° video;Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, 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Technology Trends and Reviews, W3015391937,10.1080/03601277.2020.1746489,2020,Educational Gerontology,VR,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4410737913,10.1109/tcds.2025.3574145,2025,IEEE Transactions on Cognitive and Developmental Systems,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4402767437,10.3390/s24186121,2024,Sensors,VR,Medicine & health;Entertainment & games,Review,6.0,XR Technology Trends and Reviews, W4210870739,10.17815/cd.2021.119,2022,Collective Dynamics,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4405304015,10.1109/mnet.2024.3516140,2024,IEEE Network,Metaverse;XR,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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(generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4395669378,10.3389/fnhum.2024.1371648,2024,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416769825,10.1007/s43926-025-00255-w,2025,Discover Internet of Things,Telepresence;XR;Metaverse;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3043270834,10.3389/fpsyg.2020.01533,2020,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2413616098,10.4108/phat.1.1.e7,2015,EAI Endorsed Transactions on Pervasive Health and Technology,VR;AR;XR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4296626364,10.1016/j.procir.2022.09.054,2022,Procedia CIRP,MR;AR;VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4376129496,10.1162/pres_a_00383,2022,PRESENCE Virtual and Augmented Reality,VR,Entertainment & games;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4225984004,10.1109/tvcg.2022.3163794,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2593800335,10.1177/0278364917691112,2017,The International Journal of Robotics Research,Telepresence,Computing & technology (generic);Other,System / technical development,6.0,XR Technology Trends and Reviews, W2955384356,10.3390/mi10070448,2019,Micromachines,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4408102247,10.3390/jmmp9030079,2025,Journal of Manufacturing and Materials Processing,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W3209954946,10.1155/2021/9472053,2021,Journal of Electrical and Computer Engineering,VR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4386981278,10.1007/s10639-023-12151-3,2023,Education and Information Technologies,VR,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4389483267,10.1007/s10648-023-09835-0,2023,Educational Psychology Review,VR,Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2308382013,10.1093/humrep/dew043,2016,Human Reproduction,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4293511054,10.3390/healthcare10081497,2022,Healthcare,VR;Haptics,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4411190746,10.1016/j.trf.2025.05.031,2025,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2967039675,10.1089/space.2019.0019,2019,New Space,VR;AR;MR;Other immersive,Education & training;Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2154441843,10.1109/tmc.2017.2686379,2017,IEEE Transactions on Mobile Computing,Telepresence;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3042716047,10.1115/1.4047434,2020,Journal of Mechanical Design,AR,Marketing & business;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4408288252,10.1080/00958964.2025.2471299,2025,The Journal of Environmental Education,XR,Education & training;Other,Review,6.0,XR Technology Trends and Reviews, W4391128764,10.1109/toh.2024.3357574,2024,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4321353107,10.1007/s10015-023-00856-0,2023,Artificial Life and Robotics,VR;AR;Haptics,Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4391097086,10.1109/access.2024.3357400,2024,IEEE Access,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4386372942,10.1080/10447318.2023.2250578,2023,International Journal of Human-Computer Interaction,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4383908183,10.1186/s12874-023-01971-z,2023,BMC Medical Research Methodology,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2677743223,10.1109/tps.2017.2713383,2017,IEEE Transactions on Plasma Science,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3203728687,10.1049/ell2.12329,2021,Electronics Letters,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4311786200,10.3390/iot3040026,2022,IoT,VR;AR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4380077694,10.1038/s41526-023-00282-3,2023,npj Microgravity,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396982236,10.1109/tie.2024.3392996,2024,IEEE Transactions on Industrial Electronics,Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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Feedback, W3122277704,10.21037/jtd-20-1628,2021,Journal of Thoracic Disease,VR;MR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4407451047,10.1371/journal.pone.0314682,2025,PLoS ONE,Telepresence;Other immersive,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4400111782,10.1109/tim.2024.3420352,2024,IEEE Transactions on Instrumentation and Measurement,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4297836381,10.3390/electronics11182824,2022,Electronics,VR;360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3118410386,10.36076/ppj.2021.24.83-87,2020,Pain Physician,Holographic/light-field display;AR;VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W3196591748,10.3390/act10090211,2021,Actuators,Haptics;Telepresence,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4405459343,10.1080/10494820.2024.2440862,2024,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2964945262,10.3390/s19153402,2019,Sensors,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4285254743,10.1109/tpds.2022.3172121,2022,IEEE Transactions on Parallel and Distributed Systems,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4285138208,10.1109/thms.2022.3186592,2022,IEEE Transactions on Human-Machine Systems,AR,Computing & technology (generic),Experiment 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development,2.0,3D Modeling and Virtual Environment Design, W4380049998,10.3390/bdcc7020112,2023,Big Data and Cognitive Computing,AR;MR,Computing & technology (generic);Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W4307267205,10.3390/app122110757,2022,Applied Sciences,VR;AR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4316035971,10.1007/s11042-023-14366-5,2023,Multimedia Tools and Applications,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4367834875,10.1109/toh.2023.3271825,2023,IEEE Transactions on Haptics,Haptics;AR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4367596457,10.3390/app13095571,2023,Applied Sciences,Metaverse;Other immersive,Military & defense;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4408281120,10.1109/tvcg.2025.3549887,2025,IEEE Transactions on Visualization and Computer Graphics,XR;VR;AR;MR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4383895014,10.1016/j.heliyon.2023.e18164,2023,Heliyon,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406088588,10.3390/healthcare13010091,2025,Healthcare,AR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3118150974,10.1016/j.vrih.2020.10.001,2020,Virtual Reality & Intelligent Hardware,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4283333186,10.2196/33745,2022,JMIR Rehabilitation and Assistive Technologies,VR;Telepresence;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2792494611,10.3390/jimaging4040053,2018,Journal of Imaging,360° video;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4388416148,10.1016/j.neuropsychologia.2023.108730,2023,Neuropsychologia,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4309809334,10.2147/opth.s393892,2022,Clinical ophthalmology,VR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W60931494,10.1177/000313481307900109,2013,The American Surgeon,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4399039124,10.1109/lcsys.2024.3405485,2024,IEEE Control Systems Letters,AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4404701763,10.3390/min14121196,2024,Minerals,AR;Holographic/light-field display;Other immersive,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3210784776,10.1109/tnsre.2021.3122202,2021,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4367186221,10.23919/jcc.fa.2022-0610.202304,2023,China Communications,AR;VR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401929081,10.1016/j.arrct.2024.100368,2024,Archives of Rehabilitation Research and Clinical Translation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2113168484,10.4995/var.2012.4490,2012,Virtual Archaeology Review,AR,Cultural heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4380486528,10.1080/09613218.2023.2219792,2023,Building Research & Information,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4404789883,10.1016/j.procir.2024.10.097,2024,Procedia CIRP,VR;XR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391052448,10.1007/s00221-023-06753-z,2024,Experimental Brain Research,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4390838098,10.1007/s10055-023-00908-7,2024,Virtual Reality,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W3030204219,10.3390/s20113045,2020,Sensors,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose 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business,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4416780049,10.3390/heritage8120503,2025,Heritage,VR,Cultural heritage & tourism;Education & training,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4382203425,10.1109/tcsvt.2023.3289885,2023,IEEE Transactions on Circuits and Systems for Video Technology,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3171735225,10.1121/10.0005832,2021,JASA Express Letters,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4321600840,10.3389/frvir.2023.1073549,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4414520543,10.3389/fsurg.2025.1647010,2025,Frontiers in Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, 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Graphics,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392503929,10.1016/j.heliyon.2024.e27483,2024,Heliyon,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4382293176,10.1155/2023/9266522,2023,Wireless Communications and Mobile Computing,VR,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2751267720,10.5121/ijcsit.2017.9404,2017,International Journal of Computer Science and Information Technology,VR;Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3086778161,10.1089/aut.2020.0009,2020,Autism in Adulthood,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Journal for a Global Sustainable Information Society,AR,Other;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4220761412,10.1515/icom-2022-0009,2022,i-com,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2910542102,10.1016/j.jbi.2019.103102,2019,Journal of Biomedical Informatics,AR;VR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W3007604616,10.1109/mcg.2020.2974064,2020,IEEE Computer Graphics and Applications,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4388833312,10.3389/frvir.2023.1294539,2023,Frontiers in Virtual Reality,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408503034,10.3390/su17062626,2025,Sustainability,VR,Transport & aviation,Experiment 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neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4396906527,10.1016/j.isci.2024.109977,2024,iScience,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2800074137,10.4236/jcc.2018.64006,2018,Journal of Computer and Communications,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2974875495,10.1080/21681805.2019.1663921,2019,Scandinavian Journal of Urology,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4413256565,10.3390/app15158524,2025,Applied Sciences,XR;Other immersive,Education & training;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W3125013137,10.3390/app11031074,2021,Applied Sciences,Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, 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development,3.0,AR Registration and Pose Tracking, W3157545285,10.1162/nol_a_00132,2024,Neurobiology of Language,VR;Other immersive,Medicine & health;Education & training,Review,10.0,Visual and Cognitive Performance in VR, W4385063593,10.2196/44764,2023,Journal of Medical Internet Research,XR,Medicine & health;Computing & technology (generic),Review,1.0,VR Therapeutic Interventions, W4381833227,10.1109/access.2023.3274202,2023,IEEE Access,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4387743641,10.3390/s23208556,2023,Sensors,XR;360° video,Cultural heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W2328493140,10.1097/wnr.0000000000000347,2015,Neuroreport,Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389042327,10.1002/pri.2066,2023,Physiotherapy Research 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Technology Trends and Reviews, W4292731129,10.1080/15583058.2022.2114863,2022,International Journal of Architectural Heritage,AR,Architecture & urban;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4405284696,10.1016/j.bbr.2024.115395,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4414877483,10.3389/fneur.2025.1651443,2025,Frontiers in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3156745419,10.3390/app11083596,2021,Applied Sciences,VR;Haptics,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3190184344,10.1044/2021_ajslp-20-00231,2021,American Journal of Speech-Language Pathology,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408552228,10.3390/photonics12030279,2025,Photonics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4402968005,10.1007/s10554-024-03247-z,2024,The International Journal of Cardiovascular Imaging,XR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4407098491,10.1109/tvcg.2025.3537679,2025,IEEE Transactions on Visualization and Computer Graphics,AR;XR,Computing & technology (generic);Communication & social,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410923103,10.1177/00315125251347987,2025,Perceptual and Motor Skills,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401891773,10.1108/aaouj-05-2023-0061,2024,AAOU Journal/AAOU journal,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4283033756,10.3390/electronics11121904,2022,Electronics,Holographic/light-field display;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W2992240567,10.1177/1478077119887360,2019,International Journal of Architectural Computing,VR;AR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4405202113,10.1177/17562872241297554,2024,Therapeutic Advances in Urology,MR;Holographic/light-field display;AR;XR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W2328740311,10.1109/tmag.2014.2330253,2014,IEEE Transactions on Magnetics,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4401687312,10.1109/access.2024.3446238,2024,IEEE Access,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4324088771,10.1145/3583059,2023,Games Research and Practice,Spatial audio,Entertainment & games;Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W2770940037,10.20870/ijvr.2017.17.2.2890,2017,International Journal of Virtual Reality,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4392450236,10.1109/tvcg.2024.3372085,2024,IEEE Transactions on Visualization and Computer Graphics,360° video,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4417508344,10.1109/tip.2025.3644231,2025,IEEE Transactions on Image Processing,VR,Medicine & health,Experiment / user study,3.0,AR Registration and Pose Tracking, W4406094307,10.1109/access.2025.3526172,2025,IEEE Access,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Reality,VR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4385661917,10.1177/20594364231194671,2023,Global Media and China,VR;AR,Cultural heritage & tourism;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4368275231,10.14569/ijacsa.2023.0140488,2023,International Journal of Advanced Computer Science and Applications,XR;MR;AR;VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4396935779,10.1016/j.jrt.2024.100085,2024,Journal of Responsible Technology,VR;Metaverse,Computing & technology (generic);Communication & social,Review,0.0,Immersive Presence and User Experience, W2597777299,10.1111/jsr.12520,2017,Journal of Sleep Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406867158,10.1016/j.xcrp.2024.102401,2025,Cell Reports Physical Science,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416401090,10.54517/m8225,2025,Metaverse,VR;Metaverse,Marketing & business;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4214952615,10.1080/14626268.2022.2039208,2022,Digital Creativity,AR;Haptics;Spatial audio,Cultural heritage & tourism;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4414934276,10.1109/tvcg.2025.3617802,2025,IEEE Transactions on Visualization and Computer Graphics,Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1967836515,10.1061/(asce)ae.1943-5568.0000118,2012,Journal of Architectural Engineering,AR;Other immersive,Engineering & manufacturing;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W7117484552,10.2196/82881,2025,Journal of Medical Internet Research,VR;AR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W3153448570,10.1145/3421765,2021,ACM Transactions on Multimedia Computing Communications and Applications,Haptics;VR,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4403146360,10.1186/s40648-024-00284-0,2024,ROBOMECH Journal,Telepresence;Other immersive,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412981192,10.1016/j.chbr.2025.100763,2025,Computers in Human Behavior Reports,VR,Computing & technology (generic);Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4415443452,10.2196/75907,2025,JMIR Rehabilitation and Assistive Technologies,MR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3089130571,10.1515/auto-2020-0032,2020,at - 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Environment Design, W4410585731,10.1111/bju.16790,2025,British Journal of Urology,AR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4408956243,10.1002/jsid.2063,2025,Journal of the Society for Information Display,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4403681774,10.3390/app14219695,2024,Applied Sciences,VR;Other immersive,Engineering & manufacturing;Medicine & health,Experiment / user study,3.0,AR Registration and Pose Tracking, W2591350313,10.3390/computation5010010,2017,Computation,XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4386916100,10.1038/s41598-023-42589-x,2023,Scientific Reports,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W2125489989,10.1093/humrep/deu271,2014,Human Reproduction,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4241689005,10.1145/3476576.3476593,2021,ACM Transactions on Graphics,VR;AR,Computing & technology (generic);Entertainment & games,Experiment / user study,4.0,Holographic and Light-field Displays, W4412464761,10.1016/j.visinf.2025.100257,2025,Visual Informatics,VR,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4396518520,10.1021/acsphotonics.3c01910,2024,ACS Photonics,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4401384448,10.1016/j.foodres.2024.114865,2024,Food Research International,VR,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W2986046588,10.28945/4455,2019,Journal of Information Technology Education Research,Volumetric video;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4409269756,10.1027/1864-1105/a000462,2025,Journal of Media Psychology Theories Methods and Applications,AR;Metaverse,Psychology & neuroscience;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W3195645583,10.1155/2021/5844118,2021,Mathematical Problems in Engineering,VR,Entertainment & games;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404198388,10.1016/j.trf.2024.10.022,2024,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4281758854,10.1109/mcom.001.2200012,2022,IEEE Communications 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Experience, W2981795256,10.7146/mediekultur.v35i66.106133,2019,MedieKultur Journal of media and communication research,Other immersive;Spatial audio,Communication & social;Cultural heritage & tourism,Qualitative,0.0,Immersive Presence and User Experience, W2766252899,10.1109/tcsi.2017.2761909,2017,IEEE Transactions on Circuits and Systems I Regular Papers,Spatial audio,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4399866557,10.1080/1528008x.2024.2365874,2024,Journal of Quality Assurance in Hospitality & Tourism,AR,Cultural heritage & tourism;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4416608196,10.1038/s41598-025-26972-4,2025,Scientific Reports,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3174231909,10.1186/s40561-021-00156-9,2021,Smart Learning Environments,MR;XR,Education & 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business;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4403342631,10.1080/17452759.2024.2411024,2024,Virtual and Physical Prototyping,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2996612959,10.5038/1911-9933.13.3.1674,2019,Genocide Studies and Prevention,VR,Cultural heritage & tourism;Other,Qualitative,6.0,XR Technology Trends and Reviews, W1988069869,10.1155/2012/780379,2012,Advances in Civil Engineering,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2129449821,10.3844/jcssp.2011.980.985,2011,Journal of Computer Science,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2781362669,10.7763/ijcte.2017.v9.1133,2017,International Journal of Computer Theory and Engineering,VR,Computing & technology (generic),System / 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Training, W4211193826,10.3390/cryst12020231,2022,Crystals,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W3101510743,10.1162/pres_a_00335,2018,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4318336202,10.1177/00202940221149062,2023,Measurement and Control,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413914752,10.5753/jbcs.2025.5870,2025,Journal of the Brazilian Computer Society,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W2974621645,10.1109/mra.2019.2941248,2019,IEEE Robotics & Automation Magazine,Telepresence;Haptics,Military & defense;Engineering & manufacturing,System / technical development,6.0,XR 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technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W2930821158,10.1177/1847979019835993,2019,International Journal of Engineering Business Management,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402124150,10.1109/access.2024.3452781,2024,IEEE Access,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, W3206849497,10.3390/electronics10202552,2021,Electronics,AR;360° video,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4284899979,10.3389/fnagi.2022.909029,2022,Frontiers in Aging Neuroscience,VR;XR,Medicine & health;Computing & technology (generic),Other,12.0,Virtual Reality Rehabilitation for Patients, 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games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3173598568,10.1186/s40359-021-00581-y,2021,BMC Psychology,VR,Medicine & health;Education & training,Other,1.0,VR Therapeutic Interventions, W2763246188,10.1177/1687814017726293,2017,Advances in Mechanical Engineering,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387385611,10.1109/toh.2023.3322189,2023,IEEE Transactions on Haptics,Haptics;VR;AR;MR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4311806083,10.1145/3550454.3555468,2022,ACM Transactions on Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3003221967,10.3390/app10030859,2020,Applied Sciences,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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health,Qualitative,6.0,XR Technology Trends and Reviews, W2809895457,10.1016/j.procir.2018.03.223,2018,Procedia CIRP,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3009613045,10.1109/access.2020.2977363,2020,IEEE Access,VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4411696655,10.1080/15710882.2025.2515222,2025,CoDesign,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4408520832,10.1109/tvcg.2025.3549908,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400809977,10.1109/access.2024.3430951,2024,IEEE Access,VR;Other immersive,Communication & social;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, 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Sciences,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4206677981,10.1115/1.4053605,2022,Journal of Medical Devices,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4286213152,10.3390/su14148844,2022,Sustainability,AR,Engineering & manufacturing,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4394821815,10.3390/s24082534,2024,Sensors,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4415003101,10.1109/tg.2025.3619578,2025,IEEE Transactions on Games,VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4409957797,10.3389/fpsyg.2025.1539054,2025,Frontiers in Psychology,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, 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User Experience, W4388040346,10.3390/photonics10111223,2023,Photonics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404590766,10.3390/virtualworlds3040028,2024,Virtual Worlds,VR,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4400851338,10.1016/j.paid.2024.112808,2024,Personality and Individual Differences,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4414035366,10.1007/s10802-025-01358-2,2025,Research on Child and Adolescent Psychopathology,VR;Other immersive,Medicine & health;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4309465961,10.1515/icom-2022-0028,2022,i-com,VR;MR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4392397469,10.1109/tsp.2024.3372249,2024,IEEE Transactions on Signal Processing,Spatial audio,Computing & technology 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the Computer Society,Haptics;Telepresence,Communication & social;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4407051050,10.1155/ina/8696488,2025,Indoor Air,VR;360° video,Education & training;Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, W4310335761,10.1109/toh.2022.3221919,2022,IEEE Transactions on Haptics,Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4205420750,10.1016/j.vrih.2021.06.004,2021,Virtual Reality & Intelligent Hardware,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392405626,10.1109/tvcg.2024.3372038,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, 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networks W1964531092,10.1108/17427371111189647,2011,International Journal of Pervasive Computing and Communications,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, W4415991525,10.3390/virtualworlds4040053,2025,Virtual Worlds,AR;VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4394675904,10.4103/jpbs.jpbs_68_24,2024,Journal of Pharmacy And Bioallied Sciences,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4412485048,10.1080/00222216.2025.2517326,2025,Journal of Leisure Research,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4392055391,10.3389/fpsyt.2024.1256897,2024,Frontiers in Psychiatry,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4404089854,10.1063/5.0227921,2024,AIP Advances,Spatial audio;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404468642,10.1080/0267257x.2024.2425691,2024,Journal of Marketing Management,Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4413107395,10.3758/s13421-025-01775-0,2025,Memory & Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408561209,10.1162/pres_a_00449,2025,PRESENCE Virtual and Augmented Reality,VR;AR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4412408773,10.1080/13683500.2025.2530582,2025,Current Issues in Tourism,Metaverse,Cultural heritage & tourism;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, 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development,4.0,Holographic and Light-field Displays, W4393225504,10.1080/10447318.2024.2332029,2024,International Journal of Human-Computer Interaction,VR;Other immersive,Education & training;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4399128313,10.17815/cd.2024.167,2024,Collective Dynamics,VR,Architecture & urban;Transport & aviation,Experiment / user study,0.0,Immersive Presence and User Experience, W4399789198,10.3389/fnagi.2024.1414593,2024,Frontiers in Aging Neuroscience,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4405734093,10.1016/j.soncn.2024.151796,2024,Seminars in Oncology Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2949083716,10.1038/s41598-018-34137-9,2018,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Materials,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4210999580,10.1016/j.surge.2021.12.013,2022,The Surgeon,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4414748777,10.3390/su17198823,2025,Sustainability,AR;Other immersive,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4379984191,10.1109/jiot.2023.3284404,2023,IEEE Internet of Things Journal,Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2178325749,10.7205/milmed-d-11-00228,2012,Military Medicine,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4386444168,10.3390/su151813295,2023,Sustainability,VR,Architecture & urban;Education & training,Experiment / user 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Mobile Human Computer Interaction,AR,Communication & social;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4403941843,10.3390/electronics13214271,2024,Electronics,VR;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4307216885,10.3390/app122110817,2022,Applied Sciences,Haptics;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387226254,10.2196/42813,2023,JMIR Serious Games,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4407419584,10.3389/frcha.2025.1506392,2025,Frontiers in Child and Adolescent Psychiatry,VR;Spatial audio,Architecture & urban;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4321118269,10.6018/red.540841,2023,Revista de Educación a Distancia 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Signal and Information Processing,AR;360° video;Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W2554130990,10.1227/01.neu.0000508601.15824.39,2016,Neurosurgery,VR;Telepresence;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4389056338,10.3390/s23239410,2023,Sensors,AR,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4402485866,10.1108/ecam-04-2024-0438,2024,Engineering Construction & Architectural Management,360° video;VR;Spatial audio,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411154374,10.3390/info16060478,2025,Information,AR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose 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immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7117993665,10.1108/jqme-09-2024-0097,2025,Journal of Quality in Maintenance Engineering,VR;AR,Engineering & manufacturing;Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4295007584,10.1016/j.cjcpc.2022.08.004,2022,CJC Pediatric and Congenital Heart Disease,VR;AR;MR,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, W4400888766,10.1080/03081060.2024.2381010,2024,Transportation Planning and Technology,AR,Transport & aviation;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4361208859,10.3390/electronics12071577,2023,Electronics,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407099777,10.3390/nursrep15020049,2025,Nursing Reports,MR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W3200772731,10.1016/j.heliyon.2021.e07986,2021,Heliyon,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4382138778,10.2106/jbjs.oa.22.00134,2023,JBJS Open Access,Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4387059752,10.3390/s23198091,2023,Sensors,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3090646606,10.1002/aisy.202000109,2020,Advanced Intelligent Systems,MR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4403226342,10.1038/s41598-024-74593-0,2024,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3044357749,10.1109/access.2020.3010452,2020,IEEE Access,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410000090,10.1364/oe.559667,2025,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4408649394,10.1080/10447318.2025.2474478,2025,International Journal of Human-Computer Interaction,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4281651096,10.1155/2022/7499420,2022,Wireless Communications and Mobile Computing,VR;360° video,Entertainment & games,Other,2.0,3D Modeling and Virtual Environment Design, W4411635802,10.1088/2631-7990/ade836,2025,International Journal of Extreme Manufacturing,Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4413683247,10.3390/info16090734,2025,Information,Haptics;Spatial audio,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4404977104,10.1007/s00521-024-10543-1,2024,Neural Computing and Applications,AR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4319300702,10.32604/cmc.2023.035360,2023,"Computers, materials & continua/Computers, materials & continua (Print)",AR;VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4211080893,10.1007/s00221-021-06285-4,2022,Experimental Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386523164,10.1109/toh.2023.3312661,2023,IEEE Transactions on Haptics,Haptics;VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411231948,10.1109/tits.2025.3575593,2025,IEEE Transactions on Intelligent Transportation Systems,Haptics,Transport & aviation;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2984419515,10.1109/tla.2019.8891943,2019,IEEE Latin America Transactions,AR;VR,Medicine & health;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4386815138,10.7759/cureus.45395,2023,Cureus,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2311904583,10.1162/pres_a_00287,2017,PRESENCE Virtual and Augmented Reality,AR;VR;MR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3114991268,10.1344/thj.2020.2.5,2020,Tourism & Heritage Journal,VR,Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4304187547,10.1364/oe.472288,2022,Optics Express,Holographic/light-field display;AR;VR;MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2333189499,10.1017/brimp.2015.6,2015,Brain 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Reviews, W4386523255,10.3389/frvir.2023.1243387,2023,Frontiers in Virtual Reality,XR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3217366180,10.1080/21681163.2021.2002193,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4407225428,10.1002/admt.202402130,2025,Advanced Materials Technologies,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4294631819,10.1155/2022/3384884,2022,International Transactions on Electrical Energy Systems,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4414498885,10.1097/prs.0000000000012373,2025,Plastic & Reconstructive Surgery,VR;Other immersive,Education & training;Medicine 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study,14.0,Haptic Interaction and Tactile Feedback, W4411629002,10.1152/jn.00434.2024,2025,Journal of Neurophysiology,XR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4213277955,10.1177/15579883221076897,2022,American Journal of Men s Health,VR;Haptics;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training W4292969757,10.1109/tmm.2022.3201397,2022,IEEE Transactions on Multimedia,VR;360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4321240737,10.1007/s11211-023-00407-9,2023,Social Justice Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412765606,10.3389/frvir.2025.1616662,2025,Frontiers in Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4408507453,10.1177/1420326x241310448,2025,Indoor and Built Environment,VR,Other,System / technical development,10.0,Visual and Cognitive Performance in VR, W4413922428,10.3390/su17177885,2025,Sustainability,360° video;VR,Education & training;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4406550745,10.1007/s11042-025-20628-1,2025,Multimedia Tools and Applications,XR;VR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W2408335752,10.1002/cpe.3801,2016,Concurrency and Computation Practice and Experience,VR;360° video,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2951433718,10.1038/s41598-017-13510-0,2017,Scientific Reports,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4383375998,10.1177/13548565231176177,2023,Convergence The International Journal of Research into New Media Technologies,VR;Other immersive,Communication & social;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4321598933,10.3991/ijet.v18i04.38239,2023,International Journal of Emerging Technologies in Learning (iJET),VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3089062341,10.1002/tee.23240,2020,IEEJ Transactions on Electrical and Electronic Engineering,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412482274,10.1109/jispin.2025.3589958,2025,IEEE Journal of Indoor and Seamless Positioning and Navigation,AR;VR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411405155,10.1016/j.futures.2025.103643,2025,Futures,VR;MR;XR;Metaverse,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, W1967558318,10.4236/jpee.2014.24085,2014,Journal of Power and Energy Engineering,VR,Engineering & manufacturing,Other,2.0,3D Modeling and Virtual Environment Design, W4292291711,10.3390/app12168179,2022,Applied Sciences,VR;MR;XR;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402917594,10.1177/27541231241274771,2024,Transactions in Urban Data Science and Technology,VR,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W4388713746,10.1016/j.visinf.2023.11.002,2023,Visual Informatics,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4415701075,10.1186/s40359-025-03217-7,2025,BMC Psychology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4412569438,10.1007/s10055-025-01199-w,2025,Virtual Reality,Haptics;VR,Computing & technology 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W2994624113,10.1093/icc/dtz065,2019,Industrial and Corporate Change,VR,Military & defense,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4396571155,10.35848/1347-4065/ad46af,2024,Japanese Journal of Applied Physics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4220890357,10.1089/end.2021.0740,2022,Journal of Endourology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W2531860962,10.1080/17452759.2013.862957,2013,Virtual and Physical Prototyping,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4415672841,10.3390/brainsci15111168,2025,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3016588240,10.3390/electronics9040656,2020,Electronics,VR,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3016480243,10.3390/act9020030,2020,Actuators,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413401187,10.3390/app15169175,2025,Applied Sciences,VR,Education & training;Transport & aviation,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4401507833,10.1109/mcom.004.2300750,2024,IEEE Communications Magazine,XR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407690962,10.1109/tmm.2025.3542963,2025,IEEE Transactions on Multimedia,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408324455,10.1109/tvcg.2025.3549883,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4382501629,10.1364/oe.496135,2023,Optics Express,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4206253047,10.3390/act11010017,2022,Actuators,Haptics;VR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4303980579,10.3390/robotics11050106,2022,Robotics,VR,Medicine & health;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W2803890666,10.1162/pres_a_00299,2017,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396598387,10.1371/journal.pone.0302018,2024,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4405218182,10.3389/frvir.2024.1506070,2024,Frontiers in Virtual Reality,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W2989287990,10.4995/eurocall.2019.11202,2019,The EuroCALL Review,AR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4285301349,10.1016/j.procir.2022.05.284,2022,Procedia CIRP,AR,Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4206185174,10.2196/29164,2021,JMIR Pediatrics and Parenting,360° video;VR;Telepresence,Medicine & health;Communication & social,Experiment / user study,1.0,VR Therapeutic Interventions, W4396656365,10.1016/j.sasc.2024.200100,2024,Systems and Soft Computing,VR,Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4220806243,10.3390/app12052647,2022,Applied Sciences,Spatial audio;VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415692521,10.1038/s41539-025-00373-8,2025,npj Science of Learning,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387222226,10.1117/1.jom.3.4.041205,2023,Journal of Optical Microsystems,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4385406915,10.1136/bmjopen-2022-070601,2023,BMJ Open,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2046722594,10.4018/jwltt.2011040101,2011,International Journal of Web-Based Learning and Teaching Technologies,VR;Telepresence,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, W4405642284,10.3390/app142411937,2024,Applied Sciences,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405951548,10.1016/j.ijresmar.2024.12.003,2024,International Journal of Research in Marketing,Metaverse;Other immersive,Marketing & business;Entertainment & games,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4396975764,10.1186/s12984-024-01378-x,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4389664952,10.1109/access.2023.3342190,2023,IEEE Access,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W7116663829,10.1002/mar.70093,2025,Psychology and Marketing,AR;Other immersive,Communication & social;Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, W4403316877,10.1108/lhtn-08-2024-0132,2024,Library Hi Tech News,VR;AR;MR;XR,Other,Review,6.0,XR Technology Trends and Reviews, W4399933026,10.28991/hij-2024-05-02-09,2024,HighTech and Innovation Journal,VR,Cultural heritage & tourism,Other,6.0,XR Technology Trends and Reviews, W4390590968,10.1109/access.2024.3349979,2024,IEEE Access,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4225143939,10.1155/2022/8357761,2022,Wireless Communications and Mobile Computing,VR;Other immersive,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415396190,10.1146/annurev-anthro-071323-113540,2025,Annual Review of Anthropology,VR;Spatial audio,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4415302083,10.3390/sports13100367,2025,Sports,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4285587719,10.1038/s41598-022-16454-2,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4404135090,10.1016/j.heliyon.2024.e39692,2024,Heliyon,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical 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study,7.0,Augmented Reality for Learning and Education, W4399701194,10.1016/j.brat.2024.104596,2024,Behaviour Research and Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W2154405094,10.4028/www.scientific.net/amm.325-326.289,2013,Applied Mechanics and Materials,VR;Haptics,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4408937859,10.1145/3725861,2025,ACM Transactions on Human-Robot Interaction,VR;Other immersive,Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W2003953872,10.4028/www.scientific.net/amm.556-562.4871,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4366826909,10.3390/app13095254,2023,Applied Sciences,Spatial audio;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411499706,10.1007/s10111-025-00809-6,2025,Cognition Technology & Work,VR,Engineering & manufacturing;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, W2058546759,10.1515/bmt-2013-4437,2013,Biomedizinische Technik/Biomedical Engineering,Telepresence,Medicine & health;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2514876622,10.1515/comp-2016-0008,2016,Open Computer Science,VR,Education & training;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4405335617,10.1097/mao.0000000000004400,2024,Otology & Neurotology,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2993760868,10.36680/j.itcon.2019.027,2019,Journal of Information Technology in Construction,VR;AR;MR,Architecture & urban;Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, W4416088623,10.3390/s25226848,2025,Sensors,VR,Engineering & manufacturing;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4394964545,10.1016/j.wneu.2024.04.071,2024,World Neurosurgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1978863133,10.4028/www.scientific.net/amm.543-547.4638,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, W3150633989,10.21014/acta_imeko.v10i1.816,2021,ACTA IMEKO,AR;VR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4291161858,10.25259/sni_469_2022,2022,Surgical Neurology International,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4391339918,10.1162/pres_a_00405,2023,PRESENCE Virtual and Augmented Reality,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Interventions, W4414183945,10.3390/app151810020,2025,Applied Sciences,XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4393261591,10.7554/elife.97114,2024,eLife,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386245468,10.1080/10447318.2023.2250941,2023,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4281568183,10.1371/journal.pone.0267896,2022,PLoS ONE,AR;Holographic/light-field display,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4361006420,10.1177/10597123231163595,2023,Adaptive Behavior,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2796419279,10.1371/journal.pone.0195191,2018,PLoS ONE,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,10.0,Visual and Cognitive Performance in VR, W4411134620,10.1007/s00371-025-04001-9,2025,The Visual Computer,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4386834176,10.18280/ria.370407,2023,Revue d intelligence artificielle,AR;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4396938001,10.3390/data9050068,2024,Data,VR;Other immersive,Education & training;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W4386448758,10.7759/cureus.44739,2023,Cureus,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405917282,10.1371/journal.pone.0315828,2024,PLoS ONE,360° video,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, 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health,Qualitative,6.0,XR Technology Trends and Reviews, W2149182255,10.1109/mcg.2015.5,2015,IEEE Computer Graphics and Applications,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413053564,10.1080/1448837x.2025.2539560,2025,Australian Journal of Electrical & Electronics Engineering,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4417180542,10.1007/s11934-025-01308-x,2025,Current Urology Reports,AR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4233278072,10.12688/openreseurope.13277.1,2021,Open Research Europe,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W4404644867,10.1080/10447318.2024.2428429,2024,International Journal of Human-Computer Interaction,VR;Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4392460918,10.1049/cmu2.12745,2024,IET Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4224925061,10.1177/21582440221094613,2022,SAGE Open,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4319310675,10.3991/ijim.v17i03.35213,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Marketing & business;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4392559602,10.1016/j.entcom.2024.100649,2024,Entertainment Computing,AR,Medicine & health;Communication & social,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4322390068,10.2196/40932,2023,JMIR Human Factors,VR,Medicine & health;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4387693986,10.3390/mti7100099,2023,Multimodal Technologies and Interaction,Haptics;Volumetric video,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4404688349,10.1109/access.2024.3505940,2024,IEEE Access,VR;AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4200592472,10.2478/rem-2021-0008,2021,Research on Education and Media,AR,Education & training;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4393299532,10.3390/brainsci14040326,2024,Brain Sciences,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4389478126,10.3390/app132413106,2023,Applied Sciences,Haptics;AR;XR,Entertainment & games;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389140933,10.3389/frvir.2023.1261096,2023,Frontiers in Virtual Reality,VR;Haptics;360° video,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4214573027,10.1186/s12913-022-07637-8,2022,BMC Health Services Research,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4414229287,10.1109/jsen.2025.3601187,2025,IEEE Sensors Journal,Other immersive;Metaverse,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1971469774,10.4018/jitr.2014040101,2014,Journal of Information Technology Research,VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4401443585,10.1002/rcs.2667,2024,International Journal of Medical Robotics and Computer Assisted Surgery,Haptics,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3194507932,10.3389/fpsyg.2021.645677,2021,Frontiers in Psychology,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4380607301,10.1109/toh.2023.3286306,2023,IEEE Transactions on Haptics,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405654834,10.1364/optcon.542400,2024,Optics Continuum,Holographic/light-field display;AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4402775289,10.3390/electronics13183657,2024,Electronics,VR;Other immersive,Entertainment & games;Communication & social,System / technical development,3.0,AR Registration and Pose Tracking, W4399547608,10.1089/cyber.2023.0443,2024,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412643126,10.1080/10447318.2025.2528146,2025,International Journal of Human-Computer Interaction,VR;Haptics;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3208930345,10.12694/scpe.v22i2.1900,2021,Scalable Computing Practice and Experience,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W2995126997,10.1017/atsip.2019.24,2019,APSIPA Transactions on Signal and Information Processing,Volumetric video;AR;VR;MR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4410300174,10.1016/j.chb.2025.108686,2025,Computers in Human Behavior,AR,Psychology & neuroscience;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4400778466,10.1080/10447318.2024.2375700,2024,International Journal of Human-Computer Interaction,Metaverse;VR,Communication & social;Entertainment & games,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4398174155,10.3389/fnbeh.2024.1399716,2024,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3184137067,10.3390/sym13081366,2021,Symmetry,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4366828756,10.3390/bs13050350,2023,Behavioral Sciences,Haptics;XR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1985494101,10.4028/www.scientific.net/amr.981.213,2014,Advanced materials research,VR;Other immersive,Marketing & business;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403207922,10.1080/2326263x.2024.2409463,2024,Brain-Computer Interfaces,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3110063591,10.3390/fi12120220,2020,Future Internet,AR;Other immersive,Marketing & business;Communication & social,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4402892044,10.1109/jiot.2024.3468344,2024,IEEE Internet of Things Journal,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4283023014,10.3389/fnbot.2022.872791,2022,Frontiers in Neurorobotics,VR;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2978726468,10.1109/access.2019.2944437,2019,IEEE Access,VR;360° video;Other immersive,Computing & technology (generic);Transport & aviation,System 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Learning and Education, W2028116857,10.4028/www.scientific.net/amr.503-504.144,2012,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4223438752,10.1186/s12883-022-02643-z,2022,BMC Neurology,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4406025899,10.3390/bioengineering12010032,2025,Bioengineering,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W2952030605,10.4018/ijmhci.2019040102,2019,International Journal of Mobile Human Computer Interaction,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4318473372,10.3390/app13031611,2023,Applied Sciences,VR;Spatial audio,Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4408280979,10.1109/tvcg.2025.3549858,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4414757562,10.1021/acs.nanolett.5c04104,2025,Nano Letters,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4411041912,10.3389/fpsyt.2025.1554394,2025,Frontiers in Psychiatry,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, W2560457160,10.1371/journal.pone.0166424,2016,PLoS ONE,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4210446517,10.1145/3471191,2022,ACM Transactions on Multimedia Computing Communications and Applications,360° video;Volumetric video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W3148976060,10.1007/s11548-021-02349-6,2021,International Journal of Computer Assisted Radiology 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technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4300818887,10.3389/frvir.2022.992803,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3106158160,10.1111/andr.12943,2020,Andrology,VR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4311506394,10.3389/fneur.2022.1072388,2022,Frontiers in Neurology,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4403162123,10.1177/03611981241283457,2024,Transportation Research Record Journal of the Transportation Research Board,VR;Haptics;Other immersive,Transport & aviation;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3209228296,10.1109/access.2021.3124978,2021,IEEE Access,AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, 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health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2538696630,10.1016/j.jalz.2016.06.1824,2016,Alzheimer s & Dementia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387025275,10.18438/eblip30294,2023,Evidence Based Library and Information Practice,VR,Other,Other,6.0,XR Technology Trends and Reviews, W4307930399,10.1371/journal.pone.0276263,2022,PLoS ONE,VR,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4390969027,10.1109/jsen.2024.3352898,2024,IEEE Sensors Journal,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4401081065,10.3390/healthcare12151500,2024,Healthcare,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, 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Tracking, W4408386577,10.18178/ijiet.2025.15.3.2253,2025,International Journal of Information and Education Technology,VR;Telepresence,Engineering & manufacturing;Other,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409971154,10.1080/14606925.2025.2496631,2025,The Design Journal,Haptics,Computing & technology (generic);Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4389373656,10.3390/bioengineering10121398,2023,Bioengineering,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2039613465,10.4028/www.scientific.net/amm.713-715.2345,2015,Applied Mechanics and Materials,VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2980064326,10.3390/sym11101266,2019,Symmetry,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4409662299,10.1016/j.teler.2025.100201,2025,Telematics and Informatics Reports,VR,Marketing & business;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, W3022634310,10.4236/ce.2020.115048,2020,Creative Education,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400490917,10.1007/s10055-024-01031-x,2024,Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, W3111784023,,2015,ACM Transactions on Computer-Human Interaction,VR,Education & training;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4396827090,10.1007/s10212-024-00844-3,2024,European Journal of Psychology of Education,VR,Education & training;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4417269036,10.1177/11795972251404258,2025,Biomedical 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Journal for Simulation and Multidisciplinary Design Optimization,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4387938516,10.1080/16874048.2023.2273617,2023,HBRC Journal,VR,Cultural heritage & tourism;Architecture & urban,Experiment / user study,6.0,XR Technology Trends and Reviews, W4393411744,10.1115/1.4065232,2024,Journal of Mechanical Design,VR,Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, W4413427343,10.1371/journal.pone.0329760,2025,PLoS ONE,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3032272567,10.1145/3377353,2020,ACM Transactions on Multimedia Computing Communications and Applications,MR;Telepresence,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, 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training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4396877986,10.1109/mwc.011.2300344,2024,IEEE Wireless Communications,XR;Volumetric video,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR, W3200026717,10.1109/jsen.2021.3111612,2021,IEEE Sensors Journal,VR;Haptics,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4415459554,10.1016/j.neuroimage.2025.121549,2025,NeuroImage,VR,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410416591,10.1111/coa.14333,2025,Clinical Otolaryngology,VR;AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4389348109,10.1145/3618339,2023,ACM Transactions on Graphics,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, 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Presence and User Experience, W4402927708,10.1007/s10055-024-01052-6,2024,Virtual Reality,VR;Haptics;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4407080739,10.1364/optcon.544779,2025,Optics Continuum,AR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4398132047,10.3390/app14104290,2024,Applied Sciences,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2083364785,10.1117/1.3599868,2011,Optical Engineering,VR,Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4296467036,10.3390/brainsci12101268,2022,Brain Sciences,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402401880,10.1109/tvcg.2024.3456377,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & 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W4291015831,10.3390/app12168019,2022,Applied Sciences,AR;Other immersive,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4399087153,10.3390/photonics11060514,2024,Photonics,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4416209963,10.3390/children12111542,2025,Children,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W3036248906,10.1088/1741-2552/ab9e1d,2020,Journal of Neural Engineering,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400360791,10.6018/red.608431,2024,Revista de Educación a Distancia (RED),VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W3110866186,10.3233/wor-208020,2020,Work,VR,Engineering & manufacturing;Transport & aviation,Experiment / user 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training,System / technical development,5.0,Augmented Reality in Surgery, W4415649368,10.3390/drones9110742,2025,Drones,VR;360° video;Other immersive,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4385759305,10.3390/s23167107,2023,Sensors,VR;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403936732,10.1109/tmrb.2024.3488840,2024,IEEE Transactions on Medical Robotics and Bionics,Haptics;Telepresence,Engineering & manufacturing;Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4416955556,10.3390/app152312805,2025,Applied Sciences,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W2904164668,10.1108/jicv-09-2018-0007,2018,Journal of Intelligent and Connected 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Behavior Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4402581101,10.1038/s41598-024-72358-3,2024,Scientific Reports,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403840610,10.3390/children11111291,2024,Children,VR,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2037171141,10.4028/www.scientific.net/amm.130-134.170,2011,Applied Mechanics and Materials,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399557193,10.1097/mao.0000000000004218,2024,Otology & Neurotology,VR;Telepresence,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4390342494,10.1080/10447318.2023.2291607,2023,International Journal of Human-Computer Interaction,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4402774628,10.1002/adom.202401547,2024,Advanced Optical Materials,Holographic/light-field display;AR,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4386736894,10.1109/mce.2023.3302708,2023,IEEE Consumer Electronics Magazine,VR;Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4416143839,10.1080/02508281.2025.2577472,2025,Tourism Recreation Research,VR;AR,Cultural heritage & tourism;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4413055952,10.1007/s11701-025-02642-5,2025,Journal of Robotic Surgery,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4388416213,10.1111/cgf.14961,2023,Computer Graphics Forum,Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose 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Journal of Online and Biomedical Engineering (iJOE),VR;Other immersive,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4416075051,10.3390/drones9110775,2025,Drones,VR;360° video,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409606514,10.3390/s25082580,2025,Sensors,VR,Transport & aviation,Experiment / user study,1.0,VR Therapeutic Interventions, W4402938537,10.1177/00037028241280669,2024,Applied Spectroscopy,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2115327910,10.3844/jcssp.2011.1458.1464,2011,Journal of Computer Science,Haptics;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4385273487,10.3390/rs15153702,2023,Remote Sensing,VR;MR,Engineering & manufacturing;Architecture & urban,System / 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technical development,14.0,Haptic Interaction and Tactile Feedback, W3216410939,10.1109/mcom.101.2000900,2021,IEEE Communications Magazine,AR;VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4406481912,10.1016/j.cognition.2025.106064,2025,Cognition,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W622284025,10.3991/ijoe.v11i3.4545,2015,International Journal of Online and Biomedical Engineering (iJOE),Telepresence,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W3161985904,10.3390/sym13050845,2021,Symmetry,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3016220907,10.3233/jifs-191281,2020,Journal of Intelligent & Fuzzy Systems,Other immersive,Computing & technology 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training,Experiment / user study,5.0,Augmented Reality in Surgery, W4401219125,10.4317/jced.61736,2024,Journal of Clinical and Experimental Dentistry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4400413828,10.1016/j.ijhydene.2024.07.038,2024,International Journal of Hydrogen Energy,VR,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews,VR simulation for medical training W2754874475,10.1080/17483107.2017.1378391,2017,Disability and Rehabilitation Assistive Technology,VR;Haptics,Entertainment & games;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3090821851,10.3390/app10196888,2020,Applied Sciences,Holographic/light-field display;AR;XR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4385945434,10.2196/49675,2023,JMIR Human Factors,Haptics;Spatial 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Sciences,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4220876584,10.3389/frvir.2022.801856,2022,Frontiers in Virtual Reality,VR,Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4385278028,10.1177/13675494231186279,2023,European Journal of Cultural Studies,AR;VR;Other immersive,Architecture & urban;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4285228748,10.32604/chd.2022.019119,2022,Congenital Heart Disease,Holographic/light-field display;AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4365459424,10.1007/s10055-023-00796-x,2023,Virtual Reality,VR;AR;MR,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4283008725,10.3390/electronics11121902,2022,Electronics,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W2792537764,10.3390/sym10030057,2018,Symmetry,VR;Haptics;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4394841838,10.1007/s41693-024-00118-w,2024,Construction Robotics,AR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4310736976,10.3390/app122312436,2022,Applied Sciences,AR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4403917836,10.1109/jsen.2024.3485226,2024,IEEE Sensors Journal,Other immersive,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4390616439,10.1177/00178969231219936,2024,Health Education Journal,AR,Medicine & health;Education 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training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2751925873,10.20870/ijvr.2016.16.1.2881,2016,International Journal of Virtual Reality,VR,Medicine & health,System / technical development,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4413988617,10.1097/xcs.0000000000001617,2025,Journal of the American College of Surgeons,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4378527788,10.3390/drones7060351,2023,Drones,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414838707,10.1080/14724049.2025.2567367,2025,Journal of Ecotourism,AR,Cultural heritage & tourism;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4389537651,10.1109/jispin.2023.3340987,2023,IEEE Journal of Indoor and Seamless Positioning and Navigation,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4414943498,10.1016/j.bja.2025.08.035,2025,British Journal of Anaesthesia,VR;AR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4407099998,10.3390/jmmp9020047,2025,Journal of Manufacturing and Materials Processing,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4395669889,10.3389/frvir.2024.1363043,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3138811240,10.1371/journal.pone.0249081,2021,PLoS ONE,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4411873536,10.1007/s11423-025-10531-9,2025,Educational Technology Research and Development,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4414799019,10.1109/tvcg.2025.3616807,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4400873751,10.3390/s24144756,2024,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402402080,10.1109/tvcg.2024.3456206,2024,IEEE Transactions on Visualization and Computer Graphics,MR;XR,Computing & technology (generic);Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, W4409171893,10.1016/j.measurement.2025.117464,2025,Measurement,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4392004736,10.3390/virtualworlds3010005,2024,Virtual Worlds,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W3177677693,10.1109/tcsvt.2021.3095489,2021,IEEE Transactions on Circuits and Systems for Video Technology,VR;AR;MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2969207913,10.4236/ce.2019.108133,2019,Creative Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4390724911,10.1109/access.2024.3351803,2024,IEEE Access,AR;Holographic/light-field display;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4387407332,10.3389/fmars.2023.1223197,2023,Frontiers in Marine Science,Telepresence,Education & training;Other,Other,6.0,XR Technology Trends and Reviews, W3212228151,10.3390/app112110394,2021,Applied Sciences,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4411426948,10.1080/13504622.2025.2512974,2025,Environmental Education Research,XR,Education & training;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4396908156,10.46328/ijtes.550,2024,International Journal of Technology in Education and Science,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4212881279,10.1037/tmb0000064,2022,Technology Mind and Behavior,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4415766600,10.1016/j.jrras.2025.102029,2025,Journal of Radiation Research and Applied Sciences,VR;Other immersive,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407995047,10.1016/j.fusengdes.2025.114889,2025,Fusion Engineering and Design,XR;VR;Haptics;Other immersive,Engineering & manufacturing;Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408520896,10.1109/tvcg.2025.3549890,2025,IEEE Transactions on Visualization and Computer Graphics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413342862,10.1007/s10055-025-01208-y,2025,Virtual Reality,VR;AR;XR;Other immersive,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4389462577,10.1136/bmjopen-2023-076559,2023,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4413674075,10.1002/acp.70109,2025,Applied Cognitive Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W3194642787,10.3390/app11167472,2021,Applied Sciences,VR;360° video,Entertainment & games;Communication & social,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4412403873,10.1109/twc.2025.3586371,2025,IEEE Transactions on Wireless Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3163808362,10.21037/amj-20-174,2021,AME Medical Journal,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4414708012,10.1002/adfm.202514646,2025,Advanced Functional Materials,AR;Other immersive,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412104414,10.1177/14780771251356526,2025,International Journal of Architectural Computing,XR;Other immersive,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4316040143,10.3390/math11020403,2023,Mathematics,VR;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, 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development,4.0,Holographic and Light-field Displays, W4410260961,10.1155/hbe2/7410855,2025,Human Behavior and Emerging Technologies,VR,Architecture & urban;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4389153292,10.1111/jcal.12912,2023,Journal of Computer Assisted Learning,VR,Engineering & manufacturing;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4386967012,10.36680/j.itcon.2023.026,2023,Journal of Information Technology in Construction,VR;AR;XR,Engineering & manufacturing;Architecture & urban,Other,6.0,XR Technology Trends and Reviews, W4399913326,10.1016/j.trip.2024.101143,2024,Transportation Research Interdisciplinary Perspectives,VR,Transport & aviation;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W2983759799,10.1080/17483107.2019.1686076,2019,Disability and Rehabilitation Assistive Technology,Haptics,Transport & aviation;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4296038294,10.1097/sih.0000000000000685,2022,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR;Telepresence,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, W4322719178,10.1167/tvst.12.3.1,2023,Translational Vision Science & Technology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417277732,10.1024/2674-0052/a000119,2025,Sports Psychiatry,VR,Psychology & neuroscience;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W2061695799,10.3892/etm.2013.1044,2013,Experimental and Therapeutic Medicine,VR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4406213717,10.1080/15502724.2024.2440497,2025,LEUKOS The Journal of the Illuminating Engineering Society of North America,VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413007621,10.3390/nursrep15080285,2025,Nursing Reports,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412625833,10.1371/journal.pone.0329172,2025,PLoS ONE,AR,Education & training;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W3132946241,10.1007/s11263-022-01659-9,2022,International Journal of Computer Vision,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412605415,10.1109/tmm.2025.3590902,2025,IEEE Transactions on Multimedia,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4390036619,10.3390/s24010034,2023,Sensors,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400935733,10.1111/ases.13362,2024,Asian Journal of Endoscopic Surgery,Haptics;VR,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W2981763422,10.20870/ijvr.2012.11.2.2843,2012,International Journal of Virtual Reality,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4408324413,10.1109/tvcg.2025.3549863,2025,IEEE Transactions on Visualization and Computer Graphics,VR;360° video,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416949604,10.7759/cureus.98371,2025,Cureus,Telepresence;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4414458973,10.1109/lnet.2025.3614549,2025,IEEE Networking Letters,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405483773,10.1002/itl2.628,2024,Internet Technology Letters,AR,Education & training;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4401990937,10.1109/tvcg.2024.3451565,2024,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415040505,10.1002/lary.70188,2025,The Laryngoscope,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4412997059,10.1038/s41598-025-13725-6,2025,Scientific Reports,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4402810939,10.1109/tce.2024.3467125,2024,IEEE Transactions on Consumer Electronics,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412855917,10.12779/dnd.2025.24.3.174,2025,Dementia and Neurocognitive Disorders,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W1933651043,10.1117/1.oe.54.7.073112,2015,Optical Engineering,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4409827595,10.1038/s41598-025-98144-3,2025,Scientific Reports,VR,Military & defense;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311051503,10.3390/psychiatryint3040028,2022,Psychiatry International,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3185525619,10.1080/17477778.2021.1954487,2021,Journal of Simulation,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413830374,10.1016/j.procir.2025.08.117,2025,Procedia CIRP,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4295203540,10.7759/cureus.29021,2022,Cureus,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4398254548,10.1049/csy2.12116,2024,IET Cyber-Systems and Robotics,Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4408970298,10.1177/00472395251330646,2025,Journal of Educational Technology Systems,VR,Engineering & manufacturing,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4408236035,10.1109/tvcg.2025.3549178,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Engineering & manufacturing,System / technical development,8.0,VR Simulation for Medical Skills Training, W4380371234,10.1186/s12903-023-03079-8,2023,BMC Oral Health,MR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W2461950239,10.1097/gox.0000000000000781,2016,Plastic & Reconstructive Surgery Global Open,Other immersive,Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4391323612,10.34133/space.0130,2024,Space Science & Technology,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393997388,10.1162/pres_a_00422,2024,PRESENCE Virtual and Augmented Reality,VR;AR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, W4205190490,10.1145/3511285.3511295,2022,GetMobile Mobile Computing and Communications,MR;AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2083622861,10.4028/www.scientific.net/amr.769.343,2013,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling 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technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4283464583,10.2196/37229,2022,JMIR Rehabilitation and Assistive Technologies,AR;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4413945525,10.1080/02619768.2025.2555482,2025,European Journal of Teacher Education,VR;XR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4375929006,10.1109/tg.2023.3274148,2023,IEEE Transactions on Games,VR;Other immersive,Medicine & health;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4409644020,10.1016/j.dscb.2025.100224,2025,Brain Disorders,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4412687160,10.1080/10447318.2025.2534829,2025,International Journal of Human-Computer Interaction,Haptics;Other immersive,Education & training;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4308033726,10.1016/j.heliyon.2022.e11250,2022,Heliyon,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4225992983,10.1002/alz.053574,2021,Alzheimer s & Dementia,VR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4383535714,10.3390/jcm12134525,2023,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2073165767,10.4028/www.scientific.net/amm.236-237.1265,2012,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2342663080,10.1007/s00221-016-4637-1,2016,Experimental Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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W2040210972,10.4028/www.scientific.net/amm.668-669.695,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4388969040,10.3390/electronics12234769,2023,Electronics,AR,Cultural heritage & tourism;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4400259437,10.1007/s10055-024-01026-8,2024,Virtual Reality,AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4406794506,10.1109/jbhi.2025.3533736,2025,IEEE Journal of Biomedical and Health Informatics,VR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2750565962,10.1109/tvcg.2017.2739149,2017,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414556696,10.7759/cureus.93268,2025,Cureus,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4410385690,10.18178/ijiet.2025.15.5.2303,2025,International Journal of Information and Education Technology,AR;XR,Medicine & health;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4376891246,10.3390/en16104095,2023,Energies,VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3170595082,,2021,Turkish Journal Of Field Crops,VR,Other,System / technical development,6.0,XR Technology Trends and Reviews, W4406858613,10.1109/toh.2025.3533974,2025,IEEE Transactions on Haptics,Haptics;VR,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4408751906,10.2196/70628,2025,JMIR Human Factors,VR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4288041383,10.1093/jcde/qwac066,2022,Journal of Computational Design and Engineering,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2925694227,10.7759/cureus.4385,2019,Cureus,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4411964757,10.1016/j.rineng.2025.106069,2025,Results in Engineering,Haptics;Other immersive,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4392761692,10.1145/3651311,2024,ACM Transactions on Multimedia Computing Communications and Applications,Metaverse;360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4388917587,10.1016/j.ifacol.2023.10.559,2023,IFAC-PapersOnLine,AR,Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4388731895,10.1108/apjml-04-2023-0346,2023,Asia Pacific Journal of Marketing and Logistics,360° video,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W2965793142,10.1109/tase.2019.2938316,2019,IEEE Transactions on Automation Science and Engineering,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410062633,10.14569/ijacsa.2025.0160401,2025,International Journal of Advanced Computer Science and Applications,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, W4414082031,10.2106/jbjs.oa.25.00109,2025,JBJS Open Access,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4414651892,10.3390/electronics14193907,2025,Electronics,AR;Volumetric video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4315871635,10.2196/36110,2023,JMIR Serious Games,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4388408485,10.1007/s00464-023-10510-2,2023,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4392057699,10.3926/jotse.2643,2024,Journal of Technology and Science Education,AR,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4381946226,10.3390/s23125463,2023,Sensors,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4394746858,10.1080/02615479.2024.2337265,2024,Social Work Education,VR,Education & training;Other,Qualitative,6.0,XR Technology Trends and Reviews, W4396216579,10.1016/j.cmpb.2024.108201,2024,Computer Methods and Programs in Biomedicine,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4412502735,10.1002/jnm.70088,2025,International Journal of Numerical Modelling Electronic Networks Devices and Fields,AR;VR;Other immersive,Engineering & manufacturing;Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR, W3042911291,10.4315/1541-9576-40.6.456,2020,Food Protection Trends,VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4297988846,10.3390/app12199821,2022,Applied Sciences,VR;XR,Marketing & business;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412722190,10.1109/tnse.2025.3593299,2025,IEEE Transactions on Network Science and Engineering,VR;Spatial audio,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W1993493812,10.4028/www.scientific.net/amr.1079-1080.837,2014,Advanced materials research,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407701461,10.3390/electronics14040793,2025,Electronics,VR;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4388860405,10.1016/j.micrna.2023.207721,2023,Micro and Nanostructures,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4415220904,10.1016/j.buildenv.2025.113874,2025,Building and Environment,VR;Spatial audio,Architecture & urban;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4410920812,10.1016/j.apergo.2025.104559,2025,Applied Ergonomics,VR;Haptics;Spatial audio,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4386083648,10.1002/pri.2046,2023,Physiotherapy 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neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406806856,10.1016/j.brainresbull.2025.111223,2025,Brain Research Bulletin,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4399357634,10.17815/cd.2024.157,2024,Collective Dynamics,VR;Telepresence,Psychology & neuroscience;Other,Other,6.0,XR Technology Trends and Reviews, W4386525659,10.3390/biomechanics3030035,2023,Biomechanics,VR;AR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4393044434,10.3389/ffgc.2023.1243649,2024,Frontiers in Forests and Global Change,VR;360° video,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1970696600,10.4028/www.scientific.net/amr.588-589.1748,2012,Advanced materials research,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, 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study,10.0,Visual and Cognitive Performance in VR, W3157381621,10.1051/aacus/2021013,2021,Acta Acustica,Spatial audio,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403295031,10.1109/access.2024.3477497,2024,IEEE Access,VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR, W2152897895,10.1002/wics.189,2011,Wiley Interdisciplinary Reviews Computational Statistics,VR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4408924493,10.3390/app15073711,2025,Applied Sciences,VR;Haptics,Medicine & health;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4407144786,10.14569/ijacsa.2025.0160173,2025,International Journal of Advanced Computer Science and Applications,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2916912583,10.1109/mcom.2019.8647105,2019,IEEE Communications Magazine,Other immersive;VR,Communication & social;Other,Review,6.0,XR Technology Trends and Reviews, W4382176385,10.1109/access.2023.3272986,2023,IEEE Access,VR;Haptics,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4408518985,10.1016/j.comcom.2025.108143,2025,Computer Communications,XR;Metaverse;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413948195,10.1016/j.mfglet.2025.06.168,2025,Manufacturing Letters,VR;Telepresence,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412702427,10.1016/j.wneu.2025.124300,2025,World Neurosurgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W2955965576,10.1177/1945892419860973,2019,American Journal of Rhinology and Allergy,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400555151,10.1007/s42978-024-00298-5,2024,Journal of Science in Sport and Exercise,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4408074342,10.1016/j.actpsy.2025.104863,2025,Acta Psychologica,VR;360° video,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416984016,10.1080/19475705.2025.2596879,2025,Geomatics Natural Hazards and Risk,VR;XR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399442732,10.1080/07370024.2024.2352705,2024,Human-Computer Interaction,MR;VR,Computing & technology (generic);Education & training,Experiment / user 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(generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4377011234,10.1186/s12886-023-02944-y,2023,BMC Ophthalmology,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4396948196,10.4018/ijicte.343521,2024,International Journal of Information and Communication Technology Education,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W1988781677,10.4300/jgme-d-11-00309.1,2012,Journal of Graduate Medical Education,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4283017655,10.1080/15438627.2022.2090249,2022,Research in Sports Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388634553,10.3390/s23229127,2023,Sensors,VR;Other immersive,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388495958,10.1177/20416695231211699,2023,i-Perception,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411550741,10.1109/tmc.2025.3582284,2025,IEEE Transactions on Mobile Computing,VR,Communication & social;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W3027120856,10.14201/adcaij2019828795,2019,ADCAIJ ADVANCES IN DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE JOURNAL,VR;AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4316680319,10.1080/00222895.2023.2166453,2023,Journal of Motor Behavior,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394933404,10.1371/journal.pone.0301999,2024,PLoS ONE,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, W4414010784,10.1126/sciadv.ady2069,2025,Science Advances,Holographic/light-field display;Other immersive,Computing & technology (generic);Other,System / technical development,4.0,Holographic and Light-field Displays, W2802280455,10.21307/ijanmc-2017-011,2017,International Journal of Advanced Network Monitoring and Controls,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4407144902,10.1186/s12909-025-06750-6,2025,BMC Medical Education,VR;Other immersive,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W4407474399,10.1088/2057-1976/adb58b,2025,Biomedical Physics & Engineering Express,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Design, W2582937739,10.1162/pres_a_00290,2017,PRESENCE Virtual and Augmented Reality,VR;Spatial audio,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392406974,10.24018/ejeng.2023.1.cie.3139,2023,European Journal of Engineering and Technology Research,XR;AR;VR;MR,Cultural heritage & tourism;Education & training,Review,6.0,XR Technology Trends and Reviews, W2080182561,10.4018/jskd.2013040103,2013,International Journal of Sociotechnology and Knowledge Development,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406080972,10.1007/s10462-024-11084-8,2025,Artificial Intelligence Review,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4377223675,10.1142/s0218488523400044,2023,International Journal of Uncertainty Fuzziness and Knowledge-Based Systems,AR;VR,Computing & technology 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display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4403095605,10.1109/tsmc.2024.3464877,2024,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4408403514,10.1016/j.jobe.2025.112340,2025,Journal of Building Engineering,360° video;VR;Spatial audio,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402197991,10.3390/app14177736,2024,Applied Sciences,VR,Marketing & business;Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4414798925,10.1109/tvcg.2025.3616824,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414258031,10.1080/10494820.2025.2554237,2025,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2099030576,10.1177/1354856513514335,2013,Convergence The International Journal of Research into New Media Technologies,MR;AR,Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, W4403925911,10.2196/57030,2024,JMIR Serious Games,VR;360° video,Medicine & health;Psychology & neuroscience,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4412186858,10.1080/10447318.2025.2526574,2025,International Journal of Human-Computer Interaction,VR,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Materials,VR,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410413914,10.1177/07356331251336473,2025,Journal of Educational Computing Research,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4400646505,10.1109/lcomm.2024.3428628,2024,IEEE Communications Letters,XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4280509184,10.1037/tmb0000073,2022,Technology Mind and Behavior,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401316293,10.1177/11297298241265163,2024,The Journal of Vascular Access,AR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training 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Technology,AR,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4408175699,10.1186/s12984-025-01576-1,2025,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, W4405651027,10.1016/j.heliyon.2024.e41330,2024,Heliyon,Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4206903938,10.1109/toh.2022.3144581,2022,IEEE Transactions on Haptics,Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4387385737,10.1109/ojcoms.2023.3322383,2023,IEEE Open Journal of the Communications Society,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4409985853,10.1061/jitse4.iseng-2605,2025,Journal of Infrastructure Systems,VR,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W4401830281,10.18178/ijiet.2024.14.8.1145,2024,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4385190447,10.1016/j.actaastro.2023.07.029,2023,Acta Astronautica,AR;Haptics,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4367368802,10.1111/eje.12910,2023,European Journal Of Dental Education,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4399810552,10.3390/electronics13122390,2024,Electronics,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W1971012373,10.4028/www.scientific.net/amm.220-223.57,2012,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2588525225,10.1371/journal.pone.0187220,2017,PLoS ONE,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411186309,10.1080/2573234x.2025.2517139,2025,Journal of Business Analytics,AR;Metaverse;Other immersive,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W7116715998,10.1109/jsen.2025.3644788,2025,IEEE Sensors Journal,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2766534449,10.1109/tmm.2017.2769447,2017,IEEE Transactions on Multimedia,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2063277446,10.4108/icst.intetain.2015.259557,2015,ICST Transactions on e-Education and e-Learning,VR;Telepresence,Communication & social;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, 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Computer and Communications,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, W4415959822,10.1039/d5ra04477d,2025,RSC Advances,VR;AR;MR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W2076706147,10.9781/ijimai.2014.312,2014,International Journal of Interactive Multimedia and Artificial Intelligence,VR,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400360986,10.6018/red.582741,2024,Revista de Educación a Distancia (RED),VR;360° video,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2159968046,10.4028/www.scientific.net/amm.373-375.1703,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2071339385,10.4028/www.scientific.net/amr.1039.637,2014,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4289109317,10.3390/app12157715,2022,Applied Sciences,Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4406209819,10.1371/journal.pone.0311587,2025,PLoS ONE,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W3162911026,10.1109/access.2021.3076898,2021,IEEE Access,VR;AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4403424796,10.1016/j.procir.2024.04.022,2024,Procedia CIRP,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning W4403826759,10.1109/jiot.2024.3486924,2024,IEEE Internet of Things Journal,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4389555773,10.1186/s13037-023-00382-9,2023,Patient Safety in Surgery,VR;Telepresence,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404678459,10.1097/js9.0000000000002146,2024,International Journal of Surgery,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3181325373,,2021,Investigative Ophthalmology & Visual Science,VR;Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3045032609,10.1109/access.2020.3010972,2020,IEEE Access,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407219031,10.1016/j.precisioneng.2025.02.006,2025,Precision Engineering,VR;AR;Holographic/light-field display,Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2914018784,10.1063/1.5084076,2019,Applied Physics Letters,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4412593879,10.3390/app15158161,2025,Applied Sciences,MR;Other immersive,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, W1999616098,10.1109/mis.2014.74,2015,IEEE Intelligent Systems,AR,Architecture & urban;Other,System / technical development,6.0,XR Technology Trends and Reviews, W2751774294,10.1080/14606925.2017.1352758,2017,The Design Journal,AR;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, 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VR,Edge computing and low-latency networks W2296410845,10.1109/mcg.2016.30,2016,IEEE Computer Graphics and Applications,VR,Computing & technology (generic);Education & training,Review,6.0,XR Technology Trends and Reviews, W4408145160,10.1109/tccn.2025.3547781,2025,IEEE Transactions on Cognitive Communications and Networking,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4392703555,10.7759/cureus.56022,2024,Cureus,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403396927,10.3390/systems12100426,2024,Systems,VR,Engineering & manufacturing;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4390266062,10.3390/virtualworlds3010001,2023,Virtual Worlds,VR,Architecture & urban;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2032006380,10.4028/www.scientific.net/amm.608-609.621,2014,Applied Mechanics and Materials,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409813876,10.1186/s12911-025-02993-x,2025,BMC Medical Informatics and Decision Making,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4310794025,10.1016/j.sopen.2022.11.004,2022,Surgery Open Science,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4376288672,10.1051/sands/2023008,2023,Security and Safety,Metaverse;XR,Computing & technology (generic);Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412107052,10.1109/jiot.2025.3587064,2025,IEEE Internet of Things Journal,XR,Computing & technology 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computing and low-latency networks W4405968122,10.1109/tcad.2024.3524918,2025,IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems,VR;AR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4401112831,10.3390/s24154932,2024,Sensors,VR;Haptics,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4411979918,10.1080/10503307.2025.2517560,2025,Psychotherapy Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413946177,10.1016/j.mfglet.2025.06.016,2025,Manufacturing Letters,Metaverse;XR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3199611841,10.1109/thms.2021.3108962,2021,IEEE Transactions on Human-Machine Systems,VR;Haptics,Psychology & neuroscience;Military & defense,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400886148,10.2196/52212,2024,JMIR Formative Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4413415965,10.1080/10494820.2025.2527168,2025,Interactive Learning Environments,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4393995199,10.32629/jai.v7i5.1579,2024,Journal of Autonomous Intelligence,VR;360° video,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2988516983,10.1117/1.oe.58.10.103108,2019,Optical Engineering,Holographic/light-field display;Other immersive,Computing & technology (generic),Experiment / user study,4.0,Holographic and Light-field Displays, W4415238926,10.3390/app152011072,2025,Applied Sciences,AR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403250104,10.1016/j.procir.2024.08.323,2024,Procedia CIRP,MR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402038053,10.1097/md.0000000000039419,2024,Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W3203963442,10.3389/frobt.2021.700465,2021,Frontiers in Robotics and AI,Haptics;Other immersive,Education & training;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4317036898,10.3389/fcvm.2022.1096973,2023,Frontiers in Cardiovascular Medicine,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415382704,10.1186/s12909-025-08025-6,2025,BMC Medical Education,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR 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user study,1.0,VR Therapeutic Interventions, W4389619538,10.1016/j.futures.2023.103301,2023,Futures,VR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4405179409,10.1109/access.2024.3512778,2024,IEEE Access,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2326075171,10.1097/prs.0b013e318278d760,2013,Plastic & Reconstructive Surgery,VR,Medicine & health;Education & training,Other,5.0,Augmented Reality in Surgery, W4400120211,10.5964/meth.12943,2024,Methodology,VR,Education & training;Engineering & manufacturing,System / technical development,10.0,Visual and Cognitive Performance in VR, W4389042295,10.1049/cvi2.12255,2023,IET Computer Vision,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4394824866,10.33851/jmis.2024.11.1.35,2024,Journal of Multimedia Information System,VR;Haptics,Communication & social;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, W4409086569,10.1093/ejcts/ezaf069,2025,European Journal of Cardio-Thoracic Surgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2976905135,10.1109/access.2019.2944140,2019,IEEE Access,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4210434751,10.1080/10447318.2021.1948250,2021,International Journal of Human-Computer Interaction,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4412623457,10.1109/access.2025.3592569,2025,IEEE Access,360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4376138739,10.3390/app13105899,2023,Applied Sciences,VR,Education & training;Engineering & manufacturing,System / 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Engineering,VR;XR,Engineering & manufacturing;Military & defense,System / technical development,9.0,Networking and Edge Systems for VR, W4404179889,10.1109/te.2024.3431872,2024,IEEE Transactions on Education,AR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2889709500,10.1108/ijpcc-d-18-00026,2018,International Journal of Pervasive Computing and Communications,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4397001638,10.3390/heritage7050124,2024,Heritage,AR,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4413428728,10.3390/bioengineering12080896,2025,Bioengineering,AR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2521770164,10.1097/01.aog.0000502728.57850.83,2016,Obstetrics and Gynecology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4313889249,10.3390/app13020840,2023,Applied Sciences,Spatial audio;AR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394720562,10.1051/aacus/2024011,2024,Acta Acustica,Spatial audio;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4309144659,10.1186/s12984-022-01104-5,2022,Journal of NeuroEngineering and Rehabilitation,Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391543207,10.1016/j.wneu.2024.01.171,2024,World Neurosurgery,AR,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, W4413803385,10.3389/fcomp.2025.1629965,2025,Frontiers in Computer Science,AR,Cultural heritage & tourism,Experiment / user study,7.0,Augmented Reality for Learning and 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technology (generic),Review,5.0,Augmented Reality in Surgery, W4410746439,10.1186/s12888-025-06999-7,2025,BMC Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400242285,10.3390/s24134303,2024,Sensors,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407291200,10.1080/1553118x.2024.2448207,2025,International Journal of Strategic Communication,AR;XR,Marketing & business;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4400199641,10.1145/3674977,2024,ACM Transactions on Multimedia Computing Communications and Applications,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414871599,10.1109/access.2025.3618252,2025,IEEE Access,AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR 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social;Other,Qualitative,0.0,Immersive Presence and User Experience, W4412578647,10.3390/app15158122,2025,Applied Sciences,Haptics;AR;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4225166017,10.1061/(asce)cp.1943-5487.0001031,2022,Journal of Computing in Civil Engineering,VR,Transport & aviation;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4384558071,10.1186/s12909-023-04497-6,2023,BMC Medical Education,VR;Other immersive,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4393241370,10.1109/lra.2024.3382496,2024,IEEE Robotics and Automation Letters,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W2058467506,10.4028/www.scientific.net/amr.472-475.2608,2012,Advanced materials research,VR,Computing & technology (generic),System / 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development,7.0,Augmented Reality for Learning and Education, W4381892525,10.1525/collabra.77777,2023,Collabra Psychology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4415283050,10.2147/amep.s544415,2025,Advances in Medical Education and Practice,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4309840112,10.3389/fnagi.2022.979741,2022,Frontiers in Aging Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408907849,10.1037/xhp0001316,2025,Journal of Experimental Psychology Human Perception & Performance,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4321489362,10.1186/s40463-022-00614-5,2023,Journal of Otolaryngology - Head and Neck Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400959631,10.1364/oe.531264,2024,Optics Express,Holographic/light-field display;Spatial audio,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4414024002,10.3390/su17177982,2025,Sustainability,AR,Engineering & manufacturing;Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4401507901,10.1109/mcom.002.2300702,2024,IEEE Communications Magazine,Haptics;XR;Telepresence,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4409508457,10.30574/wjaets.2025.15.1.0276,2025,World Journal of Advanced Engineering Technology and Sciences,AR,Marketing & business;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, W4400116180,10.4995/vitruvio-ijats.2024.21320,2024,VITRUVIO - International Journal of Architectural Technology and Sustainability,VR;360° video,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3154150456,10.4187/respcare.08793,2021,Respiratory Care,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4400655630,10.1186/s13063-024-08316-1,2024,Trials,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, W4414752143,10.1186/s12909-025-07955-5,2025,BMC Medical Education,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4386320367,10.2196/45637,2023,JMIR Formative Research,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408740491,10.1364/oe.559081,2025,Optics Express,AR;Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, 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Experience, W3120309950,10.1109/tmrb.2021.3124128,2021,IEEE Transactions on Medical Robotics and Bionics,Haptics,Medicine & health;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405332444,10.1177/11206721241304052,2024,European Journal of Ophthalmology,VR;Other immersive,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4405202702,10.1002/ase.2540,2024,Anatomical Sciences Education,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4221050883,10.1002/cpe.6962,2022,Concurrency and Computation Practice and Experience,AR;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4404243668,10.3390/healthcare12222237,2024,Healthcare,VR,Other;Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4403278086,10.1109/tim.2024.3470966,2024,IEEE Transactions on Instrumentation and Measurement,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387615001,10.3390/s23208443,2023,Sensors,AR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4411142739,10.1109/tip.2025.3575902,2025,IEEE Transactions on Image Processing,AR;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7115592084,10.1016/j.caeai.2025.100523,2025,Computers and Education Artificial Intelligence,XR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4415457039,10.3389/feduc.2025.1613894,2025,Frontiers in Education,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, W4405718175,10.1109/access.2024.3521093,2024,IEEE Access,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407025833,10.1016/j.visinf.2025.01.003,2025,Visual Informatics,VR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406325331,10.1145/3712011,2025,ACM Transactions on Multimedia Computing Communications and Applications,Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7104507659,10.1108/jhtt-08-2024-0534,2025,Journal of Hospitality and Tourism Technology,VR;360° video,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4402939464,10.1145/3696447,2024,Games Research and Practice,VR,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W3094005538,10.1155/2020/8867926,2020,International Journal of Telemedicine and Applications,VR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4412036834,10.1002/berj.4199,2025,British Educational Research Journal,VR,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4308178014,10.2196/43203,2022,JMIR Serious Games,VR,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4413176239,10.3389/frobt.2025.1605652,2025,Frontiers in Robotics and AI,AR;Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2222150995,10.1186/s41016-015-0015-2,2015,Chinese Neurosurgical Journal,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W7117719453,10.3390/educsci16010041,2025,Education Sciences,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4409426608,10.1109/access.2025.3560547,2025,IEEE Access,XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4389113488,10.1016/j.emospa.2023.100989,2023,"Emotion, space and society",VR,Architecture & urban,Qualitative,0.0,Immersive Presence and User Experience, W4409448839,10.1080/15389588.2025.2479187,2025,Traffic Injury Prevention,VR,Transport & aviation,Experiment / user study,6.0,XR Technology Trends and Reviews, W4390751988,10.3389/frvir.2023.1302720,2024,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4401884910,10.1108/jwl-03-2024-0060,2024,Journal of Workplace Learning,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, 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Engineering,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4412564772,10.1098/rsos.250364,2025,Royal Society Open Science,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414062454,10.3390/acoustics7030056,2025,Acoustics,Spatial audio,Engineering & manufacturing;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3130982445,10.1109/access.2021.3061634,2021,IEEE Access,MR;AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4385968938,10.1097/01.nep.0000000000001185,2023,Nursing Education Perspectives,VR,Medicine & health;Education & training,Other,1.0,VR Therapeutic Interventions, W2975464746,10.2217/pme-2018-0148,2019,Personalized Medicine,VR,Medicine & health;Communication & social,Experiment / user 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manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4389277940,10.1504/ijmlo.2024.135121,2023,International Journal of Mobile Learning and Organisation,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4385275629,10.3389/fpsyg.2022.1082844,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4415158476,10.1097/nne.0000000000002008,2025,Nurse Educator,VR;360° video,Education & training;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W2333480999,10.1097/01.prs.0000435876.92612.8a,2013,Plastic & Reconstructive Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4312655115,10.1109/thms.2022.3213656,2022,IEEE Transactions on Human-Machine Systems,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, W1976410553,10.4028/www.scientific.net/amr.989-994.4223,2014,Advanced materials research,VR,Other,Other,6.0,XR Technology Trends and Reviews, W4311093782,10.3389/fcomp.2022.952996,2022,Frontiers in Computer Science,XR,Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, W4322764021,10.1162/pres_a_00370,2021,PRESENCE Virtual and Augmented Reality,VR,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4396964092,10.5755/j02.eie.35952,2024,Elektronika ir Elektrotechnika,VR;Haptics,Education & training;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4402202761,10.3389/fninf.2024.1465231,2024,Frontiers in Neuroinformatics,VR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4385299358,10.1109/access.2023.3299323,2023,IEEE Access,MR;XR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4409709248,10.1177/01423312251329627,2025,Transactions of the Institute of Measurement and Control,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2086984547,10.7490/f1000research.1558.1,2011,F1000Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2387902087,,2014,IEEE Software,VR,Marketing & business;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4401608397,10.1109/mcg.2024.3444460,2024,IEEE Computer Graphics and Applications,VR,Computing & technology (generic);Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Medicine,XR;AR;VR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4400972111,10.7759/cureus.65380,2024,Cureus,Holographic/light-field display,Education & training;Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews,VR simulation for medical training W4408281137,10.1109/tvcg.2025.3549871,2025,IEEE Transactions on Visualization and Computer Graphics,XR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4412088021,10.1186/s40100-025-00383-5,2025,Agricultural and Food Economics,360° video,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W2057803612,10.4028/www.scientific.net/amr.980.165,2014,Advanced materials research,AR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4391532640,10.3390/sym16020184,2024,Symmetry,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2055841393,10.4300/1949-8357-4.4.553,2012,Journal of Graduate Medical Education,VR;Other immersive,Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4400349763,10.1038/s41598-024-66428-9,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407900669,10.1109/tvcg.2025.3544769,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4410640090,10.3390/app15115893,2025,Applied Sciences,AR;VR;Other immersive,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, W4388286216,10.1109/mm.2023.3328965,2023,IEEE Micro,Metaverse;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and 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Reality in Surgery, W3160141690,10.3390/electronics10091126,2021,Electronics,360° video;VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407262090,10.1080/10447318.2025.2462085,2025,International Journal of Human-Computer Interaction,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4311133647,10.12928/telkomnika.v21i1.21881,2022,TELKOMNIKA (Telecommunication Computing Electronics and Control),AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414539145,10.1109/tbme.2025.3614666,2025,IEEE Transactions on Biomedical Engineering,MR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4414414579,10.34133/adi.0095,2025,Advanced Devices & Instrumentation,AR;Volumetric video;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408464447,10.1007/s10055-025-01113-4,2025,Virtual Reality,VR,Medicine & health,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4401577099,10.3390/bioengineering11080831,2024,Bioengineering,Spatial audio;Other immersive,Medicine & health;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4410300095,10.2196/69538,2025,Journal of Medical Internet Research,VR;Telepresence,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, W4401943016,10.1109/tnsre.2024.3450973,2024,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410189495,10.1080/01942638.2025.2493118,2025,Physical & Occupational Therapy In Pediatrics,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4406463775,10.3390/brainsci15010075,2025,Brain Sciences,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415815227,10.3390/futuretransp5040153,2025,Future Transportation,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, W4285071009,10.2196/34700,2022,JMIR Serious Games,VR;AR,Medicine & health;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4407086034,10.3390/ijgi14020059,2025,ISPRS International Journal of Geo-Information,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412137165,10.1002/pd.6846,2025,Prenatal Diagnosis,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3216533403,10.1088/1361-6463/ac3b11,2021,Journal of Physics D Applied Physics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4409473742,10.1109/tmc.2025.3560296,2025,IEEE Transactions on Mobile Computing,AR,Computing & technology (generic);Transport & aviation,System / technical development,7.0,Augmented Reality for Learning and Education, W4410284674,10.1080/0144929x.2025.2500448,2025,Behaviour and Information Technology,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4366519819,10.1038/s41598-023-33127-w,2023,Scientific Reports,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4228996910,10.3390/rs14092205,2022,Remote Sensing,AR,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, W4394607088,10.1177/19375867241238434,2024,HERD Health Environments Research & Design Journal,AR,Architecture & urban;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4391843101,10.1111/ajag.13284,2024,Australasian Journal on Ageing,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4220716849,10.23736/s0390-5616.21.05633-2,2022,Journal of Neurosurgical Sciences,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W4229365021,10.3390/math10091593,2022,Mathematics,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4366757789,10.1016/j.jag.2023.103306,2023,International Journal of Applied Earth Observation and Geoinformation,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4403562901,10.1016/j.apacoust.2024.110343,2024,Applied Acoustics,Spatial audio,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4411173891,10.1371/journal.pone.0325910,2025,PLoS ONE,VR;360° video,Medicine & health;Education & training,System / technical development,1.0,VR Therapeutic Interventions, W4389286372,10.3390/s23239587,2023,Sensors,AR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4387776388,10.54517/m.v4i2.2181,2023,Metaverse,VR;360° video,Entertainment & games;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, W4408992175,10.1038/s41598-025-95527-4,2025,Scientific Reports,Haptics;VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4414379103,10.1080/09602011.2025.2558872,2025,Neuropsychological Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416713183,10.1364/oe.579634,2025,Optics Express,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4391197688,10.1016/j.rcim.2024.102731,2024,Robotics and Computer-Integrated Manufacturing,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4411232158,10.1109/access.2025.3579160,2025,IEEE Access,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4413828446,10.1177/1420326x251355618,2025,Indoor and Built Environment,VR,Architecture & urban;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4414206318,10.3390/s25185717,2025,Sensors,VR;AR;Other immersive,Engineering & manufacturing;Other,Review,6.0,XR Technology Trends and Reviews, W4416067646,10.3390/bs15111526,2025,Behavioral Sciences,AR;VR;Other immersive,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W7117458388,10.1161/circimaging.125.018931,2025,Circulation Cardiovascular Imaging,AR;VR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4410609637,10.1007/s11548-025-03418-w,2025,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W3023805865,10.1109/tla.2019.9082244,2019,IEEE Latin America Transactions,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4290739303,10.1080/15623599.2022.2108974,2022,International Journal of Construction Management,VR,Engineering & manufacturing;Architecture & urban,Experiment / user study,6.0,XR Technology Trends and Reviews, W4405693396,10.1017/wtc.2024.17,2024,Wearable Technologies,VR;Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412621020,10.1097/aog.0000000000006009,2025,Obstetrics and Gynecology,VR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4401905451,10.1097/sap.0000000000004043,2024,Annals of Plastic Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3200092638,10.55460/atk4-kwc0,2021,Journal of Special Operations Medicine,AR;Telepresence,Military & defense;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3183265403,10.3390/electronics10131599,2021,Electronics,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4404524751,10.1016/j.ifacol.2024.11.109,2024,IFAC-PapersOnLine,AR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4404590619,10.17645/mac.8603,2024,Media and Communication,XR,Architecture & urban,Experiment / user study,6.0,XR Technology Trends and Reviews, W4399307171,10.1109/mic.2024.3388808,2024,IEEE Internet Computing,VR;XR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W4417229970,10.1161/strokeaha.125.053121,2025,Stroke,XR;Telepresence;Other immersive,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W2886908704,10.1080/23335777.2018.1499674,2018,Cyber-Physical Systems,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1827219351,10.3233/ifs-141197,2015,Journal of Intelligent & Fuzzy Systems,AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4416010453,10.1109/tnsre.2025.3630557,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,XR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7106568072,10.3390/mti9120115,2025,Multimodal Technologies and Interaction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4399043215,10.3390/jimaging10060129,2024,Journal of Imaging,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404242179,10.1016/j.medj.2024.10.013,2024,Med,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4382140405,10.31756/jrsmte.619si,2023,Journal of Research in Science Mathematics and Technology Education,AR,Education & training;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4393372040,10.1109/access.2024.3383536,2024,IEEE Access,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4404278727,10.3390/s24227215,2024,Sensors,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3092056104,10.1353/csd.2020.0063,2020,Journal of college student development,360° video,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W4408520835,10.1016/j.ijhcs.2025.103504,2025,International Journal of Human-Computer Studies,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414799047,10.1109/tvcg.2025.3616868,2025,IEEE Transactions on Visualization and Computer Graphics,AR;MR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4417123697,10.3390/s25247473,2025,Sensors,VR;AR;Other immersive,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4386601896,10.3390/en16186536,2023,Energies,VR,Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4387769044,10.7874/jao.2023.00122,2023,Journal of Audiology & Otology,VR,Psychology & neuroscience,Survey / questionnaire,10.0,Visual and Cognitive Performance in VR, W2765777820,10.1371/journal.pone.0186176,2017,PLoS ONE,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3186223830,10.1109/twc.2021.3095097,2021,IEEE Transactions on Wireless Communications,AR;VR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4400094019,10.4236/jcc.2024.126010,2024,Journal of Computer and Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4394809951,10.25304/rlt.v32.3257,2024,Research in Learning Technology,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4413929261,10.1080/10447318.2025.2549075,2025,International Journal of Human-Computer Interaction,VR,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4414603081,10.1109/tg.2025.3615465,2025,IEEE Transactions on Games,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4412879843,10.1007/s44212-025-00081-z,2025,Urban Informatics,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412939535,10.1109/tnsre.2025.3595420,2025,IEEE Transactions on Neural Systems and Rehabilitation Engineering,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4406132418,10.1155/jonm/4040984,2025,Journal of Nursing Management,VR;AR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W3141099104,10.1080/0952813x.2021.1908432,2021,Journal of Experimental & Theoretical Artificial Intelligence,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414673331,10.1080/10447318.2025.2565401,2025,International Journal of Human-Computer Interaction,AR,Entertainment & games;Marketing & business,Qualitative,7.0,Augmented Reality for Learning and Education, W4416620743,10.1155/joph/9954083,2025,Journal of Ophthalmology,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396610157,10.1089/g4h.2023.0078,2024,Games for Health Journal,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4401560234,10.1016/j.ijhcs.2024.103356,2024,International Journal of Human-Computer Studies,VR;AR;Haptics;Other immersive,Medicine & health;Computing & technology (generic),Qualitative,12.0,Virtual Reality Rehabilitation for Patients, W4399733048,10.3390/electronics13122373,2024,Electronics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4200131983,10.1145/3460619,2021,ACM Transactions on Intelligent Systems and Technology,VR,Entertainment & games;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, W4410615418,10.3390/app15115842,2025,Applied Sciences,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4207021883,10.1093/humrep/deac018,2022,Human Reproduction,VR,Medicine & health,Other,10.0,Visual and Cognitive Performance in VR, W4404345041,10.1080/17483107.2024.2426615,2024,Disability and Rehabilitation Assistive Technology,AR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4405510165,10.1176/appi.psychotherapy.20240016,2024,American Journal of Psychotherapy,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W4413818082,10.1007/s13187-025-02703-1,2025,Journal of Cancer Education,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, W4387867085,10.47852/bonviewaia32021378,2023,Artificial Intelligence and Applications,VR;Other immersive,Education & training;Entertainment & games,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2025170363,10.1108/01439911111154063,2011,Industrial Robot the international journal of robotics research and application,Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4409773779,10.1080/10106049.2025.2489520,2025,Geocarto International,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4401809048,10.3390/s24175474,2024,Sensors,XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4411633479,10.1364/oe.557613,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4412902617,10.6018/red.644621,2025,Revista de Educación a Distancia (RED),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4386736891,10.23919/jcc.2023.10251767,2023,China Communications,XR;Holographic/light-field display;Other immersive,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks 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Technologies,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, W4414577447,10.1021/acsphotonics.5c01349,2025,ACS Photonics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W3017382112,10.3389/fnbot.2020.00018,2020,Frontiers in Neurorobotics,VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4406248515,10.1111/bjet.13565,2025,British Journal of Educational Technology,AR,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410495528,10.1016/j.dss.2025.114475,2025,Decision Support Systems,XR,Computing & technology (generic),Survey / questionnaire,7.0,Augmented Reality for Learning and Education, W4404254418,10.3390/electronics13224431,2024,Electronics,VR,Cultural heritage & tourism;Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4417318098,10.3390/ejihpe15120256,2025,European Journal of Investigation in Health Psychology and Education,VR;Other immersive,Medicine & health;Psychology & neuroscience,Survey / questionnaire,1.0,VR Therapeutic Interventions, W2170890116,10.1115/1.4030561,2015,Journal of Medical Devices,Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4226418275,10.4103/2303-9027.343771,2022,Endoscopic Ultrasound,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4413325877,10.3390/asi8040114,2025,Applied System Innovation,VR;Other immersive;Haptics,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W7117239128,10.4240/wjgs.v17.i12.112410,2025,World Journal of Gastrointestinal Surgery,VR;AR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4413113536,10.1186/s12984-025-01699-5,2025,Journal of NeuroEngineering and Rehabilitation,VR;Other immersive,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W4409775540,10.1142/s0129156425405212,2025,International Journal of High Speed Electronics and Systems,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409856130,10.1111/ases.70072,2025,Asian Journal of Endoscopic Surgery,Telepresence,Medicine & health;Education & training,Other,5.0,Augmented Reality in Surgery, W4285098387,10.2147/prbm.s371653,2022,Psychology Research and Behavior Management,VR,Psychology & neuroscience;Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, W4414851149,10.3389/frvir.2025.1645330,2025,Frontiers in Virtual Reality,XR;Metaverse,Computing & technology (generic);Other,Review,6.0,XR Technology Trends and Reviews, W4388023698,10.1080/20008066.2023.2272487,2023,European Journal of Psychotraumatology,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, W3155809211,10.3390/s21082716,2021,Sensors,Haptics;Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403893994,10.3390/s24216972,2024,Sensors,MR,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4205978790,10.1002/alz.057982,2021,Alzheimer s & Dementia,AR;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4391947697,10.1145/3648371,2024,ACM Transactions on Multimedia Computing Communications and Applications,Volumetric video;360° video;XR,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, 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Surgery,Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, W4392472389,10.1186/s12984-024-01323-y,2024,Journal of NeuroEngineering and Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4414569777,10.1007/s00415-025-13374-9,2025,Journal of Neurology,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4408281115,10.1109/tvcg.2025.3549562,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2915079825,10.31083/jin-170036,2018,Journal of Integrative Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410287454,10.1364/jocn.553717,2025,Journal of Optical Communications and Networking,VR;360° video;Spatial audio;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4407247138,10.1109/access.2025.3539709,2025,IEEE Access,VR;XR;Telepresence;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4415167650,10.3390/brainsci15101103,2025,Brain Sciences,VR;Spatial audio,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4323359472,10.1002/tee.23783,2023,IEEJ Transactions on Electrical and Electronic Engineering,VR;Spatial audio,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2956225342,10.1097/prs.0000000000006088,2019,Plastic & Reconstructive Surgery,Holographic/light-field display;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2756025733,10.1134/s1054661817030166,2017,Pattern Recognition and Image Analysis,VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4386009526,10.1016/j.exger.2023.112271,2023,Experimental Gerontology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4402258739,10.1109/tcss.2024.3443176,2024,IEEE Transactions on Computational Social Systems,VR;Spatial audio;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4403881883,10.1061/jcemd4.coeng-14512,2024,Journal of Construction Engineering and Management,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4387806413,10.1097/htr.0000000000000898,2023,Journal of Head Trauma 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Journal,VR;Other immersive,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4402103029,10.1155/2024/7488352,2024,Human Behavior and Emerging Technologies,XR,Entertainment & games;Other,Other,6.0,XR Technology Trends and Reviews, W4404247339,10.1177/17499755241286241,2024,Cultural Sociology,VR,Architecture & urban;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, W4416611371,10.1177/10731911251390381,2025,Assessment,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408727277,10.1109/tvcg.2025.3549869,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4416686777,10.1080/14606925.2025.2587667,2025,The Design Journal,VR;AR,Architecture & urban;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4416852365,10.1155/np/8425060,2025,Neural Plasticity,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2975464059,10.18280/isi.240310,2019,Ingénierie des systèmes d information,VR;Other immersive,Marketing & business;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404104824,10.7554/elife.95213.4,2024,eLife,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4396640118,10.1097/jsm.0000000000001223,2024,Clinical Journal of Sport Medicine,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408023869,10.1145/3719020,2025,ACM Transactions on Human-Robot Interaction,VR;Telepresence,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, W4417002763,10.1109/tvcg.2025.3634798,2025,IEEE Transactions on Visualization and Computer Graphics,VR;XR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, W4400999031,10.1111/acps.13731,2024,Acta Psychiatrica Scandinavica,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4415601130,10.1016/j.jenvp.2025.102831,2025,Journal of Environmental Psychology,VR;360° video,Psychology & neuroscience;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409693916,10.1093/cercor/bhaf083,2025,Cerebral Cortex,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2808396257,10.1186/s12938-018-0502-8,2018,BioMedical Engineering OnLine,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404340181,10.3389/fpsyt.2024.1469390,2024,Frontiers in Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4411706987,10.1177/10443894251331251,2025,Families in Society The Journal of Contemporary Social Services,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4412550690,10.12998/wjcc.v13.i26.100363,2025,World Journal of Clinical Cases,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2799533285,10.1109/tla.2018.8358683,2018,IEEE Latin America Transactions,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410498078,10.1080/08874417.2025.2500994,2025,Journal of Computer Information Systems,VR,Cultural heritage & tourism;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, W4408414092,10.3390/robotics14030033,2025,Robotics,Metaverse;Other immersive,Communication & social;Entertainment & games,System / technical development,0.0,Immersive Presence and User Experience, W4412514243,10.21926/obm.neurobiol.2503292,2025,OBM Neurobiology,VR;AR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4413382506,10.1145/3749841,2025,ACM Transactions on Computer-Human Interaction,AR;MR;XR,Entertainment & games;Communication & social,Qualitative,7.0,Augmented Reality for Learning and Education, W4403869475,10.1142/s0129156425400488,2024,International Journal of High Speed Electronics and Systems,VR;Other immersive,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410965243,10.2351/7.0001805,2025,Journal of Laser Applications,AR;VR;MR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4411549982,10.3138/calico-2024-0019,2025,CALICO 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technical development,7.0,Augmented Reality for Learning and Education, W4413887040,10.1109/tnse.2025.3604575,2025,IEEE Transactions on Network Science and Engineering,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR, W4390031386,10.55529/ijitc.41.32.42,2023,International Journal of Information technology and Computer Engineering,AR,Other;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4412573432,10.3390/su17156668,2025,Sustainability,VR,Marketing & business;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4416798313,10.1109/tvcg.2025.3634631,2025,IEEE Transactions on Visualization and Computer Graphics,AR;XR,Entertainment & games;Education & training,Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design, W4214589534,10.4018/ijmdem.291556,2022,International Journal of 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W4386219969,10.3390/app13179649,2023,Applied Sciences,AR;Holographic/light-field display,Transport & aviation;Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4415884878,10.1038/s41598-025-22495-0,2025,Scientific Reports,VR;Other immersive,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4412540175,10.1002/cav.70049,2025,Computer Animation and Virtual Worlds,AR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4391235366,10.1109/mcg.2023.3342363,2024,IEEE Computer Graphics and Applications,MR;AR;VR,Computing & technology (generic);Entertainment & games,Other,2.0,3D Modeling and Virtual Environment Design, W7117127819,10.3390/app16010212,2025,Applied Sciences,AR,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, W4361017514,10.1093/humrep/dead032,2023,Human Reproduction,VR;Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4403608223,10.1186/s13063-024-08519-6,2024,Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W3160156426,10.1080/03091902.2021.1921868,2021,Journal of Medical Engineering & Technology,XR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W1970951601,10.1109/tpds.2012.91,2012,IEEE Transactions on Parallel and Distributed Systems,Spatial audio;Telepresence;XR,Communication & social;Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4289260519,10.1080/20008198.2022.2101765,2022,European Journal of Psychotraumatology,360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, 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Interaction and Tactile Feedback, W4396920660,10.3390/s24103147,2024,Sensors,AR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413410542,10.14440/jbm.0002,2025,Journal of Biological Methods,AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4415096651,10.1002/ente.202501297,2025,Energy Technology,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4408529311,10.1080/10447318.2025.2475997,2025,International Journal of Human-Computer Interaction,VR;Haptics;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3001940113,10.1007/s40136-020-00272-z,2020,Current Otorhinolaryngology Reports,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4411250915,10.1177/26349795251331037,2025,Multimodality & Society,VR;MR;AR,Education & training,Qualitative,0.0,Immersive Presence and User Experience, W4403952275,10.3390/app14219918,2024,Applied Sciences,VR,Computing & technology (generic);Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4378469042,10.1016/j.xagr.2023.100224,2023,AJOG Global Reports,Telepresence,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4411593011,10.1108/ajim-10-2024-0779,2025,Aslib Journal of Information Management,VR,Entertainment & games;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, W4412877800,10.1002/cb.70028,2025,Journal of Consumer Behaviour,Metaverse;XR;VR,Marketing & business;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, W4389047743,10.3758/s13423-023-02420-0,2023,Psychonomic Bulletin & Review,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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W4390665693,10.3389/fpsyg.2023.1314076,2024,Frontiers in Psychology,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2796516835,10.3389/fnbot.2018.00013,2018,Frontiers in Neurorobotics,Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4404568580,10.7759/cureus.74089,2024,Cureus,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4396872883,10.1364/jocn.509963,2024,Journal of Optical Communications and Networking,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4413288802,10.1049/cmu2.70075,2025,IET Communications,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4400099859,10.1002/ett.5016,2024,Transactions on Emerging Telecommunications Technologies,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410286787,10.3390/app15105368,2025,Applied Sciences,XR;Other immersive,Engineering & manufacturing;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2981258585,,2019,網際網路技術學刊,VR,Communication & social;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402123274,10.3389/fpsyg.2024.1415552,2024,Frontiers in Psychology,VR;Telepresence;Haptics,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, W4406814388,10.1080/24725838.2025.2449979,2025,IISE Transactions on Occupational Ergonomics and Human Factors,VR,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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W4416209989,10.1111/tct.70251,2025,The Clinical Teacher,VR;Telepresence,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4412785947,10.1038/s44271-025-00295-6,2025,Communications Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3186597348,10.3390/rs13142801,2021,Remote Sensing,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409451418,10.1016/j.trf.2025.04.005,2025,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416166932,10.3390/bdcc9110288,2025,Big Data and Cognitive Computing,AR,Computing & technology (generic);Transport & aviation,System / technical development,10.0,Visual and Cognitive Performance in VR, 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development,3.0,AR Registration and Pose Tracking, W2925227163,10.1097/lbr.0000000000000555,2019,Journal of Bronchology & Interventional Pulmonology,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415214195,10.3389/fpsyg.2025.1661490,2025,Frontiers in Psychology,Telepresence;VR;Haptics,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4214921020,10.3389/fspor.2022.844436,2022,Frontiers in Sports and Active Living,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4385835385,10.3390/e25081212,2023,Entropy,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390578171,10.1007/s00405-023-08421-y,2024,European Archives of Oto-Rhino-Laryngology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3004335007,,2019,ACM Computing Surveys,AR;MR;VR;Other immersive,Computing & technology (generic);Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, W4411046897,10.1088/1741-4326/ade16c,2025,Nuclear Fusion,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4412756435,10.3390/nu17152492,2025,Nutrients,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W3173337271,10.1109/access.2021.3090170,2021,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4408339337,10.1145/3722221,2025,ACM Transactions on Sensor Networks,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410009014,10.1111/ejn.70131,2025,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual 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technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4410448546,10.1177/10554181251340662,2025,Technology and Disability,VR;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4296916680,10.1155/2022/9268632,2022,Mathematical Problems in Engineering,VR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4398768050,10.1515/jisys-2023-0289,2024,Journal of Intelligent Systems,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412493526,10.1111/jorc.70028,2025,Journal of Renal Care,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4407222909,10.3390/rs17030544,2025,Remote Sensing,VR,Architecture & urban;Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413499637,10.1145/3762656,2025,ACM Transactions on Embedded Computing Systems,AR;VR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2327952579,10.1080/10106049.2016.1167968,2016,Geocarto International,VR,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4405270805,10.1109/access.2024.3515116,2024,IEEE Access,VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, W4409327640,10.1016/j.ohx.2025.e00647,2025,HardwareX,XR;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3156608011,10.3390/s21092919,2021,Sensors,360° video;Holographic/light-field display,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4398189024,10.4310/cis.2023.v23.n4.a2,2023,Communications in Information and Systems,VR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2967633258,,2019,International Journal of Innovation and Economic Development,VR,Marketing & business;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4381154431,10.3389/fneur.2023.1081084,2023,Frontiers in Neurology,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400279263,10.1089/neur.2024.0018,2024,Neurotrauma Reports,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392371673,10.1080/10407413.2024.2319351,2024,Ecological Psychology,VR;Haptics,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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technical development,3.0,AR Registration and Pose Tracking, W4403630131,10.1080/23288604.2024.2392306,2024,Health Systems & Reform,VR;Metaverse,Medicine & health;Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4405520721,10.1109/lra.2024.3519894,2024,IEEE Robotics and Automation Letters,Haptics;AR,Entertainment & games;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4403602015,10.3390/electronics13204124,2024,Electronics,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4408213339,10.1162/imag_a_00516,2025,Imaging Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401981703,10.1088/1742-5468/ad65e4,2024,Journal of Statistical Mechanics Theory and Experiment,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance 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teaching and learning W4298148326,10.1142/s0219467824500062,2022,International Journal of Image and Graphics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4399528026,10.2478/joeb-2024-0007,2024,Journal of Electrical Bioimpedance,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4416139458,10.1111/jpm.70056,2025,Journal of Psychiatric and Mental Health Nursing,VR,Education & training,Qualitative,6.0,XR Technology Trends and Reviews, W4402434475,10.5530/pj.2024.16.154,2024,Pharmacognosy Journal,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4405746127,10.7759/cureus.76290,2024,Cureus,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / user study,5.0,Augmented Reality in Surgery, W4394954325,10.1353/lib.2023.a925016,2023,Library trends,VR,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413127913,10.3390/heritage8080322,2025,Heritage,VR;Other immersive,Cultural heritage & tourism,System / technical development,3.0,AR Registration and Pose Tracking, W4403768708,10.1142/s0129156425400579,2024,International Journal of High Speed Electronics and Systems,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4407782931,10.1109/mce.2025.3543762,2025,IEEE Consumer Electronics Magazine,MR;Telepresence,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4328029492,10.1111/cgf.14676,2022,Computer Graphics Forum,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4312286350,10.1109/access.2022.3231457,2022,IEEE Access,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4414758297,10.1109/tvcg.2025.3616756,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4396905301,10.1093/iwc/iwae010,2024,Interacting with Computers,MR;AR,Entertainment & games;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4413108290,10.1177/29767342251352608,2025,Substance Use & Addiction Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W7115565826,10.3390/electronics14244931,2025,Electronics,AR,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4386587456,10.12694/scpe.v24i3.2438,2023,Scalable Computing Practice and Experience,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406926244,10.1002/cav.70013,2025,Computer Animation and Virtual Worlds,Other immersive,Entertainment & games,Experiment / user study,6.0,XR Technology Trends and Reviews, W4417454666,10.1364/oe.576641,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4408566265,10.1371/journal.pone.0319746,2025,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411749585,10.1111/soc4.70082,2025,Sociology Compass,VR;Other immersive,Architecture & urban,Review,6.0,XR Technology Trends and Reviews, W4200324883,10.1227/neu.0000000000001796,2021,Neurosurgery,Haptics;VR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, W4391025840,10.3390/make6010011,2024,Machine Learning and Knowledge Extraction,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407342204,10.3389/frobt.2025.1511619,2025,Frontiers in Robotics and AI,AR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W3175781495,10.1109/tvcg.2021.3106431,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4410466137,10.1080/10528008.2025.2506079,2025,Marketing Education Review,VR,Education & training;Marketing & business,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4392661670,10.1371/journal.pone.0299387,2024,PLoS ONE,360° video,Marketing & business;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4404914701,10.1109/access.2024.3510357,2024,IEEE Access,MR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4412697628,10.1016/j.apergo.2025.104601,2025,Applied Ergonomics,VR;Metaverse;XR,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W4416334565,10.3390/foods14223950,2025,Foods,XR;AR;VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4291512638,10.3390/nu14163322,2022,Nutrients,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410086796,10.1109/access.2025.3566736,2025,IEEE Access,VR;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, W4412436701,10.1016/j.mcat.2025.115326,2025,Molecular Catalysis,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4399568101,10.1117/1.oe.63.7.071414,2024,Optical Engineering,XR;Other immersive,Education & training;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4411697079,10.2196/69750,2025,JMIR Neurotechnology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4414758235,10.1109/tvcg.2025.3616864,2025,IEEE Transactions on Visualization and Computer Graphics,XR;VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W2994682449,10.1080/10447318.2019.1687234,2019,International Journal of Human-Computer Interaction,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, W4390662414,10.3390/polym16020188,2024,Polymers,Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4412552645,10.1016/j.autcon.2025.106409,2025,Automation in Construction,Other immersive,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404822596,10.13075/ijomeh.1896.02410,2024,International Journal of Occupational Medicine and Environmental Health,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, W4319595454,10.1080/1463922x.2022.2161662,2023,Theoretical Issues in Ergonomics Science,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410303841,10.1080/09537325.2025.2502599,2025,Technology Analysis and Strategic Management,Metaverse,Marketing & business;Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4409688903,10.1002/jsid.2081,2025,Journal of the Society for Information Display,XR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4224294262,10.3390/math10081232,2022,Mathematics,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4410482712,10.1002/erv.3206,2025,European Eating Disorders Review,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415072215,10.1016/j.cag.2025.104453,2025,Computers & Graphics,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4409918075,10.1186/s12909-025-07225-4,2025,BMC Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2054616140,10.1162/pres_x_00200,2014,PRESENCE Virtual and Augmented Reality,VR;XR,Cultural heritage & tourism;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4401522108,10.1364/optcon.537302,2024,Optics Continuum,Holographic/light-field display;AR,Computing & technology (generic);Other,System / technical development,4.0,Holographic and Light-field Displays, W4409248813,10.1364/optica.551912,2025,Optica,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4414571252,10.1007/s00170-025-16618-0,2025,The International Journal of Advanced Manufacturing Technology,Other immersive;AR,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4221125266,10.3390/info13030145,2022,Information,VR,Cultural heritage & tourism,System / technical development,3.0,AR Registration and Pose Tracking, W4417071555,10.1002/lpor.202502085,2025,Laser & Photonics Review,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4410832729,10.1080/22243534.2025.2481280,2025,Research in Hospitality Management,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W4286298023,10.1016/j.visinf.2022.05.005,2022,Visual Informatics,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, W4414038049,10.1016/j.ijcci.2025.100771,2025,International Journal of Child-Computer Interaction,AR,Education & training;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2980692381,10.1371/journal.pone.0223662,2019,PLoS ONE,VR,Marketing & business;Entertainment & games,System / technical development,10.0,Visual and Cognitive Performance in VR, W4391992066,10.1109/access.2024.3368859,2024,IEEE Access,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4417191850,10.1017/dsj.2025.10041,2025,Design Science,VR,Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4394945010,10.12928/telkomnika.v22i3.25881,2024,TELKOMNIKA (Telecommunication Computing Electronics and Control),VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4417276733,10.1007/s44163-025-00719-6,2025,Discover Artificial Intelligence,AR;Spatial audio;Other immersive,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4411244319,10.1080/15230406.2025.2512075,2025,Cartography and Geographic Information Science,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413993474,10.3390/s25175498,2025,Sensors,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4407373235,10.1109/lra.2025.3540579,2025,IEEE Robotics and Automation Letters,Haptics;Other immersive,Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4410536916,10.1109/access.2025.3571921,2025,IEEE Access,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4415396772,10.1364/prj.571242,2025,Photonics Research,AR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4413106631,10.1037/pag0000926,2025,Psychology and Aging,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416301174,10.3389/frvir.2025.1619710,2025,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410614149,10.1109/thms.2025.3566497,2025,IEEE Transactions on Human-Machine Systems,VR;Haptics,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4407307216,10.3390/info16020127,2025,Information,VR;Haptics,Education & training;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W3023621019,10.3389/fnhum.2020.00148,2020,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W4399902697,10.18178/ijiet.2024.14.6.2116,2024,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3185035552,10.3390/s21144892,2021,Sensors,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W3194236007,10.1002/rcs.2322,2021,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4413371266,10.1109/access.2025.3600914,2025,IEEE Access,AR;Other immersive,Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4406693396,10.3390/brainsci15020103,2025,Brain Sciences,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, W4412164014,10.1109/access.2025.3587614,2025,IEEE Access,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4416297940,10.1111/cgf.70288,2025,Computer Graphics Forum,AR;Other immersive,Computing & technology (generic);Entertainment & games,Review,2.0,3D Modeling and Virtual Environment Design, W4408149566,10.1145/3721431,2025,ACM Transactions on Multimedia Computing Communications and Applications,Telepresence;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410397419,10.1016/j.carrev.2025.05.015,2025,Cardiovascular revascularization medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4404297562,10.1136/bmjopen-2024-084110,2024,BMJ Open,Telepresence;Other immersive,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4401938545,10.34190/ejel.22.4.3199,2024,The Electronic Journal of e-Learning,AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4413979601,10.1109/tbme.2025.3606469,2025,IEEE Transactions on Biomedical Engineering,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4210593730,10.1097/01.hs9.0000821588.40217.a7,2022,HemaSphere,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management 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Reviews, W3214726044,10.1093/eurheartj/ehab724.0794,2021,European Heart Journal,AR;VR;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W3134494120,10.1108/jet-05-2022-0039,2023,Journal of Enabling Technologies,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4403922372,10.1145/3702319,2024,ACM Transactions on Computer-Human Interaction,VR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4411522765,10.1007/s10921-025-01220-x,2025,Journal of Nondestructive Evaluation,AR;XR;Spatial audio,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W4411358411,10.1016/j.procir.2025.03.044,2025,Procedia CIRP,AR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4412996527,10.14569/ijacsa.2025.0160703,2025,International Journal of Advanced Computer Science and Applications,AR,Transport & aviation;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414472216,10.3991/ijim.v19i18.58073,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W3133830034,10.1177/2043886920981592,2021,Journal of Information Technology Teaching Cases,AR,Engineering & manufacturing;Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, W4407783889,10.3390/buildings15050656,2025,Buildings,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4387614782,10.3390/su152014855,2023,Sustainability,VR,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W2005036080,10.1134/s1054661813040196,2013,Pattern Recognition and Image Analysis,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407417598,10.1117/1.jei.34.1.013036,2025,Journal of Electronic Imaging,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4417121766,10.3390/electronics14244834,2025,Electronics,AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W4410084269,10.1088/2515-7647/add42d,2025,Journal of Physics Photonics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4413159666,10.3390/app15168921,2025,Applied Sciences,XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4409718619,10.1016/j.vrih.2023.06.007,2025,Virtual Reality & Intelligent Hardware,VR;Volumetric video,Architecture & urban;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4414517376,10.1016/j.visinf.2025.100284,2025,Visual Informatics,VR,Entertainment & games;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4407846477,10.3390/app15052304,2025,Applied Sciences,VR,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3168423872,10.1108/aeat-02-2021-0041,2021,Aircraft Engineering and Aerospace Technology,AR;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W7104583830,10.1080/17501229.2025.2585680,2025,Innovation in Language Learning and Teaching,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4396682128,10.14569/ijacsa.2024.0150489,2024,International Journal of Advanced Computer Science and Applications,AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4392699740,10.24072/pcjournal.387,2024,Peer Community Journal,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4309712951,10.3389/fnins.2022.1022041,2022,Frontiers in Neuroscience,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W2164480126,10.1177/2325967115s00061,2015,Orthopaedic Journal of Sports Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4412445455,10.1109/tvcg.2025.3589111,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4404469461,10.1109/access.2024.3500215,2024,IEEE Access,AR,Other,System / technical development,3.0,AR Registration and Pose Tracking, W4295926586,10.3389/fcomp.2022.927177,2022,Frontiers in Computer Science,AR,Entertainment & games;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4394964948,10.1097/01.gox.0001015644.09580.a5,2024,Plastic & Reconstructive Surgery Global Open,VR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, W4415349628,10.1038/s41378-025-01069-0,2025,Microsystems & Nanoengineering,MR;XR,Education & training,Qualitative,14.0,Haptic Interaction and Tactile Feedback, W4400975169,10.1109/lra.2024.3433751,2024,IEEE Robotics and Automation Letters,VR;Telepresence,Engineering & manufacturing;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, 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Cognitive Performance in VR, W4410230144,10.1371/journal.pone.0322884,2025,PLoS ONE,VR;Telepresence,Medicine & health;Communication & social,Qualitative,1.0,VR Therapeutic Interventions, W4416983575,10.1186/s12904-025-01963-4,2025,BMC Palliative Care,VR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W4407419367,10.1111/jmi.13389,2025,Journal of Microscopy,360° video,Other;Cultural heritage & tourism,System / technical development,3.0,AR Registration and Pose Tracking, W4377989138,10.1145/3599729,2023,ACM Transactions on Multimedia Computing Communications and Applications,VR;Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4400200872,10.3390/electronics13132557,2024,Electronics,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4416513032,10.1109/access.2025.3635789,2025,IEEE Access,Volumetric video;XR;360° video,Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4412915829,10.30519/ahtr.1484080,2025,Advances in Hospitality and Tourism Research (AHTR),VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W4409325721,10.1016/j.jtrangeo.2025.104235,2025,Journal of Transport Geography,VR;360° video,Transport & aviation;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, W3015863007,10.1016/j.conctc.2020.100563,2020,Contemporary Clinical Trials Communications,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2915696831,10.1038/s41598-020-68206-9,2020,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415327383,10.1002/slct.202504337,2025,ChemistrySelect,Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4411091058,10.3390/buildings15121969,2025,Buildings,Metaverse;XR;Other immersive,Architecture & urban;Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4402562904,10.1136/bmjopen-2024-084622,2024,BMJ Open,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2925089096,10.1108/jet-12-2018-0063,2019,Journal of Enabling Technologies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4411509266,10.1016/j.cexr.2025.100103,2025,Computers & Education X Reality,VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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Journal of Learning Teaching and Educational Research,VR,Education & training;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4385410004,10.1080/09602011.2023.2236351,2023,Neuropsychological Rehabilitation,VR,Psychology & neuroscience;Medicine & health,Survey / questionnaire,10.0,Visual and Cognitive Performance in VR, W4391041224,10.1108/sr-09-2022-0374,2024,Sensor Review,VR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4415210561,10.3390/s25206312,2025,Sensors,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4307941496,10.3390/electronics11213542,2022,Electronics,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4414934222,10.1109/tvcg.2025.3616754,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W4417000801,10.1145/3763351,2025,ACM Transactions on Graphics,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4402228146,10.1016/j.net.2024.09.002,2024,Nuclear Engineering and Technology,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4417221860,10.1002/cae.70123,2025,Computer Applications in Engineering Education,VR,Engineering & manufacturing;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4399917419,10.1007/s44217-024-00174-y,2024,Discover Education,XR;Other immersive,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W3090883928,10.1111/tct.13266,2020,The Clinical 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neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4313588235,10.3390/app13020693,2023,Applied Sciences,XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4409730599,10.1145/3731561,2025,ACM Transactions on Multimedia Computing Communications and Applications,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4414961186,10.1145/3771092,2025,ACM Transactions on Autonomous and Adaptive Systems,XR;AR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W3155794707,10.1080/00140139.2021.1914352,2021,Ergonomics,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1920195356,10.1108/jedt-09-2013-0062,2015,Journal of Engineering Design and Technology,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4321205456,10.3233/nre-220292,2023,Neurorehabilitation,VR;Haptics;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4413528340,10.1177/09574271251371540,2025,Journal of Vestibular Research,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408587233,10.1111/psyp.70040,2025,Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W2588501624,10.1089/g4h.2016.0054,2016,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4404602370,10.12700/aph.20.8.2023.8.16,2023,Acta Polytechnica Hungarica,VR;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4414093433,10.3390/mti9090096,2025,Multimodal Technologies and Interaction,VR,Entertainment & games;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4416119487,10.1098/rsos.251421,2025,Royal Society Open Science,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413402055,10.1016/j.neucom.2025.131329,2025,Neurocomputing,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4415514450,10.1177/03611981251375018,2025,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4388505225,10.1109/access.2023.3331006,2023,IEEE Access,Other immersive,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4390234895,10.3390/bs14010018,2023,Behavioral Sciences,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4384345278,10.14445/22312803/ijctt-v71i5p104,2023,International Journal of Computer Trends and Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4413925844,10.1109/tase.2025.3604891,2025,IEEE Transactions on Automation Science and Engineering,VR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4412736234,10.1108/jchmsd-12-2023-0209,2025,Journal of Cultural Heritage Management and Sustainable Development,AR;VR,Cultural heritage & tourism;Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, W4313446680,10.1097/opx.0000000000001957,2022,Optometry and Vision Science,VR,Medicine & health;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4394891688,10.3390/app14083355,2024,Applied Sciences,VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4403976823,10.1371/journal.pone.0312705,2024,PLoS ONE,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4391461142,10.1109/tvcg.2024.3372041,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4411568426,10.3390/toxins17070317,2025,Toxins,VR;AR;MR,Education & training;Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4406224947,10.1002/alz.087932,2024,Alzheimer s & Dementia,VR,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4410901441,10.4103/ijo.ijo_227_25,2025,Indian Journal of Ophthalmology,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4404904340,10.5815/ijmecs.2024.06.05,2024,International Journal of Modern Education and Computer Science,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4414976749,10.1016/j.jsurg.2025.103743,2025,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3186049134,10.3390/fi13070185,2021,Future Internet,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4410043117,10.1080/10494820.2025.2498541,2025,Interactive Learning Environments,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4408408825,10.5173/ceju.2024.34.r1,2024,Editor-in-Chief s Voice List of Authors is an 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VR, W4403920401,10.3390/brainsci14111091,2024,Brain Sciences,VR,Medicine & health;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414826152,10.1016/j.media.2025.103825,2025,Medical Image Analysis,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390403169,10.1111/eje.12983,2023,European Journal Of Dental Education,VR;Haptics,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4415494665,10.3389/fnhum.2025.1653899,2025,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, W4412163995,10.1371/journal.pone.0326945,2025,PLoS ONE,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4400914256,10.1016/j.neuroscience.2024.07.029,2024,Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive 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health;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W4412879516,10.1364/oe.568939,2025,Optics Express,AR;MR;XR,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4401495757,10.34028/iajit/21/4/15,2024,The International Arab Journal of Information Technology,VR;Haptics,Education & training;Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4413641538,10.3390/buildings15173049,2025,Buildings,VR;Other immersive,Architecture & urban;Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W3173787573,10.1096/fasebj.2018.32.1_supplement.504.1,2018,The FASEB Journal,VR;Other immersive,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, W4411976464,10.3390/virtualworlds4030031,2025,Virtual Worlds,MR,Computing & technology 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display;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4211021548,10.2147/opth.s356423,2022,Clinical ophthalmology,VR;AR,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, W1969685395,10.1227/01.neu.0000430312.71326.6d,2013,Neurosurgery,VR;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, W2902802806,10.1002/mds.27529,2018,Movement Disorders,VR;Other immersive,Medicine & health,Survey / questionnaire,12.0,Virtual Reality Rehabilitation for Patients, W4416229758,10.3390/medsci13040270,2025,Medical Sciences,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2999077766,10.18502/keg.v5i1.5925,2020,KnE Engineering,AR,Military & defense;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, W4403308639,10.1186/s13636-024-00374-2,2024,EURASIP Journal on Audio Speech and Music Processing,Spatial audio,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4387907854,10.3390/brainsci13111502,2023,Brain Sciences,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409838597,10.33844/ijol.2025.60488,2025,International Journal of Organizational Leadership,VR;AR,Education & training;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4294751457,10.3389/frvir.2022.954808,2022,Frontiers in Virtual Reality,VR;Haptics,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W7116690058,10.28945/5665,2025,Journal of Information Technology Education Innovations in Practice,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W7116728533,10.1016/j.ifacol.2025.12.223,2025,IFAC-PapersOnLine,Haptics;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414387078,10.3390/s25185894,2025,Sensors,Haptics;Telepresence,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W2116506946,10.4028/www.scientific.net/amr.482-484.2243,2012,Advanced materials research,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4235625108,10.3174/ajnr.p0068,2018,American Journal of Neuroradiology,VR;AR,Medicine & health;Computing & technology (generic),Other,3.0,AR Registration and Pose Tracking, W2982131701,10.20870/ijvr.2016.16.1.2876,2016,International Journal of Virtual Reality,AR;Holographic/light-field display;Spatial 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(generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W4249314344,10.1109/tvcg.2018.2805171,2018,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, W2046325799,10.4028/www.scientific.net/amm.635-637.603,2014,Applied Mechanics and Materials,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2030058705,10.1177/0194599811415818a61,2011,Otolaryngology,VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, W2569416561,,2011,Masaryk University Journal of Law and Technology,AR,Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4416522003,10.1016/j.chbr.2025.100836,2025,Computers in Human Behavior Reports,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, W4412946239,10.12700/aph.22.6.2025.6.10,2025,Acta Polytechnica Hungarica,VR;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2322927383,10.1097/01.sih.0000441686.50062.57,2013,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4392646424,10.12688/f1000research.73595.2,2024,F1000Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415615361,10.1108/dlo-09-2025-0356,2025,Development in Learning Organizations An International Journal,Metaverse,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" 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Journal of Geo-Information,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410941937,10.1038/s41598-025-04777-9,2025,Scientific Reports,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, W2479713472,10.1115/1.4033797,2016,Journal of Medical Devices,Telepresence;Spatial audio;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, W4415219801,10.1016/j.jvacx.2025.100736,2025,Vaccine X,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W2084910607,10.4028/www.scientific.net/amm.571-572.955,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414167987,10.7759/cureus.90085,2025,Cureus,VR;AR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W2083689694,10.4028/www.scientific.net/amm.596.1052,2014,Applied Mechanics and Materials,VR,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4256640333,10.1109/mc.2020.3004172,2020,Computer,VR,Medicine & health;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2058352018,10.4028/www.scientific.net/amr.989-994.4861,2014,Advanced materials research,VR;Telepresence,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403881238,10.9790/1684-2105010105,2024,IOSR Journal of Mechanical and Civil Engineering,AR,Engineering & manufacturing;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, 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Education,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2021332212,10.4028/www.scientific.net/amm.182-183.1007,2012,Applied Mechanics and Materials,VR,Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3206121388,10.21307/ijanmc-2021-022,2021,International Journal of Advanced Network Monitoring and Controls,VR,Education & training,Review,3.0,AR Registration and Pose Tracking, W2995578323,10.1068/ic799,2011,i-Perception,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W1987718659,10.4028/www.scientific.net/ddf.353.56,2014,"Defect and diffusion forum/Diffusion and defect data, solid state data. 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materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2118011625,10.4028/www.scientific.net/amm.367.523,2013,Applied Mechanics and Materials,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W3114605752,10.24867/ijiem-2020-4-270,2020,International Journal of Industrial Engineering and Management,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, W2349395006,,2012,IEEE Software,VR;Holographic/light-field display,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2093980216,10.4028/www.scientific.net/amm.530-531.785,2014,Applied Mechanics and Materials,VR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2105149919,10.4028/www.scientific.net/amm.541-542.732,2014,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4406421805,10.1080/15332640.2024.2449050,2025,Journal of Ethnicity in Substance Abuse,AR;Other immersive,Medicine & health;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4387526311,10.1007/s00426-023-01877-x,2023,Psychological Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4409046790,10.1080/10494820.2025.2484642,2025,Interactive Learning Environments,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training W4411845150,10.3390/electronics14132666,2025,Electronics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, W7117372925,10.1016/j.array.2025.100654,2025,Array,Holographic/light-field display;XR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4415222495,10.5312/wjo.v16.i10.111521,2025,World Journal of Orthopedics,XR;VR;AR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management W4411087738,10.1152/jn.00606.2024,2025,Journal of Neurophysiology,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2167671437,10.4028/www.scientific.net/amm.233.274,2012,Applied Mechanics and Materials,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4407250150,10.1007/s10055-024-01091-z,2025,Virtual Reality,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4389446128,10.1212/wnl.88.16_supplement.p3.048,2017,Neurology,Telepresence,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W4403192664,10.3390/s24196465,2024,Sensors,Haptics;Telepresence;VR,Engineering & manufacturing;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2061842943,10.4028/www.scientific.net/amr.243-249.6138,2011,Advanced materials research,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1983967669,10.1177/0194599814541627a39,2014,Otolaryngology,AR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W2346540411,,2015,ICST Transactions on e-Education and e-Learning,AR;Other immersive,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W1967535599,10.4028/www.scientific.net/amm.380-384.1991,2013,Applied Mechanics and Materials,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, W2032245892,10.1016/j.ijsu.2013.06.053,2013,International Journal of Surgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W3209896262,10.1038/s41598-021-00346-y,2021,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2029844534,10.4028/www.scientific.net/amr.630.189,2012,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W1980557022,10.4028/www.scientific.net/amm.644-650.5939,2014,Applied Mechanics and Materials,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W2089424006,10.4028/www.scientific.net/amm.220-223.2788,2012,Applied Mechanics and Materials,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4395467258,10.54531/mxnk6952,2024,International Journal of Healthcare Simulation,VR,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W1993844787,10.4028/www.scientific.net/amm.340.436,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4416941426,10.3390/app152312779,2025,Applied Sciences,AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, W4412902566,10.6018/red.637521,2025,Revista de Educación a Distancia (RED),AR,Education & training;Entertainment & games,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, W2007700571,10.1016/j.ijsu.2013.06.054,2013,International Journal of Surgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W772230929,10.1096/fasebj.29.1_supplement.840.12,2015,The FASEB Journal,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4410735013,10.1002/cpe.70123,2025,Concurrency and Computation Practice and Experience,VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414626842,10.1093/cercor/bhaf270,2025,Cerebral Cortex,VR;Telepresence,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4399776742,10.1155/2024/2109977,2024,Human Behavior and Emerging Technologies,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, W2052192479,10.4028/www.scientific.net/amm.312.849,2013,Applied Mechanics and Materials,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4411738651,10.3389/fragi.2025.1532550,2025,Frontiers in Aging,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2001589097,10.1016/j.ijsu.2013.06.055,2013,International Journal of 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development,3.0,AR Registration and Pose Tracking, W2060542130,10.4028/www.scientific.net/amr.1049-1050.562,2014,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4385235181,10.37074/jalt.2023.6.s1.2,2023,Journal of Applied Learning & Teaching,MR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2016723773,10.4028/www.scientific.net/amm.624.540,2014,Applied Mechanics and Materials,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414603537,10.1109/toh.2025.3615661,2025,IEEE Transactions on Haptics,Haptics,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W1992523663,10.4028/www.scientific.net/amm.328.43,2013,Applied Mechanics and Materials,VR,Entertainment & games,System / technical development,2.0,3D Modeling and 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questionnaire,1.0,VR Therapeutic Interventions, W1968209503,10.4028/www.scientific.net/amm.66-68.1022,2011,Applied Mechanics and Materials,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, W2598925638,10.1068/ic851,2011,i-Perception,Haptics;VR;AR,Computing & technology (generic);Psychology & neuroscience,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W1990957161,10.4028/www.scientific.net/amr.197-198.203,2011,Advanced materials research,Telepresence;Haptics,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, W2044511404,10.4028/www.scientific.net/amr.765-767.185,2013,Advanced materials research,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2096428958,10.4028/www.scientific.net/amm.263-266.468,2012,Applied Mechanics and Materials,VR;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W3140457332,,2020,Journal of Retailing and Consumer Services,AR,Marketing & business,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2972045370,10.1097/corr.0000000000000947,2019,Clinical Orthopaedics and Related Research,VR;Other immersive,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4402273169,10.1016/j.ifacol.2024.08.454,2024,IFAC-PapersOnLine,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392378075,10.30574/wjaets.2024.11.1.0063,2024,World Journal of Advanced Engineering Technology and Sciences,VR;AR,Education & training,Other,6.0,XR Technology Trends and Reviews, W3161956225,10.3389/frvir.2021.644214,2021,Frontiers in Virtual Reality,VR;Spatial audio;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4408700289,10.1177/21674795251326102,2025,Communication & Sport,VR;360° video,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W3108007156,10.1068/if596,2012,i-Perception,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4405944871,10.3390/biomedinformatics5010002,2024,BioMedInformatics,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management W4388363955,10.1016/j.ibneur.2023.08.841,2023,IBRO Neuroscience Reports,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W829709501,,2015,Investigative Ophthalmology & Visual Science,VR;Holographic/light-field display,Medicine & health,Experiment / user study,3.0,AR Registration and Pose Tracking, W2008307647,10.4028/www.scientific.net/amr.998-999.712,2014,Advanced materials research,VR,Education & training,System / technical 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development,14.0,Haptic Interaction and Tactile Feedback, W4241558686,10.4028/scientific5/amr.457-458.872,2012,Advanced materials research,VR,Military & defense;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W1986237635,10.4028/www.scientific.net/amm.235.124,2012,Applied Mechanics and Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4409723798,10.1109/tvcg.2025.3563609,2025,IEEE Transactions on Visualization and Computer Graphics,AR;Haptics,Computing & technology (generic);Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4416798198,10.1109/jtehm.2025.3638856,2025,IEEE Journal of Translational Engineering in Health and Medicine,Haptics,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4415254246,10.1109/tvcg.2025.3631385,2025,IEEE 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Teaching,VR simulation for medical training W2066723210,10.4028/www.scientific.net/amr.271-273.125,2011,Advanced materials research,VR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4403957022,10.4018/ijwsr.359984,2024,International Journal of Web Services Research,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414568321,10.1016/j.jvc.2025.09.006,2025,Journal of Veterinary Cardiology,MR;Holographic/light-field display,Medicine & health;Architecture & urban,System / technical development,5.0,Augmented Reality in Surgery, W7105547458,10.1080/10496491.2025.2586731,2025,Journal of Promotion Management,AR,Marketing & business;Communication & social,Survey / questionnaire,6.0,XR Technology Trends and Reviews, W2315859352,10.1097/01.sih.0000441579.11943.29,2013,Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,Haptics;VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W2970322985,10.7763/ijiet.2016.v6.829,2015,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4415076970,10.1111/cgf.70248,2025,Computer Graphics Forum,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414029018,10.1108/jet-02-2025-0017,2025,Journal of Enabling Technologies,AR,Other;Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, W4388845414,10.15244/pjoes/172760,2023,Polish Journal of Environmental Studies,Metaverse;AR,Architecture & urban;Communication & social,Survey / questionnaire,2.0,3D Modeling and Virtual Environment Design,"Metaverse governance, ethics, business" 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study,6.0,XR Technology Trends and Reviews, W4407151619,10.1002/adhm.202403606,2025,Advanced Healthcare Materials,VR,Medicine & health;Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, W1666365775,10.1109/tla.2015.7273802,2015,IEEE Latin America Transactions,VR;Haptics;Spatial audio,Medicine & health;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4414200978,10.4018/jcit.389196,2025,Journal of Cases on Information Technology,VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning W2363574419,10.1080/20445911.2016.1143476,2016,Journal of Cognitive Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2793495983,10.21307/ijssis-2017-926,2016,International Journal on Smart Sensing and Intelligent Systems,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2913329216,10.24297/ijmit.v3i2.1360,2013,INTERNATIONAL JOURNAL OF MANAGEMENT & INFORMATION TECHNOLOGY,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4412571883,10.1097/tgr.0000000000000476,2025,Topics in Geriatric Rehabilitation,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W3176584584,10.1096/fasebj.26.1_supplement.lb8,2012,The FASEB Journal,360° video;Other immersive,Cultural heritage & tourism;Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, W4392647592,10.1177/15274764241235610,2024,Television & New Media,VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, W2052543392,10.4028/www.scientific.net/amm.411-414.2241,2013,Applied Mechanics and Materials,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4288033343,10.1017/s0263574722001023,2022,Robotica,VR;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,8.0,VR Simulation for Medical Skills Training, W2992495272,,2011,地理科学进展,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W2074812105,10.4028/www.scientific.net/amr.1073-1076.2036,2014,Advanced materials research,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W2068347347,10.1080/08839514.2014.954346,2014,Applied Artificial Intelligence,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, W4409140706,10.1111/medu.15685,2025,Medical Education,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404941777,10.3390/app142311277,2024,Applied Sciences,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1977108977,10.4028/www.scientific.net/amm.311.153,2013,Applied Mechanics and Materials,VR;Other immersive,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414798924,10.1109/tvcg.2025.3616825,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4416721100,10.1021/acsphotonics.5c01422,2025,ACS Photonics,Holographic/light-field display;AR;VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical 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display,Engineering & manufacturing;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W7115164523,10.1021/acs.jchemed.5c00231,2025,Journal of Chemical Education,AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, W4360840093,10.5858/arpa.2022-0349-ed,2023,Archives of Pathology & Laboratory Medicine,Metaverse,Medicine & health;Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, W3165509886,10.1515/icom-2021-0003,2021,i-com,AR,Computing & technology (generic);Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2086300706,10.4028/www.scientific.net/amm.339.333,2013,Applied Mechanics and Materials,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4250672169,10.4218/etrij.12.0112.0412,2013,ETRI Journal,AR,Communication & social;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, W4414568204,10.1016/j.ifacol.2025.09.248,2025,IFAC-PapersOnLine,AR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4413989396,10.3390/mti9090093,2025,Multimodal Technologies and Interaction,AR,Communication & social;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, W4353033170,10.1051/sands/2023002,2023,Security and Safety,Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4412014464,10.18280/isi.300511,2025,Ingénierie des systèmes d information,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W2225542999,10.1016/j.urols.2015.11.044,2015,Urological Science,AR,Medicine & health,System / technical 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VR, W4411704951,10.1163/23641177-bja10097,2025,Asia-Pacific Science Education,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, W7117251380,10.1002/alz70858_103949,2025,Alzheimer s & Dementia,360° video;Spatial audio,Medicine & health;Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4292977340,10.1080/21711976.2022.2096273,2022,PsyEcology Bilingual Journal of Environmental Psychology,VR,Architecture & urban;Other,Experiment / user study,0.0,Immersive Presence and User Experience, W4412688007,10.1080/10447318.2025.2531277,2025,International Journal of Human-Computer Interaction,VR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4414938886,10.1080/15366367.2025.2535096,2025,Measurement Interdisciplinary Research and Perspectives,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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development,13.0,Virtual Reality in Pedagogy and Teaching, W4409199616,10.1016/j.robot.2025.105002,2025,Robotics and Autonomous Systems,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, W4312856003,10.5604/01.3001.0016.1433,2022,Journal of Achievements of Materials and Manufacturing Engineering,VR,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4414956299,10.1109/tim.2025.3619260,2025,IEEE Transactions on Instrumentation and Measurement,Haptics,Computing & technology (generic);Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W4280622558,10.1155/2022/7233677,2022,Mathematical Problems in Engineering,VR;XR,Marketing & business;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, 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Surgery, W4391219417,10.3390/a17020056,2024,Algorithms,VR;AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W4413978649,10.1109/lra.2025.3606382,2025,IEEE Robotics and Automation Letters,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4226455409,10.1145/3607139,2023,ACM Computing Surveys,VR;Volumetric video,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4414731792,10.1057/s41599-025-05899-1,2025,Humanities and Social Sciences Communications,VR,Education & training;Communication & social,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W4413160827,10.1007/s10055-025-01194-1,2025,Virtual Reality,AR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4413967201,10.1109/tsmc.2025.3604693,2025,IEEE Transactions on Systems Man and Cybernetics Systems,AR,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4410452275,10.21833/ijaas.2025.03.024,2025,International Journal of ADVANCED AND APPLIED SCIENCES,AR,Communication & social;Marketing & business,Qualitative,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W2991303483,10.1016/j.glohj.2019.11.003,2019,Global Health Journal,MR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, W7104179903,10.1016/j.nxmate.2025.101399,2025,Next Materials,AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2781230757,10.4236/jcc.2018.61017,2017,Journal of Computer and Communications,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4414567863,10.1016/j.ifacol.2025.09.309,2025,IFAC-PapersOnLine,AR;Other immersive,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, W4415794734,10.1145/3774657,2025,ACM Transactions on Interactive Intelligent Systems,AR,Computing & technology (generic);Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, W4406124276,10.1016/j.langcom.2024.12.010,2025,Language & Communication,VR,Communication & social,Qualitative,6.0,XR Technology Trends and Reviews, W4206784045,10.1002/alz.056570,2021,Alzheimer s & Dementia,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4392607829,10.1109/tvcg.2024.3372152,2024,IEEE Transactions on Visualization and Computer Graphics,Volumetric video;Holographic/light-field display;XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4313333575,10.26735/cbbq4731,2022,Journal of Information Security and Cybercrimes Research,Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" W3121609698,10.1080/21681163.2020.1866671,2021,Computer Methods in Biomechanics and Biomedical Engineering Imaging & Visualization,VR,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, W3152636934,,2021,Journal of the American Geriatrics Society,Telepresence,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, W4407690488,10.1371/journal.pone.0314439,2025,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4411472145,10.1109/taffc.2025.3580703,2025,IEEE Transactions on Affective Computing,VR;Haptics;Spatial audio,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence 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W4402407688,10.1145/3695632,2024,ACM Transactions on Applied Perception,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, W4413067789,10.1155/hbe2/9925886,2025,Human Behavior and Emerging Technologies,VR,Marketing & business;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, W4414752002,10.1080/10447318.2025.2565390,2025,International Journal of Human-Computer Interaction,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3174773587,10.1096/fasebj.26.1_supplement.lb9,2012,The FASEB Journal,VR;Other immersive,Education & training,System / technical development,5.0,Augmented Reality in Surgery, W4417003571,10.1109/tvcg.2025.3640239,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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tourism,Qualitative,6.0,XR Technology Trends and Reviews, W4408386460,10.18178/ijiet.2025.15.3.2256,2025,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W2944997160,10.15302/j-laf-20190206,2019,Landscape Architecture Frontiers,VR,Architecture & urban,Other,6.0,XR Technology Trends and Reviews, W3084985555,10.1145/3414685.3417814,2020,ACM Transactions on Graphics,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W7116720323,10.5281/zenodo.18005635,2025,Nature Communications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4401206034,10.3390/mti8080068,2024,Multimodal Technologies and Interaction,Holographic/light-field display,Entertainment & games;Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, W4387081391,10.54517/m.v4i2.2180,2023,Metaverse,VR;Metaverse,Entertainment & games,Qualitative,2.0,3D Modeling and Virtual Environment Design, W7117238299,10.1002/alz70856_102299,2025,Alzheimer s & Dementia,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4414693623,10.1109/jsen.2025.3613996,2025,IEEE Sensors Journal,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W4409650322,10.26599/frict.2025.9441116,2025,Friction,Haptics;Other immersive,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4393014927,10.3389/fresc.2024.1345505,2024,Frontiers in Rehabilitation Sciences,VR;Telepresence,Military & defense;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, W4416593473,10.1007/s10055-025-01249-3,2025,Virtual Reality,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413369394,10.1177/10784535251368947,2025,Creative Nursing,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training W2804180073,10.1093/ndt/gfy104.fp506,2018,Nephrology Dialysis Transplantation,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4413332228,10.1145/3761816,2025,ACM Transactions on Multimedia Computing Communications and Applications,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4412981935,10.1016/j.rineng.2025.106401,2025,Results in Engineering,AR,Computing & technology (generic);Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, 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training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4405413127,10.24294/jipd10539,2024,Journal of Infrastructure Policy and Development,AR;Other immersive,Education & training;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4417037417,10.1007/s40747-025-02188-x,2025,Complex & Intelligent Systems,AR;Other immersive,Marketing & business;Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W3006732055,10.1115/1.4046381,2020,Journal of Engineering and Science in Medical Diagnostics and Therapy,MR;XR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, W2772697485,10.14569/ijacsa.2017.081177,2017,International Journal of Advanced Computer Science and Applications,AR,Transport & aviation;Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, 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W4386959082,10.3934/era.2023317,2023,Electronic Research Archive,AR,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, W4404526684,10.1145/3687995,2024,ACM Transactions on Graphics,AR;Holographic/light-field display;Other immersive,Marketing & business;Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, W4415885009,10.1049/ell2.70465,2025,Electronics Letters,AR;Other immersive;Haptics,Computing & technology (generic);Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4415443223,10.1162/pres.a.409,2025,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2568140842,10.1227/01.neu.0000467115.77333.5a,2015,Neurosurgery,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W4412892311,10.1080/0020739x.2025.2530957,2025,International Journal of Mathematical Education in Science and Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, W201931084,10.1096/fasebj.27.1_supplement.960.17,2013,The FASEB Journal,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, W1971948246,10.4028/www.scientific.net/amm.397-400.2477,2013,Applied Mechanics and Materials,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2558786684,10.1162/pres_a_00268,2016,PRESENCE Virtual and Augmented Reality,VR;Telepresence,Psychology & neuroscience;Computing & technology (generic),Qualitative,6.0,XR Technology Trends and Reviews, W4412068369,10.1117/1.jei.34.4.043006,2025,Journal of Electronic Imaging,AR;Holographic/light-field display,Computing & technology (generic),System 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technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4399248823,10.32629/jai.v7i5.1417,2024,Journal of Autonomous Intelligence,XR;Metaverse;Holographic/light-field display,Computing & technology (generic),Other,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W7117300965,10.1080/10447318.2025.2603636,2025,International Journal of Human-Computer Interaction,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W2009236164,10.1061/(asce)cp.1943-5487.0000352,2013,Journal of Computing in Civil Engineering,AR;VR,Architecture & urban;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W4405097404,10.1016/j.neucom.2024.129118,2024,Neurocomputing,AR;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, W4408236171,10.1109/tvcg.2025.3549127,2025,IEEE Transactions on Visualization and Computer Graphics,360° video;VR,Education & training;Computing & technology (generic),Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4416593074,10.3390/info16121024,2025,Information,AR;XR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, W4402066653,10.1117/1.jei.33.4.043058,2024,Journal of Electronic Imaging,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W2801489488,10.1145/3212069.3212071,2018,ACM SIGAPP Applied Computing Review,Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4412623614,10.1109/tvt.2025.3592413,2025,IEEE Transactions on Vehicular Technology,AR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks W4405337081,10.1002/cav.70004,2024,Computer Animation and Virtual Worlds,MR;Holographic/light-field display,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4416674770,10.3390/info16121027,2025,Information,Metaverse,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, W2883451764,10.20965/jaciii.2018.p0491,2018,Journal of Advanced Computational Intelligence and Intelligent Informatics,AR;MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W3097266165,10.14569/ijacsa.2020.0111067,2020,International Journal of Advanced Computer Science and Applications,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, W4408279106,10.13052/jwe1540-9589.2416,2025,Journal of Web Engineering,Volumetric video;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4410419353,10.1177/13567667251339839,2025,Journal Of Vacation Marketing,360° video;VR,Cultural heritage & tourism,Experiment / user study,0.0,Immersive Presence and User Experience, W4416300133,10.1186/s12245-025-01030-y,2025,International Journal of Emergency Medicine,Telepresence;Other immersive;XR,Medicine & health,Other,5.0,Augmented Reality in Surgery, W2951272412,10.21037/pcm.2019.05.02,2019,Precision Cancer Medicine,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, W4402365992,10.3390/civileng5030040,2024,CivilEng,VR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, W4407332878,10.1097/gox.0000000000006527,2025,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4413953303,10.3390/appliedmath5030118,2025,AppliedMath,AR;Other immersive,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, W4367302676,10.1212/wnl.0000000000203051,2023,Neurology,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409798290,10.1142/s0129156425405352,2025,International Journal of High Speed Electronics and Systems,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, W4412980744,10.1016/j.neures.2025.104943,2025,Neuroscience Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4416202571,10.1109/tvcg.2025.3631702,2025,IEEE Transactions on Visualization and Computer Graphics,Volumetric video;VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR 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neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4413910392,10.1186/s40648-025-00320-7,2025,ROBOMECH Journal,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, W4389024611,10.1096/fasebj.30.1_supplement.785.12,2016,The FASEB Journal,AR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4404238615,10.1109/thms.2024.3486123,2024,IEEE Transactions on Human-Machine Systems,VR;Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405339835,10.1111/jcal.13103,2024,Journal of Computer Assisted Learning,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, W4409986015,10.1109/tg.2025.3565778,2025,IEEE Transactions on Games,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4245270523,10.24018/ejeng.2020.5.9.2062,2020,European Journal of Engineering and Technology Research,VR,Engineering & manufacturing;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4402509814,10.1109/tvcg.2024.3456191,2024,IEEE Transactions on Visualization and Computer Graphics,VR;Haptics,Education & training;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, W4405927601,10.1371/journal.pone.0316469,2024,PLoS ONE,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4417000808,10.1145/3763300,2025,ACM Transactions on Graphics,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4390111869,10.4103/ijo.ijo_1664_23,2023,Indian Journal of Ophthalmology,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4398756150,10.1093/ndt/gfae069.865,2024,Nephrology 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health,Qualitative,6.0,XR Technology Trends and Reviews, W4403177407,10.1123/japa.2023-0428,2024,Journal of Aging and Physical Activity,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4415366985,10.1109/tvcg.2025.3623198,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W1709779928,10.11648/j.ijiis.20150404.11,2015,International Journal of Intelligent Information Systems,AR,Engineering & manufacturing;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4414196310,10.48130/vns-0025-0017,2025,Visual Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W4415785169,10.14569/ijacsa.2025.0161057,2025,International Journal of Advanced Computer Science and Applications,VR;Spatial audio;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, W4409104864,10.1089/g4h.2024.0164,2025,Games for Health Journal,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4403528890,10.1016/j.hybadv.2024.100317,2024,Hybrid Advances,AR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, W4366141631,10.1097/01.xcs.0000932916.89618.2b,2023,Journal of the American College of Surgeons,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, W4404184174,10.1145/3703838,2024,ACM Transactions on Multimedia Computing Communications and Applications,VR,Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning 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technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, W7117307605,10.1371/journal.pone.0324420,2025,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W3152562368,10.17762/turcomat.v12i2.821,2021,Türk bilgisayar ve matematik eğitimi dergisi,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, W4415831560,10.1016/j.identj.2025.104181,2025,International Dental Journal,AR;MR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, W4312950739,10.1109/access.2022.3213684,2022,IEEE Access,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, W4413824975,10.1007/s12008-025-02383-7,2025,International Journal on Interactive Design and Manufacturing (IJIDeM),VR,Engineering & manufacturing,Experiment / user study,6.0,XR 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heritage & tourism;Architecture & urban,System / technical development,6.0,XR Technology Trends and Reviews, W4407970663,10.7554/elife.97433.3,2025,eLife,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, W7117248304,10.1109/tvcg.2025.3644849,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Volumetric video;360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, W4415720045,10.3390/healthcare13212766,2025,Healthcare,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, W4416196627,10.30919/es1877,2025,Engineered Science,VR,Engineering & manufacturing;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, W4412717911,10.3758/s13428-025-02750-y,2025,Behavior Research Methods,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, W4405440276,10.1109/mcom.001.2400155,2024,IEEE Communications Magazine,Spatial audio,Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, W4410845281,10.1007/s10055-025-01168-3,2025,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, W4414479280,10.1016/j.ijchp.2025.100623,2025,International Journal of Clinical and Health Psychology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W7106136408,10.1002/cav.70077,2025,Computer Animation and Virtual Worlds,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, W7116892470,10.3390/app16010144,2025,Applied Sciences,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, 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Sciences,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, W2624425412,,2011,Masaryk University Journal of Law and Technology,VR,Communication & social;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, W4412151902,10.1007/s00405-025-09544-0,2025,European Archives of Oto-Rhino-Laryngology,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, W4248901358,10.1097/01.gox.0000584060.15445.57,2019,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health;Education & training,Other,5.0,Augmented Reality in Surgery, W4416450098,10.22454/fammed.2025.399235,2025,Family Medicine,VR;AR,Education & training,Review,6.0,XR Technology Trends and Reviews, W4415255095,10.1111/jcal.70141,2025,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, 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health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, W4409585111,10.3390/s25082568,2025,Sensors,VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, W4392017062,10.1186/s40359-024-01580-5,2024,BMC Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, W4417265349,10.1007/s10792-025-03851-5,2025,International Ophthalmology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, W4417182027,10.3389/forgp.2025.1670117,2025,Frontiers in Organizational Psychology,VR,Engineering & manufacturing;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training W4404515799,10.1016/j.chb.2024.108503,2024,Computers in Human Behavior,VR,Cultural heritage & tourism;Psychology & neuroscience,Experiment / 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low-latency networks ,10.48550/arxiv.2502.20382,2025,Robotics,VR;Other immersive,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.compind.2018.03.028,2018,Computers in Industry,AR,Marketing & business;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jsurg.2022.02.013,2022,Journal of surgical education,AR;XR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.48550/arxiv.2206.05426,2022,IEEE Access,Volumetric video;Holographic/light-field display;VR,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.brat.2020.103706,2020,Behaviour Research and Therapy,360° video;VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2022.09.033,2022,World Neurosurgery,MR;AR,Military & defense;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.appet.2022.106383,2022,Appetite,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.22.3.30,2022,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/electronics13030618,2024,Electronics,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.vetpar.2021.109347,2021,Veterinary Parasitology,VR,Other;Education & training,Other,6.0,XR Technology Trends and Reviews, ,10.1007/s41365-026-01900-x,2025,Nuclear Science and Techniques,VR,Computing & technology (generic);Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1111/eip.70119,2024,Early Intervention in Psychiatry,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2411.07815,2024,ISPRS Journal of Photogrammetry and Remote Sensing,AR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tmech.2024.3402358,2025,IEEE/ASME Transactions on Mechatronics,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.1109/imeta62882.2024.10808148,2024,iMeta,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1126/science.aax2357,2019,Science,Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.bspc.2018.11.002,2019,Biomedical Signal Processing and Control,Other immersive,Computing & technology (generic);Medicine & health,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.28945/1972,2014,Journal of Information Technology Education Innovations in Practice,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1109/etcs.2011.22,2011,International Journal of Education and Management Engineering,Other immersive,Cultural heritage & tourism;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.compenvurbsys.2009.09.002,2010,Computers Environment and Urban Systems,VR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/lra.2026.3692046,2025,IEEE Robotics and Automation Letters,AR;Haptics,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s13721-014-0060-3,2014,Network Modeling Analysis in Health Informatics and Bioinformatics,AR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.parkreldis.2023.105886,2023,Parkinsonism & Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1227/neu.0000000000000681,2015,Neurosurgery,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.31234/osf.io/ga8sz,2020,International Journal of Virtual Reality,VR,Psychology & neuroscience;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.pnpbp.2009.07.019,2009,Progress in Neuro-Psychopharmacology and Biological Psychiatry,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/1744-859x-7-s1-s92,2008,Annals of General Psychiatry,VR;Haptics,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.2196/80120,2025,JMIR Formative Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1115/1.4054277,2022,Journal of Computing and Information Science in Engineering,MR,Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s10055-025-01117-0,2025,Virtual Reality,VR,Cultural heritage & tourism;Other,Qualitative,0.0,Immersive Presence and User Experience, ,10.1023/a:1009649631868,1998,Education and Information Technologies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/access.2021.3067030,2021,IEEE Access,VR;Other immersive,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.2139/ssrn.4034725,2022,Journal of Transport & Health,VR,Transport & aviation;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1088/1741-2552/ae6ff1,2025,Journal of Neural Engineering,AR;Other immersive,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.20944/preprints202003.0026.v1,2020,Education Sciences,AR;XR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.2196/84753,2025,Journal of Medical Internet Research,XR;VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients,VR for pain and anxiety management ,10.31026/j.eng.2023.12.07,2023,The Journal of Engineering,AR,Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1016/j.encep.2019.09.002,2019,L Encéphale,VR;Telepresence,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1101/2021.03.23.21253886,2021,Biological Psychiatry Cognitive Neuroscience and Neuroimaging,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.exger.2020.111037,2020,Experimental Gerontology,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/escience65000.2025.00066,2025,eScience,MR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.patrec.2019.05.007,2018,Pattern Recognition Letters,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/frvir.2022.877494,2022,Frontiers in Virtual Reality,VR;Spatial audio,Medicine & health;Education & training,Other,2.0,3D Modeling and Virtual Environment Design, ,10.1002/cav.1941,2020,Computer Animation and Virtual Worlds,VR;Haptics,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.ecns.2018.07.002,2018,Clinical Simulation in Nursing,Telepresence;360° video,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.cub.2019.05.031,2019,Current Biology,VR,Psychology & neuroscience,Other,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.ultrasmedbio.2023.04.017,2023,Ultrasound in Medicine & Biology,MR;AR;Telepresence;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1097/ms9.0000000000004122,2025,Annals of Medicine and Surgery,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11548-025-03342-z,2025,International Journal of Computer Assisted Radiology and Surgery,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.concog.2019.102834,2019,Consciousness and Cognition,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.62330/ecej.v1i2.94,2024,Early Childhood Education Journal,VR;AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1245/s10434-021-09913-z,2021,Annals of Surgical Oncology,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1101/2020.09.21.307256,2020,eLife,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bbr.2011.10.043,2012,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.23.4.5,2023,Journal of Visualization,XR;Haptics,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/88476,2025,JMIR Human Factors,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1161/circ.146.suppl_1.134,2022,Circulation,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1145/3368691.3368723,2019,Data,VR;AR;360° video,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/imeta62882.2024.10807918,2024,iMeta,Metaverse;VR;AR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.2196/17823,2020,JMIR Serious Games,VR;MR,Education & training;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/60887,2025,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.gaitpost.2021.04.036,2021,Gait & Posture,VR,Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1177/10775595241263017,2024,Child Maltreatment,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1101/2025.02.06.636925,2025,Scientific Reports,VR,Medicine & health;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1364/oe.593116,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s11423-024-10424-3,2024,Educational Technology Research and Development,Spatial audio,Cultural heritage & tourism;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1101/2023.10.21.23297282,2023,Clinical Psychology Science and Practice,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.micpro.2021.103870,2021,Microprocessors and Microsystems,VR,Education & training;Entertainment & games,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.psyneuen.2019.104437,2019,Psychoneuroendocrinology,VR;Other immersive,Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.34293/education.v13is1-april.8631,2025,Shanlax International Journal of Education,Metaverse;XR,Education & training;Other,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1186/s13063-020-4222-6,2020,Trials,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1109/imeta59369.2023.10294335,2023,iMeta,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.3389/frvir.2022.1015155,2022,Frontiers in Virtual Reality,VR;AR;MR;XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.31234/osf.io/hujgz,2020,European Journal of Oncology Nursing,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.nedt.2025.106945,2025,Nurse Education Today,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.11834/jig.200307283,2003,Journal of Image and Graphics,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.arrct.2024.100373,2024,Archives of Rehabilitation Research and Clinical Translation,VR,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.msard.2018.08.005,2018,Multiple Sclerosis and Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.144.suppl_1.12768,2021,Circulation,VR;Holographic/light-field display;Other immersive,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1049/iet-com.2019.0119,2019,IET Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1080/15228835.2019.1587334,2019,Journal of Technology in Human Services,VR;AR;360° video,Medicine & health;Education & training,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.jcis.2025.137984,2025,Journal of Colloid and Interface Science,Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s11940-023-00761-8,2023,Current Treatment Options in Neurology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.aap.2018.09.009,2018,Accident Analysis & Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.surg.2006.04.002,2006,Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.2196/89382,2025,JMIR Research Protocols,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.3389/frvir.2023.1132785,2023,Frontiers in Virtual Reality,VR;AR;MR,Entertainment & games;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1093/jpepsy/jsad095,2023,Journal of Pediatric Psychology,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.70382/bejerp.v7i8.016,2025,Journal of Educational Research and Practice,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.3390/su14095708,2022,Sustainability,XR;Other immersive,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, ,10.1109/imeta66706.2025.11306685,2025,iMeta,Metaverse;VR;AR,Education & training;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.3390/app14114662,2024,Applied Sciences,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1109/access.2025.3562672,2025,IEEE Access,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294604,2023,iMeta,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.entcom.2017.04.004,2017,Entertainment Computing,VR,Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1167/13.12.3,2013,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1016/j.pmcj.2018.02.002,2018,Pervasive and Mobile Computing,AR,Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.2196/86595,2025,JMIR Aging,XR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.jpainsymman.2024.10.022,2024,Journal of Pain and Symptom Management,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.wneu.2022.05.134,2022,World Neurosurgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.coms.2019.03.003,2019,Oral and Maxillofacial Surgery Clinics of North America,VR,Education & training;Medicine & health,Other,6.0,XR Technology Trends and Reviews, ,10.31234/osf.io/qckyd,2020,Journal of Experimental Psychology Human Perception & Performance,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00500-023-08266-x,2023,Soft Computing,VR;AR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1167/jov.24.10.979,2024,Journal of Visualization,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tvcg.2024.3523041,2024,IEEE Transactions on Visualization and Computer Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tii.2019.2897733,2019,IEEE Transactions on Industrial Informatics,Holographic/light-field display;Volumetric video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.3233/aic-1996-9206,1996,AI Communications,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.schres.2018.10.012,2019,Schizophrenia Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1108/jic-03-2025-0068,2025,Journal of Intellectual Capital,Metaverse,Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.7759/cureus.76099,2024,Cureus,Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.envsoft.2018.11.005,2019,Environmental Modelling & Software,VR;AR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.chb.2010.04.002,2010,Computers in Human Behavior,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.5753/jbcs.2025.5907,2025,Journal of the Brazilian Computer Society,MR;AR;XR,Education & training;Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1177/03611981251365899,2025,Transportation Research Record Journal of the Transportation Research Board,VR,Transport & aviation;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.3389/fpsyg.2021.634993,2021,Frontiers in Psychology,VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1080/0951192x.2022.2163555,2020,International Journal of Computer Integrated Manufacturing,AR;XR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1111/psyp.70136,2025,Psychophysiology,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.26803/ijlter.24.11.2,2025,International Journal of Learning Teaching and Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.54783/ijsoc.v5i4.765,2023,The International Journal of Science and Society,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.47662/jkpm.v4i2.977,2025,OMEGA - Journal of Death and Dying,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1007/s11412-023-09399-9,2023,International Journal of Computer-Supported Collaborative Learning,AR;XR,Education & training;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jsr.2023.06.006,2023,Journal of Safety Research,VR;Telepresence,Engineering & manufacturing;Other,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1016/j.pedn.2024.01.006,2024,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1007/s10055-022-00673-z,2022,Virtual Reality,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1097/nne.0000000000001965,2025,Nurse Educator,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.48550/arxiv.2208.02022,2022,Finite Elements in Analysis and Design,AR,Computing & technology (generic);Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1136/bmjopen-2023-082927,2024,BMJ Open,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.2196/88001,2025,JMIR Research Protocols,VR,Medicine & health;Cultural heritage & tourism,System / technical development,1.0,VR Therapeutic Interventions, ,10.1089/cpb.2005.8.162,2005,Cyberpsychology Behavior and Social Networking,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.amjsurg.2017.11.034,2017,The American Journal of Surgery,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1007/s11263-025-02646-6,2024,International Journal of Computer Vision,AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.55684/2025.83.s1.e00014,2025,BioScience,AR;VR;Telepresence,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.crfs.2024.100698,2024,Current Research in Food Science,VR;Spatial audio,Other;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.21203/rs.3.rs-23079/v1,2020,International Journal of Ophthalmology,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/s0140-6736(15)60379-8,2015,The Lancet,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1007/s00221-024-06939-z,2024,Experimental Brain Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/tns.2021.3122452,2021,IEEE Transactions on Nuclear Science,VR;Spatial audio,Military & defense,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1101/2020.10.24.353722,2020,eLife,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.chb.2019.01.021,2019,Computers in Human Behavior,VR,Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1093/humrep/deae108.289,2024,Human Reproduction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.3390/ijerph19095389,2022,International Journal of Environmental Research and Public Health,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.36255/exon-publications-digital-health-opioid-crisis,2022,Digital Health,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1097/01.gox.0001018340.00626.9c,2024,Plastic & Reconstructive Surgery Global Open,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jsurg.2020.04.015,2020,Journal of surgical education,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.neuropsychologia.2017.02.015,2017,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s10055-023-00748-5,2023,Virtual Reality,VR;AR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.37985/jer.v5i1.733,2024,The Journal of Educational Research,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1111/1471-0528.16391,2020,BJOG An International Journal of Obstetrics & Gynaecology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1097/01.gox.0001006000.79119.ba,2024,Plastic & Reconstructive Surgery Global Open,AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, ,10.18178/ijiet.2025.15.11.2449,2025,International Journal of Information and Education Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/mic.2025.3622505,2025,IEEE Internet Computing,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.ridd.2022.104364,2022,Research in Developmental Disabilities,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.5327/1516-3180.466,2021,Sao Paulo Medical Journal,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jbi.2020.103584,2020,Journal of Biomedical Informatics,AR;VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.visres.2018.08.006,2018,Vision Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/mic.2025.3619462,2025,IEEE Internet Computing,XR;VR;AR;MR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.32604/iasc.2023.037539,2023,Intelligent Automation & Soft Computing,AR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.gaitpost.2018.03.044,2018,Gait & Posture,VR;AR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.oret.2019.11.007,2019,Ophthalmology Retina,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.3233/ben-2012-129006,2013,Behavioural Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.procs.2018.08.232,2018,Procedia Computer Science,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1080/10447318.2025.2559049,2025,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1093/iwc/iwaf048,2025,Interacting with Computers,AR;Spatial audio;Other immersive,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.janxdis.2018.12.003,2019,Journal of Anxiety Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.iot.2019.100054,2019,Internet of Things,AR,Other;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.48550/arxiv.2404.03498,2024,Journal of Computing in Civil Engineering,VR;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/imeta62882.2024.10808107,2024,iMeta,Metaverse;XR,Architecture & urban;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1007/s10055-010-0179-1,2011,Virtual Reality,AR;MR,Military & defense;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1126/scirobotics.aed4592,2025,Science Robotics,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1152/jn.00057.2022,2022,Journal of Neurophysiology,VR,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s00405-021-06633-8,2021,European Archives of Oto-Rhino-Laryngology,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.trf.2020.06.001,2020,Transportation Research Part F Traffic Psychology and Behaviour,AR,Transport & aviation,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.pmr.2020.12.007,2021,Physical Medicine and Rehabilitation Clinics of North America,VR;AR;Haptics,Medicine & health,Other,14.0,Haptic Interaction and Tactile Feedback, ,10.1136/bmjspcare-2019-asp.38,2019,BMJ Supportive & Palliative Care,360° video;VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1080/17538947.2018.1560986,2019,International Journal of Digital Earth,VR;AR;MR;XR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1093/ehjdh/ztab087,2021,European Heart Journal - Digital Health,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.jocn.2025.111767,2025,Journal of Clinical Neuroscience,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.3390/fi15020072,2023,Future Internet,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1145/3770501.3771300,2025,IoT,AR,Communication & social;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1093/humrep/dead093.912,2023,Human Reproduction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.survophthal.2022.04.004,2022,Survey of Ophthalmology,VR;Holographic/light-field display,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, ,10.1109/access.2024.3519731,2024,IEEE Access,VR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.inffus.2016.04.006,2017,Information Fusion,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/17.3.8,2017,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s41064-021-00163-y,2021,PFG – Journal of Photogrammetry Remote Sensing and Geoinformation Science,AR;Holographic/light-field display,Architecture & urban;Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.3390/s21020397,2021,Sensors,VR,Communication & social;Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.2196/89801,2025,Journal of Medical Internet Research,XR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1038/s41746-024-01355-7,2024,npj Digital Medicine,VR;Other immersive,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.engappai.2020.103760,2020,Engineering Applications of Artificial Intelligence,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1167/jov.20.7.23,2020,Journal of Visualization,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s41693-022-00085-0,2022,Construction Robotics,AR;Haptics,Engineering & manufacturing;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, ,10.1109/access.2022.3186318,2022,IEEE Access,VR;Haptics,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.jneumeth.2024.110349,2024,Journal of Neuroscience Methods,MR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3476576.3476595,2021,ACM Transactions on Graphics,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cmpb.2019.105266,2019,Computer Methods and Programs in Biomedicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1177/19375867211062268,2021,HERD Health Environments Research & Design Journal,VR,Medicine & health;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.chb.2019.01.027,2019,Computers in Human Behavior,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.3390/s20185426,2020,Sensors,VR;360° video,Computing & technology (generic);Military & defense,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1101/786434,2019,Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2022.1128117,2023,Frontiers in Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1080/10503307.2023.2270139,2023,Psychotherapy Research,Metaverse,Medicine & health,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", ,10.1007/s11263-025-02695-x,2025,International Journal of Computer Vision,VR;Other immersive,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.31223/osf.io/ks2yz,2020,Computers & Geosciences,VR;XR;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1080/01691864.2020.1725228,2020,Advanced Robotics,MR;AR;XR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, ,10.3389/frvir.2022.1018804,2022,Frontiers in Virtual Reality,VR;MR,Medicine & health,Other,1.0,VR Therapeutic Interventions, ,10.1016/j.eswa.2020.113516,2020,Expert Systems with Applications,VR;AR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.62951/ijph.v1i3.94,2024,International Journal of Public Health,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.procs.2019.12.097,2019,Procedia Computer Science,VR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, ,10.1016/j.aap.2025.107959,2025,Accident Analysis & Prevention,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10803-014-2035-8,2014,Journal of Autism and Developmental Disorders,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.msard.2020.102255,2020,Multiple Sclerosis and Related Disorders,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1093/neuonc/noac079.498,2022,Neuro-Oncology,Telepresence,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1371/journal.pone.0329725,2025,PLoS ONE,AR,Medicine & health;Marketing & business,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.dibe.2023.100223,2023,Developments in the Built Environment,VR;XR,Engineering & manufacturing;Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.procs.2020.09.266,2020,Procedia Computer Science,MR;XR,Cultural heritage & tourism;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1016/j.iheduc.2009.12.004,2018,The Internet and Higher Education,Haptics,Education & training,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cmpb.2023.107618,2023,Computer Methods and Programs in Biomedicine,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.biopsycho.2013.01.011,2013,Biological Psychology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.7759/cureus.74968,2024,Cureus,MR,Medicine & health,Other,6.0,XR Technology Trends and Reviews, ,10.1080/10447318.2024.2443266,2025,International Journal of Human-Computer Interaction,AR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.entcom.2019.100303,2019,Entertainment Computing,VR;Other immersive;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/15.12.1064,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2507.04509,2025,Applied Sciences,AR;MR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00779-019-01357-3,2020,Personal and Ubiquitous Computing,360° video;VR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, ,10.48550/arxiv.2305.08326,2023,Journal of Metaverse,Metaverse;XR,Education & training,Other,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1080/00140139.2025.2518306,2025,Ergonomics,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/jsac.2025.3623177,2025,IEEE Journal on Selected Areas in Communications,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/icsens.2018.8589543,2018,Sensors,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1039/d3tc02960c,2023,Journal of Materials Chemistry C,Other immersive,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1177/11206721211053511,2021,European Journal of Ophthalmology,VR,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.biopsych.2019.08.008,2019,Biological Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1177/2161783x251360803,2025,Games for Health Journal,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/imeta66706.2025.11306431,2025,iMeta,Metaverse,Computing & technology (generic);Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.neuron.2025.03.029,2025,Neuron,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1038/nn.4658,2017,Nature Neuroscience,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1002/cav.1803,2023,Computer Animation and Virtual Worlds,VR;MR;Metaverse,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.rehab.2022.101702,2022,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1242/jeb.210054,2020,Journal of Experimental Biology,VR;Other immersive,Psychology & neuroscience;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1145/2024156.2024220,2011,ACM Transactions on Graphics,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s10544-018-0357-6,2019,Biomedical Microdevices,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1145/3748667,2025,Communications of the ACM,AR;VR;Other immersive,Computing & technology (generic);Marketing & business,Other,7.0,Augmented Reality for Learning and Education, ,10.1016/j.micpro.2021.104001,2021,Microprocessors and Microsystems,VR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1080/0144929x.2023.2177025,2023,Behaviour and Information Technology,MR;VR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.procs.2017.03.056,2017,Procedia Computer Science,VR;AR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, ,10.11834/jig.20101213,2010,Journal of Image and Graphics,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.future.2016.11.009,2016,Future Generation Computer Systems,AR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1007/s40820-024-01563-6,2024,Nano-Micro Letters,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.giec.2015.12.007,2016,Gastrointestinal Endoscopy Clinics of North America,VR;Telepresence,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.gaitpost.2012.01.014,2012,Gait & Posture,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.psychres.2008.06.039,2009,Psychiatry Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.34190/ejel.22.3.4613,2025,The Electronic Journal of e-Learning,VR;AR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1089/cpb.2004.7.742,2004,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.3389/fpsyg.2016.01260,2016,Frontiers in Psychology,VR,Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, ,10.1007/s12529-021-09987-9,2021,International Journal of Behavioral Medicine,AR,Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, ,10.48550/arxiv.2212.03169,2022,Neurocomputing,Metaverse;VR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.3390/foods13233750,2024,Foods,VR,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1167/9.1.15,2009,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31449/inf.v48i21.6057,2024,Informatica,VR;Other immersive,Cultural heritage & tourism;Marketing & business,Other,,, ,10.1109/access.2019.2908451,2019,IEEE Access,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jecp.2013.12.006,2014,Journal of Experimental Child Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jadohealth.2013.07.008,2013,Journal of Adolescent Health,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmm.2026.3710081,2024,IEEE Transactions on Multimedia,VR;AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10916-016-0475-8,2016,Journal of Medical Systems,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1007/s12369-008-0002-2,2009,International Journal of Social Robotics,MR;VR;AR;Other immersive,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.1016/j.encep.2020.01.005,2020,L Encéphale,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.mechatronics.2010.04.005,2010,Mechatronics,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.tics.2021.02.008,2021,Trends in Cognitive Sciences,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.7759/cureus.88873,2025,Cureus,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.2196/82970,2025,JMIR Research Protocols,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.ijrobp.2023.06.1183,2023,International Journal of Radiation Oncology*Biology*Physics,AR;Other immersive,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, ,10.1016/j.apergo.2024.104269,2024,Applied Ergonomics,Telepresence,Medicine & health;Computing & technology (generic),Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1038/s41598-025-30373-y,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.20517/ais.2022.28,2022,Artificial Intelligence Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1109/msec.2025.3603109,2025,IEEE Security & Privacy,XR;VR;AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1016/j.appet.2024.107507,2024,Appetite,VR,Psychology & neuroscience;Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.cct.2023.107236,2023,Contemporary Clinical Trials,VR,Medicine & health;Education & training,Other,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.chb.2025.108639,2025,Computers in Human Behavior,VR;Other immersive,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1080/01691864.2018.1503631,2018,Advanced Robotics,VR;Haptics;Telepresence,Engineering & manufacturing;Military & defense,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1117/1.jei.33.5.053013,2024,Journal of Electronic Imaging,AR;VR;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.48550/arxiv.2306.07399,2023,Computer Vision and Image Understanding,AR;Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10916-020-01698-0,2021,Journal of Medical Systems,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.comcom.2024.108011,2024,Computer Communications,360° video,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, ,10.1108/dlp-06-2023-0053,2023,Digital Library Perspectives,AR,Education & training;Other,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1227/neu.0000000000003360_1250,2025,Neurosurgery,XR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/tvcg.2026.3680634,2025,IEEE Transactions on Visualization and Computer Graphics,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.13052/jwe1540-9589.2485,2025,Journal of Web Engineering,AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/tpami.2026.3692504,2025,IEEE Transactions on Pattern Analysis and Machine Intelligence,AR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s00500-023-08440-1,2023,Soft Computing,AR;MR;XR,Entertainment & games;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.26803/ijlter.24.9.35,2025,International Journal of Learning Teaching and Educational Research,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1109/tmm.2026.3668680,2025,IEEE Transactions on Multimedia,Volumetric video;Telepresence,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.wneu.2019.01.192,2019,World Neurosurgery,VR;Other immersive,Computing & technology (generic),System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.5498/wjp.v15.i2.101287,2025,World Journal of Psychiatry,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, ,10.1016/j.gerinurse.2025.103683,2025,Geriatric Nursing,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jht.2019.04.001,2019,Journal of Hand Therapy,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10807914,2024,iMeta,VR,Education & training;Computing & technology (generic),Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.otc.2020.07.011,2020,Otolaryngologic Clinics of North America,VR;Other immersive,Medicine & health;Engineering & manufacturing,Other,5.0,Augmented Reality in Surgery, ,10.1038/s41467-023-44673-2,2024,Nature Communications,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.jviscsurg.2020.04.003,2020,Journal of Visceral Surgery,VR;AR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1111/medu.13837,2019,Medical Education,VR,Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training ,10.1016/j.neuroscience.2013.09.026,2013,Neuroscience,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2217/pmt-2019-0019,2019,Pain Management,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.17705/1cais.05548,2025,Communications of the Association for Information Systems,VR,Education & training;Communication & social,Qualitative,0.0,Immersive Presence and User Experience,VR for teaching and learning ,10.1016/j.cmpb.2024.108476,2024,Computer Methods and Programs in Biomedicine,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.ohx.2026.e00826,2025,HardwareX,Haptics;VR,Entertainment & games;Computing & technology (generic),System / technical development,,, ,10.3758/s13414-011-0170-2,2011,Attention Perception & Psychophysics,360° video;VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1227/neu.0000000000003360_449,2025,Neurosurgery,VR;AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.arr.2022.101781,2022,Ageing Research Reviews,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.copsyc.2019.03.009,2019,Current Opinion in Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1109/tro.2025.3613464,2024,IEEE Transactions on Robotics,MR;Telepresence,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.compag.2018.07.012,2018,Computers and Electronics in Agriculture,360° video;Other immersive,Engineering & manufacturing;Other,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2024.104417,2024,Applied Ergonomics,VR;AR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.imavis.2011.11.004,2012,Image and Vision Computing,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/s41586-025-09245-y,2025,Nature,VR;Spatial audio;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.entcom.2019.100308,2019,Entertainment Computing,360° video;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s11042-022-11909-0,2022,Multimedia Tools and Applications,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.concog.2016.06.005,2016,Consciousness and Cognition,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1109/tlt.2024.3385505,2024,IEEE Transactions on Learning Technologies,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1007/s10956-023-10030-7,2023,Journal of Science Education and Technology,AR;XR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1167/15.12.416,2015,Journal of Visualization,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.gaitpost.2022.05.010,2022,Gait & Posture,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.sysarc.2018.06.004,2018,Journal of Systems Architecture,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2308.01164,2023,Procedia Computer Science,VR;Telepresence,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.7554/elife.103235,2025,eLife,VR;Spatial audio,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00221-022-06451-2,2022,Experimental Brain Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s43039-021-00034-9,2021,Italian Journal of Marketing,VR;360° video,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1109/imeta62882.2024.10807921,2024,iMeta,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1371/journal.pcbi.1014544,2025,PLoS Computational Biology,VR,Psychology & neuroscience;Other,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.aap.2024.107826,2024,Accident Analysis & Prevention,VR,Transport & aviation,Review,6.0,XR Technology Trends and Reviews, ,10.1145/3627050.3627054,2023,IoT,AR,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1007/s11042-012-1193-y,2012,Multimedia Tools and Applications,AR,Education & training;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.chb.2019.08.015,2020,Computers in Human Behavior,VR,Medicine & health;Psychology & neuroscience,System / technical development,1.0,VR Therapeutic Interventions, ,10.2174/1745017901107010051,2011,Clinical Practice and Epidemiology in Mental Health,VR;XR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1089/cpb.2007.0149,2008,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1038/nature08704,2010,Nature,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10808135,2024,iMeta,Metaverse;VR,Computing & technology (generic);Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.patrec.2019.12.016,2020,Pattern Recognition Letters,AR;Other immersive,Cultural heritage & tourism,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1002/rcs.2523,2023,International Journal of Medical Robotics and Computer Assisted Surgery,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.cct.2019.105857,2019,Contemporary Clinical Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.msksp.2019.102097,2020,Musculoskeletal Science and Practice,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.hoc.2024.11.004,2025,Hematology/Oncology Clinics of North America,XR;VR;AR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions, ,10.1007/s11548-023-02941-y,2023,International Journal of Computer Assisted Radiology and Surgery,AR;MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.tmp.2021.100859,2021,Tourism Management Perspectives,AR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1109/imeta62882.2024.10807913,2024,iMeta,VR;AR;XR;Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1101/2022.10.10.22280895,2022,Brain Communications,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294573,2023,iMeta,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.37985/jer.v6i1.2152,2025,The Journal of Educational Research,AR,Computing & technology (generic);Marketing & business,Review,7.0,Augmented Reality for Learning and Education, ,10.62051/ijcsit.v3n2.04,2024,International Journal of Computer Science and Information Technology,AR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta62882.2024.10807952,2024,iMeta,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,"Metaverse governance, ethics, business" ,10.1109/lra.2025.3625493,2025,IEEE Robotics and Automation Letters,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/imeta62882.2024.10807869,2024,iMeta,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.14245/ns.2448568.284,2024,Neurospine,AR;MR;Other immersive,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, ,10.48550/arxiv.2308.01088,2023,Biomedical Signal Processing and Control,Other immersive;VR;AR,Medicine & health;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1007/s11042-015-2989-3,2015,Multimedia Tools and Applications,Spatial audio,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1016/j.bjps.2025.11.051,2025,Journal of Plastic Reconstructive & Aesthetic Surgery,,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1037/xlm0001229,2023,Journal of Experimental Psychology Learning Memory and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/21507740.2022.2082594,2022,AJOB Neuroscience,XR;VR;AR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1109/sensors47087.2021.9639526,2021,Sensors,Haptics;VR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.drugalcdep.2019.107706,2019,Drug and Alcohol Dependence,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/tnsm.2026.3673194,2025,IEEE Transactions on Network and Service Management,XR;Metaverse,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1097/ccm.0000000000006629,2025,Critical Care Medicine,AR;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.2139/ssrn.3908777,2021,Structure,VR;Other immersive,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.48550/arxiv.2503.02881,2025,Robotics,AR;Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cub.2021.07.018,2021,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10808133,2024,iMeta,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.13052/jicts2245-800x.1343,2025,Journal of ICT Standardization,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.4103/ijo.ijo_3157_21,2022,Indian Journal of Ophthalmology,VR,Medicine & health;Education & training,Other,8.0,VR Simulation for Medical Skills Training, ,10.1088/1748-0221/20/12/p12007,2025,Journal of Instrumentation,VR,Military & defense;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.48550/arxiv.2509.20757,2025,ISPRS Journal of Photogrammetry and Remote Sensing,XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1108/bfj-04-2025-0402,2025,British Food Journal,AR,Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1016/j.cognition.2024.105772,2024,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3833082,2024,ACM Transactions on Internet of Things,MR,Computing & technology (generic);Marketing & business,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.carrev.2022.08.009,2022,Cardiovascular revascularization medicine,MR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1111/jocn.16986,2024,Journal of Clinical Nursing,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.23.15.32,2023,Journal of Visualization,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00415-021-10804-2,2021,Journal of Neurology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.apergo.2022.103731,2022,Applied Ergonomics,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.future.2019.11.025,2020,Future Generation Computer Systems,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1162/pres_a_00276,2016,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic);Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.wneu.2018.04.218,2018,World Neurosurgery,VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1109/access.2025.3599337,2025,IEEE Access,XR;Other immersive,Computing & technology (generic);Entertainment & games,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.is.2020.101520,2020,Information Systems,AR,Marketing & business;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.bbr.2025.115663,2025,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.12720/jait.15.11.1252-1263,2024,Journal of Advances in Information Technology,AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1111/jan.14782,2021,Journal of Advanced Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1007/s42486-025-00215-x,2025,CCF Transactions on Pervasive Computing and Interaction,AR,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.semperi.2023.151826,2023,Seminars in Perinatology,VR;AR;MR;XR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.ascom.2024.100927,2025,Astronomy and Computing,VR;Volumetric video;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1080/00207543.2022.2081629,2022,International Journal of Production Research,VR,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.neulet.2022.136966,2022,Neuroscience Letters,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tim.2025.3552461,2025,IEEE Transactions on Instrumentation and Measurement,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.amjsurg.2020.12.016,2020,The American Journal of Surgery,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.2196/82136,2025,JMIR Medical Education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1007/s00371-018-1539-1,2018,The Visual Computer,VR,Entertainment & games;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, ,10.1167/14.8.13,2014,Journal of Visualization,Holographic/light-field display;VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1109/imeta66706.2025.11306452,2025,iMeta,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/fsurg.2023.1218308,2023,Frontiers in Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.nepr.2025.104597,2025,Nurse Education in Practice,VR;AR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s11682-020-00269-8,2020,Brain Imaging and Behavior,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.encep.2020.11.003,2021,L Encéphale,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.17759/exppsy.2025180113,2025,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.gmod.2019.101029,2019,Graphical Models,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00521-017-3132-3,2019,Neural Computing and Applications,Haptics;VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.ijcard.2025.133217,2025,International Journal of Cardiology,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1101/2022.11.09.515874,2022,Frontiers in Psychology,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-009-0120-7,2010,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1108/jices-12-2024-0181,2025,Journal of Information Communication and Ethics in Society,Metaverse,Marketing & business;Computing & technology (generic),Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1057/s41300-018-0039-6,2018,Crime Prevention and Community Safety,VR,Architecture & urban;Other,Review,6.0,XR Technology Trends and Reviews, ,10.25358/openscience-9926,2023,European Journal Of Dental Education,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1017/s109285292300531x,2023,CNS Spectrums,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.apergo.2022.103819,2022,Applied Ergonomics,VR;Haptics,Computing & technology (generic);Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1097/01.gox.0000834952.14979.78,2022,Plastic & Reconstructive Surgery Global Open,AR;Telepresence,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.3390/fi17080354,2025,Future Internet,VR;Metaverse,Computing & technology (generic);Communication & social,Other,11.0,"Metaverse Governance, Ethics and Futures", ,10.3390/s24082458,2024,Sensors,VR,Psychology & neuroscience,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.nedt.2021.105184,2021,Nurse Education Today,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1007/s10055-018-0337-4,2018,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1167/3.1.9,2003,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.47662/jkpm.v4i2.936,2025,OMEGA - Journal of Death and Dying,AR,Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jpain.2024.104600,2024,Journal of Pain,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2022.957230,2022,Frontiers in Virtual Reality,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1007/s10055-022-00730-7,2022,Virtual Reality,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.21240/mpaed/jb17/2020.05.14.x,2020,MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung,MR;XR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1371/journal.pone.0339909,2025,PLoS ONE,VR,Computing & technology (generic);Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.compag.2020.105579,2020,Computers and Electronics in Agriculture,VR;Telepresence;Haptics,Engineering & manufacturing;Transport & aviation,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.nedt.2020.104535,2020,Nurse Education Today,VR,Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.sigpro.2020.107586,2020,Signal Processing,360° video;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00464-014-3538-2,2014,Surgical Endoscopy,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1007/s00170-023-11652-2,2023,The International Journal of Advanced Manufacturing Technology,MR;AR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.neuropsychologia.2025.109352,2025,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/15.12.1101,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11554-012-0306-1,2014,Journal of Real-Time Image Processing,Telepresence;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tmm.2023.3312953,2024,IEEE Transactions on Multimedia,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.visres.2025.108717,2025,Vision Research,VR,Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-023-00933-6,2024,Virtual Reality,VR,Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31234/osf.io/2qrs3,2020,British Journal of Educational Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/access.2019.2956084,2019,IEEE Access,360° video,Entertainment & games;Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR, ,10.1080/10494820.2020.1765394,2020,Interactive Learning Environments,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.31004/science.v2i3.367,2025,Science,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jpsychires.2019.06.013,2019,Journal of Psychiatric Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/jiot.2026.3728982,2025,IEEE Internet of Things Journal,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.2196/86567,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1161/circ.138.suppl_2.195,2018,Circulation,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training ,10.3389/fnhum.2018.00102,2018,Frontiers in Human Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10807986,2024,iMeta,Metaverse;360° video;Volumetric video;Holographic/light-field display,Architecture & urban;Entertainment & games;Marketing & business,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.neuroimage.2008.02.051,2007,NeuroImage,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1177/11297298231180325,2023,The Journal of Vascular Access,VR,Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1021/acsomega.8b03483,2019,ACS Omega,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jocn.2024.03.020,2024,Journal of Clinical Neuroscience,Other immersive,Medicine & health,Qualitative,5.0,Augmented Reality in Surgery, ,10.1111/psyp.70265,2025,Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2502.07730,2025,Robotics,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.imavis.2024.105151,2024,Image and Vision Computing,360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tvcg.2026.3693354,2025,IEEE Transactions on Visualization and Computer Graphics,XR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.2196/88445,2025,JMIR Formative Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.eswa.2020.113394,2020,Expert Systems with Applications,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.procs.2019.01.115,2019,Procedia Computer Science,MR;AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.2139/ssrn.4058786,2022,Array,AR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1111/jcal.12361,2019,Journal of Computer Assisted Learning,360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.fusengdes.2014.04.082,2013,Fusion Engineering and Design,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1109/ojcoms.2025.3609467,2025,IEEE Open Journal of the Communications Society,Spatial audio;Metaverse,Computing & technology (generic);Entertainment & games,Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.biopsycho.2022.108432,2022,Biological Psychology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.artmed.2018.08.007,2019,Artificial Intelligence in Medicine,VR;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.2196/89235,2025,Journal of Medical Internet Research,AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1227/neu.0000000000003360_454,2025,Neurosurgery,AR;VR;360° video,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.2196/71572,2025,JMIR Medical Education,AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.addbeh.2015.05.013,2015,Addictive Behaviors,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,,2017,Iranian Journal of Public Health,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neulet.2017.05.011,2017,Neuroscience Letters,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.pedn.2024.03.014,2024,Journal of Pediatric Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1108/jsm-07-2024-0332,2025,Journal of Services Marketing,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1142/s0129156425405510,2025,International Journal of High Speed Electronics and Systems,VR;Other immersive,Education & training;Military & defense,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.entcom.2019.100321,2019,Entertainment Computing,VR,Cultural heritage & tourism;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/tsc.2026.3665640,2025,IEEE Transactions on Services Computing,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1088/2631-8695/ae282d,2025,Engineering Research Express,AR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.48550/arxiv.2408.07456,2024,Journal of Cybersecurity and Privacy,VR;AR;MR,Computing & technology (generic);Military & defense,Review,6.0,XR Technology Trends and Reviews, ,10.1167/16.6.2,2016,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/ijwltt.381310,2025,International Journal of Web-Based Learning and Teaching Technologies,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.humov.2022.103023,2022,Human Movement Science,VR,Education & training;Entertainment & games,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta59369.2023.10294558,2023,iMeta,Metaverse;XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,"Metaverse governance, ethics, business" ,10.3390/acoustics7040070,2025,Acoustics,Spatial audio,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.athoracsur.2018.02.011,2018,The Annals of Thoracic Surgery,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jbiomech.2012.05.039,2012,Journal of Biomechanics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10029-021-02442-4,2021,Hernia,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.wneu.2024.07.072,2024,World Neurosurgery,AR;MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.31764/geography.v12i2.26431,2024,Geography,Metaverse;VR,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning ,10.1136/annrheumdis-2021-eular.2578,2021,Annals of the Rheumatic Diseases,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.hbpd.2021.09.002,2021,Hepatobiliary & pancreatic diseases international,VR;AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.1080/10580530.2025.2506367,2025,Information Systems Management,VR,Marketing & business;Computing & technology (generic),Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1016/j.neucom.2018.11.083,2019,Neurocomputing,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.janxdis.2021.102404,2021,Journal of Anxiety Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.21203/rs.3.rs-1155928/v1,2022,The Journal of Chemical Physics,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.eswa.2018.09.026,2019,Expert Systems with Applications,VR;AR,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.21203/rs.3.rs-2684789/v1,2023,Robotics,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.31234/osf.io/bsmdq,2021,Virtual Reality,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.26803/ijlter.24.11.37,2025,International Journal of Learning Teaching and Educational Research,Metaverse;VR;AR;MR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.11834/jig.211239,2023,Journal of Image and Graphics,VR,Engineering & manufacturing;Other,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1111/cgf.14767,2023,Computer Graphics Forum,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s11612-023-00701-9,2023,Gruppe Interaktion Organisation Zeitschrift für Angewandte Organisationspsychologie (GIO),AR,Engineering & manufacturing;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1109/mic.2025.3626597,2025,IEEE Internet Computing,XR,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR, ,10.1016/j.brat.2021.103971,2021,Behaviour Research and Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1108/dts-01-2025-0002,2025,Digital Transformation and Society,VR;AR;MR;XR,Architecture & urban;Marketing & business,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1155/2014/589016,2014,The Scientific World JOURNAL,VR,Architecture & urban;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.17759/exppsy.2024170107,2024,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/tase.2024.3382770,2025,IEEE Transactions on Automation Science and Engineering,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1080/10494820.2023.2244261,2023,Interactive Learning Environments,VR;AR,Education & training,Other,6.0,XR Technology Trends and Reviews, ,10.4108/eai.7-3-2019.156773,2018,EAI Endorsed Transactions on Creative Technologies,AR,Education & training;Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.cpc.2019.106966,2020,Computer Physics Communications,VR;360° video,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.3389/frvir.2023.1166107,2023,Frontiers in Virtual Reality,Metaverse;XR;VR;AR,Architecture & urban;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1145/3706102,2024,Journal on Computing and Cultural Heritage,XR;AR;VR,Cultural heritage & tourism;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.3389/fpsyg.2023.1182269,2023,Frontiers in Psychology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11251-021-09555-4,2021,Instructional Science,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.37766/inplasy2024.2.0028,2024,World Neurosurgery,AR;VR;Telepresence;Haptics,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.3389/fnagi.2022.1128402,2023,Frontiers in Aging Neuroscience,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/tvcg.2025.3630826,2025,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, ,10.46808/informa.v8i2.220,2023,Journal of Informetrics,VR;Haptics;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1080/20932685.2023.2270587,2023,Journal of Global Fashion Marketing,Metaverse,Marketing & business;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.23.8.10,2023,Journal of Visualization,AR;VR;Holographic/light-field display,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.18178/ijiet.2025.15.9.2392,2025,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.21470/1678-9741-2022-0958,2022,Brazilian Journal of Cardiovascular Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jneumeth.2020.108667,2020,Journal of Neuroscience Methods,AR,Psychology & neuroscience;Other,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.procs.2019.08.029,2019,Procedia Computer Science,AR,Computing & technology (generic);Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.aei.2020.101167,2020,Advanced Engineering Informatics,VR;AR,Engineering & manufacturing;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/fneur.2021.665808,2021,Frontiers in Neurology,VR,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.22.1.2,2022,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10803-019-04246-z,2019,Journal of Autism and Developmental Disorders,VR;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.jretai.2025.04.010,2025,Journal of Retailing,Metaverse,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.18178/ijiet.2025.15.9.2397,2025,International Journal of Information and Education Technology,Metaverse;VR,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.janxdis.2017.08.005,2017,Journal of Anxiety Disorders,VR,Medicine & health;Military & defense,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1093/neuonc/noae064.644,2024,Neuro-Oncology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1108/itp-01-2021-0080,2021,Information Technology and People,Telepresence,Communication & social;Other,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1109/jsac.2025.3623165,2025,IEEE Journal on Selected Areas in Communications,XR;VR;AR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/mce.2020.3011084,2020,IEEE Consumer Electronics Magazine,Volumetric video;Holographic/light-field display;360° video;Other immersive,Computing & technology (generic);Entertainment & games,Other,4.0,Holographic and Light-field Displays, ,10.62802/jfxtjt43,2024,Human-Computer Interaction,AR;VR;Haptics,Computing & technology (generic);Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1093/humrep/deab128.036,2021,Human Reproduction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1080/09647775.2024.2357066,2024,Museum Management and Curatorship,Other immersive,Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s44217-026-01566-y,2025,Discover Education,XR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1049/ell2.13040,2023,Electronics Letters,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.psc.2025.08.022,2025,Psychiatric Clinics of North America,VR;XR;AR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1167/jov.24.13.7,2024,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmm.2026.3654407,2024,IEEE Transactions on Multimedia,AR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.bspc.2021.102423,2021,Biomedical Signal Processing and Control,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.48101/ujms.v128.9289,2023,Upsala Journal of Medical Sciences,VR,Psychology & neuroscience;Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.jbtep.2018.10.003,2019,Journal of Behavior Therapy and Experimental Psychiatry,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1007/s10055-009-0134-1,2009,Virtual Reality,VR;Spatial audio;Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.humov.2020.102664,2020,Human Movement Science,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/thms.2025.3616313,2025,IEEE Transactions on Human-Machine Systems,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.bja.2024.04.045,2024,British Journal of Anaesthesia,VR;AR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.31449/inf.v49i35.11457,2025,Informatica,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/nn.3866,2014,Nature Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1108/lht-09-2018-0123,2019,Library Hi Tech,AR,Marketing & business;Entertainment & games,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1101/2024.01.23.576678,2025,eLife,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.rcim.2018.11.004,2018,Robotics and Computer-Integrated Manufacturing,AR;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.37985/jer.v5i1.909,2024,The Journal of Educational Research,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1038/s41593-021-00816-6,2019,Nature Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/63131,2025,Journal of Medical Internet Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/ojcoms.2024.3413328,2024,IEEE Open Journal of the Communications Society,XR;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1186/s43074-025-00164-9,2025,PhotoniX,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.foodres.2018.10.084,2019,Food Research International,Other immersive;Spatial audio;Holographic/light-field display,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s11916-020-00899-z,2020,Current Pain and Headache Reports,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.rasd.2024.102374,2024,Research in Autism,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,,2021,Journal of Clinical and Translational Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neunet.2023.09.031,2023,Neural Networks,Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.2196/66158,2025,JMIR Human Factors,Metaverse;VR;XR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, ,10.1016/j.compbiomed.2021.104366,2021,Computers in Biology and Medicine,AR;VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.parkreldis.2024.107197,2024,Parkinsonism & Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cpsurg.2021.100986,2021,Current Problems in Surgery,Telepresence;VR;MR;Other immersive,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.2196/84720,2025,JMIR Nursing,360° video,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1007/s12369-026-01368-0,2025,International Journal of Social Robotics,AR,Engineering & manufacturing;Communication & social,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.displa.2019.03.002,2019,Displays,VR;360° video,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00221-019-05618-8,2019,Experimental Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10846-022-01592-6,2021,Journal of Intelligent & Robotic Systems,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.61414/jeti.v1i1.18,2022,Journal of Educational Technology and Innovation,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1097/ms9.0000000000004243,2025,Annals of Medicine and Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1109/tvcg.2022.3142198,2022,IEEE Transactions on Visualization and Computer Graphics,VR,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.athoracsur.2022.06.059,2022,The Annals of Thoracic Surgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.rehab.2018.05.1148,2018,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1167/jov.23.5.5,2021,Journal of Visualization,XR;AR;VR,Medicine & health;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, ,10.1007/s11042-021-11149-8,2021,Multimedia Tools and Applications,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1016/j.bjps.2022.06.105,2022,Journal of Plastic Reconstructive & Aesthetic Surgery,AR;Other immersive,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1136/annrheumdis-2021-eular.2017,2021,Annals of the Rheumatic Diseases,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.eswa.2004.05.002,2004,Expert Systems with Applications,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.injury.2025.112367,2025,Injury,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.nepr.2021.103056,2021,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1167/15.12.864,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.21474/jncs01/102,2025,Journal of Computer Science,XR,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.2196/81791,2025,JMIR Perioperative Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.nepr.2022.103372,2022,Nurse Education in Practice,360° video,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/imeta62882.2024.10807991,2024,iMeta,Metaverse,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.ijmedinf.2023.105269,2023,International Journal of Medical Informatics,VR;AR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1371/journal.pone.0314691,2024,PLoS ONE,AR;VR;XR;Other immersive,Computing & technology (generic),Experiment / user study,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/imeta59369.2023.10294793,2023,iMeta,Metaverse,Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.48550/arxiv.2506.21896,2025,Human Factors in Healthcare,AR,Medicine & health;Education & training,Qualitative,5.0,Augmented Reality in Surgery, ,10.1016/j.jbiomech.2021.110357,2021,Journal of Biomechanics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.25.13.7,2023,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/10.1.5,2010,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00371-022-02555-6,2022,The Visual Computer,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.tjnut.2025.09.027,2025,Journal of Nutrition,AR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-026-01335-0,2025,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1167/15.12.596,2015,Journal of Visualization,Haptics;Other immersive,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.2196/79343,2025,JMIR Perioperative Medicine,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.3390/virtualworlds3030018,2024,Virtual Worlds,XR;Other immersive,Education & training;Communication & social,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1115/1.4070780,2025,Journal of Medical Devices,AR;Spatial audio,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.scitotenv.2010.04.020,2010,The Science of The Total Environment,VR;Spatial audio,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.62051/ijcsit.v4n2.03,2024,International Journal of Computer Science and Information Technology,AR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1136/gutjnl-2018-bsgabstracts.539,2018,Gut,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.3390/app152111487,2025,Applied Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1109/jiot.2021.3132771,2022,IEEE Internet of Things Journal,Haptics;AR,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1167/jov.20.6.16,2020,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1017/s1355617723000826,2023,Journal of the International Neuropsychological Society,VR,Psychology & neuroscience;Medicine & health,Other,6.0,XR Technology Trends and Reviews, ,10.1109/tpami.2026.3654665,2024,IEEE Transactions on Pattern Analysis and Machine Intelligence,VR;AR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.neuropsychologia.2014.12.018,2014,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.20944/preprints202309.2101.v1,2023,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s10055-013-0233-x,2013,Virtual Reality,Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1182/blood-2023-174677,2023,Blood,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/tim.2025.3633351,2025,IEEE Transactions on Instrumentation and Measurement,Haptics;VR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1177/2161783x251370421,2025,Games for Health Journal,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1088/1361-6501/ae1d9a,2025,Measurement Science and Technology,MR;AR;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/sensors52175.2022.9967344,2022,Sensors,MR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.cct.2020.106217,2020,Contemporary Clinical Trials,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1007/s11760-026-05386-3,2023,Signal Image and Video Processing,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.biopsycho.2021.108167,2021,Biological Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.3390/app10238317,2020,Applied Sciences,VR,Other;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1101/2023.10.27.23297661,2023,Digital Health,VR,Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.3389/feduc.2021.761176,2021,Frontiers in Education,360° video;VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.48550/arxiv.2502.10729,2025,Computational Visual Media,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s40558-023-00260-1,2023,Information Technology & Tourism,Metaverse;VR,Cultural heritage & tourism;Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.25.14.17,2025,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/app12031084,2022,Applied Sciences,VR,Engineering & manufacturing,Review,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.wneu.2018.06.208,2018,World Neurosurgery,MR;AR;XR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1167/15.2.3,2015,Journal of Visualization,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/s13636-022-00242-x,2022,EURASIP Journal on Audio Speech and Music Processing,Spatial audio,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.psc.2024.04.020,2024,Psychiatric Clinics of North America,VR;Other immersive,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.media.2008.12.001,2008,Medical Image Analysis,AR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/mwc.001.2500043,2025,IEEE Wireless Communications,AR;Metaverse;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.nepr.2022.103489,2022,Nurse Education in Practice,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.3390/educsci14060553,2024,Education Sciences,XR;VR,Education & training;Architecture & urban,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.17759/exppsy.2023160404,2023,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11263-024-02183-8,2024,International Journal of Computer Vision,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1080/10447318.2025.2505159,2025,International Journal of Human-Computer Interaction,VR,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1080/00207543.2023.2286627,2023,International Journal of Production Research,VR;Other immersive,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, ,10.1089/cpb.2006.9998,2007,Cyberpsychology Behavior and Social Networking,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jsurg.2019.09.006,2020,Journal of surgical education,Haptics;VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1049/cim2.70025,2025,IET Collaborative Intelligent Manufacturing,AR,Computing & technology (generic);Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.bspc.2021.102444,2021,Biomedical Signal Processing and Control,AR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1136/bmj.b1802,2009,BMJ,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.2196/82814,2025,JMIR Pediatrics and Parenting,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1101/2023.10.25.563902,2024,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.46292/sci23-1981325s,2023,Topics in Spinal Cord Injury Rehabilitation,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s00500-017-2516-8,2015,Soft Computing,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.12688/openreseurope.19436.3,2025,Open Research Europe,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294515,2023,iMeta,Metaverse;VR;AR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.clinbiomech.2023.106043,2023,Clinical Biomechanics,VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/educsci13090893,2023,Education Sciences,AR;MR,Education & training,Other,7.0,Augmented Reality for Learning and Education, ,10.1007/s10109-023-00407-y,2023,Journal of Geographical Systems,AR;VR;Metaverse,Computing & technology (generic);Other,Qualitative,6.0,XR Technology Trends and Reviews, ,10.2196/87207,2025,JMIR Research Protocols,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.3844/jcssp.2015.738.749,2015,Journal of Computer Science,AR;Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s00464-016-4917-7,2016,Surgical Endoscopy,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.3390/brainsci15080852,2025,Brain Sciences,VR;360° video,Cultural heritage & tourism;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.jadohealth.2015.11.009,2016,Journal of Adolescent Health,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1186/s41077-021-00189-7,2021,Advances in Simulation,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.clinbiomech.2019.08.013,2019,Clinical Biomechanics,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.ajem.2022.06.045,2022,The American Journal of Emergency Medicine,Haptics;Spatial audio;Other immersive,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1136/archdischild-2021-321881,2021,Archives of Disease in Childhood,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1101/2020.08.01.232470,2020,Experimental Brain Research,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.2196/87861,2025,JMIR Aging,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.48550/arxiv.2406.01994,2024,Optica,Other immersive,Computing & technology (generic);Cultural heritage & tourism,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.arr.2022.101708,2022,Ageing Research Reviews,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.20.8.21,2020,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.buildenv.2023.110221,2023,Building and Environment,VR,Architecture & urban;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00426-020-01366-5,2020,Psychological Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neulet.2013.05.001,2013,Neuroscience Letters,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.25.1.9,2025,Journal of Visualization,AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.58459/rptel.2025.20001,2024,Research and Practice in Technology Enhanced Learning,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s00521-026-11879-6,2023,Neural Computing and Applications,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.simpat.2019.102007,2020,Simulation Modelling Practice and Theory,AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.pedn.2023.07.005,2023,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1089/cpb.2009.0070,2009,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.ultramic.2023.113856,2022,Ultramicroscopy,Haptics;Other immersive,Education & training;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s10803-013-1800-4,2013,Journal of Autism and Developmental Disorders,VR,Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.bspc.2010.06.002,2011,Biomedical Signal Processing and Control,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/sdtp.16140,2021,Small Methods,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.ijmedinf.2019.103977,2020,International Journal of Medical Informatics,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.21203/rs.3.rs-1178829/v1,2021,International journal of osteopathic medicine,VR;AR;MR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1145/3787370.3787422,2025,Advanced Robotics,MR,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.jbtep.2022.101833,2022,Journal of Behavior Therapy and Experimental Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1145/3465396,2017,ACM Computing Surveys,Haptics;AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, ,10.1109/tim.2025.3628441,2025,IEEE Transactions on Instrumentation and Measurement,VR,Medicine & health;Computing & technology (generic),System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.ejvs.2019.03.026,2019,European Journal of Vascular and Endovascular Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1177/1357633x9600201s46,1996,Journal of Telemedicine and Telecare,Telepresence,Medicine & health;Communication & social,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.apergo.2018.02.007,2018,Applied Ergonomics,Spatial audio,Transport & aviation;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/access.2025.3641607,2025,IEEE Access,Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.7759/cureus.85943,2025,Cureus,VR,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, ,10.1101/2024.06.05.597663,2024,Human Movement Science,AR,Medicine & health;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11042-020-09905-3,2018,Multimedia Tools and Applications,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/fpsyg.2022.902043,2022,Frontiers in Psychology,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.148.suppl_1.14908,2023,Circulation,Metaverse;Other immersive,Computing & technology (generic),Other,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11701-025-02961-7,2025,Journal of Robotic Surgery,VR;AR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jcmg.2018.10.013,2019,JACC. Cardiovascular imaging,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1007/s00221-020-05917-5,2020,Experimental Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10807959,2024,iMeta,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.psyneuen.2022.105682,2022,Psychoneuroendocrinology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1007/s12021-008-9043-9,2009,Neuroinformatics,VR,Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.1016/j.pmcj.2013.09.005,2014,Pervasive and Mobile Computing,AR,Education & training;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1145/3774329,2025,ACM Transactions on Autonomous and Adaptive Systems,Metaverse,Transport & aviation;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.infbeh.2025.102119,2025,Infant Behavior and Development,AR,Psychology & neuroscience;Education & training,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1089/cyber.2022.0164,2023,Cyberpsychology Behavior and Social Networking,Metaverse,Communication & social;Psychology & neuroscience,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.surge.2023.02.006,2023,The Surgeon,VR;AR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.pcl.2020.06.012,2020,Pediatric Clinics of North America,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.jfludis.2021.105830,2021,Journal of Fluency Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.7916/d8v69gm4,2014,Tremor and Other Hyperkinetic Movements,AR;VR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.pmn.2020.10.002,2021,Pain Management Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1145/1179352.1141988,2006,ACM Transactions on Graphics,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/jov.21.7.3,2021,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cmpb.2025.109068,2025,Computer Methods and Programs in Biomedicine,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.36227/techrxiv.16369224.v1,2021,Multimodal Technologies and Interaction,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1007/s11417-024-09436-y,2024,Asian Journal of Criminology,Metaverse;VR,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.cptl.2023.02.021,2023,Currents in Pharmacy Teaching and Learning,Telepresence,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/tmrb.2022.3188438,2022,IEEE Transactions on Medical Robotics and Bionics,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1080/02701960.2022.2067850,2022,Gerontology & Geriatrics Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1038/s41598-024-61253-6,2024,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.gaitpost.2022.07.002,2022,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1152/jn.00106.2022,2022,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2022.999335,2022,Frontiers in Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.20870/ijvr.2025.25.1.7520,2025,International Journal of Virtual Reality,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1002/ejp.1766,2021,European Journal of Pain,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.24252/mapan.2024v12n2a12,2024,MAPAN,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/msmc.2024.3467769,2025,IEEE Systems Man and Cybernetics Magazine,Metaverse;Other immersive,Military & defense;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.jacep.2020.09.016,2020,JACC. Clinical electrophysiology,VR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1007/s10803-014-2036-7,2014,Journal of Autism and Developmental Disorders,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/str.54.suppl_1.wmp21,2023,Stroke,VR;360° video,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/imeta59369.2023.10294844,2023,iMeta,Metaverse;XR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.24905/jureng.v14i1.33,2023,The Journal of Engineering,AR,Marketing & business;Entertainment & games,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jpsychires.2024.08.007,2024,Journal of Psychiatric Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1167/jov.22.10.13,2022,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.media.2025.103618,2024,Medical Image Analysis,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.3390/su13105352,2021,Sustainability,360° video,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1136/neurintsurg-2020-snis.194,2020,Journal of NeuroInterventional Surgery,AR;Holographic/light-field display;XR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.ijmedinf.2020.104342,2020,International Journal of Medical Informatics,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cpr.2024.102520,2024,Clinical Psychology Review,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1167/13.12.5,2013,Journal of Visualization,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tvcg.2026.3679913,2025,IEEE Transactions on Visualization and Computer Graphics,XR;MR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s11548-025-03473-3,2025,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1145/3428144,2020,ACM Transactions on Applied Perception,VR,Computing & technology (generic),Other,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2307.03351,2023,Journal of Construction Engineering and Management,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.euf.2017.04.008,2017,European Urology Focus,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1167/jov.23.13.7,2023,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00345-021-03603-x,2021,World Journal of Urology,AR;Telepresence,Medicine & health;Computing & technology (generic),Experiment / user study,5.0,Augmented Reality in Surgery, ,10.17705/1cais.05544,2025,Communications of the Association for Information Systems,Other immersive,Medicine & health;Computing & technology (generic),Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.1016/j.aap.2015.04.011,2015,Accident Analysis & Prevention,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1523/eneuro.0332-25.2025,2025,eNeuro,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2025.124333,2025,World Neurosurgery,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.26803/ijlter.24.11.39,2025,International Journal of Learning Teaching and Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2310.10665,2023,Journal of Network and Computer Applications,Metaverse;XR;MR;VR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1109/mwc.001.2300346,2023,IEEE Wireless Communications,Metaverse;MR;XR,Computing & technology (generic),Other,3.0,AR Registration and Pose Tracking, ,10.1016/j.ultrasmedbio.2022.09.022,2022,Ultrasound in Medicine & Biology,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,,2018,Iranian Journal of Public Health,VR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cmpb.2022.106857,2022,Computer Methods and Programs in Biomedicine,VR;Telepresence,Transport & aviation;Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.gerinurse.2018.04.002,2018,Geriatric Nursing,Telepresence,Medicine & health;Other,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.48550/arxiv.2508.12918,2025,IEEE Transactions on Multimedia,Spatial audio;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.techsoc.2022.101921,2022,Technology in Society,VR;360° video;Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, ,10.18178/ijiet.2025.15.9.2402,2025,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jpeds.2014.09.032,2014,Jornal de Pediatria,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cmpb.2007.12.007,2008,Computer Methods and Programs in Biomedicine,VR;Other immersive,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.compbiomed.2014.03.012,2014,Computers in Biology and Medicine,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.resuscitation.2023.110088,2023,Resuscitation,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.humov.2020.102623,2020,Human Movement Science,Haptics;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.2196/86672,2025,JMIR Formative Research,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1080/21548455.2022.2076293,2022,International Journal of Science Education Part B,360° video;VR,Cultural heritage & tourism;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, ,10.1016/j.cub.2020.11.072,2021,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.firesaf.2020.103024,2020,Fire Safety Journal,360° video,Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.2139/ssrn.4051476,2022,Neuroscience Letters,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/tcsvt.2026.3685829,2025,IEEE Transactions on Circuits and Systems for Video Technology,Volumetric video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/access.2023.3290911,2023,IEEE Access,Metaverse,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks ,10.1016/j.gaitpost.2022.02.004,2022,Gait & Posture,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/architecture5040119,2025,Architecture,VR,Architecture & urban,Other,,, ,10.1109/tim.2023.3295010,2023,IEEE Transactions on Instrumentation and Measurement,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/fnins.2023.1189749,2023,Frontiers in Neuroscience,Haptics,Engineering & manufacturing;Medicine & health,Other,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s10055-021-00560-z,2021,Virtual Reality,MR;VR;Haptics;Other immersive,Education & training;Medicine & health,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.3389/frvir.2021.759682,2021,Frontiers in Virtual Reality,VR;AR,Computing & technology (generic);Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.3389/fnbot.2025.1628968,2025,Frontiers in Neurorobotics,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1126/science.adf2197,2023,Science,Other immersive,Computing & technology (generic),Other,4.0,Holographic and Light-field Displays, ,10.2196/90289,2025,Journal of Medical Internet Research,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1007/s10639-023-11816-3,2023,Education and Information Technologies,Metaverse;XR,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.burns.2018.08.001,2019,Burns,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.21037/atm-2022-44,2022,Annals of Translational Medicine,VR;Other immersive,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.chb.2018.11.010,2019,Computers in Human Behavior,Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.2196/80316,2025,JMIR Medical Education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.jelekin.2012.09.004,2013,Journal of Electromyography and Kinesiology,VR;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.humov.2019.102508,2019,Human Movement Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.150.suppl_1.4143354,2024,Circulation,VR,Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training, ,10.1016/s1474-4422(19)30285-6,2019,The Lancet Neurology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.gaitpost.2022.02.006,2022,Gait & Posture,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.rehab.2018.05.194,2018,Annals of Physical and Rehabilitation Medicine,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients,VR simulation for medical training ,10.1162/pres_e_00311,2017,PRESENCE Virtual and Augmented Reality,VR;AR,Cultural heritage & tourism;Education & training,Review,0.0,Immersive Presence and User Experience, ,10.1167/19.3.4,2019,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31038/jin-170040,2018,Journal of Integrative Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.psychres.2024.116121,2024,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.radi.2021.06.011,2021,Radiography,VR;Other immersive,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.jelekin.2014.10.006,2014,Journal of Electromyography and Kinesiology,Haptics;VR,Psychology & neuroscience;Engineering & manufacturing,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.48550/arxiv.2304.11643,2023,Ad Hoc Networks,Metaverse;VR;AR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.autcon.2021.103674,2021,Automation in Construction,Haptics;Telepresence;Spatial audio,Engineering & manufacturing;Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.62802/a5dj9288,2024,Human-Computer Interaction,VR,Education & training;Psychology & neuroscience,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1093/geront/gnaf231,2025,The Gerontologist,AR,Communication & social;Other,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1007/s11548-024-03184-1,2024,International Journal of Computer Assisted Radiology and Surgery,AR;Holographic/light-field display;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.17759/exppsy.2021000005,2021,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.29333/ejmste/17489,2025,Eurasia Journal of Mathematics Science and Technology Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1080/1068316x.2024.2316225,2024,Psychology Crime and Law,VR,Medicine & health;Psychology & neuroscience,Qualitative,1.0,VR Therapeutic Interventions, ,10.1016/j.cmpb.2021.106077,2021,Computer Methods and Programs in Biomedicine,VR;AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1101/275420,2018,eLife,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/77875,2025,JMIR Serious Games,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.apergo.2025.104578,2025,Applied Ergonomics,VR,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/80902,2025,JMIR Perioperative Medicine,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1109/tvcg.2025.3644697,2024,IEEE Transactions on Visualization and Computer Graphics,VR;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2020.103312,2020,Applied Ergonomics,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1152/jn.00261.2024,2024,Journal of Neurophysiology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bbr.2024.115266,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1177/23328584251375064,2025,AERA Open,MR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.nec.2023.11.006,2023,Neurosurgery Clinics of North America,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.addbeh.2013.05.007,2013,Addictive Behaviors,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1167/15.12.409,2015,Journal of Visualization,VR;Telepresence,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.jse.2024.04.030,2024,Journal of Shoulder and Elbow Surgery,MR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1007/s11263-025-02629-7,2024,International Journal of Computer Vision,360° video;VR,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.clineuro.2021.106957,2021,Clinical Neurology and Neurosurgery,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.3390/s25134124,2025,Sensors,Other immersive,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/nature11973,2013,Nature,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/electronics13132549,2024,Electronics,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1109/tvcg.2026.3683941,2025,IEEE Transactions on Visualization and Computer Graphics,MR;XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,,2016,Collective Dynamics,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1111/ejn.70397,2025,European Journal of Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294830,2023,iMeta,Metaverse;VR;XR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1177/01626434231175372,2023,Journal of Special Education Technology,VR,Education & training;Marketing & business,Other,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1002/smll.202300831,2023,Small,Holographic/light-field display;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, ,10.3991/ijim.v3i0.963,2009,International Journal of Interactive Mobile Technologies (iJIM),AR;Other immersive,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.5327/1516-3180.cpn.1773,2025,Sao Paulo Medical Journal,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1101/2025.03.20.644367,2025,Journal of Neuroscience,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11042-019-08437-9,2019,Multimedia Tools and Applications,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.3389/frobt.2022.915187,2022,Frontiers in Robotics and AI,VR;Telepresence,Engineering & manufacturing,Other,6.0,XR Technology Trends and Reviews, ,10.1167/jov.23.14.7,2023,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jocn.2021.10.033,2021,Journal of Clinical Neuroscience,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.jneumeth.2005.12.013,2006,Journal of Neuroscience Methods,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/jsen.2025.3624383,2025,IEEE Sensors Journal,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1089/cpb.2008.0003,2008,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/rita.2021.3122887,2021,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.20944/preprints202005.0074.v1,2020,Symmetry,VR,Transport & aviation;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1101/246744,2018,eLife,VR,Psychology & neuroscience;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jebdp.2019.01.009,2019,Journal of Evidence Based Dental Practice,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.ijdrr.2021.102360,2021,International Journal of Disaster Risk Reduction,VR;Other immersive,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s44186-022-00028-x,2022,Global Surgical Education - Journal of the Association for Surgical Education,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1108/tr-07-2025-0719,2025,Tourism Review,Metaverse,Marketing & business;Cultural heritage & tourism,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.jsurg.2015.06.005,2015,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.20870/ijvr.2009.8.4.2744,2009,International Journal of Virtual Reality,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/access.2024.3400604,2024,IEEE Access,Haptics;VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s10643-020-01136-3,2021,Early Childhood Education Journal,VR;360° video,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1177/14614448251366168,2025,New Media & Society,AR,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.2196/85743,2025,JMIR Formative Research,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1007/s10758-022-09630-w,2022,Technology Knowledge and Learning,VR,Education & training;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.48550/arxiv.2407.14053,2024,ACM Transactions on Graphics,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1002/mar.70051,2025,Psychology and Marketing,360° video;VR,Marketing & business;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s10548-023-00969-6,2020,Brain Topography,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.7238/rusc.v12i1.1944,2015,International Journal of Educational Technology in Higher Education,AR,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.cbpra.2021.05.003,2021,Cognitive and Behavioral Practice,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.cct.2018.05.001,2018,Contemporary Clinical Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1088/1741-2552/ab377d,2019,Journal of Neural Engineering,Haptics;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/13.10.23,2013,Journal of Visualization,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.physbeh.2021.113601,2021,Physiology & Behavior,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.imavis.2021.104119,2021,Image and Vision Computing,Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2023.104077,2023,Applied Ergonomics,VR,Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.32604/ijmhp.2025.064617,2025,International Journal of Mental Health Promotion,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jviscsurg.2025.09.011,2025,Journal of Visceral Surgery,AR;Other immersive,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.aap.2025.108328,2025,Accident Analysis & Prevention,VR;Telepresence,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1177/11297298251328401,2025,The Journal of Vascular Access,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1177/1054773819845824,2019,Clinical Nursing Research,VR;Other immersive,Medicine & health;Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1177/0735633118794515,2018,Journal of Educational Computing Research,Metaverse,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.20944/preprints201912.0369.v1,2019,Data,VR;AR,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1016/j.clinbiomech.2022.105734,2022,Clinical Biomechanics,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11263-022-01585-w,2022,International Journal of Computer Vision,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1371/journal.pone.0274968,2022,PLoS ONE,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s10055-026-01319-0,2025,Virtual Reality,VR,Computing & technology (generic);Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.7575/aiac.ijels.v.13n.2p.173,2025,International Journal of Education and Literacy Studies,VR;AR,Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, ,10.3389/fcogn.2025.1565294,2025,Frontiers in Cognition,VR;Haptics,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1115/imece2003-42363,2003,Materials,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.3390/cancers14174133,2022,Cancers,VR;Other immersive,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.20870/ijvr.1997.3.2.2622,1997,International Journal of Virtual Reality,VR;Spatial audio,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s10055-019-00387-9,2019,Virtual Reality,VR;Haptics,Transport & aviation;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.ijnurstu.2019.01.010,2019,International Journal of Nursing Studies,VR;Other immersive,Medicine & health;Education & training,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11701-018-0866-6,2018,Journal of Robotic Surgery,Telepresence;Haptics,Medicine & health;Education & training,Qualitative,5.0,Augmented Reality in Surgery, ,10.1093/bjr/tqaf296,2025,British Journal of Radiology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.nepr.2025.104562,2025,Nurse Education in Practice,XR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s11042-012-1214-x,2012,Multimedia Tools and Applications,VR;Other immersive,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1161/circ.148.suppl_1.13139,2023,Circulation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.gim.2022.08.004,2022,Genetics in Medicine,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.31234/osf.io/2raq7,2020,Journal of Experimental Child Psychology,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.amjsurg.2020.02.002,2020,The American Journal of Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.aei.2015.10.005,2017,Advanced Engineering Informatics,AR,Architecture & urban;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.4018/jdm.394617,2025,Journal of Database Management,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.54517/m8234,2025,Metaverse,Metaverse;VR;AR,Cultural heritage & tourism;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.cobme.2021.100298,2021,Current Opinion in Biomedical Engineering,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.apergo.2023.103997,2023,Applied Ergonomics,VR,Transport & aviation;Psychology & neuroscience,Qualitative,0.0,Immersive Presence and User Experience, ,10.18178/ijiet.2023.13.12.2009,2023,International Journal of Information and Education Technology,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1145/3610419.3610459,2023,Advanced Robotics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11263-026-02999-6,2025,International Journal of Computer Vision,Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.2196/88916,2025,JMIR Formative Research,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1145/1964921.1964990,2011,ACM Transactions on Graphics,Holographic/light-field display;Volumetric video,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1038/s42949-025-00240-w,2025,npj Urban Sustainability,XR;AR;VR,Architecture & urban;Other,Review,6.0,XR Technology Trends and Reviews, ,10.5435/jaaos-d-19-00839,2020,Journal of the American Academy of Orthopaedic Surgeons,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1161/str.56.suppl_1.ns5,2025,Stroke,VR;Telepresence,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/15.12.56,2015,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1136/rapm-2019-esraabs2019.47,2019,Regional Anesthesia & Pain Medicine,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1167/jov.24.9.1,2024,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/01426397.2025.2510403,2025,Landscape Research,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1038/ijo.2010.173,2010,International Journal of Obesity,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/icsens.2018.8589942,2018,Sensors,AR;VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.26434/chemrxiv-2022-qqj4j,2022,The Journal of Physical Chemistry Letters,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s10055-023-00779-y,2023,Virtual Reality,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1167/15.1.13,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s12650-025-01058-5,2024,Journal of Visualization,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.compbiomed.2023.107121,2023,Computers in Biology and Medicine,AR;Other immersive,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.eswa.2021.114736,2021,Expert Systems with Applications,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/mcg.2024.3424247,2024,IEEE Computer Graphics and Applications,MR;Metaverse,Marketing & business;Entertainment & games,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1162/pres.1994.3.1.1,2025,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.62273/wofr1838,2025,Information Systems Education Journal,VR,Education & training;Marketing & business,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.comcom.2019.11.003,2020,Computer Communications,AR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.eswa.2024.126295,2023,Expert Systems with Applications,VR,Psychology & neuroscience;Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.msard.2022.103533,2022,Multiple Sclerosis and Related Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.3389/fpsyg.2021.641069,2021,Frontiers in Psychology,MR;XR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1096/fasebj.2020.34.s1.03437,2020,The FASEB Journal,AR;MR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1109/iccsee.2012.167,2012,International Journal of Advanced Network Monitoring and Controls,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1093/rheumatology/keae163.109,2024,Lara D. Veeken,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.48550/arxiv.2305.11727,2023,Acta Acustica,Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.70382/bejerp.v9i8.014,2025,Journal of Educational Research and Practice,VR;Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1097/ju.0000000000001979.03,2021,European Urology,AR;360° video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1038/s41562-019-0767-3,2018,Nature Human Behaviour,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/8.11.15,2008,Journal of Visualization,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/sensors52175.2022.9967135,2022,Sensors,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.48550/arxiv.2205.06934,2022,ISPRS Journal of Photogrammetry and Remote Sensing,360° video,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3390/rs14081943,2022,Remote Sensing,AR;VR,Cultural heritage & tourism,Review,2.0,3D Modeling and Virtual Environment Design, ,10.36040/ijcomit.v1i1.9057,2024,International Journal of Computer Science and Information Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.gmod.2021.101107,2021,Graphical Models,MR;Other immersive,Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/access.2025.3620852,2025,IEEE Access,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2509.11169,2025,Applied Sciences,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/access.2022.3146768,2022,IEEE Access,XR,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.1167/15.12.1133,2015,Journal of Visualization,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.58477/dj.v3i1.196,2025,The Design Journal,AR,Cultural heritage & tourism;Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1080/19424280.2023.2218150,2023,Footwear Science,VR;AR,Computing & technology (generic);Medicine & health,Other,6.0,XR Technology Trends and Reviews, ,10.1007/978-3-030-01054-6_22,2018,Intelligent Systems with Applications,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.jcde.2017.12.005,2018,Journal of Computational Design and Engineering,VR;Telepresence;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s10548-025-01170-7,2025,Brain Topography,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.image.2019.03.006,2019,Signal Processing Image Communication,VR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.apgeog.2019.102102,2019,Applied Geography,VR,Architecture & urban;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.17796/1053-4625-45.6.5,2021,Journal of Clinical Pediatric Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.biosystemseng.2019.10.024,2019,Biosystems Engineering,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1017/s1041610223002600,2023,International Psychogeriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1002/jsid.1260,2023,Journal of the Society for Information Display,Holographic/light-field display,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/s0896-6273(02)00830-9,2002,Neuron,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1117/1.oe.64.12.123103,2025,Optical Engineering,Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.3389/fcomp.2021.697259,2021,Frontiers in Computer Science,VR;360° video,Cultural heritage & tourism;Education & training,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.neuroimage.2015.07.051,2015,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.tele.2019.101320,2020,Telematics and Informatics,VR;Other immersive,Communication & social;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.procs.2015.12.227,2015,Procedia Computer Science,AR,Engineering & manufacturing;Marketing & business,Other,6.0,XR Technology Trends and Reviews, ,10.1016/j.apergo.2023.104076,2023,Applied Ergonomics,VR;XR,Architecture & urban;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.nepr.2023.103812,2023,Nurse Education in Practice,Other immersive,Education & training;Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.1016/j.wneu.2021.04.132,2021,World Neurosurgery,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.gaitpost.2025.08.072,2025,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.apergo.2022.103936,2022,Applied Ergonomics,VR;Other immersive,Entertainment & games;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.1089/109493103322278763,2003,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.humov.2019.102515,2019,Human Movement Science,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/38300,2022,JMIR Cancer,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/ojits.2026.3714093,2024,IEEE Open Journal of Intelligent Transportation Systems,Metaverse;Volumetric video;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1002/cpe.1450,2009,Concurrency and Computation Practice and Experience,VR;Other immersive,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1002/fer3.70002,2025,Future in Educational Research,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.compag.2022.106709,2022,Computers and Electronics in Agriculture,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.chemosphere.2022.135372,2022,Chemosphere,VR;XR;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1111/jcal.12424/v2/review1,2019,Journal of Computer Assisted Learning,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.3389/frvir.2023.1201385,2023,Frontiers in Virtual Reality,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, ,10.1016/j.image.2021.116564,2021,Signal Processing Image Communication,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/s41598-024-79933-8,2024,Scientific Reports,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.21.8.21,2021,Journal of Visualization,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294661,2023,iMeta,Metaverse;Other immersive,Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures", ,10.1016/j.jfranklin.2020.02.006,2020,Journal of the Franklin Institute,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.26803/ijlter.24.10.36,2025,International Journal of Learning Teaching and Educational Research,Metaverse;XR;VR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.17705/1cais.05754,2025,Communications of the Association for Information Systems,Metaverse;XR,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1038/s41598-022-08319-5,2022,Scientific Reports,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3757733,2025,ACM Computing Surveys,VR;Other immersive,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.chb.2018.03.012,2018,Computers in Human Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.2196/89612,2025,JMIR Research Protocols,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.cmpb.2025.108590,2025,Computer Methods and Programs in Biomedicine,Haptics,Medicine & health;Psychology & neuroscience,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1111/cgf.70305,2025,Computer Graphics Forum,AR;XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.4018/ijec.395335,2025,International Journal of e-Collaboration,VR;AR;Other immersive,Architecture & urban;Cultural heritage & tourism,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1016/j.pmn.2022.12.006,2023,Pain Management Nursing,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.62051/ijcsit.v3n1.17,2024,International Journal of Computer Science and Information Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1007/s00464-022-09074-4,2022,Surgical Endoscopy,Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.1182/blood-2025-4428,2025,Blood,VR;Spatial audio,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1177/1545968311410068,2011,Neurorehabilitation and neural repair,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31234/osf.io/m7vp9,2020,British Journal of Educational Technology,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1080/17434440.2019.1693891,2019,Expert Review of Medical Devices,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.2196/85139,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.otsr.2023.103552,2023,Orthopaedics & Traumatology Surgery & Research,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/access.2025.3614220,2025,IEEE Access,XR;Volumetric video;Other immersive,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1109/access.2026.3657272,2025,IEEE Access,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.actpsy.2018.12.005,2019,Acta Psychologica,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.chb.2020.106374,2020,Computers in Human Behavior,VR,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s12008-024-02159-5,2024,International Journal on Interactive Design and Manufacturing (IJIDeM),VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/access.2026.3695287,2025,IEEE Access,Haptics;Other immersive,Medicine & health;Other,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.aap.2019.105404,2020,Accident Analysis & Prevention,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1051/aacus/2021027,2021,Acta Acustica,Spatial audio,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1093/ofid/ofx163.1130,2017,Open Forum Infectious Diseases,VR;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.compbiomed.2022.106286,2022,Computers in Biology and Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.neuron.2022.03.026,2022,Neuron,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1093/neuonc/noaf201.1612,2025,Neuro-Oncology,VR;Metaverse,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cviu.2018.03.006,2018,Computer Vision and Image Understanding,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s42979-021-00827-x,2021,SN Computer Science,VR;AR,Computing & technology (generic);Entertainment & games,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1182/blood-2019-128661,2019,Blood,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.34190/ejel.23.4.4156,2025,The Electronic Journal of e-Learning,XR;AR;VR,Education & training,Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.1016/j.cpc.2021.108139,2020,Computer Physics Communications,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.apergo.2018.08.010,2019,Applied Ergonomics,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.26.4.12,2025,Journal of Visualization,VR;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1167/10.5.9,2010,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jamda.2021.01.076,2021,Journal of the American Medical Directors Association,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/6.12.12,2006,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/10447318.2022.2158527,2022,International Journal of Human-Computer Interaction,AR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.ogla.2024.11.007,2024,Ophthalmology Glaucoma,VR;Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/alz.093588,2024,Alzheimer s & Dementia,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta66706.2025.11306743,2025,iMeta,VR;Metaverse,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.neuropsychologia.2021.107982,2021,Neuropsychologia,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cois.2020.09.010,2020,Current Opinion in Insect Science,VR,Computing & technology (generic);Other,Review,2.0,3D Modeling and Virtual Environment Design, ,10.1109/mce.2025.3598925,2025,IEEE Consumer Electronics Magazine,AR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s11042-022-13271-7,2022,Multimedia Tools and Applications,360° video;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/s12888-024-05811-2,2024,BMC Psychiatry,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s00221-020-06011-6,2021,Experimental Brain Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.nec.2019.08.011,2020,Neurosurgery Clinics of North America,AR;VR;MR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1186/s13063-017-1874-y,2017,Trials,VR;Haptics;Spatial audio,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta59369.2023.10294545,2023,iMeta,Metaverse;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1017/s1041610223002090,2023,International Psychogeriatrics,VR;Other immersive,Medicine & health,Other,6.0,XR Technology Trends and Reviews, ,10.26434/chemrxiv.11833470.v3,2020,Journal of Chemical Information and Modeling,VR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1038/s41598-020-65439-6,2020,Scientific Reports,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1109/access.2018.2808326.,2018,IEEE Access,AR;XR,Engineering & manufacturing,Review,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2209.05456,2022,Internet Research,Metaverse,Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1097/sla.0000000000004157,2020,Annals of Surgery,MR;AR,Medicine & health,Other,5.0,Augmented Reality in Surgery, ,10.3389/frvir.2022.906118,2022,Frontiers in Virtual Reality,Metaverse;Other immersive,Entertainment & games;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.displa.2019.08.003,2019,Displays,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-025-01222-0,2025,Virtual Reality,Telepresence;VR,Communication & social;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1093/bjd/ljaf085.396,2025,British Journal of Dermatology,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.4018/ijwltt.393275,2025,International Journal of Web-Based Learning and Teaching Technologies,VR,Education & training;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.tele.2018.06.008,2018,Telematics and Informatics,AR;XR,Entertainment & games;Marketing & business,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jds.2024.12.021,2025,Journal of Dental Sciences,Haptics;VR;MR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/tmm.2026.3668615,2024,IEEE Transactions on Multimedia,Volumetric video;Metaverse,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00464-013-2932-5,2013,Surgical Endoscopy,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.3390/app15031223,2025,Applied Sciences,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.copsyc.2019.08.026,2020,Current Opinion in Psychology,VR,Psychology & neuroscience;Architecture & urban,Review,6.0,XR Technology Trends and Reviews, ,10.1109/mitp.2025.3608908,2025,IT Professional,Spatial audio,Computing & technology (generic);Entertainment & games,Review,6.0,XR Technology Trends and Reviews, ,10.1038/s44222-025-00274-w,2025,Nature Reviews Bioengineering,Haptics,Computing & technology (generic);Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/maes.2025.3623070,2025,IEEE Aerospace and Electronic Systems Magazine,VR;Telepresence;Other immersive,Transport & aviation;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jocs.2018.05.002,2018,Journal of Computer Science,VR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.5755/j01.itc.54.4.42487,2025,Information Technology And Control,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tetc.2019.2915287,2019,IEEE Transactions on Emerging Topics in Computing,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.engappai.2024.108466,2023,Engineering Applications of Artificial Intelligence,AR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1101/803437,2019,Cell,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.amepre.2019.09.005,2019,American Journal of Preventive Medicine,AR,Medicine & health;Other,Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.gaitpost.2020.05.028,2020,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.54517/m8262,2025,Metaverse,Metaverse;XR,Marketing & business;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.adaj.2024.09.011,2024,The Journal of the American Dental Association,AR,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1109/mmul.2025.3620542,2025,IEEE Multimedia,Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.humov.2025.103434,2025,Human Movement Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1080/02635143.2024.2446792,2025,Research in Science & Technological Education,XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1177/21582440251357150,2025,SAGE Open,VR;Other immersive,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, ,10.5220/0012049900003541,2023,Data,VR,Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.gaitpost.2020.11.002,2020,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/s22010256,2021,Sensors,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta62882.2024.10808069,2024,iMeta,MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.gaitpost.2021.10.010,2021,Gait & Posture,AR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11042-024-18606-0,2024,Multimedia Tools and Applications,VR;Holographic/light-field display;AR,Cultural heritage & tourism;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1109/imeta59369.2023.10294740,2023,iMeta,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1002/pcn5.160,2023,Psychiatry and Clinical Neurosciences,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.im.2021.103461,2021,Information & Management,VR;XR;Metaverse,Marketing & business;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, ,10.1109/imeta66706.2025.11306463,2025,iMeta,AR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1117/1.jei.34.6.063023,2025,Journal of Electronic Imaging,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2023.104047,2023,Applied Ergonomics,AR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuropsychologia.2025.109351,2025,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3833413,2025,ACM Transactions on Multimedia Computing Communications and Applications,VR;XR,Entertainment & games;Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, ,10.7717/peerj.8565,2020,PeerJ,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/imeta59369.2023.10294469,2023,iMeta,Metaverse;XR,Medicine & health;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.48550/arxiv.2309.07185,2023,Nano Energy,VR,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1107/s0909049508000587,2008,Journal of Synchrotron Radiation,Telepresence,Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.bbr.2016.03.008,2016,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2507.05447,2025,Electronics,XR;VR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.cmpb.2019.105263,2019,Computer Methods and Programs in Biomedicine,Haptics;VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1182/blood-2020-136701,2020,Blood,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training ,10.3991/ijim.v19i20.58429,2025,International Journal of Interactive Mobile Technologies (iJIM),VR;AR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.cognition.2019.04.030,2018,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/jgim.394246,2025,Journal of Global Information Management,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1227/neu.0000000000003360_448,2025,Neurosurgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1177/19322968251375370,2025,Journal of Diabetes Science and Technology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s40137-022-00334-9,2022,Current Surgery Reports,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1007/s10865-016-9747-5,2016,Journal of Behavioral Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1145/3528366,2022,Journal on Computing and Cultural Heritage,XR;VR,Cultural heritage & tourism;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.31234/osf.io/9wjkh,2021,Appetite,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1101/2024.01.08.574654,2024,Royal Society Open Science,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuropsychologia.2022.108310,2022,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/access.2025.3609542,2025,IEEE Access,Haptics;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1126/sciadv.abe2943,2021,Science Advances,Haptics;Other immersive,Computing & technology (generic);Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1080/09298215.2019.1706584,2020,Journal of New Music Research,VR,Entertainment & games;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1097/00006324-200205000-00010,2001,Optometry and Vision Science,Holographic/light-field display;Other immersive;VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1111/medu.14772,2022,Medical Education,AR,Education & training;Medicine & health,Other,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.appet.2017.07.007,2017,Appetite,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.3389/fpsyg.2024.1371876,2025,Frontiers in Psychology,Metaverse,Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.euf.2018.09.012,2018,European Urology Focus,AR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.future.2018.11.041,2019,Future Generation Computer Systems,VR;360° video,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s11227-021-04161-0,2021,The Journal of Supercomputing,AR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, ,10.48550/arxiv.2205.02764,2022,Tsinghua Science & Technology,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.jht.2025.05.019,2025,Journal of Hand Therapy,AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1109/tce.2025.3624448,2025,IEEE Transactions on Consumer Electronics,Holographic/light-field display;AR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.jsurg.2020.05.022,2020,Journal of surgical education,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.artmed.2018.11.001,2019,Artificial Intelligence in Medicine,Haptics;VR,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.mejo.2007.10.021,2007,Microelectronics Journal,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s11910-022-01248-w,2023,Current Neurology and Neuroscience Reports,AR;Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1017/s0033291717003531,2017,Psychological Medicine,VR;360° video,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.scitotenv.2023.168200,2023,The Science of The Total Environment,VR;Other immersive,Education & training;Other,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.cpr.2020.101851,2020,Clinical Psychology Review,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.20944/preprints202309.0436.v1,2023,Technologies,VR;Haptics,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1097/cin.0000000000001166,2024,CIN Computers Informatics Nursing,AR,Education & training;Computing & technology (generic),System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.neuroscience.2021.02.022,2021,Neuroscience,VR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cmpb.2020.105836,2020,Computer Methods and Programs in Biomedicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.61841/turcomat.v12i15.14750,2021,Türk bilgisayar ve matematik eğitimi dergisi,AR;VR,Marketing & business;Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.neuroscience.2024.12.040,2024,Neuroscience,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.bbr.2023.114490,2023,Behavioural Brain Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.ijhcs.2016.07.005,2016,International Journal of Human-Computer Studies,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.2196/82515,2025,JMIR Medical Education,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1002/aisy.202100159,2021,Advanced Intelligent Systems,Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1096/fasebj.2020.34.s1.03875,2020,The FASEB Journal,MR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.amjoto.2023.103866,2023,American Journal of Otolaryngology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1101/760553,2019,PLoS ONE,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00371-021-02200-8,2021,The Visual Computer,AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2021.103648,2022,Applied Ergonomics,Other immersive,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11910-022-01231-5,2022,Current Neurology and Neuroscience Reports,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1145/323663.323674,1999,PRESENCE Virtual and Augmented Reality,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/jbhi.2019.2932280,2019,IEEE Journal of Biomedical and Health Informatics,VR;AR,Psychology & neuroscience,Other,2.0,3D Modeling and Virtual Environment Design, ,10.1145/3627050.3631567,2023,IoT,MR;VR;Telepresence,Communication & social;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s11633-025-1599-4,2025,Machine Intelligence Research,AR;VR;Other immersive,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.jpsychires.2024.03.051,2024,Journal of Psychiatric Research,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.70725/450655ivwqrg,2025,The Journal of Interactive Learning Research,MR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.3389/frvir.2022.838036,2022,Frontiers in Virtual Reality,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.cviu.2021.103252,2021,Computer Vision and Image Understanding,AR;VR;Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.chb.2020.106415,2020,Computers in Human Behavior,VR,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.59429/esp.v10i10.4161,2025,Environment and Social Psychology,Metaverse;AR;Other immersive,Marketing & business;Entertainment & games,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s11227-023-05471-1,2023,The Journal of Supercomputing,Spatial audio;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.tele.2018.08.005,2019,Telematics and Informatics,AR;MR;Other immersive,Education & training;Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.ijpsycho.2021.05.006,2021,International Journal of Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1080/25741136.2024.2352973,2024,Media Practice and Education,VR,Entertainment & games;Cultural heritage & tourism,Review,6.0,XR Technology Trends and Reviews, ,10.64187/sh.2025010102,2025,Smart Health,MR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.ijpsycho.2021.06.003,2021,International Journal of Psychophysiology,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.152.suppl_3.4364013,2025,Circulation,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1152/jn.00041.2025,2025,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.21.4.9,2021,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/jiot.2026.3686669,2025,IEEE Internet of Things Journal,AR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cagd.2019.04.019,2019,Computer Aided Geometric Design,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1145/3843767,2025,ACM Computing Surveys,XR;Metaverse,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1007/s10916-023-01914-7,2023,Journal of Medical Systems,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1055/a-2794-0424,2025,Endoscopy International Open,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1371/journal.pone.0331276,2025,PLoS ONE,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.compind.2018.09.006,2018,Computers in Industry,VR,Engineering & manufacturing,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1177/00336882231167610,2023,RELC Journal,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.5755/j01.mech.74.6.15180,2008,Mechanika,VR,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/imeta59369.2023.10294768,2023,iMeta,Metaverse,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1177/10538259231225621,2024,Journal of Experiential Education,VR,Cultural heritage & tourism;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/mc.2016.301,2016,Computer,AR,Education & training,Other,7.0,Augmented Reality for Learning and Education, ,10.1117/1.oe.64.12.128103,2025,Optical Engineering,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.profnurs.2024.06.005,2024,Journal of Professional Nursing,VR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1145/3398652,2020,ACM Transactions on Accessible Computing,Haptics;VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1109/imeta59369.2023.10294837,2023,iMeta,Metaverse,Medicine & health,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1186/1472-6920-14-215,2014,BMC Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.compind.2018.06.006,2018,Computers in Industry,AR;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta59369.2023.10294605,2023,iMeta,AR;MR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.rpped.2014.04.005,2014,Revista Paulista de Pediatria,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.21037/qims.2019.12.03,2020,Quantitative Imaging in Medicine and Surgery,VR;Haptics;Telepresence,Medicine & health;Education & training,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cpr.2025.102651,2025,Clinical Psychology Review,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11517-026-03519-x,2023,Medical & Biological Engineering & Computing,AR,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1111/iju.14070,2019,International Journal of Urology,XR;VR;AR;MR,Medicine & health,Other,5.0,Augmented Reality in Surgery, ,10.1016/j.jsurg.2019.08.008,2019,Journal of surgical education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.isatra.2023.05.018,2023,ISA Transactions,Telepresence;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.neucom.2018.08.042,2018,Neurocomputing,AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1515/edu-2024-0021,2024,Open Education Studies,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.archger.2019.104004,2019,Archives of Gerontology and Geriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2018.11.074,2019,World Neurosurgery,VR,Education & training;Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, ,10.1080/13683500.2025.2475491,2025,Current Issues in Tourism,Metaverse,Cultural heritage & tourism;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.physbeh.2019.112690,2019,Physiology & Behavior,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s00221-024-06818-7,2024,Experimental Brain Research,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.daach.2019.e00124,2019,Digital Applications in Archaeology and Cultural Heritage,VR;AR,Cultural heritage & tourism;Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.psychres.2018.12.022,2019,Psychiatry Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.neunet.2021.12.010,2021,Neural Networks,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmc.2025.3581952,2025,IEEE Transactions on Mobile Computing,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.cvdhj.2020.07.003,2020,Cardiovascular Digital Health Journal,XR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1002/cav.1930,2020,Computer Animation and Virtual Worlds,AR,Computing & technology (generic),Other,3.0,AR Registration and Pose Tracking, ,10.1152/jn.00364.2023,2024,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.14421/neuron.2021.11-01,2021,Neuron,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.procs.2015.12.206,2015,Procedia Computer Science,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.jogoh.2018.10.004,2019,Journal of Gynecology Obstetrics and Human Reproduction,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.janxdis.2019.102147,2019,Journal of Anxiety Disorders,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.isprsjprs.2025.04.026,2025,ISPRS Journal of Photogrammetry and Remote Sensing,VR,Computing & technology (generic);Architecture & urban,System / technical development,3.0,AR Registration and Pose Tracking, ,10.20944/preprints202111.0163.v1,2021,Applied Sciences,VR,Marketing & business;Entertainment & games,Review,0.0,Immersive Presence and User Experience, ,10.37985/jer.v5i4.1910,2024,The Journal of Educational Research,Metaverse;XR,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1002/jtr.70074,2025,International Journal of Tourism Research,Metaverse,Cultural heritage & tourism,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.patcog.2021.108200,2021,Pattern Recognition,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.suc.2025.07.009,2025,Surgical Clinics of North America,VR;Other immersive,Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1152/jn.00157.2023,2023,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bbr.2025.115875,2025,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.cct.2024.107630,2024,Contemporary Clinical Trials,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1093/nc/niag009,2025,Neuroscience of Consciousness,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1145/3460620.3460741,2021,Data,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.3389/frvir.2023.1132921,2023,Frontiers in Virtual Reality,MR;XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.18178/ijiet.2025.15.10.2412,2025,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/imeta62882.2024.10808068,2024,iMeta,Metaverse;XR,Education & training;Medicine & health,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.3389/frvir.2022.1100387,2022,Frontiers in Virtual Reality,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1186/s13584-024-00634-8,2024,Israel Journal of Health Policy Research,AR;VR;MR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1186/s12984-023-01299-1,2024,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10554-010-9649-5,2010,The International Journal of Cardiovascular Imaging,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1167/15.12.505,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.apergo.2018.05.001,2018,Applied Ergonomics,AR,Transport & aviation,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.comppsych.2008.12.001,2010,Comprehensive Psychiatry,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.procs.2019.12.117,2019,Procedia Computer Science,AR;Other immersive,Education & training;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.2139/ssrn.4394483,2023,Computer Methods and Programs in Biomedicine,VR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1007/s10055-018-00377-3,2019,Virtual Reality,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/s41433-020-0832-1,2020,Eye,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1109/imeta59369.2023.10294571,2023,iMeta,VR;Metaverse;XR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1002/alr.22856,2021,International Forum of Allergy & Rhinology,AR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.sna.2019.01.032,2019,Sensors and Actuators A Physical,Haptics;VR,Entertainment & games;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/mcom.001.2500420,2025,IEEE Communications Magazine,AR;VR;Holographic/light-field display,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.3390/s26010249,2025,Sensors,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.biopsych.2012.12.009,2013,Biological Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.17759/exppsy.2024170105,2024,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.3389/frvir.2023.1158427,2023,Frontiers in Virtual Reality,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1007/s10846-024-02124-0,2024,Journal of Intelligent & Robotic Systems,Telepresence;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1177/13623613231208579,2023,Autism,VR,Education & training;Psychology & neuroscience,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.neuroscience.2017.01.040,2017,Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1038/s41586-018-0516-1,2018,Nature,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1364/oe.565123,2025,Optics Express,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1080/24699322.2018.1560083,2019,Computer Assisted Surgery,VR;Haptics,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.31234/osf.io/3bz67,2020,Multimodal Technologies and Interaction,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.cognition.2016.02.018,2016,Cognition,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.bushor.2021.02.047,2021,Business Horizons,Telepresence;Other immersive,Communication & social;Marketing & business,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.concog.2021.103097,2021,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.24.5.6,2024,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.chb.2018.04.036,2018,Computers in Human Behavior,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.48550/arxiv.2409.20142,2024,Signal Processing Image Communication,Haptics;VR;AR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, ,10.57019/jmv.1736387,2025,Journal of Metaverse,Metaverse;XR,Entertainment & games;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.36680/j.itcon.2025.078,2025,Journal of Information Technology in Construction,AR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2303.17717,2023,Transportation Research Part F Traffic Psychology and Behaviour,VR;Other immersive,Transport & aviation;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.70725/077795gdddxm,2025,Journal of Computers in Mathematics and Science Teaching,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.imavis.2019.06.003,2019,Image and Vision Computing,VR;AR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.nedt.2021.104809,2021,Nurse Education Today,VR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1167/15.12.52,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.2196/54504,2023,Journal of Medical Internet Research,VR,Medicine & health;Military & defense,Experiment / user study,,, ,10.1080/02642069.2023.2199990,2023,Service Industries Journal,Telepresence,Medicine & health;Communication & social,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1109/imeta59369.2023.10294928,2023,iMeta,Metaverse,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.wneu.2023.03.032,2023,World Neurosurgery,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1145/3682062,2024,ACM Transactions on Multimedia Computing Communications and Applications,Volumetric video;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1016/j.wneu.2024.03.099,2024,World Neurosurgery,VR;AR;Volumetric video,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.1167/jov.25.8.6,2025,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1130/gsatg425a.1,2020,GSA Today,Other immersive,Education & training;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jneumeth.2022.109657,2022,Journal of Neuroscience Methods,VR,Psychology & neuroscience;Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1038/s41593-024-01681-9,2024,Nature Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.ijnurstu.2022.104413,2022,International Journal of Nursing Studies,VR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.12998/wjcc.v11.i18.4258,2023,World Journal of Clinical Cases,VR;AR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.3169/mta.6.30,2018,Multimedia Tools and Applications,Telepresence,Communication & social;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.jds.2023.07.005,2023,Journal of Dental Sciences,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/tnsm.2025.3558358,2025,IEEE Transactions on Network and Service Management,Haptics;VR;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1088/2631-8695/ae1a3f,2025,Engineering Research Express,Haptics;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/imeta62882.2024.10808008,2024,iMeta,Metaverse;Other immersive;360° video,Entertainment & games;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.ssci.2020.104743,2020,Safety Science,VR;AR,Engineering & manufacturing;Other,Review,6.0,XR Technology Trends and Reviews, ,10.1002/cae.22670,2023,Computer Applications in Engineering Education,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1167/15.9.3,2015,Journal of Visualization,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.2147/cia.s260098,2020,Clinical Interventions in Aging,Telepresence;Other immersive,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.brs.2016.11.007,2017,Brain stimulation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.micpro.2020.103655,2020,Microprocessors and Microsystems,AR;VR,Education & training;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1145/3627050.3631566,2023,IoT,Metaverse;XR,Computing & technology (generic);Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.heliyon.2023.e14790,2023,Heliyon,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.jcot.2025.102986,2025,Journal of Clinical Orthopaedics and Trauma,VR;AR;Haptics,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1038/s41598-018-28768-1,2018,Scientific Reports,360° video;VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/16078055.2025.2554361,2025,World Leisure Journal,VR;Metaverse,Communication & social;Entertainment & games,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.physbeh.2021.113422,2021,Physiology & Behavior,360° video;VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2022.962950,2022,Frontiers in Virtual Reality,VR;AR;MR;XR;Other immersive,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.neuron.2019.08.012,2019,Neuron,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmc.2024.3443057,2024,IEEE Transactions on Mobile Computing,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.47292/joint.v4i2.88,2023,Journal of Information Technology,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/jsen.2025.3625281,2025,IEEE Sensors Journal,VR,Psychology & neuroscience,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1016/j.procs.2019.09.069,2019,Procedia Computer Science,AR,Computing & technology (generic),Review,7.0,Augmented Reality for Learning and Education, ,10.1007/s11042-019-7309-x,2019,Multimedia Tools and Applications,VR;Spatial audio;Haptics,Computing & technology (generic);Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s41666-023-00147-0,2023,Journal of Healthcare Informatics Research,MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.31234/osf.io/bmw29,2020,International Journal of Virtual Reality,VR,Education & training;Psychology & neuroscience,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.critrevonc.2025.104838,2025,Critical Reviews in Oncology/Hematology,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1096/fasebj.2020.34.s1.02430,2020,The FASEB Journal,VR;360° video,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.7759/cureus.64333,2024,Cureus,AR;VR;MR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.amjoto.2020.102663,2020,American Journal of Otolaryngology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4055/cios23407,2024,Clinics in Orthopedic Surgery,AR;Other immersive,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.1080/09638288.2021.1884904,2021,Disability and Rehabilitation,VR;Other immersive,Medicine & health;Engineering & manufacturing,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.neunet.2019.07.020,2019,Neural Networks,AR;MR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.2196/65924,2024,Journal of Medical Internet Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/s0166-3615(03)00023-x,2003,Computers in Industry,VR,Engineering & manufacturing;Computing & technology (generic),Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s11116-021-10181-9,2021,Transportation,AR,Transport & aviation;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1177/23312165261432065,2025,Trends in Hearing,Telepresence;VR;Other immersive,Communication & social;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.trc.2021.103453,2021,Transportation Research Part C Emerging Technologies,VR,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s11263-018-1089-z,2017,International Journal of Computer Vision,360° video,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1177/03128962241246696,2024,Australian Journal of Management,Metaverse,Marketing & business;Entertainment & games,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/15.12.747,2015,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuropsychologia.2018.06.014,2018,Neuropsychologia,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.54531/ghgm4474,2023,International Journal of Healthcare Simulation,MR;XR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.image.2019.03.014,2019,Signal Processing Image Communication,VR;Volumetric video;360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.2196/64402,2024,JMIR Medical Education,AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.21240/mpaed/65/2025.08.05.x,2025,MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.simpat.2018.03.001,2018,Simulation Modelling Practice and Theory,VR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.jamda.2021.11.013,2021,Journal of the American Medical Directors Association,Telepresence,Medicine & health;Communication & social,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.micpro.2021.103999,2021,Microprocessors and Microsystems,VR,Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jsurg.2020.08.036,2020,Journal of surgical education,VR,Education & training;Psychology & neuroscience,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.drugalcdep.2023.111021,2023,Drug and Alcohol Dependence,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.apergo.2023.104039,2023,Applied Ergonomics,VR,Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/86543,2025,JMIR Medical Education,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1136/annrheumdis-2023-eular.3075,2023,Annals of the Rheumatic Diseases,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1126/science.adl0806,2023,Science,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/978-3-030-29513-4_3,2019,Intelligent Systems with Applications,VR,Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1167/jov.25.1.1,2025,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2481/dsj.4.82,2005,Data Science Journal,VR,Computing & technology (generic);Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s11548-012-0686-5,2012,International Journal of Computer Assisted Radiology and Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/access.2020.3047377,2021,IEEE Access,360° video,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/imeta62882.2024.10807979,2024,iMeta,Metaverse;XR,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1080/10494820.2024.2430633,2024,Interactive Learning Environments,Metaverse;VR;XR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,Metaverse in education and learning ,10.1002/jmrs.685,2023,Journal of Medical Radiation Sciences,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.tele.2018.03.020,2018,Telematics and Informatics,AR,Marketing & business;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.psychres.2016.05.006,2016,Psychiatry Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3991/ijim.v19i24.59473,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1007/s13369-022-07335-x,2022,Arabian Journal for Science and Engineering,Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.xpro.2024.103262,2024,STAR Protocols,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, ,10.1093/rheumatology/kead104.140,2023,Lara D. Veeken,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1002/pits.23021,2023,Psychology in the Schools,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/imeta62882.2024.10808087,2024,iMeta,Metaverse;Other immersive,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Edge computing and low-latency networks ,10.1016/j.jaacop.2023.12.002,2023,JAACAP Open,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1542/peds.146.1_meetingabstract.277,2020,PEDIATRICS,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1007/s11920-018-0910-2,2018,Current Psychiatry Reports,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1109/tmm.2026.3673480,2025,IEEE Transactions on Multimedia,Spatial audio;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.nepr.2025.104536,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.2174/1874350102114010198,2021,The Open Psychology Journal,VR,Psychology & neuroscience;Other,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.cub.2024.11.024,2024,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/10447318.2025.2553776,2025,International Journal of Human-Computer Interaction,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1038/s41430-017-0071-0,2018,European Journal of Clinical Nutrition,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1227/neu.0000000000002809_244,2024,Neurosurgery,MR;VR;AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.3233/ifs-2003-00216,2003,Journal of Intelligent & Fuzzy Systems,VR,Transport & aviation;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.surg.2024.109050,2024,Surgery,VR;AR;XR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1177/15344843231217174,2023,Human Resource Development Review,Metaverse,Education & training;Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.22.3.6,2022,Journal of Visualization,Haptics;VR;Other immersive,Medicine & health;Transport & aviation,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.3844/jcssp.2025.1908.1920,2025,Journal of Computer Science,AR;VR,Cultural heritage & tourism;Marketing & business,Review,7.0,Augmented Reality for Learning and Education, ,10.1109/taslp.2024.3375635,2023,IEEE/ACM Transactions on Audio Speech and Language Processing,Spatial audio;VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10055-025-01206-0,2025,Virtual Reality,VR;360° video;Telepresence,Education & training;Cultural heritage & tourism,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.cviu.2006.10.018,2007,Computer Vision and Image Understanding,AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1089/cyber.2020.29183.gri,2020,Cyberpsychology Behavior and Social Networking,VR,Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.37766/inplasy2022.5.0159,2022,Australasian Emergency Care,Metaverse;VR;AR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/15.12.955,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/app13084756,2023,Applied Sciences,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1038/s41586-018-0520-5,2018,Nature,Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.isatra.2023.04.022,2023,ISA Transactions,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.24252/mapan.2024v12n2a5,2024,MAPAN,VR;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.3389/fspor.2021.692526,2021,Frontiers in Sports and Active Living,VR,Psychology & neuroscience;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.sleh.2018.12.006,2019,Sleep Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.asr.2025.05.048,2025,Advances in Space Research,VR;Telepresence;Other immersive,Engineering & manufacturing;Transport & aviation,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1080/01691864.2021.1892018,2021,Advanced Robotics,Haptics;VR;AR,Computing & technology (generic),Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/access.2025.3641220,2025,IEEE Access,VR;Telepresence,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.pmcj.2022.101554,2022,Pervasive and Mobile Computing,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.brat.2023.104461,2023,Behaviour Research and Therapy,360° video;VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11263-026-02780-9,2025,International Journal of Computer Vision,AR;MR,Computing & technology (generic);Transport & aviation,Review,3.0,AR Registration and Pose Tracking, ,10.1167/jov.22.11.8,2022,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.gaitpost.2018.10.004,2019,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bjps.2023.12.001,2023,Journal of Plastic Reconstructive & Aesthetic Surgery,VR;AR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.25384/sage.c.4309418,2018,Journal of Service Research,Telepresence,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1007/s10489-024-05778-3,2024,Applied Intelligence,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cmpb.2020.105505,2020,Computer Methods and Programs in Biomedicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.beth.2019.04.003,2019,Behavior Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1007/s00221-015-4484-5,2015,Experimental Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.12688/openreseurope.20966.2,2025,Open Research Europe,VR;AR,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1167/jov.22.13.1,2022,Journal of Visualization,VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.autcon.2020.103425,2021,Automation in Construction,VR,Architecture & urban;Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.janxdis.2018.05.006,2018,Journal of Anxiety Disorders,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jmgm.2015.06.003,2015,Journal of Molecular Graphics and Modelling,Haptics;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.15244/peai/205067,2025,Polish Journal of Environmental Studies,Metaverse,Computing & technology (generic);Other,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.48550/arxiv.2307.01468,2023,Virtual Reality & Intelligent Hardware,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.vrih.2021.12.003,2021,Virtual Reality & Intelligent Hardware,VR;Metaverse,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.ocl.2022.11.008,2023,Orthopedic Clinics of North America,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.cviu.2016.02.014,2016,Computer Vision and Image Understanding,Haptics;Other immersive,Transport & aviation;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1017/s1041610223002818,2023,International Psychogeriatrics,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.3758/bf03194015,2005,Psychonomic Bulletin & Review,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s42979-021-00768-5,2021,SN Computer Science,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1007/s10055-023-00802-2,2023,Virtual Reality,VR,Medicine & health;Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.3991/ijim.v19i23.59253,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.brat.2020.103726,2020,Behaviour Research and Therapy,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1007/s00500-023-08344-0,2023,Soft Computing,VR;360° video,Cultural heritage & tourism;Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1089/g4h.2023.0215,2023,Games for Health Journal,XR;VR;Other immersive,Medicine & health;Entertainment & games,Review,0.0,Immersive Presence and User Experience, ,10.1167/15.12.414,2015,Journal of Visualization,VR;360° video,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00464-016-5358-z,2016,Surgical Endoscopy,Haptics;Telepresence;Other immersive,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1115/1.4067417,2024,Journal of Computing and Information Science in Engineering,Haptics,Computing & technology (generic);Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1080/00140139.2024.2369205,2024,Ergonomics,XR;AR;MR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bios.2022.114333,2022,Biosensors and Bioelectronics,VR,Computing & technology (generic);Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11548-019-01943-z,2019,International Journal of Computer Assisted Radiology and Surgery,MR;AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.70725/930013bcghot,2023,The Journal of Interactive Learning Research,VR;AR;MR,Education & training;Medicine & health,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.17265/1934-7359/2020.06.003,2020,Journal of Civil Engineering and Architecture,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1167/15.12.1078,2015,Journal of Visualization,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-025-01305-y,2025,Virtual Reality,AR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1227/neu.0000000000003360_2057,2025,Neurosurgery,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1177/27683605251366993,2025,Journal of Integrative and Complementary Medicine,VR,Medicine & health,Review,5.0,Augmented Reality in Surgery,VR for pain and anxiety management ,10.1080/17434440.2021.1927704,2021,Expert Review of Medical Devices,VR;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.im.2019.02.008,2019,Information & Management,Metaverse;Telepresence,Marketing & business;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1101/2024.06.20.599936,2024,Frontiers in Human Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.23812/j.biol.regul.homeost.agents.202236.2s3.9,2022,Journal of Biological Regulators and Homeostatic Agents/Journal of Biological Regulators & Homeostatic Agents,VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1167/15.12.1180,2015,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.foodres.2025.116106,2025,Food Research International,VR,Marketing & business;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.procs.2022.12.141,2023,Procedia Computer Science,VR,Architecture & urban;Medicine & health,System / technical development,1.0,VR Therapeutic Interventions, ,10.54531/zplj9321,2023,International Journal of Healthcare Simulation,VR,Education & training;Medicine & health,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.13052/jmm1550-4646.2164,2025,Journal of Mobile Multimedia,VR;360° video,Marketing & business,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.48550/arxiv.2204.01851,2022,Pattern Recognition Letters,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10489-022-03969-4,2022,Applied Intelligence,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1161/circimaging.119.009297,2019,Circulation Cardiovascular Imaging,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.36680/j.itcon.2025.077,2025,Journal of Information Technology in Construction,MR,Education & training;Engineering & manufacturing,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1007/s42486-026-00234-2,2025,CCF Transactions on Pervasive Computing and Interaction,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.addbeh.2012.02.013,2012,Addictive Behaviors,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.neuron.2018.06.008,2018,Neuron,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1523/eneuro.0573-24.2025,2024,eNeuro,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1097/pec.0000000000002587,2022,Pediatric Emergency Care,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.54783/ijsoc.v5i4.779,2023,The International Journal of Science and Society,Metaverse,Communication & social;Other,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1007/s10802-021-00808-x,2021,Research on Child and Adolescent Psychopathology,VR,Psychology & neuroscience;Education & training,Other,6.0,XR Technology Trends and Reviews, ,10.1007/s00371-026-04468-0,2025,The Visual Computer,Haptics;VR,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1167/jov.22.4.9,2022,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/jmrs.70038,2025,Journal of Medical Radiation Sciences,AR;VR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1201/9781003106944-5,2014,Journal of Information Technology in Construction,VR;XR,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jbi.2016.03.005,2016,Journal of Biomedical Informatics,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.future.2019.08.032,2020,Future Generation Computer Systems,AR;VR;Holographic/light-field display,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1053/j.semvascsurg.2025.03.001,2025,Seminars in Vascular Surgery,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1109/tvlsi.2025.3608095,2025,IEEE Transactions on Very Large Scale Integration (VLSI) Systems,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/s41593-022-01021-9,2021,Nature Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/str.55.suppl_1.tmp11,2024,Stroke,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/jcm12237470,2023,Journal of Clinical Medicine,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.pmr.2023.06.026,2023,Physical Medicine and Rehabilitation Clinics of North America,VR;Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s40271-018-0348-y,2018,Patient,VR,Medicine & health;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1016/j.bbr.2024.115322,2024,Behavioural Brain Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1177/13548166251315510,2025,Tourism Economics,Metaverse,Marketing & business;Cultural heritage & tourism,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.17759/exppsy.2023160204,2023,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.bbr.2020.112958,2020,Behavioural Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.2196/66832,2025,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, ,10.1017/s1041610223002910,2023,International Psychogeriatrics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.21037/mhealth-20-121,2020,mHealth,AR,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.appet.2014.09.024,2014,Appetite,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuropsychologia.2022.108225,2022,Neuropsychologia,Metaverse,Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1145/3610419.3610450,2023,Advanced Robotics,Haptics;VR,Education & training;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.12998/wjcc.v12.i34.6674,2024,World Journal of Clinical Cases,Metaverse;Other immersive,Psychology & neuroscience;Medicine & health,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1007/s10639-024-12864-z,2024,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1182/blood-2024-200912,2024,Blood,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1115/imece2022-95685,2022,Advanced Materials,VR;AR,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1017/s0033291717001441,2017,Psychological Medicine,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, ,10.1016/j.jagp.2023.07.009,2023,American Journal of Geriatric Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1142/s0129156425405893,2025,International Journal of High Speed Electronics and Systems,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.36227/techrxiv.13138940,2021,IEEE Network,Volumetric video;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1038/s41377-020-0341-9,2020,Light Science & Applications,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,4.0,Holographic and Light-field Displays, ,10.1016/j.jsr.2025.01.002,2025,Journal of Safety Research,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10807933,2024,iMeta,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.im.2021.103453,2021,Information & Management,AR,Marketing & business;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.37985/jer.v5i3.1310,2024,The Journal of Educational Research,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,,2015,Iranian Journal of Public Health,VR;Spatial audio,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/access.2025.3590748,2025,IEEE Access,VR,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning ,10.1016/j.pcl.2024.07.023,2024,Pediatric Clinics of North America,XR;Telepresence,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.jpsychires.2025.02.055,2025,Journal of Psychiatric Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.7554/elife.105422,2025,eLife,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31234/osf.io/sefkh,2020,Computers in Human Behavior Reports,XR;VR;AR;MR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.70725/002527odhhrp,2021,The Journal of Technology and Teacher Education,XR,Education & training,Other,6.0,XR Technology Trends and Reviews, ,10.1108/itp-07-2017-0216,2019,Information Technology and People,AR,Entertainment & games;Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1016/j.physa.2020.125168,2021,Physica A Statistical Mechanics and its Applications,VR,Architecture & urban;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1109/escience65000.2025.00064,2025,eScience,XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.20944/preprints202010.0431.v1,2020,Multimodal Technologies and Interaction,VR;Other immersive,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.nedt.2020.104596,2020,Nurse Education Today,VR,Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.31236/srxiv.85,2021,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.image.2019.115678,2020,Signal Processing Image Communication,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.2196/83737,2025,JMIR Research Protocols,VR;Spatial audio;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.5327/1516-3180.cpn.1361,2025,Sao Paulo Medical Journal,VR;Haptics,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1109/imeta59369.2023.10294597,2023,iMeta,Metaverse;Other immersive,Engineering & manufacturing;Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1007/s10515-025-00536-2,2025,Automated Software Engineering,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s00221-024-06938-0,2024,Experimental Brain Research,Haptics;VR,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s41042-025-00216-2,2025,International Journal of Applied Positive Psychology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1038/s41586-021-03652-7,2021,Nature,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1155/hbe2/6032891,2025,Human Behavior and Emerging Technologies,VR;AR;XR,Psychology & neuroscience;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.apergo.2025.104488,2025,Applied Ergonomics,AR;VR;Other immersive,Military & defense;Medicine & health,Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.1186/s12984-019-0587-8,2019,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1109/tcds.2023.3342139,2024,IEEE Transactions on Cognitive and Developmental Systems,VR,Computing & technology (generic);Transport & aviation,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.appet.2017.04.011,2017,Appetite,VR,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.displa.2019.101930,2020,Displays,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10151-018-1922-y,2019,Techniques in Coloproctology,VR;Other immersive,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.image.2006.11.011,2007,Signal Processing Image Communication,AR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/frvir.2022.1025054,2022,Frontiers in Virtual Reality,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.1101/2021.11.17.468930,2021,Journal of Neural Engineering,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2412.14005,2024,Signal Processing Image Communication,Telepresence;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.3390/virtualworlds4020027,2025,Virtual Worlds,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/imeta59369.2023.10294473,2023,iMeta,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.neuropsychologia.2021.108011,2021,Neuropsychologia,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/s12909-025-07695-6,2025,BMC Medical Education,VR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1007/s10055-025-01142-z,2025,Virtual Reality,AR;Other immersive,Architecture & urban;Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.aei.2021.101423,2021,Advanced Engineering Informatics,AR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.62647/ijitce2025v13i2spp171-177,2025,International Journal of Information technology and Computer Engineering,VR;Other immersive,Entertainment & games;Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.nedt.2021.104764,2021,Nurse Education Today,VR,Entertainment & games;Cultural heritage & tourism,Qualitative,8.0,VR Simulation for Medical Skills Training, ,10.1089/cpb.2007.9989,2007,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1163/23641177-bja10102,2025,Asia-Pacific Science Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.exer.2017.10.004,2017,Experimental Eye Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.archger.2025.105866,2025,Archives of Gerontology and Geriatrics,VR;Haptics,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.apergo.2019.102958,2019,Applied Ergonomics,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.image.2018.05.003,2018,Signal Processing Image Communication,360° video;VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/frvir.2021.760883,2021,Frontiers in Virtual Reality,VR;AR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.pnpbp.2014.12.006,2015,Progress in Neuro-Psychopharmacology and Biological Psychiatry,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.14742/ajet.6243,2021,Australasian Journal of Educational Technology,AR;Telepresence,Medicine & health,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.apergo.2018.02.022,2018,Applied Ergonomics,AR;Other immersive,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294611,2023,iMeta,Metaverse;XR;Other immersive,Medicine & health,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1109/imeta59369.2023.10294950,2023,iMeta,Metaverse;VR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.physbeh.2020.113205,2020,Physiology & Behavior,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.3233/thc-161251,2017,Technology and Health Care,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.puhe.2025.105723,2025,Public Health,VR;360° video,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jenvman.2023.117574,2023,Journal of Environmental Management,360° video;VR,Cultural heritage & tourism;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1186/s44247-024-00076-x,2024,BMC Digital Health,VR,Medicine & health,Survey / questionnaire,1.0,VR Therapeutic Interventions,VR simulation for medical training ,10.1109/imeta62882.2024.10808057,2024,iMeta,Metaverse;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1145/3627050.3631573,2023,IoT,360° video;Telepresence,Communication & social;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.21037/jss-2025-1-255,2023,Journal of Spine Surgery,AR;XR,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, ,10.20944/preprints202309.1269.v1,2023,Multimodal Technologies and Interaction,AR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.aju.2013.08.005,2013,Arab Journal of Urology,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1145/3761817,2025,ACM Transactions on Autonomous and Adaptive Systems,Metaverse,Transport & aviation;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.wneu.2021.09.054,2021,World Neurosurgery,Telepresence,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1007/s00221-009-2141-6,2009,Experimental Brain Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jormas.2023.101587,2023,Journal of Stomatology Oral and Maxillofacial Surgery,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.jsr.2020.09.015,2020,Journal of Safety Research,VR,Education & training;Engineering & manufacturing,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.31234/osf.io/fzcau,2022,Behavioural Brain Research,VR;Other immersive,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s00371-025-04007-3,2025,The Visual Computer,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00464-021-08602-y,2021,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1080/10447318.2024.2381923,2024,International Journal of Human-Computer Interaction,AR,Marketing & business;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.msard.2025.106500,2025,Multiple Sclerosis and Related Disorders,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.ejcon.2018.06.001,2018,European Journal of Control,Telepresence,Engineering & manufacturing;Military & defense,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.biosystemseng.2021.02.017,2021,Biosystems Engineering,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.apergo.2020.103271,2020,Applied Ergonomics,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neulet.2023.137068,2023,Neuroscience Letters,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tcsvt.2026.3654794,2025,IEEE Transactions on Circuits and Systems for Video Technology,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.54531/ogug1238,2023,International Journal of Healthcare Simulation,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.18260/1-2--15217,2005,Engineering design graphics journal,VR;Haptics,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.nedt.2025.106824,2025,Nurse Education Today,Metaverse;XR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.aap.2023.107115,2023,Accident Analysis & Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuroimage.2010.11.057,2010,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jneumeth.2010.12.026,2011,Journal of Neuroscience Methods,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1053/j.semvascsurg.2021.08.003,2021,Seminars in Vascular Surgery,VR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1136/rapm-2019-esraabs2019.480,2019,Regional Anesthesia & Pain Medicine,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.brat.2018.10.011,2018,Behaviour Research and Therapy,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1109/tim.2022.3164132,2022,IEEE Transactions on Instrumentation and Measurement,VR;Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/escience65000.2025.00044,2025,eScience,XR;VR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1167/19.14.24,2019,Journal of Visualization,Haptics;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.nec.2023.11.008,2024,Neurosurgery Clinics of North America,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.soncn.2025.152062,2025,Seminars in Oncology Nursing,VR,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1167/jov.22.3.19,2022,Journal of Visualization,VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1101/2022.01.31.478373,2022,Scientific Reports,VR;Haptics,Engineering & manufacturing;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.3389/frvir.2023.1200156,2023,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.54517/m3219,2024,Metaverse,Metaverse,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.3390/electronics14102039,2025,Electronics,XR;Spatial audio;Other immersive,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.scitotenv.2023.165673,2023,The Science of The Total Environment,XR;VR;AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.schres.2015.07.050,2015,Schizophrenia Research,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jenvman.2025.125338,2025,Journal of Environmental Management,Metaverse;Other immersive,Computing & technology (generic);Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.48550/arxiv.2308.06426,2023,Transportation Research Part F Traffic Psychology and Behaviour,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.23.15.22,2023,Journal of Visualization,VR,Medicine & health;Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.compenvurbsys.2016.03.007,2016,Computers Environment and Urban Systems,VR,Architecture & urban;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tla.2025.11231219,2025,IEEE Latin America Transactions,VR;Spatial audio,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.2196/17367,2020,Journal of Medical Internet Research,AR;Other immersive,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1093/rpd/ncae187,2024,Radiation Protection Dosimetry,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1049/tje2.70137,2025,The Journal of Engineering,XR,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1167/15.12.1148,2015,Journal of Visualization,VR;Haptics,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jsr.2024.01.012,2024,Journal of Safety Research,VR,Education & training;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.actpsy.2025.106088,2025,Acta Psychologica,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.actpsy.2020.103170,2020,Acta Psychologica,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/s41235-021-00284-3,2021,Cognitive Research Principles and Implications,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1017/s026357472400002x,2024,Robotica,Telepresence;Other immersive,Medicine & health;Communication & social,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, ,10.1080/01691864.2021.1933880,2021,Advanced Robotics,VR;Haptics;Telepresence,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.jbiomech.2010.02.003,2010,Journal of Biomechanics,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/cae.70045,2025,Computer Applications in Engineering Education,AR;XR,Education & training;Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.compbiomed.2024.109253,2024,Computers in Biology and Medicine,VR;Spatial audio,Psychology & neuroscience;Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.concog.2022.103460,2022,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.psyneuen.2018.10.027,2019,Psychoneuroendocrinology,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-026-01368-5,2025,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmm.2026.3732963,2025,IEEE Transactions on Multimedia,Volumetric video;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1016/j.inffus.2025.103643,2025,Information Fusion,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.msard.2025.106333,2025,Multiple Sclerosis and Related Disorders,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1111/jcal.12749,2022,Journal of Computer Assisted Learning,VR,Education & training,Experiment / user study,0.0,Immersive Presence and User Experience,VR for teaching and learning ,10.1167/jov.23.6.7,2023,Journal of Visualization,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1145/3406098,2020,interactions,VR;AR;XR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.48550/arxiv.2408.11769,2024,Transportation Research Part C Emerging Technologies,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuroimage.2008.08.011,2008,NeuroImage,AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.aap.2025.107944,2025,Accident Analysis & Prevention,VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1109/tvcg.2023.3320240,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.4018/ijkm.385604,2025,International Journal of Knowledge Management,AR;VR;Other immersive,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta59369.2023.10294503,2023,iMeta,Metaverse;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.bbr.2022.113784,2022,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.fusengdes.2019.01.112,2019,Fusion Engineering and Design,VR;Telepresence,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.18785/jetde.1804.07,2025,Journal of Educational Technology Development and Exchange,Metaverse,Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1101/2025.09.24.678205,2025,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tmm.2021.3124385,2023,IEEE Transactions on Multimedia,Holographic/light-field display;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1145/3277593.3277635,2018,IoT,AR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.37985/jer.v5i1.602,2024,The Journal of Educational Research,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1117/1.jei.34.6.063035,2025,Journal of Electronic Imaging,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jnca.2020.102596,2020,Journal of Network and Computer Applications,AR;VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.accpm.2025.101675,2025,Anaesthesia Critical Care & Pain Medicine,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR for pain and anxiety management ,10.1002/14651858.cd013853,2021,Cochrane Database of Systematic Reviews,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.48550/arxiv.2501.17375,2025,International Journal of Medical Informatics,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1007/s10439-014-1062-0,2014,Annals of Biomedical Engineering,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/ojsp.2026.3657300,2025,IEEE Open Journal of Signal Processing,Spatial audio,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.62802/1n99md93,2024,Human-Computer Interaction,VR;AR,Education & training;Entertainment & games,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1037/xlm0001439,2025,Journal of Experimental Psychology Learning Memory and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/15332969.2025.2571335,2025,Services Marketing Quarterly,Other immersive;XR,Marketing & business,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1007/s10439-016-1573-y,2015,Annals of Biomedical Engineering,VR;Other immersive,Engineering & manufacturing,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2019.03.158,2019,World Neurosurgery,VR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.neucom.2019.08.037,2019,Neurocomputing,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.gmod.2018.05.002,2018,Graphical Models,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.is.2010.08.002,2011,Information Systems,AR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.psychres.2025.116891,2025,Psychiatry Research,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/access.2025.3638684,2025,IEEE Access,Metaverse,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks ,10.1007/s10055-023-00853-5,2023,Virtual Reality,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/access.2025.3554434,2025,IEEE Access,VR,Computing & technology (generic);Education & training,Review,0.0,Immersive Presence and User Experience, ,10.1136/heartjnl-2019-bcs.57,2019,Heart,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.actpsy.2018.09.009,2018,Acta Psychologica,VR;Haptics;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.pec.2023.107707,2023,Patient Education and Counseling,VR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1109/imeta62882.2024.10807878,2024,iMeta,Metaverse;VR;AR;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1007/s00371-008-0252-x,2008,The Visual Computer,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1038/s41586-024-07039-2,2022,Nature,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/sensors47125.2020.9278611,2020,Sensors,Haptics;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1145/3627050.3631570,2023,IoT,XR;VR;AR;Holographic/light-field display,Computing & technology (generic);Marketing & business,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.31449/inf.v45i6.3580,2021,Informatica,AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2501.00822,2025,IET Cyber-Systems and Robotics,VR;Haptics;Telepresence,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.3130/jaabe.13.539,2014,Journal of Asian Architecture and Building Engineering,AR,Architecture & urban;Communication & social,Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.1038/s41377-024-01683-z,2024,Light Science & Applications,AR;VR,Computing & technology (generic),Review,4.0,Holographic and Light-field Displays, ,10.1016/j.micpro.2021.103989,2021,Microprocessors and Microsystems,VR,Education & training;Computing & technology (generic),System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1126/sciadv.abl6700,2022,Science Advances,Haptics;Telepresence;VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1080/10798587.2015.1109200,2016,Intelligent Automation & Soft Computing,Haptics,Medicine & health;Education & training,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.jad.2019.11.081,2019,Journal of Affective Disorders,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1038/s42256-023-00780-9,2024,Nature Machine Intelligence,Haptics;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/imeta62882.2024.10808026,2024,iMeta,Metaverse;XR,Marketing & business;Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.24.4.19,2024,Journal of Visualization,VR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s10639-025-13631-4,2025,Education and Information Technologies,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1038/nn.2648,2010,Nature Neuroscience,VR,Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1145/3494322.3494326,2021,IoT,MR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.wneu.2019.01.237,2019,World Neurosurgery,VR;Other immersive,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.1167/15.12.1323,2015,Journal of Visualization,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.chb.2021.106701,2021,Computers in Human Behavior,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1109/access.2021.3126697,2021,IEEE Access,VR,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1007/s00464-010-1306-5,2010,Surgical Endoscopy,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cmpb.2022.107240,2022,Computer Methods and Programs in Biomedicine,AR;MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.jii.2018.06.002,2018,Journal of Industrial Information Integration,MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1126/scirobotics.aap9770,2018,Science Robotics,Haptics,Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.arcontrol.2019.01.001 10.1016/j.arcontrol.2019.01.001,2022,Annual Reviews in Control,AR;MR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.humov.2023.103103,2023,Human Movement Science,Haptics,Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.58503/icvl-v20y202513,2025,Virtual Reality,VR;XR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1161/str.56.suppl_1.tp108,2025,Stroke,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.displa.2020.101975,2021,Displays,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.euroneuro.2024.11.006,2024,European Neuropsychopharmacology,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.tra.2016.06.018,2016,Transportation Research Part A Policy and Practice,VR;360° video,Architecture & urban;Engineering & manufacturing,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1227/neu.0000000000002809_426,2024,Neurosurgery,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/sensors47087.2021.9639734,2021,Sensors,Haptics,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.jsurg.2018.08.017,2019,Journal of surgical education,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1145/3627050.3627051,2023,IoT,Telepresence;VR,Communication & social;Other,Qualitative,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/telecom48729.2019.8994884,2019,Telecom,VR;360° video,Entertainment & games;Medicine & health,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.athoracsur.2021.02.058,2021,The Annals of Thoracic Surgery,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.cagd.2024.102305,2024,Computer Aided Geometric Design,VR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/978-3-030-29513-4_34,2019,Intelligent Systems with Applications,VR;Other immersive,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1109/tvcg.2026.3671472,2024,IEEE Transactions on Visualization and Computer Graphics,MR,Computing & technology (generic);Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.3991/ijoe.v15i06.9933,2019,International Journal of Interactive Mobile Technologies (iJIM),MR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1007/s10055-022-00710-x,2022,Virtual Reality,VR,Architecture & urban,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.actpsy.2019.102984,2019,Acta Psychologica,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/games.8013,2017,JMIR Serious Games,VR;Haptics,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.spen.2019.05.006,2019,Seminars in Pediatric Neurology,VR,Medicine & health;Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.24294/jipd.v8i7.4779,2024,Journal of Infrastructure Policy and Development,Metaverse,Education & training,Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.5220/0003708502750280,2012,Bioinformatics,VR,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1145/3807511,2024,ACM Computing Surveys,Other immersive,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1109/imeta59369.2023.10294796,2023,iMeta,Metaverse;XR,Computing & technology (generic);Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1109/tsmc.2022.3228934,2023,IEEE Transactions on Systems Man and Cybernetics Systems,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1080/0144929x.2025.2577221,2025,Behaviour and Information Technology,VR,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.aap.2020.105682,2020,Accident Analysis & Prevention,AR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1108/jic-02-2025-0029,2025,Journal of Intellectual Capital,Metaverse,Communication & social;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.jii.2020.100158,2020,Journal of Industrial Information Integration,VR;AR;XR;Holographic/light-field display,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks ,10.1016/j.wneu.2023.12.124,2023,World Neurosurgery,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.ifacsc.2022.100207,2022,IFAC Journal of Systems and Control,VR,Medicine & health,Other,14.0,Haptic Interaction and Tactile Feedback, ,10.37074/jalt.2019.2.2.12,2019,Journal of Applied Learning & Teaching,AR;XR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.3991/ijim.v19i22.58227,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.48550/arxiv.2510.16984,2025,Education and Information Technologies,Metaverse;XR,Medicine & health;Education & training,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.nedt.2022.105426,2022,Nurse Education Today,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.jsr.2018.12.014,2019,Journal of Safety Research,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1038/s41377-025-02000-y,2025,Light Science & Applications,Other immersive;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1364/oe.469794,2022,Optics Express,AR;VR;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1109/imeta59369.2023.10294647,2023,iMeta,AR;Haptics,Education & training;Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1007/s00530-016-0511-z,2016,Multimedia Systems,Telepresence;Volumetric video,Computing & technology (generic);Communication & social,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1167/jov.23.15.15,2023,Journal of Visualization,AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta62882.2024.10807943,2024,iMeta,Metaverse;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.5755/j01.mech.78.4.15270,2009,Mechanika,VR,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.gie.2012.03.954,2012,Canadian Journal of Gastroenterology and Hepatology,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1096/fasebj.2020.34.s1.03622,2020,The FASEB Journal,VR;360° video,Education & training;Medicine & health,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1145/3610419.3610434,2023,Advanced Robotics,VR;Haptics,Engineering & manufacturing;Education & training,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.3390/nu17243893,2025,Nutrients,AR,Medicine & health;Other,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.artmed.2017.07.004,2017,Artificial Intelligence in Medicine,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/rita.2024.3471980,2024,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR,Education & training;Engineering & manufacturing,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.cmpb.2020.105495,2020,Computer Methods and Programs in Biomedicine,Volumetric video;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.20944/preprints202310.0927.v1,2023,Applied Sciences,AR;XR,Engineering & manufacturing;Architecture & urban,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.54517/m3744,2025,Metaverse,Metaverse,Architecture & urban;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1007/s10548-025-01119-w,2025,Brain Topography,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31234/osf.io/bsjy6,2021,IEEE Transactions on Human-Machine Systems,VR,Transport & aviation;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/mwc.006.2400050,2024,IEEE Wireless Communications,Metaverse;VR;XR;Other immersive,Computing & technology (generic);Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1101/2024.06.11.24308762,2024,Human Movement Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.31219/osf.io/cf8va,2020,Multimodal Technologies and Interaction,VR,Education & training;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.aei.2020.101061,2020,Advanced Engineering Informatics,VR,Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.62051/ijcsit.v4n1.01,2024,International Journal of Computer Science and Information Technology,Other immersive,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.compchemeng.2019.03.042,2019,Computers & Chemical Engineering,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.3390/virtualworlds4010006,2025,Virtual Worlds,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1093/milmed/usad041,2023,Military Medicine,AR;Spatial audio,Military & defense;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/lra.2019.2890852,2019,IEEE Robotics and Automation Letters,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/tip.2021.3092826,2020,IEEE Transactions on Image Processing,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.mric.2021.06.014,2021,Magnetic Resonance Imaging Clinics of North America,VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1145/3703790.3703792,2024,IoT,XR,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.tra.2019.11.008,2020,Transportation Research Part A Policy and Practice,360° video;VR,Transport & aviation;Architecture & urban,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/cae.22797,2024,Computer Applications in Engineering Education,Metaverse;XR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.17863/cam.110962,2023,Facilities,AR,Engineering & manufacturing;Architecture & urban,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/tg.2025.3594061,2025,IEEE Transactions on Games,VR,Entertainment & games;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00464-007-9456-9,2007,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.48550/arxiv.2404.14042,2024,IET Computer Vision,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.visres.2012.06.004,2011,Vision Research,VR;Spatial audio,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.11114/smc.v14i1.7970,2025,Studies in Media and Communication,Metaverse,Education & training;Communication & social,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1007/s11146-022-09908-x,2022,The Journal of Real Estate Finance and Economics,VR,Marketing & business;Entertainment & games,Other,0.0,Immersive Presence and User Experience, ,10.1016/j.jham.2025.100290,2025,Journal of Hand and Microsurgery,AR;MR;VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1101/2022.09.28.22280445,2022,Journal of Affective Disorders,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.cub.2020.02.070,2020,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/sensors47087.2021.9639819,2021,Sensors,AR,Medicine & health;Communication & social,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1007/s10143-022-01918-w,2022,Neurosurgical Review,AR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.54517/m8270,2025,Metaverse,Metaverse;XR,Education & training;Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.bios.2021.113616,2021,Biosensors and Bioelectronics,Haptics;AR;VR,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1038/s41377-026-02378-3,2025,Light Science & Applications,Volumetric video;Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.jmsy.2023.11.007,2024,Journal of Manufacturing Systems,MR;VR;XR,Engineering & manufacturing;Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jormas.2020.11.010,2020,Journal of Stomatology Oral and Maxillofacial Surgery,VR;AR;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1097/aog.0000000000005916.023,2025,Obstetrics and Gynecology,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1177/15569845221146369f,2023,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1038/s41598-023-37715-8,2022,Scientific Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.bbr.2022.114176,2022,Behavioural Brain Research,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/cae.22472,2021,Computer Applications in Engineering Education,MR;AR;VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1007/s11098-024-02256-x,2024,Philosophical Studies,VR,Psychology & neuroscience;Other,Qualitative,0.0,Immersive Presence and User Experience, ,10.58477/dj.v2i1.162,2024,The Design Journal,Metaverse;VR;AR,Computing & technology (generic);Communication & social,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1101/2020.08.17.240648,2020,IEEE Transactions on Haptics,Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.20870/ijvr.2017.17.2.2893,2017,International Journal of Virtual Reality,VR;Haptics,Entertainment & games;Cultural heritage & tourism,Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.ocl.2022.11.006,2023,Orthopedic Clinics of North America,MR,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.3389/fdgth.2024.1341349,2024,Frontiers in Digital Health,VR;AR;MR;XR,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1007/s11263-025-02391-w,2025,International Journal of Computer Vision,360° video,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.62951/ijer.v2i2.323,2025,International Journal of Educational Research,AR,Education & training;Cultural heritage & tourism,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.29333/ejmste/17491,2025,Eurasia Journal of Mathematics Science and Technology Education,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1007/s11548-026-03602-6,2025,International Journal of Computer Assisted Radiology and Surgery,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1101/2021.12.06.470977,2021,eLife,VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10798-021-09669-3,2021,International Journal of Technology and Design Education,VR;360° video,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1186/s13063-017-1886-7,2017,Trials,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1080/17453054.2019.1665989,2019,Journal of Visual Communication in Medicine,VR;Other immersive,Cultural heritage & tourism,Qualitative,5.0,Augmented Reality in Surgery, ,10.1016/j.jvcir.2018.11.039,2019,Journal of Visual Communication and Image Representation,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.nec.2021.11.008,2022,Neurosurgery Clinics of North America,Haptics;Telepresence,Medicine & health;Transport & aviation,Review,5.0,Augmented Reality in Surgery, ,10.1016/j.coms.2025.04.001,2025,Oral and Maxillofacial Surgery Clinics of North America,Metaverse;VR;AR;XR,Computing & technology (generic);Entertainment & games,Review,5.0,Augmented Reality in Surgery, ,10.1007/s00426-021-01581-8,2021,Psychological Research,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1101/2025.05.20.25327918,2025,Technologies,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.25.1.15,2025,Journal of Visualization,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.70725/141357ylqajb,2025,The Journal of Interactive Learning Research,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1167/jov.23.5.20,2023,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.aei.2022.101723,2022,Advanced Engineering Informatics,VR,Transport & aviation;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1101/2025.07.26.665107,2025,Imaging Neuroscience,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.3390/fi16040126,2024,Future Internet,Metaverse,Computing & technology (generic);Architecture & urban,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1177/2325967125s00111,2025,Orthopaedic Journal of Sports Medicine,AR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1101/318758,2018,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s41449-021-00286-3,2021,Zeitschrift für Arbeitswissenschaft,AR;MR,Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1177/17449871251320611,2025,Journal of research in nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.sysarc.2018.08.001,2018,Journal of Systems Architecture,MR;AR;Other immersive,Education & training;Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.gassur.2023.12.009,2024,Journal of Gastrointestinal Surgery,AR;VR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1364/oe.427616,2021,Optics Express,AR;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s00415-021-10397-w,2021,Journal of Neurology,VR,Medicine & health,Other,12.0,Virtual Reality Rehabilitation for Patients, ,10.36680/j.itcon.2025.074,2025,Journal of Information Technology in Construction,VR,Engineering & manufacturing;Architecture & urban,Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.jpedsurg.2023.10.053,2023,Journal of Pediatric Surgery,VR;Volumetric video,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/access.2022.3144477,2022,IEEE Access,VR;360° video,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1089/cyber.2021.29209.editorial,2021,Cyberpsychology Behavior and Social Networking,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1108/jet-09-2023-0031,2024,Journal of Enabling Technologies,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.5771/0010-3497-2023-4-493,2023,Communication & Society,MR;XR;Volumetric video;Other immersive,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s40670-023-01728-9,2023,Medical Science Educator,MR;AR;XR,Education & training;Medicine & health,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1007/s10278-022-00652-5,2022,Journal of Imaging Informatics in Medicine,VR,Education & training;Medicine & health,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1161/str.55.suppl_1.wp223,2024,Stroke,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.daach.2019.e00123,2019,Digital Applications in Archaeology and Cultural Heritage,AR;VR,Cultural heritage & tourism;Education & training,Qualitative,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.nepr.2025.104584,2025,Nurse Education in Practice,VR;Other immersive,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1152/jn.00367.2021,2022,Journal of Neurophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.janxdis.2020.102226,2020,Journal of Anxiety Disorders,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.48550/arxiv.2506.19519,2025,Multimodal Technologies and Interaction,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.37766/inplasy2025.5.0071,2025,Applied Sciences,VR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1177/1729881418760986,2018,International Journal of Advanced Robotic Systems,AR;VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00221-019-05718-5,2019,Experimental Brain Research,VR;Other immersive,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1186/s44247-025-00209-w,2025,BMC Digital Health,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.entcom.2021.100427,2021,Entertainment Computing,AR;VR;Other immersive,Education & training,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s40520-018-1059-x,2018,Aging Clinical and Experimental Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.20.4.1,2020,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/lra.2025.3626226,2025,IEEE Robotics and Automation Letters,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.chb.2020.106484,2020,Computers in Human Behavior,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2301.06519,2023,Future Internet,Metaverse;AR;XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.apergo.2019.05.007,2019,Applied Ergonomics,VR;MR,Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.aap.2019.05.001,2019,Accident Analysis & Prevention,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/jsac.2025.3623164,2023,IEEE Journal on Selected Areas in Communications,Volumetric video;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.nlm.2018.10.007,2018,Neurobiology of Learning and Memory,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/brainsci13040629,2023,Brain Sciences,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.23919/jcc.fa.2023-0607.202511,2025,China Communications,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/imeta59369.2023.10294907,2023,iMeta,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.3389/fneur.2025.1608645,2025,Frontiers in Neurology,VR;Telepresence;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1371/journal.pone.0123811,2015,PLoS ONE,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1093/humrep/deae108.1099,2024,Human Reproduction,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1111/jcal.70149,2025,Journal of Computer Assisted Learning,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.physbeh.2022.114009,2022,Physiology & Behavior,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1093/ofid/ofae631.1162,2025,Open Forum Infectious Diseases,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.2196/88181,2025,Journal of Medical Internet Research,VR;Telepresence;Other immersive,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, ,10.19030/ijmis.v17i4.8096,2013,Bioinformatics,VR;Other immersive,Engineering & manufacturing;Architecture & urban,Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.5445/ir/1000156559,2023,Fusion Engineering and Design,VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1101/2022.03.17.22272498,2022,Journal of Psychiatric Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1097/brs.0000000000005594,2025,Spine,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1167/jov.25.11.1,2025,Journal of Visualization,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.psychres.2020.113585,2020,Psychiatry Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, ,10.3389/fpsyg.2018.00705,2018,Frontiers in Psychology,VR,Psychology & neuroscience;Communication & social,Qualitative,0.0,Immersive Presence and User Experience, ,10.1109/jiot.2025.3633501,2024,IEEE Internet of Things Journal,Metaverse;XR,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/imeta62882.2024.10807903,2024,iMeta,VR;Metaverse,Computing & technology (generic);Other,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.2196/88498,2025,JMIR Rehabilitation and Assistive Technologies,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1037/emo0001589,2025,Emotion,VR,Psychology & neuroscience;Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.semperi.2023.151825,2023,Seminars in Perinatology,XR;VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1007/s12369-012-0148-9,2012,International Journal of Social Robotics,Telepresence,Communication & social,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.aap.2024.107685,2024,Accident Analysis & Prevention,VR,Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.tele.2018.04.003,2018,Telematics and Informatics,VR;360° video,Entertainment & games;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.2196/84013,2025,Journal of Medical Internet Research,XR;Haptics,Medicine & health;Education & training,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.concog.2018.05.005,2018,Consciousness and Cognition,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.celrep.2022.111823,2022,Cell Reports,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11069-022-05277-z,2022,Natural Hazards,VR;AR;MR,Education & training;Other,Review,2.0,3D Modeling and Virtual Environment Design, ,10.1152/jn.00149.2021,2021,Journal of Neurophysiology,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1161/str.56.suppl_1.tp45,2025,Stroke,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta59369.2023.10294436,2023,iMeta,MR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.18178/ijiet.2023.13.5.1877,2023,International Journal of Information and Education Technology,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/access.2025.3643731,2025,IEEE Access,Metaverse,Computing & technology (generic);Marketing & business,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.ejrad.2018.05.005,2018,European Journal of Radiology,VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1093/bjd/ljae090.186,2024,British Journal of Dermatology,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions, ,10.1016/j.jmsy.2020.12.012,2021,Journal of Manufacturing Systems,AR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1016/j.image.2018.05.005,2017,Signal Processing Image Communication,360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/frvir.2021.719358,2021,Frontiers in Virtual Reality,VR;AR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.31949/ijeir.v3i2.9733,2024,International Journal of Advanced Corporate Learning (iJAC),Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1002/ett.4924,2023,Transactions on Emerging Telecommunications Technologies,VR;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1016/j.jpsychores.2019.109808,2019,Journal of Psychosomatic Research,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.arthro.2024.06.007,2024,Arthroscopy The Journal of Arthroscopic and Related Surgery,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jenvp.2024.102269,2024,Journal of Environmental Psychology,VR;Telepresence;Spatial audio,Communication & social;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.landurbplan.2022.104569,2022,Landscape and Urban Planning,VR;360° video,Architecture & urban;Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1007/s10055-022-00734-3,2022,Virtual Reality,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3770501.3770526,2025,IoT,AR;MR,Engineering & manufacturing;Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.jnca.2019.04.014,2019,Journal of Network and Computer Applications,AR;XR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/sensors60989.2024.10784779,2024,Sensors,VR;Haptics;Other immersive,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.nepr.2025.104643,2025,Nurse Education in Practice,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.neuroimage.2019.116114,2019,NeuroImage,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1097/opx.0000000000001619,2020,Optometry and Vision Science,VR;AR,Psychology & neuroscience;Medicine & health,Other,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cps.2022.08.002,2023,Clinics in Plastic Surgery,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.3991/ijim.v19i23.59119,2025,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.jcot.2025.103138,2025,Journal of Clinical Orthopaedics and Trauma,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jvs.2025.05.034,2025,Journal of Vascular Surgery,Telepresence;Other immersive,Medicine & health;Computing & technology (generic),Review,5.0,Augmented Reality in Surgery, ,10.1016/j.neunet.2025.108219,2025,Neural Networks,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.visres.2020.09.007,2020,Vision Research,Other immersive,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.pec.2021.04.022,2021,Patient Education and Counseling,VR,Medicine & health;Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1109/sensors43011.2019.8956569,2019,Sensors,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.image.2020.115807,2020,Signal Processing Image Communication,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cognition.2022.105251,2022,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cie.2017.09.016,2017,Computers & Industrial Engineering,AR,Engineering & manufacturing;Education & training,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1053/j.akdh.2023.11.001,2024,Advances in Kidney Disease and Health,VR;AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s00170-024-13599-4,2024,The International Journal of Advanced Manufacturing Technology,AR;XR,Engineering & manufacturing,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.3390/electronics14081597,2025,Electronics,AR;VR,Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1109/imeta59369.2023.10294722,2023,iMeta,Metaverse;XR;VR,Education & training;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1371/journal.pcbi.1013173,2025,PLoS Computational Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1038/s41467-025-60841-y,2025,Nature Communications,VR;Other immersive,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.23.15.18,2023,Journal of Visualization,AR,Medicine & health,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.18178/ijiet.2025.15.11.2448,2025,International Journal of Information and Education Technology,Metaverse,Education & training;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.20944/preprints202309.1005.v1,2023,Applied Sciences,Metaverse;Spatial audio,Computing & technology (generic);Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1109/tcc.2026.3672194,2023,IEEE Transactions on Cloud Computing,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1177/15569845241304055c,2025,Innovations Technology and Techniques in Cardiothoracic and Vascular Surgery,VR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.ijnurstu.2025.105129,2025,International Journal of Nursing Studies,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s12193-020-00351-x,2021,Journal on Multimodal User Interfaces,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.jse.2023.09.027,2023,Journal of Shoulder and Elbow Surgery,MR;AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.3991/ijim.v19i20.56381,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1097/00006324-199909000-00021,1999,Optometry and Vision Science,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1080/03098265.2025.2521264,2025,Journal of Geography in Higher Education,VR;Telepresence,Education & training;Communication & social,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1080/15502724.2025.2549001,2025,LEUKOS The Journal of the Illuminating Engineering Society of North America,360° video;VR,Architecture & urban;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1101/2023.02.28.530376,2023,Brain Sciences,VR;Other immersive;Haptics,Medicine & health;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1111/medu.14987,2022,Medical Education,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/imeta59369.2023.10294371,2023,iMeta,Metaverse;VR;AR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.injury.2020.03.016,2020,Injury,VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.3390/s23084135,2023,Sensors,AR;MR,Engineering & manufacturing;Other,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.31616/asj.2019.0013.e1,2020,Asian Spine Journal,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/miot.2026.3680843,2025,IEEE Internet of Things Magazine,Metaverse;XR,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.cviu.2025.104553,2025,Computer Vision and Image Understanding,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.bbr.2024.114967,2024,Behavioural Brain Research,VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-022-00713-8,2022,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1002/wjs.12158,2024,World Journal of Surgery,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1109/imeta62882.2024.10808091,2024,iMeta,Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,,2016,Journal of Dentistry,VR;AR;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1101/2021.08.04.455114,2021,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.gaitpost.2024.01.034,2024,Gait & Posture,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.aap.2020.105664,2020,Accident Analysis & Prevention,AR,Transport & aviation;Engineering & manufacturing,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1007/s11042-022-12293-5,2022,Multimedia Tools and Applications,VR;AR,Education & training;Engineering & manufacturing,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1167/13.8.25,2013,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2504.17705,2025,Frontiers in Virtual Reality,Metaverse;VR;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.actpsy.2018.07.009,2018,Acta Psychologica,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.48550/arxiv.2209.03245,2022,Medical Image Analysis,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.7554/elife.95213,2024,eLife,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuron.2024.03.027,2024,Neuron,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.26803/ijlter.24.9.24,2025,International Journal of Learning Teaching and Educational Research,XR;360° video,Education & training;Cultural heritage & tourism,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.image.2018.03.006,2018,Signal Processing Image Communication,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.neunet.2025.107197,2025,Neural Networks,AR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.neuropsychologia.2024.108970,2024,Neuropsychologia,XR;VR;AR,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jdmm.2017.12.002,2018,Journal of Destination Marketing & Management,VR,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1016/j.pmn.2025.06.008,2025,Pain Management Nursing,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.48550/arxiv.2506.17057,2025,Data & Knowledge Engineering,XR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1093/humrep/deaf097.168,2025,Human Reproduction,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.msard.2023.105415,2023,Multiple Sclerosis and Related Disorders,VR,Medicine & health;Other,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.apergo.2016.02.015,2016,Applied Ergonomics,AR;VR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.1109/tmlcn.2025.3646125,2024,IEEE Transactions on Machine Learning in Communications and Networking,XR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/tmrb.2025.3583190,2025,IEEE Transactions on Medical Robotics and Bionics,Haptics;Telepresence,Medicine & health;Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.26803/ijlter.24.11.13,2025,International Journal of Learning Teaching and Educational Research,VR;AR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s40501-025-00350-3,2025,Current Treatment Options in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.3217/jucs-019-09-1199,2013,JUCS - Journal of Universal Computer Science,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.ridd.2025.105185,2025,Research in Developmental Disabilities,VR,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1177/15533506251325351,2025,Surgical Innovation,MR;Holographic/light-field display,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1007/s00238-021-01887-1,2021,European Journal of Plastic Surgery,Haptics;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1111/cgf.70351,2025,Computer Graphics Forum,VR;Volumetric video;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10055-010-0156-8,2010,Virtual Reality,VR;Other immersive,Engineering & manufacturing,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1136/bmjopen-2019-qhrn.54,2019,BMJ Open,VR,Medicine & health;Entertainment & games,Qualitative,0.0,Immersive Presence and User Experience, ,10.18178/ijiet.2025.15.11.2437,2025,International Journal of Information and Education Technology,360° video;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.culher.2020.09.013,2021,Journal of Cultural Heritage,VR;AR;Other immersive,Cultural heritage & tourism;Architecture & urban,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1109/imeta59369.2023.10294683,2023,iMeta,Metaverse;XR,Engineering & manufacturing;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.visres.2021.03.014,2021,Vision Research,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/ijerph19159058,2022,International Journal of Environmental Research and Public Health,AR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.3991/ijim.v19i21.58853,2025,International Journal of Interactive Mobile Technologies (iJIM),VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.displa.2026.103452,2025,Displays,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1053/j.jvca.2025.07.014,2025,Journal of Cardiothoracic and Vascular Anesthesia,VR;AR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.bushor.2017.05.016,2017,Business Horizons,AR;Other immersive,Entertainment & games;Marketing & business,Survey / questionnaire,6.0,XR Technology Trends and Reviews, ,10.48550/arxiv.2401.15753,2024,Medical Image Analysis,AR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1145/3787370.3787426,2025,Advanced Robotics,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.compbiomed.2024.108809,2024,Computers in Biology and Medicine,VR;AR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1007/s10922-020-09525-0,2019,Journal of Network and Systems Management,VR;Telepresence;AR;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1590/s1677-5538.ibju.2025.0463,2025,International braz j urol,MR;VR;AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1109/tnsm.2026.3722545,2025,IEEE Transactions on Network and Service Management,XR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.eururo.2021.10.023,2021,European Urology,MR;Holographic/light-field display,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.4018/ijkm.395336,2025,International Journal of Knowledge Management,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/imeta59369.2023.10294349,2023,iMeta,Metaverse;VR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.tele.2017.12.001,2017,Telematics and Informatics,AR;Haptics,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s00464-014-3495-9,2014,Surgical Endoscopy,VR;Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1167/17.14.3,2017,Journal of Visualization,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.nedt.2020.104518,2020,Nurse Education Today,VR;Other immersive,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/tcsvt.2026.3675320,2024,IEEE Transactions on Circuits and Systems for Video Technology,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.knee.2023.08.005,2023,The Knee,AR,Medicine & health;Education & training,System / technical development,5.0,Augmented Reality in Surgery, ,10.31449/inf.v48i6.5514,2024,Informatica,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.wneu.2019.04.134,2019,World Neurosurgery,VR;MR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.entcom.2020.100352,2020,Entertainment Computing,VR;Other immersive,Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1371/journal.pone.0266370,2022,PLoS ONE,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/fneur.2025.1587296,2025,Frontiers in Neurology,VR;Other immersive,Medicine & health;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.1162/pres_a_00310,2017,PRESENCE Virtual and Augmented Reality,VR,Psychology & neuroscience;Medicine & health,Review,0.0,Immersive Presence and User Experience, ,10.3390/app142210444,2024,Applied Sciences,VR,Transport & aviation;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.displa.2018.07.005,2018,Displays,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3698241,2024,ACM Transactions on Human-Robot Interaction,Haptics;Other immersive,Medicine & health;Psychology & neuroscience,System / technical development,6.0,XR Technology Trends and Reviews, ,10.3389/fpsyg.2023.1225454,2023,Frontiers in Psychology,VR,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, ,10.2196/preprints.18277,2020,European Journal Of Dental Education,AR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR for pain and anxiety management ,10.1101/2025.02.17.638764,2025,Journal of Neuroscience,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta62882.2024.10807929,2024,iMeta,Metaverse;XR,Computing & technology (generic);Engineering & manufacturing,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.3390/s21227687,2021,Sensors,AR,Transport & aviation;Education & training,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.apergo.2019.102909,2019,Applied Ergonomics,Haptics;Other immersive,Transport & aviation,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.2196/78444,2025,JMIR Aging,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta66706.2025.11306715,2025,iMeta,Metaverse;Volumetric video;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.ymeth.2019.08.006,2020,Methods,360° video;VR,Computing & technology (generic);Other,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1093/neuonc/noaf201.1594,2025,Neuro-Oncology,Holographic/light-field display;VR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.ergon.2021.103133,2021,International Journal of Industrial Ergonomics,AR;VR,Transport & aviation;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1108/heswbl-02-2025-0067,2025,Higher Education Skills and Work-based Learning,AR;VR,Education & training;Marketing & business,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/tvcg.2023.3247040,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1186/1743-0003-10-76,2013,Journal of NeuroEngineering and Rehabilitation,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.3389/fpsyg.2026.1775907,2025,Frontiers in Psychology,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.12688/f1000research.154869.2,2024,F1000Research,AR;Other immersive,Medicine & health;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.displa.2026.103382,2025,Displays,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.rehab.2019.04.004,2019,Annals of Physical and Rehabilitation Medicine,VR;Other immersive,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.compind.2020.103308,2020,Computers in Industry,AR;XR,Engineering & manufacturing,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.3390/ijerph20032357,2023,International Journal of Environmental Research and Public Health,360° video;VR,Architecture & urban;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.aap.2025.108075,2025,Accident Analysis & Prevention,Telepresence;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1145/3627050.3630730,2023,IoT,360° video;Telepresence;Haptics,Communication & social;Other,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.48550/arxiv.2503.03570,2025,Technologies,Metaverse;VR;XR,Education & training;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience,Metaverse in education and learning ,10.62051/ijcsit.v2n2.34,2024,International Journal of Computer Science and Information Technology,VR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.3390/s20102944,2020,Sensors,VR,Computing & technology (generic);Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1126/sciadv.adw3876,2025,Science Advances,VR;Other immersive,Medicine & health;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1245/s10434-023-13532-1,2023,Annals of Surgical Oncology,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.5498/wjp.v14.i12.1783,2024,World Journal of Psychiatry,VR,Medicine & health,Qualitative,1.0,VR Therapeutic Interventions, ,10.1145/3590959,2023,Communications of the ACM,MR;XR,Computing & technology (generic),Other,0.0,Immersive Presence and User Experience, ,10.1186/s12893-018-0416-1,2018,BMC Surgery,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1161/circ.146.suppl_1.12859,2022,Circulation,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.7759/cureus.78120,2025,Cureus,360° video;VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.2196/84670,2025,JMIR Formative Research,VR;Telepresence,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jstrokecerebrovasdis.2019.104303,2019,Journal of Stroke and Cerebrovascular Diseases,VR;Telepresence,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jadohealth.2020.03.011,2020,Journal of Adolescent Health,VR,Psychology & neuroscience;Entertainment & games,Review,6.0,XR Technology Trends and Reviews, ,10.48550/arxiv.2504.01906,2025,Multimodal Technologies and Interaction,VR,Entertainment & games;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cmpb.2019.105271,2019,Computer Methods and Programs in Biomedicine,VR;Other immersive,Computing & technology (generic);Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/jstqe.2024.3375929,2024,IEEE Journal of Selected Topics in Quantum Electronics,Holographic/light-field display;Metaverse;XR,Computing & technology (generic);Entertainment & games,System / technical development,4.0,Holographic and Light-field Displays, ,10.1109/imeta66706.2025.11306865,2025,iMeta,Metaverse;XR;VR;AR,Computing & technology (generic);Medicine & health,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.concog.2023.103587,2023,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.7759/cureus.88998,2025,Cureus,VR;AR,Education & training;Medicine & health,Other,5.0,Augmented Reality in Surgery, ,10.1016/j.placenta.2024.01.019,2024,Placenta,VR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00423-021-02336-0,2021,Langenbeck s Archives of Surgery,MR;Holographic/light-field display;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/imeta62882.2024.10807873,2024,iMeta,Metaverse;XR;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,11.0,"Metaverse Governance, Ethics and Futures", ,10.1007/s10916-018-0981-y,2018,Journal of Medical Systems,VR,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1371/journal.pone.0299103,2024,PLoS ONE,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2026.1833878,2024,Frontiers in Virtual Reality,VR,Cultural heritage & tourism;Entertainment & games,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.31234/osf.io/5rq3m,2020,Contemporary Clinical Trials,360° video;VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1161/circ.128.suppl_22.a18886,2013,Circulation,VR;Other immersive;Haptics,Medicine & health;Engineering & manufacturing,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1080/14737175.2019.1617700,2019,Expert Review of Neurotherapeutics,Haptics;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.msard.2019.101902,2019,Multiple Sclerosis and Related Disorders,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta59369.2023.10294444,2023,iMeta,VR;Metaverse,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.cmpb.2020.105828,2020,Computer Methods and Programs in Biomedicine,Haptics;VR,Medicine & health;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/toh.2024.3369192,2024,IEEE Transactions on Haptics,Haptics;Metaverse;VR;AR;MR;XR,Computing & technology (generic),Review,,, ,10.1167/16.9.9,2016,Journal of Visualization,VR;360° video,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.21240/mpaed/65/2025.07.14.x,2025,MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1089/109493103322278781,2003,Cyberpsychology Behavior and Social Networking,VR;Spatial audio,Medicine & health;Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.18178/joig.13.6.604-620,2025,Journal of Image and Graphics,VR;Other immersive,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.48550/arxiv.2510.00703,2025,Robotics,VR,Engineering & manufacturing;Computing & technology (generic),Other,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s11920-022-01349-w,2022,Current Psychiatry Reports,VR;AR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.neuroimage.2023.120454,2023,NeuroImage,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.150.suppl_1.4141033,2024,Circulation,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.70725/371773zexykg,2025,The Journal of Interactive Learning Research,VR,Education & training;Psychology & neuroscience,Survey / questionnaire,0.0,Immersive Presence and User Experience,VR for teaching and learning ,10.1016/j.neucom.2020.10.097,2020,Neurocomputing,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/jov.24.6.4,2024,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/jiot.2025.3621630,2025,IEEE Internet of Things Journal,VR;AR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1109/jssc.2018.2837124,2018,IEEE Journal of Solid-State Circuits,VR,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1007/s40617-020-00449-4,2020,Behavior Analysis in Practice,Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.2196/71455,2025,JMIR Medical Education,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1177/21651434231160532,2023,Career Development and Transition for Exceptional Individuals,VR,Education & training;Marketing & business,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1016/j.neuroimage.2009.11.034,2009,NeuroImage,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s11042-020-10219-7,2021,Multimedia Tools and Applications,Volumetric video;Telepresence;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1371/journal.pcbi.1012529,2021,PLoS Computational Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jsurg.2018.04.009,2018,Journal of surgical education,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.3991/ijim.v17i15.40097,2023,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,Survey / questionnaire,7.0,Augmented Reality for Learning and Education, ,10.1016/j.asoc.2015.03.042,2015,Applied Soft Computing,AR;VR,Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/2.9.7,2002,Journal of Visualization,VR;AR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/15.12.783,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.nedt.2022.105385,2022,Nurse Education Today,VR;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.3389/fmtec.2024.1360076,2024,Frontiers in Manufacturing Technology,XR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1227/neu.0000000000002809_464,2024,Neurosurgery,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.62051/ijcsit.v3n2.28,2024,International Journal of Computer Science and Information Technology,AR,Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews,Edge computing and low-latency networks ,10.30935/cedtech/17407,2025,Contemporary Educational Technology,VR,Education & training,Survey / questionnaire,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1167/jov.23.1.14,2023,Journal of Visualization,XR;VR;AR;MR,Medicine & health;Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1186/s12888-023-05346-y,2023,BMC Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1109/lra.2026.3665444,2025,IEEE Robotics and Automation Letters,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.exger.2024.112608,2024,Experimental Gerontology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/ijkm.392408,2025,International Journal of Knowledge Management,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.48550/arxiv.2305.16473,2023,Journal of Network and Computer Applications,Metaverse;VR;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.21.3.12,2021,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neulet.2021.135969,2021,Neuroscience Letters,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.cagd.2019.07.005,2019,Computer Aided Geometric Design,VR;AR;MR;XR;Volumetric video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/3-540-45016-5_7,2000,Virtual Worlds,VR;Telepresence,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.2196/89302,2025,JMIR Formative Research,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.24.2.9,2024,Journal of Visualization,VR,Psychology & neuroscience;Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3390/s24155073,2024,Sensors,MR;AR;Telepresence,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.foodres.2018.06.030,2018,Food Research International,360° video;Other immersive,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s40271-024-00693-8,2024,Patient,VR;Other immersive,Computing & technology (generic);Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1002/alz70858_104542,2025,Alzheimer s & Dementia,VR;Other immersive,Medicine & health;Psychology & neuroscience,Other,1.0,VR Therapeutic Interventions, ,10.1016/j.ijcard.2020.02.003,2020,International Journal of Cardiology,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.26599/cvm.2026.9450535,2022,Computational Visual Media,VR;AR;Volumetric video;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,3.0,AR Registration and Pose Tracking, ,10.1080/21507740.2022.2082598,2022,AJOB Neuroscience,VR;XR,Other,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1109/sensors47125.2020.9278765,2020,Sensors,Haptics;VR,Computing & technology (generic);Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cviu.2022.103487,2022,Computer Vision and Image Understanding,AR,Cultural heritage & tourism;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3390/electronics9111863,2020,Electronics,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.5753/jbcs.2025.5089,2025,Journal of the Brazilian Computer Society,VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.jocn.2019.05.038,2019,Journal of Clinical Neuroscience,MR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.neubiorev.2021.12.022,2021,Neuroscience & Biobehavioral Reviews,VR,Psychology & neuroscience,Review,0.0,Immersive Presence and User Experience, ,10.1007/s10639-022-11069-6,2022,Education and Information Technologies,VR;AR,Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1007/s12193-022-00388-0,2022,Journal on Multimodal User Interfaces,VR,Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.31449/inf.v49i7.6274,2025,Informatica,VR;360° video,Cultural heritage & tourism,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1055/s-0043-1762895,2023,Journal of Hand and Microsurgery,VR;Haptics,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.3390/s21237824,2021,Sensors,AR,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.3389/fdgth.2024.1425769,2024,Frontiers in Digital Health,XR,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1007/s10055-023-00773-4,2023,Virtual Reality,VR,Computing & technology (generic);Education & training,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10055-017-0311-6,2017,Virtual Reality,VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.rehab.2018.05.563,2018,Annals of Physical and Rehabilitation Medicine,VR;Other immersive,Medicine & health;Engineering & manufacturing,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1152/jn.00404.2020,2020,Journal of Neurophysiology,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.150.suppl_1.su1105,2024,Circulation,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1080/10447318.2022.2108666,2022,International Journal of Human-Computer Interaction,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s11042-018-6492-5,2018,Multimedia Tools and Applications,Volumetric video;Holographic/light-field display;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR, ,10.1007/s11263-025-02582-5,2025,International Journal of Computer Vision,Other immersive,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.ctim.2019.102249,2020,Complementary Therapies in Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.bja.2024.07.037,2024,British Journal of Anaesthesia,VR;Other immersive,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cviu.2005.02.001,2005,Computer Vision and Image Understanding,AR,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1038/s41377-025-02153-w,2025,Light Science & Applications,Holographic/light-field display;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,4.0,Holographic and Light-field Displays, ,10.1109/tmm.2026.3673479,2025,IEEE Transactions on Multimedia,Haptics,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.31234/osf.io/wqcuf,2021,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic);Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/circ.152.suppl_3.4363487,2025,Circulation,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1007/s11701-024-02069-4,2024,Journal of Robotic Surgery,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.techsoc.2020.101411,2020,Technology in Society,360° video,Marketing & business;Cultural heritage & tourism,Survey / questionnaire,0.0,Immersive Presence and User Experience, ,10.1016/j.jcmg.2022.07.018,2022,JACC. Cardiovascular imaging,Telepresence;Haptics,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1007/s11042-020-09305-7,2020,Multimedia Tools and Applications,AR;MR;Other immersive,Transport & aviation;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1145/3352593.3352624,2019,Advanced Robotics,Telepresence;Haptics,Engineering & manufacturing;Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1109/mcg.2022.3229018,2022,IEEE Computer Graphics and Applications,Haptics;VR,Computing & technology (generic);Entertainment & games,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/s0140-3664(97)00166-7,1998,Computer Communications,VR;Other immersive,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1152/advan.00128.2024,2025,AJP Advances in Physiology Education,VR;AR;Other immersive,Education & training,Other,8.0,VR Simulation for Medical Skills Training, ,10.3389/frvir.2022.1119919,2023,Frontiers in Virtual Reality,AR,Transport & aviation,Review,1.0,VR Therapeutic Interventions, ,10.1007/s11548-020-02164-5,2020,International Journal of Computer Assisted Radiology and Surgery,AR;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1167/jov.21.4.10,2021,Journal of Visualization,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31449/inf.v47i7.4615,2023,Informatica,AR,Computing & technology (generic);Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.48550/arxiv.2507.14501,2025,Computer Graphics Forum,VR;AR;Other immersive,Computing & technology (generic);Entertainment & games,Review,3.0,AR Registration and Pose Tracking, ,10.48550/arxiv.2508.12349,2025,IEEE Transactions on Pattern Analysis and Machine Intelligence,AR;VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tmech.2025.3581230,2025,IEEE/ASME Transactions on Mechatronics,AR;Other immersive,Engineering & manufacturing;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/15.12.947,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1186/s12874-016-0185-4,2016,BMC Medical Research Methodology,VR;Other immersive,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.schres.2024.09.018,2024,Schizophrenia Research,VR;Haptics,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.jvcir.2019.102639,2019,Journal of Visual Communication and Image Representation,VR;Spatial audio,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.aap.2024.107567,2024,Accident Analysis & Prevention,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.58503/icvl-v19y202410,2024,Virtual Reality,AR,Education & training;Military & defense,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1167/19.6.8,2019,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tnsre.2022.3217452.,2022,IEEE Transactions on Neural Systems and Rehabilitation Engineering,Haptics,Medicine & health;Engineering & manufacturing,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cub.2024.04.019,2024,Current Biology,Other immersive,Psychology & neuroscience;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.31234/osf.io/2euax,2022,Consciousness and Cognition,MR;AR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.24191/jikm.v13i2.9115,2023,Journal of Information & Knowledge Management,AR,Cultural heritage & tourism,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.2196/12967,2019,Journal of Medical Internet Research,VR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1007/s40751-025-00192-x,2025,Digital Experiences in Mathematics Education,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.addbeh.2025.108378,2025,Addictive Behaviors,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1227/neu.0000000000002809_1071,2024,Neurosurgery,AR;Holographic/light-field display,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1152/jn.00183.2021,2021,Journal of Neurophysiology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-022-00646-2,2022,Virtual Reality,VR;Metaverse,Communication & social;Education & training,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/tccn.2026.3657061,2025,IEEE Transactions on Cognitive Communications and Networking,XR;Volumetric video;Other immersive,Computing & technology (generic);Transport & aviation,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1145/3567445.3567453,2022,IoT,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1101/2024.11.13.623357,2024,PLoS ONE,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2020.03.170,2020,World Neurosurgery,MR;XR;VR,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.conb.2020.03.009,2020,Current Opinion in Neurobiology,VR,Psychology & neuroscience;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.euf.2020.08.002,2020,European Urology Focus,VR;AR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1167/10.13.11,2010,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.image.2018.05.010,2018,Signal Processing Image Communication,360° video;VR,Computing & technology (generic);Entertainment & games,Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1101/2022.11.10.516009,2022,Neuron,Telepresence;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.urology.2018.04.043,2018,Urology,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1007/s00170-023-11581-0,2023,The International Journal of Advanced Manufacturing Technology,XR;AR;VR;MR,Engineering & manufacturing,Review,6.0,XR Technology Trends and Reviews, ,10.1109/imeta59369.2023.10294659,2023,iMeta,XR,Education & training,Other,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.ijmedinf.2024.105701,2024,International Journal of Medical Informatics,AR;Other immersive,Medicine & health,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.3389/fnhum.2024.1429130,2024,Frontiers in Human Neuroscience,VR;Other immersive,Computing & technology (generic);Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1167/jov.21.1.5,2021,Journal of Visualization,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.knosys.2024.111626,2024,Knowledge-Based Systems,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3344/kjp.2021.34.3.247,2021,The Korean journal of pain,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.imavis.2018.12.001,2017,Image and Vision Computing,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jbusres.2021.03.026,2021,Journal of Business Research,AR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1080/17524032.2023.2296854,2023,Environmental Communication,VR,Other,Other,0.0,Immersive Presence and User Experience, ,10.3991/ijim.v19i21.58851,2025,International Journal of Interactive Mobile Technologies (iJIM),AR,Education & training,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1109/4233.924800,2001,IEEE Transactions on Information Technology in Biomedicine,VR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.ijmedinf.2018.12.001,2018,International Journal of Medical Informatics,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/access.2025.3613355,2025,IEEE Access,XR;AR;Other immersive,Computing & technology (generic);Psychology & neuroscience,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.neuchi.2021.03.002,2021,Neurochirurgie,VR;Other immersive,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1109/imeta62882.2024.10808154,2024,iMeta,XR;360° video,Computing & technology (generic);Entertainment & games,System / technical development,9.0,Networking and Edge Systems for VR, ,10.3389/fnhum.2017.00167,2017,Frontiers in Human Neuroscience,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.11606/issn.2176-7262.rmrp.2025.220542,2025,Medicina,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.2139/ssrn.3154061,2019,Contemporary Educational Technology,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tpami.2026.3651958,2023,IEEE Transactions on Pattern Analysis and Machine Intelligence,Holographic/light-field display;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jocn.2018.10.060,2019,Journal of Clinical Neuroscience,VR,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cmpb.2020.105344,2020,Computer Methods and Programs in Biomedicine,Haptics,Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.humov.2025.103446,2025,Human Movement Science,VR;Spatial audio,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/15.12.1150,2015,Journal of Visualization,Haptics;VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1002/admt.202501709,2025,Advanced Materials Technologies,Holographic/light-field display;Other immersive,Computing & technology (generic);Architecture & urban,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.cviu.2016.08.002,2015,Computer Vision and Image Understanding,VR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1111/psyp.70280,2025,Psychophysiology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.clgc.2019.07.012,2019,Clinical Genitourinary Cancer,AR;XR;Other immersive,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1109/access.2021.3075780,2021,IEEE Access,AR;MR;XR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1002/cav.1862,2018,Computer Animation and Virtual Worlds,VR;MR;AR,Computing & technology (generic);Entertainment & games,Other,0.0,Immersive Presence and User Experience, ,10.1186/s40814-017-0210-3,2017,Pilot and Feasibility Studies,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.37188/lam.2020.007,2020,Light Advanced Manufacturing,VR;AR;Haptics,Medicine & health,Review,14.0,Haptic Interaction and Tactile Feedback, ,10.1167/11.3.15,2011,Journal of Visualization,VR;360° video,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.37985/jer.v5i4.2126,2024,The Journal of Educational Research,AR,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1109/tsc.2025.3625048,2025,IEEE Transactions on Services Computing,Metaverse;XR,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1053/j.jvca.2018.08.013,2019,Journal of Cardiothoracic and Vascular Anesthesia,Holographic/light-field display;Volumetric video;Spatial audio,Medicine & health;Engineering & manufacturing,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1007/s10329-023-01117-1,2024,Primates,Haptics,Psychology & neuroscience;Other,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.3389/frvir.2022.856666,2022,Frontiers in Virtual Reality,VR;XR,Medicine & health;Military & defense,Review,1.0,VR Therapeutic Interventions, ,10.1136/bmjhci-2025-101510,2025,BMJ Health & Care Informatics,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions, ,10.1515/comp-2025-0049,2025,Open Computer Science,VR;Telepresence,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.3389/fpain.2023.1274613,2023,Frontiers in Pain Research,VR,Medicine & health,Other,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1109/twc.2024.3380820,2023,IEEE Transactions on Wireless Communications,VR;Metaverse,Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.cognition.2019.03.003,2018,Cognition,VR;AR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.30935/cedtech/17301,2025,Contemporary Educational Technology,Metaverse,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1161/svin.124.001702,2025,Stroke,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1007/s00464-016-5379-7,2016,Surgical Endoscopy,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/imeta62882.2024.10808090,2024,iMeta,Metaverse,Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1167/jov.25.2.4,2025,Journal of Visualization,VR,Computing & technology (generic);Psychology & neuroscience,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1182/blood-2019-128201,2019,Blood,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.48550/arxiv.2207.01512,2022,IEEE Transactions on Learning Technologies,Metaverse;XR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.3390/s25041224,2025,Sensors,VR;AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tvt.2024.3442292,2024,IEEE Transactions on Vehicular Technology,Metaverse;XR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1007/s00221-015-4202-3,2015,Experimental Brain Research,VR,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1364/oe.27.020493,2018,Optics Express,AR;Holographic/light-field display,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s42486-022-00103-8,2022,CCF Transactions on Pervasive Computing and Interaction,VR;Other immersive,Computing & technology (generic);Medicine & health,System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.54531/vtbp2482,2023,International Journal of Healthcare Simulation,360° video,Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.apergo.2022.103698,2022,Applied Ergonomics,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.31449/inf.v49i36.11887,2025,Informatica,VR;AR;Haptics,Computing & technology (generic);Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.techsoc.2020.101514,2021,Technology in Society,360° video,Psychology & neuroscience;Cultural heritage & tourism,Survey / questionnaire,1.0,VR Therapeutic Interventions, ,,2020,Facts Views and Vision in ObGyn,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.58503/icvl-v19y202412,2024,Virtual Reality,Metaverse;VR;AR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1016/j.humov.2015.01.012,2015,Human Movement Science,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/s0030-6665(05)70054-2,1998,Otolaryngologic Clinics of North America,VR,Medicine & health;Education & training,Review,5.0,Augmented Reality in Surgery, ,10.1007/s10514-019-09889-6,2019,Autonomous Robots,VR;Other immersive,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.imavis.2025.105822,2024,Image and Vision Computing,AR;VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.displa.2016.11.001,2017,Displays,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s12652-022-04496-3,2022,Journal of Ambient Intelligence and Humanized Computing,VR;MR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1101/2024.01.04.574165,2024,Psychophysiology,VR;Spatial audio,Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/imeta59369.2023.10294811,2023,iMeta,Haptics;VR,Entertainment & games,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.17759/exppsy.2023160201,2023,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),AR;MR,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1167/jov.21.8.17,2021,Journal of Visualization,AR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.11834/jig.20100719,2010,Journal of Image and Graphics,VR,Computing & technology (generic);Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.48550/arxiv.2204.06310,2022,Computer Methods and Programs in Biomedicine,MR;XR;VR,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1186/s12052-021-00147-x,2021,Evolution Education and Outreach,VR;MR,Education & training;Computing & technology (generic),Review,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.trc.2020.102948,2021,Transportation Research Part C Emerging Technologies,VR;360° video,Transport & aviation;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.1109/sensors52175.2022.9967138,2022,Sensors,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1161/str.56.suppl_1.28,2025,Stroke,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.23.8.9,2023,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1093/neuonc/noae144.261,2024,Neuro-Oncology,VR;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1109/imeta62882.2024.10808100,2024,iMeta,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.48550/arxiv.2203.09738,2022,Future Generation Computer Systems,Metaverse;XR,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1038/s41585-022-00722-x,2023,Nature Reviews Urology,VR,Education & training;Medicine & health,Other,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.cger.2025.04.001,2025,Clinics in Geriatric Medicine,VR;Other immersive,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1161/circ.148.suppl_1.15657,2023,Circulation,VR;Haptics,Medicine & health;Psychology & neuroscience,Qualitative,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.gaitpost.2024.02.012,2024,Gait & Posture,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1167/jov.24.7.10,2024,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2021.648318,2021,Frontiers in Virtual Reality,VR,Psychology & neuroscience;Computing & technology (generic),Review,0.0,Immersive Presence and User Experience, ,10.1016/j.euf.2025.04.024,2025,European Urology Focus,AR;Other immersive,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.37394/232018.2023.11.5,2023,WSEAS TRANSACTIONS ON COMPUTER RESEARCH,VR;AR;MR,Computing & technology (generic);Education & training,Other,2.0,3D Modeling and Virtual Environment Design, ,10.1093/schbul/sbaf199.070,2025,Schizophrenia Bulletin,VR,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1007/s11263-018-1081-7,2015,International Journal of Computer Vision,VR;Other immersive,Computing & technology (generic);Engineering & manufacturing,Review,3.0,AR Registration and Pose Tracking, ,10.1007/s11432-017-9266-1,2017,Science China Information Sciences,Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1002/adom.71094,2025,Advanced Optical Materials,Holographic/light-field display;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1016/j.cviu.2025.104529,2025,Computer Vision and Image Understanding,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.asoc.2020.106682,2020,Applied Soft Computing,MR,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.pec.2022.03.005,2022,Patient Education and Counseling,AR,Medicine & health;Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1109/mmul.2024.3524617,2025,IEEE Multimedia,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jbtep.2023.101860,2023,Journal of Behavior Therapy and Experimental Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1167/17.9.11,2017,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3389/fpsyt.2022.904704,2022,Frontiers in Psychiatry,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.17759/exppsy.2023160203,2023,Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie),VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1080/00207454.2024.2357638,2024,International Journal of Neuroscience,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1108/jet-11-2020-0048,2021,Journal of Enabling Technologies,AR;Other immersive,Medicine & health;Other,Review,6.0,XR Technology Trends and Reviews, ,10.1101/2020.09.18.20192724,2020,Pain Medicine,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.pedn.2024.09.009,2024,Journal of Pediatric Nursing,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.appet.2021.105241,2021,Appetite,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/tim.2025.3618731,2025,IEEE Transactions on Instrumentation and Measurement,Other immersive;Haptics,Computing & technology (generic);Engineering & manufacturing,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.ajp.2025.104815,2025,Asian Journal of Psychiatry,VR,Medicine & health;Psychology & neuroscience,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.2196/74301,2025,JMIR Medical Education,VR,Medicine & health;Education & training,Qualitative,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1002/(sici)1098-111x(199703)12:3%3c191::aid-int2%3e3.0.co;2-k,1997,International Journal of Intelligent Systems,VR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.3389/frobt.2014.00003,2014,Frontiers in Robotics and AI,VR,Computing & technology (generic);Psychology & neuroscience,Review,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.cmpb.2021.106460,2021,Computer Methods and Programs in Biomedicine,AR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1177/20552076251320724,2025,Digital Health,VR,Education & training;Medicine & health,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1109/rita.2021.3089917,2021,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,AR,Education & training;Engineering & manufacturing,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1111/phor.2_12449,2023,The Photogrammetric Record,VR;AR;XR,Cultural heritage & tourism;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.1016/j.sysarc.2021.102096,2021,Journal of Systems Architecture,VR;Spatial audio,Computing & technology (generic);Entertainment & games,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/ijkm.394820,2025,International Journal of Knowledge Management,VR,Education & training,System / technical development,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1108/jhtt-10-2024-0712,2025,Journal of Hospitality and Tourism Technology,Metaverse,Marketing & business,Survey / questionnaire,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.gaitpost.2010.01.017,2010,Gait & Posture,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1177/14738716251364382,2025,Information Visualization,VR,Education & training;Engineering & manufacturing,Other,0.0,Immersive Presence and User Experience, ,10.1093/neuonc/noad147.070,2023,Neuro-Oncology,VR,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1109/imeta62882.2024.10808033,2024,iMeta,Metaverse;XR,Communication & social;Computing & technology (generic),System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.3389/frobt.2018.00113,2018,Frontiers in Robotics and AI,VR,Marketing & business;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.jpsychires.2023.09.011,2023,Journal of Psychiatric Research,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1177/14657503251314627,2025,The International Journal of Entrepreneurship and Innovation,Metaverse,Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.sjopt.2018.11.009,2018,Saudi Journal of Ophthalmology,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1093/schbul/sbaf007.022,2025,Schizophrenia Bulletin,VR;360° video,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1002/cite.202100039,2021,Chemie Ingenieur Technik,VR,Education & training,Other,6.0,XR Technology Trends and Reviews, ,10.1227/neu.0000000000000583,2015,Neurosurgery,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/tvcg.2026.3679093,2025,IEEE Transactions on Visualization and Computer Graphics,XR,Computing & technology (generic),System / technical development,0.0,Immersive Presence and User Experience, ,10.3758/s13428-021-01586-6,2020,Behavior Research Methods,VR,Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.1177/13872877251328723,2025,Journal of Alzheimer s Disease,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1038/s41593-025-02038-6,2025,Nature Neuroscience,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-023-00787-y,2023,Virtual Reality,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.5220/0005224800650074,2015,Bioinformatics,VR;Haptics,Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1109/tim.2025.3553246,2025,IEEE Transactions on Instrumentation and Measurement,AR;Holographic/light-field display,Engineering & manufacturing,System / technical development,4.0,Holographic and Light-field Displays, ,10.1007/s10055-022-00649-z,2021,Virtual Reality,VR,Computing & technology (generic),Experiment / user study,2.0,3D Modeling and Virtual Environment Design, ,10.29140/jaltcall.v21n3.102668,2025,The JALT CALL Journal,AR,Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.5539/cis.v2n1p84,2009,Computer and Information Science,VR;XR;Other immersive,Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.2196/79418,2025,JMIR Medical Education,VR;AR,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, ,10.1167/jov.23.15.61,2023,Journal of Visualization,XR;AR;Holographic/light-field display,Medicine & health;Computing & technology (generic),System / technical development,10.0,Visual and Cognitive Performance in VR, ,10.3389/frvir.2020.00006,2020,Frontiers in Virtual Reality,XR;AR;VR,Computing & technology (generic),Qualitative,0.0,Immersive Presence and User Experience, ,10.1016/j.apergo.2023.104183,2023,Applied Ergonomics,VR;AR;Haptics,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.52338/jop.2024.4014,2024,Journal of Pain,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1186/s12909-025-07995-x,2025,BMC Medical Education,360° video;VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.visres.2021.02.006,2021,Vision Research,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3365871.3365899,2019,IoT,AR;MR;Other immersive,Computing & technology (generic);Marketing & business,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1126/scirobotics.adz9628,2025,Science Robotics,Haptics;Telepresence;Other immersive,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.37985/jer.v4i4.587,2023,The Journal of Educational Research,AR,Education & training;Cultural heritage & tourism,System / technical development,6.0,XR Technology Trends and Reviews, ,10.47556/j.wjstsd.19.3-4.2024.11,2024,World Journal of Science Technology and Sustainable Development,VR,Engineering & manufacturing;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.cpcardiol.2022.101394,2022,Current Problems in Cardiology,VR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1108/ijchm-09-2023-1515,2024,International Journal of Contemporary Hospitality Management,Metaverse,Cultural heritage & tourism;Marketing & business,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1136/annrheumdis-2019-eular.3749,2019,Annals of the Rheumatic Diseases,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jocrd.2019.100471,2019,Journal of Obsessive-Compulsive and Related Disorders,VR;Other immersive,Psychology & neuroscience;Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1109/imeta66706.2025.11306455,2025,iMeta,Metaverse;VR;XR,Medicine & health;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.47292/joint.v4i2.70,2023,Journal of Information Technology,AR,Marketing & business;Entertainment & games,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.55591/001c.126782,2024,The Journal of Child Life Psychosocial Theory and Practice,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.apergo.2023.104145,2023,Applied Ergonomics,VR,Medicine & health;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.17547/kjsr.2023.31.4.149,2023,Stress,Metaverse,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1055/s-0046-1819714,2024,International Archives of Otorhinolaryngology,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.48550/arxiv.2507.20337,2025,Medical Image Analysis,AR;MR,Medicine & health;Engineering & manufacturing,System / technical development,5.0,Augmented Reality in Surgery, ,10.1145/3365871.3365877,2019,IoT,AR;MR;Holographic/light-field display,Architecture & urban;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1080/08164622.2025.2473643,2025,Clinical and Experimental Optometry,VR;Other immersive,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.nedt.2025.106661,2025,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1167/jov.22.4.12,2022,Journal of Visualization,VR;360° video,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1097/01.aog.0000930460.85622.71,2023,Obstetrics and Gynecology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.nedt.2025.106725,2025,Nurse Education Today,VR,Education & training;Medicine & health,Review,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1016/j.compedu.2014.08.003,2015,Computers & Education,VR;Haptics;Spatial audio,Medicine & health;Education & training,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.jvcir.2021.103324,2021,Journal of Visual Communication and Image Representation,360° video,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.2196/85066,2025,JMIR Rehabilitation and Assistive Technologies,XR,Education & training;Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1109/tlt.2023.3302382,2023,IEEE Transactions on Learning Technologies,Metaverse;XR,Education & training;Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1080/00140139.2024.2418946,2024,Ergonomics,360° video;VR,Architecture & urban;Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.5220/0010616203620369,2021,Data,MR;XR;Other immersive,Computing & technology (generic);Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s00371-009-0391-8,2009,The Visual Computer,AR;Other immersive,Communication & social;Entertainment & games,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1080/10447318.2025.2558033,2025,International Journal of Human-Computer Interaction,XR,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.envsoft.2020.104759,2020,Environmental Modelling & Software,AR;Other immersive,Architecture & urban;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.psc.2025.08.025,2025,Psychiatric Clinics of North America,VR,Medicine & health,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.jsr.2019.12.003,2020,Journal of Safety Research,VR;360° video,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.3233/ben-2010-0297,2011,Behavioural Neurology,VR,Psychology & neuroscience;Medicine & health,Review,10.0,Visual and Cognitive Performance in VR, ,10.1161/svin.124.001713,2025,Stroke,Holographic/light-field display;AR;Telepresence,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.ijrobp.2023.06.2280,2023,International Journal of Radiation Oncology*Biology*Physics,AR;Holographic/light-field display,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1007/s10055-023-00772-5,2023,Virtual Reality,AR,Computing & technology (generic),Experiment / user study,3.0,AR Registration and Pose Tracking, ,10.1007/s11934-021-01043-z,2021,Current Urology Reports,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1002/cb.70025,2025,Journal of Consumer Behaviour,AR;VR;Metaverse,Marketing & business;Computing & technology (generic),Other,6.0,XR Technology Trends and Reviews, ,10.1007/s11701-021-01302-8,2021,Journal of Robotic Surgery,VR;AR,Medicine & health;Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.aap.2020.105843,2020,Accident Analysis & Prevention,VR,Psychology & neuroscience;Transport & aviation,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.18785/jetde.1804.02,2025,Journal of Educational Technology Development and Exchange,VR;XR,Engineering & manufacturing;Education & training,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1080/17430437.2025.2573289,2025,Sport in Society,Metaverse,Entertainment & games;Marketing & business,Qualitative,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.48550/arxiv.2301.11441,2023,Internet of Things,Metaverse,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.inffus.2020.08.007,2021,Information Fusion,Haptics;Other immersive;Spatial audio,Psychology & neuroscience;Entertainment & games,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1080/1463922x.2024.2446851,2024,Theoretical Issues in Ergonomics Science,VR,Transport & aviation;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/jcit.392403,2025,Journal of Cases on Information Technology,AR;VR,Computing & technology (generic),Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1109/rita.2020.3033219,2020,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR,Education & training;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.cub.2006.01.019,2006,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/access.2024.3366228,2024,IEEE Access,AR,Communication & social;Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1167/9.13.14,2009,Journal of Visualization,VR,Psychology & neuroscience;Other,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00371-025-03934-5,2025,The Visual Computer,AR;VR,Entertainment & games;Computing & technology (generic),Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1007/s10462-019-09686-8,2018,Artificial Intelligence Review,VR;Other immersive,Medicine & health;Psychology & neuroscience,Review,6.0,XR Technology Trends and Reviews, ,10.3969/j.issn.1673-5374.2013.31.003,2013,Neural Regeneration Research,VR;Other immersive,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.3389/fnbeh.2017.00247,2017,Frontiers in Behavioral Neuroscience,VR,Psychology & neuroscience,Other,0.0,Immersive Presence and User Experience, ,10.4315/0362-028x.jfp-18-033,2018,Journal of Food Protection,AR;Other immersive,Education & training,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.54517/m.v4i2.2520,2023,Metaverse,Metaverse;VR;XR,Computing & technology (generic),Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1161/circ.152.suppl_3.4367150,2025,Circulation,VR,Medicine & health,Other,5.0,Augmented Reality in Surgery, ,10.1227/neu.0000000000003360_183,2025,Neurosurgery,Volumetric video;AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1016/j.jad.2024.02.088,2024,Journal of Affective Disorders,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1126/science.add5905,2022,Science,Metaverse;XR,Computing & technology (generic);Communication & social,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.neucom.2020.09.062,2019,Neurocomputing,VR;Volumetric video;360° video,Computing & technology (generic),Review,3.0,AR Registration and Pose Tracking, ,10.1016/j.chb.2018.10.006,2019,Computers in Human Behavior,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.48550/arxiv.2504.03014,2025,Advanced Engineering Informatics,VR,Engineering & manufacturing,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.athoracsur.2021.11.070,2022,The Annals of Thoracic Surgery,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.1093/rheumatology/keaf142.005,2025,Lara D. Veeken,VR;360° video,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1109/comst.2019.2958784,2019,IEEE Communications Surveys & Tutorials,VR;AR;360° video;Other immersive,Computing & technology (generic),Review,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1007/s42979-024-03538-1,2024,SN Computer Science,AR;VR;MR;XR,Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1371/journal.pone.0269430,2022,PLoS ONE,VR,Psychology & neuroscience;Education & training,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1186/1471-2377-12-146,2012,BMC Neurology,VR;Holographic/light-field display,Medicine & health;Architecture & urban,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.25005/3078-5022-2025-2-2-151-156,2025,Science & Education,VR;Haptics;Telepresence,Medicine & health;Engineering & manufacturing,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1007/s11432-024-4541-9,2025,Science China Information Sciences,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.1016/j.humov.2019.102525,2019,Human Movement Science,VR;360° video,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.future.2020.10.011,2021,Future Generation Computer Systems,VR;Other immersive,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s13365-012-0128-8,2012,Journal of NeuroVirology,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/tvcg.2023.3313439,2023,IEEE Transactions on Visualization and Computer Graphics,VR,Computing & technology (generic),Review,2.0,3D Modeling and Virtual Environment Design, ,10.3390/s24020362,2024,Sensors,VR,Communication & social,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1016/j.ridd.2023.104495,2023,Research in Developmental Disabilities,VR;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1227/neu.0b013e31821954ed,2011,Neurosurgery,AR;Haptics,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1007/s00530-013-0340-2,2015,Multimedia Systems,VR,Education & training;Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR, ,10.1016/j.nedt.2015.04.010,2015,Nurse Education Today,VR,Education & training;Medicine & health,System / technical development,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.drugalcdep.2025.112704,2025,Drug and Alcohol Dependence,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/sensors43011.2019.8956816,2019,Sensors,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.engappai.2014.03.005,2014,Engineering Applications of Artificial Intelligence,VR;Spatial audio,Transport & aviation;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1109/access.2025.3613226,2025,IEEE Access,AR,Medicine & health;Engineering & manufacturing,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.jbi.2022.104130,2022,Journal of Biomedical Informatics,VR;Spatial audio;Other immersive,Medicine & health;Education & training,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.amjcard.2022.07.014,2022,The American Journal of Cardiology,VR;Telepresence,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1016/j.tvir.2024.101010,2024,Techniques in vascular and interventional radiology,AR,Medicine & health,Review,5.0,Augmented Reality in Surgery, ,10.1109/tvcg.2026.3680710,2024,IEEE Transactions on Visualization and Computer Graphics,VR,Entertainment & games,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.70013/g9dkkxmt,2025,Journal of Counselor Preparation and Supervision,MR,Education & training;Psychology & neuroscience,Qualitative,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1016/j.jstrokecerebrovasdis.2022.106454,2022,Journal of Stroke and Cerebrovascular Diseases,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.eururo.2024.04.009,2024,European Urology,VR,Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.humov.2025.103361,2025,Human Movement Science,VR,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.procs.2015.12.230,2015,Procedia Computer Science,VR,Marketing & business;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s10055-020-00428-8,2020,Virtual Reality,VR,Psychology & neuroscience;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.1109/tvcg.2018.2823772,2018,IEEE Transactions on Visualization and Computer Graphics,AR;MR;XR,Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.1038/s41586-024-07088-7,2022,Nature,VR,Psychology & neuroscience;Computing & technology (generic),Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00170-021-06825-w,2021,The International Journal of Advanced Manufacturing Technology,VR,Engineering & manufacturing;Education & training,System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1007/s00464-014-3503-0,2014,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1109/tmm.2025.3590920,2025,IEEE Transactions on Multimedia,360° video,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cmpb.2020.105679,2020,Computer Methods and Programs in Biomedicine,AR,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1080/088395100117133,2000,Applied Artificial Intelligence,VR,Computing & technology (generic),Other,2.0,3D Modeling and Virtual Environment Design, ,10.1109/twc.2024.3396276,2024,IEEE Transactions on Wireless Communications,AR;Other immersive,Transport & aviation;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.3389/frvir.2026.1815082,2025,Frontiers in Virtual Reality,MR;VR,Transport & aviation;Computing & technology (generic),Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.wneu.2023.09.031,2023,World Neurosurgery,MR;Holographic/light-field display;XR,Medicine & health,Survey / questionnaire,5.0,Augmented Reality in Surgery, ,10.1017/s1041610223002685,2023,International Psychogeriatrics,Other immersive,Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s10055-023-00829-5,2023,Virtual Reality,VR,Psychology & neuroscience;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1007/s00464-014-4042-4,2014,Surgical Endoscopy,VR,Medicine & health;Education & training,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.ejvs.2018.07.011,2018,European Journal of Vascular and Endovascular Surgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.patrec.2018.06.031,2018,Pattern Recognition Letters,AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1109/tvcg.2026.3668294,2025,IEEE Transactions on Visualization and Computer Graphics,VR;Other immersive,Education & training;Psychology & neuroscience,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.3390/jcm9103169,2020,Journal of Clinical Medicine,VR;Haptics,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.57019/jmv.1664054,2025,Journal of Metaverse,Metaverse;VR;AR,Computing & technology (generic);Other,Other,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.cognition.2008.09.001,2008,Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1109/imeta59369.2023.10294971,2023,iMeta,Metaverse;XR,Education & training,System / technical development,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1109/tmm.2026.3724332,2025,IEEE Transactions on Multimedia,Spatial audio,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1080/17453054.2019.1644156,2019,Journal of Visual Communication in Medicine,VR;Haptics,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1167/15.12.986,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.18178/ijiet.2025.15.11.2441,2025,International Journal of Information and Education Technology,AR,Education & training;Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1016/j.apergo.2019.01.007,2019,Applied Ergonomics,AR;Other immersive,Engineering & manufacturing;Education & training,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1109/imeta66706.2025.11306449,2025,iMeta,Metaverse;XR;Other immersive,Computing & technology (generic);Marketing & business,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1016/j.comcom.2021.01.025,2021,Computer Communications,Haptics;Telepresence,Medicine & health;Transport & aviation,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s00138-023-01408-z,2021,Machine Vision and Applications,MR;AR;XR,Engineering & manufacturing;Computing & technology (generic),Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.1007/s40012-023-00373-2,2023,CSI Transactions on ICT,Telepresence;Haptics,Medicine & health;Engineering & manufacturing,Review,5.0,Augmented Reality in Surgery, ,10.1080/12265934.2025.2504675,2025,International Journal of Urban Sciences,VR,Architecture & urban;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR for teaching and learning ,10.1016/j.cub.2020.11.035,2020,Current Biology,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.2196/80033,2025,JMIR Serious Games,VR;360° video,Education & training;Medicine & health,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.37766/inplasy2024.3.0062,2024,Education Sciences,AR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.schres.2020.07.001,2020,Schizophrenia Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.3390/s21082644,2021,Sensors,AR;MR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.4103/ijo.ijo_1505_22,2023,Indian Journal of Ophthalmology,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1016/j.jocm.2019.100198,2020,Journal of Choice Modelling,360° video,Transport & aviation;Other,Experiment / user study,0.0,Immersive Presence and User Experience, ,10.3217/jucs-019-09-1334,2013,JUCS - Journal of Universal Computer Science,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1016/j.nedt.2024.106272,2024,Nurse Education Today,VR;360° video,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,VR simulation for medical training ,10.1007/s10055-021-00620-4,2022,Virtual Reality,VR;360° video,Medicine & health,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.1093/humrep/deae108.292,2024,Human Reproduction,Metaverse;VR;AR;MR,Medicine & health,Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.1007/s00464-012-2637-1,2012,Surgical Endoscopy,VR;Haptics,Medicine & health;Education & training,Survey / questionnaire,8.0,VR Simulation for Medical Skills Training, ,10.2196/81051,2025,JMIR Serious Games,VR;Holographic/light-field display,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.media.2023.102928,2023,Medical Image Analysis,AR;VR;Other immersive,Medicine & health,System / technical development,3.0,AR Registration and Pose Tracking, ,10.5755/j01.mech.82.2.15518,2010,Mechanika,VR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.2196/80087,2025,JMIR Medical Education,VR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1145/3561517,2022,ACM Transactions on Accessible Computing,AR;VR,Computing & technology (generic);Education & training,Other,7.0,Augmented Reality for Learning and Education, ,10.1016/j.neubiorev.2021.09.045,2021,Neuroscience & Biobehavioral Reviews,VR,Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.apergo.2018.03.015,2018,Applied Ergonomics,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.shaw.2023.07.005,2023,Safety and Health at Work,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.1097/gox.0000000000004656,2022,Plastic & Reconstructive Surgery Global Open,AR;MR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1007/s11263-022-01615-7,2022,International Journal of Computer Vision,AR,Computing & technology (generic);Transport & aviation,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1002/nap2.70117,2025,Nanophotonics,Holographic/light-field display,Computing & technology (generic),System / technical development,4.0,Holographic and Light-field Displays, ,10.1038/s41598-019-55407-0,2019,Scientific Reports,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.2196/77438,2025,JMIR Human Factors,VR,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.1109/tcsvt.2026.3673101,2024,IEEE Transactions on Circuits and Systems for Video Technology,AR,Computing & technology (generic),System / technical development,7.0,Augmented Reality for Learning and Education, ,10.1039/d2sm00763k,2022,Soft Matter,Haptics,Engineering & manufacturing;Medicine & health,System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1016/j.jbtep.2019.03.008,2020,Journal of Behavior Therapy and Experimental Psychiatry,VR,Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.patcog.2022.108762,2021,Pattern Recognition,VR;AR,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s11548-023-02897-z,2023,International Journal of Computer Assisted Radiology and Surgery,AR;Spatial audio,Medicine & health,System / technical development,5.0,Augmented Reality in Surgery, ,10.1161/circ.124.suppl_21.a251,2011,Circulation,Haptics;Other immersive,Medicine & health,System / technical development,6.0,XR Technology Trends and Reviews, ,10.1115/detc2024-146420,2024,Journal of Computing and Information Science in Engineering,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,2.0,3D Modeling and Virtual Environment Design, ,10.1167/15.12.1147,2015,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1115/detc2020-22486,2020,Journal of Computing and Information Science in Engineering,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.msard.2020.102312,2020,Multiple Sclerosis and Related Disorders,VR;Haptics;Other immersive,Medicine & health,Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.1167/jov.23.15.17,2023,Journal of Visualization,VR,Education & training,Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.compind.2018.12.003,2019,Computers in Industry,VR;Other immersive,Engineering & manufacturing;Other,Experiment / user study,6.0,XR Technology Trends and Reviews, ,10.1016/j.nanoen.2025.110911,2025,Nano Energy,Haptics;VR;Other immersive,Computing & technology (generic),System / technical development,14.0,Haptic Interaction and Tactile Feedback, ,10.1089/cpb.2007.0075,2008,Cyberpsychology Behavior and Social Networking,VR,Medicine & health;Psychology & neuroscience,Other,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.cnur.2022.07.002,2022,Nursing Clinics of North America,Telepresence,Education & training;Medicine & health,Qualitative,6.0,XR Technology Trends and Reviews, ,10.1049/cit2.12011,2021,CAAI Transactions on Intelligence Technology,VR;Haptics,Medicine & health,System / technical development,9.0,Networking and Edge Systems for VR, ,10.26417/501ibq23c,2021,European Journal of Education,AR;MR;XR,Education & training,Review,7.0,Augmented Reality for Learning and Education, ,10.1016/j.neubiorev.2024.105915,2024,Neuroscience & Biobehavioral Reviews,VR,Psychology & neuroscience,Review,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.chb.2019.106163,2020,Computers in Human Behavior,VR,Psychology & neuroscience;Medicine & health,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00464-022-09576-1,2022,Surgical Endoscopy,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.3171/2020.6.jns201865,2020,Journal of neurosurgery,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training,VR simulation for medical training ,10.3390/mti8040035,2024,Multimodal Technologies and Interaction,AR,Computing & technology (generic),Qualitative,7.0,Augmented Reality for Learning and Education, ,10.1109/tase.2025.3624630,2025,IEEE Transactions on Automation Science and Engineering,VR;Other immersive,Entertainment & games;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1167/jov.25.10.16,2025,Journal of Visualization,AR;XR,Communication & social;Entertainment & games,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.18178/ijiet.2025.15.10.2422,2025,International Journal of Information and Education Technology,AR;VR,Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching, ,10.1167/jov.22.4.1,2021,Journal of Visualization,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.4018/ijisscm.393277,2025,International Journal of Information Systems and Supply Chain Management,AR,Engineering & manufacturing;Marketing & business,System / technical development,7.0,Augmented Reality for Learning and Education, ,10.2196/89471,2025,JMIR Formative Research,360° video;VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1016/j.jbi.2020.103659,2020,Journal of Biomedical Informatics,VR;Haptics,Education & training;Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1017/s1041610223003319,2023,International Psychogeriatrics,VR;Other immersive,Computing & technology (generic);Psychology & neuroscience,Review,1.0,VR Therapeutic Interventions, ,10.1016/j.compbiomed.2024.109309,2024,Computers in Biology and Medicine,AR,Medicine & health;Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.compbiomed.2023.107453,2023,Computers in Biology and Medicine,VR,Medicine & health;Computing & technology (generic),System / technical development,5.0,Augmented Reality in Surgery, ,10.24138/jcomss-2025-0047,2024,Journal of Communications Software and Systems,AR,Engineering & manufacturing;Computing & technology (generic),System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.1016/j.gmod.2020.101075,2020,Graphical Models,VR;AR,Computing & technology (generic);Military & defense,System / technical development,9.0,Networking and Edge Systems for VR,Edge computing and low-latency networks ,10.3389/fnins.2023.1305850,2024,Frontiers in Neuroscience,VR;Other immersive,Medicine & health;Computing & technology (generic),Experiment / user study,12.0,Virtual Reality Rehabilitation for Patients, ,10.2196/76855,2025,JMIR Formative Research,AR,Medicine & health;Education & training,Qualitative,7.0,Augmented Reality for Learning and Education, ,10.7759/cureus.95573,2025,Cureus,VR,Medicine & health,Review,12.0,Virtual Reality Rehabilitation for Patients, ,10.59429/esp.v10i11.4179,2025,Environment and Social Psychology,VR;AR,Education & training;Other,Review,6.0,XR Technology Trends and Reviews, ,10.31234/osf.io/4dxqa,2019,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.schres.2023.05.014,2023,Schizophrenia Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1007/s00276-022-03048-w,2022,Surgical and Radiologic Anatomy,VR;AR,Education & training;Medicine & health,Review,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.humov.2025.103360,2025,Human Movement Science,VR,Psychology & neuroscience;Engineering & manufacturing,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1067/j.cpradiol.2023.12.002,2023,Current Problems in Diagnostic Radiology,VR,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.braindev.2024.09.008,2024,Brain and Development,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.54531/sasq1430,2023,International Journal of Healthcare Simulation,Haptics,Medicine & health;Education & training,System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.pedn.2024.06.025,2024,Journal of Pediatric Nursing,VR,Medicine & health;Education & training,Review,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1007/s00270-021-02828-y,2021,CardioVascular and Interventional Radiology,VR;AR,Medicine & health;Education & training,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.neulet.2019.01.011,2019,Neuroscience Letters,VR;Other immersive,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1016/j.artmed.2021.102151,2021,Artificial Intelligence in Medicine,VR,Medicine & health,System / technical development,12.0,Virtual Reality Rehabilitation for Patients, ,10.1016/j.chb.2024.108167,2024,Computers in Human Behavior,VR,Cultural heritage & tourism,Review,0.0,Immersive Presence and User Experience, ,10.1016/j.jvcir.2018.03.001,2018,Journal of Visual Communication and Image Representation,360° video;VR,Computing & technology (generic);Entertainment & games,System / technical development,3.0,AR Registration and Pose Tracking, ,10.1016/j.cognition.2021.104948,2021,Cognition,VR,Psychology & neuroscience,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback, ,10.3390/bioengineering12070696,2025,Bioengineering,VR;Telepresence,Medicine & health,Review,6.0,XR Technology Trends and Reviews, ,10.1016/j.jpurol.2017.12.009,2018,Journal of Pediatric Urology,VR,Education & training,Review,8.0,VR Simulation for Medical Skills Training, ,10.1080/24725838.2024.2310301,2024,IISE Transactions on Occupational Ergonomics and Human Factors,Telepresence,Engineering & manufacturing,Qualitative,6.0,XR Technology Trends and Reviews, ,10.3389/frvir.2021.761899,2021,Frontiers in Virtual Reality,XR,Education & training,Review,13.0,Virtual Reality in Pedagogy and Teaching, ,10.3389/frvir.2021.773258,2021,Frontiers in Virtual Reality,VR,Communication & social,Qualitative,0.0,Immersive Presence and User Experience, ,10.2196/75318,2025,JMIR Serious Games,Metaverse;XR,Medicine & health;Education & training,Experiment / user study,1.0,VR Therapeutic Interventions,Metaverse in education and learning ,10.1101/2021.06.18.446355,2021,Chemical Science,VR;Other immersive,Computing & technology (generic),System / technical development,6.0,XR Technology Trends and Reviews, ,10.1016/j.concog.2025.103934,2025,Consciousness and Cognition,VR,Psychology & neuroscience,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1145/3770501.3770506,2025,IoT,Holographic/light-field display;Spatial audio;Other immersive,Transport & aviation,System / technical development,6.0,XR Technology Trends and Reviews, ,10.2139/ssrn.4490787,2023,Interactive Technology and Smart Education,Metaverse;VR;AR,Education & training,Review,11.0,"Metaverse Governance, Ethics and Futures",Metaverse in education and learning ,10.1007/s11548-010-0527-3,2010,International Journal of Computer Assisted Radiology and Surgery,VR;Haptics,Medicine & health;Computing & technology (generic),System / technical development,8.0,VR Simulation for Medical Skills Training, ,10.3390/s23125400,2023,Sensors,VR;Haptics,Medicine & health,Experiment / user study,8.0,VR Simulation for Medical Skills Training, ,10.1016/j.jpsychires.2012.09.024,2012,Journal of Psychiatric Research,VR,Medicine & health;Psychology & neuroscience,Experiment / user study,1.0,VR Therapeutic Interventions, ,10.30574/wjaets.2025.17.3.1568,2025,World Journal of Advanced Engineering Technology and Sciences,AR,Engineering & manufacturing;Architecture & urban,System 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user study,8.0,VR Simulation for Medical Skills Training, ,10.1145/3476576.3476619,2021,ACM Transactions on Graphics,AR;Other immersive,Computing & technology (generic),System / technical development,3.0,AR Registration and Pose Tracking, ,10.1007/s10055-018-0346-3,2018,Virtual Reality,VR,Psychology & neuroscience;Education & training,Experiment / user study,10.0,Visual and Cognitive Performance in VR, ,10.1002/jmrs.555,2021,Journal of Medical Radiation Sciences,VR,Medicine & health;Education & training,Experiment / user study,13.0,Virtual Reality in Pedagogy and Teaching,VR simulation for medical training ,10.1145/3582266,2023,Journal on Computing and Cultural Heritage,AR,Cultural heritage & tourism;Communication & social,Experiment / user study,7.0,Augmented Reality for Learning and Education, ,10.1109/rita.2025.3634990,2025,IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,VR;Haptics,Education & training;Medicine & health,Experiment / user study,14.0,Haptic Interaction and Tactile Feedback,VR simulation for medical training ,10.1007/s10055-026-01338-x,2025,Virtual Reality,MR;VR,Medicine & health;Education & training,Experiment / user study,5.0,Augmented Reality in Surgery, ,10.2139/ssrn.4150689,2023,Virtual Worlds,Metaverse;VR;AR;XR,Computing & technology (generic),Review,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, business" ,10.4103/jisppd.jisppd_45_23,2023,Journal of Indian Society of Pedodontics and Preventive Dentistry,VR,Medicine & health,Experiment / user study,1.0,VR Therapeutic Interventions,VR for pain and anxiety management ,10.1016/j.chb.2021.106761,2021,Computers in Human Behavior,AR;VR,Marketing & business;Computing & technology (generic),Review,6.0,XR Technology Trends and Reviews, ,10.3844/jcssp.2025.1741.1748,2025,Journal of Computer Science,Metaverse;MR;XR,Cultural heritage & tourism;Other,System / technical development,11.0,"Metaverse Governance, Ethics and Futures","Metaverse governance, ethics, 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